// license:BSD-3-Clause
// copyright-holders:Luca Elia, Nicola Salmoria
/*********************************************************************************************************************
Some Dynax games using the second version of their blitter
driver by Luca Elia and Nicola Salmoria
CPU: Z80 or TLCS90
Sound: [AY] + [YM] + [YM] + [M5205] / M6295
VDP: HD46505SP (6845) (CRT controller)
Custom: TC17G032AP-0246 (blitter)
---------------------------------------------------------------------------------------------------------------------
Year + Game Main Board Sub Board CPU Sound Clock Color Notes
---------------------------------------------------------------------------------------------------------------------
88 Jong Yu Ki D1505178-A D1505178-B Z80*2 AY8912 YM2203 M5205 PROM? 2 x TC17G032AP-0246
88 Hana no Mai D1610088L1 Z80 AY8912 YM2203 M5205 PROM
88 Hana Kochou D201901L2 D201901L1-0 Z80 AY8912 YM2203 M5205 PROM
89 Hana Oriduru D2304268L Z80 AY8912 YM2413 M5205 RAM
89 Dragon Punch D24? Z80 YM2203 PROM
89 Mj Friday D2607198L1 Z80 YM2413 PROM
89 Mj Gekisha D2809218L-1 D2809218L-2 TLCS YM2413 PROM Battery
89 Sports Match D31? Z80 YM2203 PROM
90 Jong Tou Ki D1505178-A D2711078L-B Z80*2 AY8912 YM2203 M5205 PROM 2 x Blitter
90 Mj Campus Hunting D3312108L1-1 D23SUB1 Z80 AY8912 YM2413 M5205 RAM
90 Hana Jingi no number D3312108L1-2 Z80 AY8912 YM2413 M5205 RAM
90 7jigen no Youseitachi D3707198L1 D23SUB1 Z80 AY8912 YM2413 M5205 RAM
89 Mj Electromagnetic Base D3803248L1 Z80 AY8912 YM2413 M5205 RAM
90 Mj Electron Base Z80 AY8912 YM2413 RAM
90 Mj X-Tal/Diamond 7 D4005208L1-1 D23SUB Z80 AY8912 YM2413 M5205 RAM
90 Mj Neruton Haikujiradan D4005208L1-1 D4508308L-2 Z80 AY8912 YM2413 M5205 RAM
91 Mj Dial Q2 D5212298L-1 Z80 YM2413 PROM
91 Mj Yarunara D5512068L1-1 D4508308L-2 Z80 AY8912 YM2413 M5205 M6242 RAM NL-001
91 Hana wo Yaraneba! D5512068L1-1 D4508308L-2 Z80 AY8912 YM2413 M5205 M6242 RAM NL-001, Battery
91 Warai no Hana Tenshi D5512068L1-1 D6107068L-1 Z80 AY8912 YM2413 M5205 M6242 RAM NL-001, Battery
91 Mj Angels D5512068L1-1 D6107068L-1 Z80 AY8912 YM2413 M5205 RAM
91 Mj Comic Gekijou V.1 D5512068L1-1 D6107068L-1 Z80 AY8912 YM2413 M5205 M6242 RAM NL-001, Battery
91 Mj Tenkaigen TLCS AY8910 YM2413 M6242 RAM Protection, Battery
91 Mj Ougon no Hai D6209038L1-0 TLCS AY8910 YM2413 RAM Undumped TMP91P640 Code, Battery
92 Quiz TV Gassyuukoku D5512068L1-2 D6410288L-1 Z80 AY8912 YM2413 M5205 RAM
92 Hanafuda Hana Tengoku D6502208L1 D6107068L-1 Z80 AY8910 YM2413 M6242 RAM
94 Castle Of Dracula Z80 M6295 PROM Blitter is an FPGA
94 Mj Reach (bootleg) bootleg TLCS AY8910 YM2413 M6242 PROM Battery
94 Maya Z80 YM2203 PROM Blitter is an FPGA
96 Mj Raijinhai DX D10010318L1 D10502168 TLCS AY8910 M6242 PROM Undumped TMP91P640 Code, Battery
9? Inca Z80 YM2203 PROM
---------------------------------------------------------------------------------------------------------------------
Notes:
- In some games (drgpunch,hanamai,hnoridur etc) there's a more complete service mode.
To enter it, set the service mode dip switch and reset keeping start1 pressed.
In hnkochou, keep F2 pressed and reset.
- sprtmtch and drgpunch are "clones", but the gfx are very different; sprtmtch
is a trimmed down version, without all animations between levels.
- according to the readme, mjfriday should have a M5205. However the program ROMs don't
seem to make accesses to it or contain ADPCM data for it, and photos of the game's
PCB don't even show an unpopulated location for one. Note that gekisha and mjdialq2,
which run on similar hardware, also lack 5205s. Likely it's a mistake in the readme.
TODO:
- Palette banking is not correct, see quiztvqq cross hatch test.
- Scrolling / wrap enable is not correct in hnoridur type hardware. See the dynax
logo in neruton: it has to do with writes to c3/c4 and there are 2 additional
scroll registers at 64/66.
- 7jigen: priority 0x30 is ok when used in the "gals check", but is wrong during
attract mode, where the girl is hidden by the background. Another possible
priority issue in attract mode is when the balls scroll over the devil.
- neruton / majxtal7: girls are behind the background in demo mode.
*********************************************************************************************************************/
#include "emu.h"
#include "includes/dynax.h"
#include "cpu/tlcs90/tlcs90.h"
#include "cpu/z80/z80.h"
#include "cpu/z80/tmpz84c015.h"
#include "machine/msm6242.h"
#include "machine/nvram.h"
#include "sound/ay8910.h"
#include "sound/2203intf.h"
#include "sound/ym2413.h"
#include "sound/3812intf.h"
#include "rendlay.h"
#include "speaker.h"
/***************************************************************************
Interrupts
***************************************************************************/
/***************************************************************************
Sports Match
***************************************************************************/
/* It runs in IM 0, thus needs an opcode on the data bus */
void dynax_state::sprtmtch_update_irq()
{
m_mainirq->rst4_w(m_blitter_irq && m_blitter_irq_mask);
}
WRITE8_MEMBER(dynax_state::dynax_vblank_ack_w)
{
m_mainirq->rst2_w(0);
}
WRITE_LINE_MEMBER(dynax_state::blitter_ack_w)
{
m_blitter_irq_mask = state;
if (!m_blitter_irq_mask)
{
m_blitter_irq = 0;
m_mainirq->rst4_w(0);
}
}
WRITE_LINE_MEMBER(dynax_state::sprtmtch_vblank_w)
{
if (state)
m_mainirq->rst2_w(1);
}
/***************************************************************************
Jantouki - Main CPU
***************************************************************************/
/* It runs in IM 0, thus needs an opcode on the data bus */
void dynax_state::jantouki_update_irq()
{
m_mainirq->rst1_w(m_blitter_irq && m_blitter_irq_mask);
m_mainirq->rst2_w(m_blitter2_irq && m_blitter2_irq_mask);
}
WRITE8_MEMBER(dynax_state::jantouki_vblank_ack_w)
{
m_mainirq->rst4_w(0);
}
WRITE_LINE_MEMBER(dynax_state::jantouki_blitter_ack_w)
{
m_blitter_irq_mask = state;
if (!m_blitter_irq_mask)
{
m_blitter_irq = 0;
m_mainirq->rst1_w(0);
}
}
WRITE_LINE_MEMBER(dynax_state::jantouki_blitter2_ack_w)
{
m_blitter2_irq_mask = state;
if (!m_blitter2_irq_mask)
{
m_blitter2_irq = 0;
m_mainirq->rst2_w(0);
}
}
WRITE_LINE_MEMBER(dynax_state::jantouki_vblank_w)
{
if (state)
{
m_mainirq->rst4_w(1);
m_soundirq->rst4_w(1);
}
}
/***************************************************************************
Jantouki - Sound CPU
***************************************************************************/
WRITE8_MEMBER(dynax_state::jantouki_sound_vblank_ack_w)
{
m_soundirq->rst4_w(0);
}
/***************************************************************************
Memory Maps
***************************************************************************/
/***************************************************************************
Sports Match
***************************************************************************/
WRITE_LINE_MEMBER(dynax_state::coincounter_0_w)
{
machine().bookkeeping().coin_counter_w(0, state);
}
WRITE_LINE_MEMBER(dynax_state::coincounter_1_w)
{
machine().bookkeeping().coin_counter_w(1, state);
}
READ8_MEMBER(dynax_state::ret_ff)
{
return 0xff;
}
READ8_MEMBER(dynax_state::hanamai_keyboard_0_r)
{
int res = 0x3f;
/* the game reads all rows at once (keyb = 0) to check if a key is pressed */
if (!BIT(m_keyb, 0)) res &= ioport("KEY0")->read();
if (!BIT(m_keyb, 1)) res &= ioport("KEY1")->read();
if (!BIT(m_keyb, 2)) res &= ioport("KEY2")->read();
if (!BIT(m_keyb, 3)) res &= ioport("KEY3")->read();
if (!BIT(m_keyb, 4)) res &= ioport("KEY4")->read();
return res;
}
READ8_MEMBER(dynax_state::hanamai_keyboard_1_r)
{
int res = 0x3f;
/* the game reads all rows at once (keyb = 0) to check if a key is pressed */
if (!BIT(m_keyb, 0)) res &= ioport("KEY5")->read();
if (!BIT(m_keyb, 1)) res &= ioport("KEY6")->read();
if (!BIT(m_keyb, 2)) res &= ioport("KEY7")->read();
if (!BIT(m_keyb, 3)) res &= ioport("KEY8")->read();
if (!BIT(m_keyb, 4)) res &= ioport("KEY9")->read();
return res;
}
WRITE8_MEMBER(dynax_state::hanamai_keyboard_w)
{
m_keyb = data;
}
WRITE8_MEMBER(dynax_state::dynax_rombank_w)
{
membank("bank1")->set_entry(data & 0x0f);
}
WRITE8_MEMBER(dynax_state::jantouki_sound_rombank_w)
{
membank("bank2")->set_entry(data);
}
WRITE8_MEMBER(dynax_state::hnoridur_rombank_w)
{
m_bankdev->set_bank(data & 0x1f);
}
WRITE8_MEMBER(dynax_state::hnoridur_palette_lo_w)
{
m_palette_ram[256 * m_palbank + offset + 16 * 256] = data;
hnoridur_palette_update(offset);
}
WRITE8_MEMBER(dynax_state::hnoridur_palette_hi_w)
{
m_palette_ram[256 * m_palbank + offset] = data;
hnoridur_palette_update(offset);
}
void dynax_state::hnoridur_palette_update(offs_t offset)
{
int x = (m_palette_ram[256 * m_palbank + offset] << 8) + m_palette_ram[256 * m_palbank + offset + 16 * 256];
/* The bits are in reverse order! */
int r = bitswap<5>((x >> 0) & 0x1f, 0, 1, 2, 3, 4);
int g = bitswap<5>((x >> 5) & 0x1f, 0, 1, 2, 3, 4);
int b = bitswap<5>((x >> 10) & 0x1f, 0, 1, 2, 3, 4);
m_palette->set_pen_color(256 * m_palbank + offset, pal5bit(r), pal5bit(g), pal5bit(b));
}
WRITE8_MEMBER(dynax_state::nanajign_palette_lo_w)
{
m_palette_ram[256 * m_palbank + offset + 16 * 256] = data;
nanajign_palette_update(offset);
}
WRITE8_MEMBER(dynax_state::nanajign_palette_hi_w)
{
m_palette_ram[256 * m_palbank + offset] = data;
nanajign_palette_update(offset);
}
void dynax_state::nanajign_palette_update(offs_t offset)
{
int bg = m_palette_ram[256 * m_palbank + offset];
int br = m_palette_ram[256 * m_palbank + offset + 16 * 256];
int r = br & 0x1f;
int g = bg & 0x1f;
int b = ((bg & 0xc0) >> 3) | ((br & 0xe0) >> 5);
m_palette->set_pen_color(256 * m_palbank + offset, pal5bit(r), pal5bit(g), pal5bit(b));
}
WRITE_LINE_MEMBER(dynax_state::adpcm_int)
{
m_msm->data_w(m_msm5205next >> 4);
m_msm5205next <<= 4;
m_toggle = 1 - m_toggle;
if (m_toggle)
{
if (m_resetkludge) // don't know what's wrong, but NMIs when the 5205 is reset make the game crash
m_maincpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero);
}
}
WRITE_LINE_MEMBER(dynax_state::adpcm_int_cpu1)
{
m_msm->data_w(m_msm5205next >> 4);
m_msm5205next <<= 4;
m_toggle_cpu1 = 1 - m_toggle_cpu1;
if (m_toggle_cpu1)
{
if (m_resetkludge) // don't know what's wrong, but NMIs when the 5205 is reset make the game crash
m_soundcpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero); // cpu1
}
}
WRITE8_MEMBER(dynax_state::adpcm_data_w)
{
m_msm5205next = data;
}
WRITE8_MEMBER(dynax_state::adpcm_reset_w)
{
m_resetkludge = data & 1;
m_msm->reset_w(~data & 1);
}
WRITE_LINE_MEMBER(dynax_state::adpcm_reset_kludge_w)
{
m_resetkludge = state;
}
MACHINE_RESET_MEMBER(dynax_state,adpcm)
{
/* start with the MSM5205 reset */
m_resetkludge = 0;
m_msm->reset_w(1);
}
void dynax_state::cdracula_mem_map(address_map &map)
{
map(0x0000, 0xbfff).rom();
map(0xc000, 0xffff).ram();
}
void dynax_state::sprtmtch_mem_map(address_map &map)
{
map(0x0000, 0x6fff).rom();
map(0x7000, 0x7fff).ram().share("nvram");
map(0x8000, 0xffff).bankr("bank1");
}
void dynax_state::hnoridur_mem_map(address_map &map)
{
map(0x0000, 0x6fff).rom();
map(0x7000, 0x7fff).ram().share("nvram");
map(0x8000, 0xffff).m(m_bankdev, FUNC(address_map_bank_device::amap8));
}
void dynax_state::mcnpshnt_mem_map(address_map &map)
{
map(0x0000, 0x5fff).rom();
map(0x6000, 0x6fff).ram();
map(0x7000, 0x7fff).ram().share("nvram");
map(0x8000, 0xffff).m(m_bankdev, FUNC(address_map_bank_device::amap8));
}
void dynax_state::nanajign_mem_map(address_map &map)
{
map(0x0000, 0x5fff).rom();
map(0x6000, 0x6fff).ram();
map(0x7000, 0x7fff).ram().share("nvram");
map(0x8000, 0xffff).m(m_bankdev, FUNC(address_map_bank_device::amap8));
}
void dynax_state::mjdialq2_mem_map(address_map &map)
{
map(0x0000, 0x7fff).rom();
map(0x0800, 0x0fff).ram();
map(0x1000, 0x1fff).ram().share("nvram");
map(0x8000, 0xffff).bankr("bank1");
}
void dynax_state::yarunara_mem_map(address_map &map)
{
map(0x0000, 0x5fff).rom();
map(0x6000, 0x6fff).ram();
map(0x7000, 0x7fff).ram().share("nvram");
map(0x8000, 0xffff).m(m_bankdev, FUNC(address_map_bank_device::amap8));
}
//identical to yarunara, but nvram is in the 0x6000 - 0x6fff range
void dynax_state::quiztvqq_mem_map(address_map &map)
{
map(0x0000, 0x5fff).rom();
map(0x6000, 0x6fff).ram().share("nvram");
map(0x7000, 0x7fff).ram();
map(0x8000, 0xffff).m(m_bankdev, FUNC(address_map_bank_device::amap8));
}
void dynax_state::jantouki_mem_map(address_map &map)
{
map(0x0000, 0x5fff).rom();
map(0x6000, 0x6fff).ram();
map(0x7000, 0x7fff).ram().share("nvram");
map(0x8000, 0xffff).bankr("bank1");
}
void dynax_state::jantouki_sound_mem_map(address_map &map)
{
map(0x0000, 0x77ff).rom();
map(0x7800, 0x7fff).ram();
map(0x8000, 0xffff).bankr("bank2");
}
void dynax_state::hnoridur_banked_map(address_map &map)
{
map(0x00000, 0x7ffff).rom().region("maincpu", 0x10000);
map(0x80000, 0x800ff).w(this, FUNC(dynax_state::hnoridur_palette_lo_w));
map(0xa0000, 0xa00ff).w(this, FUNC(dynax_state::hnoridur_palette_hi_w));
map(0xc0000, 0xc7fff).ram(); // hnoridur: R/W RAM
}
void dynax_state::mjelctrn_banked_map(address_map &map)
{
map(0x00000, 0x3ffff).rom().region("maincpu", 0x10000);
map(0x80000, 0x800ff).w(this, FUNC(dynax_state::nanajign_palette_lo_w));
map(0xa0000, 0xa00ff).w(this, FUNC(dynax_state::nanajign_palette_hi_w));
}
void dynax_state::nanajign_banked_map(address_map &map)
{
map(0x00000, 0x7ffff).rom().region("maincpu", 0x10000);
map(0x80000, 0x800ff).w(this, FUNC(dynax_state::nanajign_palette_lo_w));
map(0xa0000, 0xa00ff).w(this, FUNC(dynax_state::nanajign_palette_hi_w));
}
void dynax_state::yarunara_banked_map(address_map &map)
{
map(0x00000, 0x3ffff).rom().region("maincpu", 0x10000);
map(0x80000, 0x801ff).w(this, FUNC(dynax_state::tenkai_palette_w));
map(0xe0000, 0xe000f).rw("rtc", FUNC(msm6242_device::read), FUNC(msm6242_device::write));
}
void dynax_state::mjangels_banked_map(address_map &map)
{
map(0x000000, 0x07ffff).rom().region("maincpu", 0x010000);
map(0x080000, 0x0801ff).w(this, FUNC(dynax_state::tenkai_palette_w));
map(0x0a0000, 0x0bffff).rom().region("maincpu", 0x0b0000);
map(0x0e0000, 0x0e000f).rw("rtc", FUNC(msm6242_device::read), FUNC(msm6242_device::write));
map(0x100000, 0x13ffff).rom().region("maincpu", 0x110000);
}
void dynax_state::hanamai_io_map(address_map &map)
{
map.global_mask(0xff);
map(0x00, 0x00).w(this, FUNC(dynax_state::dynax_extra_scrollx_w)); // screen scroll X
map(0x20, 0x20).w(this, FUNC(dynax_state::dynax_extra_scrolly_w)); // screen scroll Y
map(0x41, 0x47).w(this, FUNC(dynax_state::dynax_blitter_rev2_w)); // Blitter
map(0x50, 0x50).w(this, FUNC(dynax_state::dynax_rombank_w)); // BANK ROM Select hnkochou only
map(0x60, 0x60).r(this, FUNC(dynax_state::hanamai_keyboard_0_r)); // P1
map(0x61, 0x61).r(this, FUNC(dynax_state::hanamai_keyboard_1_r)); // P2
map(0x62, 0x62).portr("COINS"); // Coins
map(0x63, 0x63).r(this, FUNC(dynax_state::ret_ff)); // ?
map(0x64, 0x64).w(this, FUNC(dynax_state::hanamai_keyboard_w)); // keyboard row select
map(0x65, 0x65).w(this, FUNC(dynax_state::dynax_rombank_w)); // BANK ROM Select hanamai only
map(0x66, 0x66).w(this, FUNC(dynax_state::dynax_vblank_ack_w)); // VBlank IRQ Ack
map(0x67, 0x67).w(this, FUNC(dynax_state::adpcm_data_w)); // MSM5205 data
map(0x68, 0x68).w(this, FUNC(dynax_state::dynax_layer_enable_w)); // Layers Enable
map(0x69, 0x69).w(this, FUNC(dynax_state::hanamai_priority_w)); // layer priority
map(0x6a, 0x6a).w(this, FUNC(dynax_state::dynax_blit_dest_w)); // Destination Layer
map(0x6b, 0x6b).w(this, FUNC(dynax_state::dynax_blit_pen_w)); // Destination Pen
map(0x6c, 0x6c).w(this, FUNC(dynax_state::dynax_blit_palette01_w)); // Layers Palettes (Low Bits)
map(0x6d, 0x6d).w(this, FUNC(dynax_state::dynax_blit_palette23_w)); //
map(0x6e, 0x6e).w(this, FUNC(dynax_state::dynax_blit_backpen_w)); // Background Color
map(0x70, 0x77).w(m_mainlatch, FUNC(ls259_device::write_d0));
map(0x78, 0x79).rw("ym2203", FUNC(ym2203_device::read), FUNC(ym2203_device::write)); // 2 x DSW
map(0x7a, 0x7b).w("aysnd", FUNC(ay8912_device::address_data_w)); // AY8912
// AM_RANGE( 0x7c, 0x7c ) AM_WRITENOP // CRT Controller
// AM_RANGE( 0x7d, 0x7d ) AM_WRITENOP //
map(0x7e, 0x7e).w(this, FUNC(dynax_state::dynax_blit_romregion_w)); // Blitter ROM bank
}
void dynax_state::hnoridur_io_map(address_map &map)
{
map.global_mask(0xff);
map(0x01, 0x07).w(this, FUNC(dynax_state::dynax_blitter_rev2_w)); // Blitter
// AM_RANGE( 0x10, 0x10 ) AM_WRITENOP // CRT Controller
// AM_RANGE( 0x11, 0x11 ) AM_WRITENOP // CRT Controller
map(0x20, 0x20).w(this, FUNC(dynax_state::hanamai_keyboard_w)); // keyboard row select
map(0x21, 0x21).portr("COINS"); // Coins
map(0x22, 0x22).r(this, FUNC(dynax_state::hanamai_keyboard_1_r)); // P2
map(0x23, 0x23).r(this, FUNC(dynax_state::hanamai_keyboard_0_r)); // P1
map(0x24, 0x24).portr("DSW1"); // DSW2
map(0x25, 0x25).portr("DSW3"); // DSW4
map(0x26, 0x26).portr("DSW2"); // DSW3
map(0x30, 0x30).w(this, FUNC(dynax_state::adpcm_reset_w)); // MSM5205 reset
map(0x32, 0x32).w(this, FUNC(dynax_state::adpcm_data_w)); // MSM5205 data
map(0x34, 0x35).w("ym2413", FUNC(ym2413_device::write)); //
map(0x36, 0x36).r("aysnd", FUNC(ay8912_device::data_r)); // AY8912, DSW0
map(0x38, 0x38).w("aysnd", FUNC(ay8912_device::data_w)); // AY8912
map(0x3a, 0x3a).w("aysnd", FUNC(ay8912_device::address_w)); //
map(0x40, 0x40).w(this, FUNC(dynax_state::dynax_blit_pen_w)); // Destination Pen
map(0x41, 0x41).w(this, FUNC(dynax_state::dynax_blit_dest_w)); // Destination Layer
map(0x42, 0x42).w(this, FUNC(dynax_state::dynax_blit_palette01_w)); // Layers Palettes
map(0x43, 0x43).w(this, FUNC(dynax_state::dynax_blit_palette23_w)); //
map(0x44, 0x44).w(this, FUNC(dynax_state::hanamai_priority_w)); // layer priority and enable
map(0x45, 0x45).w(this, FUNC(dynax_state::dynax_blit_backpen_w)); // Background Color
map(0x46, 0x46).w(this, FUNC(dynax_state::dynax_blit_romregion_w)); // Blitter ROM bank
map(0x47, 0x47).w(this, FUNC(dynax_state::hnoridur_palbank_w));
map(0x50, 0x50).w(this, FUNC(dynax_state::dynax_extra_scrollx_w)); // screen scroll X
map(0x51, 0x51).w(this, FUNC(dynax_state::dynax_extra_scrolly_w)); // screen scroll Y
map(0x54, 0x54).w(this, FUNC(dynax_state::hnoridur_rombank_w)); // BANK ROM Select
map(0x55, 0x55).nopw(); // ? VBlank IRQ Ack
map(0x56, 0x56).w(this, FUNC(dynax_state::dynax_vblank_ack_w)); // VBlank IRQ Ack
map(0x57, 0x57).r(this, FUNC(dynax_state::ret_ff)); // ?
map(0x60, 0x67).w(m_mainlatch, FUNC(ls259_device::write_d0));
map(0x70, 0x77).w("outlatch", FUNC(ls259_device::write_d0));
}
/***************************************************************************
Hana Jingi
***************************************************************************/
WRITE_LINE_MEMBER(dynax_state::hjingi_lockout_w)
{
machine().bookkeeping().coin_lockout_w(0, !state);
}
WRITE_LINE_MEMBER(dynax_state::hjingi_hopper_w)
{
m_hopper = state;
}
uint8_t dynax_state::hjingi_hopper_bit()
{
return (m_hopper && !(m_screen->frame_number() % 10)) ? 0 : (1 << 6);
}
READ8_MEMBER(dynax_state::hjingi_keyboard_0_r)
{
return hanamai_keyboard_0_r(space, 0) | hjingi_hopper_bit();
}
READ8_MEMBER(dynax_state::hjingi_keyboard_1_r)
{
return hanamai_keyboard_1_r(space, 0) | ioport("BET")->read();
}
void dynax_state::hjingi_mem_map(address_map &map)
{
map(0x0000, 0x01ff).rom();
map(0x0200, 0x1fff).ram().share("nvram");
map(0x2000, 0x7fff).rom();
map(0x8000, 0xffff).m(m_bankdev, FUNC(address_map_bank_device::amap8));
map(0x8000, 0xffff).bankr("bank1");
}
void dynax_state::hjingi_banked_map(address_map &map)
{
map(0x80000, 0x800ff).w(this, FUNC(dynax_state::hnoridur_palette_lo_w));
map(0xa0000, 0xa00ff).w(this, FUNC(dynax_state::hnoridur_palette_hi_w));
}
void dynax_state::hjingi_io_map(address_map &map)
{
map.global_mask(0xff);
map(0x01, 0x07).w(this, FUNC(dynax_state::dynax_blitter_rev2_w)); // Blitter
// AM_RANGE( 0x10, 0x10 ) AM_WRITENOP // CRT Controller
// AM_RANGE( 0x11, 0x11 ) AM_WRITENOP // CRT Controller
map(0x20, 0x20).w(this, FUNC(dynax_state::hanamai_keyboard_w)); // keyboard row select
map(0x21, 0x21).portr("COINS"); // Coins
map(0x22, 0x22).r(this, FUNC(dynax_state::hjingi_keyboard_1_r)); // P2 + Hopper
map(0x23, 0x23).r(this, FUNC(dynax_state::hjingi_keyboard_0_r)); // P1 + Hopper
map(0x24, 0x24).portr("DSW1"); // DSW1
map(0x25, 0x25).portr("DSW3"); // DSW3
map(0x26, 0x26).portr("DSW2"); // DSW2
map(0x30, 0x30).w(this, FUNC(dynax_state::adpcm_reset_w)); // MSM5205 reset
map(0x32, 0x32).w(this, FUNC(dynax_state::adpcm_data_w)); // MSM5205 data
map(0x34, 0x35).w("ym2413", FUNC(ym2413_device::write)); //
map(0x36, 0x36).r("aysnd", FUNC(ay8912_device::data_r)); // AY8912, DSW0
map(0x38, 0x38).w("aysnd", FUNC(ay8912_device::data_w)); // AY8912
map(0x3a, 0x3a).w("aysnd", FUNC(ay8912_device::address_w)); //
map(0x40, 0x40).w(this, FUNC(dynax_state::dynax_blit_pen_w)); // Destination Pen
map(0x41, 0x41).w(this, FUNC(dynax_state::dynax_blit_dest_w)); // Destination Layer
map(0x42, 0x42).w(this, FUNC(dynax_state::dynax_blit_palette01_w)); // Layers Palettes
map(0x43, 0x43).w(this, FUNC(dynax_state::dynax_blit_palette23_w)); //
map(0x44, 0x44).w(this, FUNC(dynax_state::hanamai_priority_w)); // layer priority and enable
map(0x45, 0x45).w(this, FUNC(dynax_state::dynax_blit_backpen_w)); // Background Color
map(0x46, 0x46).w(this, FUNC(dynax_state::dynax_blit_romregion_w)); // Blitter ROM bank
map(0x47, 0x47).w(this, FUNC(dynax_state::hnoridur_palbank_w));
map(0x50, 0x50).w(this, FUNC(dynax_state::dynax_extra_scrollx_w)); // screen scroll X
map(0x51, 0x51).w(this, FUNC(dynax_state::dynax_extra_scrolly_w)); // screen scroll Y
map(0x54, 0x54).w(this, FUNC(dynax_state::hnoridur_rombank_w)); // palette bank select
map(0x56, 0x56).w(this, FUNC(dynax_state::dynax_vblank_ack_w)); // VBlank IRQ Ack
map(0x57, 0x57).r(this, FUNC(dynax_state::ret_ff)); // Blitter Busy
map(0x60, 0x67).w(m_mainlatch, FUNC(ls259_device::write_d0)); // Flip screen, layer half select, etc.
map(0x70, 0x77).w("outlatch", FUNC(ls259_device::write_d0)); // Coin Counters, Hopper, Coin Lockout
map(0x80, 0x80).w(this, FUNC(dynax_state::dynax_rombank_w)); // BANK ROM Select
}
/***************************************************************************
Yarunara / Quiz TV Q&Q / Mahjong Angels
***************************************************************************/
WRITE8_MEMBER(dynax_state::yarunara_input_w)
{
switch (offset)
{
case 0: m_input_sel = data;
m_keyb = 0;
break;
case 1: break;
}
}
READ8_MEMBER(dynax_state::yarunara_input_r)
{
static const char *const keynames0[] = { "KEY0", "KEY1", "KEY2", "KEY3", "KEY4" };
static const char *const keynames1[] = { "KEY5", "KEY6", "KEY7", "KEY8", "KEY9" };
switch (offset)
{
case 0:
{
switch (m_input_sel)
{
case 0x00:
return ioport("COINS")->read(); // coins
case 0x02:
return 0xff; // bit 7 must be 1. Bit 2?
default:
return 0xff;
}
}
case 1:
{
switch (m_input_sel)
{
// player 2
case 0x01: //quiztvqq
case 0x81:
return ioport(keynames1[m_keyb++])->read();
// player 1
case 0x02: //quiztvqq
case 0x82:
return ioport(keynames0[m_keyb++])->read();
default:
return 0xff;
}
}
}
return 0xff;
}
WRITE8_MEMBER(dynax_state::yarunara_rombank_w)
{
m_bankdev->set_bank(data & 0x3f);
}
WRITE8_MEMBER(dynax_state::yarunara_blit_romregion_w)
{
switch(data)
{
case 0x00: dynax_blit_romregion_w(space, 0, 0); return;
case 0x01: dynax_blit_romregion_w(space, 0, 1); return;
case 0x80: dynax_blit_romregion_w(space, 0, 2); return;
case 0x81: dynax_blit_romregion_w(space, 0, 3); return;
case 0x82: dynax_blit_romregion_w(space, 0, 4); return; // mjcomv1
}
logerror("%s: unmapped romregion=%02X\n", machine().describe_context(), data);
}
void dynax_state::yarunara_io_map(address_map &map)
{
map.global_mask(0xff);
map(0x00, 0x01).w(this, FUNC(dynax_state::yarunara_input_w)); // Controls
map(0x02, 0x03).r(this, FUNC(dynax_state::yarunara_input_r)); //
map(0x11, 0x17).w(this, FUNC(dynax_state::dynax_blitter_rev2_w)); // Blitter
map(0x20, 0x20).w(this, FUNC(dynax_state::adpcm_reset_w)); // MSM5205 reset
map(0x22, 0x22).w(this, FUNC(dynax_state::adpcm_data_w)); // MSM5205 data
map(0x24, 0x25).w("ym2413", FUNC(ym2413_device::write)); //
map(0x28, 0x28).w("aysnd", FUNC(ay8912_device::data_w)); // AY8912
map(0x2a, 0x2a).w("aysnd", FUNC(ay8912_device::address_w)); //
map(0x48, 0x48).w(this, FUNC(dynax_state::dynax_extra_scrollx_w)); // screen scroll X
map(0x49, 0x49).w(this, FUNC(dynax_state::dynax_extra_scrolly_w)); // screen scroll Y
map(0x4a, 0x4a).w(this, FUNC(dynax_state::yarunara_rombank_w)); // BANK ROM Select
map(0x4b, 0x4b).w(this, FUNC(dynax_state::dynax_vblank_ack_w)); // VBlank IRQ Ack
map(0x4c, 0x4c).portr("DSW0"); // DSW 1
map(0x4f, 0x4f).portr("DSW1"); // DSW 2
map(0x50, 0x57).w(m_mainlatch, FUNC(ls259_device::write_d1));
map(0x68, 0x68).w(this, FUNC(dynax_state::dynax_blit_pen_w)); // Destination Pen
map(0x69, 0x69).w(this, FUNC(dynax_state::dynax_blit_dest_w)); // Destination Layer
map(0x6a, 0x6a).w(this, FUNC(dynax_state::dynax_blit_palette01_w)); // Layers Palettes
map(0x6b, 0x6b).w(this, FUNC(dynax_state::dynax_blit_palette23_w)); //
map(0x6c, 0x6c).w(this, FUNC(dynax_state::hanamai_priority_w)); // layer priority and enable
map(0x6d, 0x6d).w(this, FUNC(dynax_state::dynax_blit_backpen_w)); // Background Color
map(0x6e, 0x6e).w(this, FUNC(dynax_state::yarunara_blit_romregion_w)); // Blitter ROM bank
}
// Almost identical to hnoridur
void dynax_state::mcnpshnt_io_map(address_map &map)
{
map.global_mask(0xff);
map(0x01, 0x07).w(this, FUNC(dynax_state::dynax_blitter_rev2_w)); // Blitter
// AM_RANGE( 0x10, 0x10 ) AM_WRITENOP // CRT Controller
// AM_RANGE( 0x11, 0x11 ) AM_WRITENOP // CRT Controller
map(0x20, 0x20).w(this, FUNC(dynax_state::hanamai_keyboard_w)); // keyboard row select
map(0x21, 0x21).portr("COINS"); // Coins
map(0x22, 0x22).r(this, FUNC(dynax_state::hanamai_keyboard_1_r)); // P2
map(0x23, 0x23).r(this, FUNC(dynax_state::hanamai_keyboard_0_r)); // P1
map(0x24, 0x24).portr("DSW0"); // DSW2
map(0x26, 0x26).portr("DSW1"); // DSW3
map(0x30, 0x30).w(this, FUNC(dynax_state::adpcm_reset_w)); // MSM5205 reset
map(0x32, 0x32).w(this, FUNC(dynax_state::adpcm_data_w)); // MSM5205 data
map(0x34, 0x35).w("ym2413", FUNC(ym2413_device::write)); //
map(0x38, 0x38).w("aysnd", FUNC(ay8912_device::data_w)); // AY8912
map(0x3a, 0x3a).w("aysnd", FUNC(ay8912_device::address_w)); //
map(0x40, 0x40).w(this, FUNC(dynax_state::dynax_blit_pen_w)); // Destination Pen
map(0x41, 0x41).w(this, FUNC(dynax_state::dynax_blit_dest_w)); // Destination Layer
map(0x42, 0x42).w(this, FUNC(dynax_state::dynax_blit_palette01_w)); // Layers Palettes
map(0x43, 0x43).w(this, FUNC(dynax_state::dynax_blit_palette23_w)); //
map(0x44, 0x44).w(this, FUNC(dynax_state::hanamai_priority_w)); // layer priority and enable
map(0x45, 0x45).w(this, FUNC(dynax_state::dynax_blit_backpen_w)); // Background Color
map(0x46, 0x46).w(this, FUNC(dynax_state::yarunara_blit_romregion_w)); // Blitter ROM bank
map(0x47, 0x47).w(this, FUNC(dynax_state::hnoridur_palbank_w));
map(0x50, 0x50).w(this, FUNC(dynax_state::dynax_extra_scrollx_w)); // screen scroll X
map(0x51, 0x51).w(this, FUNC(dynax_state::dynax_extra_scrolly_w)); // screen scroll Y
map(0x54, 0x54).w(this, FUNC(dynax_state::hnoridur_rombank_w)); // BANK ROM Select
map(0x56, 0x56).w(this, FUNC(dynax_state::dynax_vblank_ack_w)); // VBlank IRQ Ack
map(0x57, 0x57).r(this, FUNC(dynax_state::ret_ff)); // ?
map(0x60, 0x67).w(m_mainlatch, FUNC(ls259_device::write_d0));
map(0x70, 0x77).w("outlatch", FUNC(ls259_device::write_d0));
}
void dynax_state::sprtmtch_io_map(address_map &map)
{
map.global_mask(0xff);
map(0x01, 0x07).w(this, FUNC(dynax_state::dynax_blitter_rev2_w)); // Blitter
map(0x10, 0x11).rw("ym2203", FUNC(ym2203_device::read), FUNC(ym2203_device::write)); // 2 x DSW
// AM_RANGE( 0x12, 0x12 ) AM_WRITENOP // CRT Controller
// AM_RANGE( 0x13, 0x13 ) AM_WRITENOP // CRT Controller
map(0x20, 0x20).portr("P1"); // P1
map(0x21, 0x21).portr("P2"); // P2
map(0x22, 0x22).portr("COINS"); // Coins
map(0x23, 0x23).r(this, FUNC(dynax_state::ret_ff)); // ?
map(0x30, 0x30).w(this, FUNC(dynax_state::dynax_layer_enable_w)); // Layers Enable
map(0x31, 0x31).w(this, FUNC(dynax_state::dynax_rombank_w)); // BANK ROM Select
map(0x32, 0x32).w(this, FUNC(dynax_state::dynax_blit_dest_w)); // Destination Layer
map(0x33, 0x33).w(this, FUNC(dynax_state::dynax_blit_pen_w)); // Destination Pen
map(0x34, 0x34).w(this, FUNC(dynax_state::dynax_blit_palette01_w)); // Layers Palettes (Low Bits)
map(0x35, 0x35).w(this, FUNC(dynax_state::dynax_blit_palette23_w)); //
map(0x36, 0x36).w(this, FUNC(dynax_state::dynax_blit_backpen_w)); // Background Color
map(0x37, 0x37).w(this, FUNC(dynax_state::dynax_vblank_ack_w)); // VBlank IRQ Ack
map(0x40, 0x47).w(m_mainlatch, FUNC(ls259_device::write_d0));
}
void dynax_state::mjfriday_io_map(address_map &map)
{
map.global_mask(0xff);
map(0x00, 0x00).w(this, FUNC(dynax_state::dynax_blit_pen_w)); // Destination Pen
map(0x01, 0x01).w(this, FUNC(dynax_state::dynax_blit_palette01_w)); // Layers Palettes (Low Bits)
map(0x02, 0x02).w(this, FUNC(dynax_state::dynax_rombank_w)); // BANK ROM Select
map(0x03, 0x03).w(this, FUNC(dynax_state::dynax_blit_backpen_w)); // Background Color
map(0x10, 0x17).w(m_mainlatch, FUNC(ls259_device::write_d0));
map(0x41, 0x47).w(this, FUNC(dynax_state::dynax_blitter_rev2_w)); // Blitter
// AM_RANGE( 0x50, 0x50 ) AM_WRITENOP // CRT Controller
// AM_RANGE( 0x51, 0x51 ) AM_WRITENOP // CRT Controller
map(0x60, 0x60).w(this, FUNC(dynax_state::hanamai_keyboard_w)); // keyboard row select
map(0x61, 0x61).portr("COINS"); // Coins
map(0x62, 0x62).r(this, FUNC(dynax_state::hanamai_keyboard_1_r)); // P2
map(0x63, 0x63).r(this, FUNC(dynax_state::hanamai_keyboard_0_r)); // P1
map(0x64, 0x64).portr("DSW0"); // DSW
map(0x67, 0x67).portr("DSW1"); // DSW
map(0x70, 0x71).w("ym2413", FUNC(ym2413_device::write)); //
// AM_RANGE( 0x80, 0x80 ) AM_WRITENOP // IRQ ack?
}
void dynax_state::nanajign_io_map(address_map &map)
{
map.global_mask(0xff);
map(0x00, 0x00).w(this, FUNC(dynax_state::adpcm_reset_w)); // MSM5205 reset
map(0x02, 0x02).w(this, FUNC(dynax_state::adpcm_data_w)); // MSM5205 data
map(0x04, 0x05).w("ym2413", FUNC(ym2413_device::write)); //
map(0x08, 0x08).w("aysnd", FUNC(ay8912_device::data_w)); // AY8912
map(0x0a, 0x0a).w("aysnd", FUNC(ay8912_device::address_w)); //
map(0x10, 0x10).w(this, FUNC(dynax_state::hanamai_keyboard_w)); // keyboard row select
map(0x11, 0x11).portr("COINS"); // Coins
map(0x12, 0x12).r(this, FUNC(dynax_state::hanamai_keyboard_1_r)); // P2
map(0x13, 0x13).r(this, FUNC(dynax_state::hanamai_keyboard_0_r)); // P1
map(0x14, 0x14).portr("DSW0"); // DSW1
map(0x15, 0x15).portr("DSW1"); // DSW2
map(0x16, 0x16).portr("DSW2"); // DSW3
// AM_RANGE( 0x20, 0x21 ) AM_WRITENOP // CRT Controller
map(0x31, 0x37).w(this, FUNC(dynax_state::dynax_blitter_rev2_w)); // Blitter
map(0x40, 0x47).w("outlatch", FUNC(ls259_device::write_d0)); // Coin Counter
map(0x50, 0x57).w(m_mainlatch, FUNC(ls259_device::write_d0));
map(0x60, 0x60).w(this, FUNC(dynax_state::dynax_extra_scrollx_w)); // screen scroll X
map(0x62, 0x62).w(this, FUNC(dynax_state::dynax_extra_scrolly_w)); // screen scroll Y
map(0x6a, 0x6a).w(this, FUNC(dynax_state::hnoridur_rombank_w)); // BANK ROM Select
map(0x6c, 0x6c).w(this, FUNC(dynax_state::dynax_vblank_ack_w)); // VBlank IRQ Ack
map(0x70, 0x70).w(this, FUNC(dynax_state::dynax_blit_pen_w)); // Destination Pen
map(0x71, 0x71).w(this, FUNC(dynax_state::dynax_blit_dest_w)); // Destination Layer
map(0x72, 0x72).w(this, FUNC(dynax_state::dynax_blit_palette01_w)); // Layers Palettes
map(0x73, 0x73).w(this, FUNC(dynax_state::dynax_blit_palette23_w)); //
map(0x74, 0x74).w(this, FUNC(dynax_state::hanamai_priority_w)); // layer priority and enable
map(0x75, 0x75).w(this, FUNC(dynax_state::dynax_blit_backpen_w)); // Background Color
map(0x76, 0x76).w(this, FUNC(dynax_state::yarunara_blit_romregion_w)); // Blitter ROM bank
map(0x77, 0x77).w(this, FUNC(dynax_state::hnoridur_palbank_w));
}
/***************************************************************************
Jantouki - Main CPU
***************************************************************************/
READ8_MEMBER(dynax_state::jantouki_soundlatch_ack_r)
{
machine().scheduler().synchronize();
return m_soundlatch->pending_r() ? 0x80 : 0;
}
READ8_MEMBER(dynax_state::jantouki_blitter_busy_r)
{
return 0; // bit 0 & 1
}
WRITE8_MEMBER(dynax_state::jantouki_rombank_w)
{
membank("bank1")->set_entry(data & 0x0f);
output().set_led_value(0, data & 0x10); // maybe
}
void dynax_state::jantouki_io_map(address_map &map)
{
map.global_mask(0xff);
// AM_RANGE( 0x40, 0x41 ) AM_WRITENOP // CRT Controller
map(0x48, 0x48).w(this, FUNC(dynax_state::jantouki_rombank_w)); // BANK ROM Select
map(0x49, 0x49).w(m_soundlatch, FUNC(generic_latch_8_device::write)); // To Sound CPU
map(0x4a, 0x4a).r(this, FUNC(dynax_state::jantouki_soundlatch_ack_r)); // Soundlatch status
map(0x4b, 0x4b).w(this, FUNC(dynax_state::dynax_blit2_dest_w)); // Destination Layer 2
map(0x4d, 0x4d).w(this, FUNC(dynax_state::dynax_blit_dest_w)); // Destination Layer
map(0x4f, 0x4f).w(this, FUNC(dynax_state::dynax_blit2_romregion_w)); // Blitter 2 ROM bank
map(0x50, 0x50).w(this, FUNC(dynax_state::jantouki_vblank_ack_w)); // VBlank IRQ Ack
map(0x51, 0x51).w(this, FUNC(dynax_state::hanamai_keyboard_w)); // keyboard row select
map(0x52, 0x52).r(this, FUNC(dynax_state::hanamai_keyboard_0_r)); // P1
map(0x54, 0x54).portr("COINS"); // Coins
map(0x55, 0x55).portr("DSW0"); // DSW1
map(0x56, 0x56).portr("DSW1"); // DSW2
map(0x58, 0x5f).w(m_mainlatch, FUNC(ls259_device::write_d0));
map(0x60, 0x60).w(this, FUNC(dynax_state::dynax_blit_palette67_w)); // Layers Palettes (Low Bits)
map(0x61, 0x61).w(this, FUNC(dynax_state::dynax_blit_palette45_w)); //
map(0x62, 0x62).w(this, FUNC(dynax_state::dynax_blit_palette23_w)); //
map(0x63, 0x63).w(this, FUNC(dynax_state::dynax_blit_palette01_w)); //
map(0x64, 0x64).w(this, FUNC(dynax_state::dynax_blit_backpen_w)); // Background Color
map(0x65, 0x65).w(this, FUNC(dynax_state::dynax_blit2_pen_w)); // Destination Pen 2
map(0x66, 0x66).w(this, FUNC(dynax_state::dynax_blit_pen_w)); // Destination Pen
map(0x67, 0x67).r(this, FUNC(dynax_state::jantouki_blitter_busy_r)); //
map(0x69, 0x6f).w(this, FUNC(dynax_state::jantouki_blitter2_rev2_w)); // Blitter 2
map(0x71, 0x77).w(this, FUNC(dynax_state::jantouki_blitter_rev2_w)); // Blitter
map(0x78, 0x7e).w(this, FUNC(dynax_state::jantouki_layer_enable_w)); // Layers Enable
}
/***************************************************************************
Jantouki - Sound CPU
***************************************************************************/
READ8_MEMBER(dynax_state::jantouki_soundlatch_status_r)
{
return m_soundlatch->pending_r() ? 0 : 0x80;
}
void dynax_state::jantouki_sound_io_map(address_map &map)
{
map.global_mask(0xff);
map(0x00, 0x00).w(this, FUNC(dynax_state::jantouki_sound_rombank_w)); // BANK ROM Select
map(0x10, 0x10).w(this, FUNC(dynax_state::jantouki_sound_vblank_ack_w)); // VBlank IRQ Ack
map(0x21, 0x21).r("aysnd", FUNC(ay8912_device::data_r)); // AY8912
map(0x22, 0x23).w("aysnd", FUNC(ay8912_device::data_address_w)); //
map(0x28, 0x29).rw("ym2203", FUNC(ym2203_device::read), FUNC(ym2203_device::write)); //
map(0x30, 0x30).w(this, FUNC(dynax_state::adpcm_reset_w)); // MSM5205 reset
map(0x40, 0x40).w(this, FUNC(dynax_state::adpcm_data_w)); // MSM5205 data
map(0x50, 0x50).r(this, FUNC(dynax_state::jantouki_soundlatch_status_r)); // Soundlatch status
map(0x60, 0x60).w(m_soundlatch, FUNC(generic_latch_8_device::acknowledge_w));
map(0x70, 0x70).r(m_soundlatch, FUNC(generic_latch_8_device::read)); // From Main CPU
}
/***************************************************************************
Mahjong Electron Base
***************************************************************************/
READ8_MEMBER(dynax_state::mjelctrn_keyboard_1_r)
{
return (hanamai_keyboard_1_r(space, 0) & 0x3f) | (ioport("FAKE")->read() ? 0x40 : 0);
}
READ8_MEMBER(dynax_state::mjelctrn_dsw_r)
{
int dsw = (m_keyb & 0xc0) >> 6;
static const char *const dswnames[] = { "DSW0", "DSW1", "DSW2", "DSW3" };
return ioport(dswnames[dsw])->read();
}
void dynax_state::mjelctrn_io_map(address_map &map)
{
map.global_mask(0xff);
map(0x00, 0x00).w(this, FUNC(dynax_state::adpcm_reset_w)); // MSM5205 reset
map(0x02, 0x02).w(this, FUNC(dynax_state::adpcm_data_w)); // MSM5205 data
map(0x04, 0x05).w("ym2413", FUNC(ym2413_device::write)); //
map(0x08, 0x08).w("aysnd", FUNC(ay8912_device::data_w)); // AY8912
map(0x0a, 0x0a).w("aysnd", FUNC(ay8912_device::address_w)); //
// AM_RANGE( 0x20, 0x20 ) AM_WRITENOP // CRT Controller
// AM_RANGE( 0x21, 0x21 ) AM_WRITENOP // CRT Controller
map(0x40, 0x47).w("outlatch", FUNC(ls259_device::write_d0));
map(0x60, 0x60).w(this, FUNC(dynax_state::dynax_extra_scrollx_w)); // screen scroll X
map(0x62, 0x62).w(this, FUNC(dynax_state::dynax_extra_scrolly_w)); // screen scroll Y
// AM_RANGE( 0x64, 0x64 ) AM_WRITE(dynax_extra_scrollx_w) // screen scroll X
// AM_RANGE( 0x66, 0x66 ) AM_WRITE(dynax_extra_scrolly_w) // screen scroll Y
map(0x6a, 0x6a).w(this, FUNC(dynax_state::hnoridur_rombank_w)); // BANK ROM Select
map(0x80, 0x80).w(this, FUNC(dynax_state::hanamai_keyboard_w)); // keyboard row select
map(0x81, 0x81).portr("COINS"); // Coins
map(0x82, 0x82).r(this, FUNC(dynax_state::mjelctrn_keyboard_1_r)); // P2
map(0x83, 0x83).r(this, FUNC(dynax_state::hanamai_keyboard_0_r)); // P1
map(0x84, 0x84).r(this, FUNC(dynax_state::mjelctrn_dsw_r)); // DSW8 x 4
map(0x85, 0x85).portr("SW1"); // DSW2
map(0xa1, 0xa7).w(this, FUNC(dynax_state::dynax_blitter_rev2_w)); // Blitter
map(0xc0, 0xc7).w(m_mainlatch, FUNC(ls259_device::write_d0));
map(0xe0, 0xe0).w(this, FUNC(dynax_state::dynax_blit_pen_w)); // Destination Pen
map(0xe1, 0xe1).w(this, FUNC(dynax_state::dynax_blit_dest_w)); // Destination Layer
map(0xe2, 0xe2).w(this, FUNC(dynax_state::dynax_blit_palette01_w)); // Layers Palettes
map(0xe3, 0xe3).w(this, FUNC(dynax_state::dynax_blit_palette23_w)); //
map(0xe4, 0xe4).w(this, FUNC(dynax_state::hanamai_priority_w)); // layer priority and enable
map(0xe5, 0xe5).w(this, FUNC(dynax_state::dynax_blit_backpen_w)); // Background Color
map(0xe6, 0xe6).w(this, FUNC(dynax_state::yarunara_blit_romregion_w)); // Blitter ROM bank
map(0xe7, 0xe7).w(this, FUNC(dynax_state::hnoridur_palbank_w));
}
void dynax_state::mjembase_io_map(address_map &map)
{
map.global_mask(0xff);
map(0x04, 0x05).w("ym2413", FUNC(ym2413_device::write)); //
map(0x06, 0x06).r("aysnd", FUNC(ay8912_device::data_r)); // AY8912, dsw0
map(0x08, 0x08).w("aysnd", FUNC(ay8912_device::data_w)); //
map(0x0a, 0x0a).w("aysnd", FUNC(ay8912_device::address_w)); //
map(0x20, 0x20).w(this, FUNC(dynax_state::hanamai_keyboard_w)); // keyboard row select
map(0x21, 0x21).portr("COINS"); // Coins
map(0x22, 0x22).r(this, FUNC(dynax_state::mjelctrn_keyboard_1_r)); // P2
map(0x23, 0x23).r(this, FUNC(dynax_state::hanamai_keyboard_0_r)); // P1
map(0x24, 0x24).portr("DSW3");
// AM_RANGE( 0x40, 0x40 ) AM_WRITENOP // CRT Controller
// AM_RANGE( 0x41, 0x41 ) AM_WRITENOP // CRT Controller
map(0x61, 0x67).w(this, FUNC(dynax_state::dynax_blitter_rev2_w)); // Blitter
map(0x80, 0x87).w(m_mainlatch, FUNC(ls259_device::write_d0));
map(0xa0, 0xa0).w(this, FUNC(dynax_state::hnoridur_rombank_w)); // BANK ROM Select
map(0xc0, 0xc0).w(this, FUNC(dynax_state::dynax_blit_pen_w)); // Destination Pen
map(0xc1, 0xc1).w(this, FUNC(dynax_state::mjembase_blit_dest_w)); // Destination Layer
map(0xc2, 0xc2).w(this, FUNC(dynax_state::dynax_blit_palette01_w)); // Layers Palettes
map(0xc3, 0xc3).w(this, FUNC(dynax_state::mjembase_blit_palette23_w)); //
map(0xc4, 0xc4).w(this, FUNC(dynax_state::mjembase_priority_w)); // layer priority and enable
map(0xc5, 0xc5).w(this, FUNC(dynax_state::dynax_blit_backpen_w)); // Background Color
map(0xc6, 0xc6).w(this, FUNC(dynax_state::yarunara_blit_romregion_w)); // Blitter ROM bank
map(0xc7, 0xc7).w(this, FUNC(dynax_state::hnoridur_palbank_w));
}
/***************************************************************************
Mahjong Tenkaigen
***************************************************************************/
WRITE8_MEMBER(dynax_state::tenkai_ipsel_w)
{
switch (offset)
{
case 0: m_input_sel = data;
m_keyb = 0;
break;
case 1: break;
}
}
WRITE8_MEMBER(dynax_state::tenkai_ip_w)
{
switch (m_input_sel)
{
case 0x0c:
machine().bookkeeping().coin_counter_w(0, data & 0x01);
machine().bookkeeping().coin_counter_w(1, data & 0x02);
// bit 2?
// bit 3?
// popmessage("%02x", data);
return;
case 0x0d:
if (data != 0xff)
break;
return;
}
logerror("%04x: unmapped ip_sel=%02x written with %02x\n", m_maincpu->pc(), m_input_sel, data);
}
READ8_MEMBER(dynax_state::tenkai_ip_r)
{
static const char *const keynames0[] = { "KEY0", "KEY1", "KEY2", "KEY3", "KEY4" };
//static const char *const keynames1[] = { "KEY5", "KEY6", "KEY7", "KEY8", "KEY9" };
switch (offset)
{
case 0:
{
switch (m_input_sel)
{
case 0x00:
return ioport("COINS")->read(); // coins
default:
logerror("%04x: unmapped ip_sel=%02x read from offs %x\n", m_maincpu->pc(), m_input_sel, offset);
return 0xff;
}
}
case 1:
{
switch (m_input_sel)
{
case 0x0d:
return 0xff;
// player 2
case 0x81:
if (m_keyb >= 5)
logerror("%04x: unmapped keyb=%02x read\n", m_maincpu->pc(), m_keyb);
return 0xff;//ioport(keynames1[m_keyb++])->read();
// player 1
case 0x82:
if (m_keyb >= 5)
logerror("%04x: unmapped keyb=%02x read\n", m_maincpu->pc(), m_keyb);
return ioport(keynames0[m_keyb++])->read();
default:
logerror("%04x: unmapped ip_sel=%02x read from offs %x\n", m_maincpu->pc(), m_input_sel, offset);
return 0xff;
}
}
}
return 0xff;
}
WRITE8_MEMBER(dynax_state::tenkai_dswsel_w)
{
m_dsw_sel = data;
}
READ8_MEMBER(dynax_state::tenkai_dsw_r)
{
if (!BIT(m_dsw_sel, 0)) return ioport("DSW0")->read();
if (!BIT(m_dsw_sel, 1)) return ioport("DSW1")->read();
if (!BIT(m_dsw_sel, 2)) return ioport("DSW2")->read();
if (!BIT(m_dsw_sel, 3)) return ioport("DSW3")->read();
if (!BIT(m_dsw_sel, 4)) return ioport("DSW4")->read();
logerror("%s: unmapped dsw %02x read\n", machine().describe_context(), m_dsw_sel);
return 0xff;
}
READ8_MEMBER(dynax_state::tenkai_palette_r)
{
return m_palette_ram[512 * m_palbank + offset];
}
WRITE8_MEMBER(dynax_state::tenkai_palette_w)
{
int addr = 512 * m_palbank + offset;
m_palette_ram[addr] = data;
{
int br = m_palette_ram[addr & ~0x10]; // bbbrrrrr
int bg = m_palette_ram[addr | 0x10]; // bb0ggggg
int r = br & 0x1f;
int g = bg & 0x1f;
int b = ((bg & 0xc0) >> 3) | ((br & 0xe0) >> 5);
m_palette->set_pen_color(256 * m_palbank + ((offset & 0xf) | ((offset & 0x1e0) >> 1)), pal5bit(r), pal5bit(g), pal5bit(b));
}
}
void dynax_state::tenkai_update_rombank()
{
m_bankdev->set_bank(m_rombank);
// logerror("rombank = %02x\n", m_rombank);
}
READ8_MEMBER(dynax_state::tenkai_p3_r)
{
return 0x00;
}
WRITE8_MEMBER(dynax_state::tenkai_p3_w)
{
m_rombank = ((data & 0x04) << 1) | (m_rombank & 0x07);
tenkai_update_rombank();
}
WRITE8_MEMBER(dynax_state::tenkai_p4_w)
{
m_rombank = (m_rombank & 0x08) | ((data & 0x0e) >> 1);
tenkai_update_rombank();
}
READ8_MEMBER(dynax_state::tenkai_p5_r)
{
return m_tenkai_p5_val;
}
WRITE8_MEMBER(dynax_state::tenkai_p6_w)
{
m_tenkai_p5_val &= 0x0f;
if (data & 0x0f)
m_tenkai_p5_val |= (1 << 4);
}
WRITE8_MEMBER(dynax_state::tenkai_p7_w)
{
m_tenkai_p5_val &= 0xf0;
if (data & 0x03)
m_tenkai_p5_val |= (1 << 3);
}
WRITE8_MEMBER(dynax_state::tenkai_p8_w)
{
m_rombank = ((data & 0x08) << 1) | (m_rombank & 0x0f);
tenkai_update_rombank();
}
READ8_MEMBER(dynax_state::tenkai_p8_r)
{
return 0x00;
}
void dynax_state::tenkai_show_6c()
{
// popmessage("%02x %02x", m_tenkai_6c, m_tenkai_70);
}
WRITE_LINE_MEMBER(dynax_state::tenkai_6c_w)
{
m_tenkai_6c = state;
tenkai_show_6c();
}
WRITE_LINE_MEMBER(dynax_state::tenkai_70_w)
{
m_tenkai_70 = state;
tenkai_show_6c();
}
WRITE8_MEMBER(dynax_state::tenkai_blit_romregion_w)
{
switch (data)
{
case 0x00: dynax_blit_romregion_w(space, 0, 0); return;
case 0x83: dynax_blit_romregion_w(space, 0, 1); return;
case 0x80: dynax_blit_romregion_w(space, 0, 2); return;
}
logerror("%04x: unmapped romregion=%02X\n", m_maincpu->pc(), data);
}
void dynax_state::tenkai_map(address_map &map)
{
map(0x0000, 0x5fff).rom();
map(0x6000, 0x7fff).ram().share("nvram");
map(0x8000, 0xffff).m(m_bankdev, FUNC(address_map_bank_device::amap8));
map(0x10000, 0x10000).r("aysnd", FUNC(ay8910_device::data_r)); // AY8910
map(0x10008, 0x10008).w("aysnd", FUNC(ay8910_device::data_w)); //
map(0x10010, 0x10010).w("aysnd", FUNC(ay8910_device::address_w)); //
map(0x10020, 0x10021).w("ym2413", FUNC(ym2413_device::write)); //
map(0x10040, 0x10040).w(this, FUNC(dynax_state::dynax_blit_pen_w)); // Destination Pen
map(0x10044, 0x10044).w(this, FUNC(dynax_state::tenkai_blit_dest_w)); // Destination Layer
map(0x10048, 0x10048).w(this, FUNC(dynax_state::tenkai_blit_palette23_w)); // Layers Palettes
map(0x1004c, 0x1004c).w(this, FUNC(dynax_state::tenkai_blit_palette01_w)); //
map(0x10050, 0x10050).w(this, FUNC(dynax_state::tenkai_priority_w)); // layer priority and enable
map(0x10054, 0x10054).w(this, FUNC(dynax_state::dynax_blit_backpen_w)); // Background Color
map(0x10058, 0x10058).w(this, FUNC(dynax_state::tenkai_blit_romregion_w)); // Blitter ROM bank
map(0x10060, 0x1007f).lw8("mainlatch_w",
[this](address_space &space, offs_t offset, u8 data, u8 mem_mask) {
m_mainlatch->write_d1(space, offset >> 2, data, mem_mask);
});
map(0x100c0, 0x100c0).w(this, FUNC(dynax_state::tenkai_ipsel_w));
map(0x100c1, 0x100c1).w(this, FUNC(dynax_state::tenkai_ip_w));
map(0x100c2, 0x100c3).r(this, FUNC(dynax_state::tenkai_ip_r));
map(0x100e1, 0x100e7).w(this, FUNC(dynax_state::tenkai_blitter_rev2_w)); // Blitter (inverted scroll values)
}
void dynax_state::tenkai_banked_map(address_map &map)
{
map(0x00000, 0x3ffff).rom().region("maincpu", 0x10000);
map(0x80000, 0x8000f).rw("rtc", FUNC(msm6242_device::read), FUNC(msm6242_device::write));
map(0x90000, 0x97fff).rw(this, FUNC(dynax_state::tenkai_palette_r), FUNC(dynax_state::tenkai_palette_w));
}
/***************************************************************************
Mahjong Gekisha
***************************************************************************/
READ8_MEMBER(dynax_state::gekisha_keyboard_0_r)
{
int res = 0x3f;
if (!BIT(m_keyb, 0)) res &= ioport("KEY0")->read();
if (!BIT(m_keyb, 1)) res &= ioport("KEY1")->read();
if (!BIT(m_keyb, 2)) res &= ioport("KEY2")->read();
if (!BIT(m_keyb, 3)) res &= ioport("KEY3")->read();
if (!BIT(m_keyb, 4)) res &= ioport("KEY4")->read();
return res;
}
READ8_MEMBER(dynax_state::gekisha_keyboard_1_r)
{
int res = 0x3f;
if (!BIT(m_keyb, 0)) res &= ioport("KEY5")->read();
if (!BIT(m_keyb, 1)) res &= ioport("KEY6")->read();
if (!BIT(m_keyb, 2)) res &= ioport("KEY7")->read();
if (!BIT(m_keyb, 3)) res &= ioport("KEY8")->read();
if (!BIT(m_keyb, 4)) res &= ioport("KEY9")->read();
// bit 6
res |= ioport("BET")->read();
// bit 7 = blitter busy
return res;
}
WRITE8_MEMBER(dynax_state::gekisha_hopper_w)
{
m_gekisha_val[offset] = data;
// popmessage("%02x %02x", gekisha_val[0], gekisha_val[1]);
}
WRITE8_MEMBER(dynax_state::gekisha_p4_w)
{
m_bankdev->set_bank((data >> 2) & 3);
}
void dynax_state::gekisha_map(address_map &map)
{
map(0x0000, 0x6fff).rom();
map(0x7000, 0x7fff).ram().share("nvram");
map(0x8000, 0xffff).m(m_bankdev, FUNC(address_map_bank_device::amap8));
}
void dynax_state::gekisha_banked_map(address_map &map)
{
map(0x00000, 0x0ffff).rom().region("maincpu", 0x8000);
map(0x10000, 0x10000).nopw(); // ? 0
map(0x10001, 0x10001).w(this, FUNC(dynax_state::dynax_blit_palette01_w)); // Layers Palettes (Low Bits)
map(0x10002, 0x10002).nopw(); // ? 1
map(0x10003, 0x10003).w(this, FUNC(dynax_state::dynax_blit_backpen_w)); // Background Color
map(0x10010, 0x10017).w(m_mainlatch, FUNC(ls259_device::write_d0));
map(0x10020, 0x10021).w(this, FUNC(dynax_state::gekisha_hopper_w));
map(0x10041, 0x10047).w(this, FUNC(dynax_state::dynax_blitter_rev2_w)); // Blitter
// AM_RANGE( 0x10050, 0x10050 ) AM_WRITENOP // CRT Controller
// AM_RANGE( 0x10051, 0x10051 ) AM_WRITENOP // CRT Controller
map(0x10060, 0x10060).w(this, FUNC(dynax_state::hanamai_keyboard_w)); // keyboard row select
map(0x10061, 0x10061).portr("COINS"); // Coins
map(0x10062, 0x10062).r(this, FUNC(dynax_state::gekisha_keyboard_1_r)); // P2
map(0x10063, 0x10063).r(this, FUNC(dynax_state::gekisha_keyboard_0_r)); // P1
map(0x10064, 0x10064).portr("DSW1"); // DSW
map(0x10065, 0x10065).portr("DSW3"); // DSW
map(0x10066, 0x10066).portr("DSW4"); // DSW
map(0x10067, 0x10067).portr("DSW2"); // DSW
map(0x10070, 0x10071).w("ym2413", FUNC(ym2413_device::write)); //
map(0x10080, 0x10080).nopw(); // ? 0,1,6 (bit 0 = screen disable?)
}
/***************************************************************************
Castle Of Dracula
***************************************************************************/
WRITE8_MEMBER(dynax_state::cdracula_sound_rombank_w)
{
// logerror("%s: sound bank = %02x\n", machine().describe_context(), data);
int num_banks = memregion("oki")->bytes() / 0x40000;
if (data < num_banks)
m_oki->set_rom_bank(data);
else
logerror("%s: warning, invalid sound bank = %02x\n", machine().describe_context(), data);
}
void dynax_state::cdracula_io_map(address_map &map)
{
map.global_mask(0xff);
map(0x01, 0x07).w(this, FUNC(dynax_state::cdracula_blitter_rev2_w)); // Blitter + Destination Layers
map(0x10, 0x10).rw(m_oki, FUNC(okim6295_device::read), FUNC(okim6295_device::write));
map(0x11, 0x11).noprw(); // unpopulated oki
// AM_RANGE( 0x12, 0x12 ) AM_WRITENOP // CRT Controller
// AM_RANGE( 0x13, 0x13 ) AM_WRITENOP // CRT Controller
map(0x20, 0x20).portr("P1"); // P1
map(0x21, 0x21).portr("P2"); // P2
map(0x22, 0x22).portr("COINS"); // Coins
map(0x30, 0x30).w(this, FUNC(dynax_state::dynax_layer_enable_w)); // Layers Enable
// AM_RANGE( 0x31, 0x31 ) AM_WRITE(dynax_rombank_w) // BANK ROM Select
map(0x32, 0x32).w(this, FUNC(dynax_state::dynax_blit_pen_w)); // Destination Pen
map(0x33, 0x33).w(this, FUNC(dynax_state::dynax_blit_flags_w)); // Flags + Do Blit
map(0x34, 0x34).w(this, FUNC(dynax_state::dynax_blit_palette01_w)); // Layers Palettes (Low Bits)
map(0x35, 0x35).w(this, FUNC(dynax_state::dynax_blit_palette23_w)); //
map(0x36, 0x36).w(this, FUNC(dynax_state::dynax_blit_backpen_w)); // Background Color
map(0x37, 0x37).w(this, FUNC(dynax_state::dynax_vblank_ack_w)); // VBlank IRQ Ack
map(0x40, 0x47).w(m_mainlatch, FUNC(ls259_device::write_d0));
map(0x60, 0x60).portr("DSW2");
map(0x61, 0x61).portr("DSW1");
map(0x6b, 0x6b).w(this, FUNC(dynax_state::cdracula_sound_rombank_w)); // OKI Bank
}
/***************************************************************************
Input Ports
***************************************************************************/
static INPUT_PORTS_START( MAHJONG_KEYS )
PORT_START("KEY0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_A ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_E ) PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_I ) PORT_PLAYER(1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_M ) PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_KAN ) PORT_PLAYER(1)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
PORT_START("KEY1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_B ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_F ) PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_J ) PORT_PLAYER(1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_N ) PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_REACH ) PORT_PLAYER(1)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_C ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_G ) PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_K ) PORT_PLAYER(1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_CHI ) PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_RON ) PORT_PLAYER(1)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY3")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_D ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_H ) PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_L ) PORT_PLAYER(1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_PON ) PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY4")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_LAST_CHANCE ) PORT_PLAYER(1) // "l"
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP ) PORT_PLAYER(1) // "f"
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY5")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_A ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_E ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_I ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_M ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_KAN ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_START("KEY6")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_B ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_F ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_J ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_N ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_REACH ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY7")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_C ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_G ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_K ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_CHI ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_RON ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY8")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_D ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_H ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_L ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_PON ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY9")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_LAST_CHANCE ) PORT_PLAYER(2) // "l"
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP ) PORT_PLAYER(2) // "f"
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static INPUT_PORTS_START( MAHJONG_KEYS_BET )
PORT_START("KEY0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_A ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_E ) PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_I ) PORT_PLAYER(1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_M ) PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_KAN ) PORT_PLAYER(1)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
PORT_START("KEY1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_B ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_F ) PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_J ) PORT_PLAYER(1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_N ) PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_REACH ) PORT_PLAYER(1)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_MAHJONG_BET ) PORT_PLAYER(1)
PORT_START("KEY2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_C ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_G ) PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_K ) PORT_PLAYER(1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_CHI ) PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_RON ) PORT_PLAYER(1)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY3")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_D ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_H ) PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_L ) PORT_PLAYER(1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_PON ) PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY4")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_LAST_CHANCE ) PORT_PLAYER(1) // "l"
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_SCORE ) PORT_PLAYER(1) // "t"
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_DOUBLE_UP ) PORT_PLAYER(1) // "w"
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP ) PORT_PLAYER(1) // "f"
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_BIG ) PORT_PLAYER(1) // "b"
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_MAHJONG_SMALL ) PORT_PLAYER(1) // "s"
PORT_START("KEY5")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_A ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_E ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_I ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_M ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_KAN ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_START("KEY6")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_B ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_F ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_J ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_N ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_REACH ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_MAHJONG_BET ) PORT_PLAYER(2)
PORT_START("KEY7")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_C ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_G ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_K ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_CHI ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_RON ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY8")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_D ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_H ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_L ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_PON ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY9")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_LAST_CHANCE ) PORT_PLAYER(2) // "l"
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_SCORE ) PORT_PLAYER(2) // "t"
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_DOUBLE_UP ) PORT_PLAYER(2) // "w"
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP ) PORT_PLAYER(2) // "f"
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_BIG ) PORT_PLAYER(2) // "b"
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_MAHJONG_SMALL ) PORT_PLAYER(2) // "s"
INPUT_PORTS_END
static INPUT_PORTS_START( HANAFUDA_KEYS )
PORT_START("KEY0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_HANAFUDA_A ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_HANAFUDA_E ) PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_HANAFUDA_YES ) PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
PORT_START("KEY1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_HANAFUDA_B ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_HANAFUDA_F ) PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_HANAFUDA_NO ) PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_HANAFUDA_C ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_HANAFUDA_G ) PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY3")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_HANAFUDA_D ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_HANAFUDA_H ) PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY4")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_LAST_CHANCE ) PORT_PLAYER(1) // "l"
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP ) PORT_PLAYER(1) // "f"
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY5")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_HANAFUDA_A ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_HANAFUDA_E ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_HANAFUDA_YES ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_START("KEY6")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_HANAFUDA_B ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_HANAFUDA_F ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_HANAFUDA_NO ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY7")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_HANAFUDA_C ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_HANAFUDA_G ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY8")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_HANAFUDA_D ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_HANAFUDA_H ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY9")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_LAST_CHANCE ) PORT_PLAYER(2) // "l"
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP ) PORT_PLAYER(2) // "f"
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
INPUT_PORTS_START( HANAFUDA_KEYS_BET )
PORT_START("KEY0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_HANAFUDA_A ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_HANAFUDA_E ) PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_HANAFUDA_YES ) PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
PORT_START("KEY1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_HANAFUDA_B ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_HANAFUDA_F ) PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_HANAFUDA_NO ) PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_MAHJONG_BET ) PORT_PLAYER(1)
PORT_START("KEY2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_HANAFUDA_C ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_HANAFUDA_G ) PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY3")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_HANAFUDA_D ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_HANAFUDA_H ) PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY4")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_LAST_CHANCE ) // "l"
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_SCORE ) // "t"
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_DOUBLE_UP ) // "w"
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP ) // "f"
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_BIG ) // "b"
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_MAHJONG_SMALL ) // "s"
PORT_START("KEY5")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_HANAFUDA_A ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_HANAFUDA_E ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_HANAFUDA_YES ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_START("KEY6")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_HANAFUDA_B ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_HANAFUDA_F ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_HANAFUDA_NO ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_MAHJONG_BET ) PORT_PLAYER(2)
PORT_START("KEY7")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_HANAFUDA_C ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_HANAFUDA_G ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY8")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_HANAFUDA_D ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_HANAFUDA_H ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY9")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_LAST_CHANCE ) PORT_PLAYER(2) // "l"
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_SCORE ) PORT_PLAYER(2) // "t"
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_DOUBLE_UP ) PORT_PLAYER(2) // "w"
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP ) PORT_PLAYER(2) // "f"
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_BIG ) PORT_PLAYER(2) // "b"
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_MAHJONG_SMALL ) PORT_PLAYER(2) // "s"
INPUT_PORTS_END
#ifdef UNREFERENCED_CODE
static INPUT_PORTS_START( HANAFUDA_KEYS_BET_ALT )
PORT_START("KEY0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_HANAFUDA_A ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_HANAFUDA_E ) PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_HANAFUDA_YES ) PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_SCORE ) // "t"
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
PORT_START("KEY1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_HANAFUDA_B ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_HANAFUDA_F ) PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_HANAFUDA_NO ) PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_SMALL ) // "s"
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_HANAFUDA_C ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_HANAFUDA_G ) PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_BIG ) // "b"
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY3")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_HANAFUDA_D ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_HANAFUDA_H ) PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_DOUBLE_UP ) // "w"
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY4")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY5")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_HANAFUDA_A ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_HANAFUDA_E ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_HANAFUDA_YES ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_SCORE ) PORT_PLAYER(2) // "t"
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_START("KEY6")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_HANAFUDA_B ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_HANAFUDA_F ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_HANAFUDA_NO ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_SMALL ) PORT_PLAYER(2) // "s"
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY7")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_HANAFUDA_C ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_HANAFUDA_G ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_BIG ) PORT_PLAYER(2) // "b"
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY8")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_HANAFUDA_D ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_HANAFUDA_H ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_DOUBLE_UP ) PORT_PLAYER(2) // "w"
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY9")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
#endif
static INPUT_PORTS_START( cdracula )
PORT_START("P1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) // erase on highscore entry
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
PORT_START("P2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) // erase on highscore entry
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(10)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(10)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW1") // port $61 -> c217
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Difficulty ) ) PORT_DIPLOCATION( "SW1:1,2" )
PORT_DIPSETTING( 0x03, DEF_STR( Easy ) ) // 44
PORT_DIPSETTING( 0x02, DEF_STR( Normal ) ) // 47
PORT_DIPSETTING( 0x01, DEF_STR( Hard ) ) // 4a
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) // 4d
PORT_DIPNAME( 0x0c, 0x08, "Time" ) PORT_DIPLOCATION( "SW1:3,4" )
PORT_DIPSETTING( 0x0c, "120 sec" )
PORT_DIPSETTING( 0x08, "90 sec" )
PORT_DIPSETTING( 0x04, "60 sec" )
PORT_DIPSETTING( 0x00, "60 sec (duplicate)" )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Lives ) ) PORT_DIPLOCATION( "SW1:5" )
PORT_DIPSETTING( 0x10, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x20, 0x20, "Max Lives" ) PORT_DIPLOCATION( "SW1:6" )
PORT_DIPSETTING( 0x20, "5" )
PORT_DIPSETTING( 0x00, "8" )
PORT_DIPNAME( 0x40, 0x40, "Unknown 1-7" ) PORT_DIPLOCATION( "SW1:7" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW ) PORT_DIPLOCATION( "SW1:8" )
PORT_START("DSW2") // port $60 -> c216
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) PORT_DIPLOCATION( "SW2:1,2" )
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x04, 0x04, "Unknown 2-3" ) PORT_DIPLOCATION( "SW2:3" )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Reset Tiles After Miss" ) PORT_DIPLOCATION( "SW2:4" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "Unknown 2-5" ) PORT_DIPLOCATION( "SW2:5" )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION( "SW2:6" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Sound Test" ) PORT_DIPLOCATION( "SW2:7" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Graphics Test" ) PORT_DIPLOCATION( "SW2:8" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( hanamai )
PORT_START("DSW0")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Service_Mode ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW1")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test ))
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_INCLUDE( HANAFUDA_KEYS )
INPUT_PORTS_END
static INPUT_PORTS_START( hnkochou )
PORT_START("DSW0")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW1")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_CODE(KEYCODE_4) // Pay
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_SERVICE_NO_TOGGLE(0x04, IP_ACTIVE_LOW ) // Test (there isn't a dip switch)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN3 ) // Note
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_INCLUDE( HANAFUDA_KEYS_BET )
INPUT_PORTS_END
static INPUT_PORTS_START( hnoridur )
PORT_START("DSW0") /* note that these are in reverse order wrt the others */
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_5C ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x30, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x10, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x20, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Select Stage" )
PORT_DIPSETTING( 0x02, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Service_Mode ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW1")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test ))
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_INCLUDE( HANAFUDA_KEYS )
PORT_START("DSW2")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW3")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( hjingi )
PORT_START("DSW0") /* note that these are in reverse order wrt the others */
PORT_DIPNAME( 0x80, 0x80, "Stage Select" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x80, DEF_STR( Yes ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Gal" ) // "Renchan Gal"
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x20, DEF_STR( Yes ) )
PORT_DIPNAME( 0x10, 0x10, "Game Music" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x10, DEF_STR( Yes ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Suggest Move" ) // "Teach TEFUDA"
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x04, DEF_STR( Yes ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Service_Mode ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW1")
PORT_DIPNAME( 0x07, 0x07, "Payout Rate" )
PORT_DIPSETTING( 0x07, DEF_STR( Highest ) )
PORT_DIPSETTING( 0x06, DEF_STR( Higher ) )
PORT_DIPSETTING( 0x05, DEF_STR( High) )
PORT_DIPSETTING( 0x04, DEF_STR( Medium ) )
PORT_DIPSETTING( 0x03, DEF_STR( Low ) )
PORT_DIPSETTING( 0x02, DEF_STR( Very_Low ) )
// PORT_DIPSETTING( 0x01, DEF_STR( ) )
// PORT_DIPSETTING( 0x00, DEF_STR( ) )
PORT_DIPNAME( 0x08, 0x08, "Payout Rate Change" )
PORT_DIPSETTING( 0x08, "Big" )
PORT_DIPSETTING( 0x00, "Small" )
PORT_DIPNAME( 0x10, 0x10, "Double-Up Game Rate" )
PORT_DIPSETTING( 0x10, DEF_STR( High ) )
PORT_DIPSETTING( 0x00, DEF_STR( Low ) )
PORT_DIPNAME( 0x20, 0x20, "GOKOU Odds" )
PORT_DIPSETTING( 0x20, "100" )
PORT_DIPSETTING( 0x00, "200" )
PORT_DIPNAME( 0x40, 0x40, "GOKOU Cut" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x40, DEF_STR( Yes ) )
PORT_DIPNAME( 0x80, 0x80, "3-Renchan Bonus" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x80, DEF_STR( Yes ) )
PORT_START("DSW2")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" )
PORT_DIPNAME( 0x04, 0x04, "Credits Per Note" )
PORT_DIPSETTING( 0x04, "5" )
PORT_DIPSETTING( 0x00, "10" )
PORT_DIPNAME( 0x18, 0x18, "Max Bet" )
PORT_DIPSETTING( 0x18, "5" )
PORT_DIPSETTING( 0x10, "10" )
PORT_DIPSETTING( 0x08, "20" )
PORT_DIPSETTING( 0x00, "50" )
PORT_DIPNAME( 0x60, 0x60, "Min Rate To Play" )
PORT_DIPSETTING( 0x60, "1" )
PORT_DIPSETTING( 0x40, "2" )
PORT_DIPSETTING( 0x20, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x80, 0x80, "Higi" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x80, DEF_STR( Yes ) )
PORT_START("DSW3")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Pay Out Type" )
PORT_DIPSETTING( 0x02, "Credit" )
PORT_DIPSETTING( 0x00, "Hopper" )
PORT_DIPNAME( 0x04, 0x04, "Hopper Switch" )
PORT_DIPSETTING( 0x04, "Active Low" )
PORT_DIPSETTING( 0x00, "Active High" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_CODE(KEYCODE_4) // Pay
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE4 ) // 18B
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test ))
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // Key In
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) // 18A
PORT_INCLUDE( HANAFUDA_KEYS_BET )
// PORT_INCLUDE( HANAFUDA_KEYS_BET_ALT )
PORT_START("BET")
PORT_CONFNAME( 0x40, 0x40, "Allow Betting" )
PORT_CONFSETTING( 0x40, DEF_STR( Yes ) ) // 2 keyboards, normal bet layout, hopper not pulsing in key test
// PORT_CONFSETTING( 0x00, DEF_STR( No ) ) // 1 keyboard, alt bet layout, hopper pulsing in key test
INPUT_PORTS_END
static INPUT_PORTS_START( drgpunch )
PORT_START("P1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
PORT_START("P2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(10)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(10)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW0")
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START("DSW1")
PORT_DIPNAME( 0x07, 0x04, DEF_STR( Difficulty ) ) // Time
PORT_DIPSETTING( 0x00, "1 (Easy)" )
PORT_DIPSETTING( 0x01, "2" )
PORT_DIPSETTING( 0x02, "3" )
PORT_DIPSETTING( 0x03, "4" )
PORT_DIPSETTING( 0x04, "5" )
PORT_DIPSETTING( 0x05, "6" )
PORT_DIPSETTING( 0x06, "7" )
PORT_DIPSETTING( 0x07, "8 (Hard)" )
PORT_DIPNAME( 0x18, 0x10, "Vs Time" )
PORT_DIPSETTING( 0x18, "8 s" )
PORT_DIPSETTING( 0x10, "10 s" )
PORT_DIPSETTING( 0x08, "12 s" )
PORT_DIPSETTING( 0x00, "14 s" )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Unknown 2-7" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Unknown 2-8" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( sprtmtch )
PORT_INCLUDE( drgpunch )
PORT_MODIFY("DSW1")
PORT_DIPNAME( 0x40, 0x40, "Intermissions" ) // Does not apply to drgpunch
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( mjfriday )
PORT_START("DSW0")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x04, 0x04, "PINFU with TSUMO" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x04, DEF_STR( Yes ) )
PORT_DIPNAME( 0x18, 0x18, "Player Strength" )
PORT_DIPSETTING( 0x18, "Weak" )
PORT_DIPSETTING( 0x10, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x08, "Strong" )
PORT_DIPSETTING( 0x00, "Strongest" )
PORT_DIPNAME( 0x60, 0x60, "CPU Strength" )
PORT_DIPSETTING( 0x60, "Weak" )
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x20, "Strong" )
PORT_DIPSETTING( 0x00, "Strongest" )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW1")
PORT_DIPNAME( 0x01, 0x01, "Auto TSUMO" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x01, DEF_STR( Yes ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Full Test" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "17B"
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "18B"
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) // Test (there isn't a dip switch)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "06B"
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "18A"
PORT_INCLUDE( MAHJONG_KEYS )
INPUT_PORTS_END
static INPUT_PORTS_START( mjdialq2 )
PORT_START("DSW0")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2")
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x04, 0x00, "PINFU with TSUMO" ) PORT_DIPLOCATION("SW1:3")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x38, 0x20, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:4,5,6")
PORT_DIPSETTING( 0x38, "1 (Easy)" )
PORT_DIPSETTING( 0x30, "2" )
PORT_DIPSETTING( 0x28, "3" )
PORT_DIPSETTING( 0x20, "4" )
PORT_DIPSETTING( 0x18, "5" )
PORT_DIPSETTING( 0x10, "6" )
PORT_DIPSETTING( 0x08, "7" )
PORT_DIPSETTING( 0x00, "8 (Hard)" )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW1")
PORT_DIPNAME( 0x07, 0x07, "Time Setting" ) PORT_DIPLOCATION("SW2:1,2,3")
PORT_DIPSETTING( 0x07, "08:30" )
PORT_DIPSETTING( 0x06, "09:00" )
PORT_DIPSETTING( 0x05, "09:30" )
PORT_DIPSETTING( 0x04, "10:00" )
PORT_DIPSETTING( 0x03, "10:30" )
PORT_DIPSETTING( 0x02, "11:00" )
PORT_DIPSETTING( 0x01, "11:30" )
PORT_DIPSETTING( 0x00, "12:00" )
PORT_DIPNAME( 0x08, 0x00, "Time Service" ) PORT_DIPLOCATION("SW2:4") // "secret moves" happen at certain time stamps
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "TEL Display" ) PORT_DIPLOCATION("SW2:5")
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPNAME( 0x20, 0x20, "GAL mode" ) PORT_DIPLOCATION("SW2:6") // unknown what this does
PORT_DIPSETTING( 0x20, "1" )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPNAME( 0x40, 0x40, "Select Special Item" ) PORT_DIPLOCATION("SW2:7")/* Allows to select which one of the nine special items you want. */
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Debug" ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "17B"
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "18B"
PORT_SERVICE_NO_TOGGLE(0x04, IP_ACTIVE_LOW) // Test (there isn't a dip switch)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "06B"
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "18A"
PORT_INCLUDE( MAHJONG_KEYS )
INPUT_PORTS_END
static INPUT_PORTS_START( yarunara )
PORT_START("DSW0")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x08, DEF_STR( Easy ) ) // 1,6
PORT_DIPSETTING( 0x0c, DEF_STR( Normal ) ) // 3,4
PORT_DIPSETTING( 0x04, DEF_STR( Hard ) ) // 5,2
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) // 7,0
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Use Password" )
PORT_DIPSETTING( 0x40, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x80, 0x80, "Set Date" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW1")
PORT_DIPNAME( 0x01, 0x01, "PINFU with TSUMO" )
PORT_DIPSETTING( 0x01, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x02, 0x02, "Unknown 2-1" )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Unknown 2-2" )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Unknown 2-3*" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "Unknown 2-4" )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Choose Bonus (Cheat)")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Unknown 2-6" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Service_Mode ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "17B"
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "18B"
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test ))
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "06B"
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_INCLUDE( MAHJONG_KEYS )
INPUT_PORTS_END
static INPUT_PORTS_START( warahana )
PORT_START("DSW0")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x04, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0c, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x08, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Panel Type" )
PORT_DIPSETTING( 0x00, "Mahjong" )
PORT_DIPSETTING( 0x40, "Hanafuda" )
PORT_DIPNAME( 0x80, 0x80, "Set Date" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW1")
PORT_DIPNAME( 0x01, 0x01, "Start with Quiz" )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Service_Mode ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "17B"
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "18B"
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test ))
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "06B"
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_INCLUDE( MAHJONG_KEYS )
INPUT_PORTS_END
static INPUT_PORTS_START( hanayara )
PORT_START("DSW0")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x08, DEF_STR( Easy ) ) // 1,6
PORT_DIPSETTING( 0x0c, DEF_STR( Normal ) ) // 3,4
PORT_DIPSETTING( 0x04, DEF_STR( Hard ) ) // 5,2
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) // 7,0
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Use Password" )
PORT_DIPSETTING( 0x40, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x80, 0x80, "Set Date" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW1")
PORT_DIPNAME( 0x01, 0x01, "PINFU with TSUMO" )
PORT_DIPSETTING( 0x01, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x02, 0x02, "Unknown 2-1" )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Unknown 2-2" )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Unknown 2-3*" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "Unknown 2-4" )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Choose Bonus (Cheat)")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Unknown 2-6" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Service_Mode ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "17B"
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "18B"
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test ))
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "06B"
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_INCLUDE( HANAFUDA_KEYS )
INPUT_PORTS_END
static INPUT_PORTS_START( quiztvqq )
PORT_START("DSW0")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x08, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0c, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x04, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Voices" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x40, DEF_STR( Yes ) )
PORT_DIPNAME( 0x80, 0x80, "Set Date" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW1")
PORT_DIPNAME( 0x03, 0x03, "Unknown 2-0&1" )
PORT_DIPSETTING( 0x03, "0" )
PORT_DIPSETTING( 0x02, "1" )
PORT_DIPSETTING( 0x01, "2" )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPNAME( 0x04, 0x04, "Unknown 2-2" )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Unknown 2-3*" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "Unknown 2-4*" )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Unknown 2-5" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Unknown 2-6" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Service_Mode ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) // Test, during boot
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY0")
PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1)
PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_START1 )
PORT_START("KEY1")
PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY2")
PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY3")
PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY4")
PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY5")
PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2)
PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_START("KEY6")
PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY7")
PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY8")
PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY9")
PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static INPUT_PORTS_START( mcnpshnt )
PORT_START("DSW0")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x06, 0x06, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x06, "0" )
PORT_DIPSETTING( 0x04, "1" )
PORT_DIPSETTING( 0x02, "2" )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 1C_1C ) )
// PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x20, 0x20, "Auto TSUMO" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
PORT_START("DSW1")
PORT_DIPNAME( 0x07, 0x07, "Time Setting" )
PORT_DIPSETTING( 0x07, "8:30" )
PORT_DIPSETTING( 0x06, "9:00" )
PORT_DIPSETTING( 0x05, "9:30" )
PORT_DIPSETTING( 0x04, "10:00" )
PORT_DIPSETTING( 0x03, "10:30" )
PORT_DIPSETTING( 0x02, "11:00" )
PORT_DIPSETTING( 0x01, "11:30" )
PORT_DIPSETTING( 0x00, "12:00" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "Buy Screen Bonus Points" ) /* Sets your points to 100 every time you arrive at the screen for buying special items. */
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
/* make your game last at least 4 or 5 minutes. Continue if necessary. Before the next round you begin,
you will get some sort of message in Japanese stating that it is some sort of lucky time of day for you, and
you get 100 bonus points (for purchasing items). */
PORT_DIPNAME( 0x20, 0x20, "Lucky Time Of Day Bonus" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Service_Mode ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) // Test
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_INCLUDE( MAHJONG_KEYS )
INPUT_PORTS_END
static INPUT_PORTS_START( nanajign )
PORT_START("DSW0")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x38, "0" )
PORT_DIPSETTING( 0x30, "1" )
PORT_DIPSETTING( 0x28, "2" )
PORT_DIPSETTING( 0x20, "3" )
PORT_DIPSETTING( 0x18, "4" )
PORT_DIPSETTING( 0x10, "5" )
PORT_DIPSETTING( 0x08, "6" )
PORT_DIPSETTING( 0x00, "7" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) //?
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW1")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) //*
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) //*
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) //*
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) //*
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Service_Mode ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) // Test
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_INCLUDE( MAHJONG_KEYS )
PORT_START("DSW2")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( janyuki )
PORT_START("DSW0")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
// PORT_DIPSETTING( 0x08, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) //*
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) //*
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW1")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x03, "0" )
PORT_DIPSETTING( 0x02, "1" )
PORT_DIPSETTING( 0x01, "2" )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) //*
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) //*
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) //*
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_SERVICE_NO_TOGGLE(0x04, IP_ACTIVE_LOW )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer / Hardware Test
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_START("KEY0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_A )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_E )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_I )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_M )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_KAN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_START("KEY1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_B )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_F )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_J )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_N )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_REACH )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_START("KEY2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_C )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_G )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_K )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_CHI )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_RON )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY3")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_D )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_H )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_L )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_PON )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY4")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static INPUT_PORTS_START( jantouki )
PORT_START("DSW0")
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x07, "0" ) // 0 6 2
PORT_DIPSETTING( 0x06, "1" ) // 0 6 1
PORT_DIPSETTING( 0x05, "2" ) // 1 5 2
PORT_DIPSETTING( 0x04, "3" ) // 1 5 1
PORT_DIPSETTING( 0x03, "4" ) // 2 4 2
PORT_DIPSETTING( 0x02, "5" ) // 2 4 1
PORT_DIPSETTING( 0x01, "6" ) // 2 3 1
PORT_DIPSETTING( 0x00, "7" ) // 2 2 1
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 1C_1C ) )
// PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) //*
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) //*
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW1")
PORT_DIPNAME( 0x07, 0x07, "Time Setting" )
PORT_DIPSETTING( 0x07, "08:30" )
PORT_DIPSETTING( 0x06, "09:00" )
PORT_DIPSETTING( 0x05, "09:30" )
PORT_DIPSETTING( 0x04, "10:00" )
PORT_DIPSETTING( 0x03, "10:30" )
PORT_DIPSETTING( 0x02, "11:00" )
PORT_DIPSETTING( 0x01, "11:30" )
PORT_DIPSETTING( 0x00, "12:00" )
PORT_DIPNAME( 0x08, 0x00, "Nudity" )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPSETTING( 0x08, DEF_STR( No ) ) // Moles On Gal's Face
PORT_DIPNAME( 0x10, 0x10, "Buy Screen Bonus Points" ) /* Sets your points to 100 every time you arrive at the screen for buying special items. */
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
/* make your game last at least 4 or 5 minutes. Continue if necessary. Before the next round you begin,
you will get some sort of message in Japanese stating that it is some sort of lucky time of day for you, and
you get 100 bonus points (for purchasing items). */
PORT_DIPNAME( 0x20, 0x20, "Lucky Time Of Day Bonus" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) //*
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_SERVICE_NO_TOGGLE(0x04, IP_ACTIVE_LOW )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_START("KEY0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_A )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_E )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_I )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_M )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_KAN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_START("KEY1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_B )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_F )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_J )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_N )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_REACH )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_MAHJONG_BET )
PORT_START("KEY2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_C )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_G )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_K )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_CHI )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_RON )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY3")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_D )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_H )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_L )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_PON )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY4")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static INPUT_PORTS_START( mjembase )
PORT_START("DSW2") /* DIP1, 7c20 (port $1e) */
PORT_DIPNAME( 0x0f, 0x07, "Pay Out Rate" )
PORT_DIPSETTING( 0x00, "50" )
PORT_DIPSETTING( 0x01, "53" )
PORT_DIPSETTING( 0x02, "56" )
PORT_DIPSETTING( 0x03, "59" )
PORT_DIPSETTING( 0x04, "62" )
PORT_DIPSETTING( 0x05, "65" )
PORT_DIPSETTING( 0x06, "68" )
PORT_DIPSETTING( 0x07, "71" )
PORT_DIPSETTING( 0x08, "75" )
PORT_DIPSETTING( 0x09, "78" )
PORT_DIPSETTING( 0x0a, "81" )
PORT_DIPSETTING( 0x0b, "84" )
PORT_DIPSETTING( 0x0c, "87" )
PORT_DIPSETTING( 0x0d, "90" )
PORT_DIPSETTING( 0x0e, "93" )
PORT_DIPSETTING( 0x0f, "96" )
PORT_DIPNAME( 0x30, 0x30, "Max Bet" )
PORT_DIPSETTING( 0x30, "1" )
PORT_DIPSETTING( 0x20, "5" )
PORT_DIPSETTING( 0x10, "10" )
PORT_DIPSETTING( 0x00, "20" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW1") /* DIP2, 7c21 (port $1c) */
PORT_DIPNAME( 0x03, 0x03, "Difficulty?" )
PORT_DIPSETTING( 0x03, "0" ) // 20
PORT_DIPSETTING( 0x00, "1" ) // 32
PORT_DIPSETTING( 0x01, "2" ) // 64
PORT_DIPSETTING( 0x02, "3" ) // c8
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" )
PORT_DIPNAME( 0x30, 0x30, "Min Pay?" )
PORT_DIPSETTING( 0x30, "1" )
PORT_DIPSETTING( 0x20, "2" )
PORT_DIPSETTING( 0x10, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x40, 0x40, "Allow Coin Out" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Win A Prize?" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW0") /* DIP3, 7c22 (port $06, AY) */ /* note that these are in reverse order wrt the others */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "DonDen Key" )
PORT_DIPSETTING( 0x02, "A" )
PORT_DIPSETTING( 0x00, "Flip Flop" )
PORT_DIPNAME( 0x04, 0x04, "Draw New Tile" )
PORT_DIPSETTING( 0x00, "Automatic" )
PORT_DIPSETTING( 0x04, "Manual" )
PORT_DIPNAME( 0x08, 0x08, "Win Rate?" )
PORT_DIPSETTING( 0x08, DEF_STR( High ) )
PORT_DIPSETTING( 0x00, DEF_STR( Low ) )
PORT_DIPNAME( 0x10, 0x10, "YAKU times" )
PORT_DIPSETTING( 0x10, "1" )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPNAME( 0xe0, 0xe0, "YAKUMAN Bonus" )
PORT_DIPSETTING( 0xe0, "Cut" )
PORT_DIPSETTING( 0x60, "1 T" )
PORT_DIPSETTING( 0xa0, "300" )
PORT_DIPSETTING( 0x20, "500" )
PORT_DIPSETTING( 0xc0, "700" )
PORT_DIPSETTING( 0x40, "1000" )
// PORT_DIPSETTING( 0x80, "1000" )
// PORT_DIPSETTING( 0x00, "1000" )
PORT_START("DSW3") /* DIP4, 7c23 (port $24) */
PORT_DIPNAME( 0x01, 0x01, "Last Chance" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Pay Rate?" )
PORT_DIPSETTING( 0x02, DEF_STR( High ) )
PORT_DIPSETTING( 0x00, DEF_STR( Low ) )
PORT_DIPNAME( 0x04, 0x04, "Choose Bonus" )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "In-Game Bet?" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, "In-Game Music" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Select Girl" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, "Nudity" )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPSETTING( 0x80, DEF_STR( No ) ) // Moles On Gal's Face
PORT_START("FAKE") /* IN10 - Fake DSW */
PORT_DIPNAME( 0xff, 0xff, "Allow Bets" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0xff, DEF_STR( On ) )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_CODE(KEYCODE_4) // Pay
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) // 18B
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) // Test
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // Note
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) // Coin
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) // Service
PORT_INCLUDE( MAHJONG_KEYS_BET )
INPUT_PORTS_END
// dip locations verified on mjelctrb pcb
static INPUT_PORTS_START( mjelct3 )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_CODE(KEYCODE_4) // Pay
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) // 18B
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) // Test
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // Note
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) // Coin
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) // Service
PORT_INCLUDE( MAHJONG_KEYS_BET )
PORT_START("SW1") // port 85
PORT_DIPUNKNOWN_DIPLOC(0x01, 0x01, "SW1:1")
PORT_DIPUNKNOWN_DIPLOC(0x02, 0x02, "SW1:2")
PORT_START("DSW0") /* 7c21 (select = 00) */
PORT_DIPNAME( 0x03, 0x03, "Difficulty?" ) PORT_DIPLOCATION("SW3:1,2")
PORT_DIPSETTING( 0x03, "0" ) // 20
PORT_DIPSETTING( 0x00, "1" ) // 32
PORT_DIPSETTING( 0x01, "2" ) // 64
PORT_DIPSETTING( 0x02, "3" ) // c8
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW3:3,4")
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" )
PORT_DIPNAME( 0x30, 0x30, "Min Pay?" ) PORT_DIPLOCATION("SW3:5,6")
PORT_DIPSETTING( 0x30, "1" )
PORT_DIPSETTING( 0x20, "2" )
PORT_DIPSETTING( 0x10, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x40, 0x40, "Allow Coin Out" ) PORT_DIPLOCATION("SW3:7")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Win A Prize?" ) PORT_DIPLOCATION("SW3:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW1") /* 7c20 (select = 40) */
PORT_DIPNAME( 0x0f, 0x07, "Pay Out Rate" ) PORT_DIPLOCATION("SW4:1,2,3,4")
PORT_DIPSETTING( 0x00, "50" )
PORT_DIPSETTING( 0x01, "53" )
PORT_DIPSETTING( 0x02, "56" )
PORT_DIPSETTING( 0x03, "59" )
PORT_DIPSETTING( 0x04, "62" )
PORT_DIPSETTING( 0x05, "65" )
PORT_DIPSETTING( 0x06, "68" )
PORT_DIPSETTING( 0x07, "71" )
PORT_DIPSETTING( 0x08, "75" )
PORT_DIPSETTING( 0x09, "78" )
PORT_DIPSETTING( 0x0a, "81" )
PORT_DIPSETTING( 0x0b, "84" )
PORT_DIPSETTING( 0x0c, "87" )
PORT_DIPSETTING( 0x0d, "90" )
PORT_DIPSETTING( 0x0e, "93" )
PORT_DIPSETTING( 0x0f, "96" )
PORT_DIPNAME( 0x30, 0x30, "Max Bet" ) PORT_DIPLOCATION("SW4:5,6")
PORT_DIPSETTING( 0x30, "1" )
PORT_DIPSETTING( 0x20, "5" )
PORT_DIPSETTING( 0x10, "10" )
PORT_DIPSETTING( 0x00, "20" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW4:7")
PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW4:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW2") /* 7c22 (select = 80) */
PORT_DIPNAME( 0x07, 0x07, "YAKUMAN Bonus" ) PORT_DIPLOCATION("SW2:1,2,3")
PORT_DIPSETTING( 0x07, "Cut" )
PORT_DIPSETTING( 0x06, "1 T" )
PORT_DIPSETTING( 0x05, "300" )
PORT_DIPSETTING( 0x04, "500" )
PORT_DIPSETTING( 0x03, "700" )
PORT_DIPSETTING( 0x02, "1000" )
// PORT_DIPSETTING( 0x01, "1000" )
// PORT_DIPSETTING( 0x00, "1000" )
PORT_DIPNAME( 0x08, 0x08, "YAKU times" ) PORT_DIPLOCATION("SW2:4")
PORT_DIPSETTING( 0x08, "1" )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPNAME( 0x10, 0x10, "Win Rate?" ) PORT_DIPLOCATION("SW2:5")
PORT_DIPSETTING( 0x10, DEF_STR( High ) )
PORT_DIPSETTING( 0x00, DEF_STR( Low ) )
PORT_DIPNAME( 0x20, 0x20, "Draw New Tile (Part 3 Only)" ) PORT_DIPLOCATION("SW2:6")
PORT_DIPSETTING( 0x00, "Automatic" )
PORT_DIPSETTING( 0x20, "Manual" )
PORT_DIPNAME( 0x40, 0x40, "DonDen Key" ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x40, "A" )
PORT_DIPSETTING( 0x00, "Flip Flop" )
PORT_DIPNAME( 0x80, 0x00, "Subtitle" ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x80, "None (Part 2)" )
PORT_DIPSETTING( 0x00, "Super Express (Part 3)" )
PORT_START("DSW3") /* 7c23 (select = c0) */
PORT_DIPNAME( 0x01, 0x01, "Last Chance" ) PORT_DIPLOCATION("SW5:1")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Pay Rate?" ) PORT_DIPLOCATION("SW5:2")
PORT_DIPSETTING( 0x02, DEF_STR( High ) )
PORT_DIPSETTING( 0x00, DEF_STR( Low ) )
PORT_DIPNAME( 0x04, 0x04, "Choose Bonus" ) PORT_DIPLOCATION("SW5:3")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "In-Game Bet?" ) PORT_DIPLOCATION("SW5:4")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW5:5")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, "In-Game Music" ) PORT_DIPLOCATION("SW5:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Select Girl" ) PORT_DIPLOCATION("SW5:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, "Nudity" ) PORT_DIPLOCATION("SW5:8")
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPSETTING( 0x80, DEF_STR( No ) ) // Moles On Gal's Face
PORT_START("FAKE") /* IN10 - Fake DSW */
PORT_DIPNAME( 0xff, 0xff, "Allow Bets" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0xff, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( mjelctrn )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_CODE(KEYCODE_4) // Pay
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) // 18B
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) // Test
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // Note
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) // Coin
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) // Service
PORT_INCLUDE( MAHJONG_KEYS_BET )
PORT_START("SW1") // port 85
PORT_DIPUNKNOWN_DIPLOC(0x01, 0x01, "SW1:1")
PORT_DIPUNKNOWN_DIPLOC(0x02, 0x02, "SW1:2")
PORT_START("DSW0") /* 7c21 (select = 00) */
PORT_DIPNAME( 0x03, 0x03, "Difficulty?" ) PORT_DIPLOCATION("SW3:1,2")
PORT_DIPSETTING( 0x03, "0" ) // 20
PORT_DIPSETTING( 0x00, "1" ) // 32
PORT_DIPSETTING( 0x01, "2" ) // 64
PORT_DIPSETTING( 0x02, "3" ) // c8
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW3:3,4")
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" )
PORT_DIPNAME( 0x30, 0x30, "Min Pay?" ) PORT_DIPLOCATION("SW3:5,6")
PORT_DIPSETTING( 0x30, "1" )
PORT_DIPSETTING( 0x20, "2" )
PORT_DIPSETTING( 0x10, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x40, 0x40, "Allow Coin Out" ) PORT_DIPLOCATION("SW3:7")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Win A Prize?" ) PORT_DIPLOCATION("SW3:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW1") /* 7c20 (select = 40) */
PORT_DIPNAME( 0x0f, 0x07, "Pay Out Rate" ) PORT_DIPLOCATION("SW4:1,2,3,4")
PORT_DIPSETTING( 0x00, "50" )
PORT_DIPSETTING( 0x01, "53" )
PORT_DIPSETTING( 0x02, "56" )
PORT_DIPSETTING( 0x03, "59" )
PORT_DIPSETTING( 0x04, "62" )
PORT_DIPSETTING( 0x05, "65" )
PORT_DIPSETTING( 0x06, "68" )
PORT_DIPSETTING( 0x07, "71" )
PORT_DIPSETTING( 0x08, "75" )
PORT_DIPSETTING( 0x09, "78" )
PORT_DIPSETTING( 0x0a, "81" )
PORT_DIPSETTING( 0x0b, "84" )
PORT_DIPSETTING( 0x0c, "87" )
PORT_DIPSETTING( 0x0d, "90" )
PORT_DIPSETTING( 0x0e, "93" )
PORT_DIPSETTING( 0x0f, "96" )
PORT_DIPNAME( 0x30, 0x30, "Max Bet" ) PORT_DIPLOCATION("SW4:5,6")
PORT_DIPSETTING( 0x30, "1" )
PORT_DIPSETTING( 0x20, "5" )
PORT_DIPSETTING( 0x10, "10" )
PORT_DIPSETTING( 0x00, "20" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW4:7")
PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW4:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW2") /* 7c22 (select = 80) */
PORT_DIPNAME( 0x07, 0x07, "YAKUMAN Bonus" ) PORT_DIPLOCATION("SW2:1,2,3")
PORT_DIPSETTING( 0x07, "Cut" )
PORT_DIPSETTING( 0x06, "1 T" )
PORT_DIPSETTING( 0x05, "300" )
PORT_DIPSETTING( 0x04, "500" )
PORT_DIPSETTING( 0x03, "700" )
PORT_DIPSETTING( 0x02, "1000" )
// PORT_DIPSETTING( 0x01, "1000" )
// PORT_DIPSETTING( 0x00, "1000" )
PORT_DIPNAME( 0x08, 0x08, "YAKU times" ) PORT_DIPLOCATION("SW2:4")
PORT_DIPSETTING( 0x08, "1" )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPNAME( 0x10, 0x10, "Win Rate?" ) PORT_DIPLOCATION("SW2:5")
PORT_DIPSETTING( 0x10, DEF_STR( High ) )
PORT_DIPSETTING( 0x00, DEF_STR( Low ) )
PORT_DIPNAME( 0x20, 0x20, "Draw New Tile (Part 4 Only)" ) PORT_DIPLOCATION("SW2:6")
PORT_DIPSETTING( 0x00, "Automatic" )
PORT_DIPSETTING( 0x20, "Manual" )
PORT_DIPNAME( 0x40, 0x40, "DonDen Key" ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x40, "A" )
PORT_DIPSETTING( 0x00, "Flip Flop" )
PORT_DIPNAME( 0x80, 0x00, "Subtitle" ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x80, "None (Part 2)" )
PORT_DIPSETTING( 0x00, "???? (Part 4)" )
PORT_START("DSW3") /* 7c23 (select = c0) */
PORT_DIPNAME( 0x01, 0x01, "Last Chance" ) PORT_DIPLOCATION("SW5:1")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Pay Rate?" ) PORT_DIPLOCATION("SW5:2")
PORT_DIPSETTING( 0x02, DEF_STR( High ) )
PORT_DIPSETTING( 0x00, DEF_STR( Low ) )
PORT_DIPNAME( 0x04, 0x04, "Choose Bonus" ) PORT_DIPLOCATION("SW5:3")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "In-Game Bet?" ) PORT_DIPLOCATION("SW5:4")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW5:5")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, "In-Game Music" ) PORT_DIPLOCATION("SW5:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Select Girl" ) PORT_DIPLOCATION("SW5:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, "Girls" ) PORT_DIPLOCATION("SW5:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("FAKE") /* IN10 - Fake DSW */
PORT_DIPNAME( 0xff, 0xff, "Allow Bets" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0xff, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( majxtal7 )
PORT_START("DSW0") /* select = 00 */
PORT_DIPNAME( 0x03, 0x03, "Difficulty?" )
PORT_DIPSETTING( 0x03, "0" ) // 20
PORT_DIPSETTING( 0x00, "1" ) // 32
PORT_DIPSETTING( 0x01, "2" ) // 64
PORT_DIPSETTING( 0x02, "3" ) // c8
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" )
PORT_DIPNAME( 0x30, 0x30, "Min Pay?" )
PORT_DIPSETTING( 0x30, "1" )
PORT_DIPSETTING( 0x20, "2" )
PORT_DIPSETTING( 0x10, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x40, 0x40, "Allow Coin Out" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Win A Prize?" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW1") /* select = 40 */
PORT_DIPNAME( 0x0f, 0x07, "Pay Out Rate" )
PORT_DIPSETTING( 0x00, "50" )
PORT_DIPSETTING( 0x01, "53" )
PORT_DIPSETTING( 0x02, "56" )
PORT_DIPSETTING( 0x03, "59" )
PORT_DIPSETTING( 0x04, "62" )
PORT_DIPSETTING( 0x05, "65" )
PORT_DIPSETTING( 0x06, "68" )
PORT_DIPSETTING( 0x07, "71" )
PORT_DIPSETTING( 0x08, "75" )
PORT_DIPSETTING( 0x09, "78" )
PORT_DIPSETTING( 0x0a, "81" )
PORT_DIPSETTING( 0x0b, "84" )
PORT_DIPSETTING( 0x0c, "87" )
PORT_DIPSETTING( 0x0d, "90" )
PORT_DIPSETTING( 0x0e, "93" )
PORT_DIPSETTING( 0x0f, "96" )
PORT_DIPNAME( 0x30, 0x30, "Max Bet" )
PORT_DIPSETTING( 0x30, "1" )
PORT_DIPSETTING( 0x20, "5" )
PORT_DIPSETTING( 0x10, "10" )
PORT_DIPSETTING( 0x00, "20" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_CODE(KEYCODE_4) // Pay
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) // 18B
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) // Test
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // Note
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) // Coin
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) // Service
PORT_INCLUDE( MAHJONG_KEYS_BET )
PORT_START("DSW2") /* select = 80 */
PORT_DIPNAME( 0x07, 0x07, "YAKUMAN Bonus" )
PORT_DIPSETTING( 0x07, "Cut" )
PORT_DIPSETTING( 0x06, "1 T" )
PORT_DIPSETTING( 0x05, "300" )
PORT_DIPSETTING( 0x04, "500" )
PORT_DIPSETTING( 0x03, "700" )
PORT_DIPSETTING( 0x02, "1000" )
// PORT_DIPSETTING( 0x01, "1000" )
// PORT_DIPSETTING( 0x00, "1000" )
PORT_DIPNAME( 0x08, 0x08, "YAKU times" )
PORT_DIPSETTING( 0x08, "1" )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPNAME( 0x10, 0x10, "Win Rate?" )
PORT_DIPSETTING( 0x10, DEF_STR( High ) )
PORT_DIPSETTING( 0x00, DEF_STR( Low ) )
PORT_DIPNAME( 0x20, 0x20, "Draw New Tile (Part 4 Only)" )
PORT_DIPSETTING( 0x00, "Automatic" )
PORT_DIPSETTING( 0x20, "Manual" )
PORT_DIPNAME( 0x40, 0x40, "DonDen Key" )
PORT_DIPSETTING( 0x40, "A" )
PORT_DIPSETTING( 0x00, "Flip Flop" )
PORT_DIPNAME( 0x80, 0x80, "Title" )
PORT_DIPSETTING( 0x80, "X-Tal" )
PORT_DIPSETTING( 0x00, "Diamond" )
PORT_START("DSW3") /* select = c0 */
PORT_DIPNAME( 0x01, 0x01, "Last Chance" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Pay Rate?" )
PORT_DIPSETTING( 0x02, DEF_STR( High ) )
PORT_DIPSETTING( 0x00, DEF_STR( Low ) )
PORT_DIPNAME( 0x04, 0x04, "Choose Bonus" )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "In-Game Bet?" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, "In-Game Music" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Select Girl" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("FAKE") /* IN10 - Fake DSW */
PORT_DIPNAME( 0xff, 0xff, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0xff, DEF_STR( On ) )
/* the following are needed to make happy the read handlers shared with mjelctrn */
PORT_START("SW1")
INPUT_PORTS_END
static INPUT_PORTS_START( neruton )
PORT_START("DSW0") /* 6a77 (select = 00) */
PORT_DIPNAME( 0x07, 0x07, "Time Setting" )
PORT_DIPSETTING( 0x07, "08:30" )
PORT_DIPSETTING( 0x06, "09:00" )
PORT_DIPSETTING( 0x05, "09:30" )
PORT_DIPSETTING( 0x04, "10:00" )
PORT_DIPSETTING( 0x03, "10:30" )
PORT_DIPSETTING( 0x02, "11:00" )
PORT_DIPSETTING( 0x01, "11:30" )
PORT_DIPSETTING( 0x00, "12:00" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, "30" )
PORT_DIPSETTING( 0x20, "60" )
PORT_DIPNAME( 0x40, 0x40, "See Opponent's Tiles (Cheat)")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Service_Mode ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW1") /* 6a76 (select = 40) */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x04, 0x04, "PINFU with TSUMO" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x04, DEF_STR( Yes ) )
PORT_DIPNAME( 0x38, 0x20, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x38, "1 (Easy)" )
PORT_DIPSETTING( 0x30, "2" )
PORT_DIPSETTING( 0x28, "3" )
PORT_DIPSETTING( 0x20, "4" )
PORT_DIPSETTING( 0x18, "5" )
PORT_DIPSETTING( 0x10, "6" )
PORT_DIPSETTING( 0x08, "7" )
PORT_DIPSETTING( 0x00, "8 (Hard)" )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) // 17B
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) // 18B
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) // Test
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) // 06B
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) // Coin
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) // 18A
PORT_INCLUDE( MAHJONG_KEYS )
/* 2008-06 FP: the following are needed to make happy the read handlers shared with mjelctrn */
PORT_START("SW1")
PORT_START("DSW2")
PORT_START("DSW3")
PORT_START("FAKE")
INPUT_PORTS_END
static INPUT_PORTS_START( tenkai )
PORT_START("DSW0")
PORT_DIPNAME( 0x0f, 0x07, "Pay Out Rate" )
PORT_DIPSETTING( 0x00, "50" )
PORT_DIPSETTING( 0x01, "53" )
PORT_DIPSETTING( 0x02, "56" )
PORT_DIPSETTING( 0x03, "59" )
PORT_DIPSETTING( 0x04, "62" )
PORT_DIPSETTING( 0x05, "65" )
PORT_DIPSETTING( 0x06, "68" )
PORT_DIPSETTING( 0x07, "71" )
PORT_DIPSETTING( 0x08, "75" )
PORT_DIPSETTING( 0x09, "78" )
PORT_DIPSETTING( 0x0a, "81" )
PORT_DIPSETTING( 0x0b, "84" )
PORT_DIPSETTING( 0x0c, "87" )
PORT_DIPSETTING( 0x0d, "90" )
PORT_DIPSETTING( 0x0e, "93" )
PORT_DIPSETTING( 0x0f, "96" )
PORT_DIPNAME( 0x30, 0x10, "Odds Rate" )
PORT_DIPSETTING( 0x30, "1 2 4 8 12 16 24 32" )
PORT_DIPSETTING( 0x00, "1 2 3 5 8 15 30 50" )
PORT_DIPSETTING( 0x10, "1 2 3 5 10 25 50 100" )
PORT_DIPSETTING( 0x20, "1 2 3 5 10 50 100 200" )
PORT_DIPNAME( 0xc0, 0x40, "Max Bet" )
PORT_DIPSETTING( 0xc0, "1" )
PORT_DIPSETTING( 0x80, "5" )
PORT_DIPSETTING( 0x40, "10" )
PORT_DIPSETTING( 0x00, "20" )
PORT_START("DSW1")
PORT_DIPNAME( 0x03, 0x03, "Unknown 1-0&1" )
PORT_DIPSETTING( 0x03, "1:1" )
PORT_DIPSETTING( 0x02, "1:2" )
PORT_DIPSETTING( 0x01, "1:5" )
PORT_DIPSETTING( 0x00, "1:10" )
PORT_DIPNAME( 0x0c, 0x0c, "Min Rate To Play" )
PORT_DIPSETTING( 0x0c, "1" )
PORT_DIPSETTING( 0x08, "2" )
PORT_DIPSETTING( 0x04, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x70, 0x70, "YAKUMAN Bonus" )
PORT_DIPSETTING( 0x70, "Cut" )
PORT_DIPSETTING( 0x60, "1 T" )
PORT_DIPSETTING( 0x50, "300" )
PORT_DIPSETTING( 0x40, "500" )
PORT_DIPSETTING( 0x30, "700" )
PORT_DIPSETTING( 0x20, "1000" )
// PORT_DIPSETTING( 0x10, "1000" )
// PORT_DIPSETTING( 0x00, "1000" )
PORT_DIPNAME( 0x80, 0x80, "Unknown 1-7" )
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x80, "2" )
PORT_START("DSW2")
PORT_DIPNAME( 0x01, 0x01, "Unknown 2-0" )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Unknown 2-1" )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Girls (Demo)" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Unknown 2-3" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "Unknown 2-4" )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Unknown 2-5" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Unknown 2-6" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "DonDen Key" )
PORT_DIPSETTING( 0x80, "Start" )
PORT_DIPSETTING( 0x00, "Flip Flop" )
PORT_START("DSW3")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, "In-Game Music" )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Select Girl" )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, "Moles On Gal's Face" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "Unknown 3-4" )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Unknown 3-5" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Unknown 3-6" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Set Date" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW4") /* (top) */
PORT_DIPNAME( 0x01, 0x01, "Credits Per Note" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x00, "10" )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Unknown top-2" )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Unknown top-3" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "Unknown top-4" )
PORT_DIPSETTING( 0x10, "8" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x20, 0x20, "Unknown top-5" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Subtitle" )
PORT_DIPSETTING( 0x40, DEF_STR( None ) )
PORT_DIPSETTING( 0x00, "Part 2" )
PORT_DIPNAME( 0x80, 0x80, "Unknown top-7" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_CODE(KEYCODE_4) // Pay
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) // 18B
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) // Test
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // Note
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) // Coin
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) // Service
PORT_INCLUDE( MAHJONG_KEYS_BET )
INPUT_PORTS_END
static INPUT_PORTS_START( mjreach )
PORT_START("DSW0")
PORT_DIPNAME( 0x0f, 0x07, "Pay Out Rate" )
PORT_DIPSETTING( 0x00, "50" )
PORT_DIPSETTING( 0x01, "53" )
PORT_DIPSETTING( 0x02, "56" )
PORT_DIPSETTING( 0x03, "59" )
PORT_DIPSETTING( 0x04, "62" )
PORT_DIPSETTING( 0x05, "65" )
PORT_DIPSETTING( 0x06, "68" )
PORT_DIPSETTING( 0x07, "71" )
PORT_DIPSETTING( 0x08, "75" )
PORT_DIPSETTING( 0x09, "78" )
PORT_DIPSETTING( 0x0a, "81" )
PORT_DIPSETTING( 0x0b, "84" )
PORT_DIPSETTING( 0x0c, "87" )
PORT_DIPSETTING( 0x0d, "90" )
PORT_DIPSETTING( 0x0e, "93" )
PORT_DIPSETTING( 0x0f, "96" )
PORT_DIPNAME( 0x30, 0x10, "Odds Rate" )
PORT_DIPSETTING( 0x30, "1 2 4 8 12 16 24 32" )
PORT_DIPSETTING( 0x00, "1 2 3 5 8 15 30 50" )
PORT_DIPSETTING( 0x10, "1 2 3 5 10 25 50 100" )
PORT_DIPSETTING( 0x20, "1 2 3 5 10 50 100 200" )
PORT_DIPNAME( 0xc0, 0x40, "Max Bet" )
PORT_DIPSETTING( 0xc0, "1" )
PORT_DIPSETTING( 0x80, "5" )
PORT_DIPSETTING( 0x40, "10" )
PORT_DIPSETTING( 0x00, "20" )
PORT_START("DSW1")
PORT_DIPNAME( 0x03, 0x03, "Unknown 1-0&1" )
PORT_DIPSETTING( 0x03, "1:1" )
PORT_DIPSETTING( 0x02, "1:2" )
PORT_DIPSETTING( 0x01, "1:5" )
PORT_DIPSETTING( 0x00, "1:10" )
PORT_DIPNAME( 0x0c, 0x0c, "Min Rate To Play" )
PORT_DIPSETTING( 0x0c, "1" )
PORT_DIPSETTING( 0x08, "2" )
PORT_DIPSETTING( 0x04, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x70, 0x70, "YAKUMAN Bonus" )
PORT_DIPSETTING( 0x70, "Cut" )
PORT_DIPSETTING( 0x60, "1 T" )
PORT_DIPSETTING( 0x50, "300" )
PORT_DIPSETTING( 0x40, "500" )
PORT_DIPSETTING( 0x30, "700" )
PORT_DIPSETTING( 0x20, "1000" )
// PORT_DIPSETTING( 0x10, "1000" )
// PORT_DIPSETTING( 0x00, "1000" )
PORT_DIPNAME( 0x80, 0x80, "Unknown 1-7" )
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x80, "2" )
PORT_START("DSW2")
PORT_DIPNAME( 0x01, 0x01, "Unknown 2-0" )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Unknown 2-1" )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Unknown 2-2" )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Unknown 2-3" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "Unknown 2-4" )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Unknown 2-5" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Unknown 2-6" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Unknown 2-7" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW3")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Unknown 3-1" )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Unknown 3-2" )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "DonDen Key" )
PORT_DIPSETTING( 0x08, "Start" )
PORT_DIPSETTING( 0x00, "Flip Flop" )
PORT_DIPNAME( 0x10, 0x10, "Unknown 3-4" )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Unknown 3-5" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Unknown 3-6" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Unknown 3-7" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW4") /* 4 (top) */
PORT_DIPNAME( 0x01, 0x01, "Credits Per Note" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x00, "10" )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x0c, "Unknown top-2&3" )
PORT_DIPSETTING( 0x0c, "300" )
PORT_DIPSETTING( 0x08, "500" )
PORT_DIPSETTING( 0x04, "700" )
PORT_DIPSETTING( 0x00, "1000" )
PORT_DIPNAME( 0x10, 0x10, "Unknown top-4" )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Unknown top-5" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Unknown top-6" )
PORT_DIPSETTING( 0x40, "1" )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPNAME( 0x80, 0x80, "Unknown top-7" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_CODE(KEYCODE_4) // Pay
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) // 18B
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) // Test
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // Note
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) // Coin
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) // Service
PORT_INCLUDE( MAHJONG_KEYS_BET )
INPUT_PORTS_END
static INPUT_PORTS_START( gekisha )
PORT_START("DSW1") // $7C20
PORT_DIPNAME( 0x0f, 0x07, "Pay Out Rate" )
PORT_DIPSETTING( 0x00, "50" )
PORT_DIPSETTING( 0x01, "53" )
PORT_DIPSETTING( 0x02, "56" )
PORT_DIPSETTING( 0x03, "59" )
PORT_DIPSETTING( 0x04, "62" )
PORT_DIPSETTING( 0x05, "65" )
PORT_DIPSETTING( 0x06, "68" )
PORT_DIPSETTING( 0x07, "71" )
PORT_DIPSETTING( 0x08, "75" )
PORT_DIPSETTING( 0x09, "78" )
PORT_DIPSETTING( 0x0a, "81" )
PORT_DIPSETTING( 0x0b, "84" )
PORT_DIPSETTING( 0x0c, "87" )
PORT_DIPSETTING( 0x0d, "90" )
PORT_DIPSETTING( 0x0e, "93" )
PORT_DIPSETTING( 0x0f, "96" )
PORT_DIPNAME( 0x30, 0x30, "Max Bet" )
PORT_DIPSETTING( 0x30, "1" )
PORT_DIPSETTING( 0x20, "5" )
PORT_DIPSETTING( 0x10, "10" )
PORT_DIPSETTING( 0x00, "20" )
PORT_DIPNAME( 0x40, 0x40, "Credits Per Note" )
PORT_DIPSETTING( 0x40, "5" )
PORT_DIPSETTING( 0x00, "10" )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW2") // $7C21
PORT_DIPNAME( 0x03, 0x03, "Odds Rate" )
PORT_DIPSETTING( 0x03, "1 2 4 8 12 16 24 32" )
PORT_DIPSETTING( 0x00, "1 2 3 5 8 15 30 50" )
PORT_DIPSETTING( 0x01, "1 2 3 5 10 25 50 100" )
PORT_DIPSETTING( 0x02, "1 2 3 5 10 50 100 200" )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" )
PORT_DIPNAME( 0x30, 0x30, "Min Rate To Play" )
PORT_DIPSETTING( 0x30, "1" )
PORT_DIPSETTING( 0x20, "2" )
PORT_DIPSETTING( 0x10, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x40, 0x40, "Unknown 2-6" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Unknown 2-7" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW3") // $7c22
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x07, "0" )
PORT_DIPSETTING( 0x06, "1" )
PORT_DIPSETTING( 0x05, "2" )
PORT_DIPSETTING( 0x04, "3" )
PORT_DIPSETTING( 0x03, "4" )
PORT_DIPSETTING( 0x02, "5" )
PORT_DIPSETTING( 0x01, "6" )
PORT_DIPSETTING( 0x00, "7" )
PORT_DIPNAME( 0x08, 0x08, "Unknown 3-3" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "Unknown 3-4" )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Unknown 3-5" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Unknown 3-6" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "DonDen Key" )
PORT_DIPSETTING( 0x80, "A" )
PORT_DIPSETTING( 0x00, "Flip Flop" )
PORT_START("DSW4") // $7c23
PORT_DIPNAME( 0x01, 0x01, "Unknown 4-0" )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Unknown 4-1" )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Auto Tsumo after Reach" )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Unknown 4-3" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "Girls (Demo)" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x10, DEF_STR( Yes ) )
PORT_DIPNAME( 0x20, 0x20, "Unknown 4-5" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Unknown 4-7" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("BET")
PORT_DIPNAME( 0x40, 0x40, "Bet" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x40, DEF_STR( Yes ) )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_CODE(KEYCODE_4) // Pay
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) // Test
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // Note
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) // Coin
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_INCLUDE( MAHJONG_KEYS_BET )
INPUT_PORTS_END
/***************************************************************************
Machine Drivers
***************************************************************************/
MACHINE_START_MEMBER(dynax_state,dynax)
{
m_blitter_irq_mask = 1;
m_blitter2_irq_mask = 1;
save_item(NAME(m_blitter_irq));
save_item(NAME(m_blitter_irq_mask));
save_item(NAME(m_blitter2_irq));
save_item(NAME(m_blitter2_irq_mask));
save_item(NAME(m_input_sel));
save_item(NAME(m_dsw_sel));
save_item(NAME(m_keyb));
save_item(NAME(m_coins));
save_item(NAME(m_hopper));
save_item(NAME(m_palbank));
save_item(NAME(m_msm5205next));
save_item(NAME(m_resetkludge));
save_item(NAME(m_toggle));
save_item(NAME(m_toggle_cpu1));
save_item(NAME(m_rombank));
save_item(NAME(m_tenkai_p5_val));
save_item(NAME(m_tenkai_6c));
save_item(NAME(m_tenkai_70));
save_item(NAME(m_gekisha_val));
save_item(NAME(m_palette_ram));
}
MACHINE_RESET_MEMBER(dynax_state,dynax)
{
if (m_msm != nullptr)
MACHINE_RESET_CALL_MEMBER(adpcm);
m_blitter_irq = 0;
m_blitter2_irq = 0;
m_input_sel = 0;
m_dsw_sel = 0;
m_keyb = 0;
m_coins = 0;
m_hopper = 0;
m_palbank = 0;
m_msm5205next = 0;
m_resetkludge = 0;
m_toggle = 0;
m_toggle_cpu1 = 0;
m_rombank = 0;
m_tenkai_p5_val = 0;
m_tenkai_6c = 0;
m_tenkai_70 = 0;
m_gekisha_val[0] = 0;
m_gekisha_val[1] = 0;
memset(m_palette_ram, 0, ARRAY_LENGTH(m_palette_ram));
}
MACHINE_START_MEMBER(dynax_state,hjingi)
{
uint8_t *ROM = memregion("maincpu")->base();
membank("bank1")->configure_entries(0, 0x10, &ROM[0x0000], 0x8000);
MACHINE_START_CALL_MEMBER(dynax);
}
MACHINE_START_MEMBER(dynax_state,hanamai)
{
uint8_t *ROM = memregion("maincpu")->base();
membank("bank1")->configure_entries(0, 0x10, &ROM[0x8000], 0x8000);
MACHINE_START_CALL_MEMBER(dynax);
}
/***************************************************************************
Castle Of Dracula
***************************************************************************/
MACHINE_CONFIG_START(dynax_state::cdracula)
/* basic machine hardware */
MCFG_DEVICE_ADD("maincpu", Z80, XTAL(21'477'272)/4) /* 5.3693175MHz measured */
MCFG_DEVICE_PROGRAM_MAP(cdracula_mem_map)
MCFG_DEVICE_IO_MAP(cdracula_io_map)
MCFG_DEVICE_IRQ_ACKNOWLEDGE_DEVICE("mainirq", rst_pos_buffer_device, inta_cb) // IM 0 needs an opcode on the data bus
MCFG_MACHINE_START_OVERRIDE(dynax_state,dynax)
MCFG_MACHINE_RESET_OVERRIDE(dynax_state,dynax)
// MCFG_NVRAM_ADD_0FILL("nvram") // no battery
MCFG_DEVICE_ADD("mainirq", RST_POS_BUFFER, 0)
MCFG_RST_BUFFER_INT_CALLBACK(INPUTLINE("maincpu", 0))
MCFG_DEVICE_ADD("mainlatch", LS259, 0)
MCFG_ADDRESSABLE_LATCH_Q1_OUT_CB(WRITELINE(*this, dynax_state, flipscreen_w)) // Flip Screen
MCFG_ADDRESSABLE_LATCH_Q4_OUT_CB(WRITELINE(*this, dynax_state, blitter_ack_w)) // Blitter IRQ Ack
MCFG_ADDRESSABLE_LATCH_Q5_OUT_CB(WRITELINE(*this, dynax_state, blit_palbank_w)) // Layers Palettes (High Bit)
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(58.56)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_SIZE(512, 256)
MCFG_SCREEN_VISIBLE_AREA(16, 512-16-1, 16, 256-1)
MCFG_SCREEN_UPDATE_DRIVER(dynax_state, screen_update_cdracula)
MCFG_SCREEN_PALETTE("palette")
MCFG_SCREEN_VBLANK_CALLBACK(WRITELINE(*this, dynax_state, sprtmtch_vblank_w))
MCFG_PALETTE_ADD("palette", 512)
MCFG_PALETTE_INIT_OWNER(dynax_state,sprtmtch) // static palette
MCFG_VIDEO_START_OVERRIDE(dynax_state,hanamai)
/* sound hardware */
SPEAKER(config, "mono").front_center();
MCFG_DEVICE_ADD("oki", OKIM6295, XTAL(4'000'000) / 4, okim6295_device::PIN7_HIGH) /* 1MHz measured */
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.80)
MACHINE_CONFIG_END
/***************************************************************************
Hana no Mai
***************************************************************************/
MACHINE_CONFIG_START(dynax_state::hanamai)
/* basic machine hardware */
MCFG_DEVICE_ADD("maincpu",Z80,22000000 / 4) /* 5.5MHz */
MCFG_DEVICE_PROGRAM_MAP(sprtmtch_mem_map)
MCFG_DEVICE_IO_MAP(hanamai_io_map)
MCFG_DEVICE_IRQ_ACKNOWLEDGE_DEVICE("mainirq", rst_pos_buffer_device, inta_cb) // IM 0 needs an opcode on the data bus
MCFG_MACHINE_START_OVERRIDE(dynax_state,hanamai)
MCFG_MACHINE_RESET_OVERRIDE(dynax_state,dynax)
MCFG_NVRAM_ADD_0FILL("nvram")
MCFG_DEVICE_ADD("mainirq", RST_POS_BUFFER, 0)
MCFG_RST_BUFFER_INT_CALLBACK(INPUTLINE("maincpu", 0))
MCFG_DEVICE_ADD("mainlatch", LS259, 0)
MCFG_ADDRESSABLE_LATCH_Q0_OUT_CB(WRITELINE("msm", msm5205_device, reset_w)) MCFG_DEVCB_INVERT // MSM5205 reset
MCFG_DEVCB_CHAIN_OUTPUT(WRITELINE(*this, dynax_state, adpcm_reset_kludge_w))
MCFG_ADDRESSABLE_LATCH_Q1_OUT_CB(WRITELINE(*this, dynax_state, flipscreen_w)) // Flip Screen
MCFG_ADDRESSABLE_LATCH_Q2_OUT_CB(WRITELINE(*this, dynax_state, coincounter_0_w)) // Coin Counters
MCFG_ADDRESSABLE_LATCH_Q3_OUT_CB(WRITELINE(*this, dynax_state, coincounter_1_w)) //
MCFG_ADDRESSABLE_LATCH_Q4_OUT_CB(WRITELINE(*this, dynax_state, blitter_ack_w)) // Blitter IRQ Ack
MCFG_ADDRESSABLE_LATCH_Q6_OUT_CB(WRITELINE(*this, dynax_state, blit_palbank_w)) // Layers Palettes (High Bit)
MCFG_ADDRESSABLE_LATCH_Q7_OUT_CB(WRITELINE(*this, dynax_state, layer_half_w)) // half of the interleaved layer to write to
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_SIZE(512, 256)
MCFG_SCREEN_VISIBLE_AREA(0, 512-1-4, 16+8, 255-8)
MCFG_SCREEN_UPDATE_DRIVER(dynax_state, screen_update_hanamai)
MCFG_SCREEN_PALETTE("palette")
MCFG_SCREEN_VBLANK_CALLBACK(WRITELINE(*this, dynax_state, sprtmtch_vblank_w))
MCFG_PALETTE_ADD("palette", 512)
MCFG_PALETTE_INIT_OWNER(dynax_state,sprtmtch) // static palette
MCFG_VIDEO_START_OVERRIDE(dynax_state,hanamai)
/* sound hardware */
SPEAKER(config, "mono").front_center();
MCFG_DEVICE_ADD("aysnd", AY8912, 22000000 / 8)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)
MCFG_DEVICE_ADD("ym2203", YM2203, 22000000 / 8)
MCFG_YM2203_IRQ_HANDLER(WRITELINE("mainirq", rst_pos_buffer_device, rst1_w))
MCFG_AY8910_PORT_A_READ_CB(IOPORT("DSW1"))
MCFG_AY8910_PORT_B_READ_CB(IOPORT("DSW0"))
MCFG_SOUND_ROUTE(0, "mono", 0.20)
MCFG_SOUND_ROUTE(1, "mono", 0.20)
MCFG_SOUND_ROUTE(2, "mono", 0.20)
MCFG_SOUND_ROUTE(3, "mono", 0.50)
MCFG_DEVICE_ADD("msm", MSM5205, 384000)
MCFG_MSM5205_VCLK_CB(WRITELINE(*this, dynax_state, adpcm_int)) /* IRQ handler */
MCFG_MSM5205_PRESCALER_SELECTOR(S48_4B) /* 8 KHz, 4 Bits */
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_CONFIG_END
/***************************************************************************
Hana Oriduru
***************************************************************************/
MACHINE_CONFIG_START(dynax_state::hnoridur)
/* basic machine hardware */
MCFG_DEVICE_ADD("maincpu",Z80,XTAL(22'000'000) / 4) /* 5.5MHz */
MCFG_DEVICE_PROGRAM_MAP(hnoridur_mem_map)
MCFG_DEVICE_IO_MAP(hnoridur_io_map)
MCFG_DEVICE_IRQ_ACKNOWLEDGE_DEVICE("mainirq", rst_pos_buffer_device, inta_cb) // IM 0 needs an opcode on the data bus
MCFG_MACHINE_START_OVERRIDE(dynax_state,dynax)
MCFG_MACHINE_RESET_OVERRIDE(dynax_state,dynax)
MCFG_DEVICE_ADD("bankdev", ADDRESS_MAP_BANK, 0)
MCFG_DEVICE_PROGRAM_MAP(hnoridur_banked_map)
MCFG_ADDRESS_MAP_BANK_DATA_WIDTH(8)
MCFG_ADDRESS_MAP_BANK_ADDR_WIDTH(20)
MCFG_ADDRESS_MAP_BANK_STRIDE(0x8000)
MCFG_NVRAM_ADD_0FILL("nvram")
MCFG_DEVICE_ADD("mainirq", RST_POS_BUFFER, 0)
MCFG_RST_BUFFER_INT_CALLBACK(INPUTLINE("maincpu", 0))
MCFG_DEVICE_ADD("mainlatch", LS259, 0) // IC25
MCFG_ADDRESSABLE_LATCH_Q0_OUT_CB(WRITELINE(*this, dynax_state, flipscreen_w))
MCFG_ADDRESSABLE_LATCH_Q1_OUT_CB(WRITELINE(*this, dynax_state, layer_half_w))
MCFG_ADDRESSABLE_LATCH_Q2_OUT_CB(WRITELINE(*this, dynax_state, layer_half2_w))
MCFG_ADDRESSABLE_LATCH_Q7_OUT_CB(WRITELINE(*this, dynax_state, blitter_ack_w))
MCFG_DEVICE_ADD("outlatch", LS259, 0) // IC61
MCFG_ADDRESSABLE_LATCH_Q0_OUT_CB(WRITELINE(*this, dynax_state, coincounter_0_w))
MCFG_ADDRESSABLE_LATCH_Q1_OUT_CB(WRITELINE(*this, dynax_state, coincounter_1_w))
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_SIZE(512, 256+22)
MCFG_SCREEN_VISIBLE_AREA(0, 512-1-4, 16, 256-1)
MCFG_SCREEN_UPDATE_DRIVER(dynax_state, screen_update_hnoridur)
MCFG_SCREEN_PALETTE("palette")
MCFG_SCREEN_VBLANK_CALLBACK(WRITELINE(*this, dynax_state, sprtmtch_vblank_w))
MCFG_PALETTE_ADD("palette", 16*256)
MCFG_VIDEO_START_OVERRIDE(dynax_state,hnoridur)
/* sound hardware */
SPEAKER(config, "mono").front_center();
MCFG_DEVICE_ADD("aysnd", AY8912, XTAL(22'000'000) / 16)
MCFG_AY8910_PORT_A_READ_CB(IOPORT("DSW0"))
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)
MCFG_DEVICE_ADD("ym2413", YM2413, XTAL(3'579'545))
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MCFG_DEVICE_ADD("msm", MSM5205, XTAL(384'000))
MCFG_MSM5205_VCLK_CB(WRITELINE(*this, dynax_state, adpcm_int)) /* IRQ handler */
MCFG_MSM5205_PRESCALER_SELECTOR(S48_4B) /* 8 KHz, 4 Bits */
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_CONFIG_END
/***************************************************************************
Hana Jingi
***************************************************************************/
MACHINE_CONFIG_START(dynax_state::hjingi)
/* basic machine hardware */
MCFG_DEVICE_ADD("maincpu",Z80, XTAL(22'000'000) / 4)
MCFG_DEVICE_PROGRAM_MAP(hjingi_mem_map)
MCFG_DEVICE_IO_MAP(hjingi_io_map)
MCFG_DEVICE_IRQ_ACKNOWLEDGE_DEVICE("mainirq", rst_pos_buffer_device, inta_cb) // IM 0 needs an opcode on the data bus
MCFG_MACHINE_START_OVERRIDE(dynax_state,hjingi)
MCFG_MACHINE_RESET_OVERRIDE(dynax_state,dynax)
MCFG_DEVICE_ADD("bankdev", ADDRESS_MAP_BANK, 0)
MCFG_DEVICE_PROGRAM_MAP(hjingi_banked_map)
MCFG_ADDRESS_MAP_BANK_DATA_WIDTH(8)
MCFG_ADDRESS_MAP_BANK_ADDR_WIDTH(20)
MCFG_ADDRESS_MAP_BANK_STRIDE(0x8000)
MCFG_NVRAM_ADD_0FILL("nvram")
MCFG_DEVICE_ADD("mainirq", RST_POS_BUFFER, 0)
MCFG_RST_BUFFER_INT_CALLBACK(INPUTLINE("maincpu", 0))
MCFG_DEVICE_ADD("mainlatch", LS259, 0)
MCFG_ADDRESSABLE_LATCH_Q0_OUT_CB(WRITELINE(*this, dynax_state, flipscreen_w))
MCFG_ADDRESSABLE_LATCH_Q1_OUT_CB(WRITELINE(*this, dynax_state, layer_half_w))
MCFG_ADDRESSABLE_LATCH_Q2_OUT_CB(WRITELINE(*this, dynax_state, layer_half2_w))
MCFG_ADDRESSABLE_LATCH_Q7_OUT_CB(WRITELINE(*this, dynax_state, blitter_ack_w))
MCFG_DEVICE_ADD("outlatch", LS259, 0)
MCFG_ADDRESSABLE_LATCH_Q0_OUT_CB(WRITELINE(*this, dynax_state, coincounter_0_w))
MCFG_ADDRESSABLE_LATCH_Q1_OUT_CB(WRITELINE(*this, dynax_state, coincounter_1_w))
MCFG_ADDRESSABLE_LATCH_Q2_OUT_CB(WRITELINE(*this, dynax_state, hjingi_hopper_w))
MCFG_ADDRESSABLE_LATCH_Q3_OUT_CB(WRITELINE(*this, dynax_state, hjingi_lockout_w))
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_SIZE(512, 256)
MCFG_SCREEN_VISIBLE_AREA(0, 512-1-4, 16, 256-1)
MCFG_SCREEN_UPDATE_DRIVER(dynax_state, screen_update_hnoridur)
MCFG_SCREEN_PALETTE("palette")
MCFG_SCREEN_VBLANK_CALLBACK(WRITELINE(*this, dynax_state, sprtmtch_vblank_w))
MCFG_PALETTE_ADD("palette", 16*256)
MCFG_VIDEO_START_OVERRIDE(dynax_state,hnoridur)
/* sound hardware */
SPEAKER(config, "mono").front_center();
MCFG_DEVICE_ADD("aysnd", AY8912, XTAL(22'000'000) / 16)
MCFG_AY8910_PORT_A_READ_CB(IOPORT("DSW0"))
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)
MCFG_DEVICE_ADD("ym2413", YM2413, XTAL(3'579'545) )
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MCFG_DEVICE_ADD("msm", MSM5205, XTAL(384'000) )
MCFG_MSM5205_VCLK_CB(WRITELINE(*this, dynax_state, adpcm_int)) /* IRQ handler */
MCFG_MSM5205_PRESCALER_SELECTOR(S48_4B) /* 8 KHz, 4 Bits */
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_CONFIG_END
/***************************************************************************
Sports Match
***************************************************************************/
MACHINE_CONFIG_START(dynax_state::sprtmtch)
/* basic machine hardware */
MCFG_DEVICE_ADD("maincpu", Z80,22000000 / 4) /* 5.5MHz */
MCFG_DEVICE_PROGRAM_MAP(sprtmtch_mem_map)
MCFG_DEVICE_IO_MAP(sprtmtch_io_map)
MCFG_DEVICE_IRQ_ACKNOWLEDGE_DEVICE("mainirq", rst_pos_buffer_device, inta_cb) // IM 0 needs an opcode on the data bus
MCFG_MACHINE_START_OVERRIDE(dynax_state,hanamai)
MCFG_MACHINE_RESET_OVERRIDE(dynax_state,dynax)
MCFG_NVRAM_ADD_0FILL("nvram")
MCFG_DEVICE_ADD("mainirq", RST_POS_BUFFER, 0)
MCFG_RST_BUFFER_INT_CALLBACK(INPUTLINE("maincpu", 0))
MCFG_DEVICE_ADD("mainlatch", LS259, 0) // UF12 on Intergirl
MCFG_ADDRESSABLE_LATCH_Q1_OUT_CB(WRITELINE(*this, dynax_state, flipscreen_w))
MCFG_ADDRESSABLE_LATCH_Q2_OUT_CB(WRITELINE(*this, dynax_state, coincounter_0_w))
MCFG_ADDRESSABLE_LATCH_Q3_OUT_CB(WRITELINE(*this, dynax_state, coincounter_1_w))
MCFG_ADDRESSABLE_LATCH_Q4_OUT_CB(WRITELINE(*this, dynax_state, blitter_ack_w))
MCFG_ADDRESSABLE_LATCH_Q5_OUT_CB(WRITELINE(*this, dynax_state, blit_palbank_w))
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_SIZE(512, 256)
MCFG_SCREEN_VISIBLE_AREA(0, 512-1, 16, 256-1)
MCFG_SCREEN_UPDATE_DRIVER(dynax_state, screen_update_sprtmtch)
MCFG_SCREEN_PALETTE("palette")
MCFG_SCREEN_VBLANK_CALLBACK(WRITELINE(*this, dynax_state, sprtmtch_vblank_w))
MCFG_PALETTE_ADD("palette", 512)
MCFG_PALETTE_INIT_OWNER(dynax_state,sprtmtch) // static palette
MCFG_VIDEO_START_OVERRIDE(dynax_state,sprtmtch)
/* sound hardware */
SPEAKER(config, "mono").front_center();
MCFG_DEVICE_ADD("ym2203", YM2203, 22000000 / 8)
MCFG_YM2203_IRQ_HANDLER(WRITELINE("mainirq", rst_pos_buffer_device, rst1_w))
MCFG_AY8910_PORT_A_READ_CB(IOPORT("DSW0"))
MCFG_AY8910_PORT_B_READ_CB(IOPORT("DSW1"))
MCFG_SOUND_ROUTE(0, "mono", 0.20)
MCFG_SOUND_ROUTE(1, "mono", 0.20)
MCFG_SOUND_ROUTE(2, "mono", 0.20)
MCFG_SOUND_ROUTE(3, "mono", 1.0)
MACHINE_CONFIG_END
/***************************************************************************
Mahjong Friday
***************************************************************************/
WRITE_LINE_MEMBER(dynax_state::mjfriday_vblank_w)
{
if (state)
m_maincpu->set_input_line(0, HOLD_LINE);
}
MACHINE_CONFIG_START(dynax_state::mjfriday)
/* basic machine hardware */
MCFG_DEVICE_ADD("maincpu",Z80,24000000/4) /* 6 MHz? */
MCFG_DEVICE_PROGRAM_MAP(sprtmtch_mem_map)
MCFG_DEVICE_IO_MAP(mjfriday_io_map)
MCFG_MACHINE_START_OVERRIDE(dynax_state,hanamai)
MCFG_MACHINE_RESET_OVERRIDE(dynax_state,dynax)
MCFG_NVRAM_ADD_0FILL("nvram")
MCFG_DEVICE_ADD("mainlatch", LS259, 0) // IC15
MCFG_ADDRESSABLE_LATCH_Q0_OUT_CB(WRITELINE(*this, dynax_state, mjdialq2_blit_dest1_w))
MCFG_ADDRESSABLE_LATCH_Q1_OUT_CB(WRITELINE(*this, dynax_state, mjdialq2_blit_dest0_w))
MCFG_ADDRESSABLE_LATCH_Q2_OUT_CB(WRITELINE(*this, dynax_state, blit_palbank_w))
MCFG_ADDRESSABLE_LATCH_Q3_OUT_CB(WRITELINE(*this, dynax_state, flipscreen_w))
MCFG_ADDRESSABLE_LATCH_Q4_OUT_CB(WRITELINE(*this, dynax_state, coincounter_0_w))
MCFG_ADDRESSABLE_LATCH_Q5_OUT_CB(WRITELINE(*this, dynax_state, coincounter_1_w))
MCFG_ADDRESSABLE_LATCH_Q6_OUT_CB(WRITELINE(*this, dynax_state, mjdialq2_layer1_enable_w))
MCFG_ADDRESSABLE_LATCH_Q7_OUT_CB(WRITELINE(*this, dynax_state, mjdialq2_layer0_enable_w))
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_SIZE(256, 256)
MCFG_SCREEN_VISIBLE_AREA(0, 256-1, 16, 256-1)
MCFG_SCREEN_UPDATE_DRIVER(dynax_state, screen_update_mjdialq2)
MCFG_SCREEN_PALETTE("palette")
MCFG_SCREEN_VBLANK_CALLBACK(WRITELINE(*this, dynax_state, mjfriday_vblank_w))
MCFG_PALETTE_ADD("palette", 512)
MCFG_PALETTE_INIT_OWNER(dynax_state,sprtmtch) // static palette
MCFG_VIDEO_START_OVERRIDE(dynax_state,mjdialq2)
/* sound hardware */
SPEAKER(config, "mono").front_center();
MCFG_DEVICE_ADD("ym2413", YM2413, 24000000/6)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_CONFIG_END
/***************************************************************************
Mahjong Dial Q2
***************************************************************************/
MACHINE_CONFIG_START(dynax_state::mjdialq2)
mjfriday(config);
/* basic machine hardware */
MCFG_DEVICE_MODIFY("maincpu")
MCFG_DEVICE_PROGRAM_MAP(mjdialq2_mem_map)
MACHINE_CONFIG_END
/***************************************************************************
Yarunara / Quiz TV Q&Q / Mahjong Angels
***************************************************************************/
MACHINE_CONFIG_START(dynax_state::yarunara)
hnoridur(config);
/* basic machine hardware */
MCFG_DEVICE_MODIFY("maincpu")
MCFG_DEVICE_PROGRAM_MAP(yarunara_mem_map)
MCFG_DEVICE_IO_MAP(yarunara_io_map)
MCFG_DEVICE_MODIFY("bankdev")
MCFG_DEVICE_PROGRAM_MAP(yarunara_banked_map)
MCFG_NVRAM_REPLACE_0FILL("nvram")
MCFG_DEVICE_REMOVE("outlatch") // ???
MCFG_SCREEN_MODIFY("screen")
MCFG_SCREEN_VISIBLE_AREA(0, 336-1, 8, 256-1-8-1)
/* devices */
MCFG_DEVICE_ADD("rtc", MSM6242, XTAL(32'768))
MCFG_MSM6242_OUT_INT_HANDLER(WRITELINE("mainirq", rst_pos_buffer_device, rst1_w))
MACHINE_CONFIG_END
MACHINE_CONFIG_START(dynax_state::mjangels)
yarunara(config);
MCFG_DEVICE_MODIFY("bankdev")
MCFG_DEVICE_PROGRAM_MAP(mjangels_banked_map)
MCFG_ADDRESS_MAP_BANK_ADDR_WIDTH(21)
MACHINE_CONFIG_END
MACHINE_CONFIG_START(dynax_state::quiztvqq)
mjangels(config);
/* basic machine hardware */
MCFG_DEVICE_MODIFY("maincpu")
MCFG_DEVICE_PROGRAM_MAP(quiztvqq_mem_map)
MACHINE_CONFIG_END
/***************************************************************************
Mahjong Campus Hunting
***************************************************************************/
MACHINE_CONFIG_START(dynax_state::mcnpshnt)
hnoridur(config);
MCFG_DEVICE_MODIFY("maincpu")
MCFG_DEVICE_PROGRAM_MAP(mcnpshnt_mem_map)
MCFG_DEVICE_IO_MAP(mcnpshnt_io_map)
MCFG_VIDEO_START_OVERRIDE(dynax_state,mcnpshnt) // different priorities
MACHINE_CONFIG_END
/***************************************************************************
7jigen
***************************************************************************/
MACHINE_CONFIG_START(dynax_state::nanajign)
hnoridur(config);
MCFG_DEVICE_MODIFY("maincpu")
MCFG_DEVICE_PROGRAM_MAP(nanajign_mem_map)
MCFG_DEVICE_IO_MAP(nanajign_io_map)
MCFG_DEVICE_MODIFY("bankdev")
MCFG_DEVICE_PROGRAM_MAP(nanajign_banked_map)
MACHINE_CONFIG_END
/***************************************************************************
Jantouki
***************************************************************************/
// dual monitor, 2 CPU's, 2 blitters
MACHINE_START_MEMBER(dynax_state,jantouki)
{
uint8_t *MAIN = memregion("maincpu")->base();
uint8_t *SOUND = memregion("soundcpu")->base();
membank("bank1")->configure_entries(0, 0x10, &MAIN[0x8000], 0x8000);
membank("bank2")->configure_entries(0, 12, &SOUND[0x8000], 0x8000);
MACHINE_START_CALL_MEMBER(dynax);
}
MACHINE_CONFIG_START(dynax_state::jantouki)
/* basic machine hardware */
MCFG_DEVICE_ADD("maincpu",Z80,22000000 / 4) /* 5.5MHz */
MCFG_DEVICE_PROGRAM_MAP(jantouki_mem_map)
MCFG_DEVICE_IO_MAP(jantouki_io_map)
MCFG_DEVICE_IRQ_ACKNOWLEDGE_DEVICE("mainirq", rst_pos_buffer_device, inta_cb) // IM 0 needs an opcode on the data bus
MCFG_DEVICE_ADD("soundcpu",Z80,22000000 / 4) /* 5.5MHz */
MCFG_DEVICE_PROGRAM_MAP(jantouki_sound_mem_map)
MCFG_DEVICE_IO_MAP(jantouki_sound_io_map)
MCFG_DEVICE_IRQ_ACKNOWLEDGE_DEVICE("soundirq", rst_pos_buffer_device, inta_cb) // IM 0 needs an opcode on the data bus
MCFG_MACHINE_START_OVERRIDE(dynax_state,jantouki)
MCFG_MACHINE_RESET_OVERRIDE(dynax_state,dynax)
MCFG_NVRAM_ADD_0FILL("nvram")
MCFG_DEVICE_ADD("mainirq", RST_POS_BUFFER, 0)
MCFG_RST_BUFFER_INT_CALLBACK(INPUTLINE("maincpu", 0))
MCFG_DEVICE_ADD("soundirq", RST_POS_BUFFER, 0)
MCFG_RST_BUFFER_INT_CALLBACK(INPUTLINE("soundcpu", 0))
MCFG_DEVICE_ADD("mainlatch", LS259, 0)
MCFG_ADDRESSABLE_LATCH_Q0_OUT_CB(WRITELINE(*this, dynax_state, coincounter_0_w)) // Coin Counter
MCFG_ADDRESSABLE_LATCH_Q3_OUT_CB(WRITELINE(*this, dynax_state, blit2_palbank_w)) // Layers Palettes (High Bit)
MCFG_ADDRESSABLE_LATCH_Q5_OUT_CB(WRITELINE(*this, dynax_state, blit_palbank_w))
MCFG_ADDRESSABLE_LATCH_Q6_OUT_CB(WRITELINE(*this, dynax_state, jantouki_blitter_ack_w)) // Blitter IRQ Ack
MCFG_ADDRESSABLE_LATCH_Q7_OUT_CB(WRITELINE(*this, dynax_state, jantouki_blitter2_ack_w)) // Blitter 2 IRQ Ack
MCFG_GENERIC_LATCH_8_ADD("soundlatch")
MCFG_GENERIC_LATCH_DATA_PENDING_CB(WRITELINE("soundirq", rst_pos_buffer_device, rst2_w))
MCFG_GENERIC_LATCH_SEPARATE_ACKNOWLEDGE(true)
/* video hardware */
MCFG_PALETTE_ADD("palette", 512)
MCFG_PALETTE_INIT_OWNER(dynax_state,sprtmtch) // static palette
MCFG_DEFAULT_LAYOUT(layout_dualhuov)
MCFG_SCREEN_ADD("top", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_SIZE(512, 256)
MCFG_SCREEN_VISIBLE_AREA(0, 512-1, 16, 256-1)
MCFG_SCREEN_UPDATE_DRIVER(dynax_state, screen_update_jantouki_top)
MCFG_SCREEN_PALETTE("palette")
MCFG_SCREEN_VBLANK_CALLBACK(WRITELINE(*this, dynax_state, jantouki_vblank_w))
MCFG_SCREEN_ADD("bottom", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_SIZE(512, 256)
MCFG_SCREEN_VISIBLE_AREA(0, 512-1, 16, 256-1)
MCFG_SCREEN_UPDATE_DRIVER(dynax_state, screen_update_jantouki_bottom)
MCFG_SCREEN_PALETTE("palette")
MCFG_VIDEO_START_OVERRIDE(dynax_state,jantouki)
/* sound hardware */
SPEAKER(config, "mono").front_center();
MCFG_DEVICE_ADD("aysnd", AY8912, 22000000 / 8)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)
MCFG_DEVICE_ADD("ym2203", YM2203, 22000000 / 8)
MCFG_YM2203_IRQ_HANDLER(WRITELINE("soundirq", rst_pos_buffer_device, rst1_w))
MCFG_SOUND_ROUTE(0, "mono", 0.20)
MCFG_SOUND_ROUTE(1, "mono", 0.20)
MCFG_SOUND_ROUTE(2, "mono", 0.20)
MCFG_SOUND_ROUTE(3, "mono", 0.50)
MCFG_DEVICE_ADD("msm", MSM5205, 384000)
MCFG_MSM5205_VCLK_CB(WRITELINE(*this, dynax_state, adpcm_int_cpu1)) /* IRQ handler */
MCFG_MSM5205_PRESCALER_SELECTOR(S48_4B) /* 8 KHz, 4 Bits */
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
/* devices */
MCFG_DEVICE_ADD("rtc", MSM6242, XTAL(32'768))
MACHINE_CONFIG_END
MACHINE_CONFIG_START(dynax_state::janyuki)
jantouki(config);
MCFG_PALETTE_MODIFY("palette")
MCFG_PALETTE_INIT_OWNER(dynax_state,janyuki) // static palette
MACHINE_CONFIG_END
/***************************************************************************
Mahjong Electron Base
***************************************************************************/
/* It runs in IM 2, thus needs a vector on the data bus:
0xfa and 0xfc are very similar, they should be triggered by the blitter
0xf8 is vblank */
void dynax_state::mjelctrn_update_irq()
{
// TODO: emulate blitter IRQ triggers more accurately than this
auto &cpu = downcast<tmpz84c015_device &>(*m_maincpu);
cpu.trg1(0);
cpu.trg2(0);
cpu.trg1(1);
cpu.trg2(1);
}
MACHINE_CONFIG_START(dynax_state::mjelctrn)
hnoridur(config);
MCFG_DEVICE_REPLACE("maincpu", TMPZ84C015, XTAL(22'000'000) / 4)
MCFG_DEVICE_PROGRAM_MAP(nanajign_mem_map)
MCFG_DEVICE_IO_MAP(mjelctrn_io_map)
MCFG_DEVICE_MODIFY("bankdev")
MCFG_DEVICE_PROGRAM_MAP(mjelctrn_banked_map)
MCFG_DEVICE_REPLACE("mainlatch", LS259, 0)
MCFG_ADDRESSABLE_LATCH_Q0_OUT_CB(WRITELINE(*this, dynax_state, flipscreen_w))
MCFG_ADDRESSABLE_LATCH_Q1_OUT_CB(WRITELINE(*this, dynax_state, layer_half_w))
MCFG_ADDRESSABLE_LATCH_Q2_OUT_CB(WRITELINE(*this, dynax_state, layer_half2_w))
// Q3, Q4 seem to be related to wrap around enable
MCFG_DEVICE_REMOVE("mainirq")
MCFG_SCREEN_MODIFY("screen")
MCFG_SCREEN_VBLANK_CALLBACK(WRITELINE("maincpu", tmpz84c015_device, trg0)) MCFG_DEVCB_INVERT
MCFG_VIDEO_START_OVERRIDE(dynax_state,mjelctrn)
MACHINE_CONFIG_END
MACHINE_CONFIG_START(dynax_state::mjembase)
mjelctrn(config);
MCFG_DEVICE_MODIFY("maincpu")
MCFG_DEVICE_IO_MAP(mjembase_io_map)
MCFG_TMPZ84C015_IN_PA_CB(IOPORT("DSW1"))
MCFG_TMPZ84C015_IN_PB_CB(IOPORT("DSW2"))
MCFG_DEVICE_MODIFY("mainlatch") // 13C
MCFG_ADDRESSABLE_LATCH_Q3_OUT_CB(WRITELINE(*this, dynax_state, coincounter_0_w))
MCFG_ADDRESSABLE_LATCH_Q4_OUT_CB(WRITELINE(*this, dynax_state, coincounter_1_w))
MCFG_DEVICE_REMOVE("outlatch")
MCFG_VIDEO_START_OVERRIDE(dynax_state,mjembase)
MACHINE_CONFIG_END
/***************************************************************************
Neruton
***************************************************************************/
/* It runs in IM 2, thus needs a vector on the data bus:
0x42 and 0x44 are very similar, they should be triggered by the blitter
0x40 is vblank
0x46 is a periodic irq? */
MACHINE_CONFIG_START(dynax_state::neruton)
mjelctrn(config);
MCFG_VIDEO_START_OVERRIDE(dynax_state,neruton)
MACHINE_CONFIG_END
/***************************************************************************
Mahjong Tenkaigen
***************************************************************************/
void dynax_state::tenkai_update_irq()
{
if (m_blitter_irq_mask)
m_maincpu->set_input_line(INPUT_LINE_IRQ0, m_blitter_irq);
}
WRITE_LINE_MEMBER(dynax_state::tenkai_blitter_ack_w)
{
m_blitter_irq_mask = state;
if (!m_blitter_irq_mask)
{
m_blitter_irq = 0;
m_maincpu->set_input_line(INPUT_LINE_IRQ0, CLEAR_LINE);
}
else
tenkai_update_irq();
}
MACHINE_CONFIG_START(dynax_state::tenkai)
/* basic machine hardware */
MCFG_DEVICE_ADD("maincpu",TMP91640, 21472700 / 2)
MCFG_DEVICE_PROGRAM_MAP(tenkai_map)
MCFG_TLCS90_PORT_P3_READ_CB(READ8(*this, dynax_state, tenkai_p3_r))
MCFG_TLCS90_PORT_P3_WRITE_CB(WRITE8(*this, dynax_state, tenkai_p3_w))
MCFG_TLCS90_PORT_P4_WRITE_CB(WRITE8(*this, dynax_state, tenkai_p4_w))
MCFG_TLCS90_PORT_P5_READ_CB(READ8(*this, dynax_state, tenkai_p5_r))
MCFG_TLCS90_PORT_P6_WRITE_CB(WRITE8(*this, dynax_state, tenkai_p6_w))
MCFG_TLCS90_PORT_P7_WRITE_CB(WRITE8(*this, dynax_state, tenkai_p7_w))
MCFG_TLCS90_PORT_P8_READ_CB(READ8(*this, dynax_state, tenkai_p8_r))
MCFG_TLCS90_PORT_P8_WRITE_CB(WRITE8(*this, dynax_state, tenkai_p8_w))
MCFG_DEVICE_ADD("bankdev", ADDRESS_MAP_BANK, 0)
MCFG_DEVICE_PROGRAM_MAP(tenkai_banked_map)
MCFG_ADDRESS_MAP_BANK_DATA_WIDTH(8)
MCFG_ADDRESS_MAP_BANK_ADDR_WIDTH(20)
MCFG_ADDRESS_MAP_BANK_STRIDE(0x8000)
MCFG_MACHINE_START_OVERRIDE(dynax_state,dynax)
MCFG_MACHINE_RESET_OVERRIDE(dynax_state,dynax)
MCFG_NVRAM_ADD_0FILL("nvram")
MCFG_DEVICE_ADD("mainlatch", LS259, 0) // 10C on Ougon no Hai
MCFG_ADDRESSABLE_LATCH_Q0_OUT_CB(WRITELINE(*this, dynax_state, flipscreen_w)) MCFG_DEVCB_INVERT
MCFG_ADDRESSABLE_LATCH_Q1_OUT_CB(WRITELINE(*this, dynax_state, layer_half_w))
MCFG_ADDRESSABLE_LATCH_Q2_OUT_CB(WRITELINE(*this, dynax_state, layer_half2_w))
MCFG_ADDRESSABLE_LATCH_Q3_OUT_CB(WRITELINE(*this, dynax_state, tenkai_6c_w))
MCFG_ADDRESSABLE_LATCH_Q4_OUT_CB(WRITELINE(*this, dynax_state, tenkai_70_w))
MCFG_ADDRESSABLE_LATCH_Q7_OUT_CB(WRITELINE(*this, dynax_state, tenkai_blitter_ack_w))
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_SIZE(512, 256+22)
MCFG_SCREEN_VISIBLE_AREA(4, 512-1, 4, 255-8-4) // hide first 4 horizontal pixels (see scroll of gal 4 in test mode)
MCFG_SCREEN_UPDATE_DRIVER(dynax_state, screen_update_hnoridur)
MCFG_SCREEN_PALETTE("palette")
MCFG_SCREEN_VBLANK_CALLBACK(INPUTLINE("maincpu", INPUT_LINE_IRQ1))
MCFG_PALETTE_ADD("palette", 16*256)
MCFG_VIDEO_START_OVERRIDE(dynax_state,tenkai)
/* sound hardware */
SPEAKER(config, "mono").front_center();
MCFG_DEVICE_ADD("aysnd", AY8910, 22000000 / 16)
MCFG_AY8910_PORT_A_READ_CB(READ8(*this, dynax_state, tenkai_dsw_r))
MCFG_AY8910_PORT_B_WRITE_CB(WRITE8(*this, dynax_state, tenkai_dswsel_w))
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)
MCFG_DEVICE_ADD("ym2413", YM2413, 3579545)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
/* devices */
MCFG_DEVICE_ADD("rtc", MSM6242, XTAL(32'768))
MCFG_MSM6242_OUT_INT_HANDLER(INPUTLINE("maincpu", INPUT_LINE_IRQ2))
MACHINE_CONFIG_END
MACHINE_CONFIG_START(dynax_state::majrjhdx)
tenkai(config);
MCFG_PALETTE_MODIFY("palette")
MCFG_PALETTE_ENTRIES(512)
MCFG_PALETTE_INIT_OWNER(dynax_state,sprtmtch) // static palette
MACHINE_CONFIG_END
MACHINE_CONFIG_START(dynax_state::mjreach)
tenkai(config);
MCFG_DEVICE_MODIFY("mainlatch")
MCFG_ADDRESSABLE_LATCH_Q0_OUT_CB(WRITELINE(*this, dynax_state, flipscreen_w)) // not inverted
MACHINE_CONFIG_END
/***************************************************************************
Mahjong Gekisha
***************************************************************************/
MACHINE_CONFIG_START(dynax_state::gekisha)
/* basic machine hardware */
MCFG_DEVICE_ADD("maincpu",TMP90841, XTAL(10'000'000) ) // ?
MCFG_DEVICE_PROGRAM_MAP(gekisha_map)
MCFG_TLCS90_PORT_P4_WRITE_CB(WRITE8(*this, dynax_state, gekisha_p4_w))
MCFG_DEVICE_ADD("bankdev", ADDRESS_MAP_BANK, 0)
MCFG_DEVICE_PROGRAM_MAP(gekisha_banked_map)
MCFG_ADDRESS_MAP_BANK_DATA_WIDTH(8)
MCFG_ADDRESS_MAP_BANK_ADDR_WIDTH(17)
MCFG_ADDRESS_MAP_BANK_STRIDE(0x8000)
MCFG_MACHINE_START_OVERRIDE(dynax_state,dynax)
MCFG_MACHINE_RESET_OVERRIDE(dynax_state,dynax)
MCFG_NVRAM_ADD_0FILL("nvram")
MCFG_DEVICE_ADD("mainlatch", LS259, 0)
MCFG_ADDRESSABLE_LATCH_Q0_OUT_CB(WRITELINE(*this, dynax_state, mjdialq2_blit_dest1_w))
MCFG_ADDRESSABLE_LATCH_Q1_OUT_CB(WRITELINE(*this, dynax_state, mjdialq2_blit_dest0_w))
MCFG_ADDRESSABLE_LATCH_Q2_OUT_CB(WRITELINE(*this, dynax_state, blit_palbank_w))
MCFG_ADDRESSABLE_LATCH_Q3_OUT_CB(WRITELINE(*this, dynax_state, flipscreen_w))
MCFG_ADDRESSABLE_LATCH_Q4_OUT_CB(WRITELINE(*this, dynax_state, coincounter_0_w))
MCFG_ADDRESSABLE_LATCH_Q5_OUT_CB(WRITELINE(*this, dynax_state, coincounter_1_w))
MCFG_ADDRESSABLE_LATCH_Q6_OUT_CB(WRITELINE(*this, dynax_state, mjdialq2_layer1_enable_w))
MCFG_ADDRESSABLE_LATCH_Q7_OUT_CB(WRITELINE(*this, dynax_state, mjdialq2_layer0_enable_w))
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_SIZE(256, 256)
MCFG_SCREEN_VISIBLE_AREA(2, 256-1, 16, 256-1)
MCFG_SCREEN_UPDATE_DRIVER(dynax_state, screen_update_mjdialq2)
MCFG_SCREEN_PALETTE("palette")
MCFG_SCREEN_VBLANK_CALLBACK(INPUTLINE("maincpu", INPUT_LINE_IRQ0))
MCFG_PALETTE_ADD("palette", 512)
MCFG_PALETTE_INIT_OWNER(dynax_state,sprtmtch) // static palette
MCFG_VIDEO_START_OVERRIDE(dynax_state,mjdialq2)
/* sound hardware */
SPEAKER(config, "mono").front_center();
MCFG_DEVICE_ADD("aysnd", AY8910, XTAL(24'000'000) / 16) // ?
MCFG_AY8910_PORT_A_READ_CB(READ8(*this, dynax_state, tenkai_dsw_r))
MCFG_AY8910_PORT_B_WRITE_CB(WRITE8(*this, dynax_state, tenkai_dswsel_w))
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)
MCFG_DEVICE_ADD("ym2413", YM2413, XTAL(24'000'000) / 8) // ?
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_CONFIG_END
/***************************************************************************
ROMs Loading
***************************************************************************/
/***************************************************************************
Castle Of Dracula
1994 Y.S.E.
Not a Dynax board:
GoldStar Z8400A PS (40-pin plastic DIP)
GoldStar GM68B45S
TI TPC1020AFN-084C
OKI M6295 (second OKI spot is unpopulated)
2 x DSW8, 28-way connector
PAL16L8ACN
4 MHz & 21.47727 MHz XTALs
Clocks:
Z80 - 5.359MHz measured (21.47727MHz/4)
M6295 - 1Mhz (4Mhz/4)
V-SYNC - 58.560 Hz
H-SYNC - 15.41 KHz
***************************************************************************/
ROM_START( cdracula )
ROM_REGION( 0x10000, "maincpu", 0 ) // Z80 Code
ROM_LOAD( "escape.u202", 0x000000, 0x10000, CRC(92ceb689) SHA1(1b5d6cd51fc961f1b9a7b99d9ba48da8ea2e503b) )
ROM_REGION( 0xc0000, "gfx1", 0 ) // blitter data
ROM_LOAD( "escape.u214", 0x00000, 0x40000, CRC(52c2f3bc) SHA1(764fb447d749c1b83d2bb6bcd517949a1cd76593) )
ROM_LOAD( "escape.u212", 0x40000, 0x40000, CRC(df536e91) SHA1(2c988e7793b2665d8ebb12a8f80a9aefdd3ed1dd) )
ROM_LOAD( "escape.u210", 0x80000, 0x40000, CRC(d3f5bac2) SHA1(d81ac3ca159985b0a79d02ebe707b46fdeaefe64) )
ROM_REGION( 0xc0000, "oki", 0 )
ROM_LOAD( "escape.ua", 0x00000, 0x20000, CRC(2f25be27) SHA1(9b7653ae9ebfd4a301d786c5c731478774e5171d) )
ROM_LOAD( "escape.ub", 0x20000, 0x20000, CRC(536a8dd0) SHA1(1ec226b0cd4d1320cdfce0a447ea0e481b85a802) )
ROM_LOAD( "escape.uc", 0x40000, 0x20000, CRC(393fa285) SHA1(654ab2fb92efa28f65bcc7c70a9fae2e43657309) )
ROM_LOAD( "escape.ud", 0x60000, 0x20000, CRC(eff474af) SHA1(7ab1f0079d051c9b0c4aa566a4d92032c7060d8e) )
ROM_LOAD( "escape.ue", 0x80000, 0x20000, CRC(0f9dc93b) SHA1(a3b33795cf07882ecc80d9afa5174e771ee0df08) )
ROM_FILL( 0xa0000, 0x20000, 0x000000 )
ROM_REGION( 0x400, "proms", 0 ) // Color PROMs
ROM_LOAD( "82s147an.u26", 0x000, 0x200, CRC(1a3fe146) SHA1(7d1b4dd66fc95ea5ed584f0bb571cca09fe519b0) ) // FIXED BITS (00xxxxxx)
ROM_LOAD( "82s147an.u25", 0x200, 0x200, CRC(31791990) SHA1(526c0d516f290dc6cc2ec76d9bcec8c900e2ae10) )
ROM_END
/***************************************************************************
Hana no Mai
(c)1988 Dynax
D1610088L1
CPU: Z80-A
Sound: AY-3-8912A
YM2203C
M5205
OSC: 22.000MHz
Custom: (TC17G032AP-0246)
***************************************************************************/
ROM_START( hanamai )
ROM_REGION( 0x90000, "maincpu", 0 ) // Z80 Code
ROM_LOAD( "1611.13a", 0x00000, 0x10000, CRC(5ca0b073) SHA1(56b64077e7967fdbb87a7685ca9662cc7881b5ec) )
ROM_LOAD( "1610.14a", 0x48000, 0x10000, CRC(b20024aa) SHA1(bb6ce9821c1edbf7d4cfadc58a2b257755856937) )
ROM_REGION( 0xf0000, "gfx1", 0 ) // blitter data
ROM_LOAD( "1604.12e", 0x000000, 0x20000, CRC(3b8362f7) SHA1(166ce1fe5c48b02b728cf9b90f3dfae4461a3e2c) )
ROM_LOAD( "1609.12c", 0x020000, 0x20000, CRC(91c5d211) SHA1(343ee4273e8075ba9c2f545c1ee2e403623e3185) )
ROM_LOAD( "1603.13e", 0x040000, 0x20000, CRC(16a2a680) SHA1(7cd5de9a36fd05261d23f0a0e90d871b132368f0) )
ROM_LOAD( "1608.13c", 0x060000, 0x20000, CRC(793dd4f8) SHA1(57c32fae553ba9d37c2ffdbfa96ede113f7bcccb) )
ROM_LOAD( "1602.14e", 0x080000, 0x20000, CRC(3189a45f) SHA1(06e8cb1b6dd6d7e00a7270d4c76b894aba2e7734) )
ROM_LOAD( "1607.14c", 0x0a0000, 0x20000, CRC(a58edfd0) SHA1(8112b0e0bf8c5bdd1d2e3338d23fe36cf3972a43) )
ROM_LOAD( "1601.15e", 0x0c0000, 0x20000, CRC(84ff07af) SHA1(d7259056c4e09171aa8b9342ebaf3b8a3490613a) )
ROM_LOAD( "1606.15c", 0x0e0000, 0x10000, CRC(ce7146c1) SHA1(dc2e202a67d1618538eb04248c1b2c7d7f62151e) )
ROM_REGION( 0x30000, "gfx2", 0 ) // blitter data
ROM_LOAD( "1605.10e", 0x00000, 0x10000, CRC(0f4fd9e4) SHA1(8bdc8b46bf4dafead25a5adaebb74d547386ce23) )
ROM_LOAD( "1612.10c", 0x20000, 0x10000, CRC(8d9fb6e1) SHA1(2763f73069147d62fd46bb961b64cc9598687a28) )
ROM_REGION( 0x400, "proms", 0 ) // Color PROMs
ROM_LOAD( "2.3j", 0x000, 0x200, CRC(7b0618a5) SHA1(df3aadcc7d54fab0c07f85d20c138a45798644e4) ) // FIXED BITS (0xxxxxxx)
ROM_LOAD( "1.4j", 0x200, 0x200, CRC(9cfcdd2d) SHA1(a649e9381754c4a19ccecc6e558067cc3ff27f91) )
ROM_END
/***************************************************************************
Hana Kochou (Hana no Mai BET ver.)
(c)1988 Dynax
D201901L2
D201901L1-0
CPU: Z80-A
Sound: AY-3-8912A
YM2203C
M5205
OSC: 22.000MHz
VDP: HD46505SP
Custom: (TC17G032AP-0246)
***************************************************************************/
ROM_START( hnkochou )
ROM_REGION( 0x90000, "maincpu", 0 ) // Z80 Code
ROM_LOAD( "2009.s4a", 0x00000, 0x10000, CRC(b3657123) SHA1(3385edb2055abc7be3abb030509c6ac71907a5f3) )
ROM_LOAD( "2008.s3a", 0x18000, 0x10000, CRC(1c009be0) SHA1(0f950d2685f8b67f37065e19deae0cf0cb9594f1) )
ROM_REGION( 0x0e0000, "gfx1", 0 ) // blitter data
ROM_LOAD( "2004.12e", 0x000000, 0x20000, CRC(178aa996) SHA1(0bc8b7c093ed46a91c5781c03ae707d3dafaeef4) )
ROM_LOAD( "2005.12c", 0x020000, 0x20000, CRC(ca57cac5) SHA1(7a55e1cb5cee5a38c67199f589e0c7ae5cd907a0) )
ROM_LOAD( "2003.13e", 0x040000, 0x20000, CRC(092edf8d) SHA1(3d030462f96edbb0fa4efcc2a5302c17661dce54) )
ROM_LOAD( "2006.13c", 0x060000, 0x20000, CRC(610c22ec) SHA1(af47bf94e01d1a83aa2a7195c906e13038057c35) )
ROM_LOAD( "2002.14e", 0x080000, 0x20000, CRC(759b717d) SHA1(fd719fd792459789b559a1e99173144322605b8e) )
ROM_LOAD( "2007.14c", 0x0a0000, 0x20000, CRC(d0f22355) SHA1(7b027930624ff1f883d620a8e78f962e821f4b23) )
ROM_LOAD( "2001.15e", 0x0c0000, 0x20000, CRC(09ace2b5) SHA1(1756e3a52523557aa481c6bd6cdf168567af82ff) )
ROM_REGION( 0x400, "proms", 0 ) // Color PROMs
ROM_LOAD( "2.3j", 0x000, 0x200, CRC(7b0618a5) SHA1(df3aadcc7d54fab0c07f85d20c138a45798644e4) ) // FIXED BITS (0xxxxxxx)
ROM_LOAD( "1.4j", 0x200, 0x200, CRC(9cfcdd2d) SHA1(a649e9381754c4a19ccecc6e558067cc3ff27f91) )
ROM_END
/***************************************************************************
Hana Oriduru
(c)1989 Dynax
D2304268L
CPU : Z80B
Sound: AY-3-8912A YM2413 M5205
OSC : 22MHz (X1, near main CPU), 384KHz (X2, near M5205)
3.58MHz (X3, Sound section)
CRT Controller: HD46505SP (6845)
Custom chip: DYNAX TC17G032AP-0246 JAPAN 8929EAI
***************************************************************************/
ROM_START( hnoridur )
ROM_REGION( 0x90000, "maincpu", 0 ) // Z80 Code
ROM_LOAD( "2309.12", 0x00000, 0x20000, CRC(5517dd68) SHA1(3da27032a412b51b67e852b61166c2fdc138a370) )
ROM_RELOAD( 0x10000, 0x20000 )
ROM_REGION( 0x100000, "gfx1", 0 ) // blitter data
ROM_LOAD( "2302.21", 0x000000, 0x20000, CRC(9dde2d59) SHA1(96df4ba97ee9611d9a3c7bcaae9cd97815a7b8a5) )
ROM_LOAD( "2303.22", 0x020000, 0x20000, CRC(1ac59443) SHA1(e70fe6184e7090cf7229d83b87db65f7715de2a8) )
ROM_LOAD( "2301.20", 0x040000, 0x20000, CRC(24391ddc) SHA1(6a2e3fae4b6d0b1d8073306f37c9fdaa04b69eb8) )
ROM_LOAD( "2304.1", 0x060000, 0x20000, CRC(3756c745) SHA1(f275a72d6e07f21148900d24a8018d03504f249f) )
ROM_LOAD( "2305.2", 0x080000, 0x20000, CRC(249d360a) SHA1(688fced1298c345a18314d2c88664c757a2de35c) )
ROM_LOAD( "2306.3", 0x0a0000, 0x20000, CRC(014a4945) SHA1(0cd747787a81226fd4937616a6ce45af731a4049) )
ROM_LOAD( "2307.4", 0x0c0000, 0x20000, CRC(8b6f8a2d) SHA1(c5f3ec64a7ea3edc556182f42e6da4842d88e0ba) )
ROM_LOAD( "2308.5", 0x0e0000, 0x20000, CRC(6f996e6e) SHA1(c2b916afbfd257417f0383ad261f3720a027fdd9) )
ROM_END
/***************************************************************************
Sports Match
Dynax 1989
5563
3101
SW2 SW1
3103
YM2203 3102
16V8
Z80 DYNAX
22MHz
6845
53462
17G 53462
18G 53462
53462
53462
53462
***************************************************************************/
ROM_START( drgpunch )
ROM_REGION( 0x90000, "maincpu", 0 ) // Z80 Code
ROM_LOAD( "2401.3d", 0x00000, 0x10000, CRC(b310709c) SHA1(6ad6cfb54856f65a888ac44e694890f32f26e049) )
ROM_LOAD( "2402.6d", 0x28000, 0x10000, CRC(d21ed237) SHA1(7e1c7b40c300578132ebd79cbad9f7976cc85947) )
ROM_REGION( 0xc0000, "gfx1", 0 ) // blitter data
ROM_LOAD( "2403.6c", 0x00000, 0x20000, CRC(b936f202) SHA1(4920d29a814ebdd74ce6f780cf821c8cb8142d9f) )
ROM_LOAD( "2404.5c", 0x20000, 0x20000, CRC(2ee0683a) SHA1(e29225e08be11f6971fa04ce2715be914d29976b) )
ROM_LOAD( "2405.3c", 0x40000, 0x20000, CRC(aefbe192) SHA1(9ed0ec7d6357eedec80a90364f196e43a5bfee03) )
ROM_LOAD( "2406.1c", 0x60000, 0x20000, CRC(e137f96e) SHA1(c652f3cb17a56127d30a516af75154e15d7ce6c0) )
ROM_LOAD( "2407.6a", 0x80000, 0x20000, CRC(f3f1b065) SHA1(531317e4d1ab5db60595ca3327234a6bdea79ce9) )
ROM_LOAD( "2408.5a", 0xa0000, 0x20000, CRC(3a91e2b9) SHA1(b762c38ff2ebbd4ed832ca772973a15dd4a4ad73) )
ROM_REGION( 0x400, "proms", 0 ) // Color PROMs
ROM_LOAD( "2.18g", 0x000, 0x200, CRC(9adccc33) SHA1(acf4d5a28430378dbccc1b9fa0b6391cc8149fee) ) // FIXED BITS (0xxxxxxx)
ROM_LOAD( "1.17g", 0x200, 0x200, CRC(324fa9cf) SHA1(a03e23d9a9687dec4c23a8e41254a3f4b70c7e25) )
ROM_END
ROM_START( sprtmtch )
ROM_REGION( 0x90000, "maincpu", 0 ) // Z80 Code
ROM_LOAD( "3101.3d", 0x00000, 0x08000, CRC(d8fa9638) SHA1(9851d38b6b3f56cf3cc101419c24f8d5f97950a9) )
ROM_CONTINUE( 0x28000, 0x08000 )
ROM_REGION( 0x40000, "gfx1", 0 ) // blitter data
ROM_LOAD( "3102.6c", 0x00000, 0x20000, CRC(46f90e59) SHA1(be4411c3cfa8c8ab26eba935289df0f0fd545b62) )
ROM_LOAD( "3103.5c", 0x20000, 0x20000, CRC(ad29d7bd) SHA1(09ab84164e5cd14b595f33d129863735901aa922) )
ROM_REGION( 0x400, "proms", 0 ) // Color PROMs
ROM_LOAD( "18g", 0x000, 0x200, CRC(dcc4e0dd) SHA1(4e0fb8fd7192bf32247966742df4b80585f32c37) ) // FIXED BITS (0xxxxxxx)
ROM_LOAD( "17g", 0x200, 0x200, CRC(5443ebfb) SHA1(5b63220a3f6520e353db99b06e645640d1cfde2f) )
ROM_END
/***************************************************************************
Mahjong Friday
(c)1989 Dynax
D2607198L1
CPU : Zilog Z0840006PSC (Z80)
Sound: YM2413
OSC : 24MHz (X1)
CRT Controller: HD46505SP (6845)
Custom chip: DYNAX TC17G032AP-0246 JAPAN 8828EAI
***************************************************************************/
ROM_START( mjfriday )
ROM_REGION( 0x90000, "maincpu", 0 ) // Z80 Code
ROM_LOAD( "2606.2b", 0x00000, 0x10000, CRC(00e0e0d3) SHA1(89fa4d684ec36d5e974e39294efd65a9fd832517) )
ROM_LOAD( "2605.2c", 0x28000, 0x10000, CRC(5459ebda) SHA1(86e51f0c120de87be8f51b498a562360e6b242b8) )
ROM_REGION( 0x80000, "gfx1", 0 ) // blitter data
ROM_LOAD( "2601.2h", 0x000000, 0x20000, CRC(70a01fc7) SHA1(0ed2f7c258f3cd82229bea7514d262fca57bd925) )
ROM_LOAD( "2602.2g", 0x020000, 0x20000, CRC(d9167c10) SHA1(0fa34a065b3ffd5d35d03275bdcdf753045d6491) )
ROM_LOAD( "2603.2f", 0x040000, 0x20000, CRC(11892916) SHA1(0680ab77fc1a2cdb78637bf0c506f03ca514014b) )
ROM_LOAD( "2604.2e", 0x060000, 0x20000, CRC(3cc1a65d) SHA1(221dc17042e46e58dc4634eef798568747aef3a2) )
ROM_REGION( 0x400, "proms", 0 ) // Color PROMs
ROM_LOAD( "d26_2.9e", 0x000, 0x200, CRC(d6db5c60) SHA1(89ee10d092011c2c4eaab2c097aa88f5bb98bb97) ) // FIXED BITS (0xxxxxxx)
ROM_LOAD( "d26_1.8e", 0x200, 0x200, CRC(af5edf32) SHA1(7202e0aa1ee3f22e3c5fb69a88db455a241929c5) )
ROM_END
/***************************************************************************
Maya
Promat, 1994
PCB Layout
----------
6845 6264 3
DSW1 DSW2 1 4
YM2203 2 5
3014B
Z80
22.1184MHz
PROM1 TPC1020 D41264
PROM2 (x6)
Notes:
Z80 Clock: 5.522MHz
HSync: 15.925 kHz
VSync: 60Hz
***************************************************************************/
ROM_START( maya )
ROM_REGION( 0x90000, "maincpu", 0 ) // Z80 Code
ROM_LOAD( "1.17e", 0x00000, 0x10000, CRC(5aaa015e) SHA1(b84d02b1b6c07636176f226fef09a034d00445f0) )
ROM_LOAD( "2.15e", 0x28000, 0x10000, CRC(7ea5b49a) SHA1(aaae848669d9f88c0660f46cc801e4eb0f5e3b89) )
ROM_REGION( 0xc0000, "gfx1", 0 )
ROM_LOAD( "3.18g", 0x00000, 0x40000, CRC(8534af04) SHA1(b9bc94541776b5c0c6bf0ecc63ffef914756376e) )
ROM_LOAD( "4.17g", 0x40000, 0x40000, CRC(ab85ce5e) SHA1(845b846e0fb8c9fcd1540960cda006fdac364fea) )
ROM_LOAD( "5.15g", 0x80000, 0x40000, CRC(c4316dec) SHA1(2e727a491a71eb1f4d9f338cc6ec76e03f7b46fd) )
ROM_REGION( 0x400, "proms", 0 ) // Color PROMs
ROM_LOAD( "prom2.5b", 0x000, 0x200, CRC(d276bf61) SHA1(987058b37182a54a360a80a2f073b000606a11c9) ) // FIXED BITS (0xxxxxxx)
ROM_LOAD( "prom1.6b", 0x200, 0x200, CRC(e38eb360) SHA1(739960dd57ec3305edd57aa63816a81ddfbebf3e) )
ROM_END
ROM_START( mayaa )
ROM_REGION( 0x90000, "maincpu", 0 ) // Z80 Code
ROM_LOAD( "512-1.17e", 0x00000, 0x10000, CRC(00e3c72c) SHA1(2b01fafae242ec91a9c91deb2c6787265c0e2d4c) )
ROM_LOAD( "512-2.15e", 0x28000, 0x10000, CRC(7ea5b49a) SHA1(aaae848669d9f88c0660f46cc801e4eb0f5e3b89) )
ROM_REGION( 0xc0000, "gfx1", 0 )
ROM_LOAD( "27c020-1.18g", 0x00000, 0x40000, CRC(deb7ead8) SHA1(06f47a170382a837d8e997fa23f4b3b516386adc) )
ROM_LOAD( "27c020-2.17g", 0x40000, 0x40000, CRC(1929d93a) SHA1(a8d36aafac25b816598074d172ec8cb31c716afa) )
ROM_LOAD( "27c020-3.15g", 0x80000, 0x40000, CRC(5c80645a) SHA1(fed12fa85e6f4ab6b4b94211013f18f723246ad1) )
ROM_REGION( 0x400, "proms", 0 ) // Color PROMs
ROM_LOAD( "promat01.bin", 0x000, 0x200, CRC(d276bf61) SHA1(987058b37182a54a360a80a2f073b000606a11c9) ) // FIXED BITS (0xxxxxxx)
ROM_LOAD( "promat02.bin", 0x200, 0x200, CRC(e38eb360) SHA1(739960dd57ec3305edd57aa63816a81ddfbebf3e) )
ROM_END
ROM_START( mayab )
ROM_REGION( 0x90000, "maincpu", 0 ) // Z80 Code
ROM_LOAD( "512-1.bin", 0x00000, 0x10000, CRC(8ac94f49) SHA1(3c1e86c1aad67fb8cb1eb534a272222b58f1ff0f) )
ROM_LOAD( "512-2.bin", 0x28000, 0x10000, CRC(7ea5b49a) SHA1(aaae848669d9f88c0660f46cc801e4eb0f5e3b89) )
ROM_REGION( 0xc0000, "gfx1", 0 )
ROM_LOAD( "27c020-1.bin", 0x00000, 0x40000, CRC(8d41d7ca) SHA1(7e28845457d00481b313ee52b8c7674f75b8c3c0) )
ROM_LOAD( "27c020-2.bin", 0x40000, 0x40000, CRC(ab85ce5e) SHA1(845b846e0fb8c9fcd1540960cda006fdac364fea) )
ROM_LOAD( "27c020-3.bin", 0x80000, 0x40000, CRC(c4316dec) SHA1(2e727a491a71eb1f4d9f338cc6ec76e03f7b46fd) )
ROM_REGION( 0x400, "proms", 0 ) // Color PROMs
ROM_LOAD( "promat01.bin", 0x000, 0x200, CRC(d276bf61) SHA1(987058b37182a54a360a80a2f073b000606a11c9) ) // FIXED BITS (0xxxxxxx)
ROM_LOAD( "promat02.bin", 0x200, 0x200, CRC(e38eb360) SHA1(739960dd57ec3305edd57aa63816a81ddfbebf3e) )
ROM_END
ROM_START( mayac )
ROM_REGION( 0x90000, "maincpu", 0 ) // Z80 Code
ROM_LOAD( "e16", 0x00000, 0x10000, CRC(badafb62) SHA1(eabe390f5b3ca6acd4b194b65b81fda7ddca35b8) )
ROM_LOAD( "e15", 0x28000, 0x10000, CRC(7ea5b49a) SHA1(aaae848669d9f88c0660f46cc801e4eb0f5e3b89) )
ROM_REGION( 0xc0000, "gfx1", 0 )
ROM_LOAD( "g18", 0x00000, 0x40000, CRC(b621955c) SHA1(8bb3cf16585f33e81921efe7958cf8ca08e8df7f) )
ROM_LOAD( "g16", 0x40000, 0x40000, CRC(26b1c824) SHA1(e1a1a51ef94a3933d5fe4b3d47ad2c1dfb9a1c19) )
ROM_LOAD( "g15", 0x80000, 0x40000, CRC(f7c6f77e) SHA1(27ba271ec67504dc0c6f9b20362206bbd4b0d90a) )
ROM_REGION( 0x400, "proms", 0 ) // Color PROMs
ROM_LOAD( "82s147-2.b5", 0x000, 0x200, CRC(5091de2b) SHA1(ae13676cd2fbde1b87c85480283b24440e069ba4) ) // FIXED BITS (0xxxxxxx)
ROM_LOAD( "82s147-1.b6", 0x200, 0x200, CRC(6d4940cd) SHA1(33875fd846977f8839fdb0f2a259959994552f35) )
ROM_END
ROM_START( inca )
ROM_REGION( 0x90000, "maincpu", 0 ) // Z80 Code
ROM_LOAD( "am27c512.1", 0x00000, 0x10000, CRC(b0d513f7) SHA1(65ef4702302bbfc7c7a77f7353120ee3f5c94b31) )
ROM_LOAD( "2.15e", 0x28000, 0x10000, CRC(7ea5b49a) SHA1(aaae848669d9f88c0660f46cc801e4eb0f5e3b89) )
ROM_REGION( 0xc0000, "gfx1", 0 )
ROM_LOAD( "m27c2001.3", 0x00000, 0x40000, CRC(3a3c54ea) SHA1(2743c6a66d3eff60080c9183fa2bf9081207ac6b) )
ROM_LOAD( "am27c020.4", 0x40000, 0x40000, CRC(d3571d63) SHA1(5f0abb0da19af34bbd3eb93270311e824839deb4) )
ROM_LOAD( "m27c2001.5", 0x80000, 0x40000, CRC(bde60c29) SHA1(3ff7fbd5978bec27ff2ecf5977f640c66058e45d) )
ROM_REGION( 0x400, "proms", 0 ) // Color PROMs
ROM_LOAD( "n82s147n.2", 0x000, 0x200, CRC(268bd9d3) SHA1(1f77d9dc58ab29f013ee21d7ec521b90be72610d) ) // FIXED BITS (0xxxxxxx)
ROM_LOAD( "n82s147n.1", 0x200, 0x200, CRC(618dbeb3) SHA1(10c8a558430fd1c2cabf9133d3e4f0a5f80eab83) )
ROM_END
/*
Black Touch
PCB Layout
----------
YANG GI CO LTD
432605-0003
|----------------------------------------|
| DSW1 DSW2 DIP40 |
| YM2203 |
| 41264 41264 |
| 82S147 41264 41264 |
| 82S147 41264 41264 |
| 22.1184MHz |
|J Z80 |
|A 10D |
|M 8D DIP40 |
|M 6264 |
|A |
| GM68B45S |
| |
| |
| |
| |
| G1 H1 I1 |
|----------------------------------------|
Notes:
Z80 clock 5.5296MHz [22.1184/4]
YM2203 clock 2.7648MHz [22.1184/8]
DIP40 - surface scratched, unknown
*/
ROM_START( blktouch )
ROM_REGION( 0x90000, "maincpu", 0 ) // Z80 Code
ROM_LOAD( "u43_d8", 0x00000, 0x10000, CRC(0972ab8c) SHA1(ff751fbb37562f216a4fddebd9190acee1f357c8) )
ROM_LOAD( "u45_d10", 0x28000, 0x10000, CRC(5745424a) SHA1(d244d9a9b4c49d255f114842147ba0a795a3e9ac) )
ROM_REGION( 0xc0000, "gfx1", 0 )
ROM_LOAD( "u33_g1", 0x80000, 0x40000, CRC(88737a8b) SHA1(9d812ee732f6cc43c78d8585dabf1b51ed4b89ba) )
ROM_LOAD( "u34_h1", 0x40000, 0x40000, CRC(07216e11) SHA1(402b201c665503a2c9bb1b2f74da0c3db5c3f660) )
ROM_LOAD( "u35_i1", 0x00000, 0x40000, CRC(4ae52ccb) SHA1(84c9466e6f574ec99947084a2e8a336935ad4186) )
ROM_REGION( 0x400, "proms", 0 ) // Color PROMs
ROM_LOAD( "u12", 0x200, 0x200, CRC(80d282ff) SHA1(3ad8dc61fe098ceac3a4be8742c1b360dfa7223a) )
ROM_LOAD( "u13", 0x000, 0x200, CRC(6984aaa9) SHA1(91645cd944cb21266edd13e55a8dc846f6edc419) )
ROM_END
void dynax_state::init_blktouch()
{
// fearsome encryption ;-)
uint8_t *src = (uint8_t *)memregion("maincpu")->base();
for (int i = 0; i < 0x90000; i++)
{
src[i] = bitswap<8>(src[i], 7, 6, 5, 3, 4, 2, 1, 0);
}
src = (uint8_t *)memregion("gfx1")->base();
for (int i = 0; i < 0xc0000; i++)
{
src[i] = bitswap<8>(src[i], 7, 6, 5, 3, 4, 2, 1, 0);
}
}
void dynax_state::init_maya_common()
{
/* Address lines scrambling on 1 z80 rom */
uint8_t *rom = memregion("maincpu")->base() + 0x28000, *end = rom + 0x10000;
for ( ; rom < end; rom += 8)
{
uint8_t temp[8];
temp[0] = rom[0]; temp[1] = rom[1]; temp[2] = rom[2]; temp[3] = rom[3];
temp[4] = rom[4]; temp[5] = rom[5]; temp[6] = rom[6]; temp[7] = rom[7];
rom[0] = temp[0]; rom[1] = temp[4]; rom[2] = temp[1]; rom[3] = temp[5];
rom[4] = temp[2]; rom[5] = temp[6]; rom[6] = temp[3]; rom[7] = temp[7];
}
}
void dynax_state::init_maya()
{
init_maya_common();
uint8_t *gfx = (uint8_t *)memregion("gfx1")->base();
/* Address lines scrambling on the blitter data roms */
std::vector<uint8_t> rom(0xc0000);
memcpy(&rom[0], gfx, 0xc0000);
for (int i = 0; i < 0xc0000; i++)
gfx[i] = rom[bitswap<24>(i, 23, 22, 21, 20, 19, 18, 14, 15, 16, 17, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0)];
}
void dynax_state::init_mayac()
{
init_maya_common();
uint8_t *gfx = (uint8_t *)memregion("gfx1")->base();
/* Address lines scrambling on the blitter data roms */
std::vector<uint8_t> rom(0xc0000);
memcpy(&rom[0], gfx, 0xc0000);
for (int i = 0; i < 0xc0000; i++)
gfx[i] = rom[bitswap<24>(i, 23, 22, 21, 20, 19, 18, 17, 14, 16, 15, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0)];
}
/***************************************************************************
Mahjong Dial Q2
(c)1991 Dynax
D5212298L-1
CPU : Z80
Sound: YM2413
OSC : (240-100 624R001 KSSOB)?
Other: TC17G032AP-0246
CRT Controller: HD46505SP (6845)
***************************************************************************/
ROM_START( mjdialq2 )
ROM_REGION( 0x78000, "maincpu", 0 ) // Z80 Code
ROM_LOAD( "5201.2b", 0x00000, 0x10000, CRC(5186c2df) SHA1(f05ae3fd5e6c39f3bf2263eaba645d89c454bd70) )
ROM_RELOAD( 0x10000, 0x08000 ) // 1
ROM_CONTINUE( 0x20000, 0x08000 ) // 3
ROM_LOAD( "5202.2c", 0x30000, 0x08000, CRC(8e8b0038) SHA1(44130bb29b569610826e1fc7e4b2822f0e1034b1) ) // 5
ROM_CONTINUE( 0x70000, 0x08000 ) // d
ROM_REGION( 0xa0000, "gfx1", 0 ) // blitter data
ROM_LOAD( "5207.2h", 0x00000, 0x20000, CRC(7794cd62) SHA1(7fa2fd50d7c975c381dda36f505df0e152196bb5) )
ROM_LOAD( "5206.2g", 0x20000, 0x20000, CRC(9e810021) SHA1(cf1052c96b9da3abb263be1ce8481aeded2c5d00) )
ROM_LOAD( "5205.2f", 0x40000, 0x20000, CRC(8c05572f) SHA1(544a5eb8b989fb1195986ed856da04350941ef59) )
ROM_LOAD( "5204.2e", 0x60000, 0x20000, CRC(958ef9ab) SHA1(ec768c587dc9e6b691564b6b35abbece252bcd28) )
ROM_LOAD( "5203.2d", 0x80000, 0x20000, CRC(706072d7) SHA1(d4692296d234b824961a94390e6d646ed9a7d5fd) )
ROM_REGION( 0x400, "proms", 0 ) // Color PROMs
ROM_LOAD( "d52-2.9e", 0x000, 0x200, CRC(18585ce3) SHA1(7f2e20bb09c1d810910094a6b19e5151666d74ac) ) // FIXED BITS (0xxxxxxx)
ROM_LOAD( "d52-1.8e", 0x200, 0x200, CRC(8868247a) SHA1(97652025c411b379dfab576dc7f2d8d0d61d0828) )
ROM_END
// Program roms from a non-working pcb. The other roms match the parent.
ROM_START( mjdialq2a )
ROM_REGION( 0x78000, "maincpu", 0 ) // Z80 Code
ROM_LOAD( "5201.2b", 0x00000, 0x10000, CRC(6b735bb0) SHA1(2756e8711cf3be45ec0ca97bce621135df71e9fc) )
ROM_RELOAD( 0x10000, 0x08000 ) // 1
ROM_CONTINUE( 0x20000, 0x08000 ) // 3
ROM_LOAD( "5202.2c", 0x30000, 0x08000, CRC(7819521f) SHA1(57a385b4ff3343dfa47499ddc25db26b3b64a441) ) // 5
ROM_CONTINUE( 0x70000, 0x08000 ) // d
ROM_REGION( 0xa0000, "gfx1", 0 ) // blitter data
ROM_LOAD( "5207.2h", 0x00000, 0x20000, CRC(7794cd62) SHA1(7fa2fd50d7c975c381dda36f505df0e152196bb5) )
ROM_LOAD( "5206.2g", 0x20000, 0x20000, CRC(9e810021) SHA1(cf1052c96b9da3abb263be1ce8481aeded2c5d00) )
ROM_LOAD( "5205.2f", 0x40000, 0x20000, CRC(8c05572f) SHA1(544a5eb8b989fb1195986ed856da04350941ef59) )
ROM_LOAD( "5204.2e", 0x60000, 0x20000, CRC(958ef9ab) SHA1(ec768c587dc9e6b691564b6b35abbece252bcd28) )
ROM_LOAD( "5203.2d", 0x80000, 0x20000, CRC(706072d7) SHA1(d4692296d234b824961a94390e6d646ed9a7d5fd) )
ROM_REGION( 0x400, "proms", 0 ) // Color PROMs
ROM_LOAD( "d52-2.9e", 0x000, 0x200, CRC(18585ce3) SHA1(7f2e20bb09c1d810910094a6b19e5151666d74ac) ) // FIXED BITS (0xxxxxxx)
ROM_LOAD( "d52-1.8e", 0x200, 0x200, CRC(8868247a) SHA1(97652025c411b379dfab576dc7f2d8d0d61d0828) )
ROM_END
/***************************************************************************
Mahjong Yarunara
(c)1991 Dynax
D5512068L1-1
D4508308L-2 (sub board)
CPU : Z80B
Sound: AY-3-8912A YM2413 M5205
OSC : 22.000MHz (near main CPU), 14.31818MHz (Sound section)
YC-38 (X1), 384KHz (X2, M5205)
ROMs (all ROMs are 541000 = 27C010 compatible):
5501M.2D [d86fade5]
5502M.4D [1ef09ff0]
5503M.8C [9276a10a]
5504M.9C [6ac42304]
5505M.10C [b2ca9838]
5506M.11C [161058fd]
5507M.13C [7de17b26]
5508M.16C [ced3155b]
5509M.17C [ca46ed48]
Subboard ROMs (5515M is 27C040, others are 541000):
5510M.2A [bb9c71e1]
5511M.3A [40ee77d8]
5512M.4A [b4220316]
5513M.1B [32b7bcbd]
5514M.2B [ac714bb7]
5515M.4B [ef130237]
PALs (not dumped):
D55A.4E
D55B.11F
D55C.16N
D55D.17D
D55EH.6A
CRT controller:
HD46505SP (6845)
Real time clock:
OKI M6242B
Custom chip:
DYNAX NL-001 WD10100
***************************************************************************/
ROM_START( yarunara )
ROM_REGION( 0x50000, "maincpu", 0 ) // Z80 Code
ROM_LOAD( "5501m.2d", 0x00000, 0x20000, CRC(d86fade5) SHA1(4ae5e22972eb4ead9aa4a455ff1a18e128c33ed6) )
ROM_RELOAD( 0x10000, 0x20000 )
ROM_LOAD( "5502m.4d", 0x30000, 0x20000, CRC(1ef09ff0) SHA1(bbedcc1c0f5b43c78e0c3ce0fc1a3c28025562ec) )
ROM_REGION( 0x80000, "gfx1", 0 ) // blitter data
ROM_LOAD( "5507m.13c", 0x000000, 0x80000, CRC(7de17b26) SHA1(326667063ab045ac50e850f2f7821a65317879ad) )
ROM_REGION( 0xc0000, "gfx2", 0 ) // blitter data
ROM_LOAD( "5508m.16c", 0x00000, 0x20000, CRC(ced3155b) SHA1(658e3947781f1be2ee87b43952999281c66683a6) )
ROM_LOAD( "5509m.17c", 0x20000, 0x20000, CRC(ca46ed48) SHA1(0769ac0b211181b7b57033f09f72828c885186cc) )
ROM_LOAD( "5506m.11c", 0x40000, 0x20000, CRC(161058fd) SHA1(cfc21abdc036e874d34bfa3c60486a5ab87cf9cd) )
ROM_LOAD( "5505m.10c", 0x60000, 0x20000, CRC(b2ca9838) SHA1(7104697802a0466fab40414a467146a224eb6a74) )
ROM_LOAD( "5504m.9c", 0x80000, 0x20000, CRC(6ac42304) SHA1(ce822da6d61e68578c08c9f1d0af1557c64ac5ae) )
ROM_LOAD( "5503m.8c", 0xa0000, 0x20000, CRC(9276a10a) SHA1(5a68fff20631a2002509d6cace06b5a9fa0e75d2) )
ROM_REGION( 0x80000, "gfx3", 0 ) // blitter data
ROM_LOAD( "5515m.4b", 0x00000, 0x80000, CRC(ef130237) SHA1(2c8f7a15249115b2cdcb3a8e0896ea8601e323d9) )
ROM_REGION( 0xa0000, "gfx4", 0 ) // blitter data
ROM_LOAD( "5514m.2b", 0x00000, 0x20000, CRC(ac714bb7) SHA1(64056cbed9d0c4f68611921754c3e6a9bb14f7cc) )
ROM_LOAD( "5513m.1b", 0x20000, 0x20000, CRC(32b7bcbd) SHA1(13277ae3f158da332e69c6f4f8828dfabbf3ea0a) )
ROM_LOAD( "5512m.4a", 0x40000, 0x20000, CRC(b4220316) SHA1(b0797c9c6ab226520d29c780ea709f62e02dd268) )
ROM_LOAD( "5511m.3a", 0x60000, 0x20000, CRC(40ee77d8) SHA1(e0dd9750d8b7b7dd9695a8365bdc926bd6d9f886) )
ROM_LOAD( "5510m.2a", 0x80000, 0x20000, CRC(bb9c71e1) SHA1(21f2977196aaa27b76ee6547a08aba8da7aba76c) )
ROM_END
/***************************************************************************
Hana wo Yaraneba!
(c)1991 Dynax
D5512068L1-1
CPU: Z80B
Sound: AY38912A/P YM2413 M5205
OSC: 20.0000MHz 14.31818MHz ?(near 6242)
Others: Battery, M6242B
Custom: NL-001
TC17G032AP-0246
ROMs:
5501H.2D
5502H.4D
5503H.8C
5504H.9C
5505H.10C
5506H.11C
5507H.13C
5508H.16C
5509H.17C
on Subboard D4508308L-2
5510H.2A
5511H.3A
5512H.4A
5513H.1B
5514H.2B
5515H.4B
dumped by sayu
--- Team Japump!!! ---
***************************************************************************/
ROM_START( hanayara )
ROM_REGION( 0x50000, "maincpu", 0 ) // Z80 Code
ROM_LOAD( "5501h.2d", 0x00000, 0x20000, CRC(124860b7) SHA1(205459d95f876433a9ca329fe31cfe9b08023baf) )
ROM_RELOAD( 0x10000, 0x20000 )
ROM_LOAD( "5502h.4d", 0x30000, 0x20000, CRC(93407801) SHA1(63dc3419f97d86221dbdd67b5be41d713364496b) )
ROM_REGION( 0xd0000, "gfx1", 0 ) // blitter data
ROM_LOAD( "5507h.13c", 0x00000, 0x80000, CRC(7de17b26) SHA1(326667063ab045ac50e850f2f7821a65317879ad) )
ROM_REGION( 0xc0000, "gfx2", 0 ) // blitter data
ROM_LOAD( "5508h.16c", 0x00000, 0x20000, CRC(ced3155b) SHA1(658e3947781f1be2ee87b43952999281c66683a6) )
ROM_LOAD( "5509h.17c", 0x20000, 0x20000, CRC(ca46ed48) SHA1(0769ac0b211181b7b57033f09f72828c885186cc) )
ROM_LOAD( "5506h.11c", 0x40000, 0x20000, CRC(161058fd) SHA1(cfc21abdc036e874d34bfa3c60486a5ab87cf9cd) )
ROM_LOAD( "5505h.10c", 0x60000, 0x20000, CRC(b2ca9838) SHA1(7104697802a0466fab40414a467146a224eb6a74) )
ROM_LOAD( "5504h.9c", 0x80000, 0x20000, CRC(6ac42304) SHA1(ce822da6d61e68578c08c9f1d0af1557c64ac5ae) )
ROM_LOAD( "5503h.8c", 0xa0000, 0x20000, CRC(9276a10a) SHA1(5a68fff20631a2002509d6cace06b5a9fa0e75d2) )
ROM_REGION( 0x80000, "gfx3", 0 ) // blitter data
ROM_LOAD( "5515h.4b", 0x00000, 0x80000, CRC(ca742acc) SHA1(0aab6b3bbd0a229a0d6843849704f4faf27c8f72) )
ROM_REGION( 0xa0000, "gfx4", 0 ) // blitter data
ROM_LOAD( "5514h.2b", 0x00000, 0x20000, CRC(ac714bb7) SHA1(64056cbed9d0c4f68611921754c3e6a9bb14f7cc) )
ROM_LOAD( "5513h.1b", 0x20000, 0x20000, CRC(32b7bcbd) SHA1(13277ae3f158da332e69c6f4f8828dfabbf3ea0a) )
ROM_LOAD( "5512h.4a", 0x40000, 0x20000, CRC(b4220316) SHA1(b0797c9c6ab226520d29c780ea709f62e02dd268) )
ROM_LOAD( "5511h.3a", 0x60000, 0x20000, CRC(40ee77d8) SHA1(e0dd9750d8b7b7dd9695a8365bdc926bd6d9f886) )
ROM_LOAD( "5510h.2a", 0x80000, 0x20000, CRC(bb9c71e1) SHA1(21f2977196aaa27b76ee6547a08aba8da7aba76c) )
ROM_END
/***************************************************************************
Quiz TV Gassyuukoku Q&Q (JPN ver.)
(c)1992 Dynax
DX-BASE (Dynax Motherboard System) D5512068L1-2
D6410288L-1 (SUB)
6401.2D prg. / samples
6402.4D
6403.5D
6404.S2A chr.
6405.S2B
6406.S2C
6407.S2D
6408.S2E
6409.S2F
6410.S2G
6411.S2H
6412.S3A
6413.S3B
***************************************************************************/
ROM_START( quiztvqq )
ROM_REGION( 0x10000 + 0x28*0x8000, "maincpu", 0 ) // Z80 Code
ROM_LOAD( "6401.2d", 0x000000, 0x020000, CRC(ce0e237c) SHA1(fd94a45052e3a68ef8cda2853b911a9993675fa6) )
// 14-17
ROM_RELOAD( 0x0b0000, 0x020000 )
// 04-07
ROM_LOAD( "6402.4d", 0x030000, 0x020000, CRC(cf7a9aa8) SHA1(9eaa8b318479e82cbcf133c227c61be92d282996) )
// 24-27
ROM_CONTINUE( 0x130000, 0x020000 )
// 08-0b
ROM_LOAD( "6403.5d", 0x050000, 0x020000, CRC(62402ac9) SHA1(bf52d22b119d54410dad4949b0687bb0edf3e143) )
// ROM_REGION( 0x00000, "gfx1", 0 ) // blitter data
// unused
// ROM_REGION( 0x00000, "gfx2", 0 ) // blitter data
// unused
ROM_REGION( 0x100000, "gfx3", 0 ) // blitter data
ROM_LOAD( "6404.s2a", 0x00000, 0x80000, CRC(996ebe0f) SHA1(6492644aa14b0c2859add31878b5a8d7870981c8) )
ROM_LOAD( "6405.s2b", 0x80000, 0x20000, CRC(666bfb03) SHA1(e345a198d3e1bc69f22c6f43869ffa2b1501c4ad) )
ROM_LOAD( "6406.s2c", 0xa0000, 0x20000, CRC(006871ef) SHA1(ebf78b2e46e26d98a7d8952bd29e78c893243c7a) )
ROM_LOAD( "6407.s2d", 0xc0000, 0x20000, CRC(9cc61541) SHA1(a3c0e06c6ad77cb7b2e86a70c2e27e6a74c35f12) )
ROM_LOAD( "6408.s2e", 0xe0000, 0x20000, CRC(65a98946) SHA1(4528b300fa3b01d992cf50e87430105463ea3fbd) )
ROM_REGION( 0xa0000, "gfx4", 0 ) // blitter data
ROM_LOAD( "6409.s2f", 0x00000, 0x20000, CRC(d5d11061) SHA1(c7ab5aedde6998d62427cc7c4bcf767e9b832a60) )
ROM_LOAD( "6410.s2g", 0x20000, 0x20000, CRC(bd769d46) SHA1(46f1f9e36f7b5f8deec5f7cce8c0992178ad3be0) )
ROM_LOAD( "6411.s2h", 0x40000, 0x20000, CRC(7bd43065) SHA1(13b4fcc4155f555ec0c7fbb2f3bb6c19c2788cf5) )
ROM_LOAD( "6412.s3a", 0x60000, 0x20000, CRC(43e645f3) SHA1(67a2975d4428142a2fbfd1d7b20139a15757bfb4) )
ROM_LOAD( "6413.s3b", 0x80000, 0x20000, CRC(f7b81238) SHA1(447d983971bed978816dd836504ffcfae0023a69) )
ROM_END
/***************************************************************************
Mahjong Angels (Comic Theater Vol.2)
(c)1991 Dynax
DX-BASE (Dynax Motherboard System) D5512068L1-1
D6107068L-1 (SUB)
612-01.2D prg. / samples
612-02.4D
612-03.5D
612-04.S1A chr.
612-05.S2A
612-06.S1B
612-07.S2B
612-08.S3C
612-09.S4C
612-10.S5C
612-11.S6C
***************************************************************************/
ROM_START( mjangels )
ROM_REGION( 0x10000 + 0x28*0x8000, "maincpu", 0 ) // Z80 Code
ROM_LOAD( "612-01.2d", 0x000000, 0x020000, CRC(cd353ba9) SHA1(8344dc5dd482ad6d36aa1e6b5824a09a3627dc65) )
// 00-03
ROM_RELOAD( 0x010000, 0x20000 )
// 0c-0f
ROM_RELOAD( 0x070000, 0x20000 )
// 24-27
ROM_RELOAD( 0x130000, 0x20000 )
// 04-07
ROM_LOAD( "612-02.4d", 0x030000, 0x020000, CRC(c1be70f9) SHA1(a0bd266b15c1677e5f41411217ca91d25c75e347) )
// 08-0b
ROM_LOAD( "612-03.5d", 0x050000, 0x020000, CRC(62402ac9) SHA1(bf52d22b119d54410dad4949b0687bb0edf3e143) )
// ROM_REGION( 0x00000, "gfx1", 0 ) // blitter data
// unused
// ROM_REGION( 0x00000, "gfx2", 0 ) // blitter data
// unused
ROM_REGION( 0xc0000, "gfx3", 0 ) // blitter data
ROM_LOAD( "612-04.s1a", 0x00000, 0x80000, CRC(c9b568a0) SHA1(e6c68ee4871020ded48e8a92546a8183a25f331f) )
ROM_LOAD( "612-05.s2a", 0x80000, 0x40000, CRC(2ed51c5d) SHA1(0d912f8dc64f8fae35ca61cc0a938187a13ab328) )
ROM_REGION( 0xc0000, "gfx4", 0 ) // blitter data
ROM_LOAD( "612-06.s1b", 0x00000, 0x20000, CRC(8612904d) SHA1(5386e93ad16146ce4e48e81df304e8bf9d2db199) )
ROM_LOAD( "612-07.s2b", 0x20000, 0x20000, CRC(0828c59d) SHA1(60c451de062c9e0000875022329450a55e913a3c) )
ROM_LOAD( "612-11.s6c", 0x40000, 0x20000, CRC(473b6fcd) SHA1(1b99b1370bc739f0f00671c6b6cbb3255d581b55) )
ROM_LOAD( "612-10.s5c", 0x60000, 0x20000, CRC(bf1edb0e) SHA1(932ca328c5968529d52b2c629b6bb866cfa1e784) )
ROM_LOAD( "612-09.s4c", 0x80000, 0x20000, CRC(8345999e) SHA1(c70c731ababcb28752dd4961d6dc54d43cb6bcba) )
ROM_LOAD( "612-08.s3c", 0xa0000, 0x20000, CRC(aad88516) SHA1(e6c7ef3325a17b2945530847998d314685c39f5d) )
ROM_END
/***************************************************************************
Warai no Hana Tenshi
(c)1991 Dynax
D5512068L1-1 (DX-BASE)
D6107068L-1 (sub board)
CPU : Z80B
Sound: AY-3-8912A YM2413 M5205
OSC : 22.000MHz (near main CPU), 14.31818MHz (Sound section)
YC-38 (X1), 384KHz (X2, M5205)
ROMs:
613-01.2D (M5M27C101K-15 - 128kB)
613-02.4D (M5M27C101K-15 - 128kB)
613-03.5D (Fujitsu Mask ROM 831000-15 - 128kB)
on Subboard
613-04.1A (AM27C040 - 512kB)
613-05.2A (AM27C020 - 256kB)
613-06.1B (M5M27C101K-15 - 128kB)
613-07.2B (M5M27C101K-15 - 128kB)
613-08.4C (M5M27C101K-15 - 128kB)
613-09.5C (M5M27C101K-15 - 128kB)
613-10.6C (M5M27C101K-15 - 128kB)
PALs (not dumped):
D613A.4E
on Subboard
D613B.7B
***************************************************************************/
ROM_START( warahana )
ROM_REGION( 0x150000, "maincpu", 0 ) // Z80 Code
ROM_LOAD( "613-01.2d", 0x00000, 0x20000, CRC(1e067bfb) SHA1(9cdd261a87f5930dddc60d9224e0daf2ac6b28c9) )
ROM_RELOAD( 0x10000, 0x20000 )
ROM_RELOAD( 0x70000, 0x20000 )
ROM_LOAD( "613-02.4d", 0x30000, 0x20000, CRC(d267a707) SHA1(c38cb06dc09f9062ad4cdd659333410bd2decd01) )
ROM_LOAD( "613-03.5d", 0x50000, 0x20000, CRC(62402ac9) SHA1(bf52d22b119d54410dad4949b0687bb0edf3e143) )
// ROM_REGION( 0x00000, "gfx1", 0 ) // blitter data
// unused
// ROM_REGION( 0x00000, "gfx2", 0 ) // blitter data
// unused
ROM_REGION( 0xc0000, "gfx3", 0 ) // blitter data
ROM_LOAD( "613-04.1a", 0x00000, 0x80000, CRC(5c90cbb3) SHA1(7bb6fa95bde76382d4e86c3934d1820716f94eac) )
ROM_LOAD( "613-05.2a", 0x80000, 0x40000, CRC(f6d03514) SHA1(de80bbc66055e4f67b66360e63aac703c5c436a3) )
ROM_REGION( 0xa0000, "gfx4", 0 ) // blitter data
ROM_LOAD( "613-06.1b", 0x00000, 0x20000, CRC(34c502e1) SHA1(730bf01bfa5af0cff1420bb64e7c08d3fe42f97c) )
ROM_LOAD( "613-07.2b", 0x20000, 0x20000, CRC(988c04da) SHA1(74e690d23182b06171f7445fee70ef5261d7eef7) )
ROM_LOAD( "613-10.6c", 0x40000, 0x20000, CRC(a9e7fc66) SHA1(9f97946ab089d09c85cc0fae3695355cd1b3a8b3) )
ROM_LOAD( "613-09.5c", 0x60000, 0x20000, CRC(c2c0c47b) SHA1(72bdc654841bf7ba90a4a2a8160dcc8f2a0bac8d) )
ROM_LOAD( "613-08.4c", 0x80000, 0x20000, CRC(7cc529c3) SHA1(0ccef8adee8ca02b2dba2addbe888fb0ee6904a5) )
ROM_END
/***************************************************************************
Mahjong Campus Hunting
(c)1990 Dynax
D3312108L1-1
D23SUB BOARD1 (sub board)
CPU : Z80B
Sound: AY-3-8912A YM2413 M5205
OSC : 22MHz (X1, near main CPU), 384KHz (X2, near M5205)
3.58MHz (X3, Sound section)
ROMs:
3309.20 [0c7d72f0] OKI M271000ZB
3310.21 [28f5f194] |
3311.22 [cddbf667] |
3312.1 [cf0afbb5] |
3313.2 [36e25beb] |
3314.3 [f1cf01bc] |
3315.4 [7cac01c7] /
3316.10 [44006ee5] M5M27C101P
3317.11 [4bb62bb4] /
3318.12 [e3b457a8] 27C010
Subboard ROMs:
3301.1B [8ec98d60] OKI M271000ZB
3302.2B [d7024f2d] |
3303.3B [01548edc] |
3304.4B [deef9a4e] |
3305.1A [8a9ebab8] |
3306.2A [86afcc80] |
3307.3A [07dbaf8a] |
3308.4A [a2cac53d] /
PALs:
D33A.24 (16L8)
D33B.79 (16L8)
D33C.67 (16R8)
CRT Controller:
HD46505SP (6845)
Custom chip:
DYNAX TC17G032AP-0246 JAPAN 8951EAY
***************************************************************************/
ROM_START( mcnpshnt )
ROM_REGION( 0x90000, "maincpu", 0 ) // Z80 Code
ROM_LOAD( "3318.12", 0x000000, 0x020000, CRC(e3b457a8) SHA1(b768895797157cad029ac1f652a838ecf6587d4f) )
ROM_RELOAD( 0x010000, 0x020000 )
ROM_LOAD( "3317.11", 0x030000, 0x020000, CRC(4bb62bb4) SHA1(0de5605cecb1e729a5b5b866274395945cf88aa3) )
ROM_LOAD( "3316.10", 0x050000, 0x020000, CRC(44006ee5) SHA1(287ffd095755dc2a1e40e667723985c9052fdcdf) )
ROM_REGION( 0xe0000, "gfx1", 0 ) // blitter data
ROM_LOAD( "3310.21", 0x00000, 0x20000, CRC(28f5f194) SHA1(ceb4605b25c49b6e6087e2e2f5db608d7e3ed0b2) )
ROM_LOAD( "3311.22", 0x20000, 0x20000, CRC(cddbf667) SHA1(fbf94b8fdbe09cec5469c5f09d28e4d206763f90) )
ROM_LOAD( "3309.20", 0x40000, 0x20000, CRC(0c7d72f0) SHA1(cbd0f29a31eab565b0e31fe1612e73164e6c61b4) )
ROM_LOAD( "3312.1", 0x60000, 0x20000, CRC(cf0afbb5) SHA1(da340d49fb9513014f619124af56c115932cf18c) )
ROM_LOAD( "3313.2", 0x80000, 0x20000, CRC(36e25beb) SHA1(21577849b356192d32d990d02d03092aa344e92e) )
ROM_LOAD( "3314.3", 0xa0000, 0x20000, CRC(f1cf01bc) SHA1(fb02593d8b772b5e0128017998a0e15fc0708898) )
ROM_LOAD( "3315.4", 0xc0000, 0x20000, CRC(7cac01c7) SHA1(cee5f157a23087b97709ff860078572b389e60cb) )
// ROM_REGION( 0x00000, "gfx2", 0 ) // blitter data
// unused
ROM_REGION( 0x100000, "gfx3", 0 ) // blitter data
ROM_LOAD( "3301.1b", 0x00000, 0x20000, CRC(8ec98d60) SHA1(e98d947096abb78e91c3013ede9eae7719b1d7b9) )
ROM_LOAD( "3302.2b", 0x20000, 0x20000, CRC(d7024f2d) SHA1(49dfc26dc91a8632459852968766a5263be138eb) )
ROM_LOAD( "3303.3b", 0x40000, 0x20000, CRC(01548edc) SHA1(a64b509a744dd010997d5b2cd4d12d2767dde6c8) )
ROM_LOAD( "3304.4b", 0x60000, 0x20000, CRC(deef9a4e) SHA1(e0be7ba644e383d669a5ff1eb24c46461cc586a5) )
ROM_LOAD( "3308.4a", 0x80000, 0x20000, CRC(a2cac53d) SHA1(fc580a85c94748afc1bbc49e25662e5a5cc8bb36) )
ROM_LOAD( "3307.3a", 0xa0000, 0x20000, CRC(07dbaf8a) SHA1(99f995b71ca116d2e5587e08f9b0b4493d96937b) )
ROM_LOAD( "3306.2a", 0xc0000, 0x20000, CRC(86afcc80) SHA1(e5d818761bb375b6c862546e238b2c6cf13898a8) )
ROM_LOAD( "3305.1a", 0xe0000, 0x20000, CRC(8a9ebab8) SHA1(755c40a64541518b27cfa94959feb5de6f55b358) )
ROM_END
/***************************************************************************
7jigen no Youseitachi (Mahjong 7 Dimensions)
(c)1990 Dynax
D3707198L1
D23SUB BOARD1
CPU: Z80-B
Sound: AY-3-8912A
YM2413
M5205
OSC: 22.000MHz
3.58MHz
384KHz
VDP: HD46505SP
Custom: (TC17G032AP-0246)
3701.1A prg.
3702.3A samples
3703.4A
3704.S1B chr.
3705.S2B
3706.S3B
3707.S4B
3708.S1A
3709.S2A
3710.S3A
3711.S4A
3712.14A
3713.16A
3714.17A
3715.18A
3716.20A
3717.17B
***************************************************************************/
ROM_START( 7jigen )
ROM_REGION( 0x90000, "maincpu", 0 ) // Z80 Code
ROM_LOAD( "3701.1a", 0x00000, 0x20000, CRC(ee8ab3c4) SHA1(9ccc9e9697dd452cd28e38c81cebea0b862f0642) )
ROM_RELOAD( 0x10000, 0x20000 )
ROM_LOAD( "3702.3a", 0x30000, 0x20000, CRC(4e43a0bb) SHA1(d98a1ab43dcfab3d2a17f99db797f7bfa17e5ecc) )
ROM_LOAD( "3703.4a", 0x50000, 0x20000, CRC(ec77b564) SHA1(5e9d5540b300e88c3ecdb53bca38830621eb0382) )
ROM_REGION( 0xc0000, "gfx1", 0 ) // blitter data
ROM_LOAD( "3713.16a", 0x00000, 0x20000, CRC(f3a745d2) SHA1(37b55e2c290b165a5afaf4c7b8539bb57dd0d927) )
ROM_LOAD( "3712.14a", 0x20000, 0x20000, CRC(88786680) SHA1(34a31448a9f3e287d7c7fe478736771c5ef259e2) )
ROM_LOAD( "3715.18a", 0x40000, 0x20000, CRC(19f7ab13) SHA1(ac11e43981e8667c2637b66d93ac052fb27e521d) )
ROM_LOAD( "3716.20a", 0x60000, 0x20000, CRC(4f0c7f06) SHA1(e0bbbb69cdd16932778e0b2f67e7ed068991a0b9) )
ROM_LOAD( "3717.17b", 0x80000, 0x20000, CRC(960cfd62) SHA1(df8ee9eb8617a5e8605170d404872e1c6f0987f0) )
ROM_LOAD( "3714.17a", 0xa0000, 0x20000, CRC(44ba5e35) SHA1(0c5c2b2a78aa397ea3d1264821ff717d093b81ae) )
// ROM_REGION( 0x00000, "gfx2", 0 ) // blitter data
// unused
ROM_REGION( 0x100000, "gfx3", 0 ) // blitter data
ROM_LOAD( "3704.s1b", 0x00000, 0x20000, CRC(26348ae4) SHA1(3659d18608848c58ad980a79bc1c29da238a5604) )
ROM_LOAD( "3705.s2b", 0x20000, 0x20000, CRC(5b5ea036) SHA1(187a7f6356ead05d8e3d9f5efa82554004429780) )
ROM_LOAD( "3706.s3b", 0x40000, 0x20000, CRC(7fdfb600) SHA1(ce4485e43ee6bf63b4e8e3bb91267295995c736f) )
ROM_LOAD( "3707.s4b", 0x60000, 0x20000, CRC(67fa83ea) SHA1(f8b0012aaaf125b7266dbf1ae7df23d04d484e54) )
ROM_LOAD( "3711.s4a", 0x80000, 0x20000, CRC(f1d4399d) SHA1(866af46900a4b04db69c838b7ec7e347a5fadd3d) )
ROM_LOAD( "3710.s3a", 0xa0000, 0x20000, CRC(0a92af7c) SHA1(4383dc8f3019b3b2716d32e1c91b0ac5b1e367c3) )
ROM_LOAD( "3709.s2a", 0xc0000, 0x20000, CRC(86f27f1c) SHA1(43b829597993d3043d5bbb0a468f603910638b87) )
ROM_LOAD( "3708.s1a", 0xe0000, 0x20000, CRC(8082d0ac) SHA1(44d708f8e307b782105082092edd3ea9affd2329) )
ROM_END
/***************************************************************************
Jong Yu Ki
(c)1988 Dynax
D1505178-A (main board)
D1505178-B (ROM board)
CPU: Z80-B
Sound: Z80-B
AY-3-8912A
YM2203C
M5205
OSC: 22.000MHz
VDP: HD46505SP
Custom: (TC17G032AP-0246) x2
c0.bin MROM1 main prg.
c1.bin MROM2
d0.bin SROM1 sound prg.
d1.bin SROM2 sound data
d2.bin SROM3
b0.bin BROM1 bottom monitor chr.
b1.bin BROM2
b2.bin BROM3
b3.bin BROM4
a0.bin AROM1 top monitor chr.
a1.bin AROM2
a2.bin AROM3
a3.bin AROM4
a4.bin AROM5
a5.bin AROM6
a6.bin AROM7
a7.bin AROM8
a8.bin AROM9
a9.bin AROM10
a10.bin AROM11
a11.bin AROM12
a12.bin AROM13
a13.bin AROM14
***************************************************************************/
ROM_START( janyuki )
ROM_REGION( 0x20000, "maincpu", 0 ) // Z80 Code
ROM_LOAD( "c0.6b", 0x000000, 0x10000, CRC(b91dde00) SHA1(75117428b9ffadf7513243799504b2b9f9c0e90c) )
ROM_LOAD( "c1.6c", 0x010000, 0x10000, CRC(a32108bb) SHA1(c226cbefa673068a8d25dc76b3a7132d46ba41da) )
ROM_REGION( 0x68000, "soundcpu", 0 ) // Z80 Code
ROM_LOAD( "d0.8g", 0x000000, 0x10000, CRC(849cee82) SHA1(71aa76845ac80305dbaee203a1d21e8ca160e7e3) )
// banks 4-b:
ROM_LOAD( "d1.8f", 0x028000, 0x20000, CRC(2b6ea286) SHA1(11f5c6fd4611a5b34d7171ce1cb3870cc6c0438a) )
ROM_LOAD( "d2.8e", 0x048000, 0x20000, CRC(31d7c298) SHA1(c51489c73b319153f2d6a47c6cd0b4b90fdc2011) )
ROM_REGION( 0x80000, "gfx1", 0 ) // blitter 2 data
ROM_LOAD( "b0.6d", 0x000000, 0x20000, CRC(d05ca62e) SHA1(4d29c7a6b81227b2dc6a922d9cbadd23f6fbc26e) )
ROM_LOAD( "b1.4c", 0x020000, 0x20000, CRC(4cb131fb) SHA1(239c58c4662a7d2db08331d5fb9cd2c96e24190b) )
ROM_LOAD( "b2.4d", 0x040000, 0x20000, CRC(a8b46c90) SHA1(b4b49ee68524fad741c0a93a2a912550bec592a8) )
ROM_LOAD( "b3.6e", 0x060000, 0x20000, CRC(ef460f4b) SHA1(dcbe88dd5cf21529a846cb17aec16c6279d296b5) )
ROM_REGION( 0x100000, "gfx2", 0 ) // blitter data
ROM_LOAD( "a0.6f", 0x000000, 0x20000, CRC(23501699) SHA1(c1a9c1ef483bcf7d93aa84c7207791128f773294) )
ROM_LOAD( "a1.6g", 0x020000, 0x20000, CRC(3d58063b) SHA1(059ff975d084cc121d24549cd4e3799032261d4d) )
ROM_LOAD( "a2.4e", 0x040000, 0x20000, CRC(7064752b) SHA1(3885bec0e28ba0c9052e76e26a3702f68a612216) )
ROM_LOAD( "a3.4f", 0x060000, 0x20000, CRC(51d987c9) SHA1(4f41a64837e7b14ebce898315ef81b9804dcc1c8) )
ROM_LOAD( "a4.4g", 0x080000, 0x20000, CRC(f0a877d6) SHA1(71e6a836b73282f8006b32ff971cc1c0533ef800) )
ROM_LOAD( "a5.3c", 0x0a0000, 0x20000, CRC(c39c4e68) SHA1(79c1393c882d1cc7dc05b7164a2a572cec559c72) )
ROM_LOAD( "a6.3d", 0x0c0000, 0x20000, CRC(8fea07cd) SHA1(dee1d162cb1c032167e037b760f2330617933656) )
ROM_LOAD( "a7.3e", 0x0e0000, 0x20000, CRC(49ddf196) SHA1(2837f0ca1969c78a81284b2b7887c2450c6448f2) )
ROM_REGION( 0xc0000, "gfx3", 0 ) // blitter 2 data
ROM_LOAD( "a8.3f", 0x000000, 0x20000, CRC(a608c3f3) SHA1(8564571511938c6ffc9503a863f315a083bb6f95) )
ROM_LOAD( "a9.3g", 0x020000, 0x20000, CRC(05937b3f) SHA1(5f5a1743423903a6e79986f42737ee5f8298073c) )
ROM_LOAD( "a10.1c", 0x040000, 0x20000, CRC(37f9bbc7) SHA1(c38fc271bc9762235b5d377f017f078faff02a44) )
ROM_LOAD( "a11.1d", 0x060000, 0x20000, CRC(f48f0413) SHA1(88b18c2d4729babb7b6b44bcbeec8c14e4a434f8) )
ROM_LOAD( "a12.1e", 0x080000, 0x20000, CRC(13e82b8f) SHA1(426dac512f0e62460fc4b095b20227824ac9213b) )
ROM_LOAD( "a13.1f", 0x0a0000, 0x20000, CRC(414370a4) SHA1(af2377b243939d60bdc69d6894a37ef5a86e4441) )
ROM_REGION( 0x400, "proms", 0 ) // Color PROMs
// upper screen?
ROM_LOAD( "n82s147an.20h", 0x000000, 0x000200, CRC(958f066c) SHA1(1275be8e56d9ec9c9c1242bb598eedcd30175f71) )
ROM_LOAD( "n82s147an.19h", 0x000200, 0x000200, CRC(3f685690) SHA1(6849d72458f5755bcd182be2c8096d39d836a6ff) )
// lower screen?
ROM_LOAD( "n82s147an.18g", 0x000000, 0x000200, CRC(958f066c) SHA1(1275be8e56d9ec9c9c1242bb598eedcd30175f71) ) // bad on the PCB, copied from 20h
ROM_LOAD( "n82s147an.19g", 0x000200, 0x000200, CRC(3f685690) SHA1(6849d72458f5755bcd182be2c8096d39d836a6ff) )
ROM_END
/***************************************************************************
Jantouki
(c)1989 Dynax
D1505178-A (main board)
D2711078L-B (ROM board)
CPU: Z80-B
Sound: Z80-B
AY-3-8912A
YM2203C
M5205
OSC: 22.000MHz
VDP: HD46505SP
Custom: (TC17G032AP-0246) x2
2702.6D MROM1 main prg.
2701.6C MROM2
2705.6G SROM1 sound prg.
2704.6F SROM2 sound data
2703.6E SROM3
2709.3G BROM1 chr.
2710.3F BROM2
2711.3E BROM3
2712.3D BROM4
2713.3C BROM5
2706.5G BROM6
2707.5F BROM7
2708.5E BROM8
2718.1G AROM1 chr.
2719.1F AROM2
2720.1E AROM3
2721.1D AROM4
2722.1C AROM5
2714.2G AROM6
2715.2F AROM7
2716.2E AROM8
2717.2D AROM9
27-1_19H.18G color
27-2.20H.19G
***************************************************************************/
ROM_START( jantouki )
ROM_REGION( 0x20000, "maincpu", 0 ) // Z80 Code
ROM_LOAD( "2702.6d", 0x000000, 0x010000, CRC(9e9bea93) SHA1(c8b1a0621d3dae37d809bdbaa4ed4af73847b714) )
ROM_LOAD( "2701.6c", 0x010000, 0x010000, CRC(a58bc982) SHA1(5cdea3cdf3eaacb6bdf6ddb68e3d57fe53d70bb9) )
ROM_REGION( 0x68000, "soundcpu", 0 ) // Z80 Code
ROM_LOAD( "2705.6g", 0x000000, 0x010000, CRC(9d21e4af) SHA1(454601f4cb89da53c6881f4d8109d3c0babcfe5e) )
// banks 4-b:
ROM_LOAD( "2704.6f", 0x028000, 0x020000, CRC(4bb62bb4) SHA1(0de5605cecb1e729a5b5b866274395945cf88aa3) )
ROM_LOAD( "2703.6e", 0x048000, 0x020000, CRC(44006ee5) SHA1(287ffd095755dc2a1e40e667723985c9052fdcdf) )
ROM_REGION( 0x100000, "gfx1", 0 ) // blitter data
ROM_LOAD( "2709.3g", 0x00000, 0x20000, CRC(e6dd4853) SHA1(85394e34eee95cd4430d062b3dbdfbe066c661b6) )
ROM_LOAD( "2710.3f", 0x20000, 0x20000, CRC(7ef4d92f) SHA1(414e26242e824f5d4c40a039a3f3486f84338325) )
ROM_LOAD( "2711.3e", 0x40000, 0x20000, CRC(8bfee4c2) SHA1(7c0e7535f7d7cd7f665e7925ff0cdab6b96a4b83) )
ROM_LOAD( "2712.3d", 0x60000, 0x20000, CRC(6ecd4913) SHA1(00a2355d6cb1643b7cc964e702a4ac5cfe7906c5) )
ROM_LOAD( "2713.3c", 0x80000, 0x20000, CRC(33272f5d) SHA1(8a23ef0e6ad24905fd5c249e8ea8560ec29a585c) )
ROM_LOAD( "2706.5g", 0xa0000, 0x20000, CRC(fd72b190) SHA1(3d790dc1e40cbf963d8413ea91e518e19973734d) )
ROM_LOAD( "2707.5f", 0xc0000, 0x20000, CRC(4ec7a81e) SHA1(a6227ca2b648ebc1a5a5f6fbfc6412c44752b77d) )
ROM_LOAD( "2708.5e", 0xe0000, 0x20000, CRC(45845dc9) SHA1(cec3f82e3440f724f59d8386c8d2b0e030703ed5) )
ROM_REGION( 0x100000, "gfx2", 0 ) // blitter 2 data
ROM_LOAD( "2718.1g", 0x00000, 0x20000, CRC(65608d7e) SHA1(28a960450d2d1cfb314c574123c2fbc61f2ded51) )
ROM_LOAD( "2719.1f", 0x20000, 0x20000, CRC(4cbc9361) SHA1(320d3ce504ad2e27937e7e3a761c672a22749658) )
ROM_LOAD( "2720.1e", 0x40000, 0x20000, CRC(4c9a25e5) SHA1(0298a5dad034b1ac113f6e07f4e9334ed6e0e89b) )
ROM_LOAD( "2721.1d", 0x60000, 0x20000, CRC(715c864a) SHA1(a4b436ddeaa161d6661063b6de503f07ecc5894a) )
ROM_LOAD( "2722.1c", 0x80000, 0x20000, CRC(cc0b0cd7) SHA1(ccd3ff1cafbcaf87439a6dfe38b5057febc15012) )
ROM_LOAD( "2714.2g", 0xa0000, 0x20000, CRC(17341b6b) SHA1(0ae43e53429e9561a00ea9597299477f2c7ddf4b) )
ROM_LOAD( "2715.2f", 0xc0000, 0x20000, CRC(486b7138) SHA1(623ddb0e9a9444cf0e920b78562a4748fa1c54d9) )
ROM_LOAD( "2716.2e", 0xe0000, 0x20000, CRC(f388b0da) SHA1(4c04509eeda3f82bf6f8940a406e17423d0210a0) )
ROM_REGION( 0x20000, "gfx3", 0 ) // blitter 2 data
ROM_LOAD( "2717.2d", 0x00000, 0x20000, CRC(3666bead) SHA1(2067bb894b76be2b51649bb1144e84e6ff0ab378) )
ROM_REGION( 0x400, "proms", 0 ) // Color PROMs
ROM_LOAD( "27-2_20h.19g", 0x000000, 0x000200, CRC(32d3f091) SHA1(ab9e8f467fc85357fb900bceae32909ce1f2d9c1) )
ROM_LOAD( "27-1_19h.18g", 0x000200, 0x000200, CRC(9382a2a1) SHA1(0d14eb85017f87ddbe66e4f6443028e91540b36e) )
ROM_END
/***************************************************************************
Mahjong Electron Base
***************************************************************************/
ROM_START( mjelctrn )
ROM_REGION( 0x50000, "maincpu", 0 ) // Z80 Code
ROM_LOAD( "u27b-020", 0x00000, 0x20000, CRC(7773d382) SHA1(1d2ae799677e99c7cba09b0a2c49bb9310232e80) )
ROM_CONTINUE( 0x00000, 0x20000 )
ROM_RELOAD( 0x10000, 0x20000 )
ROM_CONTINUE( 0x28000, 0x08000 )
ROM_CONTINUE( 0x20000, 0x08000 )
ROM_CONTINUE( 0x18000, 0x08000 )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x100000, "gfx1", 0 ) // blitter data
ROM_LOAD( "eb-01.rom", 0x000000, 0x100000, CRC(e5c41448) SHA1(b8322e32b0cb3d771316c9c4f7be91de6e422a24) )
ROM_REGION( 0x080000, "gfx2", 0 ) // blitter data
ROM_LOAD( "eb-02.rom", 0x000000, 0x080000, CRC(e1f1b431) SHA1(04a612aff4c30cb8ea741f228bfa7e4289acfee8) )
ROM_REGION( 0x040000, "gfx3", 0 ) // blitter data
ROM_LOAD( "mj-1c020", 0x000000, 0x040000, CRC(f8e8d91b) SHA1(409e276157b328e7bbba5dda6a4c7adc020d519a) )
ROM_END
ROM_START( mjelct3 )
ROM_REGION( 0x50000, "maincpu", 0 ) // Z80 Code
ROM_LOAD( "se-3010", 0x00000, 0x20000, CRC(370347e7) SHA1(2dc9f1fde4efaaff887722aae6507d7e9fac8eb6) )
ROM_RELOAD( 0x10000, 0x08000 )
ROM_CONTINUE( 0x28000, 0x08000 )
ROM_CONTINUE( 0x20000, 0x08000 )
ROM_CONTINUE( 0x18000, 0x08000 )
ROM_REGION( 0x100000, "gfx1", 0 ) // blitter data
ROM_LOAD( "eb-01.rom", 0x000000, 0x100000, CRC(e5c41448) SHA1(b8322e32b0cb3d771316c9c4f7be91de6e422a24) )
ROM_REGION( 0x80000, "gfx2", 0 ) // blitter data
ROM_LOAD( "eb-02.rom", 0x00000, 0x80000, CRC(e1f1b431) SHA1(04a612aff4c30cb8ea741f228bfa7e4289acfee8) )
ROM_END
ROM_START( mjelct3a )
ROM_REGION( 0x50000, "maincpu", 0 ) // Z80 Code
ROM_LOAD( "dz-00.rom", 0x00000, 0x20000, CRC(d28358f7) SHA1(995c16e0865048069f79411574256a88d58c6be9) )
ROM_RELOAD( 0x10000, 0x08000 )
ROM_CONTINUE( 0x28000, 0x08000 )
ROM_CONTINUE( 0x20000, 0x08000 )
ROM_CONTINUE( 0x18000, 0x08000 )
ROM_REGION( 0x100000, "gfx1", 0 ) // blitter data
ROM_LOAD( "eb-01.rom", 0x000000, 0x100000, CRC(e5c41448) SHA1(b8322e32b0cb3d771316c9c4f7be91de6e422a24) )
ROM_REGION( 0x80000, "gfx2", 0 ) // blitter data
ROM_LOAD( "eb-02.rom", 0x00000, 0x80000, CRC(e1f1b431) SHA1(04a612aff4c30cb8ea741f228bfa7e4289acfee8) )
ROM_END
/***************************************************************************
Mahjong Electron Base (bootleg)
PCB Layout
----------
5G009B
|--------------------------------------------|
| VOL E5.U2 ALS9106 |
|uPC1242H TMS4461 TMS4461|
| SANYA-01.U8 |
| TMS4461 TMS4461|
| |
| 3.579545MHz 6116 TMS4461|
| |
| 6116 TMS4461|
| YM2149 |
| |
| |-------| |
| 6845 |TAICOM | |
| |AL9301 | DSW2|
| Z84C015 | | |
| |-------| DSW3|
| DSW(2) |
| PRG.U27 21.25MHz DSW4|
| 6264 |
| 10-WAY 18-WAY DSW5|
|--------------------------------------------|
Notes:
PCB uses standard 10-way/18-way Mahjong pinout
ALS9106 - sound related?, tied to U2 & U8
AL9301 - TAICOM AL9301 graphics generator (QFP160)
Z84C015 - Toshiba TMPZ84C015BF-6 Z80 compatible CPU
***************************************************************************/
ROM_START( mjelctrb )
ROM_REGION( 0x50000, "maincpu", 0 ) // Z80 Code
ROM_LOAD( "prog.u27", 0x00000, 0x20000, CRC(688990ca) SHA1(34825cee8f76de93f12ccf2a1021f9c5369da46a) )
ROM_RELOAD( 0x28000, 0x08000 )
ROM_CONTINUE( 0x20000, 0x08000 )
ROM_CONTINUE( 0x18000, 0x08000 )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x100000, "gfx1", 0 ) // blitter data
ROM_LOAD( "eb-01.rom", 0x000000, 0x100000, CRC(e5c41448) SHA1(b8322e32b0cb3d771316c9c4f7be91de6e422a24) )
ROM_REGION( 0x80000, "gfx2", 0 ) // blitter data
ROM_LOAD( "eb-02.rom", 0x00000, 0x80000, CRC(e1f1b431) SHA1(04a612aff4c30cb8ea741f228bfa7e4289acfee8) )
ROM_END
/***************************************************************************
Mahjong Electromagnetic Base (Dynax, 1989)
PCB Layout
----------
D3803248L1
sticker: M6100524A
|--------------------------------------|
| TMS4461 17G032 3804 |
|-| TMS4461 3805 |
| TMS4461 TMS4461 3801 3806 |
| TMS4461 TMS4461 3802 3807 |
| 3803 3808 |
| PAL 3809 |
| 6845SP 381A |
| 2018 PAL |
| DSW4 384KHz 2018 DSW1 0.1UF|
| LM358 M5205 |
| LM358 YM2413 CPU TC5563|
| MB3712 AY-3-8912 |
|-|VOL DSW3 DSW2 |
|VOL 3.579545MHz 22MHz 3815 |
|--------------------------------------|
Notes:
CPU - surface scratched, clock input 11MHz [22/2], looks like TMPZ84015
AY-3-8912 - clock 1.375MHz [22/16]
YM2413 - clock 3.579545MHz
M5205 - clock 384kHz
6845SP - clock 2.75MHz [22/8], VSync pin - 60.1188Hz, HSync pin - 15.8112kHz
TMS4461 - 1Mx4-bit DRAM
2018 - 2kx8-bit SRAM
TC5563 - 8kx8-bit SRAM
17G032 - custom Dynax GFX chip
DSW1-4 - 8-position DIP switches
0.1UF - 5.5v 0.1UF supercap
MB3712 - Fujitsu MB3712 AMP
***************************************************************************/
ROM_START( mjembase )
ROM_REGION( 0x50000, "maincpu", 0 )
ROM_LOAD( "dynax_3815.20a", 0x00000, 0x20000, CRC(35b35b48) SHA1(9966804337a7c6de160a09087e1fea3b0a515fe4) )
ROM_RELOAD( 0x10000, 0x20000 )
ROM_REGION( 0x100000, "gfx1", 0 ) // blitter data
ROM_LOAD( "dynax_3803.7c", 0x000000, 0x20000, CRC(5480c4f8) SHA1(8f533683eb08281f50247c17e7ccfcfd2d8f1937) )
ROM_LOAD( "dynax_3802.6c", 0x020000, 0x20000, CRC(ba27976a) SHA1(cb9ce82054b7568507807a891ada3d39adf094d2) )
ROM_LOAD( "dynax_3801.5c", 0x040000, 0x20000, CRC(84a013ac) SHA1(3d5c196f7474bb13d9b724befec3de7f247953e3) )
ROM_LOAD( "dynax_3804.1a", 0x060000, 0x20000, CRC(8c055525) SHA1(8e31bef48a8b89e79ecb8b71855bc20036667561) )
ROM_LOAD( "dynax_3805.3a", 0x080000, 0x20000, CRC(a27b2063) SHA1(9da26086832f047c65ad88147e65d1f65e9b7677) )
ROM_LOAD( "dynax_3806.5a", 0x0a0000, 0x20000, CRC(42486764) SHA1(217ea04fad8853b03522474a70a322642a5301a5) )
ROM_LOAD( "dynax_3807.6a", 0x0c0000, 0x20000, CRC(c29abf8f) SHA1(79e05fc0decd450622189ce1c8681c4442c566b0) )
ROM_LOAD( "dynax_3808.7a", 0x0e0000, 0x20000, CRC(72efcd62) SHA1(9b84043fc9b2dcaf97a58aba0ba4ce27ee64381c) )
ROM_REGION( 0x040000, "gfx2", 0 ) // blitter data
ROM_LOAD( "dynax_3809.9a", 0x000000, 0x20000, CRC(7c239069) SHA1(71c8b437a555ab48ce600ff283d50e0a21e9f8eb) )
ROM_LOAD( "dynax_381a.10a", 0x020000, 0x20000, CRC(72c092c7) SHA1(3a4f1cd56c9544dcd4689e385c98407c45ac894c) )
ROM_END
/*
Sea Hunter Penguin
CPU
1x Z8400A (main)
1x YM2203C (sound)
1x blank DIP40 with GND on pin 1,22 and +5 on pin 20
1x oscillator 22.1184MHz
ROMs
2x 27512 (u43,u45)
6x 27C010
ROM u43.8d contains
MODEL:SEA HUNTER(EXT)
PROGRAM BY:WSAC SYSTEMS,.
DATE:1995/02/20
VER:1.30
*/
ROM_START( shpeng )
ROM_REGION( 0x90000, "maincpu", 0 ) // Z80 Code
ROM_LOAD( "u43.8d", 0x00000, 0x10000, CRC(6b993f68) SHA1(4d3ad750e23be93342c61c454498d432e40587bb) )
ROM_LOAD( "u45.9d", 0x28000, 0x10000, CRC(6e79a1d1) SHA1(a72706425bcbd0faee4cf0220942fdcf510d4e89) )
ROM_REGION( 0xc0000, "gfx1", 0 ) // blitter data
ROM_LOAD( "u110.1j", 0x00000, 0x20000, CRC(31abac75) SHA1(20e91496ccb379d9449925b5aaca3532caaf9522) ) // ok! - main sprites etc.
ROM_LOAD( "u111.0j", 0x20000, 0x20000, CRC(0672bfc9) SHA1(ea35af45cdfa72ae1e7dc13a09ed1db09c0062ec) ) // ok?
ROM_LOAD( "u84.1h", 0x40000, 0x20000, CRC(7b476fac) SHA1(6b61b675fbfcc17a77b9757ea330f8d3e8751633) )
ROM_LOAD( "u804.0h", 0x60000, 0x20000, CRC(abb2f1c3) SHA1(9faccbba26c0540d9edbd76ca8bf67069db0bb53) )
ROM_LOAD( "u74.1g", 0x80000, 0x20000, CRC(2ac46b6e) SHA1(0046ee7ede1acff45e64c85a9fca8fc8efa31026) )
ROM_LOAD( "u704.0g", 0xa0000, 0x20000, CRC(b062c928) SHA1(8c43689a1b8c444f91acbc7371eda744874eb538) )
ROM_REGION( 0x400, "proms", ROMREGION_ERASE00 ) // Color PROMs
ROM_LOAD( "n82s147n.u13", 0x000, 0x200, CRC(29b6415b) SHA1(8085ff3265cda2d564da3dff609eb05ff02fae49) ) // FIXED BITS (0xxxxxxx) (Ok)
ROM_LOAD( "n82s147n.u12", 0x200, 0x200, BAD_DUMP CRC(7b940daa) SHA1(3903ebef644b2519aebbbb6d16872441b283c780) ) // BADADDR xxx-xxxxx (Bad Read, Prom has a broken leg!)
/* this rom doesn't belong here, it is from Dragon Punch, but shpeng hardware and game code is a hack
of dragon punch. This rom is better than the bad dump above for the sprite colours, although the
colours on the intro/cutscenes are wrong */
ROM_LOAD_OPTIONAL( "1.17g", 0x200, 0x200, CRC(324fa9cf) SHA1(a03e23d9a9687dec4c23a8e41254a3f4b70c7e25) )
ROM_END
/*
Intergirl by Barko
1x GM68A45S uj11 CRT Controller (CRTC)
1x Z8400ADSD-Z80ACPU ug8 8-bit Microprocessor - main
1x GL324 u14 Quad Operational Amplifier - sound
1x YM2203C uj5 FM Operator Type-N (OPM) - sound
1x YM3014B u13 D/A Converter (DAC) - sound
1x oscillator 22.1184MHz xt1
ROMs
2x TMS27C512 1,2 dumped
3x TMS27C020 3,4,5 dumped
RAMs
1x GM76C88AL-15 ug1
6x KM424C64P-10 uf13,uf13a,uf14,uf15,uf16,uf17
PLDs
1x PAL16L8ACN ug6 read protected
1x CY7C381-0JC read protected
*/
ROM_START( intrgirl )
ROM_REGION( 0x90000, "maincpu", 0 ) // Z80 Code
ROM_LOAD( "ka-1.ug3", 0x00000, 0x10000, CRC(07b36540) SHA1(1679438a153a7449256c826c4f10443e739c0825) )
ROM_LOAD( "ka-2.ug5", 0x28000, 0x10000, CRC(9f2fc058) SHA1(0be90d44ca7cac7040dfa53ba36f6bc3d504fb01) )
ROM_REGION( 0xc0000, "gfx1", 0 ) // blitter data
ROM_LOAD( "ka-3.rom1", 0x00000, 0x40000, CRC(57fd8b34) SHA1(b7fa977bb79a0e831bc86be635398950dd717b47) )
ROM_LOAD( "ka-4.rom2", 0x40000, 0x40000, CRC(ad90d3a1) SHA1(d955620fdd4aacc96e59e9f94da85568cce47843) )
ROM_LOAD( "ka-5.rom3", 0x80000, 0x40000, CRC(2ed30171) SHA1(883d9e96df4f234652b01599e065f7f1985d1748) )
ROM_REGION( 0x400, "proms", 0 ) // Color PROMs
ROM_LOAD( "n82s147n.uk16", 0x000, 0x200, CRC(17dd1678) SHA1(4ed1beea3de44a6b35c84fb49f65a3a258e716fd) )
ROM_LOAD( "n82s147n.uk15", 0x200, 0x200, CRC(256e75bd) SHA1(63cb6e824742e8d45e8d69183b8f7693fc0fd6d4) )
ROM_REGION( 0x104, "pals", ROMREGION_ERASE00 )
ROM_LOAD( "pal16l8acn.ug6", 0x000, 0x104, NO_DUMP ) //read protected
ROM_END
// Decrypted by yong
void dynax_state::init_mjelct3()
{
uint8_t *rom = memregion("maincpu")->base();
size_t size = memregion("maincpu")->bytes();
std::vector<uint8_t> rom1(size);
memcpy(&rom1[0], rom, size);
for (int i = 0; i < size; i++)
rom[i] = bitswap<8>(rom1[bitswap<24>(i,23,22,21,20,19,18,17,16,15,14,13,12,11,10,9,8, 1,6,5,4,3,2,7, 0)], 7,6, 1,4,3,2,5,0);
}
void dynax_state::init_mjelct3a()
{
uint8_t *rom = memregion("maincpu")->base();
size_t size = memregion("maincpu")->bytes();
std::vector<uint8_t> rom1(size);
memcpy(&rom1[0], rom, size);
for (int i = 0; i < size; i++)
{
int j = i & ~0x7e00;
switch (i & 0x7000)
{
case 0x0000: j |= 0x0400; break;
case 0x1000: j |= 0x4400; break;
case 0x2000: j |= 0x4200; break;
case 0x3000: j |= 0x0200; break;
case 0x4000: j |= 0x4600; break;
case 0x5000: j |= 0x4000; break;
// case 0x6000: j |= 0x0000; break;
case 0x7000: j |= 0x0600; break;
}
switch (i & 0x0e00)
{
case 0x0000: j |= 0x2000; break;
case 0x0200: j |= 0x3800; break;
case 0x0400: j |= 0x2800; break;
case 0x0600: j |= 0x0800; break;
case 0x0800: j |= 0x1800; break;
// case 0x0a00: j |= 0x0000; break;
case 0x0c00: j |= 0x1000; break;
case 0x0e00: j |= 0x3000; break;
}
rom[j] = rom1[i];
}
init_mjelct3();
}
/***************************************************************************
Mahjong Neruton Haikujiradan (Rev. B?)
(c)1990 Dynax / Yukiyoshi Tokoro (Illustration)
D4005208L1-1
D4508308L-2 (sub board)
CPU : Z80?
Sound: AY-3-8912A YM2413 M5205
OSC : 22MHz (near main CPU), 3.58MHz (Sound section)
ROMs (all ROMs are 27C010 compatible):
4501B.1A [0e53eeee]
4502.3A [c296293f]
4511.11A [c4a96b6e]
4512.13A [d7ebbcb9]
4513.14A [e3bed454]
4514.15A [ee258483]
4515.17A [3bce0ca1]
4516.18A [ee6b7e3b]
4517.19A [b31f9694]
4518.17C [fa88668e]
4519.18C [68aca5f3]
4520.19C [7bb2b298]
Subboard ROMs:
4503.1A [dcbe2805]
4504.2A [7b3387af]
4505.3A [6f9fd275]
4506.4A [6eac8b3c]
4507.1B [106e6133]
4508.2B [5c451ed4]
4509.3B [4e1e6a2d]
4510.4B [455305a1]
PALs:
10B (?)
10E (?)
15E (?)
D45SUB.6A (16L8)
CRT Controller:
HD46505SP (6845)
***************************************************************************/
ROM_START( neruton )
ROM_REGION( 0x50000, "maincpu", 0 ) // Z80 Code
ROM_LOAD( "4501b.1a", 0x00000, 0x20000, CRC(0e53eeee) SHA1(883138618a11295bfac148da4a092e01d92229b3) )
ROM_RELOAD( 0x10000, 0x20000 )
ROM_LOAD( "4502.3a", 0x30000, 0x20000, CRC(c296293f) SHA1(466e87f7eca102568f1f00c6ba77dacc3df300dd) )
ROM_REGION( 0x100000, "gfx1", 0 ) // blitter data
ROM_LOAD( "4511.11a", 0x00000, 0x20000, CRC(c4a96b6e) SHA1(15a6776509e0d30929f6a261798afe7dc0401d4e) )
ROM_LOAD( "4512.13a", 0x20000, 0x20000, CRC(d7ebbcb9) SHA1(b8edd8b93eca8d36056c02f8b69ff8313c9ab120) )
ROM_LOAD( "4513.14a", 0x40000, 0x20000, CRC(e3bed454) SHA1(03a66d31b8f41abc4ce83ebe22f8d14414d92152) )
ROM_LOAD( "4514.15a", 0x60000, 0x20000, CRC(ee258483) SHA1(8c685fee4eaff5978f0ec222c33d55123a8fa496) )
ROM_LOAD( "4515.17a", 0x80000, 0x20000, CRC(3bce0ca1) SHA1(1d0bb379077c52a63aa982bbe77f89df7b5b7b14) )
ROM_LOAD( "4516.18a", 0xa0000, 0x20000, CRC(ee6b7e3b) SHA1(5290fad850c7a52039cd9d26082bff8615bf3797) )
ROM_LOAD( "4517.19a", 0xc0000, 0x20000, CRC(b31f9694) SHA1(f22fc44908be4f1ef8dada57860f95ee74495605) )
ROM_LOAD( "4519.18c", 0xe0000, 0x20000, CRC(68aca5f3) SHA1(f03328362777e6d536f730bc3b52371d5daca54e) )
ROM_REGION( 0x40000, "gfx2", 0 ) // blitter data
ROM_LOAD( "4520.19c", 0x00000, 0x20000, CRC(7bb2b298) SHA1(643d21f6a45640bad5ec84af9745339487a7408c) )
ROM_LOAD( "4518.17c", 0x20000, 0x20000, CRC(fa88668e) SHA1(fce80a8badacf39f30c36952cbe0a1491b8faef1) )
ROM_REGION( 0x100000, "gfx3", 0 ) // blitter data
ROM_LOAD( "4510.4b", 0x00000, 0x20000, CRC(455305a1) SHA1(103e1eaac485b37786a1d1d411819788ed385467) )
ROM_LOAD( "4509.3b", 0x20000, 0x20000, CRC(4e1e6a2d) SHA1(04c71dd11594921142b6aa9554c0fe1b40254463) )
ROM_LOAD( "4508.2b", 0x40000, 0x20000, CRC(5c451ed4) SHA1(59a27ddfae541cb61dafb32bdb5de8ddbc5abb8d) )
ROM_LOAD( "4507.1b", 0x60000, 0x20000, CRC(106e6133) SHA1(d08deb17ea82fe43e458a11eea26ce98c26c51c1) )
ROM_LOAD( "4506.4a", 0x80000, 0x20000, CRC(6eac8b3c) SHA1(70dbe3af582384571872e7b6b51df4192daed227) )
ROM_LOAD( "4505.3a", 0xa0000, 0x20000, CRC(6f9fd275) SHA1(123a928dcb60624d61a55b2fef25156975ba26c9) )
ROM_LOAD( "4504.2a", 0xc0000, 0x20000, CRC(7b3387af) SHA1(403cf67287469ae6ce9a7f662f6d82f62dac349b) )
ROM_LOAD( "4503.1a", 0xe0000, 0x20000, CRC(dcbe2805) SHA1(713edd2e3c950bc689446441eb85197bb7b1eb89) )
ROM_END
/***************************************************************************
Mahjong Neruton Haikujiradan (Rev. A?) [Mahjong Crimson-Whales]
Only one rom differs from neruton: 4501a.1a (4501b.1a in neruton)
***************************************************************************/
ROM_START( nerutona )
ROM_REGION( 0x50000, "maincpu", 0 ) // Z80 Code
ROM_LOAD( "4501a.1a", 0x00000, 0x20000, CRC(82361a95) SHA1(360fa767dc1515bf853458e95e321fc66f8dcf47) )
ROM_RELOAD( 0x10000, 0x20000 )
ROM_LOAD( "4502.3a", 0x30000, 0x20000, CRC(c296293f) SHA1(466e87f7eca102568f1f00c6ba77dacc3df300dd) )
ROM_REGION( 0x100000, "gfx1", 0 ) // blitter data
ROM_LOAD( "4511.11a", 0x00000, 0x20000, CRC(c4a96b6e) SHA1(15a6776509e0d30929f6a261798afe7dc0401d4e) )
ROM_LOAD( "4512.13a", 0x20000, 0x20000, CRC(d7ebbcb9) SHA1(b8edd8b93eca8d36056c02f8b69ff8313c9ab120) )
ROM_LOAD( "4513.14a", 0x40000, 0x20000, CRC(e3bed454) SHA1(03a66d31b8f41abc4ce83ebe22f8d14414d92152) )
ROM_LOAD( "4514.15a", 0x60000, 0x20000, CRC(ee258483) SHA1(8c685fee4eaff5978f0ec222c33d55123a8fa496) )
ROM_LOAD( "4515.17a", 0x80000, 0x20000, CRC(3bce0ca1) SHA1(1d0bb379077c52a63aa982bbe77f89df7b5b7b14) )
ROM_LOAD( "4516.18a", 0xa0000, 0x20000, CRC(ee6b7e3b) SHA1(5290fad850c7a52039cd9d26082bff8615bf3797) )
ROM_LOAD( "4517.19a", 0xc0000, 0x20000, CRC(b31f9694) SHA1(f22fc44908be4f1ef8dada57860f95ee74495605) )
ROM_LOAD( "4519.18c", 0xe0000, 0x20000, CRC(68aca5f3) SHA1(f03328362777e6d536f730bc3b52371d5daca54e) )
ROM_REGION( 0x40000, "gfx2", 0 ) // blitter data
ROM_LOAD( "4520.19c", 0x00000, 0x20000, CRC(7bb2b298) SHA1(643d21f6a45640bad5ec84af9745339487a7408c) )
ROM_LOAD( "4518.17c", 0x20000, 0x20000, CRC(fa88668e) SHA1(fce80a8badacf39f30c36952cbe0a1491b8faef1) )
ROM_REGION( 0x100000, "gfx3", 0 ) // blitter data
ROM_LOAD( "4510.4b", 0x00000, 0x20000, CRC(455305a1) SHA1(103e1eaac485b37786a1d1d411819788ed385467) )
ROM_LOAD( "4509.3b", 0x20000, 0x20000, CRC(4e1e6a2d) SHA1(04c71dd11594921142b6aa9554c0fe1b40254463) )
ROM_LOAD( "4508.2b", 0x40000, 0x20000, CRC(5c451ed4) SHA1(59a27ddfae541cb61dafb32bdb5de8ddbc5abb8d) )
ROM_LOAD( "4507.1b", 0x60000, 0x20000, CRC(106e6133) SHA1(d08deb17ea82fe43e458a11eea26ce98c26c51c1) )
ROM_LOAD( "4506.4a", 0x80000, 0x20000, CRC(6eac8b3c) SHA1(70dbe3af582384571872e7b6b51df4192daed227) )
ROM_LOAD( "4505.3a", 0xa0000, 0x20000, CRC(6f9fd275) SHA1(123a928dcb60624d61a55b2fef25156975ba26c9) )
ROM_LOAD( "4504.2a", 0xc0000, 0x20000, CRC(7b3387af) SHA1(403cf67287469ae6ce9a7f662f6d82f62dac349b) )
ROM_LOAD( "4503.1a", 0xe0000, 0x20000, CRC(dcbe2805) SHA1(713edd2e3c950bc689446441eb85197bb7b1eb89) )
ROM_END
/***************************************************************************
Mahjong Crystal 7
Dynax, 1990
PCB Layout
----------
D4005208L1-1
|------------------------------------------------------------------|
| VR1 3.579545MHz 3-8912 22MHz|------| 4001.1A |
| VR2 358 |TMPZ84| 4002.3A |
| YM2413 6845 |C015-6| |
| 358 384kHz |------| |
| M5205 |
| 5563 |
|M 5.5V_BAT|
|A 6264 |
|H |
|J 6264 PAL PAL |
|O |
|N |
|G DSW1(8) |
|2 DSW2(8) |
|8 DSW3(8) |
| DSW4(8) |------------ 4011.11A -| |-ROM-sub-board-D23SUB--|
| | 4012.13A | | |
| | 4013.14A | | 4003.1B 4007.1A |
| | 4014.15A-|| | |-||
| HM53461 PAL | | || | 4004.2B 4008.2A | ||
| HM53461 HM53461 | | || | | ||
| HM53461 HM53461 | | || | 4005.3B 4009.3A | ||
| HM53461 HM53461 | |-|| | |-||
| HM53461 |----------| | | | 4006.4B 4010.4A |
| | % | | | | |
| |----------| | | | |
|------------------------------------------|-----------------------| |-----------------------|
Notes:
TMPZ84C015-6 - Toshiba TMPZ84C015F-6 (QFP100)
XTAL1- 11.000MHz [22/2], XTAL2- 11.000MHz [22/2], CLKIN- 5.500MHz [22/4], CLKOUT- 5.500MHz [22/4]
% - SDIP64 IC, surface scratched off. This is most likely a Dynax NL-00x graphics generator or similar.
AY-3-8912 clock - 1.375MHz [22/16]
YM2413 clock - 3.579545MHz
M5205 clock - 384kHz
VSync - 60Hz
HSync - 15.87kHz
***************************************************************************/
ROM_START( majxtal7 )
ROM_REGION( 0x50000, "maincpu", 0 ) // Z80 Code
ROM_LOAD( "4001.1a", 0x00000, 0x20000, CRC(82fc6dd5) SHA1(3c6e58d4c302a0f305c67c31fce6a1d4cbfe5f78) )
ROM_RELOAD( 0x10000, 0x20000 )
ROM_LOAD( "4002.3a", 0x30000, 0x10000, CRC(b5fec88f) SHA1(bc3a2404150edd570ea7d320b2d43735fbdce195) )
ROM_RELOAD( 0x40000, 0x10000 )
ROM_REGION( 0x80000, "gfx1", 0 ) // blitter data
ROM_LOAD( "4011.11a", 0x00000, 0x20000, CRC(63551c37) SHA1(338f62125d217ab7a928476d36dd2797480ef3c1) )
ROM_LOAD( "4012.13a", 0x20000, 0x20000, CRC(51a431d5) SHA1(df2327b61154f5c8eddc7572c08e714daa1498b4) )
ROM_LOAD( "4013.14a", 0x40000, 0x20000, CRC(cdbb24f8) SHA1(6bec3931ceaed75bfee9079e095786b088b95e70) )
ROM_LOAD( "4014.15a", 0x60000, 0x20000, CRC(f2677938) SHA1(778ce4a6bebef934749f65acd0b6472fd314ce7a) )
// ROM_REGION( 0x00000, "gfx2", 0 ) // blitter data
// unused
ROM_REGION( 0x100000, "gfx3", 0 ) // blitter data
ROM_LOAD( "4003.1b", 0x00000, 0x20000, CRC(26348ae4) SHA1(3659d18608848c58ad980a79bc1c29da238a5604) )
ROM_LOAD( "4004.2b", 0x20000, 0x20000, CRC(5b5ea036) SHA1(187a7f6356ead05d8e3d9f5efa82554004429780) )
ROM_LOAD( "4005.3b", 0x40000, 0x20000, CRC(7fdfb600) SHA1(ce4485e43ee6bf63b4e8e3bb91267295995c736f) )
ROM_LOAD( "4006.4b", 0x60000, 0x20000, CRC(67fa83ea) SHA1(f8b0012aaaf125b7266dbf1ae7df23d04d484e54) )
ROM_LOAD( "4010.4a", 0x80000, 0x20000, CRC(f1d4399d) SHA1(866af46900a4b04db69c838b7ec7e347a5fadd3d) )
ROM_LOAD( "4009.3a", 0xa0000, 0x20000, CRC(0a92af7c) SHA1(4383dc8f3019b3b2716d32e1c91b0ac5b1e367c3) )
ROM_LOAD( "4008.2a", 0xc0000, 0x20000, CRC(86f27f1c) SHA1(43b829597993d3043d5bbb0a468f603910638b87) )
ROM_LOAD( "4007.1a", 0xe0000, 0x20000, CRC(8082d0ac) SHA1(44d708f8e307b782105082092edd3ea9affd2329) )
ROM_END
/***************************************************************************
Mahjong Raijinhai DX
Dynax, 1996
PCB Layout
----------
Top board
D10010318L1
sticker - D10502168
|----------------------------------------|
|DSW2(1) DSW4(10) DIP16|
| |---| |
|DSW1(10) DSW3(10)| * | |
| |---| PROM2 |
| |
| PROM1 |
| |
| |
| |
| |
| 1051.5E |
| |-------------| |
| | & | 1052.4E |---||
| |-------------| | D ||
|12MHz 1053.3E | I ||
| | P ||
|BATTERY 32.768kHz |40 ||
| CLOCK 6264 |---||
|----------------------------------------|
Notes:
Most of the chips have their surface scratched off.
* - Unknown PLCC44 IC. Possibly Mach110 or similar CPLD
& - Unknown SDIP64 IC. Probably a Toshiba TMP91P640. Clock input 12.000MHz
Was read as a TMP91P640 and found to be protected.
CLOCK - Some kind of clock IC, like Oki M6242 or similar
PROM1 - TBP28S42 (equivalent to 82S147) PROM labelled 'D105-1'
PROM2 - TBP28S42 (equivalent to 82S147) PROM labelled 'D105-2'
DIP16 - Socket for cable that joins to lower board
DIP40 - Socket for connector that joins to lower board
Bottom board
|--------------------------------------------------------|
| BATTERY 6116 |
| VOL |
| |
| DIP40 |
| |
| DSW(8) 18.432MHz|
| |
| |
|M DIP16 |
|A 4116 4116 |
|H |
|J 4116 4116 |
|O |
|N 4116 4116 |
|G |
|2 4116 4116 |
|8 AY3-8910 |
| 4116 4116 |
| |
| 4116 4116 |
| |
| 4116 4116 |
| |
| 4116 4116 |
|--------------------------------------------------------|
Notes:
DIP16 - Socket for cable that joins to upper board
DIP40 - Socket for connector that joins to upper board
AY3-8910 clock - 1.536 [18.432/12]
HSync - 15.5kHz
VSync - 60Hz
***************************************************************************/
ROM_START( majrjhdx )
ROM_REGION( 0x50000, "maincpu", 0 )
ROM_LOAD( "1051d.5e", 0x00000, 0x40000, CRC(54c31732) SHA1(049e76c42fd248f975c7cce7e74b1f79e2a96bea) )
ROM_RELOAD( 0x10000, 0x40000 ) // the first 0x4000 bytes are Z80 code from "MAHJONG THE MYSTERIOUS ORIENT"!
ROM_LOAD( "tmp91p640n-10.5b", 0x00000, 0x04000, NO_DUMP )
ROM_REGION( 0x100000, "gfx1", 0 ) // blitter data
ROM_LOAD( "1053d.3e", 0x00000, 0x80000, CRC(10bf7f0f) SHA1(c042240296ac7202da14e809bff36c9b0f97a3df) )
ROM_LOAD( "1052d.4e", 0x80000, 0x80000, CRC(7200599c) SHA1(32e7caad9a9ea756b699f601fab90a419a437f57) )
ROM_REGION( 0x400, "proms", 0 ) // Color PROMs
ROM_LOAD( "d105-2.7e", 0x000, 0x200, CRC(587bca5a) SHA1(327f7bfa035f652bbbfba3f74715515236322c09) )
ROM_LOAD( "d105-1.6e", 0x200, 0x200, CRC(6d0ce028) SHA1(35f70000a850782356734323fa93b150a77f807c) )
ROM_END
/***************************************************************************
Mahjong Reach (bootleg)
Dynax, 1994
PCB Layout
----------
|-------------------------------------------|
| 10-WAY 18-WAY M6242B BATTERY |
| 4558 3.579545MHz 32.768kHz 6264 |
|uPC1241H VOL DSW DSW ROM.U15|
| UM3567 DSW DSW |
| DSW YM2149 PAL |
| |
|2 TK-102 TMP91C640|
|8 6116 |
|W |
|A PAL |
|Y |
| |
| |
| |
| |
| PAL |
| ROM.U12 |
| 81461 81461 TK-101 |
| 81461 81461 ROM.U13 |
| 81461 81461 21.47727MHz |
|-------------------------------------------|
***************************************************************************/
ROM_START( mjreach )
ROM_REGION( 0x50000, "maincpu", 0 )
ROM_LOAD( "rom.u15", 0x00000, 0x40000, CRC(d914ac92) SHA1(f3284d2a74380b33fd5fe8f73fe88c8360a9b783) )
ROM_RELOAD( 0x10000, 0x40000 )
ROM_REGION( 0x100000, "gfx1", 0 ) // blitter data
ROM_LOAD( "rom.u13", 0x00000, 0x80000, CRC(c4c7c2fc) SHA1(adb33a8f0ff99c9574bd91fc570f82882d1381f9) )
ROM_LOAD( "rom.u12", 0x80000, 0x40000, CRC(87f47db6) SHA1(e9e9aae2b7b8dcb7d873a1b715ad4c9629c8936b) )
ROM_RELOAD( 0xc0000, 0x40000 )
ROM_REGION( 0x100000, "gfx2", 0 ) // blitter data
ROM_LOAD( "rom.u13", 0x00000, 0x80000, CRC(c4c7c2fc) SHA1(adb33a8f0ff99c9574bd91fc570f82882d1381f9) )
ROM_RELOAD( 0x80000, 0x80000 )
ROM_END
/***************************************************************************
Mahjong Tenkaigen
Dynax, 1991
PCB Layout
----------
|------| |---------------|
|----------| |-------| |----------------------|
| LM358 M6242 6264 BATT |
| UPC1242 UM3567 3.57945MHz DSW1 DSW2 TAICOM-00.2C |
| VOL AY-3-8910 DSW3 DSW4 PAL1 |
| DSW5 |-------------| |
| ULN2003 6116 |TMP91P640N-10| |
| |(SDIP64) | |
| |-------------| |
| PAL2 |
| |
| |
| |
| PAL3 |
| |
| 3013554 TAICOM-02.11B |
| 3013554 PAL4 TAICOM-03.13B |
| |-------| |
| 41264 41264 41264 |AL9106 | |
| |(QFP64)| |
| 41264 41264 41264 |-------| TAICOM-01.15B |
| 21.47727MHz |
------------------------------------------------------------------
Notes:
TMP91P640N-10 - Main CPU; Toshiba TMP91P640N-10 Microcontroller with 16k internal ROM,
TLCS-90 core, running at 10.73635MHz [21.4727 / 2] (SDIP64)
DSW1-4 - 10 switches each
DSW5 - 8 switches each
UM3567 - United Microelectronics Corporation UMC3567, compatible with YM2413 FM sound chip, running at 3.579549MHz (DIP24)
UPC1242 - 5W Audio Power Amplifier
LM358 - Low Power Dual Op Amp (DIP8)
PAL1 - AMD PALCE16V8H (DIP20)
PAL2 - AMI 18CV8 (DIP20)
PAL3 - Signetics PLHS16L8ACN (DIP20)
PAL4 - AMD PALCE22V10H (DIP24)
6116 - 2K x8 SRAM (DIP24)
6264 - 8K x8 SRAM (DIP28)
AY-3-8910 - Microchip AY-3-8910A Programmable Sound Generator, running at 1.34204375MHz [21.4727 / 16] (DIP40)
VOL - Volume Potentiometer
3013554 - Microchip 3013554-00 118438 (x2, DIP16)
M6242 - OKI M6242 Real Time Clock chip (DIP18)
41264 - NEC D41264C18184043 64K x4 VRAM (x6, SDIP24)
ULN2003 - 7-bit 50V 500mA TTL-input NPN Darlington Driver (DIP16)
AL9106 - AL9106 graphics generator (QFP64)
ROMs - Filename Device
----------------------------------------------------
TAICOM-00.2C - ST M27C2001 256K x8 EPROM (DIP32)
TAICOM-01.15B - 4MBit MASKROM (DIP32)
TAICOM-02.11B - 4MBit MASKROM (DIP32)
TAICOM-03.13B - AMD AM27C040 512K x8 EPROM (DIP32)
TMP91P640N-10.5B - Internal 16K ROM from MCU
***************************************************************************/
ROM_START( tenkai )
ROM_REGION( 0x50000, "maincpu", 0 )
ROM_LOAD( "taicom00.2c", 0x00000, 0x40000, CRC(a35e54db) SHA1(247c856e19989fb834e8ed135393927bbd9c0277) )
ROM_RELOAD( 0x10000, 0x40000 )
ROM_LOAD( "tmp91p640n-10.5b", 0x00000, 0x04000, CRC(509f1c97) SHA1(08557bea2e924053fd5bc9de5e306f3ecf8e98e6) )
// Note by Whistler:
// It appears that the first half of lzc-01.u6 in tenkaibb (as well as the same data in other bootleg versions)
// does not exist _anywhere_ in this rom dump, and in this way some girls won't show correctly (such as the 3rd one)
ROM_REGION( 0x100000, "gfx1", 0 ) // blitter data
ROM_LOAD( "tydg002.u8", 0x000000, 0x80000, BAD_DUMP CRC(b0f08a20) SHA1(5f7083d5caadd77594eaf46efa11a8756cefcf7d) ) // not dumped, rom taken from ougonhaib
ROM_LOAD( "taicom01.15b", 0x080000, 0x80000, BAD_DUMP CRC(39e4e6f3) SHA1(5b543a5933446091d7cfd519d5a6f23047d8a9f2) ) // either this was dumped half size, or the above rom was missing from the pcb
ROM_REGION( 0x100000, "gfx2", 0 ) // blitter data
ROM_LOAD( "taicom02.11b", 0x000000, 0x80000, CRC(aae8cfb7) SHA1(736c6148aa6e7b22ca19615a27e9a10d41778aa7) )
ROM_LOAD( "taicom03.13b", 0x080000, 0x80000, CRC(68cb730a) SHA1(7ce90e34fa51d50a7668ac1c5ccbc18bebe8ad84) )
ROM_END
/***************************************************************************
Mahjong Tenkaigen Part 2 (bootleg)
Dynax, 1991
PCB Layout
----------
83228-3.GT
|-------------------------------------------|
| 4558 3.579545MHz DSW DSW BATTERY|
|uPC1241H VOL DSW DSW |
| K-663 |
|1 M5255 32.768kHz|
|8 TK-102 PAL |
|W PAL RTC62421 |
|A DSW 6116 PAL |
|Y 6264 |
| |
| MC0 |
| PAL PAL |
| TMP91C640N |
| |
| PAL MC1 |
|1 PAL |
|0 MC2 |
|W 81461 81461 TK-101 |
|A 81461 81461 MC3 |
|Y 81461 81461 21.2MHz |
|-------------------------------------------|
romcmp tenkai2b tenkai:
mc0.u11 [1/4] taicom00.2c [1/4] 33.557129%
mc0.u11 [2/4] taicom00.2c [2/4] 37.846375%
mc0.u11 [3/4] taicom00.2c [3/4] IDENTICAL
mc1.u8 [2/2] taicom01.15b IDENTICAL
mc2.u21 [1/2] taicom02.11b IDENTICAL
mc2.u21 [2/2] taicom03.13b 92.501640%
mc3.u15 [2/2] taicom00.2c [4/4] IDENTICAL
***************************************************************************/
ROM_START( tenkai2b )
ROM_REGION( 0x50000, "maincpu", 0 )
ROM_LOAD( "mc0.u11", 0x00000, 0x40000, CRC(8488a3ab) SHA1(f367a2dcc65410929db595b3c442d310d50a4940) )
ROM_RELOAD( 0x10000, 0x40000 )
// tenkai internal rom is incompatible with the code of this set
ROM_LOAD( "tenkai2b_tmp91p640n-10.5b", 0x00000, 0x04000, NO_DUMP )
ROM_REGION( 0x100000, "gfx1", 0 ) // blitter data
ROM_LOAD( "mc1.u8", 0x000000, 0x100000, CRC(786698e3) SHA1(9ddf4e31f454fb3c7969b1433771e95a976de741) )
ROM_REGION( 0x100000, "gfx2", 0 ) // blitter data
ROM_LOAD( "mc2.u21", 0x000000, 0x100000, CRC(713f79d7) SHA1(6e518b3127b232cc280b172dedbbc708987f9325) )
ROM_REGION( 0x100000, "gfx3", 0 ) // blitter data
ROM_COPY( "gfx1", 0x000000, 0, 0x100000 )
ROM_LOAD( "mc3.u15", 0x00000, 0x20000, CRC(5b552cdf) SHA1(86aaa02dcf8dab670d818287c91c8cb296362401) ) // 1xxxxxxxxxxxxxxxx = 0xFF
ROM_END
/***************************************************************************
Mahjong Tenkaigen (bootleg)
Dynax, 1991
PCB Layout
----------
|-------------------------------------------|
| 4558 3.579545MHz 32.768kHz BATTERY|
|uPC1241H VOL DSW DSW 6242B |
| YM2413 DSW DSW |
|1 YM2149 PAL |
|8 TK-102 |
|W |
|A 6116 |
|Y 6264 |
| |
| TDH-12M |
| PAL |
| TMP91P640N |
| |
| PAL LZC-01 |
|1 PAL |
|0 LZC-02 |
|W 81461 81461 TK-101 |
|A 81461 81461 LZC-03 |
|Y 81461 81461 21.2MHz |
|-------------------------------------------|
romcmp tenkaibb tenkai2b:
lzc-01.u6 mc1.u8 IDENTICAL
lzc-02.u19 [1/2] mc2.u21 [1/2] IDENTICAL
lzc-02.u19 [2/2] mc2.u21 [2/2] 92.501640%
lzc-03.u15 mc3.u15 IDENTICAL
tdh-12m.u11 [3/4] mc0.u11 [3/4] 99.998474%
tdh-12m.u11 [4/4] mc0.u11 [4/4] 99.597168%
romcmp tenkaibb tenkai:
lzc-01.u6 [2/2] taicom01.15b IDENTICAL
lzc-02.u19 [1/2] taicom02.11b IDENTICAL
lzc-02.u19 [2/2] taicom03.13b IDENTICAL
lzc-03.u15 [2/2] taicom00.2c [4/4] IDENTICAL
tdh-12m.u11 [3/4] taicom00.2c [3/4] 99.998474%
tdh-12m.u11 [4/4] taicom00.2c [4/4] IDENTICAL
***************************************************************************/
ROM_START( tenkaibb )
ROM_REGION( 0x50000, "maincpu", 0 )
ROM_LOAD( "tdh-12m.u11", 0x00000, 0x40000, CRC(7b877721) SHA1(41bba10ffb3d72af84d6577d4785225fe1ecc640) )
ROM_RELOAD( 0x10000, 0x40000 )
ROM_REGION( 0x100000, "gfx1", 0 ) // blitter data
ROM_LOAD( "lzc-01.u6", 0x000000, 0x100000, CRC(786698e3) SHA1(9ddf4e31f454fb3c7969b1433771e95a976de741) )
ROM_REGION( 0x100000, "gfx2", 0 ) // blitter data
ROM_LOAD( "lzc-02.u19", 0x000000, 0x100000, CRC(90a19443) SHA1(8f593c00e39dd5acc76b058591019d117967a17b) )
ROM_REGION( 0x100000, "gfx3", 0 ) // blitter data
ROM_COPY( "gfx1", 0x000000, 0, 0x100000 )
ROM_LOAD( "lzc-03.u15", 0x000000, 0x020000, CRC(5b552cdf) SHA1(86aaa02dcf8dab670d818287c91c8cb296362401) ) // 1xxxxxxxxxxxxxxxx = 0xFF
ROM_END
/***************************************************************************
Mahjong Tenkaigen (bootleg)
Dynax, 1991
PCB Layout
----------
|-------------------------------------------|
| 10-WAY 18-WAY M6242B BATTERY |
| 4558 3.579545MHz 32.768kHz 6264 |
|uPC1241H VOL DSW DSW ROM.U15|
| UM3567 DSW DSW |
| DSW YM2149 PAL |
| |
|2 TK-102 TMP91C640|
|8 6116 |
|W |
|A PAL |
|Y |
| |
| |
| |
| |
| PAL |
| ROM.U12 |
| 81461 81461 TK-101 |
| 81461 81461 ROM.U13 |
| 81461 81461 21.47727MHz |
|-------------------------------------------|
romcmp tenkai tenkaicb:
taicom00.2c [3/4] rom.u15 [3/4] 99.998474%
taicom00.2c [4/4] rom.u15 [4/4] IDENTICAL
taicom01.15b rom.u12 IDENTICAL
taicom03.13b rom.u13 IDENTICAL
***************************************************************************/
ROM_START( tenkaicb )
ROM_REGION( 0x50000, "maincpu", 0 )
ROM_LOAD( "rom.u15", 0x00000, 0x40000, CRC(7b877721) SHA1(41bba10ffb3d72af84d6577d4785225fe1ecc640) )
ROM_RELOAD( 0x10000, 0x40000 )
// it doesn't need the internal rom from tenkai
ROM_REGION( 0x100000, "gfx1", 0 ) // blitter data
ROM_LOAD( "tydg002.u8", 0x00000, 0x80000, BAD_DUMP CRC(b0f08a20) SHA1(5f7083d5caadd77594eaf46efa11a8756cefcf7d) ) // not dumped, rom taken from ougonhaib
ROM_LOAD( "rom.u12", 0x80000, 0x80000, BAD_DUMP CRC(39e4e6f3) SHA1(5b543a5933446091d7cfd519d5a6f23047d8a9f2) ) // either this was dumped half size, or the above rom was missing from the pcb
ROM_REGION( 0x100000, "gfx2", 0 ) // blitter data
ROM_LOAD( "taicom02.11b", 0x00000, 0x80000, BAD_DUMP CRC(aae8cfb7) SHA1(736c6148aa6e7b22ca19615a27e9a10d41778aa7) ) // not dumped, rom taken from tenkai
ROM_LOAD( "rom.u13", 0x80000, 0x80000, BAD_DUMP CRC(68cb730a) SHA1(7ce90e34fa51d50a7668ac1c5ccbc18bebe8ad84) ) // either this was dumped half size, or the above rom was missing from the pcb
ROM_END
/***************************************************************************
tenkaigen set 2
romcmp tenkaie tenkai:
epr-a01.rom taicom00.2c IDENTICAL
lzc-01.rom [2/2] taicom01.15b IDENTICAL
lzc-02.rom [1/2] taicom02.11b IDENTICAL
lzc-02.rom [2/2] taicom03.13b IDENTICAL
***************************************************************************/
ROM_START( tenkaie )
ROM_REGION( 0x50000, "maincpu", 0 )
ROM_LOAD( "epr-a01.rom", 0x00000, 0x40000, CRC(a35e54db) SHA1(247c856e19989fb834e8ed135393927bbd9c0277) )
ROM_RELOAD( 0x10000, 0x40000 )
ROM_LOAD( "tmp91p640n-10.5b", 0x00000, 0x04000, BAD_DUMP CRC(509f1c97) SHA1(08557bea2e924053fd5bc9de5e306f3ecf8e98e6) ) // sldh - not dumped, rom taken from tenkai
ROM_REGION( 0x100000, "gfx1", 0 ) // blitter data
ROM_LOAD( "lzc-01.rom", 0x000000, 0x100000, CRC(786698e3) SHA1(9ddf4e31f454fb3c7969b1433771e95a976de741) )
ROM_REGION( 0x100000, "gfx2", 0 ) // blitter data
ROM_LOAD( "lzc-02.rom", 0x000000, 0x100000, CRC(90a19443) SHA1(8f593c00e39dd5acc76b058591019d117967a17b) )
ROM_END
/***************************************************************************
Mahjong Ougon no Hai
DYNAX D6209038L1-0
AY-3-8910A, rest of the chips are scratched
2 x DSW10, 2 x DSW8, 1 x DSW4, Battery
***************************************************************************/
ROM_START( ougonhai )
ROM_REGION( 0x90000, "maincpu", 0 )
ROM_LOAD( "dynax_6201b.2c", 0x00000, 0x40000, CRC(18ef8eda) SHA1(48a3e4566b0a86db907602fd235c01d96eddec23) )
ROM_RELOAD( 0x10000, 0x40000 )
ROM_RELOAD( 0x50000, 0x40000 )
ROM_LOAD( "ougonhai_tmp91p640n-10.5b", 0x00000, 0x04000, NO_DUMP )
ROM_REGION( 0x100000, "gfx1", 0 ) // blitter data
ROM_LOAD( "dynax_6202.11b", 0x00000, 0x80000, CRC(b0f08a20) SHA1(5f7083d5caadd77594eaf46efa11a8756cefcf7d) ) // = tydg002.u8 (ougonhaib)
ROM_LOAD( "dynax_6203.13b", 0x80000, 0x80000, CRC(60717d91) SHA1(85dbb510d33b36d2255b740ccc4917216dd21497) ) // = tydg003.u6 (ougonhaib)
ROM_REGION( 0x100000, "gfx2", 0 ) // blitter data
ROM_LOAD( "dynax_6204.14b", 0x00000, 0x80000, CRC(4142f94b) SHA1(9982f12333973b307c210e39310eafc88b8620e1) ) // ~= tydg004.u21 (ougonhaib)
ROM_LOAD( "dynax_6205.15b", 0x80000, 0x80000, CRC(39e4e6f3) SHA1(5b543a5933446091d7cfd519d5a6f23047d8a9f2) ) // = tydg005.u19 (ougonhaib)
ROM_END
/***************************************************************************
Mahjong Ougon no Hai (bootleg, PCB is not working)
PCB Layout
----------
|-------------------------------------------|
| 4558 3.579545MHz BATTERY |
|uPC1241H VOL K-663A DSW DSW 6264 |
| DSW DSW TYDG001 |
| DSW NL-002 YM2149 PAL |
|1 |
|8 6116 TMP91C640|
|W |
|A TYDG004 TYDG002 |
|Y PAL |
| |
| |
| TYDG005 TYDG003 |
| PAL |
| PAL |
|1 PAL |
|0 |
|W 81461 81461 TK-101 |
|A 81461 81461 |
|Y 81461 81461 21.245MHz |
|-------------------------------------------|
***************************************************************************/
ROM_START( ougonhaib )
ROM_REGION( 0x90000, "maincpu", 0 )
ROM_LOAD( "tydg001.u11", 0x00000, 0x40000, CRC(4ffa543c) SHA1(ab6ec7bd735358643f5186c6c983fa8b599fe84b) )
ROM_RELOAD( 0x10000, 0x40000 )
ROM_RELOAD( 0x50000, 0x40000 )
// tenkai internal rom is incompatible with the code of this set
ROM_LOAD( "ougonhaib_tmp91p640n-10.5b", 0x00000, 0x04000, NO_DUMP )
ROM_REGION( 0x100000, "gfx1", 0 ) // blitter data
ROM_LOAD( "tydg002.u8", 0x00000, 0x80000, CRC(b0f08a20) SHA1(5f7083d5caadd77594eaf46efa11a8756cefcf7d) ) // = lzc-01.u6 [1/2]
ROM_LOAD( "tydg003.u6", 0x80000, 0x80000, CRC(60717d91) SHA1(85dbb510d33b36d2255b740ccc4917216dd21497) )
ROM_REGION( 0x100000, "gfx2", 0 ) // blitter data
ROM_LOAD( "tydg004.u21", 0x00000, 0x80000, CRC(b7d49d04) SHA1(756c35bbe207b5bfc6e05d6da99a7ad5a3453506) )
ROM_LOAD( "tydg005.u19", 0x80000, 0x80000, CRC(39e4e6f3) SHA1(5b543a5933446091d7cfd519d5a6f23047d8a9f2) ) // = taicom01.15b = lzc-01.u6 [2/2]
ROM_END
/***************************************************************************
Mahjong Comic Gekijou Vol.1
(c)1991 Dynax / Tenho Iwatani
D5512068L1-1 (main PCB)
D6107068L-1 (sub PCB)
CPU: Z80B
Sound: AY-3-8912, YM2413, M5205
OSC: 20.0000MHz (near Z80B)
14.31818MHz (near sound section)
?MHz (near RTC)
Custom: DYNAX NL-001
DYNAX TC17G032AP-0246
Others: 3.6V Ni-Cd Battery, M6242B RTC
ROMs:
6101.2D [60552776] \
6102.4D [4b4f3966] -- Programs?
6103.5D [6d56e5c1] -- Samples?
6104.1A [04eb1ce0] \
6105.2A [54115f33] |
6106.3A [093faddb] |
6107.4A [0b0997f5] |
6108.5A [bd31ae6f] |
6109.1B [cf718f69] |- Graphics
6110.2B [2865eae4] |
6111.3B [581edcc0] |
6112.4B [3083c0cf] |
6113.5B [e34e9541] |
6114.1C [1aa9a1d7] /
d61a.4e \
d61b.7b -- PAL16CEV8 (not dumped)
6104-6114 and D61B is on sub PCB, others are on main PCB
***************************************************************************/
ROM_START( mjcomv1 )
ROM_REGION( 0x10000 + 0x28*0x8000, "maincpu", 0 ) // Z80 Code
ROM_LOAD( "6101.2d", 0x000000, 0x20000, CRC(60552776) SHA1(9876f1aece8f25b7e495c6fac24ebb5028916f73) )
// 00-03
ROM_RELOAD( 0x010000, 0x20000 )
// 0c-0f
ROM_RELOAD( 0x070000, 0x20000 )
// 24-27
ROM_RELOAD( 0x130000, 0x20000 )
// 04-07
ROM_LOAD( "6102.4d", 0x030000, 0x20000, CRC(4b4f3966) SHA1(150cf8fe6342ea9a956073b3ebba6553c13e9cf8) )
// 08-0b
ROM_LOAD( "6103.5d", 0x050000, 0x20000, CRC(6d56e5c1) SHA1(2c02a400d21e442cdd68bf6210b397b770cde3b5) ) // 1ST AND 2ND HALF IDENTICAL
// ROM_REGION( 0x00000, "gfx1", 0 ) // blitter data
// unused
// ROM_REGION( 0x00000, "gfx2", 0 ) // blitter data
// unused
ROM_REGION( 0x100000, "gfx3", 0 ) // blitter data
// 0x00000, 0x20000
ROM_LOAD( "6105.2a", 0x20000, 0x20000, CRC(54115f33) SHA1(ed7d00c9b5c8aad066cf92c627b36c3a5e982d9f) )
ROM_LOAD( "6106.3a", 0x40000, 0x20000, CRC(093faddb) SHA1(ac8ee5abcd8a7b28f28407f5488c21a4bbff305a) )
ROM_LOAD( "6107.4a", 0x60000, 0x20000, CRC(0b0997f5) SHA1(ef31ca2818b8aef7fac01293e34fd7b37c8326f4) )
ROM_LOAD( "6108.5a", 0x80000, 0x20000, CRC(bd31ae6f) SHA1(cc322dd07acab85874e5f033c65d2c99838d7474) )
ROM_LOAD( "6109.1b", 0xa0000, 0x20000, CRC(cf718f69) SHA1(0e8f9e6c9ef35f71a4b7fcaf62e4c22b486dcb9d) )
ROM_LOAD( "6110.2b", 0xc0000, 0x20000, CRC(2865eae4) SHA1(dd945a2a531a08e654f13c135bb9cb799589d513) )
ROM_LOAD( "6111.3b", 0xe0000, 0x20000, CRC(581edcc0) SHA1(d52de6ca199f03e0d88c8e4275fe2b37b3ef6016) )
ROM_REGION( 0x60000, "gfx4", 0 ) // blitter data
ROM_LOAD( "6112.4b", 0x00000, 0x20000, CRC(3083c0cf) SHA1(24465e2d01cb0f0646644a3a5d57d9c0f456cf96) )
ROM_LOAD( "6113.5b", 0x20000, 0x20000, CRC(e34e9541) SHA1(fbe457b4107730f3d633536e82b9271dcbc71559) )
ROM_LOAD( "6114.1c", 0x40000, 0x20000, CRC(1aa9a1d7) SHA1(67991ff4968443e596fd2fadb097e32d2e6802c3) )
ROM_REGION( 0x80000, "gfx5", 0 ) // blitter data
ROM_LOAD( "6104.1a", 0x00000, 0x80000, CRC(04eb1ce0) SHA1(670b213db190bb845c0a99e0a8b166ebff8a7ea1) )
ROM_END
/***************************************************************************
Hana Jingi
Dynax 1990
PCB Layout
----------
|---------------------------------------------------|
| PAL SDIP64 H04.1 |
| MB81461 H05.2 |
| MB81461 MB81461 H01.20 H06.3 |
| MB81461 MB81461 H02.21 H07.4 |
| MB81461 MB81461 PAL H03.22 H08.5 |
|M MB81461 H09.6 |
|A HD46505 |
|H |
|J |
|O 6116 PAL |
|N DSW2 |
|G DSW3 6116 |
| DSW4 M5205 |------22MHz------|
| 384kHz | |
| LM358 AY38912 | |
|MB3712 LM358 YM2413 ULN2003 | /\ |
|VOL1 VOL2 3.579545MHz DSW1 JP1 | DIP40 | |
|---------------------------------|------------|----|
Notes: Sub Board Above
JP1 - 8 position connector
AY38912 - Clock 1.375MHz [22/16]
YM2413 - Clock 3.579545MHz
M5205 - Clock 384kHz
ALL ROMs- Type 27C010
Sub Board
---------
D3312108L1-2
|----------------|
|DIP16 DIP14 SW1 |
| DIP24 0.1F|
| Z80 DIP28 |
| DIP40 H10B.4A |
|----------------|
Notes:
DIP40 - connection socket
DIP28 - Scratched chip, likely 6264 or 62256 SRAM
DIP14 - Scratched chip, likely logic
DIP16 - Scratched chip, likely logic
DIP24 - Scratched chip, likely a PAL (PAL22V10 or something)
0.1F - 0.1 Farad supercap
SW1 - SPST switch
Z80 - Clock 5.5MHz [22/4]
H10B.4A - 27C010 EPROM
***************************************************************************/
ROM_START( hjingi )
ROM_REGION( 0x20000, "maincpu", 0 )
ROM_LOAD( "h10b.4a", 0x00000, 0x20000, CRC(e1152b17) SHA1(ced822eafa96c89dda82fd8ea002e86c2eb4438a) )
ROM_REGION( 0x100000, "gfx1", 0 ) // blitter data
ROM_LOAD( "h02.21", 0x00000, 0x20000, CRC(9dde2d59) SHA1(96df4ba97ee9611d9a3c7bcaae9cd97815a7b8a5) )
ROM_LOAD( "h03.22", 0x20000, 0x20000, CRC(1ac59443) SHA1(e70fe6184e7090cf7229d83b87db65f7715de2a8) )
ROM_LOAD( "h01.20", 0x40000, 0x20000, CRC(24391ddc) SHA1(6a2e3fae4b6d0b1d8073306f37c9fdaa04b69eb8) )
ROM_LOAD( "h04.1", 0x60000, 0x20000, CRC(3756c745) SHA1(f275a72d6e07f21148900d24a8018d03504f249f) )
ROM_LOAD( "h05.2", 0x80000, 0x20000, CRC(249d360a) SHA1(688fced1298c345a18314d2c88664c757a2de35c) )
ROM_LOAD( "h06.3", 0xa0000, 0x20000, CRC(014a4945) SHA1(0cd747787a81226fd4937616a6ce45af731a4049) )
ROM_LOAD( "h07.4", 0xc0000, 0x20000, CRC(8b6f8a2d) SHA1(c5f3ec64a7ea3edc556182f42e6da4842d88e0ba) )
ROM_LOAD( "h08.5", 0xe0000, 0x20000, CRC(6f996e6e) SHA1(c2b916afbfd257417f0383ad261f3720a027fdd9) )
ROM_REGION( 0x20000, "gfx2", 0 ) // blitter data
ROM_LOAD( "h09.6", 0x00000, 0x20000, CRC(86bde64d) SHA1(d9b79184697044ae8a4d04ea22deca2e14162065) )
ROM_END
// dump of the program roms only?
ROM_START( hjingia )
ROM_REGION( 0x20000, "maincpu", 0 )
ROM_LOAD( "h10b.4a", 0x00000, 0x20000, CRC(a77a062a) SHA1(cae76effd573c20e20172829220587a5d200eb9e) )
ROM_REGION( 0x100000, "gfx1", 0 ) // blitter data
ROM_LOAD( "h02.21", 0x00000, 0x20000, CRC(9dde2d59) SHA1(96df4ba97ee9611d9a3c7bcaae9cd97815a7b8a5) )
ROM_LOAD( "h03.22", 0x20000, 0x20000, CRC(1ac59443) SHA1(e70fe6184e7090cf7229d83b87db65f7715de2a8) )
ROM_LOAD( "h01.20", 0x40000, 0x20000, CRC(24391ddc) SHA1(6a2e3fae4b6d0b1d8073306f37c9fdaa04b69eb8) )
ROM_LOAD( "h04.1", 0x60000, 0x20000, CRC(3756c745) SHA1(f275a72d6e07f21148900d24a8018d03504f249f) )
ROM_LOAD( "h05.2", 0x80000, 0x20000, CRC(249d360a) SHA1(688fced1298c345a18314d2c88664c757a2de35c) )
ROM_LOAD( "h06.3", 0xa0000, 0x20000, CRC(014a4945) SHA1(0cd747787a81226fd4937616a6ce45af731a4049) )
ROM_LOAD( "h07.4", 0xc0000, 0x20000, CRC(8b6f8a2d) SHA1(c5f3ec64a7ea3edc556182f42e6da4842d88e0ba) )
ROM_LOAD( "h08.5", 0xe0000, 0x20000, CRC(6f996e6e) SHA1(c2b916afbfd257417f0383ad261f3720a027fdd9) )
ROM_REGION( 0x20000, "gfx2", 0 ) // blitter data
ROM_LOAD( "h09.6", 0x00000, 0x20000, CRC(86bde64d) SHA1(d9b79184697044ae8a4d04ea22deca2e14162065) )
ROM_END
/***************************************************************************
Mahjong Gekisha
1989 Dynax
Alternate title on flyers: Mahjoung Exposé (sic)
PCB Layout
----------
SUBBOARD HERE
D2809218L-1 |
|--------------------------|---|-------|
| | \/ 5563|
| 2801 2802 2803 2804 2805 |
| HD46505 | |
| | |
| TC17G032AP-0246 |
|M | |
|A 4461 |-----------|
|H 4461 0.1F|
|J |
|O 82S147 PAL |
|N DSW1 |
|G DSW2 82S147 |
| DSW3 |
| DSW4 YM2413 |
| 62003 |
| MB3712 VOL CN1 24MHz|
|--------------------------------------|
Notes:
CN1 - 8 pin connector
0.1F - 0.1 Farad Supercap
5563 - 8kx8 SRAM
4461 - TMS4461 64kx4 Multiport Video RAM
Sub Board
D2809218L-2
|------------|
|DIP16 10MHz|
| SDIP64 |
| |
|DIP20 DIP20|
| |
| 2806.IC6 |
|------------|
Notes:
DIPxx - unknown DIP chips, surface scratched
SDIP64 - probably MCU
2806.IC6 - 27C512 EPROM
***************************************************************************/
ROM_START( gekisha )
ROM_REGION( 0x50000, "maincpu", 0 ) // TLCS90 Code
ROM_LOAD( "2806.ic6", 0x00000, 0x10000, CRC(823214d7) SHA1(61e6b892f4bbed7ef5630e434f009b1cbf1a4a95) )
ROM_LOAD( "2805.ic19", 0x10000, 0x10000, CRC(03e2ed1a) SHA1(644153a186a787efdb12a108d49700e1c94e8af2) )
ROM_REGION( 0x70000, "gfx1", 0 ) // blitter data
ROM_LOAD( "2801.ic40", 0x00000, 0x20000, CRC(cf75f9a4) SHA1(d078d009c347f927d8efd325921f4f75f6485c79) )
ROM_LOAD( "2802.ic32", 0x20000, 0x20000, CRC(c505c64a) SHA1(3920a085e7afacc1fa2fbc862d0e92fc2955d636) )
ROM_LOAD( "2803.ic31", 0x40000, 0x20000, CRC(bfc8ffca) SHA1(adceebcde8f0b649219503257bb968202697b96a) )
ROM_LOAD( "2804.ic22", 0x60000, 0x10000, CRC(94911930) SHA1(08bc57329a3c7aa716d9aee87bf84a2992269c07) )
ROM_REGION( 0x400, "proms", 0 ) // Color PROMs (same as mjfriday)
ROM_LOAD( "pr2.ic27", 0x000, 0x200, CRC(d6db5c60) SHA1(89ee10d092011c2c4eaab2c097aa88f5bb98bb97) ) // FIXED BITS (0xxxxxxx)
ROM_LOAD( "pr1.ic26", 0x200, 0x200, CRC(af5edf32) SHA1(7202e0aa1ee3f22e3c5fb69a88db455a241929c5) )
ROM_END
/***************************************************************************
Game Drivers
***************************************************************************/
GAME( 1988, janyuki, 0, janyuki, janyuki, dynax_state, empty_init, ROT0, "Dynax", "Jong Yu Ki (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, hnkochou, 0, hanamai, hnkochou, dynax_state, empty_init, ROT180, "Dynax", "Hana Kochou (Japan, Bet)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, hanamai, hnkochou, hanamai, hanamai, dynax_state, empty_init, ROT180, "Dynax", "Hana no Mai (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1990, hjingi, 0, hjingi, hjingi, dynax_state, empty_init, ROT180, "Dynax", "Hana Jingi (Japan, Bet)", MACHINE_SUPPORTS_SAVE ) // 1990 05/01 11:58:24
GAME( 1990, hjingia, hjingi, hjingi, hjingi, dynax_state, empty_init, ROT180, "Dynax", "Hana Jingi (Japan, Bet, alt.)", MACHINE_SUPPORTS_SAVE ) // 1990 05/01 11:58:24
GAME( 1989, hnoridur, hjingi, hnoridur, hnoridur, dynax_state, empty_init, ROT180, "Dynax", "Hana Oriduru (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, drgpunch, 0, sprtmtch, drgpunch, dynax_state, empty_init, ROT0, "Dynax", "Dragon Punch (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, sprtmtch, drgpunch, sprtmtch, sprtmtch, dynax_state, empty_init, ROT0, "Dynax (Fabtek license)", "Sports Match", MACHINE_SUPPORTS_SAVE )
/* these 3 are Korean hacks / bootlegs of Dragon Punch / Sports Match */
GAME( 1994, maya, 0, sprtmtch, drgpunch, dynax_state, init_maya, ROT0, "Promat", "Maya (set 1)", MACHINE_SUPPORTS_SAVE ) // this set has backgrounds blacked out in attract
GAME( 1994, mayaa, maya, sprtmtch, drgpunch, dynax_state, init_maya, ROT0, "Promat", "Maya (set 2)", MACHINE_SUPPORTS_SAVE ) // this set has backgrounds blacked out in attract
GAME( 1994, mayab, maya, sprtmtch, drgpunch, dynax_state, init_maya, ROT0, "Promat", "Maya (set 3)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, mayac, maya, sprtmtch, drgpunch, dynax_state, init_mayac, ROT0, "Promat", "Maya (set 4, clean)", MACHINE_SUPPORTS_SAVE )
GAME( 199?, inca, 0, sprtmtch, drgpunch, dynax_state, init_maya, ROT0, "<unknown>", "Inca", MACHINE_SUPPORTS_SAVE )
GAME( 199?, blktouch, 0, sprtmtch, drgpunch, dynax_state, init_blktouch, ROT0, "Yang Gi Co Ltd.", "Black Touch (Korea)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, mjfriday, 0, mjfriday, mjfriday, dynax_state, empty_init, ROT180, "Dynax", "Mahjong Friday (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, gekisha, 0, gekisha, gekisha, dynax_state, empty_init, ROT180, "Dynax", "Mahjong Gekisha", MACHINE_SUPPORTS_SAVE )
GAME( 1990, mcnpshnt, 0, mcnpshnt, mcnpshnt, dynax_state, empty_init, ROT0, "Dynax", "Mahjong Campus Hunting (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1990, 7jigen, 0, nanajign, nanajign, dynax_state, empty_init, ROT180, "Dynax", "7jigen no Youseitachi - Mahjong 7 Dimensions (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1990, jantouki, 0, jantouki, jantouki, dynax_state, empty_init, ROT0, "Dynax", "Jong Tou Ki (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1991, mjdialq2, 0, mjdialq2, mjdialq2, dynax_state, empty_init, ROT180, "Dynax", "Mahjong Dial Q2 (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1991, mjdialq2a,mjdialq2, mjdialq2, mjdialq2, dynax_state, empty_init, ROT180, "Dynax", "Mahjong Dial Q2 (Japan, alt.)", MACHINE_SUPPORTS_SAVE )
GAME( 1991, yarunara, 0, yarunara, yarunara, dynax_state, empty_init, ROT180, "Dynax", "Mahjong Yarunara (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1991, mjangels, 0, mjangels, yarunara, dynax_state, empty_init, ROT180, "Dynax", "Mahjong Angels - Comic Theater Vol.2 (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1991, warahana, 0, mjangels, warahana, dynax_state, empty_init, ROT180, "Dynax", "Warai no Hana Tenshi (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1992, quiztvqq, 0, quiztvqq, quiztvqq, dynax_state, empty_init, ROT180, "Dynax", "Quiz TV Gassyuukoku Q&Q (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1993, mjelctrn, 0, mjelctrn, mjelctrn, dynax_state, init_mjelct3, ROT180, "Dynax", "Mahjong Electron Base (parts 2 & 4, Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, mjembase, mjelctrn, mjembase, mjembase, dynax_state, init_mjelct3, ROT180, "Dynax", "Mahjong Electromagnetic Base", MACHINE_SUPPORTS_SAVE )
GAME( 1990, mjelct3, mjelctrn, mjelctrn, mjelct3, dynax_state, init_mjelct3, ROT180, "Dynax", "Mahjong Electron Base (parts 2 & 3, Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1990, mjelct3a, mjelctrn, mjelctrn, mjelct3, dynax_state, init_mjelct3a, ROT180, "Dynax", "Mahjong Electron Base (parts 2 & 3, alt., Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1993, mjelctrb, mjelctrn, mjelctrn, mjelct3, dynax_state, init_mjelct3, ROT180, "bootleg", "Mahjong Electron Base (parts 2 & 4, Japan, bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1990, majxtal7, 0, neruton, majxtal7, dynax_state, init_mjelct3, ROT180, "Dynax", "Mahjong X-Tal 7 - Crystal Mahjong / Mahjong Diamond 7 (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1990, neruton, 0, neruton, neruton, dynax_state, init_mjelct3, ROT180, "Dynax / Yukiyoshi Tokoro", "Mahjong Neruton Haikujiradan (Japan, Rev. B?)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1990, nerutona, neruton, neruton, neruton, dynax_state, init_mjelct3, ROT180, "Dynax / Yukiyoshi Tokoro", "Mahjong Neruton Haikujiradan (Japan, Rev. A?)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1991, hanayara, 0, yarunara, hanayara, dynax_state, empty_init, ROT180, "Dynax", "Hana wo Yaraneba! (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1991, mjcomv1, 0, mjangels, yarunara, dynax_state, empty_init, ROT180, "Dynax", "Mahjong Comic Gekijou Vol.1 (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1991, tenkai, 0, tenkai, tenkai, dynax_state, empty_init, ROT0, "Dynax", "Mahjong Tenkaigen", MACHINE_SUPPORTS_SAVE )
GAME( 1991, tenkai2b, tenkai, tenkai, tenkai, dynax_state, empty_init, ROT0, "bootleg", "Mahjong Tenkaigen Part 2 (bootleg)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
GAME( 1991, tenkaibb, tenkai, tenkai, tenkai, dynax_state, empty_init, ROT0, "bootleg", "Mahjong Tenkaigen (bootleg b)", MACHINE_SUPPORTS_SAVE )
GAME( 1991, tenkaicb, tenkai, tenkai, tenkai, dynax_state, empty_init, ROT0, "bootleg", "Mahjong Tenkaigen (bootleg c)", MACHINE_SUPPORTS_SAVE )
GAME( 1991, tenkaie, tenkai, tenkai, tenkai, dynax_state, empty_init, ROT0, "Dynax", "Mahjong Tenkaigen (set 2)", MACHINE_SUPPORTS_SAVE )
GAME( 1991, ougonhai, 0, tenkai, tenkai, dynax_state, empty_init, ROT0, "Dynax", "Mahjong Ougon No Hai", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
GAME( 1991, ougonhaib,ougonhai, tenkai, tenkai, dynax_state, empty_init, ROT0, "bootleg", "Mahjong Ougon No Hai (bootleg)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
GAME( 1994, mjreach, 0, mjreach, mjreach, dynax_state, empty_init, ROT0, "bootleg / Dynax", "Mahjong Reach (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, cdracula, 0, cdracula, cdracula, dynax_state, empty_init, ROT0, "Yun Sung (Escape license)","Castle Of Dracula", MACHINE_SUPPORTS_SAVE ) // not a dynax board
GAME( 1995, shpeng, 0, sprtmtch, drgpunch, dynax_state, empty_init, ROT0, "WSAC Systems?", "Sea Hunter Penguin", MACHINE_NO_COCKTAIL | MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE ) // not a dynax board. proms?
GAME( 1995, intrgirl, 0, sprtmtch, drgpunch, dynax_state, empty_init, ROT0, "Barko", "Intergirl", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE ) // not a dynax board.
GAME( 1996, majrjhdx, 0, majrjhdx, tenkai, dynax_state, empty_init, ROT0, "Dynax", "Mahjong Raijinhai DX", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )