/*
DJ Boy (c)1989 Kaneko
Hardware has many similarities to Airbusters.
Self Test has two parts:
1) color test : press button#3 to advance past color pattern
2) i/o and sound test: use buttons 1,2,3 to select and play sound/music
- CPU0 manages sprites, which are also used to display text
irq (0x10) - timing/watchdog
irq (0x30) - processes sprites
nmi: wakes up this CPU
- CPU1 manages the protection device, palette, and tilemap(s)
nmi: resets this CPU
irq: game update
- CPU2 manages sound chips
irq: update music
nmi: handle sound command
- The "BEAST" protection device has access to DIP switches and player inputs.
PCB Layout
----------
BS
|----------------------------------------------|
| 6264 BS15 6116 |
| BS-101 6116 |
| BS-005 780C-2 |
| BS-004 DSW1 DSW2 |
| 6264 IO-JAMMA|
| 16MHz PAL1|----------| |
| 12MHz | BEAST | J|
| |----------| A|
| BS-003 * M|
| 6116 BS-203 6295 YM2203 M|
| BS-000 YM3014 A|
| |-------| 6295 324 4558 |
| BS-001 |KANEKO | 780C-2 324 |
| |PANDORA| VOL JP|
| BS-002 | | BS-100 PAL2 324 |
| |-------| 6264 VOL CN1|
| BS07 4464 4464 BS19 BS-200 LA4460 |
| 4464 4464 PAL3 D780C-2 LA4460 |
|----------------------------------------------|
Notes:
D780C-2 - Z80 CPU. Clock 6.000MHz [12/2] (for all 3 Z80 CPUs)
BEAST - OKI MSM80C51F microcontroller with internal ROM. Clock 6.000MHz on pins 18 & 19
chip is stamped 'KANEKO Beast (C)Intel '80 (C)KANEKO 1988'
YM2203 - Yamaha YM2203, clock 3.000MHz [12/4]
6295 - OKI M6295, clock 1.500MHz [12/8]. Sample rate (Hz) = 12000000 / 8 / 165
PANDORA - Custom Kaneko graphics generator chip stamped 'PX79C480FP-3 PANDORA-CHIP' (QFP160)
4464 - 64k x4 DRAM (DIP18)
6116 - 2k x8 SRAM (DIP24)
6264 - 8k x8 SRAM (DIP28)
VSync - 57.5Hz
HSync - 15.68kHz
JP - 3 pin jumper to set mono/stereo sound output
CN1 - 4 pin connector for speakers when jumper is set for stereo sound output
PAL1 - PAL16L8 stamped 'BS-501'
PAL2 - PAL16L8 stamped 'BS-502'
PAL3 - PAL16L8 stamped 'BS-500'
IO-JAMMA- Custom Kaneko ceramic I/O input resistor pack stamped 'I/O JAMMA MC-8282837'
LA4460 - Sanyo 12W Power Amplifier (SIL10)
* - Unpopulated DIP32 position
ROMs -
BS15.6Y 27C512 EPROM (DIP28) \ There is an alt. set of labels used for these ROMs with an 'S'
BS07.1B 27C512 EPROM (DIP28) | added to the name (i.e. 'BS15S'), but the actual ROM contents is identical
BS19.4B 27C1001 EPROM (DIP32) / to the regular set (both sets dumped / verified)
BS-000.1H 4M MASKROM (DIP32) {sprite}
BS-001.1F 4M MASKROM (DIP32) {sprite}
BS-002.1D 4M MASKROM (DIP32) {sprite}
BS-003.1K 4M MASKROM (DIP32) {sprite}
BS-004.1S 4M MASKROM (DIP32) {tile}
BS-005.1U 4M MASKROM (DIP32) {tile}
BS-100.4D 1M MASKROM (DIP28) {z80}
BS-101.6W 1M MASKROM (DIP28) {z80 data}
BS-200.8C 1M MASKROM (DIP28) {z80}
BS-203.5J 2M MASKROM (DIP32) {oki-m6295 samples}
DIPs - SW1
|--------------------------------------------|
| 1 2 3 4 5 6 7 8 |
|--------------------------------------------|
|SCREEN NORMAL OFF |
| FLIP ON |
|--------------------------------------------|
|GAME NORMAL OFF |
|MODE TEST ON |
|--------------------------------------------|
|COIN1 1C/1P OFF OFF |
| 1C/2P ON OFF |
| 2C/1P OFF ON |
| 2C/3P ON ON |
| |
|COIN2 1C/1P OFF OFF|
| 1C/2P ON OFF|
| 2C/1P OFF ON |
| 2C/3P ON ON |
|--------------------------------------------|
|SW1 & SW4 NOT USED ALWAYS OFF |
|--------------------------------------------|
SW2
|--------------------------------------------|
| 1 2 3 4 5 6 7 8 |
|--------------------------------------------|
|DIFFICULTY |
|NORMAL OFF OFF |
|EASY ON OFF |
|HARD OFF ON |
|HARDEST ON ON |
|--------------------------------------------|
|BONUS |
|10,30,50,70,90 OFF OFF |
|10,20,30,40,50, |
|60,70,80,90 ON OFF |
|20,50 OFF ON |
|NONE ON ON |
|--------------------------------------------|
|LIVES 5 OFF OFF |
| 3 ON OFF |
| 7 OFF ON |
| 9 ON ON |
|--------------------------------------------|
|DEMO SOUND YES OFF |
| NO ON |
|--------------------------------------------|
|SPEAKER STEREO OFF|
|OUTPUT MONO ON|
|--------------------------------------------|
*/
#include "emu.h"
#include "cpu/z80/z80.h"
#include "cpu/mcs51/mcs51.h"
#include "sound/2203intf.h"
#include "sound/okim6295.h"
#include "video/kan_pand.h"
#include "includes/djboy.h"
/* KANEKO BEAST state */
static WRITE8_HANDLER( beast_data_w )
{
djboy_state *state = space->machine().driver_data<djboy_state>();
state->m_data_to_beast = data;
state->m_z80_to_beast_full = 1;
state->m_beast_int0_l = 0;
device_set_input_line(state->m_beast, INPUT_LINE_IRQ0, ASSERT_LINE);
}
static READ8_HANDLER( beast_data_r )
{
djboy_state *state = space->machine().driver_data<djboy_state>();
state->m_beast_to_z80_full = 0;
return state->m_data_to_z80;
}
static READ8_HANDLER( beast_status_r )
{
djboy_state *state = space->machine().driver_data<djboy_state>();
return (!state->m_beast_to_z80_full << 2) | (state->m_z80_to_beast_full << 3);
}
/******************************************************************************/
static WRITE8_HANDLER( trigger_nmi_on_cpu0 )
{
djboy_state *state = space->machine().driver_data<djboy_state>();
device_set_input_line(state->m_maincpu, INPUT_LINE_NMI, PULSE_LINE);
}
static WRITE8_HANDLER( cpu0_bankswitch_w )
{
djboy_state *state = space->machine().driver_data<djboy_state>();
data ^= state->m_bankxor;
memory_set_bank(space->machine(), "bank1", data);
memory_set_bank(space->machine(), "bank4", 0); /* unsure if/how this area is banked */
}
/******************************************************************************/
/**
* xx------ msb scrollx
* --x----- msb scrolly
* ---x---- screen flip
* ----xxxx bank
*/
static WRITE8_HANDLER( cpu1_bankswitch_w )
{
djboy_state *state = space->machine().driver_data<djboy_state>();
state->m_videoreg = data;
switch (data & 0xf)
{
/* bs65.5y */
case 0x00:
case 0x01:
case 0x02:
case 0x03:
memory_set_bank(space->machine(), "bank2", (data & 0xf));
break;
/* bs101.6w */
case 0x08:
case 0x09:
case 0x0a:
case 0x0b:
case 0x0c:
case 0x0d:
case 0x0e:
case 0x0f:
memory_set_bank(space->machine(), "bank2", (data & 0xf) - 4);
break;
default:
break;
}
}
static WRITE8_HANDLER( coin_count_w )
{
coin_counter_w(space->machine(), 0, data & 1);
coin_counter_w(space->machine(), 1, data & 2);
}
/******************************************************************************/
static WRITE8_HANDLER( trigger_nmi_on_sound_cpu2 )
{
djboy_state *state = space->machine().driver_data<djboy_state>();
soundlatch_w(space, 0, data);
device_set_input_line(state->m_cpu2, INPUT_LINE_NMI, PULSE_LINE);
} /* trigger_nmi_on_sound_cpu2 */
static WRITE8_HANDLER( cpu2_bankswitch_w )
{
memory_set_bank(space->machine(), "bank3", data); // shall we check data<0x07?
}
/******************************************************************************/
static ADDRESS_MAP_START( cpu0_am, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0x7fff) AM_ROM
AM_RANGE(0x8000, 0xafff) AM_ROMBANK("bank4")
AM_RANGE(0xb000, 0xbfff) AM_DEVREADWRITE("pandora", pandora_spriteram_r, pandora_spriteram_w)
AM_RANGE(0xc000, 0xdfff) AM_ROMBANK("bank1")
AM_RANGE(0xe000, 0xefff) AM_RAM AM_SHARE("share1")
AM_RANGE(0xf000, 0xf7ff) AM_RAM
AM_RANGE(0xf800, 0xffff) AM_RAM
ADDRESS_MAP_END
static ADDRESS_MAP_START( cpu0_port_am, AS_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE(0x00, 0x00) AM_WRITE(cpu0_bankswitch_w)
ADDRESS_MAP_END
/******************************************************************************/
static ADDRESS_MAP_START( cpu1_am, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0x7fff) AM_ROM
AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("bank2")
AM_RANGE(0xc000, 0xcfff) AM_RAM_WRITE(djboy_videoram_w) AM_BASE_MEMBER(djboy_state, m_videoram)
AM_RANGE(0xd000, 0xd3ff) AM_RAM_WRITE(djboy_paletteram_w) AM_BASE_MEMBER(djboy_state, m_paletteram)
AM_RANGE(0xd400, 0xd8ff) AM_RAM
AM_RANGE(0xe000, 0xffff) AM_RAM AM_SHARE("share1")
ADDRESS_MAP_END
static ADDRESS_MAP_START( cpu1_port_am, AS_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE(0x00, 0x00) AM_WRITE(cpu1_bankswitch_w)
AM_RANGE(0x02, 0x02) AM_WRITE(trigger_nmi_on_sound_cpu2)
AM_RANGE(0x04, 0x04) AM_READWRITE(beast_data_r, beast_data_w)
AM_RANGE(0x06, 0x06) AM_WRITE(djboy_scrolly_w)
AM_RANGE(0x08, 0x08) AM_WRITE(djboy_scrollx_w)
AM_RANGE(0x0a, 0x0a) AM_WRITE(trigger_nmi_on_cpu0)
AM_RANGE(0x0c, 0x0c) AM_READ(beast_status_r)
AM_RANGE(0x0e, 0x0e) AM_WRITE(coin_count_w)
ADDRESS_MAP_END
/******************************************************************************/
static ADDRESS_MAP_START( cpu2_am, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0x7fff) AM_ROM
AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("bank3")
AM_RANGE(0xc000, 0xdfff) AM_RAM
ADDRESS_MAP_END
static ADDRESS_MAP_START( cpu2_port_am, AS_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE(0x00, 0x00) AM_WRITE(cpu2_bankswitch_w)
AM_RANGE(0x02, 0x03) AM_DEVREADWRITE("ymsnd", ym2203_r, ym2203_w)
AM_RANGE(0x04, 0x04) AM_READ(soundlatch_r)
AM_RANGE(0x06, 0x06) AM_DEVREADWRITE_MODERN("oki1", okim6295_device, read, write)
AM_RANGE(0x07, 0x07) AM_DEVREADWRITE_MODERN("oki2", okim6295_device, read, write)
ADDRESS_MAP_END
/******************************************************************************/
static READ8_HANDLER( beast_p0_r )
{
// ?
return 0;
}
static WRITE8_HANDLER( beast_p0_w )
{
djboy_state *state = space->machine().driver_data<djboy_state>();
if (!BIT(state->m_beast_p0, 1) && BIT(data, 1))
{
state->m_beast_to_z80_full = 1;
state->m_data_to_z80 = state->m_beast_p1;
}
if (BIT(data, 0) == 1)
state->m_z80_to_beast_full = 0;
state->m_beast_p0 = data;
}
static READ8_HANDLER( beast_p1_r )
{
djboy_state *state = space->machine().driver_data<djboy_state>();
if (BIT(state->m_beast_p0, 0) == 0)
return state->m_data_to_beast;
else
return 0; // ?
}
static WRITE8_HANDLER( beast_p1_w )
{
djboy_state *state = space->machine().driver_data<djboy_state>();
if (data == 0xff)
{
state->m_beast_int0_l = 1;
device_set_input_line(state->m_beast, INPUT_LINE_IRQ0, CLEAR_LINE);
}
state->m_beast_p1 = data;
}
static READ8_HANDLER( beast_p2_r )
{
djboy_state *state = space->machine().driver_data<djboy_state>();
switch ((state->m_beast_p0 >> 2) & 3)
{
case 0: return input_port_read(space->machine(), "IN1");
case 1: return input_port_read(space->machine(), "IN2");
case 2: return input_port_read(space->machine(), "IN0");
default: return 0xff;
}
}
static WRITE8_HANDLER( beast_p2_w )
{
djboy_state *state = space->machine().driver_data<djboy_state>();
state->m_beast_p2 = data;
}
static READ8_HANDLER( beast_p3_r )
{
djboy_state *state = space->machine().driver_data<djboy_state>();
UINT8 dsw = 0;
UINT8 dsw1 = ~input_port_read(space->machine(), "DSW1");
UINT8 dsw2 = ~input_port_read(space->machine(), "DSW2");
switch ((state->m_beast_p0 >> 5) & 3)
{
case 0: dsw = (BIT(dsw2, 4) << 3) | (BIT(dsw2, 0) << 2) | (BIT(dsw1, 4) << 1) | BIT(dsw1, 0); break;
case 1: dsw = (BIT(dsw2, 5) << 3) | (BIT(dsw2, 1) << 2) | (BIT(dsw1, 5) << 1) | BIT(dsw1, 1); break;
case 2: dsw = (BIT(dsw2, 6) << 3) | (BIT(dsw2, 2) << 2) | (BIT(dsw1, 6) << 1) | BIT(dsw1, 2); break;
case 3: dsw = (BIT(dsw2, 7) << 3) | (BIT(dsw2, 3) << 2) | (BIT(dsw1, 7) << 1) | BIT(dsw1, 3); break;
}
return (dsw << 4) | (state->m_beast_int0_l << 2) | (state->m_beast_to_z80_full << 3);
}
static WRITE8_HANDLER( beast_p3_w )
{
djboy_state *state = space->machine().driver_data<djboy_state>();
state->m_beast_p3 = data;
device_set_input_line(state->m_cpu1, INPUT_LINE_RESET, data & 2 ? CLEAR_LINE : ASSERT_LINE);
}
/* Program/data maps are defined in the 8051 core */
static ADDRESS_MAP_START( djboy_mcu_io_map, AS_IO, 8 )
AM_RANGE(MCS51_PORT_P0, MCS51_PORT_P0) AM_READWRITE(beast_p0_r, beast_p0_w)
AM_RANGE(MCS51_PORT_P1, MCS51_PORT_P1) AM_READWRITE(beast_p1_r, beast_p1_w)
AM_RANGE(MCS51_PORT_P2, MCS51_PORT_P2) AM_READWRITE(beast_p2_r, beast_p2_w)
AM_RANGE(MCS51_PORT_P3, MCS51_PORT_P3) AM_READWRITE(beast_p3_r, beast_p3_w)
ADDRESS_MAP_END
/******************************************************************************/
static INPUT_PORTS_START( djboy )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* labeled "TEST" in self test */
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) /* punch */
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) /* kick */
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) /* jump */
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW1")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:1") /* Manual states "CAUTION !! .... Don't use ." */
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:2")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x02, DEF_STR( On ) )
PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_HIGH, "SW1:3" )
// PORT_DIPNAME( 0x04, 0x00, DEF_STR( Service_Mode ) ) PORT_DIPLOCATION("SW1:3")
// PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
// PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:5,6")
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:7,8")
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) )
PORT_START("DSW2")
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2")
PORT_DIPSETTING( 0x01, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x00, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x02, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x03, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0c, 0x00, "Bonus Levels (in thousands)" ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x00, "10,30,50,70,90" )
PORT_DIPSETTING( 0x04, "10,20,30,40,50,60,70,80,90" )
PORT_DIPSETTING( 0x08, "20,50" )
PORT_DIPSETTING( 0x0c, DEF_STR( None ) )
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x10, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPSETTING( 0x20, "7" )
PORT_DIPSETTING( 0x30, "9" )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Stereo Sound" ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static const gfx_layout tile_layout =
{
16,16,
RGN_FRAC(1,1),
4,
{ 0, 1, 2, 3 },
{
0*4,1*4,2*4,3*4,4*4,5*4,6*4,7*4,
8*32+0*4,8*32+1*4,8*32+2*4,8*32+3*4,8*32+4*4,8*32+5*4,8*32+6*4,8*32+7*4
},
{
0*32,1*32,2*32,3*32,4*32,5*32,6*32,7*32,
16*32+0*32,16*32+1*32,16*32+2*32,16*32+3*32,16*32+4*32,16*32+5*32,16*32+6*32,16*32+7*32
},
4*8*32
};
static GFXDECODE_START( djboy )
GFXDECODE_ENTRY( "gfx1", 0, tile_layout, 0x100, 16 ) /* sprite bank */
GFXDECODE_ENTRY( "gfx2", 0, tile_layout, 0x000, 16 ) /* background tiles */
GFXDECODE_END
/******************************************************************************/
/* Main Z80 uses IM2 */
static TIMER_DEVICE_CALLBACK( djboy_scanline )
{
int scanline = param;
if(scanline == 240) // vblank-out irq
cputag_set_input_line_and_vector(timer.machine(), "maincpu", 0, HOLD_LINE, 0xfd);
/* Pandora "sprite end dma" irq? TODO: timing is clearly off, attract mode relies on this */
if(scanline == 64)
cputag_set_input_line_and_vector(timer.machine(), "maincpu", 0, HOLD_LINE, 0xff);
}
static const kaneko_pandora_interface djboy_pandora_config =
{
"screen", /* screen tag */
0, /* gfx_region */
0, 0 /* x_offs, y_offs */
};
static MACHINE_START( djboy )
{
djboy_state *state = machine.driver_data<djboy_state>();
UINT8 *MAIN = machine.region("maincpu")->base();
UINT8 *CPU1 = machine.region("cpu1")->base();
UINT8 *CPU2 = machine.region("cpu2")->base();
memory_configure_bank(machine, "bank1", 0, 4, &MAIN[0x00000], 0x2000);
memory_configure_bank(machine, "bank1", 4, 28, &MAIN[0x10000], 0x2000);
memory_configure_bank(machine, "bank2", 0, 2, &CPU1[0x00000], 0x4000);
memory_configure_bank(machine, "bank2", 2, 10, &CPU1[0x10000], 0x4000);
memory_configure_bank(machine, "bank3", 0, 3, &CPU2[0x00000], 0x4000);
memory_configure_bank(machine, "bank3", 3, 5, &CPU2[0x10000], 0x4000);
memory_configure_bank(machine, "bank4", 0, 1, &MAIN[0x10000], 0x3000); /* unsure if/how this area is banked */
state->m_maincpu = machine.device("maincpu");
state->m_cpu1 = machine.device("cpu1");
state->m_cpu2 = machine.device("cpu2");
state->m_beast = machine.device("beast");
state->m_pandora = machine.device("pandora");
state->save_item(NAME(state->m_videoreg));
state->save_item(NAME(state->m_scrollx));
state->save_item(NAME(state->m_scrolly));
/* Kaneko BEAST */
state->save_item(NAME(state->m_data_to_beast));
state->save_item(NAME(state->m_data_to_z80));
state->save_item(NAME(state->m_beast_to_z80_full));
state->save_item(NAME(state->m_z80_to_beast_full));
state->save_item(NAME(state->m_beast_int0_l));
state->save_item(NAME(state->m_beast_p0));
state->save_item(NAME(state->m_beast_p1));
state->save_item(NAME(state->m_beast_p2));
state->save_item(NAME(state->m_beast_p3));
}
static MACHINE_RESET( djboy )
{
djboy_state *state = machine.driver_data<djboy_state>();
state->m_videoreg = 0;
state->m_scrollx = 0;
state->m_scrolly = 0;
state->m_beast_int0_l = 1;
state->m_beast_to_z80_full = 0;
state->m_z80_to_beast_full = 0;
}
static MACHINE_CONFIG_START( djboy, djboy_state )
MCFG_CPU_ADD("maincpu", Z80, 6000000)
MCFG_CPU_PROGRAM_MAP(cpu0_am)
MCFG_CPU_IO_MAP(cpu0_port_am)
MCFG_TIMER_ADD_SCANLINE("scantimer", djboy_scanline, "screen", 0, 1)
MCFG_CPU_ADD("cpu1", Z80, 6000000)
MCFG_CPU_PROGRAM_MAP(cpu1_am)
MCFG_CPU_IO_MAP(cpu1_port_am)
MCFG_CPU_VBLANK_INT("screen", irq0_line_hold)
MCFG_CPU_ADD("cpu2", Z80, 6000000)
MCFG_CPU_PROGRAM_MAP(cpu2_am)
MCFG_CPU_IO_MAP(cpu2_port_am)
MCFG_CPU_VBLANK_INT("screen", irq0_line_hold)
MCFG_CPU_ADD("beast", I80C51, 6000000)
MCFG_CPU_IO_MAP(djboy_mcu_io_map)
MCFG_QUANTUM_TIME(attotime::from_hz(6000))
MCFG_MACHINE_START(djboy)
MCFG_MACHINE_RESET(djboy)
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(57.5)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MCFG_SCREEN_SIZE(256, 256)
MCFG_SCREEN_VISIBLE_AREA(0, 256-1, 16, 256-16-1)
MCFG_SCREEN_UPDATE(djboy)
MCFG_SCREEN_EOF(djboy)
MCFG_GFXDECODE(djboy)
MCFG_PALETTE_LENGTH(0x200)
MCFG_KANEKO_PANDORA_ADD("pandora", djboy_pandora_config)
MCFG_VIDEO_START(djboy)
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("ymsnd", YM2203, 3000000)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.80)
MCFG_OKIM6295_ADD("oki1", 12000000 / 8, OKIM6295_PIN7_LOW)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
MCFG_OKIM6295_ADD("oki2", 12000000 / 8, OKIM6295_PIN7_LOW)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
MACHINE_CONFIG_END
ROM_START( djboy )
ROM_REGION( 0x48000, "maincpu", 0 )
ROM_LOAD( "bs64.4b", 0x00000, 0x08000, CRC(b77aacc7) SHA1(78100d4695738a702f13807526eb1bcac759cce3) )
ROM_CONTINUE( 0x10000, 0x18000 )
ROM_LOAD( "bs100.4d", 0x28000, 0x20000, CRC(081e8af8) SHA1(3589dab1cf31b109a40370b4db1f31785023e2ed) )
ROM_REGION( 0x38000, "cpu1", 0 )
ROM_LOAD( "bs65.5y", 0x00000, 0x08000, CRC(0f1456eb) SHA1(62ed48c0d71c1fabbb3f6ada60381f57f692cef8) )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_LOAD( "bs101.6w", 0x18000, 0x20000, CRC(a7c85577) SHA1(8296b96d5f69f6c730b7ed77fa8c93496b33529c) )
ROM_REGION( 0x24000, "cpu2", 0 ) /* sound */
ROM_LOAD( "bs200.8c", 0x00000, 0x0c000, CRC(f6c19e51) SHA1(82193f71122df07cce0a7f057a87b89eb2d587a1) )
ROM_CONTINUE( 0x10000, 0x14000 )
ROM_REGION( 0x1000, "beast", 0 ) /* MSM80C51F microcontroller */
ROM_LOAD( "beast.9s", 0x00000, 0x1000, CRC(ebe0f5f3) SHA1(6081343c9b4510c4c16b71f6340266a1f76170ac) ) /* Internal ROM image */
ROM_REGION( 0x200000, "gfx1", 0 ) /* sprites */
ROM_LOAD( "bs000.1h", 0x000000, 0x80000, CRC(be4bf805) SHA1(a73c564575fe89d26225ca8ec2d98b6ac319ac18) )
ROM_LOAD( "bs001.1f", 0x080000, 0x80000, CRC(fdf36e6b) SHA1(a8762458dfd5201304247c113ceb85e96e33d423) )
ROM_LOAD( "bs002.1d", 0x100000, 0x80000, CRC(c52fee7f) SHA1(bd33117f7a57899fd4ec0a77413107edd9c44629) )
ROM_LOAD( "bs003.1k", 0x180000, 0x80000, CRC(ed89acb4) SHA1(611af362606b73cd2cf501678b463db52dcf69c4) )
ROM_LOAD( "bs07.1b", 0x1f0000, 0x10000, CRC(d9b7a220) SHA1(ba3b528d50650c209c986268bb29b42ff1276eb2) ) // replaces last 0x200 tiles
ROM_REGION( 0x100000, "gfx2", 0 ) /* background */
ROM_LOAD( "bs004.1s", 0x000000, 0x80000, CRC(2f1392c3) SHA1(1bc3030b3612766a02133eef0b4d20013c0495a4) )
ROM_LOAD( "bs005.1u", 0x080000, 0x80000, CRC(46b400c4) SHA1(35f4823364bbff1fc935994498d462bbd3bc6044) )
ROM_REGION( 0x40000, "oki1", 0 ) /* OKI-M6295 samples */
ROM_LOAD( "bs203.5j", 0x000000, 0x40000, CRC(805341fb) SHA1(fb94e400e2283aaa806814d5a39d6196457dc822) )
ROM_REGION( 0x40000, "oki2", 0 ) /* OKI-M6295 samples */
ROM_LOAD( "bs203.5j", 0x000000, 0x40000, CRC(805341fb) SHA1(fb94e400e2283aaa806814d5a39d6196457dc822) )
ROM_END
ROM_START( djboya )
ROM_REGION( 0x48000, "maincpu", 0 )
ROM_LOAD( "bs19s.rom", 0x00000, 0x08000, CRC(17ce9f6c) SHA1(a0c1832b05dc46991e8949067ca0278f5498835f) )
ROM_CONTINUE( 0x10000, 0x18000 )
ROM_LOAD( "bs100.4d", 0x28000, 0x20000, CRC(081e8af8) SHA1(3589dab1cf31b109a40370b4db1f31785023e2ed) )
ROM_REGION( 0x38000, "cpu1", 0 )
ROM_LOAD( "bs15s.rom", 0x00000, 0x08000, CRC(e6f966b2) SHA1(f9df16035a8b09d87eb70315b216892e25d99b03) )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_LOAD( "bs101.6w", 0x18000, 0x20000, CRC(a7c85577) SHA1(8296b96d5f69f6c730b7ed77fa8c93496b33529c) )
ROM_REGION( 0x24000, "cpu2", 0 ) /* sound */
ROM_LOAD( "bs200.8c", 0x00000, 0x0c000, CRC(f6c19e51) SHA1(82193f71122df07cce0a7f057a87b89eb2d587a1) )
ROM_CONTINUE( 0x10000, 0x14000 )
ROM_REGION( 0x1000, "beast", 0 ) /* MSM80C51F microcontroller */
ROM_LOAD( "beast.9s", 0x00000, 0x1000, CRC(ebe0f5f3) SHA1(6081343c9b4510c4c16b71f6340266a1f76170ac) ) /* Internal ROM image */
ROM_REGION( 0x200000, "gfx1", 0 ) /* sprites */
ROM_LOAD( "bs000.1h", 0x000000, 0x80000, CRC(be4bf805) SHA1(a73c564575fe89d26225ca8ec2d98b6ac319ac18) )
ROM_LOAD( "bs001.1f", 0x080000, 0x80000, CRC(fdf36e6b) SHA1(a8762458dfd5201304247c113ceb85e96e33d423) )
ROM_LOAD( "bs002.1d", 0x100000, 0x80000, CRC(c52fee7f) SHA1(bd33117f7a57899fd4ec0a77413107edd9c44629) )
ROM_LOAD( "bs003.1k", 0x180000, 0x80000, CRC(ed89acb4) SHA1(611af362606b73cd2cf501678b463db52dcf69c4) )
ROM_LOAD( "bs07.1b", 0x1f0000, 0x10000, CRC(d9b7a220) SHA1(ba3b528d50650c209c986268bb29b42ff1276eb2) ) // replaces last 0x200 tiles
ROM_REGION( 0x100000, "gfx2", 0 ) /* background */
ROM_LOAD( "bs004.1s", 0x000000, 0x80000, CRC(2f1392c3) SHA1(1bc3030b3612766a02133eef0b4d20013c0495a4) )
ROM_LOAD( "bs005.1u", 0x080000, 0x80000, CRC(46b400c4) SHA1(35f4823364bbff1fc935994498d462bbd3bc6044) )
ROM_REGION( 0x40000, "oki1", 0 ) /* OKI-M6295 samples */
ROM_LOAD( "bs203.5j", 0x000000, 0x40000, CRC(805341fb) SHA1(fb94e400e2283aaa806814d5a39d6196457dc822) )
ROM_REGION( 0x40000, "oki2", 0 ) /* OKI-M6295 samples */
ROM_LOAD( "bs203.5j", 0x000000, 0x40000, CRC(805341fb) SHA1(fb94e400e2283aaa806814d5a39d6196457dc822) )
ROM_END
ROM_START( djboyj )
ROM_REGION( 0x48000, "maincpu", 0 )
ROM_LOAD( "bs12.4b", 0x00000, 0x08000, CRC(0971523e) SHA1(f90cd02cedf8632f4b651de7ea75dc8c0e682f6e) )
ROM_CONTINUE( 0x10000, 0x18000 )
ROM_LOAD( "bs100.4d", 0x28000, 0x20000, CRC(081e8af8) SHA1(3589dab1cf31b109a40370b4db1f31785023e2ed) )
ROM_REGION( 0x38000, "cpu1", 0 )
ROM_LOAD( "bs13.5y", 0x00000, 0x08000, CRC(5c3f2f96) SHA1(bb7ee028a2d8d3c76a78a29fba60bcc36e9399f5) )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_LOAD( "bs101.6w", 0x18000, 0x20000, CRC(a7c85577) SHA1(8296b96d5f69f6c730b7ed77fa8c93496b33529c) )
ROM_REGION( 0x24000, "cpu2", 0 ) /* sound */
ROM_LOAD( "bs200.8c", 0x00000, 0x0c000, CRC(f6c19e51) SHA1(82193f71122df07cce0a7f057a87b89eb2d587a1) )
ROM_CONTINUE( 0x10000, 0x14000 )
ROM_REGION( 0x1000, "beast", 0 ) /* MSM80C51F microcontroller */
ROM_LOAD( "beast.9s", 0x00000, 0x1000, CRC(ebe0f5f3) SHA1(6081343c9b4510c4c16b71f6340266a1f76170ac) ) /* Internal ROM image */
ROM_REGION( 0x200000, "gfx1", 0 ) /* sprites */
ROM_LOAD( "bs000.1h", 0x000000, 0x80000, CRC(be4bf805) SHA1(a73c564575fe89d26225ca8ec2d98b6ac319ac18) )
ROM_LOAD( "bs001.1f", 0x080000, 0x80000, CRC(fdf36e6b) SHA1(a8762458dfd5201304247c113ceb85e96e33d423) )
ROM_LOAD( "bs002.1d", 0x100000, 0x80000, CRC(c52fee7f) SHA1(bd33117f7a57899fd4ec0a77413107edd9c44629) )
ROM_LOAD( "bs003.1k", 0x180000, 0x80000, CRC(ed89acb4) SHA1(611af362606b73cd2cf501678b463db52dcf69c4) )
ROM_LOAD( "bsxx.1b", 0x1f0000, 0x10000, CRC(22c8aa08) SHA1(5521c9d73b4ee82a2de1992d6edc7ef62788ad72) ) // replaces last 0x200 tiles
ROM_REGION( 0x100000, "gfx2", 0 ) /* background */
ROM_LOAD( "bs004.1s", 0x000000, 0x80000, CRC(2f1392c3) SHA1(1bc3030b3612766a02133eef0b4d20013c0495a4) )
ROM_LOAD( "bs005.1u", 0x080000, 0x80000, CRC(46b400c4) SHA1(35f4823364bbff1fc935994498d462bbd3bc6044) )
ROM_REGION( 0x40000, "oki1", 0 ) /* OKI-M6295 samples */
ROM_LOAD( "bs-204.5j", 0x000000, 0x40000, CRC(510244f0) SHA1(afb502d46d268ad9cd209ae1da72c50e4e785626) )
ROM_REGION( 0x40000, "oki2", 0 ) /* OKI-M6295 samples */
ROM_LOAD( "bs-204.5j", 0x000000, 0x40000, CRC(510244f0) SHA1(afb502d46d268ad9cd209ae1da72c50e4e785626) )
ROM_END
static DRIVER_INIT( djboy )
{
djboy_state *state = machine.driver_data<djboy_state>();
state->m_bankxor = 0x00;
}
static DRIVER_INIT( djboyj )
{
djboy_state *state = machine.driver_data<djboy_state>();
state->m_bankxor = 0x1f;
}
/* YEAR, NAME, PARENT, MACHINE, INPUT, INIT, MNTR, COMPANY, FULLNAME, FLAGS */
GAME( 1989, djboy, 0, djboy, djboy, djboy, ROT0, "Kaneko (American Sammy license)", "DJ Boy (set 1)", GAME_SUPPORTS_SAVE) // Sammy & Williams logos in FG ROM
GAME( 1989, djboya, djboy, djboy, djboy, djboy, ROT0, "Kaneko (American Sammy license)", "DJ Boy (set 2)", GAME_SUPPORTS_SAVE) // Sammy & Williams logos in FG ROM
GAME( 1989, djboyj, djboy, djboy, djboy, djboyj, ROT0, "Kaneko (Sega license)", "DJ Boy (Japan)", GAME_SUPPORTS_SAVE ) // Sega logo in FG ROM