/***************************************************************************
Double Dribble(GX690) (c) Konami 1986
Driver by Manuel Abadia <manu@teleline.es>
***************************************************************************/
#include "driver.h"
#include "cpu/m6809/m6809.h"
#include "sound/2203intf.h"
#include "sound/vlm5030.h"
#include "sound/flt_rc.h"
int ddrible_int_enable_0;
int ddrible_int_enable_1;
static UINT8 *ddrible_sharedram;
static UINT8 *ddrible_snd_sharedram;
extern UINT8 *ddrible_spriteram_1;
extern UINT8 *ddrible_spriteram_2;
extern UINT8 *ddrible_fg_videoram;
extern UINT8 *ddrible_bg_videoram;
/* video hardware memory handlers */
WRITE8_HANDLER( ddrible_fg_videoram_w );
WRITE8_HANDLER( ddrible_bg_videoram_w );
/* video hardware functions */
PALETTE_INIT( ddrible );
VIDEO_START( ddrible );
VIDEO_UPDATE( ddrible );
WRITE8_HANDLER( K005885_0_w );
WRITE8_HANDLER( K005885_1_w );
static INTERRUPT_GEN( ddrible_interrupt_0 )
{
if (ddrible_int_enable_0)
cpunum_set_input_line(0, M6809_FIRQ_LINE, HOLD_LINE);
}
static INTERRUPT_GEN( ddrible_interrupt_1 )
{
if (ddrible_int_enable_1)
cpunum_set_input_line(1, M6809_FIRQ_LINE, HOLD_LINE);
}
static WRITE8_HANDLER( ddrible_bankswitch_w )
{
int bankaddress;
UINT8 *RAM = memory_region(REGION_CPU1);
bankaddress = 0x10000 + (data & 0x0f)*0x2000;
memory_set_bankptr(1,&RAM[bankaddress]);
}
static READ8_HANDLER( ddrible_sharedram_r )
{
return ddrible_sharedram[offset];
}
static WRITE8_HANDLER( ddrible_sharedram_w )
{
ddrible_sharedram[offset] = data;
}
static READ8_HANDLER( ddrible_snd_sharedram_r )
{
return ddrible_snd_sharedram[offset];
}
static WRITE8_HANDLER( ddrible_snd_sharedram_w )
{
ddrible_snd_sharedram[offset] = data;
}
static WRITE8_HANDLER( ddrible_coin_counter_w )
{
/* b4-b7: unused */
/* b2-b3: unknown */
/* b1: coin counter 2 */
/* b0: coin counter 1 */
coin_counter_w(0,(data) & 0x01);
coin_counter_w(1,(data >> 1) & 0x01);
}
static READ8_HANDLER( ddrible_vlm5030_busy_r )
{
return mame_rand(Machine); /* patch */
if (VLM5030_BSY()) return 1;
else return 0;
}
static WRITE8_HANDLER( ddrible_vlm5030_ctrl_w )
{
UINT8 *SPEECH_ROM = memory_region(REGION_SOUND1);
/* b7 : vlm data bus OE */
/* b6 : VLM5030-RST */
/* b5 : VLM5030-ST */
/* b4 : VLM5300-VCU */
/* b3 : ROM bank select */
if (sndti_exists(SOUND_VLM5030, 0))
{
VLM5030_RST( data & 0x40 ? 1 : 0 );
VLM5030_ST( data & 0x20 ? 1 : 0 );
VLM5030_VCU( data & 0x10 ? 1 : 0 );
VLM5030_set_rom(&SPEECH_ROM[data & 0x08 ? 0x10000 : 0]);
}
/* b2 : SSG-C rc filter enable */
/* b1 : SSG-B rc filter enable */
/* b0 : SSG-A rc filter enable */
if (sndti_exists(SOUND_FILTER_RC, 2))
{
filter_rc_set_RC(2,FLT_RC_LOWPASS, 1000,2200,1000,data & 0x04 ? CAP_N(150) : 0); /* YM2203-SSG-C */
filter_rc_set_RC(1,FLT_RC_LOWPASS, 1000,2200,1000,data & 0x02 ? CAP_N(150) : 0); /* YM2203-SSG-B */
filter_rc_set_RC(0,FLT_RC_LOWPASS, 1000,2200,1000,data & 0x01 ? CAP_N(150) : 0); /* YM2203-SSG-A */
}
}
static ADDRESS_MAP_START( readmem_cpu0, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x1800, 0x187f) AM_READ(MRA8_RAM) /* palette */
AM_RANGE(0x2000, 0x3fff) AM_READ(MRA8_RAM) /* Video RAM 1 + Object RAM 1 */
AM_RANGE(0x4000, 0x5fff) AM_READ(MRA8_RAM) /* shared RAM with CPU #1 */
AM_RANGE(0x6000, 0x7fff) AM_READ(MRA8_RAM) /* Video RAM 2 + Object RAM 2 */
AM_RANGE(0x8000, 0x9fff) AM_READ(MRA8_BANK1) /* banked ROM */
AM_RANGE(0xa000, 0xffff) AM_READ(MRA8_ROM) /* ROM */
ADDRESS_MAP_END
static ADDRESS_MAP_START( writemem_cpu0, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x0004) AM_WRITE(K005885_0_w) /* video registers (005885 #1) */
AM_RANGE(0x0800, 0x0804) AM_WRITE(K005885_1_w) /* video registers (005885 #2) */
AM_RANGE(0x1800, 0x187f) AM_WRITE(paletteram_xBBBBBGGGGGRRRRR_be_w) AM_BASE(&paletteram)/* seems wrong, MSB is used as well */
AM_RANGE(0x2000, 0x2fff) AM_WRITE(ddrible_fg_videoram_w) AM_BASE(&ddrible_fg_videoram)/* Video RAM 1 */
AM_RANGE(0x3000, 0x3fff) AM_WRITE(MWA8_RAM) AM_BASE(&ddrible_spriteram_1) /* Object RAM 1 */
AM_RANGE(0x4000, 0x5fff) AM_WRITE(MWA8_RAM) AM_BASE(&ddrible_sharedram) /* shared RAM with CPU #1 */
AM_RANGE(0x6000, 0x6fff) AM_WRITE(ddrible_bg_videoram_w) AM_BASE(&ddrible_bg_videoram)/* Video RAM 2 */
AM_RANGE(0x7000, 0x7fff) AM_WRITE(MWA8_RAM) AM_BASE(&ddrible_spriteram_2) /* Object RAM 2 + Work RAM */
AM_RANGE(0x8000, 0x8000) AM_WRITE(ddrible_bankswitch_w) /* bankswitch control */
AM_RANGE(0x8000, 0xffff) AM_WRITE(MWA8_ROM) /* ROM */
ADDRESS_MAP_END
static ADDRESS_MAP_START( readmem_cpu1, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x1fff) AM_READ(ddrible_sharedram_r) /* shared RAM with CPU #0 */
AM_RANGE(0x2000, 0x27ff) AM_READ(ddrible_snd_sharedram_r) /* shared RAM with CPU #2 */
AM_RANGE(0x2800, 0x2800) AM_READ(input_port_3_r) /* DSW #1 */
AM_RANGE(0x2801, 0x2801) AM_READ(input_port_0_r) /* player 1 inputs */
AM_RANGE(0x2802, 0x2802) AM_READ(input_port_1_r) /* player 2 inputs */
AM_RANGE(0x2803, 0x2803) AM_READ(input_port_2_r) /* coinsw & start */
AM_RANGE(0x2c00, 0x2c00) AM_READ(input_port_4_r) /* DSW #2 */
AM_RANGE(0x3000, 0x3000) AM_READ(input_port_5_r) /* DSW #3 */
AM_RANGE(0x8000, 0xffff) AM_READ(MRA8_ROM) /* ROM */
ADDRESS_MAP_END
static ADDRESS_MAP_START( writemem_cpu1, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x1fff) AM_WRITE(ddrible_sharedram_w) /* shared RAM with CPU #0 */
AM_RANGE(0x2000, 0x27ff) AM_WRITE(ddrible_snd_sharedram_w) /* shared RAM with CPU #2 */
AM_RANGE(0x3400, 0x3400) AM_WRITE(ddrible_coin_counter_w) /* coin counters */
AM_RANGE(0x3c00, 0x3c00) AM_WRITE(watchdog_reset_w) /* watchdog reset */
AM_RANGE(0x8000, 0xffff) AM_WRITE(MWA8_ROM) /* ROM */
ADDRESS_MAP_END
static ADDRESS_MAP_START( readmem_cpu2, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x07ff) AM_READ(MRA8_RAM) /* shared RAM with CPU #1 */
AM_RANGE(0x1000, 0x1000) AM_READ(YM2203_status_port_0_r) /* YM2203 */
AM_RANGE(0x1001, 0x1001) AM_READ(YM2203_read_port_0_r) /* YM2203 */
AM_RANGE(0x8000, 0xffff) AM_READ(MRA8_ROM) /* ROM */
ADDRESS_MAP_END
static ADDRESS_MAP_START( writemem_cpu2, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x07ff) AM_WRITE(MWA8_RAM) AM_BASE(&ddrible_snd_sharedram) /* shared RAM with CPU #1 */
AM_RANGE(0x1000, 0x1000) AM_WRITE(YM2203_control_port_0_w) /* YM2203 */
AM_RANGE(0x1001, 0x1001) AM_WRITE(YM2203_write_port_0_w) /* YM2203 */
AM_RANGE(0x3000, 0x3000) AM_WRITE(VLM5030_data_w) /* Speech data */
AM_RANGE(0x8000, 0xffff) AM_WRITE(MWA8_ROM) /* ROM */
ADDRESS_MAP_END
static INPUT_PORTS_START( ddribble )
PORT_START /* PLAYER 1 INPUTS */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON3 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* PLAYER 2 INPUTS */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* COINSW & START */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* DSW #1 */
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_5C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_5C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) )
PORT_START /* DSW #2 */
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x20, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW #3 */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x08, 0x00, "Allow vs match with 1 Credit" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
static const gfx_layout charlayout =
{
8,8,
RGN_FRAC(1,2),
4,
{ 0, 1, 2, 3 },
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8
};
static const gfx_layout spritelayout =
{
16,16,
RGN_FRAC(1,2),
4,
{ 0, 1, 2, 3 },
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4,
32*8+0*4, 32*8+1*4, 32*8+2*4, 32*8+3*4, 32*8+4*4, 32*8+5*4, 32*8+6*4, 32*8+7*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
16*32, 17*32, 18*32, 19*32, 20*32, 21*32, 22*32, 23*32 },
32*32
};
static GFXDECODE_START( ddrible )
GFXDECODE_ENTRY( REGION_GFX1, 0x00000, charlayout, 48, 1 ) /* colors 48-63 */
GFXDECODE_ENTRY( REGION_GFX2, 0x00000, charlayout, 16, 1 ) /* colors 16-31 */
GFXDECODE_ENTRY( REGION_GFX1, 0x20000, spritelayout, 32, 1 ) /* colors 32-47 */
GFXDECODE_ENTRY( REGION_GFX2, 0x40000, spritelayout, 64, 16 ) /* colors 0-15 but using lookup table */
GFXDECODE_END
static struct YM2203interface ym2203_interface =
{
0,
ddrible_vlm5030_busy_r,
ddrible_vlm5030_ctrl_w,
0
};
static struct VLM5030interface vlm5030_interface =
{
REGION_SOUND1,/* memory region of speech rom */
0x10000 /* memory size 64Kbyte * 2 bank */
};
static MACHINE_DRIVER_START( ddribble )
/* basic machine hardware */
MDRV_CPU_ADD(M6809, 1536000) /* 18432000/12 MHz? */
MDRV_CPU_PROGRAM_MAP(readmem_cpu0,writemem_cpu0)
MDRV_CPU_VBLANK_INT(ddrible_interrupt_0,1)
MDRV_CPU_ADD(M6809, 1536000) /* 18432000/12 MHz? */
MDRV_CPU_PROGRAM_MAP(readmem_cpu1,writemem_cpu1)
MDRV_CPU_VBLANK_INT(ddrible_interrupt_1,1)
MDRV_CPU_ADD(M6809, 1536000) /* 18432000/12 MHz? */
MDRV_CPU_PROGRAM_MAP(readmem_cpu2,writemem_cpu2)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)
MDRV_INTERLEAVE(100) /* we need heavy synch */
/* video hardware */
MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(32*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
/* MDRV_SCREEN_SIZE(64*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 64*8-1, 2*8, 30*8-1) */
MDRV_GFXDECODE(ddrible)
MDRV_PALETTE_LENGTH(64)
MDRV_COLORTABLE_LENGTH(64 + 256)
MDRV_PALETTE_INIT(ddrible)
MDRV_VIDEO_START(ddrible)
MDRV_VIDEO_UPDATE(ddrible)
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD(YM2203, 3580000)
MDRV_SOUND_CONFIG(ym2203_interface)
MDRV_SOUND_ROUTE(0, "filter1", 0.25)
MDRV_SOUND_ROUTE(1, "filter2", 0.25)
MDRV_SOUND_ROUTE(2, "filter3", 0.25)
MDRV_SOUND_ROUTE(3, "mono", 0.25)
MDRV_SOUND_ADD(VLM5030, 3580000)
MDRV_SOUND_CONFIG(vlm5030_interface)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MDRV_SOUND_ADD_TAG("filter1", FILTER_RC, 0)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MDRV_SOUND_ADD_TAG("filter2", FILTER_RC, 0)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MDRV_SOUND_ADD_TAG("filter3", FILTER_RC, 0)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END
ROM_START( ddribble )
ROM_REGION( 0x1a000, REGION_CPU1, 0 ) /* 64K CPU #0 + 40K for Banked ROMS */
ROM_LOAD( "690c03.bin", 0x10000, 0x0a000, CRC(07975a58) SHA1(96fd1b2348bbdf560067d8ee3cd4c0514e263d7a) )
ROM_CONTINUE( 0x0a000, 0x06000 )
ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64 for the CPU #1 */
ROM_LOAD( "690c02.bin", 0x08000, 0x08000, CRC(f07c030a) SHA1(db96a10f8bb657bf285266db9e775fa6af82f38c) )
ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* 64k for the SOUND CPU */
ROM_LOAD( "690b01.bin", 0x08000, 0x08000, CRC(806b8453) SHA1(3184772c5e5181438a17ac72129070bf164b2965) )
ROM_REGION( 0x40000, REGION_GFX1, ROMREGION_DISPOSE )
ROM_LOAD16_BYTE( "690a05.bin", 0x00000, 0x20000, CRC(6a816d0d) SHA1(73f2527d5f2b9d51b784be36e07e0d0c566a28d9) ) /* characters & objects */
ROM_LOAD16_BYTE( "690a06.bin", 0x00001, 0x20000, CRC(46300cd0) SHA1(07197a546fff452a41575fcd481da64ac6bf601e) )
ROM_REGION( 0x80000, REGION_GFX2, ROMREGION_DISPOSE )
ROM_LOAD16_BYTE( "690a10.bin", 0x00000, 0x20000, CRC(61efa222) SHA1(bd7b993ad1c06d8f6ac29fbc07c4a987abe1ab42) ) /* characters */
ROM_LOAD16_BYTE( "690a09.bin", 0x00001, 0x20000, CRC(ab682186) SHA1(a28982835042a07354557e1539b097cdf93fc466) )
ROM_LOAD16_BYTE( "690a08.bin", 0x40000, 0x20000, CRC(9a889944) SHA1(ca96815aefb1e336bd2288841b00a5c21cacf90f) ) /* objects */
ROM_LOAD16_BYTE( "690a07.bin", 0x40001, 0x20000, CRC(faf81b3f) SHA1(0bd647b4cdd3f2209472e303fd22eedd5533d1b1) )
ROM_REGION( 0x0100, REGION_PROMS, 0 )
ROM_LOAD( "690a11.i15", 0x0000, 0x0100, CRC(f34617ad) SHA1(79ceba6fe204472a5a659641ac4f14bb1f0ee3f6) ) /* sprite lookup table */
ROM_REGION( 0x20000, REGION_SOUND1, 0 ) /* 128k for the VLM5030 data */
ROM_LOAD( "690a04.bin", 0x00000, 0x20000, CRC(1bfeb763) SHA1(f3e9acb2a7a9b4c8dee6838c1344a7a65c27ff77) )
ROM_REGION( 0x0100, REGION_PLDS, ROMREGION_DISPOSE )
ROM_LOAD( "pal10l8-007553.bin", 0x0000, 0x002c, CRC(0ae5a161) SHA1(87571addf434b332019ea0e22372eb24b4fd0197) )
ROM_END
GAME( 1986, ddribble, 0, ddribble, ddribble, 0, ROT0, "Konami", "Double Dribble", 0)