// license:BSD-3-Clause
// copyright-holders:David Haywood
/*
Double Wings
Mitchell 1993
This game runs on Data East hardware.
PCB Layout
----------
S-NK-3220
DEC-22VO
|---------------------------------------------|
|MB3730 C3403 32.22MHz MBE-01.16A|
| Y3014B KP_03-.16H 77 |
| M6295 MBE-00.14A|
| YM2151 |------| |
| Z80 CXK5864 | | |
| VOL VG-02.11B| 52 | |
| LH5168 CXK5864 | | |
| |------| |
| |------| 28MHz|
|J KP_02-.10H| | |
|A | 141 | CXK5814 |
|M MBE-02.8H | | |
|M | | CXK5814 |
|A |------| |
| CXK5814 |
| KP_01-.5D |
| CXK5814 |
| CXK5864 |
| |----| KP_00-.3D |------| |
| |104 | | 102 | |
| | | CXK5864 | | |
| |----| | | |
|SW2 SW1 VG-01.1H VG-00.1F |------| |
|---------------------------------------------|
Notes:
102 - Custom encrypted 68000 CPU. Clock 14.000MHz [28/2]
Z80 - Toshiba TMPZ84C000AP-6 Z80 CPU. Clock 3.58MHz [32.22/9]
YM2151 - Yamaha YM2151 FM Operator Type-M (OPM) sound chip. Clock 3.58MHz [32.22/9]
M6295 - Oki M6295 4-channel mixing ADPCM LSI. Clock 1.000MHz [28/28]. Pin 7 HIGH
LH6168 - Sharp LH6168 8kx8 SRAM (DIP28)
CXK5814 - Sony CXK5816 2kx8 SRAM (DIP24)
CXK5864 - Sony CXK5864 8kx8 SRAM (DIP28)
VG-* - MMI PAL16L8 (DIP20)
SW1/SW2 - 8-position DIP switch
HSync - 15.6250kHz
VSync - 58.4443Hz
Other DATA EAST Chips
--------------------------------------
DATA EAST 52 9235EV 205941 VC5259-0001 JAPAN (Sprite Generator IC, 128 pin PQFP)
DATA EAST 102 (M) DATA EAST 250 JAPAN (Encrypted 68000 CPU, 128 Pin PQFP)
DATA EAST 141 24220F008 (Tile Generator IC, 160 pin PQFP)
DATA EAST 104 L7A0717 9143 (M) DATA EAST (IO/Protection, 100 pin PQFP)
Small surface-mounted chip with number scratched off (28 pin SOP), but has number 9303K9200
A similar chip exists on Capt. America PCB and has the number 77 on it. Possibly the same chip?
- sound CPU seems to miss commands sometimes
- should sprites be buffered, is the Deco '77' a '71' or similar?
*/
#include "emu.h"
#include "cpu/z80/z80.h"
#include "cpu/m68000/m68000.h"
#include "machine/decocrpt.h"
#include "machine/deco102.h"
#include "sound/2151intf.h"
#include "sound/okim6295.h"
#include "video/deco16ic.h"
#include "video/decospr.h"
#include "machine/deco104.h"
#include "machine/gen_latch.h"
class dblewing_state : public driver_device
{
public:
dblewing_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_pf1_rowscroll(*this, "pf1_rowscroll"),
m_pf2_rowscroll(*this, "pf2_rowscroll"),
m_spriteram(*this, "spriteram"),
m_decrypted_opcodes(*this, "decrypted_opcodes"),
m_maincpu(*this, "maincpu"),
m_audiocpu(*this, "audiocpu"),
m_deco_tilegen1(*this, "tilegen1"),
m_deco104(*this, "ioprot104"),
m_sprgen(*this, "spritegen"),
m_soundlatch(*this, "soundlatch")
{ }
/* memory pointers */
required_shared_ptr<UINT16> m_pf1_rowscroll;
required_shared_ptr<UINT16> m_pf2_rowscroll;
required_shared_ptr<UINT16> m_spriteram;
required_shared_ptr<UINT16> m_decrypted_opcodes;
/* misc */
UINT8 m_sound_irq;
/* devices */
required_device<cpu_device> m_maincpu;
required_device<cpu_device> m_audiocpu;
required_device<deco16ic_device> m_deco_tilegen1;
required_device<deco104_device> m_deco104;
required_device<decospr_device> m_sprgen;
required_device<generic_latch_8_device> m_soundlatch;
DECLARE_WRITE_LINE_MEMBER(sound_irq);
DECLARE_READ8_MEMBER(irq_latch_r);
DECLARE_DRIVER_INIT(dblewing);
virtual void machine_start() override;
virtual void machine_reset() override;
UINT32 screen_update_dblewing(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
DECO16IC_BANK_CB_MEMBER(bank_callback);
DECOSPR_PRIORITY_CB_MEMBER(pri_callback);
void dblewing_sound_cb( address_space &space, UINT16 data, UINT16 mem_mask );
READ16_MEMBER( wf_protection_region_0_104_r );
WRITE16_MEMBER( wf_protection_region_0_104_w );
};
UINT32 dblewing_state::screen_update_dblewing(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
address_space &space = generic_space();
UINT16 flip = m_deco_tilegen1->pf_control_r(space, 0, 0xffff);
flip_screen_set(BIT(flip, 7));
m_deco_tilegen1->pf_update(m_pf1_rowscroll, m_pf2_rowscroll);
bitmap.fill(0, cliprect); /* not Confirmed */
screen.priority().fill(0);
m_deco_tilegen1->tilemap_2_draw(screen, bitmap, cliprect, 0, 2);
m_deco_tilegen1->tilemap_1_draw(screen, bitmap, cliprect, 0, 4);
m_sprgen->draw_sprites(bitmap, cliprect, m_spriteram, 0x400);
return 0;
}
READ16_MEMBER( dblewing_state::wf_protection_region_0_104_r )
{
int real_address = 0 + (offset *2);
int deco146_addr = BITSWAP32(real_address, /* NC */31,30,29,28,27,26,25,24,23,22,21,20,19,18, 13,12,11,/**/ 17,16,15,14, 10,9,8, 7,6,5,4, 3,2,1,0) & 0x7fff;
UINT8 cs = 0;
UINT16 data = m_deco104->read_data( deco146_addr, mem_mask, cs );
return data;
}
WRITE16_MEMBER( dblewing_state::wf_protection_region_0_104_w )
{
int real_address = 0 + (offset *2);
int deco146_addr = BITSWAP32(real_address, /* NC */31,30,29,28,27,26,25,24,23,22,21,20,19,18, 13,12,11,/**/ 17,16,15,14, 10,9,8, 7,6,5,4, 3,2,1,0) & 0x7fff;
UINT8 cs = 0;
m_deco104->write_data( space, deco146_addr, data, mem_mask, cs );
}
static ADDRESS_MAP_START( dblewing_map, AS_PROGRAM, 16, dblewing_state )
AM_RANGE(0x000000, 0x07ffff) AM_ROM
AM_RANGE(0x100000, 0x100fff) AM_DEVREADWRITE("tilegen1", deco16ic_device, pf1_data_r, pf1_data_w)
AM_RANGE(0x102000, 0x102fff) AM_DEVREADWRITE("tilegen1", deco16ic_device, pf2_data_r, pf2_data_w)
AM_RANGE(0x104000, 0x104fff) AM_RAM AM_SHARE("pf1_rowscroll")
AM_RANGE(0x106000, 0x106fff) AM_RAM AM_SHARE("pf2_rowscroll")
// AM_RANGE(0x280000, 0x2807ff) AM_DEVREADWRITE("ioprot104", deco104_device, dblewing_prot_r, dblewing_prot_w) AM_SHARE("prot16ram")
AM_RANGE(0x280000, 0x283fff) AM_READWRITE(wf_protection_region_0_104_r,wf_protection_region_0_104_w) AM_SHARE("prot16ram") /* Protection device */
AM_RANGE(0x284000, 0x284001) AM_RAM
AM_RANGE(0x288000, 0x288001) AM_RAM
AM_RANGE(0x28c000, 0x28c00f) AM_RAM_DEVWRITE("tilegen1", deco16ic_device, pf_control_w)
AM_RANGE(0x300000, 0x3007ff) AM_RAM AM_SHARE("spriteram")
AM_RANGE(0x320000, 0x3207ff) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette")
AM_RANGE(0xff0000, 0xff3fff) AM_MIRROR(0xc000) AM_RAM
ADDRESS_MAP_END
static ADDRESS_MAP_START( decrypted_opcodes_map, AS_DECRYPTED_OPCODES, 16, dblewing_state )
AM_RANGE(0x000000, 0x07ffff) AM_ROM AM_SHARE("decrypted_opcodes")
ADDRESS_MAP_END
READ8_MEMBER(dblewing_state::irq_latch_r)
{
/* bit 1 of dblewing_sound_irq specifies IRQ command writes */
m_sound_irq &= ~0x02;
m_audiocpu->set_input_line(0, (m_sound_irq != 0) ? ASSERT_LINE : CLEAR_LINE);
return m_sound_irq;
}
static ADDRESS_MAP_START( sound_map, AS_PROGRAM, 8, dblewing_state )
AM_RANGE(0x0000, 0x7fff) AM_ROM
AM_RANGE(0x8000, 0x87ff) AM_RAM
AM_RANGE(0xa000, 0xa001) AM_DEVREADWRITE("ymsnd", ym2151_device, status_r, write)
AM_RANGE(0xb000, 0xb000) AM_DEVREADWRITE("oki", okim6295_device, read, write)
AM_RANGE(0xc000, 0xc000) AM_DEVREAD("soundlatch", generic_latch_8_device, read)
AM_RANGE(0xd000, 0xd000) AM_READ(irq_latch_r) //timing? sound latch?
AM_RANGE(0xf000, 0xf000) AM_DEVREADWRITE("oki", okim6295_device, read, write)
ADDRESS_MAP_END
static ADDRESS_MAP_START( sound_io, AS_IO, 8, dblewing_state )
AM_RANGE(0x0000, 0xffff) AM_ROM AM_REGION("audiocpu", 0)
ADDRESS_MAP_END
static const gfx_layout tile_8x8_layout =
{
8,8,
RGN_FRAC(1,2),
4,
{ RGN_FRAC(1,2)+8,RGN_FRAC(1,2)+0,RGN_FRAC(0,2)+8,RGN_FRAC(0,2)+0 },
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
8*16
};
static const gfx_layout tile_16x16_layout =
{
16,16,
RGN_FRAC(1,2),
4,
{ RGN_FRAC(1,2)+8,RGN_FRAC(1,2)+0,RGN_FRAC(0,2)+8,RGN_FRAC(0,2)+0 },
{ 256,257,258,259,260,261,262,263,0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,8*16,9*16,10*16,11*16,12*16,13*16,14*16,15*16 },
32*16
};
static const gfx_layout spritelayout =
{
16,16,
RGN_FRAC(1,1),
4,
{ 24,8,16,0 },
{ 512,513,514,515,516,517,518,519, 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
8*32, 9*32,10*32,11*32,12*32,13*32,14*32,15*32},
32*32
};
static GFXDECODE_START( dblewing )
GFXDECODE_ENTRY( "gfx1", 0, tile_8x8_layout, 0x000, 32 ) /* Tiles (8x8) */
GFXDECODE_ENTRY( "gfx1", 0, tile_16x16_layout, 0x000, 32 ) /* Tiles (16x16) */
GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 0x200, 32 ) /* Sprites (16x16) */
GFXDECODE_END
static INPUT_PORTS_START( dblewing )
PORT_START("INPUTS")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 )
PORT_START("SYSTEM")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen")
PORT_START("DSW")
/* 16bit - These values are for Dip Switch #1 */
PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3")
PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0001, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0003, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0002, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:4,5,6")
PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0030, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0020, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0018, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0010, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Region ) ) PORT_DIPLOCATION("SW1:8") /*Manual says "don't change this" */
PORT_DIPSETTING( 0x0080, DEF_STR( Japan ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Korea ) )
/* 16bit - These values are for Dip Switch #2 */
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
PORT_DIPSETTING( 0x0200, "1" )
PORT_DIPSETTING( 0x0100, "2" )
PORT_DIPSETTING( 0x0300, "3" )
PORT_DIPSETTING( 0x0000, "5" )
PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0c00, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0400, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x2000, "Every 100,000" )
PORT_DIPSETTING( 0x3000, "Every 150,000" )
PORT_DIPSETTING( 0x1000, "Every 300,000" )
PORT_DIPSETTING( 0x0000, "250,000 Only" )
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x4000, DEF_STR( On ) )
PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
INPUT_PORTS_END
WRITE_LINE_MEMBER(dblewing_state::sound_irq)
{
/* bit 0 of dblewing_sound_irq specifies IRQ from sound chip */
if (state)
m_sound_irq |= 0x01;
else
m_sound_irq &= ~0x01;
m_audiocpu->set_input_line(0, (m_sound_irq != 0) ? ASSERT_LINE : CLEAR_LINE);
}
DECO16IC_BANK_CB_MEMBER(dblewing_state::bank_callback)
{
return ((bank >> 4) & 0x7) * 0x1000;
}
DECOSPR_PRIORITY_CB_MEMBER(dblewing_state::pri_callback)
{
return 0; // sprites always on top?
}
void dblewing_state::machine_start()
{
save_item(NAME(m_sound_irq));
}
void dblewing_state::machine_reset()
{
m_sound_irq = 0;
}
void dblewing_state::dblewing_sound_cb( address_space &space, UINT16 data, UINT16 mem_mask )
{
m_soundlatch->write(space, 0, data & 0xff);
m_sound_irq |= 0x02;
m_audiocpu->set_input_line(0, (m_sound_irq != 0) ? ASSERT_LINE : CLEAR_LINE);
}
static MACHINE_CONFIG_START( dblewing, dblewing_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M68000, XTAL_28MHz/2) /* DE102 */
MCFG_CPU_PROGRAM_MAP(dblewing_map)
MCFG_CPU_DECRYPTED_OPCODES_MAP(decrypted_opcodes_map)
MCFG_CPU_VBLANK_INT_DRIVER("screen", dblewing_state, irq6_line_hold)
MCFG_CPU_ADD("audiocpu", Z80, XTAL_32_22MHz/9)
MCFG_CPU_PROGRAM_MAP(sound_map)
MCFG_CPU_IO_MAP(sound_io)
MCFG_QUANTUM_TIME(attotime::from_hz(6000))
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(58.443)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
MCFG_SCREEN_SIZE(64*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1)
MCFG_SCREEN_UPDATE_DRIVER(dblewing_state, screen_update_dblewing)
MCFG_SCREEN_PALETTE("palette")
MCFG_PALETTE_ADD("palette", 4096)
MCFG_PALETTE_FORMAT(xxxxBBBBGGGGRRRR)
MCFG_GFXDECODE_ADD("gfxdecode", "palette", dblewing)
MCFG_DEVICE_ADD("tilegen1", DECO16IC, 0)
MCFG_DECO16IC_SPLIT(0)
MCFG_DECO16IC_WIDTH12(1)
MCFG_DECO16IC_PF1_TRANS_MASK(0x0f)
MCFG_DECO16IC_PF2_TRANS_MASK(0x0f)
MCFG_DECO16IC_PF1_COL_BANK(0x00)
MCFG_DECO16IC_PF2_COL_BANK(0x10)
MCFG_DECO16IC_PF1_COL_MASK(0x0f)
MCFG_DECO16IC_PF2_COL_MASK(0x0f)
MCFG_DECO16IC_BANK1_CB(dblewing_state, bank_callback)
MCFG_DECO16IC_BANK2_CB(dblewing_state, bank_callback)
MCFG_DECO16IC_PF12_8X8_BANK(0)
MCFG_DECO16IC_PF12_16X16_BANK(1)
MCFG_DECO16IC_GFXDECODE("gfxdecode")
MCFG_DEVICE_ADD("spritegen", DECO_SPRITE, 0)
MCFG_DECO_SPRITE_GFX_REGION(2)
MCFG_DECO_SPRITE_PRIORITY_CB(dblewing_state, pri_callback)
MCFG_DECO_SPRITE_GFXDECODE("gfxdecode")
MCFG_DECO104_ADD("ioprot104")
MCFG_DECO146_SET_INTERFACE_SCRAMBLE_INTERLEAVE
MCFG_DECO146_SET_USE_MAGIC_ADDRESS_XOR
MCFG_DECO146_SET_SOUNDLATCH_CALLBACK(dblewing_state, dblewing_sound_cb)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_GENERIC_LATCH_8_ADD("soundlatch")
MCFG_YM2151_ADD("ymsnd", XTAL_32_22MHz/9)
MCFG_YM2151_IRQ_HANDLER(WRITELINE(dblewing_state, sound_irq))
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.00)
MCFG_OKIM6295_ADD("oki", XTAL_28MHz/28, OKIM6295_PIN7_HIGH)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.00)
MACHINE_CONFIG_END
ROM_START( dblewing )
ROM_REGION( 0x80000, "maincpu", 0 ) /* DE102 code (encrypted) */
ROM_LOAD16_BYTE( "kp_00-.3d", 0x000001, 0x040000, CRC(547dc83e) SHA1(f6f96bd4338d366f06df718093f035afabc073d1) )
ROM_LOAD16_BYTE( "kp_01-.5d", 0x000000, 0x040000, CRC(7a210c33) SHA1(ced89140af6d6a1bc0ffb7728afca428ed007165) )
ROM_REGION( 0x10000, "audiocpu", 0 ) // sound cpu
ROM_LOAD( "kp_02-.10h", 0x00000, 0x10000, CRC(def035fa) SHA1(fd50314e5c94c25df109ee52c0ce701b0ff2140c) )
ROM_REGION( 0x100000, "gfx1", 0 )
ROM_LOAD( "mbe-02.8h", 0x00000, 0x100000, CRC(5a6d3ac5) SHA1(738bb833e2c5d929ac75fe4e69ee0af88197d8a6) )
ROM_REGION( 0x200000, "gfx2", 0 )
ROM_LOAD16_BYTE( "mbe-00.14a", 0x000000, 0x100000, CRC(e33f5c93) SHA1(720904b54d02dace2310ac6bd07d5ed4bc4fd69c) )
ROM_LOAD16_BYTE( "mbe-01.16a", 0x000001, 0x100000, CRC(ef452ad7) SHA1(7fe49123b5c2778e46104eaa3a2104ce09e05705) )
ROM_REGION( 0x80000, "oki", 0 ) /* Oki samples */
ROM_LOAD( "kp_03-.16h", 0x00000, 0x20000, CRC(5d7f930d) SHA1(ad23aa804ea3ccbd7630ade9b53fc3ea2718a6ec) )
ROM_RELOAD( 0x20000, 0x20000 )
ROM_RELOAD( 0x40000, 0x20000 )
ROM_RELOAD( 0x60000, 0x20000 )
ROM_END
DRIVER_INIT_MEMBER(dblewing_state,dblewing)
{
deco56_decrypt_gfx(machine(), "gfx1");
deco102_decrypt_cpu((UINT16 *)memregion("maincpu")->base(), m_decrypted_opcodes, 0x80000, 0x399d, 0x25, 0x3d);
}
GAME( 1993, dblewing, 0, dblewing, dblewing, dblewing_state, dblewing, ROT90, "Mitchell", "Double Wings", MACHINE_SUPPORTS_SAVE )