/*********************************************************************************************************************
Mahjong Dunhuang (C)1995 Spirit
driver by Luca Elia
PCB Layout
----------
|---------------------------------------|
|uPD1242H VOL UM3567 AR17961 ROM6|
| 3.579545MHz |
| DSW1(8) ROM5|
| VOL DSW2(8) |
| DSW3(8) ROM4|
| DSW4(8) |
| DSW5(8) ROM3|
|1 WF19054 |
|8 ROM2|
|W |-------| |
|A | | |
|Y | * | |
| | | |
| |-------| |
| 12MHz 6264 |
| |
| |
|1 PAL 6264 |
|0 |
|W Z80 |
|A HM86171-80 BATTERY 6264 |
|Y PAL |
| PAL PAL ROM1|
|---------------------------------------|
Notes:
Uses common 10-way/18-way Mahjong pinout
Z80 - clock 6.000MHz [12/2]
WF19054 - == AY3-8910. Clock = 1.500MHz [12/8]
UM3567 - == YM2413. Clock 3.579545MHz
HM86171 - Hualon Microelectronics HMC HM86171 VGA 256 colour RAMDAC (DIP28)
6264 - UT6264PC-70LL 8k x8 SRAM (DIP28)
* - QFP120 IC marked 55102602-12. Logo on the chip is of two 5 1/4 inch floppy
discs standing upright and next to each other, with the corner facing up,
like 2 pyramids. The middle hole and head access slot are visible too.
Chip was manufactured 50th week of 1993
AR17961 - == Oki M6295 (QFP44). Clock = 1.500MHz [12/8]. pin 7 = high
VSync - 60Hz
HSync - 15.28kHz
*********************************************************************************************************************/
#include "driver.h"
#include "sound/ay8910.h"
#include "sound/okim6295.h"
#include "sound/2413intf.h"
/***************************************************************************
Video Hardware
***************************************************************************/
static UINT16 *dunhuang_videoram, *dunhuang_videoram2;
static UINT8 *dunhuang_colorram, *dunhuang_colorram2;
static tilemap *tmap, *tmap2;
static int dunhuang_written, dunhuang_written2;
static UINT8 dunhuang_pos_x, dunhuang_pos_y, dunhuang_clear_y;
static UINT8 dunhuang_block_x, dunhuang_block_y, dunhuang_block_w, dunhuang_block_h;
static UINT8 dunhuang_block_addr_hi, dunhuang_block_addr_lo;
static UINT8 dunhuang_block_dest;
static UINT8 dunhuang_block_c;
static UINT8 dunhuang_layers;
static UINT8 *dunhuang_paldata;
static TILE_GET_INFO( get_tile_info )
{
UINT16 code = dunhuang_videoram[ tile_index ];
UINT8 color = dunhuang_colorram[ tile_index ] & 0x0f;
SET_TILE_INFO(0, code, color, 0);
}
static TILE_GET_INFO( get_tile_info2 )
{
UINT16 code = dunhuang_videoram2[ tile_index ];
UINT8 color = dunhuang_colorram2[ tile_index ] & 0x0f;
SET_TILE_INFO(1, code, color, 0);
}
static VIDEO_START(dunhuang)
{
tmap = tilemap_create( get_tile_info, tilemap_scan_rows,
TILEMAP_TYPE_PEN, 8,8, 0x40,0x20 );
tmap2 = tilemap_create( get_tile_info2, tilemap_scan_rows,
TILEMAP_TYPE_PEN, 8,32, 0x40,0x8 );
tilemap_set_transparent_pen(tmap, 0);
tilemap_set_transparent_pen(tmap2, 0);
dunhuang_videoram = (UINT16*)auto_malloc(sizeof(UINT16) * 0x40 * 0x20);
dunhuang_colorram = (UINT8*) auto_malloc(sizeof(UINT8) * 0x40 * 0x20);
dunhuang_videoram2 = (UINT16*)auto_malloc(sizeof(UINT16) * 0x40 * 0x8);
dunhuang_colorram2 = (UINT8*) auto_malloc(sizeof(UINT8) * 0x40 * 0x8);
dunhuang_paldata = (UINT8*)auto_malloc(sizeof(UINT8) * 3 * 256);
}
static VIDEO_UPDATE( dunhuang )
{
int layers_ctrl = -1;
#ifdef MAME_DEBUG
if (input_code_pressed(KEYCODE_Z))
{
int msk = 0;
if (input_code_pressed(KEYCODE_Q)) msk |= 1;
if (input_code_pressed(KEYCODE_W)) msk |= 2;
if (msk != 0) layers_ctrl &= msk;
}
#endif
fillbitmap(bitmap,get_black_pen(machine),cliprect);
switch (dunhuang_layers)
{
case 0x04: // girl select: bg over fg
if (layers_ctrl & 2) tilemap_draw(bitmap,cliprect, tmap2, TILEMAP_DRAW_OPAQUE, 0);
if (layers_ctrl & 1) tilemap_draw(bitmap,cliprect, tmap, 0, 0);
break;
case 0x05: // dips: must hide fg
if (layers_ctrl & 1) tilemap_draw(bitmap,cliprect, tmap, TILEMAP_DRAW_OPAQUE, 0);
break;
case 0x07: // game,demo: fg over bg
default:
if (layers_ctrl & 1) tilemap_draw(bitmap,cliprect, tmap, TILEMAP_DRAW_OPAQUE, 0);
if (layers_ctrl & 2) tilemap_draw(bitmap,cliprect, tmap2, 0, 0);
break;
}
return 0;
}
// Tilemaps access
static WRITE8_HANDLER( dunhuang_pos_x_w ) { dunhuang_pos_x = data & 0x3f; dunhuang_written = 0; dunhuang_written2 = 0; }
static WRITE8_HANDLER( dunhuang_pos_y_w ) { dunhuang_pos_y = data; dunhuang_written = 0; dunhuang_written2 = 0; }
static WRITE8_HANDLER( dunhuang_tile_w )
{
int addr;
if (dunhuang_written & (1 << offset))
{
dunhuang_written = 0;
dunhuang_pos_x++;
if (dunhuang_pos_x == 0x40)
{
dunhuang_pos_x = 0;
dunhuang_pos_y++;
}
}
dunhuang_written |= 1 << offset;
addr = (dunhuang_pos_x & 0x3f) + (dunhuang_pos_y & 0x1f) * 0x40;
switch (offset)
{
case 0: dunhuang_videoram[addr] = (dunhuang_videoram[addr] & 0xff00) | data; break;
case 1: dunhuang_videoram[addr] = (dunhuang_videoram[addr] & 0x00ff) | (data<<8); break;
case 2: dunhuang_colorram[addr] = data; break;
}
tilemap_mark_tile_dirty(tmap, addr);
}
static WRITE8_HANDLER( dunhuang_tile2_w )
{
int addr;
if (dunhuang_written2 & (1 << offset))
{
dunhuang_written2 = 0;
dunhuang_pos_x++;
if (dunhuang_pos_x == 0x40)
{
dunhuang_pos_x = 0;
dunhuang_pos_y++;
}
}
dunhuang_written2 |= 1 << offset;
addr = (dunhuang_pos_x & 0x3f) + (dunhuang_pos_y & 0x07) * 0x40;
switch (offset)
{
case 0: dunhuang_videoram2[addr] = (dunhuang_videoram2[addr] & 0xff00) | data; break;
case 1: dunhuang_videoram2[addr] = (dunhuang_videoram2[addr] & 0x00ff) | (data<<8); break;
case 2: dunhuang_colorram2[addr] = data; break;
}
tilemap_mark_tile_dirty(tmap2, addr);
}
// Clear a row of tiles (videoram)
static WRITE8_HANDLER( dunhuang_clear_y_w )
{
dunhuang_clear_y = data;
}
static WRITE8_HANDLER( dunhuang_horiz_clear_w )
{
int i;
// logerror("%06x: horiz clear, y = %02x, data = %02d\n", activecpu_get_pc(), dunhuang_clear_y,data);
for (i = 0; i < 0x40; i++)
{
int addr = dunhuang_clear_y * 0x40 + i;
dunhuang_videoram[addr] = 0;
dunhuang_colorram[addr] = 0;
tilemap_mark_tile_dirty(tmap, addr);
}
}
// Clear a column of tiles (videoram2)
static WRITE8_HANDLER( dunhuang_vert_clear_w )
{
int i;
// logerror("%06x: vert clear, x = %02x, y = %02x, data = %02x\n", activecpu_get_pc(), dunhuang_pos_x,dunhuang_pos_y,data);
for (i = 0; i < 0x08; i++)
{
int addr = (dunhuang_pos_x & 0x3f) + (i & 0x07) * 0x40;
dunhuang_videoram2[addr] = 1;
dunhuang_colorram2[addr] = 0;
tilemap_mark_tile_dirty(tmap2, addr);
}
}
// Draw a block of tiles.
//
// The tiles codes are read from the graphics roms too!
//
static WRITE8_HANDLER( dunhuang_block_dest_w ) { dunhuang_block_dest = data; }
static WRITE8_HANDLER( dunhuang_block_x_w ) { dunhuang_block_x = data; }
static WRITE8_HANDLER( dunhuang_block_y_w ) { dunhuang_block_y = data; }
static WRITE8_HANDLER( dunhuang_block_w_w ) { dunhuang_block_w = data; }
static WRITE8_HANDLER( dunhuang_block_c_w ) { dunhuang_block_c = data; }
static WRITE8_HANDLER( dunhuang_block_addr_lo_w ) { dunhuang_block_addr_lo = data; }
static WRITE8_HANDLER( dunhuang_block_addr_hi_w ) { dunhuang_block_addr_hi = data; }
static WRITE8_HANDLER( dunhuang_block_h_w )
{
int i,j, addr;
UINT8 *tile_addr;
// logerror("%06x: block dst %x, src %x, xy %x %x, wh %x %x, clr %x\n", activecpu_get_pc(), dunhuang_block_dest, (dunhuang_block_addr_hi << 8) + dunhuang_block_addr_lo, dunhuang_block_x,dunhuang_block_y,dunhuang_block_w+1,dunhuang_block_h+1,dunhuang_block_c);
dunhuang_block_h = data;
tile_addr = memory_region(REGION_GFX2) + ((dunhuang_block_addr_hi << 8) + dunhuang_block_addr_lo)*4;
switch (dunhuang_block_dest)
{
case 0x04: // write to videoram
for (j = 0; j <= dunhuang_block_h; j++)
{
for (i = 0; i <= dunhuang_block_w; i++)
{
addr = ((dunhuang_block_x+i)& 0x3f) + ((dunhuang_block_y+j) & 0x1f) * 0x40;
dunhuang_videoram[addr] = (tile_addr[1] << 8) | tile_addr[0];
dunhuang_colorram[addr] = dunhuang_block_c;
tilemap_mark_tile_dirty(tmap, addr);
tile_addr += 4;
}
}
break;
case 0x08: // write to videoram2
for (j = 0; j <= dunhuang_block_h; j++)
{
for (i = 0; i <= dunhuang_block_w; i++)
{
addr = ((dunhuang_block_x+i)& 0x3f) + ((dunhuang_block_y+j) & 0x7) * 0x40;
dunhuang_videoram2[addr] = (tile_addr[1] << 8) | tile_addr[0];
dunhuang_colorram2[addr] = dunhuang_block_c;
tilemap_mark_tile_dirty(tmap2, addr);
tile_addr += 4;
}
}
break;
default:
popmessage("%06x: block dst=%x", activecpu_get_pc(), dunhuang_block_dest);
}
}
// Palette: HMC HM86171 VGA 256 colour RAMDAC
static int dunhuang_paloffs;
static WRITE8_HANDLER( dunhuang_paloffs_w ) { dunhuang_paloffs = data * 3; }
static WRITE8_HANDLER( dunhuang_paldata_w )
{
dunhuang_paldata[dunhuang_paloffs] = data;
palette_set_color_rgb( Machine, dunhuang_paloffs/3,
pal6bit(dunhuang_paldata[(dunhuang_paloffs/3)*3+0]),
pal6bit(dunhuang_paldata[(dunhuang_paloffs/3)*3+1]),
pal6bit(dunhuang_paldata[(dunhuang_paloffs/3)*3+2])
);
dunhuang_paloffs = (dunhuang_paloffs + 1) % (3*256);
}
// Layers control (not understood)
static WRITE8_HANDLER( dunhuang_layers_w )
{
// popmessage("layers %02x",data);
dunhuang_layers = data;
}
/***************************************************************************
Memory Maps
***************************************************************************/
static ADDRESS_MAP_START( dunhuang_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE( 0x0000, 0x5fff ) AM_ROM
AM_RANGE( 0x6000, 0x7fff ) AM_RAM
AM_RANGE( 0x8000, 0xffff ) AM_READ( MRA8_BANK1 )
ADDRESS_MAP_END
// Inputs
static UINT8 dunhuang_input;
static UINT8 dunhuang_hopper;
static WRITE8_HANDLER( dunhuang_input_w ) { dunhuang_input = data; }
static READ8_HANDLER( dunhuang_service_r )
{
return readinputport(5)
| ((dunhuang_hopper && !(cpu_getcurrentframe()%10)) ? 0x00 : 0x08) // bit 3: hopper sensor
| 0x80 // bit 7 low -> tiles block transferrer busy
;
}
static READ8_HANDLER( dunhuang_dsw_r )
{
if (!(dunhuang_input & 0x01)) return readinputport(0);
if (!(dunhuang_input & 0x02)) return readinputport(1);
if (!(dunhuang_input & 0x04)) return readinputport(2);
if (!(dunhuang_input & 0x08)) return readinputport(3);
if (!(dunhuang_input & 0x10)) return readinputport(4);
logerror("%06x: warning, unknown dsw bits read, dunhuang_input = %02x\n", activecpu_get_pc(), dunhuang_input);
return 0xff;
}
static READ8_HANDLER( dunhuang_input_r )
{
if (!(dunhuang_input & 0x01)) return readinputport(6);
if (!(dunhuang_input & 0x02)) return readinputport(7);
if (!(dunhuang_input & 0x04)) return readinputport(8);
if (!(dunhuang_input & 0x08)) return readinputport(9);
if (!(dunhuang_input & 0x10)) return readinputport(10);
logerror("%06x: warning, unknown input bits read, dunhuang_input = %02x\n", activecpu_get_pc(), dunhuang_input);
return 0xff;
}
static WRITE8_HANDLER( dunhuang_rombank_w )
{
UINT8 *rom = memory_region(REGION_CPU1);
memory_set_bankptr( 1, rom + 0x10000 + 0x8000 * ((data >> 2) & 0x7) );
// ? data & 0x01
// ? data & 0x02
// COIN OUT: data & 0x20
coin_counter_w(0, data & 0x40);
dunhuang_hopper = data & 0x80;
}
#ifdef UNUSED_FUNCTION
static WRITE8_HANDLER( dunhuang_82_w )
{
// popmessage("82 = %02x",dunhuang_82);
}
#endif
static ADDRESS_MAP_START( dunhuang_io_map, ADDRESS_SPACE_IO, 8 )
AM_RANGE( 0x0000, 0x0000 ) AM_WRITE( dunhuang_pos_x_w )
AM_RANGE( 0x0001, 0x0001 ) AM_WRITE( dunhuang_pos_y_w )
AM_RANGE( 0x0002, 0x0004 ) AM_WRITE( dunhuang_tile_w )
AM_RANGE( 0x0005, 0x0007 ) AM_WRITE( dunhuang_tile2_w )
AM_RANGE( 0x0008, 0x0008 ) AM_WRITE( dunhuang_vert_clear_w )
AM_RANGE( 0x000c, 0x000c ) AM_READ( watchdog_reset_r )
AM_RANGE( 0x000f, 0x000f ) AM_WRITE( dunhuang_block_addr_lo_w )
AM_RANGE( 0x0010, 0x0010 ) AM_WRITE( dunhuang_block_addr_hi_w )
// AM_RANGE( 0x0011, 0x0011 ) ?
AM_RANGE( 0x0012, 0x0012 ) AM_WRITE( dunhuang_block_c_w )
AM_RANGE( 0x0015, 0x0015 ) AM_WRITE( dunhuang_block_x_w )
AM_RANGE( 0x0016, 0x0016 ) AM_WRITE( dunhuang_block_y_w )
AM_RANGE( 0x0017, 0x0017 ) AM_WRITE( dunhuang_block_w_w )
AM_RANGE( 0x0018, 0x0018 ) AM_WRITE( dunhuang_block_h_w )
AM_RANGE( 0x0019, 0x0019 ) AM_WRITE( dunhuang_clear_y_w )
AM_RANGE( 0x001a, 0x001a ) AM_WRITE( dunhuang_horiz_clear_w )
AM_RANGE( 0x001b, 0x001b ) AM_WRITE( dunhuang_block_dest_w )
AM_RANGE( 0x0081, 0x0081 ) AM_WRITE( YM2413_register_port_0_w )
AM_RANGE( 0x0089, 0x0089 ) AM_WRITE( YM2413_data_port_0_w )
// AM_RANGE( 0x0082, 0x0082 ) AM_WRITE( dunhuang_82_w )
AM_RANGE( 0x0083, 0x0083 ) AM_WRITE( dunhuang_paloffs_w )
AM_RANGE( 0x008b, 0x008b ) AM_WRITE( dunhuang_paldata_w )
AM_RANGE( 0x0084, 0x0084 ) AM_READ( dunhuang_service_r )
AM_RANGE( 0x0085, 0x0085 ) AM_READ( dunhuang_input_r )
AM_RANGE( 0x0086, 0x0086 ) AM_WRITE( dunhuang_rombank_w )
AM_RANGE( 0x0087, 0x0087 ) AM_WRITE( dunhuang_layers_w )
AM_RANGE( 0x0088, 0x0088 ) AM_READ( AY8910_read_port_0_r )
AM_RANGE( 0x0090, 0x0090 ) AM_WRITE( AY8910_write_port_0_w )
AM_RANGE( 0x0098, 0x0098 ) AM_WRITE( AY8910_control_port_0_w )
ADDRESS_MAP_END
/***************************************************************************
Input Ports
***************************************************************************/
static INPUT_PORTS_START( dunhuang )
PORT_START // IN0 - DSW1
PORT_DIPNAME( 0x0f, 0x0f, "Main Game Chance (%)" ) PORT_DIPLOCATION("SW1:1,2,3,4")
PORT_DIPSETTING( 0x00, "78" )
PORT_DIPSETTING( 0x01, "80" )
PORT_DIPSETTING( 0x02, "81" )
PORT_DIPSETTING( 0x03, "83" )
PORT_DIPSETTING( 0x04, "84" )
PORT_DIPSETTING( 0x05, "86" )
PORT_DIPSETTING( 0x06, "87" )
PORT_DIPSETTING( 0x07, "89" )
PORT_DIPSETTING( 0x08, "90" )
PORT_DIPSETTING( 0x09, "92" )
PORT_DIPSETTING( 0x0a, "93" )
PORT_DIPSETTING( 0x0b, "94" )
PORT_DIPSETTING( 0x0c, "95" )
PORT_DIPSETTING( 0x0d, "96" )
PORT_DIPSETTING( 0x0e, "97" )
PORT_DIPSETTING( 0x0f, "98" )
PORT_DIPNAME( 0x30, 0x30, "Main Game Rate" ) PORT_DIPLOCATION("SW1:5,6")
PORT_DIPSETTING( 0x30, "A" )
PORT_DIPSETTING( 0x20, "B" )
PORT_DIPSETTING( 0x10, "C" )
PORT_DIPSETTING( 0x00, "D" )
PORT_DIPNAME( 0x40, 0x40, "Input Tokens" ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x40, "Keys" )
PORT_DIPSETTING( 0x00, "Coins" )
PORT_DIPNAME( 0x80, 0x80, "Output Tokens" ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x80, "Keys" )
PORT_DIPSETTING( 0x00, "Payout" )
PORT_START // IN1 - DSW2
PORT_DIPUNKNOWN_DIPLOC( 0x01, 0x01, "SW2:1" )
PORT_DIPNAME( 0x06, 0x06, "Credits Per Coin" ) PORT_DIPLOCATION("SW2:2,3")
PORT_DIPSETTING( 0x06, "1" )
PORT_DIPSETTING( 0x04, "2" )
PORT_DIPSETTING( 0x02, "5" )
PORT_DIPSETTING( 0x00, "20" )
PORT_DIPNAME( 0x18, 0x18, "Credits Per Key-In" ) PORT_DIPLOCATION("SW2:4,5")
PORT_DIPSETTING( 0x18, "1" )
PORT_DIPSETTING( 0x10, "10" )
PORT_DIPSETTING( 0x08, "50" )
PORT_DIPSETTING( 0x00, "100" )
PORT_DIPNAME( 0x20, 0x20, "Credits Per Key-Out" ) PORT_DIPLOCATION("SW2:6")
PORT_DIPSETTING( 0x20, "1" )
PORT_DIPSETTING( 0x00, "100" )
PORT_DIPNAME( 0xc0, 0xc0, "Max Credits" ) PORT_DIPLOCATION("SW2:7,8")
PORT_DIPSETTING( 0x00, "300" )
PORT_DIPSETTING( 0x40, "500" )
PORT_DIPSETTING( 0x80, "1000" )
PORT_DIPSETTING( 0xc0, "3000" )
PORT_START // IN2 - DSW3
PORT_DIPNAME( 0x03, 0x03, "Min Bet" ) PORT_DIPLOCATION("SW3:1,2")
PORT_DIPSETTING( 0x03, "1" )
PORT_DIPSETTING( 0x02, "2" )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x0c, 0x0c, "Max Bet" ) PORT_DIPLOCATION("SW3:3,4")
PORT_DIPSETTING( 0x0c, "1" )
PORT_DIPSETTING( 0x08, "5" )
PORT_DIPSETTING( 0x04, "10" )
PORT_DIPSETTING( 0x00, "20" )
PORT_DIPNAME( 0x30, 0x30, "Renso Bonus Time" ) PORT_DIPLOCATION("SW3:5,6")
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
PORT_DIPSETTING( 0x10, "3" )
PORT_DIPSETTING( 0x20, "5" )
PORT_DIPSETTING( 0x30, "6" )
PORT_DIPNAME( 0xc0, 0xc0, "DonDen Times" ) PORT_DIPLOCATION("SW3:7,8")
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
PORT_DIPSETTING( 0x40, "3" )
PORT_DIPSETTING( 0x80, "5" )
PORT_DIPSETTING( 0xc0, "6" )
PORT_START // IN3 - DSW4
PORT_DIPNAME( 0x07, 0x07, "Credits Limit" ) PORT_DIPLOCATION("SW4:1,2,3")
PORT_DIPSETTING( 0x07, "2k" )
PORT_DIPSETTING( 0x06, "3k" )
PORT_DIPSETTING( 0x05, "5k" )
PORT_DIPSETTING( 0x04, "10k" )
PORT_DIPSETTING( 0x03, "20k" )
PORT_DIPSETTING( 0x02, "30k" )
PORT_DIPSETTING( 0x01, "50k" )
PORT_DIPSETTING( 0x00, "100k" )
PORT_DIPNAME( 0x38, 0x38, "Service-In Limit" ) PORT_DIPLOCATION("SW4:4,5,6")
PORT_DIPSETTING( 0x00, "20k" )
PORT_DIPSETTING( 0x08, "30k" )
PORT_DIPSETTING( 0x10, "40k" )
PORT_DIPSETTING( 0x18, "50k" )
PORT_DIPSETTING( 0x20, "70k" )
PORT_DIPSETTING( 0x28, "100k" )
PORT_DIPSETTING( 0x30, "200k" )
PORT_DIPSETTING( 0x38, "990k" )
PORT_DIPNAME( 0x40, 0x40, "Hu Type" ) PORT_DIPLOCATION("SW4:7")
PORT_DIPSETTING( 0x40, "Topple" )
PORT_DIPSETTING( 0x00, "Non-Topple" )
PORT_DIPNAME( 0x80, 0x80, "Double Up" ) PORT_DIPLOCATION("SW4:8")
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x80, DEF_STR( Yes ) )
PORT_START // IN4 - DSW5
PORT_DIPNAME( 0x03, 0x03, "Douple Up Chance (%)" ) PORT_DIPLOCATION("SW5:1,2")
PORT_DIPSETTING( 0x00, "50" )
PORT_DIPSETTING( 0x01, "60" )
PORT_DIPSETTING( 0x02, "70" )
PORT_DIPSETTING( 0x03, "80" )
PORT_DIPNAME( 0x04, 0x04, "Chinese Word" ) PORT_DIPLOCATION("SW5:3")
PORT_DIPSETTING( 0x04, "3..6" )
PORT_DIPSETTING( 0x00, "5..10" )
PORT_DIPNAME( 0x08, 0x08, "Big Odds Times" ) PORT_DIPLOCATION("SW5:4")
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x08, "5" )
PORT_DIPNAME( 0x30, 0x30, "Hu Test Times" ) PORT_DIPLOCATION("SW5:5,6")
PORT_DIPSETTING( 0x30, DEF_STR( None ) )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPSETTING( 0x10, "6" )
PORT_DIPSETTING( 0x20, "8" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW5:7")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Computer Strength" ) PORT_DIPLOCATION("SW5:8")
PORT_DIPSETTING( 0x80, "Strong" )
PORT_DIPSETTING( 0x00, "Weak" )
PORT_START // IN5 - SERVICE
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE3 ) // clear (during boot)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE2 ) // book
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) // test (in game: dips, during boot: service mode)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SPECIAL ) // hopper sensor
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE4 ) // payout
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2) // "coin jam" otherwise
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) // 0 = tiles block transferrer busy
PORT_START // IN6 - P1
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_A )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_E )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_I )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_M )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_KAN ) // gun
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START // IN7 - P1
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_B )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_F )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_J )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_N )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_REACH ) // tin
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_MAHJONG_BET )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START // IN8 - P1
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_C )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_G )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_K )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_CHI ) // eat
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_RON ) // hu
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START // IN9 - P1
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_D )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_H )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_L )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_PON ) // pon
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START // IN10 - P1
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_LAST_CHANCE )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_SCORE )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_DOUBLE_UP )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_BIG )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_MAHJONG_SMALL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
/***************************************************************************
Graphics Layout
***************************************************************************/
static const gfx_layout layout_8x8 =
{
8,8,
RGN_FRAC(1,1),
4,
{ 0, 1, 2, 3 },
{ 7*4, 6*4, 1*4, 0*4, 3*4, 2*4, 5*4, 4*4 },
{ STEP8(0,32) },
32*8
};
static const gfx_layout layout_8x32 =
{
8,32,
RGN_FRAC(1,1),
4,
{ 0, 1, 2, 3 },
{ 7*4, 6*4, 1*4, 0*4, 3*4, 2*4, 5*4, 4*4 },
{ STEP16(0,32), STEP16(16*32,32) },
32*32
};
static GFXDECODE_START( dunhuang )
GFXDECODE_ENTRY( REGION_GFX1, 0, layout_8x8, 0, 16 )
GFXDECODE_ENTRY( REGION_GFX2, 0, layout_8x32, 0, 16 )
GFXDECODE_END
/***************************************************************************
Machine Drivers
***************************************************************************/
static struct AY8910interface dunhuang_ay8910_interface =
{
// A B
0, dunhuang_dsw_r, // R
dunhuang_input_w, 0 // W
};
static MACHINE_DRIVER_START( dunhuang )
/* basic machine hardware */
MDRV_CPU_ADD(Z80,12000000/2)
MDRV_CPU_PROGRAM_MAP(dunhuang_map,0)
MDRV_CPU_IO_MAP(dunhuang_io_map,0)
MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)
MDRV_WATCHDOG_TIME_INIT(ATTOTIME_IN_SEC(5))
/* video hardware */
MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER )
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(512, 256)
MDRV_SCREEN_VISIBLE_AREA(0+8, 512-8-1, 0+16, 256-16-1)
MDRV_GFXDECODE(dunhuang)
MDRV_PALETTE_LENGTH(0x100)
MDRV_VIDEO_START(dunhuang)
MDRV_VIDEO_UPDATE(dunhuang)
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD(YM2413, 3579545)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.80)
MDRV_SOUND_ADD_TAG("ay8910", AY8910, 12000000/8)
MDRV_SOUND_CONFIG(dunhuang_ay8910_interface)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.30)
MDRV_SOUND_ADD(OKIM6295, 12000000/8)
MDRV_SOUND_CONFIG(okim6295_interface_region_1_pin7high)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.80)
MACHINE_DRIVER_END
/***************************************************************************
ROMs Loading
***************************************************************************/
ROM_START( dunhuang )
ROM_REGION( 0x50000, REGION_CPU1, 0 )
ROM_LOAD( "rom1.u9", 0x00000, 0x40000, CRC(843a0117) SHA1(26a838cb3552ea6a9ec55940fcbf83b06c068743) )
ROM_RELOAD( 0x10000, 0x40000 )
ROM_REGION( 0xc0000, REGION_GFX1, ROMREGION_DISPOSE )
ROM_LOAD( "rom3.u4", 0x00000, 0x80000, CRC(1ff5d35e) SHA1(b808eb4f81be8fc77a58dadd661a9cc2b376a509) )
ROM_LOAD( "rom2.u5", 0x80000, 0x40000, CRC(384fa1d3) SHA1(f329db17aacacf1768ebd6ca2cc612503db93fac) )
ROM_REGION( 0xc0000, REGION_GFX2, 0 ) // do not dispose
ROM_LOAD( "rom4.u3", 0x00000, 0x40000, CRC(7db45227) SHA1(2a12a2b8a1e58946ce3e7c770b3ca4803c3c3ccd) )
ROM_LOAD( "rom5.u2", 0x40000, 0x80000, CRC(d609880e) SHA1(3d69800e959e8f24ef950fea4312610c4407f6ba) )
ROM_REGION( 0x20000, REGION_SOUND1, 0 )
ROM_LOAD( "rom6.u1", 0x00000, 0x20000, CRC(31cfdc29) SHA1(725249eae9227eadf05418b799e0da0254bb2f51) )
ROM_END
GAME( 1995, dunhuang, 0, dunhuang, dunhuang, 0, ROT0, "Spirit", "Mahjong Dunhuang", 0 )