/***************************************************************************
Cinematronics Embargo driver
***************************************************************************/
#include "driver.h"
#include "cpu/s2650/s2650.h"
static UINT8 *embargo_videoram;
static size_t embargo_videoram_size;
static UINT8 dial_enable_1;
static UINT8 dial_enable_2;
static UINT8 input_select;
/*************************************
*
* Video system
*
*************************************/
static VIDEO_UPDATE( embargo )
{
offs_t offs;
for (offs = 0; offs < embargo_videoram_size; offs++)
{
int i;
UINT8 x = offs << 3;
UINT8 y = offs >> 5;
UINT8 data = embargo_videoram[offs];
for (i = 0; i < 8; i++)
{
pen_t pen = (data & 0x01) ? RGB_WHITE : RGB_BLACK;
*BITMAP_ADDR32(bitmap, y, x) = pen;
data = data >> 1;
x = x + 1;
}
}
return 0;
}
/*************************************
*
* Input handling
*
*************************************/
static READ8_HANDLER( input_port_bit_r )
{
return (input_port_read(space->machine, "IN1") << (7 - input_select)) & 0x80;
}
static READ8_HANDLER( dial_r )
{
UINT8 lo = 0;
UINT8 hi = 0;
UINT8 mapped_lo = 0;
UINT8 mapped_hi = 0;
int i;
/* game reads 4 bits per dial and maps them onto clock directions */
static const UINT8 map[] =
{
0x00, 0x0b, 0x01, 0x02, 0x04, 0x04, 0x02, 0x03,
0x09, 0x0a, 0x08, 0x09, 0x08, 0x05, 0x07, 0x06
};
if (dial_enable_1 && !dial_enable_2)
{
lo = input_port_read(space->machine, "DIAL0");
hi = input_port_read(space->machine, "DIAL1");
}
if (dial_enable_2 && !dial_enable_1)
{
lo = input_port_read(space->machine, "DIAL2");
hi = input_port_read(space->machine, "DIAL3");
}
lo = 12 * lo / 256;
hi = 12 * hi / 256;
for (i = 0; i < 16; i++)
{
if (map[i] == lo)
{
mapped_lo = i;
}
if (map[i] == hi)
{
mapped_hi = i;
}
}
return (mapped_hi << 4) | mapped_lo;
}
static WRITE8_HANDLER( port_1_w )
{
dial_enable_1 = data & 0x01; /* other bits unknown */
}
static WRITE8_HANDLER( port_2_w )
{
dial_enable_2 = data & 0x01; /* other bits unknown */
}
static WRITE8_HANDLER( input_select_w )
{
input_select = data & 0x07;
}
/*************************************
*
* Machine setup
*
*************************************/
static MACHINE_START( embargo )
{
/* register for state saving */
state_save_register_global(machine, dial_enable_1);
state_save_register_global(machine, dial_enable_2);
state_save_register_global(machine, input_select);
}
/*************************************
*
* Memory handlers
*
*************************************/
static ADDRESS_MAP_START( main_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x0fff) AM_ROM
AM_RANGE(0x1e00, 0x1fff) AM_RAM
AM_RANGE(0x2000, 0x3fff) AM_RAM AM_BASE(&embargo_videoram) AM_SIZE(&embargo_videoram_size)
ADDRESS_MAP_END
/*************************************
*
* Port handlers
*
*************************************/
static ADDRESS_MAP_START( main_io_map, ADDRESS_SPACE_IO, 8 )
AM_RANGE(0x01, 0x01) AM_READ_PORT("IN0") AM_WRITE(port_1_w)
AM_RANGE(0x02, 0x02) AM_READWRITE(dial_r, port_2_w)
AM_RANGE(0x03, 0x03) AM_WRITE(SMH_NOP) /* always 0xFE */
AM_RANGE(S2650_DATA_PORT, S2650_DATA_PORT) AM_READ_PORT("IN2")
AM_RANGE(S2650_CTRL_PORT, S2650_CTRL_PORT) AM_READWRITE(input_port_bit_r, input_select_w)
ADDRESS_MAP_END
/*************************************
*
* Port definitions
*
*************************************/
static INPUT_PORTS_START( embargo )
PORT_START("IN0") /* port 0x01 */
PORT_DIPNAME( 0x03, 0x00, "Rounds" )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x02, "5" )
PORT_DIPSETTING( 0x03, "6" )
PORT_START("IN1") /* S2650_CONTROL_PORT */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START4 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4)
PORT_START("IN2") /* S2650_DATA_PORT */
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_START("DIAL0")
PORT_BIT( 0xff, 0x00, IPT_DIAL ) PORT_SENSITIVITY(50) PORT_KEYDELTA(8) PORT_PLAYER(1)
PORT_START("DIAL1")
PORT_BIT( 0xff, 0x00, IPT_DIAL ) PORT_SENSITIVITY(50) PORT_KEYDELTA(8) PORT_PLAYER(2)
PORT_START("DIAL2")
PORT_BIT( 0xff, 0x00, IPT_DIAL ) PORT_SENSITIVITY(50) PORT_KEYDELTA(8) PORT_PLAYER(3)
PORT_START("DIAL3")
PORT_BIT( 0xff, 0x00, IPT_DIAL ) PORT_SENSITIVITY(50) PORT_KEYDELTA(8) PORT_PLAYER(4)
INPUT_PORTS_END
/*************************************
*
* Machine driver
*
*************************************/
static MACHINE_DRIVER_START( embargo )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", S2650, 625000)
MDRV_CPU_PROGRAM_MAP(main_map,0)
MDRV_CPU_IO_MAP(main_io_map,0)
MDRV_MACHINE_START(embargo)
/* video hardware */
MDRV_VIDEO_UPDATE(embargo)
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_RGB32)
MDRV_SCREEN_SIZE(256, 256)
MDRV_SCREEN_VISIBLE_AREA(0, 255, 0, 239)
MDRV_SCREEN_REFRESH_RATE(60)
MACHINE_DRIVER_END
/*************************************
*
* ROM definitions
*
*************************************/
ROM_START( embargo )
ROM_REGION( 0x8000, "maincpu", 0 )
ROM_LOAD( "emb1", 0x0000, 0x0200, CRC(00dcbc24) SHA1(67018a20d7694618123499640f041fb518ea29fa) )
ROM_LOAD( "emb2", 0x0200, 0x0200, CRC(e7069b11) SHA1(b933095087cd4fe10f12fd244606aaaed1c31bca) )
ROM_LOAD( "emb3", 0x0400, 0x0200, CRC(1af7a966) SHA1(a8f6d1063927106f44c43f64c26b52c07c5450df) )
ROM_LOAD( "emb4", 0x0600, 0x0200, CRC(d9c75da0) SHA1(895784ec543f1c73ced5f37751a26cb3305030f3) )
ROM_LOAD( "emb5", 0x0800, 0x0200, CRC(15960b58) SHA1(2e6c196b240cef92799f83deef2b1c501c01f9c9) )
ROM_LOAD( "emb6", 0x0a00, 0x0200, CRC(7ba23058) SHA1(ad3736ec7617ecb902ea686055e55203be1ea5fd) )
ROM_LOAD( "emb7", 0x0c00, 0x0200, CRC(6d46a593) SHA1(5432ae1c167e774c47f06ffd0e8acf801891dee1) )
ROM_LOAD( "emb8", 0x0e00, 0x0200, CRC(f0b00634) SHA1(317aacc9022596a2af0f3b399fe119fe9c8c1679) )
ROM_END
/*************************************
*
* Game drivers
*
*************************************/
GAME( 1977, embargo, 0, embargo, embargo, 0, ROT0, "Cinematronics", "Embargo", GAME_NO_SOUND | GAME_SUPPORTS_SAVE )