// license:LGPL-2.1+
// copyright-holders:Angelo Salese, R. Belmont
/*
dccons.cpp - Sega Dreamcast driver
by R. Belmont & Angelo Salese
SH-4 @ 200 MHz
ARM7DI @ 2.8223 MHz (no T or M extensions)
PowerVR 3D video
AICA audio
GD-ROM drive (modified ATAPI interface)
NTSC/N NTSC/I PAL/N PAL/I VGA
(x/240) (x/480) (x/240) (x/480) (640x480)
VTOTAL 262 524 312 624 524
HTOTAL 857 857 863 863 857
PCLKs = 26917135 (NTSC 480 @ 59.94), 26944080 (VGA 480 @ 60.0), 13458568 (NTSC 240 @ 59.94),
25925600 (PAL 480 @ 50.00), 13462800 (PAL 240 @ 50.00)
TODO:
- RTC error always pops up at start-up, no flash plus bug with ticks (needs rewrite)
- Inputs doesn't work most of the time;
- Candy Stripe: fills the log with "ATAPI_FEATURES_FLAG_OVL not supported", black screen
- Carrier: Jaleco logo uses YUV, but y size is halved?
- Close To: Hangs at FMV
- F355 Challenge: black screen after Sega logo;
- Gundam - Side Story 0079: currently hangs at Bandai logo (regression)
- Idol Janshi wo Tsukucchaou: pixel aspect is way wrong (stretched and offsetted horizontally)
- Power Stone: hangs at Capcom logo;
- Sega GT: no cursor on main menu;
- Tetris 4D: hangs at BPS FMV (bp 0C0B0C4E)
Notes:
- 0x1a002 of flash ROM returns the region type (0x30=Japan, 0x31=USA, 0x32=Europe). Amusingly, if the value
on a non-jp console is different than these ones, the system shows a black swirl (and nothing boots).
- gdi file for DCLP (a Dreamcast tester) doesn't have first two tracks info, they are:
1 0 4 2048 FILE0001.DUP 0
2 1798 0 2352 FILE0002.DUP 0
serial i/o also fails on that, work ram addresses that needs to be patched with 0x0009 (nop) are:
0xc0196da
0xc0196ec
Testers may be run in different modes if hold controller buttons while booting (A+B, Right+X, Left+X, Down+A+B+X, Down+X, Up+X and few others),
require emulated Maple DMA "swap endian" mode (SB_MMSEL register = 0).
SH4 TEST:
UBC test (0101):
ok
FPU test (0201):
NG
0xc03fe24 work ram flag check (1=error, 0=ok)
Cache test (03xx):
Cache Read/Write test (0301)
NG
Cache RAM mode Check (0305)
NG
MMU test (04xx):
asserts
TMU test (0501):
*_reg check -> ok
TCNT* reload -> NG
TCNT* underflow irq -> NG
MULT test (0601)
ok
DIVU test (0701)
ok
Store Queue test (0801):
ok
SCIF test (0901)
NG
Private Instruction test (0a01)
NG
Critical test (0dxx)
Critical (Store Queue) test (0d01):
ok
Critical (Write back) test (0d02):
ok
Critical (ADD,CMP/EQ) test (0d03):
ok
Critical (OC_OIX) test (0d04):
NG
Critical (MAX current) test (0d05):
ok (very slow!)
Critical (IC Cross Talk) test (0d06):
NG
Critical (Cache D-array) test (0d07):
NG
SH-4 BUG (0exx)
SH4_BUG 64bit FMOV
ok
SH4 BUG FIX (64bitFMOV)
ok
MEM TEST:
AICA (0102)
ok
Work RAM (0204):
ok
PV64 area (0303):
ok
PV32 area (0403):
ok
CLX TEST:
CLX internal RAM (0101):
ok
<Torus> check (0401):
(sets up RGB888 mode 2, assuming it's critically failed)
TA TEST:
TA_YUVINT (0101):
ok -> IST_EOXFER_YUV
TA_OENDINT (0102):
ok -> IST_EOXFER_OPLST
TA_OMENDINT (0103):
ok -> IST_EOXFER_OPMV
TA_TENDINT (0104):
ok -> IST_EOXFER_TRLST
TA_TMENDINT (0105):
ok -> IST_EOXFER_TRMV
TA_PTENDINT (0106):
ok -> IST_EOXFER_PTLST
TA_ISPINT (0107):
NG -> ISP/TSP Parameter Overflow (error)
TA_OBJINT (0108):
NG -> OBJect list pointer Overflow (error)
TA_IPINT (0109):
NG -> TA: Illegal parameter (error)
YUV Converter (0201):
ok
DDT i/f TEST:
Sort, Normal DMA (1) (0101)
hangs (wants Sort DMA irq, of course)
Sort, Normal DMA (2)
...
Through
NG, hangs again
DC_DEINT (0201)
ok
DC_SDTEINT (0202)
ok
DC_SDTERINT (0203)
ok (but returns error count ++, think it's a bug in the SW)
G2 TEST
DMA (0101):
G2 EXT AREA DETECT:
"!!!! ch00 ERROR DETECT !!!!"
Interrupt (0301):
G2 EXT AREA DETECT
DMA END INT
hangs
Ext Interrupt (06xx)
AICA INT (0601)
error detect
Modem INT (0602)
error detect
AICA TEST
Sound RAM (01xx)
Pattern R/W check (0101)
ok
Register (02xx)
CH Data (0201)
ok
EXT Input (0202)
ok
DSP Data (0203)
ok
S_Clock (03xx)
50MSEC (0301)
NG -> ~0xa58 in 0x702814, must be > 0x889 and < 0x8b0
25MSEC (0302)
NG -> ~0x372 in 0x702814, must be > 0x443 and < 0x45a
Timer (04xx)
Timer A (0401)
NG
Timer B (0402)
NG
Timer C (0403)
NG
DMA (05xx)
SRAM -> CH Reg (0501)
ok
SRAM -> Comm Reg (0502)
ok
SRAM -> DSP Reg (0503)
ok
CH Reg -> SRAM (0504)
ok
Comm Reg -> SRAM (0505)
ok
DSP Reg -> SRAM (0506)
ok
Clear SRAM (0507)
ok
Clear CH Reg (0508)
ok
Clear Comm Reg (0509)
ok
Clear DSP Reg (050a)
ok
Interrupt (06xx)
Sampling clock (0601)
NG (irq 0x400)
Timer A (0602)
randomly NG/ok
Timer B (0603)
ok
Timer C (0604)
ok
DMA End (0605)
ok
Midi Out (0606)
NG
Main CPU (0607)
ok
RTC (07xx)
Write Protect (0701)
ok
RW Comp (0702)
ok
Clock (0703)
NG
ARM7 (08xx)
Load & Start (0801)
NG
Timer & Intr (0802)
NG
DMA (0803)
NG
Ch-Reg R/W (0804)
ok
SRAM incr (0805)
NG
SRAM pattern (0806)
ok
EG (09xx)
LSA-Reg Left (0901)
ok/NG
LSA-Reg Right (0902)
ok/NG
LSA-Reg Left & Right (0903)
ok/NG
MIDI (0axx)
OEMP bit (0a01)
NG
OFLL bit (0a02)
NG
PVRi/f test
DMA (01xx)
CPU trig (0101)
ok
INT trig
ok
Interrupt (02xx)
PVR DMA end Int (0201)
ok
PVR DMA IA Int (0202)
NG
PVR DMA end (0203)
NG
Flash test:
(SH-4 jumps to la la land as soon as this is started)
*/
#include "emu.h"
#include "includes/dccons.h"
#include "cpu/arm7/arm7.h"
#include "cpu/arm7/arm7core.h"
#include "cpu/sh/sh4.h"
#include "imagedev/chd_cd.h"
#include "machine/aicartc.h"
#include "machine/dc-ctrl.h"
#include "machine/gdrom.h"
#include "emupal.h"
#include "screen.h"
#include "speaker.h"
#include "softlist.h"
#define CPU_CLOCK (200000000)
uint64_t dc_cons_state::dcus_idle_skip_r()
{
//if (m_maincpu->pc()==0xc0ba52a)
// m_maincpu->spin_until_time(attotime::from_usec(2500));
// device_spinuntil_int(m_maincpu);
return dc_ram[0x2303b0/8];
}
uint64_t dc_cons_state::dcjp_idle_skip_r()
{
//if (m_maincpu->pc()==0xc0bac62)
// m_maincpu->spin_until_time(attotime::from_usec(2500));
// device_spinuntil_int(m_maincpu);
return dc_ram[0x2302f8/8];
}
void dc_cons_state::init_dc()
{
m_maincpu->sh2drc_set_options(SH2DRC_STRICT_VERIFY | SH2DRC_STRICT_PCREL);
m_maincpu->sh2drc_add_fastram(0x00000000, 0x001fffff, true, memregion("maincpu")->base());
m_maincpu->sh2drc_add_fastram(0x0c000000, 0x0cffffff, false, dc_ram);
dreamcast_atapi_init();
}
void dc_cons_state::init_dcus()
{
m_maincpu->space(AS_PROGRAM).install_read_handler(0xc2303b0, 0xc2303b7, read64smo_delegate(*this, FUNC(dc_cons_state::dcus_idle_skip_r)));
init_dc();
}
void dc_cons_state::init_dcjp()
{
m_maincpu->space(AS_PROGRAM).install_read_handler(0xc2302f8, 0xc2302ff, read64smo_delegate(*this, FUNC(dc_cons_state::dcjp_idle_skip_r)));
init_dc();
}
void dc_cons_state::init_tream()
{
// Modchip connected to BIOS ROM chip changes 4 bytes (actually bits) as shown below, which allow to boot any region games.
u8 *rom = (u8 *)memregion("maincpu")->base();
rom[0x503] |= 0x40;
rom[0x50f] |= 0x40;
rom[0x523] |= 0x40;
rom[0x531] |= 0x40;
init_dcus();
}
uint64_t dc_cons_state::dc_pdtra_r()
{
uint64_t out = PCTRA<<32;
out |= PDTRA & ~0x0303;
// if both bits are inputs
if (!(PCTRA & 0x5))
{
out |= 0x03;
}
// one's input one's output, always pull up both bits
if (((PCTRA & 5) == 1) || ((PCTRA & 5) == 4))
{
if (PDTRA & 3)
{
out |= 0x03;
}
}
/*
cable setting, (0) VGA, (2) TV RGB (3) TV VBS/Y + S/C.
Note: several games doesn't like VGA setting (i.e. Idol Janshi wo Tsukucchaou, Airforce Delta), default to composite.
*/
out |= ioport("SCREEN_TYPE")->read() << 8;
return out;
}
void dc_cons_state::dc_pdtra_w(uint64_t data)
{
PCTRA = (data>>16) & 0xffff;
PDTRA = (data & 0xffff);
}
uint8_t dc_cons_state::dc_flash_r(offs_t offset)
{
return m_dcflash->read(offset+0x20000);
}
void dc_cons_state::dc_flash_w(offs_t offset, uint8_t data)
{
m_dcflash->write(offset+0x20000,data);
}
void dc_cons_state::dc_map(address_map &map)
{
map(0x00000000, 0x001fffff).rom().nopw(); // BIOS
map(0x00200000, 0x0021ffff).rw(FUNC(dc_cons_state::dc_flash_r), FUNC(dc_cons_state::dc_flash_w)).region("dcflash", 0x20000);
map(0x005f6800, 0x005f69ff).rw(FUNC(dc_cons_state::dc_sysctrl_r), FUNC(dc_cons_state::dc_sysctrl_w));
map(0x005f6c00, 0x005f6cff).m(m_maple, FUNC(maple_dc_device::amap));
map(0x005f7000, 0x005f701f).rw(m_ata, FUNC(ata_interface_device::cs1_r), FUNC(ata_interface_device::cs1_w)).umask64(0x0000ffff0000ffff);
map(0x005f7080, 0x005f709f).rw(m_ata, FUNC(ata_interface_device::cs0_r), FUNC(ata_interface_device::cs0_w)).umask64(0x0000ffff0000ffff);
map(0x005f7400, 0x005f74ff).rw(FUNC(dc_cons_state::dc_mess_g1_ctrl_r), FUNC(dc_cons_state::dc_mess_g1_ctrl_w));
map(0x005f7800, 0x005f78ff).rw(FUNC(dc_cons_state::dc_g2_ctrl_r), FUNC(dc_cons_state::dc_g2_ctrl_w));
map(0x005f7c00, 0x005f7cff).m(m_powervr2, FUNC(powervr2_device::pd_dma_map));
map(0x005f8000, 0x005f9fff).m(m_powervr2, FUNC(powervr2_device::ta_map));
map(0x00600000, 0x006007ff).rw(FUNC(dc_cons_state::dc_modem_r), FUNC(dc_cons_state::dc_modem_w));
map(0x00700000, 0x00707fff).rw(FUNC(dc_cons_state::dc_aica_reg_r), FUNC(dc_cons_state::dc_aica_reg_w));
map(0x00710000, 0x0071000f).mirror(0x02000000).rw("aicartc", FUNC(aicartc_device::read), FUNC(aicartc_device::write)).umask64(0x0000ffff0000ffff);
map(0x00800000, 0x009fffff).rw(FUNC(dc_cons_state::soundram_r), FUNC(dc_cons_state::soundram_w));
// map(0x01000000, 0x01ffffff) G2 Ext Device #1
// map(0x02700000, 0x02707fff) AICA reg mirror
// map(0x02800000, 0x02ffffff) AICA wave mem mirror
// map(0x03000000, 0x03ffffff) G2 Ext Device #2
/* Area 1 */
map(0x04000000, 0x04ffffff).ram().share("dc_texture_ram"); // texture memory 64 bit access
map(0x05000000, 0x05ffffff).ram().share("frameram"); // apparently this actually accesses the same memory as the 64-bit texture memory access, but in a different format, keep it apart for now
/* Area 3 */
map(0x0c000000, 0x0cffffff).ram().share("dc_ram");
map(0x0d000000, 0x0dffffff).ram().share("dc_ram");// extra ram on Naomi (mirror on DC)
map(0x0e000000, 0x0effffff).ram().share("dc_ram");// mirror
map(0x0f000000, 0x0fffffff).ram().share("dc_ram");// mirror
/* Area 4 */
map(0x10000000, 0x107fffff).w(m_powervr2, FUNC(powervr2_device::ta_fifo_poly_w));
map(0x10800000, 0x10ffffff).w(m_powervr2, FUNC(powervr2_device::ta_fifo_yuv_w));
map(0x11000000, 0x117fffff).w(m_powervr2, FUNC(powervr2_device::ta_texture_directpath0_w)).mirror(0x00800000); // access to texture / framebuffer memory (either 32-bit or 64-bit area depending on SB_LMMODE0 register - cannot be written directly, only through dma / store queue
map(0x12000000, 0x127fffff).w(m_powervr2, FUNC(powervr2_device::ta_fifo_poly_w));
map(0x12800000, 0x12ffffff).w(m_powervr2, FUNC(powervr2_device::ta_fifo_yuv_w));
map(0x13000000, 0x137fffff).w(m_powervr2, FUNC(powervr2_device::ta_texture_directpath1_w)).mirror(0x00800000); // access to texture / framebuffer memory (either 32-bit or 64-bit area depending on SB_LMMODE1 register - cannot be written directly, only through dma / store queue
// map(0x14000000, 0x17ffffff) G2 Ext Device #3
map(0x8c000000, 0x8cffffff).ram().share("dc_ram"); // another RAM mirror
map(0xa0000000, 0xa01fffff).rom().region("maincpu", 0);
}
void dc_cons_state::dc_port(address_map &map)
{
map(0x00000000, 0x00000007).rw(FUNC(dc_cons_state::dc_pdtra_r), FUNC(dc_cons_state::dc_pdtra_w));
}
void dc_cons_state::dc_audio_map(address_map &map)
{
map.unmap_value_high();
map(0x00000000, 0x001fffff).rw(FUNC(dc_cons_state::soundram_r), FUNC(dc_cons_state::soundram_w)); /* shared with SH-4 */
map(0x00800000, 0x00807fff).rw(FUNC(dc_cons_state::dc_arm_aica_r), FUNC(dc_cons_state::dc_arm_aica_w));
}
void dc_cons_state::aica_map(address_map &map)
{
map.unmap_value_high();
map(0x000000, 0x1fffff).ram().share("dc_sound_ram");
}
static INPUT_PORTS_START( dc )
PORT_START("P1:0")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_NAME("P1 RIGHT")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_NAME("P1 LEFT")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_NAME("P1 DOWN")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_NAME("P1 UP")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("P1 START")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME("P1 A")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME("P1 B")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) //PORT_NAME("P1 C")
PORT_START("P1:1")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) // 2nd directional pad
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) //PORT_NAME("P1 D")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_NAME("P1 X")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_NAME("P1 Y")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) //PORT_NAME("P1 Z")
PORT_START("P1:A0")
PORT_BIT( 0xff, 0x00, IPT_PEDAL2 ) PORT_MINMAX(0x00,0xff) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_CENTERDELTA(10) PORT_NAME("P1 R") PORT_PLAYER(1)
PORT_START("P1:A1")
PORT_BIT( 0xff, 0x00, IPT_PEDAL ) PORT_MINMAX(0x00,0xff) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_CENTERDELTA(10) PORT_NAME("P1 L") PORT_PLAYER(1)
PORT_START("P1:A2")
PORT_BIT( 0xff, 0x80, IPT_AD_STICK_X ) PORT_MINMAX(0x00,0xff) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_CENTERDELTA(10) PORT_PLAYER(1)
PORT_START("P1:A3")
PORT_BIT( 0xff, 0x80, IPT_AD_STICK_Y ) PORT_MINMAX(0x00,0xff) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_CENTERDELTA(10) PORT_PLAYER(1)
//A4 - A5, second analog stick, unused on DC
PORT_START("P2:0")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_NAME("P2 RIGHT")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_NAME("P2 LEFT")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_NAME("P2 DOWN")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_NAME("P2 UP")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 ) PORT_NAME("P2 START")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("P2 A")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("P2 B")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) //PORT_NAME("P2 C")
PORT_START("P2:1")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) // 2nd directional pad
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) //PORT_NAME("P1 D")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_NAME("P2 X")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_NAME("P2 Y")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) //PORT_NAME("P1 Z")
PORT_START("P2:A0")
PORT_BIT( 0xff, 0x00, IPT_PEDAL2 ) PORT_MINMAX(0x00,0xff) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_CENTERDELTA(10) PORT_NAME("P2 R") PORT_PLAYER(2)
PORT_START("P2:A1")
PORT_BIT( 0xff, 0x00, IPT_PEDAL ) PORT_MINMAX(0x00,0xff) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_CENTERDELTA(10) PORT_NAME("P2 L") PORT_PLAYER(2)
PORT_START("P2:A2")
PORT_BIT( 0xff, 0x80, IPT_AD_STICK_X ) PORT_MINMAX(0x00,0xff) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_CENTERDELTA(10) PORT_PLAYER(2)
PORT_START("P2:A3")
PORT_BIT( 0xff, 0x80, IPT_AD_STICK_Y ) PORT_MINMAX(0x00,0xff) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_CENTERDELTA(10) PORT_PLAYER(2)
//A4 - A5, second analog stick, unused on DC
PORT_START("P3:0")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3) PORT_NAME("P3 RIGHT")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(3) PORT_NAME("P3 LEFT")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3) PORT_NAME("P3 DOWN")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3) PORT_NAME("P3 UP")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START3 ) PORT_NAME("P3 START")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) PORT_NAME("P3 A")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) PORT_NAME("P3 B")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) //PORT_NAME("P3 C")
PORT_START("P3:1")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) // 2nd directional pad
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) //PORT_NAME("P3 D")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3) PORT_NAME("P3 X")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(3) PORT_NAME("P3 Y")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) //PORT_NAME("P3 Z")
PORT_START("P3:A0")
PORT_BIT( 0xff, 0x00, IPT_PEDAL2 ) PORT_MINMAX(0x00,0xff) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_CENTERDELTA(10) PORT_NAME("P3 R") PORT_PLAYER(3)
PORT_START("P3:A1")
PORT_BIT( 0xff, 0x00, IPT_PEDAL ) PORT_MINMAX(0x00,0xff) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_CENTERDELTA(10) PORT_NAME("P3 L") PORT_PLAYER(3)
PORT_START("P3:A2")
PORT_BIT( 0xff, 0x80, IPT_AD_STICK_X ) PORT_MINMAX(0x00,0xff) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_CENTERDELTA(10) PORT_PLAYER(3)
PORT_START("P3:A3")
PORT_BIT( 0xff, 0x80, IPT_AD_STICK_Y ) PORT_MINMAX(0x00,0xff) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_CENTERDELTA(10) PORT_PLAYER(3)
//A4 - A5, second analog stick, unused on DC
PORT_START("P4:0")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(4) PORT_NAME("P4 RIGHT")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(4) PORT_NAME("P4 LEFT")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(4) PORT_NAME("P4 DOWN")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(4) PORT_NAME("P4 UP")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START4 ) PORT_NAME("P4 START")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4) PORT_NAME("P4 A")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4) PORT_NAME("P4 B")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) //PORT_NAME("P4 C")
PORT_START("P4:1")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) // 2nd directional pad
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) //PORT_NAME("P3 D")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(4) PORT_NAME("P4 X")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(4) PORT_NAME("P4 Y")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) //PORT_NAME("P3 Z")
PORT_START("P4:A0")
PORT_BIT( 0xff, 0x00, IPT_PEDAL2 ) PORT_MINMAX(0x00,0xff) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_CENTERDELTA(10) PORT_NAME("P4 R") PORT_PLAYER(4)
PORT_START("P4:A1")
PORT_BIT( 0xff, 0x00, IPT_PEDAL ) PORT_MINMAX(0x00,0xff) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_CENTERDELTA(10) PORT_NAME("P4 L") PORT_PLAYER(4)
PORT_START("P4:A2")
PORT_BIT( 0xff, 0x80, IPT_AD_STICK_X ) PORT_MINMAX(0x00,0xff) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_CENTERDELTA(10) PORT_PLAYER(4)
PORT_START("P4:A3")
PORT_BIT( 0xff, 0x80, IPT_AD_STICK_Y ) PORT_MINMAX(0x00,0xff) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_CENTERDELTA(10) PORT_PLAYER(4)
//A4 - A5, second analog stick, unused on DC
PORT_START("MAMEDEBUG")
PORT_CONFNAME( 0x01, 0x00, "Bilinear Filtering" )
PORT_CONFSETTING( 0x00, DEF_STR( Off ) )
PORT_CONFSETTING( 0x01, DEF_STR( On ) )
PORT_START("SCREEN_TYPE")
PORT_CONFNAME( 0x03, 0x03, "Screen Connection Type" )
PORT_CONFSETTING( 0x00, "VGA" )
PORT_CONFSETTING( 0x02, "Composite" )
PORT_CONFSETTING( 0x03, "S-Video" )
INPUT_PORTS_END
static INPUT_PORTS_START( dcfish )
PORT_START("P1:0")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("CONFIG")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("A")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("B")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("MAMEDEBUG")
PORT_CONFNAME( 0x01, 0x00, "Bilinear Filtering" )
PORT_CONFSETTING( 0x00, DEF_STR( Off ) )
PORT_CONFSETTING( 0x01, DEF_STR( On ) )
PORT_START("SCREEN_TYPE")
PORT_CONFNAME( 0x03, 0x03, "Screen Connection Type" )
PORT_CONFSETTING( 0x00, "VGA" )
PORT_CONFSETTING( 0x02, "Composite" )
PORT_CONFSETTING( 0x03, "S-Video" )
INPUT_PORTS_END
void dc_cons_state::gdrom_config(device_t *device)
{
cdda_device *cdda = device->subdevice<cdda_device>("cdda");
cdda->add_route(0, "^^aica", 1.0);
cdda->add_route(1, "^^aica", 1.0);
}
void dc_cons_state::dc_base(machine_config &config)
{
/* basic machine hardware */
SH4LE(config, m_maincpu, CPU_CLOCK);
m_maincpu->set_md(0, 1);
m_maincpu->set_md(1, 0);
m_maincpu->set_md(2, 1);
m_maincpu->set_md(3, 0);
m_maincpu->set_md(4, 0);
m_maincpu->set_md(5, 1);
m_maincpu->set_md(6, 0);
m_maincpu->set_md(7, 1);
m_maincpu->set_md(8, 0);
m_maincpu->set_sh4_clock(CPU_CLOCK);
m_maincpu->set_addrmap(AS_PROGRAM, &dc_cons_state::dc_map);
m_maincpu->set_addrmap(AS_IO, &dc_cons_state::dc_port);
TIMER(config, "scantimer").configure_scanline(FUNC(dc_state::dc_scanline), "screen", 0, 1);
ARM7(config, m_soundcpu, ((XTAL(33'868'800)*2)/3)/8); // AICA bus clock is 2/3rds * 33.8688. ARM7 gets 1 bus cycle out of each 8.
m_soundcpu->set_addrmap(AS_PROGRAM, &dc_cons_state::dc_audio_map);
MCFG_MACHINE_RESET_OVERRIDE(dc_cons_state,dc_console )
FUJITSU_29LV002TC(config, "dcflash");
MAPLE_DC(config, m_maple, 0, m_maincpu);
m_maple->irq_callback().set(FUNC(dc_state::maple_irq));
/* video hardware */
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
screen.set_raw(13458568*2, 857, 0, 640, 524, 0, 480); /* TODO: where pclk actually comes? */
screen.set_screen_update("powervr2", FUNC(powervr2_device::screen_update));
PALETTE(config, "palette").set_entries(0x1000);
POWERVR2(config, m_powervr2, 0);
m_powervr2->irq_callback().set(FUNC(dc_state::pvr_irq));
SPEAKER(config, "lspeaker").front_left();
SPEAKER(config, "rspeaker").front_right();
AICA(config, m_aica, (XTAL(33'868'800)*2)/3); // 67.7376MHz(2*33.8688MHz), div 3 for audio block
m_aica->irq().set(FUNC(dc_state::aica_irq));
m_aica->main_irq().set(FUNC(dc_state::sh4_aica_irq));
m_aica->set_addrmap(0, &dc_cons_state::aica_map);
m_aica->add_route(0, "lspeaker", 1.0);
m_aica->add_route(1, "rspeaker", 1.0);
AICARTC(config, "aicartc", XTAL(32'768));
ATA_INTERFACE(config, m_ata, 0);
m_ata->irq_handler().set(FUNC(dc_cons_state::ata_interrupt));
ata_slot_device &ata_0(*subdevice<ata_slot_device>("ata:0"));
ata_0.option_add("gdrom", GDROM);
ata_0.set_option_machine_config("gdrom", gdrom_config);
ata_0.set_default_option("gdrom");
}
void dc_cons_state::dc(machine_config &config)
{
dc_base(config);
dc_controller_device &dcctrl0(DC_CONTROLLER(config, "dcctrl0", 0, m_maple, 0));
dcctrl0.set_port_tags("P1:0", "P1:1", "P1:A0", "P1:A1", "P1:A2", "P1:A3", "P1:A4", "P1:A5");
dc_controller_device &dcctrl1(DC_CONTROLLER(config, "dcctrl1", 0, m_maple, 1));
dcctrl1.set_port_tags("P2:0", "P2:1", "P2:A0", "P2:A1", "P2:A2", "P2:A3", "P2:A4", "P2:A5");
dc_controller_device &dcctrl2(DC_CONTROLLER(config, "dcctrl2", 0, m_maple, 2));
dcctrl2.set_port_tags("P3:0", "P3:1", "P3:A0", "P3:A1", "P3:A2", "P3:A3", "P3:A4", "P3:A5");
dc_controller_device &dcctrl3(DC_CONTROLLER(config, "dcctrl3", 0, m_maple, 3));
dcctrl3.set_port_tags("P4:0", "P4:1", "P4:A0", "P4:A1", "P4:A2", "P4:A3", "P4:A4", "P4:A5");
SOFTWARE_LIST(config, "cd_list").set_original("dc");
}
void dc_cons_state::dc_fish(machine_config &config)
{
dc_base(config);
dc_controller_device &dcctrl0(DC_CONTROLLER(config, "dcctrl0", 0, m_maple, 0));
dcctrl0.set_port_tag<0>("P1:0");
}
#define ROM_LOAD_BIOS(bios,name,offset,length,hash) \
ROMX_LOAD(name, offset, length, hash, ROM_GROUPWORD | ROM_BIOS(bios))
// known undumped or private BIOS revisions:
// "MPR-21068 SEGA JAPAN / 9850 D" from VA0 837-13392-02 (171-7782B) NTSC-J unit
// KABUTO Ver.1.011 CRC 34DA5C88 from pre-release US unit (private)
// MPR-21933 (5v/VA0) confirmed match MPR-21931 (3.3v/VA1) - v1.01d
// actual mask rom labels may have -X1 or -X2 added depending on chip manufacturer, contents is the same
#define DREAMCAST_COMMON_BIOS \
ROM_REGION(0x200000, "maincpu", 0) \
ROM_SYSTEM_BIOS(0, "101d", "v1.01d (World)") \
ROM_LOAD_BIOS(0, "mpr-21931.ic501", 0x000000, 0x200000, CRC(89f2b1a1) SHA1(8951d1bb219ab2ff8583033d2119c899cc81f18c) ) \
ROM_SYSTEM_BIOS(1, "1022", "v1.022 (World)") \
ROM_LOAD_BIOS(1, "mpr-23588.ic501", 0x000000, 0x200000, CRC(786168f9) SHA1(ba8bbb90fdb29525f24f17055dc2c7b2d7674437) ) \
ROM_SYSTEM_BIOS(2, "101c", "v1.01c (World)") \
ROM_LOAD_BIOS(2, "mpr-21871.ic501", 0x000000, 0x200000, CRC(2f551bc5) SHA1(1ede8d5be49116a4c6f3fe0961175469537a0434) ) \
ROM_SYSTEM_BIOS(3, "101dch", "v1.01d (Chinese hack)") \
ROM_LOAD_BIOS(3, "dc101d_ch.bin", 0x000000, 0x200000, CRC(a2564fad) SHA1(edc5d3d70a93c935703d26119b37731fd317d2bf) )
// ^^^ dc101d_ch.bin ^^^ is selfmade Chinese translation, doesn't work on real hardware, does it must be here at all ?
/* note: Dreamcast Flash ROMs actually 256KB MBM29F002TC (5v/VA0) or MBM29LV002TC (3.3v/VA1) devices, only 2nd 128KB half is used, A17 pin tied to VCC
sector SA5 (1A000 - 1BFFF) is read-only, contain information written during manufacture or repair, fully generated by software tool (except predefined list of creators)
struct factory_sector
{
struct factory_record {
// everything 'char' below is decimal numbers in ASCII, unless noted else
char machine_code1; // '0' - Dreamcast, 0xFF - dev.box
char machine_code2; // '0' - Dreamcast, 0xFF - dev.box
char country_code; // 0 - Japan, 1 - America, 2 - Europe
char language; // 0 - Japanese, 1 - English, etc
char broadcast_format; // 0 - NTSC, 1 - PAL, 2 - PAL-M, 3 - PAL-N
char machine_name[32]; // ASCII text 'Dreamcast', trail is 0x20 filled
char tool_number[4]; // software tool #
char tool_version[2]; // software tool version
char tool_type[2]; // software tool type: 0 - for MP(mass production?), 1 - for Repair, 2 - for PP
char year[4];
char month[2];
char day[2];
char hour[2];
char min[2];
char serial_number[8];
char factory_code[4];
char total_number[16];
uint8_t sum; // byte sum of above
uint8_t machine_id[8]; // 64bit UID
uint8_t machine_type; // FF - Dreamcast
uint8_t machine_version;// FF - VA0, FE - VA1, FD - VA2, NOTE: present in 1st factory record only, in 2nd always FF
uint8_t unused[0x40] // FF filled
} factory_records[2]; // 2 copies
uint8_t unused_0[0x36]; // FF filled
uint8_t unk_version; // not clear if hardware or bios version, A0 - VA0, 9F - VA1, 9E - VA2
uint8_t unused_1[9]; // FF filled
char staff_roll[0xca0]; // list of creators
uint8_t unused_2[0x420]; // FF filled
uint8_t random[0xdc0]; // output of RNG {static u32 seed; seed=(seed*0x83d+0x2439)&0x7fff; return (u16)(seed+0xc000);}, where initial seed value is serial_number[7] & 0xf
};
Besides factory sector, each new Dreamcast have "Flash Partition 2" header in SA6 (@1C000) followed by "CID" record:
struct cid_record
{
uint16_t record_type; // 0, can be 0-4
struct cid_data
{
uint8_t date[4]; // BCD YYYY/MM/DD
char t_inferior_code[4]; // '0'-filled in all dumps we have
char repair_voucher_no[8]; // '0'-filled in all dumps we have
uint8_t serial_no[8];
uint8_t factory_code;
uint8_t order_no[5];
} cid[2];
uint16_t crc16;
};
*/
ROM_START(dc)
DREAMCAST_COMMON_BIOS
ROM_REGION64_LE(0x040000, "dcflash", ROMREGION_ERASEFF)
ROM_LOAD( "dcus_ntsc.bin", 0x020000, 0x020000, CRC(4136c25b) SHA1(1efa00ab9d8357a9f91e5be931a3efd6236f2b79) ) // dumped from VA2.4 mobo with 1.022 BIOS
ROM_END
ROM_START( dceu )
DREAMCAST_COMMON_BIOS
ROM_REGION64_LE(0x040000, "dcflash", ROMREGION_ERASEFF)
ROM_LOAD( "dceu_pal.bin", 0x020000, 0x020000, CRC(7a102d05) SHA1(13e444e613dffe0a8bce073a01efa9a1d4626ba7) ) // VA1
ROM_LOAD( "dceu_pala.bin", 0x020000, 0x020000, CRC(2e8dfa07) SHA1(ca5fd977bbf8f48c28c1027a023b038123d57d39) ) // from VA1 with 1.01d BIOS
ROM_END
ROM_START( dcjp )
DREAMCAST_COMMON_BIOS
ROM_SYSTEM_BIOS(4, "1004", "v1.004 (Japan)") // oldest known mass production version, supports Japan region only
ROM_LOAD_BIOS(4, "mpr-21068.ic501", 0x000000, 0x200000, CRC(5454841f) SHA1(1ea132c0fbbf07ef76789eadc07908045c089bd6) )
ROM_REGION64_LE(0x040000, "dcflash", ROMREGION_ERASEFF)
ROM_LOAD( "dcjp_ntsc.bin", 0x020000, 0x020000, CRC(306023ab) SHA1(5fb66adb6d1b54a552fe9c2bb736e4c6960e447d) ) // from refurbished VA0 with 1.004 BIOS
ROM_END
// unauthorised portable modification
ROM_START( dctream )
ROM_REGION(0x200000, "maincpu", 0)
// uses regular mpr-21931 BIOS chip, have region-free mod-chip installed, see driver init.
ROM_LOAD( "mpr-21931.ic501", 0x000000, 0x200000, CRC(89f2b1a1) SHA1(8951d1bb219ab2ff8583033d2119c899cc81f18c) )
ROM_REGION64_LE(0x040000, "dcflash", ROMREGION_ERASEFF)
ROM_LOAD( "dc_flash.bin", 0x020000, 0x020000, CRC(9d5515c4) SHA1(78a86fd4e8b58fc9d3535eef6591178f1b97ecf9) ) // VA1 NTSC-US
ROM_END
// normally, with DIP switch 4 off, HKT-0100/0110/0120 AKA "Katana Set 5.xx", will be booted from flash ROM IC507 (first 2 dumps below)
// otherwise it boots from EPROM which contain system checker software (last 2 dumps)
ROM_START( dcdev )
ROM_REGION(0x200000, "maincpu", 0)
ROM_SYSTEM_BIOS(0, "1011", "Katana Set5 v1.011 (World)") // BOOT flash rom update from Katana SDK R9-R11, WinCE SDK v2.1
ROM_LOAD_BIOS(0, "set5v1.011.ic507", 0x000000, 0x200000, CRC(2186e0e5) SHA1(6bd18fb83f8fdb56f1941e079580e5dd672a6dad) )
ROM_SYSTEM_BIOS(1, "1001", "Katana Set5 v1.001 (Japan)") // BOOT flash rom update from WinCE SDK v1.0
ROM_LOAD_BIOS(1, "set5v1.001.ic507", 0x000000, 0x200000, CRC(5702d38f) SHA1(ea7a3ae1de73683008dd795c252941a4fc81b42e) )
ROM_SYSTEM_BIOS(2, "0976", "Katana Set5 v0.976 (Japan)") // BOOT flash rom update from Katana SDK 1.20J
ROM_LOAD_BIOS(2, "set5v0.976.ic507", 0x000000, 0x200000, CRC(dcb2e86f) SHA1(c88b4b6704811e3a428ee225727e4f7df467a3b5) )
// 27C160 EPROM (DIP42) IC??? labeled
// SET5 7676
// V0.71 98/11/13
ROM_SYSTEM_BIOS(3, "071", "Katana Set5 Checker v0.71")
ROM_LOAD_BIOS(3, "set5v0.71.bin", 0x000000, 0x200000, CRC(52d01969) SHA1(28aec4a01419d2d2a664c540bef30ea289ca0644) )
// SET5 FC52
// V0.41 98/08/27
ROM_SYSTEM_BIOS(4, "041", "Katana Set5 Checker v0.41")
ROM_LOAD_BIOS(4, "set5v0.41.bin", 0x000000, 0x200000, CRC(485877bd) SHA1(dc1af1f1248ffa87d57bc5ef2ea41aac95ecfc5e) )
ROM_REGION64_LE(0x040000, "dcflash", ROMREGION_ERASEFF)
// Dev.Boxes have empty (FF filled) flash ROM
ROM_END
/* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME */
CONS( 1999, dc, dcjp, 0, dc, dc, dc_cons_state, init_dcus, "Sega", "Dreamcast (USA, NTSC)", MACHINE_NOT_WORKING )
CONS( 1998, dcjp, 0, 0, dc, dc, dc_cons_state, init_dcjp, "Sega", "Dreamcast (Japan, NTSC)", MACHINE_NOT_WORKING )
CONS( 1999, dceu, dcjp, 0, dc, dc, dc_cons_state, init_dcus, "Sega", "Dreamcast (Europe, PAL)", MACHINE_NOT_WORKING )
CONS( 200?, dctream, dcjp, 0, dc, dc, dc_cons_state, init_tream,"<unknown>", "Treamcast", MACHINE_NOT_WORKING )
CONS( 1998, dcdev, 0, 0, dc, dc, dc_cons_state, init_dc, "Sega", "HKT-0120 Sega Dreamcast Development Box", MACHINE_NOT_WORKING )
/*
Fish Life - interactive aquarium simulator
Consists of HKS-0300 main unit and HKS-0100 LCD with touch screen
HKS-0300
Fish Life
670-14239A
(c) 2000 Sega
components:
Dreamcast VA1 motherboard
GD-ROM drive
PSU
173-8100B / 837-14049 IC BD SW FL
backplate with up/down/left/right/A/B/Start buttons
171-8097B / 837-14046 IC BD FL
main components:
315-6211-AB - Dreamcast game controller IC
315-6182 - Dreamcast microphone controller IC
connectors
HKS-0100 touch screen wired to SH-4's SCIF serial port. Communication is one-way, touch packet format is:
0100000T 00xxxxxx 00XXXXXX 00yyyyyy 00YYYYYY 00--zzzz 00------
T: 1 - touch, 0 - release
x: X value low bits
X: X value high bits
y: Y value low bits
Y: Y value high bits
z: unused
X/Y values range seems 3000x2294
HKS-0200 software GD-ROMs:
HDR-0093 673-01613 Fish Life Red Sea Playful Edition
*HDR-0094 673-01672 Fish Life Amazon Playful Edition
HDR-0095 673-01??? Fish Life Episode 1 Basic Edition
HDR-0096 673-01??? Fish Life Episode 2 Basic Edition
HDR-0097 673-01??? Fish Life Episode 3 Basic Edition
MSD-0001 ???-????? Fish Life Red Sea & Amazon PDP Ver.
* denotes these games are archived.
Machines high likely based on Fish Life:
タッチであそぼ! / Play with a touch! (2001) - touch screen cabinet for McDonald's Japan https://www.famitsu.com/game/news/2001/09/13/103,1000362656,1276,0,0.html
タッチでポン! / Pong by touch! (2001) - sushi ordering system https://web.archive.org/web/20180421214402/sega.jp/fb/creators/vol_13/1.html
notes:
Some sources claims Playful and Basic editions hardware is not the same, has to be verified.
Press down+B for Test Mode
*/
ROM_START( dcfish )
ROM_REGION64_LE(0x200000, "maincpu", 0)
ROM_LOAD( "mpr-21931.ic501", 0x000000, 0x200000, CRC(89f2b1a1) SHA1(8951d1bb219ab2ff8583033d2119c899cc81f18c) ) // regular v1.0d 3.3v BIOS
// similar Dreamcast flashes, machine_name was changed to "Fish Life", machine_code2 is 0xff (verified by software)
ROM_REGION64_LE(0x040000, "dcflash", ROMREGION_ERASEFF)
ROM_LOAD( "fish_flash.bin", 0x020000, 0x020000, CRC(f7f36b7b) SHA1(f49d18de85c519c16d5447ca8ae39b62d1b8e483) ) // VA1 NTSC-JP
DISK_REGION( "ata:0:gdrom" )
DISK_IMAGE_READONLY( "fish_life_amazon", 0, SHA1(2cbba727b219bbbeddf551d0f3e80c5f8ecbe21f) ) // HDR-0094
ROM_END
/* YEAR NAME PARENT MACHINE INPUT CLASS INIT ROT COMPANY FULLNAME */
GAME( 2000, dcfish, 0, dc_fish, dcfish,dc_cons_state, init_dcjp, ROT0, "Sega", "Fish Life Amazon Playful Edition (Japan)", MACHINE_NOT_WORKING )