/*
Dynamic Dice (??)
Driver by
Tomasz Slanina
Pierpaolo Prazzoli
--
Old, rusty, not working pcb :
Main PCB :
m5l8080ap (8080)
dy_1.bin (1H)
dy_2.bin (1L)
dy_3.bin (1P)
dip 6x (all off)
xtal 18.432 mhz
--
Sub PCB DYNA-529-81ST :
AY-3-8910
Z80
dy_4.bin
dy_5.bin
dy_6.bin (near Z80)
*/
#include "emu.h"
#include "cpu/z80/z80.h"
#include "cpu/i8085/i8085.h"
#include "sound/ay8910.h"
#include "machine/nvram.h"
class dynadice_state : public driver_device
{
public:
dynadice_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag) { }
/* memory pointers */
UINT8 * m_videoram;
// UINT8 * m_nvram; // currently this uses generic nvram handling
// UINT8 * m_paletteram; // currently this uses generic palette handling
/* video-related */
tilemap_t *m_bg_tilemap;
tilemap_t *m_top_tilemap;
/* misc */
int m_ay_data;
};
static WRITE8_HANDLER( dynadice_videoram_w )
{
dynadice_state *state = space->machine().driver_data<dynadice_state>();
state->m_videoram[offset] = data;
tilemap_mark_tile_dirty(state->m_bg_tilemap, offset);
tilemap_mark_all_tiles_dirty(state->m_top_tilemap);
}
static WRITE8_HANDLER( sound_data_w )
{
dynadice_state *state = space->machine().driver_data<dynadice_state>();
state->m_ay_data = data;
}
static WRITE8_DEVICE_HANDLER( sound_control_w )
{
dynadice_state *state = device->machine().driver_data<dynadice_state>();
/*
AY 3-8910 :
D0 - BC1
D1 - BC2
D2 - BDIR
D3 - /Reset
*/
if ((data & 7) == 7)
ay8910_address_w(device, 0, state->m_ay_data);
if ((data & 7) == 6)
ay8910_data_w(device, 0, state->m_ay_data);
}
static ADDRESS_MAP_START( dynadice_map, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0x1fff) AM_ROM
AM_RANGE(0x2000, 0x23ff) AM_RAM_WRITE(dynadice_videoram_w) AM_BASE_MEMBER(dynadice_state, m_videoram)
AM_RANGE(0x4000, 0x40ff) AM_RAM AM_SHARE("nvram")
ADDRESS_MAP_END
static ADDRESS_MAP_START( dynadice_io_map, AS_IO, 8 )
AM_RANGE(0x50, 0x50) AM_READ_PORT("IN0")
AM_RANGE(0x51, 0x51) AM_READ_PORT("IN1")
AM_RANGE(0x52, 0x52) AM_READ_PORT("DSW")
AM_RANGE(0x62, 0x62) AM_WRITENOP
AM_RANGE(0x63, 0x63) AM_WRITE(soundlatch_w)
AM_RANGE(0x70, 0x77) AM_WRITENOP
ADDRESS_MAP_END
static ADDRESS_MAP_START( dynadice_sound_map, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0x07ff) AM_ROM
AM_RANGE(0x2000, 0x23ff) AM_RAM
ADDRESS_MAP_END
static ADDRESS_MAP_START( dynadice_sound_io_map, AS_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE(0x00, 0x00) AM_READ(soundlatch_r)
AM_RANGE(0x01, 0x01) AM_WRITE(soundlatch_clear_w)
AM_RANGE(0x02, 0x02) AM_WRITE(sound_data_w)
AM_RANGE(0x03, 0x03) AM_DEVWRITE("aysnd", sound_control_w)
ADDRESS_MAP_END
static INPUT_PORTS_START( dynadice )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_DIPNAME( 0x02, 0x02, "Initialize NVRAM" )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BIT( 0x30, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) /* increase number of coins */
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) /* decrease number of coins */
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) /* start /stop */
PORT_START("DSW")
PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ))
PORT_DIPSETTING( 0x04, DEF_STR( 4C_1C ))
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ))
PORT_DIPSETTING( 0x0c, DEF_STR( 2C_1C ))
PORT_DIPSETTING( 0x1c, DEF_STR( 1C_1C ))
PORT_DIPSETTING( 0x18, DEF_STR( 1C_2C ))
PORT_DIPSETTING( 0x14, DEF_STR( 1C_3C ))
PORT_DIPSETTING( 0x10, DEF_STR( 1C_4C ))
PORT_DIPNAME( 0x01, 0x01, "DSW 1-0" )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "DSW 1-1" )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "DSW 1-5" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "DSW 1-6" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "DSW 1-7" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static const gfx_layout charlayout =
{
8,8,
RGN_FRAC(1,1),
1,
{ 0 },
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8
};
static const gfx_layout charlayout2 =
{
8,8,
RGN_FRAC(1,1),
3,
{ 5,6,7 },
{ 0, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
{ 0*8*8, 1*8*8, 2*8*8, 3*8*8, 4*8*8, 5*8*8, 6*8*8, 7*8*8 },
8*8*8
};
static GFXDECODE_START( dynadice )
GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 1 ) /* 1bpp */
GFXDECODE_ENTRY( "gfx2", 0, charlayout2, 0, 1 ) /* 3bpp */
GFXDECODE_END
static TILE_GET_INFO( get_tile_info )
{
dynadice_state *state = machine.driver_data<dynadice_state>();
int code = state->m_videoram[tile_index];
SET_TILE_INFO(1, code, 0, 0);
}
static VIDEO_START( dynadice )
{
dynadice_state *state = machine.driver_data<dynadice_state>();
/* pacman - style videoram layout */
state->m_bg_tilemap = tilemap_create(machine, get_tile_info, tilemap_scan_rows, 8, 8, 32, 32);
state->m_top_tilemap = tilemap_create(machine, get_tile_info, tilemap_scan_cols, 8, 8, 2, 32);
tilemap_set_scrollx(state->m_bg_tilemap, 0, -16);
}
static SCREEN_UPDATE( dynadice )
{
dynadice_state *state = screen->machine().driver_data<dynadice_state>();
rectangle myclip = *cliprect;
myclip.max_x = 15;
tilemap_draw(bitmap, cliprect, state->m_bg_tilemap, 0, 0);
tilemap_draw(bitmap, &myclip, state->m_top_tilemap, 0, 0);
return 0;
}
static PALETTE_INIT( dynadice )
{
int i;
for(i = 0; i < 8; i++)
palette_set_color_rgb(machine, i, pal1bit(i >> 1), pal1bit(i >> 2), pal1bit(i >> 0));
}
static MACHINE_START( dynadice )
{
dynadice_state *state = machine.driver_data<dynadice_state>();
state->save_item(NAME(state->m_ay_data));
}
static MACHINE_RESET( dynadice )
{
dynadice_state *state = machine.driver_data<dynadice_state>();
state->m_ay_data = 0;
}
static MACHINE_CONFIG_START( dynadice, dynadice_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", I8080,18432000/8)
MCFG_CPU_PROGRAM_MAP(dynadice_map)
MCFG_CPU_IO_MAP(dynadice_io_map)
MCFG_CPU_ADD("audiocpu", Z80,18432000/6)
MCFG_CPU_PROGRAM_MAP(dynadice_sound_map)
MCFG_CPU_IO_MAP(dynadice_sound_io_map)
MCFG_MACHINE_START(dynadice)
MCFG_MACHINE_RESET(dynadice)
MCFG_NVRAM_ADD_0FILL("nvram")
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MCFG_SCREEN_SIZE(256+16, 256)
MCFG_SCREEN_VISIBLE_AREA(0*8, 34*8-1, 3*8, 28*8-1)
MCFG_SCREEN_UPDATE(dynadice)
MCFG_GFXDECODE(dynadice)
MCFG_PALETTE_LENGTH(8)
MCFG_PALETTE_INIT(dynadice)
MCFG_VIDEO_START(dynadice)
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("aysnd", AY8910, 2000000)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_CONFIG_END
ROM_START( dynadice )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "dy_1.bin", 0x0000, 0x1000, CRC(4ad18724) SHA1(78151b02a727f4272eff72765883df9ca09606c3) )
ROM_LOAD( "dy_2.bin", 0x1000, 0x0800, CRC(82cb1873) SHA1(661f33af4a536b7929d432d755ab44f9280f82db) )
ROM_LOAD( "dy_3.bin", 0x1800, 0x0800, CRC(a8edad20) SHA1(b812141f216355c986047969326bd1e036be71e6) )
ROM_REGION( 0x10000, "audiocpu", 0 )
ROM_LOAD( "dy_6.bin", 0x0000, 0x0800, CRC(d4e6e6a3) SHA1(84c0fcfd8326a4301accbd192df6e372b98ae537) )
ROM_REGION( 0x0800, "gfx1", 0 )
ROM_LOAD( "dy_4.bin", 0x0000, 0x0800, CRC(306b851b) SHA1(bf69ed126d32b31e1711ff23c5a75b8a8bd28207) )
ROM_REGION( 0x0800*8, "gfx2", ROMREGION_ERASE00 )
/* gfx data will be rearranged here for 8x8 3bpp tiles */
ROM_REGION( 0x0800, "user1",0 )
ROM_LOAD( "dy_5.bin", 0x0000, 0x0800, CRC(e4799462) SHA1(5cd0f003572540522d72706bc5a8fa6588553031) )
ROM_END
static DRIVER_INIT( dynadice )
{
int i, j;
UINT8 *usr1 = machine.region("user1")->base();
UINT8 *cpu2 = machine.region("audiocpu")->base();
UINT8 *gfx1 = machine.region("gfx1")->base();
UINT8 *gfx2 = machine.region("gfx2")->base();
cpu2[0x0b] = 0x23; /* bug in game code Dec HL -> Inc HL*/
/* 1bpp tiles -> 3bpp tiles (dy_5.bin contains bg/fg color data for each tile line) */
for (i = 0; i < 0x800; i++)
for (j = 0; j < 8; j++)
gfx2[(i << 3) + j] = (gfx1[i] & (0x80 >> j)) ? (usr1[i] & 7) : (usr1[i] >> 4);
}
GAME( 19??, dynadice, 0, dynadice, dynadice, dynadice, ROT90, "<unknown>", "Dynamic Dice", GAME_SUPPORTS_SAVE )