/***************************************************************************
Thunder Zone (c) 1991 Data East Corporation (World 2 players)
Desert Assault (c) 1991 Data East Corporation (USA 4 players)
Desert Assault (c) 1991 Data East Corporation (USA 2 players)
I'm not sure if one of the alpha blending effects is correct (mode 0x8000,
the usual mode 0x4000 should be correct). It may be some kind of orthogonal
priority effect where it should cut a hole in other higher priority sprites
to reveal a non-alpha'd hole, or alpha against a further back tilemap.
Emulation by Bryan McPhail, mish@tendril.co.uk
Stephh's notes (based on the games M68000 code and some tests) :
0) all games
- If the "Flip Screen" Dip Switch is correct, screen flipping is handled by
a write to 0x220000.w (dassault_control_1[0]) which isn't supported yet.
- I can't confirm the "Demo Sounds" Dip Switch, but the routine is the same
in all games (but different addresses) and it writes something to 0x180000.w
(see 'WRITE16_HANDLER( dassault_sound_w )').
1) 'thndzone'
- "Max Players" Dip Switch set to "2" :
* COIN1 : adds coin(s)/credit(s) depending on "Coin A" Dip Switch
* COIN2 : adds coin(s)/credit(s) depending on "Coin B" Dip Switch
* COIN3 : adds coin(s)/credit(s) depending on "Coin A" Dip Switch
* COIN4 : adds coin(s)/credit(s) depending on "Coin A" Dip Switch
* SERVICE1 : adds 4 coins/credits
* START1 : starts a game for player 1
* START2 : starts a game for player 2
* BUTTON1n : "fire"
* BUTTON2n : "nuke"
- "Max Players" Dip Switch set to "4" :
* COIN1 : adds coin(s)/credit(s) depending on "Coin A" Dip Switch
* COIN2 : adds coin(s)/credit(s) depending on "Coin B" Dip Switch
* COIN3 : adds coin(s)/credit(s) depending on "Coin A" Dip Switch
* COIN4 : adds coin(s)/credit(s) depending on "Coin A" Dip Switch
* SERVICE1 : adds 4 coins/credits
* START1 : starts a game for player 1
* START2 : starts a game for player 2
* BUTTON1n : "fire" + starts a game for player n
* BUTTON2n : "nuke"
2) 'dassault'
- "Max Players" Dip Switch set to "2" :
* COIN1 : adds coin(s)/credit(s) depending on "Coin A" Dip Switch
* COIN2 : adds coin(s)/credit(s) depending on "Coin B" Dip Switch
* COIN3 : NO EFFECT !
* COIN4 : NO EFFECT !
* SERVICE1 : adds 1 coin/credit
* START1 : starts a game for player 1
* START2 : starts a game for player 2
* BUTTON1n : "fire"
* BUTTON2n : "nuke"
- "Max Players" Dip Switch set to "3" :
* COIN1 : adds coin(s)/credit(s) for player 1 depending on "Coin A" Dip Switch
* COIN2 : adds coin(s)/credit(s) for player 2 depending on "Coin A" Dip Switch
* COIN3 : adds coin(s)/credit(s) for player 3 depending on "Coin A" Dip Switch
* COIN4 : adds coin(s)/credit(s) for FAKE player 4 depending on "Coin A" Dip Switch
* SERVICE1 : adds 1 coin/credit for all players (including FAKE player 4 !)
* START1 : NO EFFECT !
* START2 : NO EFFECT !
* BUTTON1n : "fire" + starts a game for player n
* BUTTON2n : "nuke"
- "Max Players" Dip Switch set to "4" :
* COIN1 : adds coin(s)/credit(s) for player 1 depending on "Coin A" Dip Switch
* COIN2 : adds coin(s)/credit(s) for player 2 depending on "Coin A" Dip Switch
* COIN3 : adds coin(s)/credit(s) for player 3 depending on "Coin A" Dip Switch
* COIN4 : adds coin(s)/credit(s) for player 4 depending on "Coin A" Dip Switch
* SERVICE1 : adds 1 coin/credit for all players
* START1 : NO EFFECT !
* START2 : NO EFFECT !
* BUTTON1n : "fire" + starts a game for player n
* BUTTON2n : "nuke"
3) 'dassaul4'
- always 4 players :
* COIN1 : adds coin(s)/credit(s) for player 1 depending on "Coinage" Dip Switch
* COIN2 : adds coin(s)/credit(s) for player 2 depending on "Coinage" Dip Switch
* COIN3 : adds coin(s)/credit(s) for player 3 depending on "Coinage" Dip Switch
* COIN4 : adds coin(s)/credit(s) for player 4 depending on "Coinage" Dip Switch
* SERVICE1 : adds 1 coin/credit
* NO START1 !
* NO START2 !
* BUTTON1n : "fire" + starts a game for player n
* BUTTON2n : "nuke"
***************************************************************************/
#include "driver.h"
#include "cpu/h6280/h6280.h"
#include "deco16ic.h"
#include "sound/2203intf.h"
#include "sound/2151intf.h"
#include "sound/okim6295.h"
VIDEO_START( dassault );
VIDEO_UPDATE( dassault );
static UINT16 *dassault_ram,*shared_ram,*dassault_ram2;
/**********************************************************************************/
static READ16_HANDLER( dassault_control_r )
{
switch (offset<<1)
{
case 0: /* Player 1 & Player 2 joysticks & fire buttons */
return (readinputport(0) + (readinputport(1) << 8));
case 2: /* Player 3 & Player 4 joysticks & fire buttons */
return (readinputport(6) + (readinputport(7) << 8));
case 4: /* Dip 1 (stored at 0x3f8035) */
return readinputport(3);
case 6: /* Dip 2 (stored at 0x3f8034) */
return readinputport(4);
case 8: /* VBL, Credits */
return readinputport(2);
}
return 0xffff;
}
static WRITE16_HANDLER( dassault_control_w )
{
coin_counter_w(0,data&1);
if (data&0xfffe)
logerror("Coin cointrol %04x\n",data);
}
static READ16_HANDLER( dassault_sub_control_r )
{
return readinputport(5);
}
static WRITE16_HANDLER( dassault_sound_w )
{
soundlatch_w(0,data&0xff);
cpunum_set_input_line(2,0,HOLD_LINE); /* IRQ1 */
}
/* The CPU-CPU irq controller is overlaid onto the end of the shared memory */
static READ16_HANDLER( dassault_irq_r )
{
switch (offset) {
case 0: cpunum_set_input_line(0, 5, CLEAR_LINE); break;
case 1: cpunum_set_input_line(1, 6, CLEAR_LINE); break;
}
return shared_ram[(0xffc/2)+offset]; /* The values probably don't matter */
}
static WRITE16_HANDLER( dassault_irq_w )
{
switch (offset) {
case 0: cpunum_set_input_line(0, 5, ASSERT_LINE); break;
case 1: cpunum_set_input_line(1, 6, ASSERT_LINE); break;
}
COMBINE_DATA(&shared_ram[(0xffc/2)+offset]); /* The values probably don't matter */
}
static WRITE16_HANDLER( shared_ram_w )
{
COMBINE_DATA(&shared_ram[offset]);
}
static READ16_HANDLER( shared_ram_r )
{
return shared_ram[offset];
}
/**********************************************************************************/
static ADDRESS_MAP_START( dassault_readmem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x07ffff) AM_READ(MRA16_ROM)
AM_RANGE(0x100000, 0x103fff) AM_READ(MRA16_RAM)
AM_RANGE(0x1c0000, 0x1c000f) AM_READ(dassault_control_r)
AM_RANGE(0x200000, 0x201fff) AM_READ(MRA16_RAM)
AM_RANGE(0x202000, 0x203fff) AM_READ(MRA16_RAM)
AM_RANGE(0x240000, 0x240fff) AM_READ(MRA16_RAM)
AM_RANGE(0x242000, 0x242fff) AM_READ(MRA16_RAM)
AM_RANGE(0x3f8000, 0x3fbfff) AM_READ(MRA16_RAM) /* Main ram */
AM_RANGE(0x3fc000, 0x3fcfff) AM_READ(MRA16_RAM) /* Spriteram (2nd) */
AM_RANGE(0x3feffc, 0x3fefff) AM_READ(dassault_irq_r)
AM_RANGE(0x3fe000, 0x3fefff) AM_READ(shared_ram_r) /* Shared ram */
ADDRESS_MAP_END
static ADDRESS_MAP_START( dassault_writemem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x07ffff) AM_WRITE(MWA16_ROM)
AM_RANGE(0x100000, 0x103fff) AM_WRITE(deco16_nonbuffered_palette_w) AM_BASE(&paletteram16)
AM_RANGE(0x140004, 0x140007) AM_WRITE(MWA16_NOP) /* ? */
AM_RANGE(0x180000, 0x180001) AM_WRITE(dassault_sound_w)
AM_RANGE(0x1c000a, 0x1c000b) AM_WRITE(deco16_priority_w)
AM_RANGE(0x1c000c, 0x1c000d) AM_WRITE(buffer_spriteram16_2_w)
AM_RANGE(0x1c000e, 0x1c000f) AM_WRITE(dassault_control_w)
AM_RANGE(0x200000, 0x201fff) AM_WRITE(deco16_pf1_data_w) AM_BASE(&deco16_pf1_data)
AM_RANGE(0x202000, 0x203fff) AM_WRITE(deco16_pf2_data_w) AM_BASE(&deco16_pf2_data)
AM_RANGE(0x212000, 0x212fff) AM_WRITE(MWA16_RAM) AM_BASE(&deco16_pf2_rowscroll)
AM_RANGE(0x220000, 0x22000f) AM_WRITE(MWA16_RAM) AM_BASE(&deco16_pf12_control)
AM_RANGE(0x240000, 0x240fff) AM_WRITE(deco16_pf3_data_w) AM_BASE(&deco16_pf3_data)
AM_RANGE(0x242000, 0x242fff) AM_WRITE(deco16_pf4_data_w) AM_BASE(&deco16_pf4_data)
AM_RANGE(0x252000, 0x252fff) AM_WRITE(MWA16_RAM) AM_BASE(&deco16_pf4_rowscroll)
AM_RANGE(0x260000, 0x26000f) AM_WRITE(MWA16_RAM) AM_BASE(&deco16_pf34_control)
AM_RANGE(0x3f8000, 0x3fbfff) AM_WRITE(MWA16_RAM) AM_BASE(&dassault_ram)
AM_RANGE(0x3fc000, 0x3fcfff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16_2) AM_SIZE(&spriteram_2_size)
AM_RANGE(0x3feffc, 0x3fefff) AM_WRITE(dassault_irq_w)
AM_RANGE(0x3fe000, 0x3fefff) AM_WRITE(shared_ram_w) AM_BASE(&shared_ram)
ADDRESS_MAP_END
static ADDRESS_MAP_START( dassault_sub_readmem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x07ffff) AM_READ(MRA16_ROM)
AM_RANGE(0x100004, 0x100005) AM_READ(dassault_sub_control_r)
AM_RANGE(0x3f8000, 0x3fbfff) AM_READ(MRA16_RAM) /* Sub cpu ram */
AM_RANGE(0x3fc000, 0x3fcfff) AM_READ(MRA16_RAM) /* Sprite ram */
AM_RANGE(0x3feffc, 0x3fefff) AM_READ(dassault_irq_r)
AM_RANGE(0x3fe000, 0x3fefff) AM_READ(shared_ram_r)
ADDRESS_MAP_END
static ADDRESS_MAP_START( dassault_sub_writemem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x07ffff) AM_WRITE(MWA16_ROM)
AM_RANGE(0x100000, 0x100001) AM_WRITE(buffer_spriteram16_w)
AM_RANGE(0x100002, 0x100007) AM_WRITE(MWA16_NOP) /* ? */
AM_RANGE(0x3f8000, 0x3fbfff) AM_WRITE(MWA16_RAM) AM_BASE(&dassault_ram2)
AM_RANGE(0x3fc000, 0x3fcfff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size)
AM_RANGE(0x3feffc, 0x3fefff) AM_WRITE(dassault_irq_w)
AM_RANGE(0x3fe000, 0x3fefff) AM_WRITE(shared_ram_w)
ADDRESS_MAP_END
/******************************************************************************/
static ADDRESS_MAP_START( sound_readmem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x000000, 0x00ffff) AM_READ(MRA8_ROM)
AM_RANGE(0x100000, 0x100001) AM_READ(YM2203_status_port_0_r)
AM_RANGE(0x110000, 0x110001) AM_READ(YM2151_status_port_0_r)
AM_RANGE(0x120000, 0x120001) AM_READ(OKIM6295_status_0_r)
AM_RANGE(0x130000, 0x130001) AM_READ(OKIM6295_status_1_r)
AM_RANGE(0x140000, 0x140001) AM_READ(soundlatch_r)
AM_RANGE(0x1f0000, 0x1f1fff) AM_READ(MRA8_BANK8)
ADDRESS_MAP_END
static ADDRESS_MAP_START( sound_writemem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x000000, 0x00ffff) AM_WRITE(MWA8_ROM)
AM_RANGE(0x100000, 0x100001) AM_WRITE(YM2203_word_0_w)
AM_RANGE(0x110000, 0x110001) AM_WRITE(YM2151_word_0_w)
AM_RANGE(0x120000, 0x120001) AM_WRITE(OKIM6295_data_0_w)
AM_RANGE(0x130000, 0x130001) AM_WRITE(OKIM6295_data_1_w)
AM_RANGE(0x1f0000, 0x1f1fff) AM_WRITE(MWA8_BANK8)
AM_RANGE(0x1fec00, 0x1fec01) AM_WRITE(H6280_timer_w)
AM_RANGE(0x1ff400, 0x1ff403) AM_WRITE(H6280_irq_status_w)
ADDRESS_MAP_END
/**********************************************************************************/
#define DASSAULT_PLAYER_INPUT( player, start ) \
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(player) PORT_8WAY \
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(player) PORT_8WAY \
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(player) PORT_8WAY \
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(player) PORT_8WAY \
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(player) \
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(player) \
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) \
PORT_BIT( 0x80, IP_ACTIVE_LOW, start )
static INPUT_PORTS_START( thndzone )
PORT_START
DASSAULT_PLAYER_INPUT( 1, IPT_START1 )
PORT_START
DASSAULT_PLAYER_INPUT( 2, IPT_START2 )
PORT_START
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) // Adds 4 credits/coins !
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_VBLANK )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* Dip switch bank 1 */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "2 Coins to Start, 1 to Continue" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* Dip switch bank 2 */
PORT_DIPUNUSED( 0x01, IP_ACTIVE_LOW )
PORT_DIPUNUSED( 0x02, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x08, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0c, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x04, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPUNUSED( 0x10, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x20, 0x20, "Max Players" )
PORT_DIPSETTING( 0x20, "2" )
PORT_DIPSETTING( 0x00, "4" )
PORT_DIPUNUSED( 0x40, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) // Check code at 0x001490
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* Cpu 1 vblank */
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_VBLANK )
PORT_START
DASSAULT_PLAYER_INPUT( 3, IPT_COIN3 )
PORT_START
DASSAULT_PLAYER_INPUT( 4, IPT_COIN4 )
INPUT_PORTS_END
static INPUT_PORTS_START( dassault )
PORT_START
DASSAULT_PLAYER_INPUT( 1, IPT_START1 )
PORT_START
DASSAULT_PLAYER_INPUT( 2, IPT_START2 )
PORT_START
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_VBLANK )
PORT_START /* Dip switch bank 1 */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "2 Coins to Start, 1 to Continue" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* Dip switch bank 2 */
PORT_DIPUNUSED( 0x01, IP_ACTIVE_LOW )
PORT_DIPUNUSED( 0x02, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x08, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0c, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x04, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x30, 0x30, "Max Players" )
PORT_DIPSETTING( 0x30, "2" )
PORT_DIPSETTING( 0x20, "3" )
PORT_DIPSETTING( 0x10, "4" )
// PORT_DIPSETTING( 0x00, "4 (buggy)" )
PORT_DIPUNUSED( 0x40, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) // Check code at 0x0014bc
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* Cpu 1 vblank */
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_VBLANK )
PORT_START
DASSAULT_PLAYER_INPUT( 3, IPT_COIN3 )
PORT_START
DASSAULT_PLAYER_INPUT( 4, IPT_COIN4 )
INPUT_PORTS_END
static INPUT_PORTS_START( dassaul4 )
PORT_START
DASSAULT_PLAYER_INPUT( 1, IPT_UNUSED )
PORT_START
DASSAULT_PLAYER_INPUT( 2, IPT_UNUSED )
PORT_START
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_VBLANK )
PORT_START /* Dip switch bank 1 */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_6C ) )
PORT_DIPUNUSED( 0x08, IP_ACTIVE_LOW )
PORT_DIPUNUSED( 0x10, IP_ACTIVE_LOW )
PORT_DIPUNUSED( 0x20, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "2 Coins to Start, 1 to Continue" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* Dip switch bank 2 */
PORT_DIPUNUSED( 0x01, IP_ACTIVE_LOW )
PORT_DIPUNUSED( 0x02, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x08, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0c, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x04, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPUNUSED( 0x10, IP_ACTIVE_LOW )
PORT_DIPUNUSED( 0x20, IP_ACTIVE_LOW )
PORT_DIPUNUSED( 0x40, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) // Check code at 0x0014a4
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* Cpu 1 vblank */
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_VBLANK )
PORT_START
DASSAULT_PLAYER_INPUT( 3, IPT_COIN3 )
PORT_START
DASSAULT_PLAYER_INPUT( 4, IPT_COIN4 )
INPUT_PORTS_END
/**********************************************************************************/
static const gfx_layout charlayout =
{
8,8,
RGN_FRAC(1,2),
4,
{ RGN_FRAC(1,2)+8, RGN_FRAC(1,2), 8, 0 },
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
16*8
};
static const gfx_layout tilelayout =
{
16,16,
RGN_FRAC(1,2),
4,
{ RGN_FRAC(1,2)+8, RGN_FRAC(1,2), 8, 0 },
{ 32*8+0, 32*8+1, 32*8+2, 32*8+3, 32*8+4, 32*8+5, 32*8+6, 32*8+7,
0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16 },
64*8
};
static GFXDECODE_START( dassault )
/* REGION_GFX1 is copied to REGION_GFX2 at runtime */
GFXDECODE_ENTRY( REGION_GFX2, 0, charlayout, 0, 32 ) /* Characters 8x8 */
GFXDECODE_ENTRY( REGION_GFX2, 0, tilelayout, 0, 32 ) /* Tiles 16x16 */
GFXDECODE_ENTRY( REGION_GFX3, 0, tilelayout, 512, 32 ) /* Tiles 16x16 */
GFXDECODE_ENTRY( REGION_GFX4, 0, tilelayout, 1024, 64 ) /* Sprites 16x16 */
GFXDECODE_ENTRY( REGION_GFX5, 0, tilelayout, 2048, 64 ) /* Sprites 16x16 */
GFXDECODE_END
/**********************************************************************************/
static void sound_irq(int state)
{
cpunum_set_input_line(2,1,state);
}
static WRITE8_HANDLER( sound_bankswitch_w )
{
/* the second OKIM6295 ROM is bank switched */
OKIM6295_set_bank_base(1, (data & 1) * 0x40000);
}
static struct YM2151interface ym2151_interface =
{
sound_irq,
sound_bankswitch_w
};
/**********************************************************************************/
static MACHINE_DRIVER_START( dassault )
/* basic machine hardware */
MDRV_CPU_ADD(M68000, 14000000) /* Accurate */
MDRV_CPU_PROGRAM_MAP(dassault_readmem,dassault_writemem)
MDRV_CPU_VBLANK_INT(irq4_line_hold,1)
MDRV_CPU_ADD(M68000, 14000000) /* Accurate */
MDRV_CPU_PROGRAM_MAP(dassault_sub_readmem,dassault_sub_writemem)
MDRV_CPU_VBLANK_INT(irq5_line_hold,1)
MDRV_CPU_ADD(H6280,32220000/8)
/* audio CPU */ /* Accurate */
MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(529))
MDRV_INTERLEAVE(140) /* 140 CPU slices per frame */
/* video hardware */
MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_BUFFERS_SPRITERAM)
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_RGB32)
MDRV_SCREEN_SIZE(40*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1)
MDRV_GFXDECODE(dassault)
MDRV_PALETTE_LENGTH(4096)
MDRV_VIDEO_START(dassault)
MDRV_VIDEO_UPDATE(dassault)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("left", "right")
MDRV_SOUND_ADD(YM2203, 32220000/8)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.40)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.40)
MDRV_SOUND_ADD(YM2151, 32220000/9)
MDRV_SOUND_CONFIG(ym2151_interface)
MDRV_SOUND_ROUTE(0, "left", 0.45)
MDRV_SOUND_ROUTE(1, "right", 0.45)
MDRV_SOUND_ADD(OKIM6295, 1023924)
MDRV_SOUND_CONFIG(okim6295_interface_region_1_pin7high) // clock frequency & pin 7 not verified
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.50)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.50)
MDRV_SOUND_ADD(OKIM6295, 2047848)
MDRV_SOUND_CONFIG(okim6295_interface_region_2_pin7high) // clock frequency & pin 7 not verified
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.25)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.25)
MACHINE_DRIVER_END
/**********************************************************************************/
ROM_START( dassault )
ROM_REGION(0x80000, REGION_CPU1, 0 ) /* 68000 code */
ROM_LOAD16_BYTE("01.bin", 0x00000, 0x20000, CRC(14f17ea7) SHA1(0bb8b7dba05f1ea42e68838861f0d4c263eac6b3) )
ROM_LOAD16_BYTE("03.bin", 0x00001, 0x20000, CRC(bed1b90c) SHA1(c100f89b69025e2ff885b35a733abc627da98a07) )
ROM_LOAD16_BYTE("gs00", 0x40000, 0x20000, CRC(b7277175) SHA1(ffb19c4dd12e0391f01de57c46a7998885fe22bf) )
ROM_LOAD16_BYTE("gs02", 0x40001, 0x20000, CRC(cde31e35) SHA1(0219845308c9f46e73b0504bd2aefa2fa74f388e) )
ROM_REGION(0x80000, REGION_CPU2, 0 ) /* 68000 code (Sub cpu) */
ROM_LOAD16_BYTE("hc10-1.bin", 0x00000, 0x20000, CRC(ac5ac770) SHA1(bf6640900c2f9c8091168bf106edf85350c34652) )
ROM_LOAD16_BYTE("hc08-1.bin", 0x00001, 0x20000, CRC(864dca56) SHA1(0967f613684b539d10b67e4f6033c890e2134ea2) )
ROM_LOAD16_BYTE("gs11", 0x40000, 0x20000, CRC(80cb23de) SHA1(d52426460eea2285c57cfc3fe37aa6dc79990e25) )
ROM_LOAD16_BYTE("gs09", 0x40001, 0x20000, CRC(0a8fa7e1) SHA1(330ae9602b5f56b5dc4961a41991b64412a59880) )
ROM_REGION(0x10000, REGION_CPU3, 0 ) /* Sound CPU */
ROM_LOAD( "gs04", 0x00000, 0x10000, CRC(81c29ebf) SHA1(1b241277a8e35cdeaeb120970d14a09d33032459) )
ROM_REGION(0x020000, REGION_GFX1, ROMREGION_DISPOSE )
ROM_LOAD16_BYTE( "gs05", 0x000000, 0x10000, CRC(0aae996a) SHA1(d37a12b057e9934212362d7eafa575c961819a27) )
ROM_LOAD16_BYTE( "gs06", 0x000001, 0x10000, CRC(4efdf03d) SHA1(835d22829c6d0f4efc76801b449f9a779f460f1c) )
ROM_REGION(0x120000, REGION_GFX2, ROMREGION_DISPOSE )
ROM_LOAD( "maj-02", 0x000000, 0x100000, CRC(383bbc37) SHA1(c537ab147a2770ce28ee185b08dd62d35249bfa9) )
/* Other 0x20000 filled in later */
ROM_REGION(0x200000, REGION_GFX3, ROMREGION_DISPOSE )
ROM_LOAD( "maj-01", 0x000000, 0x100000, CRC(9840a204) SHA1(096c351769da5184c3d9a05495370134acc9507a) )
ROM_LOAD( "maj-00", 0x100000, 0x100000, CRC(87ea8d16) SHA1(db47123aa2ebbb800cfc5cfcf50309bc39cadbcd) )
ROM_REGION( 0x400000, REGION_GFX4, ROMREGION_DISPOSE ) /* sprites chip 1 */
ROM_LOAD( "maj-04", 0x000000, 0x80000, CRC(36e49b19) SHA1(bfbc45b635bf3d46ff8b8a514a3f352bf3a95535) )
ROM_LOAD( "maj-05", 0x080000, 0x80000, CRC(80fc71cc) SHA1(65b15afbe5d628051b012777d486b6ce92a3795c) )
ROM_LOAD( "maj-06", 0x100000, 0x80000, CRC(2e7a684b) SHA1(cffeda1a816dad30d6b1cb12458661188d625d40) )
ROM_LOAD( "maj-07", 0x180000, 0x80000, CRC(3acc1f78) SHA1(87ec65b4f54a66370754534d03f4c9217531b42f) )
ROM_LOAD( "maj-08", 0x200000, 0x80000, CRC(1958a36d) SHA1(466a30dcd2ea13028272ed2187f890ee20d6636b) )
ROM_LOAD( "maj-09", 0x280000, 0x80000, CRC(c21087a1) SHA1(b769c5f2f9b9c525d121902fe9557a6bfc077b99) )
ROM_LOAD( "maj-10", 0x300000, 0x80000, CRC(a02fa641) SHA1(14b999a441964e612700bf21945a948eaebb253e) )
ROM_LOAD( "maj-11", 0x380000, 0x80000, CRC(dabe9305) SHA1(44d69fe55e674de7f4c610d295d4528d4b2eb150) )
ROM_REGION( 0x80000, REGION_GFX5, ROMREGION_DISPOSE ) /* sprites chip 2 */
ROM_LOAD16_BYTE( "gs12", 0x000000, 0x20000, CRC(9a86a015) SHA1(968576b8422393ab9a93d98c15428b1c11417b3d) )
ROM_LOAD16_BYTE( "gs13", 0x000001, 0x20000, CRC(f4709905) SHA1(697842a3d7bc2588c77833c3af8938e6f0b1238d) )
ROM_LOAD16_BYTE( "gs14", 0x040000, 0x20000, CRC(750fc523) SHA1(ef8794359ff3a44a97ab402821fbe205a0be8f6a) )
ROM_LOAD16_BYTE( "gs15", 0x040001, 0x20000, CRC(f14edd3d) SHA1(802d576df6dac2c9bf99f963f1955fc3a7ffdac0) )
ROM_REGION(0x20000, REGION_SOUND1, 0 ) /* Oki samples */
ROM_LOAD( "gs07", 0x00000, 0x20000, CRC(750b7e5d) SHA1(d33b17a1d8c9b05d5c1daf0c80fed6381e04b167) )
ROM_REGION(0x80000, REGION_SOUND2, 0 ) /* Extra Oki samples */
ROM_LOAD( "maj-03", 0x00000, 0x80000, CRC(31dcfac3) SHA1(88c7fc139f871991defbc8dc2c9c66b150dd6f6f) ) /* banked */
ROM_REGION( 0x1000, REGION_PROMS, 0 )
ROM_LOAD( "mb7128y.10m", 0x00000, 0x800, CRC(bde780a2) SHA1(94ea9fe6c3a421e976d077e67f564ca5c37a5e88) ) /* Priority? Unused */
ROM_LOAD( "mb7128y.16p", 0x00800, 0x800, CRC(c44d2751) SHA1(7c195650689d5cbbdccba696e0e7d3dc5bb7c506) ) /* Timing?? Unused */
/* Above prom also at 16s and 17s */
ROM_REGION( 0x1000, REGION_PLDS, ROMREGION_DISPOSE )
ROM_LOAD( "pal16r8a 1h", 0x0000, 0x0104, NO_DUMP ) /* PAL is read protected */
ROM_LOAD( "pal16l8b.7c", 0x0200, 0x0104, NO_DUMP ) /* PAL is read protected */
ROM_LOAD( "pal16l8b.7d", 0x0400, 0x0104, CRC(199e83fd) SHA1(ebb5d66f29935b0a58e79b0db30611b5dce328a6) ) /* PAL is read protected */
ROM_LOAD( "pal16l8b.7e", 0x0600, 0x0104, NO_DUMP ) /* PAL is read protected */
ROM_LOAD( "pal16l8b.7l", 0x0800, 0x0104, NO_DUMP ) /* PAL is read protected */
ROM_LOAD( "pal16l8b.8e", 0x0a00, 0x0104, NO_DUMP ) /* PAL is read protected */
ROM_LOAD( "pal16l8b.9d", 0x0c00, 0x0104, NO_DUMP ) /* PAL is read protected */
ROM_LOAD( "pal16l8b.10c", 0x0e00, 0x0104, NO_DUMP ) /* PAL is read protected */
ROM_END
ROM_START( dassaul4 )
ROM_REGION(0x80000, REGION_CPU1, 0 ) /* 68000 code */
ROM_LOAD16_BYTE("gs01", 0x00000, 0x20000, CRC(8613634d) SHA1(69b64e54fde3b5f1ee3435d7327b84e7a7d43f6d) )
ROM_LOAD16_BYTE("gs03", 0x00001, 0x20000, CRC(ea860bd4) SHA1(6e4e2d004433ad5842b4bc895eaa8f55bd1ee168) )
ROM_LOAD16_BYTE("gs00", 0x40000, 0x20000, CRC(b7277175) SHA1(ffb19c4dd12e0391f01de57c46a7998885fe22bf) )
ROM_LOAD16_BYTE("gs02", 0x40001, 0x20000, CRC(cde31e35) SHA1(0219845308c9f46e73b0504bd2aefa2fa74f388e) )
ROM_REGION(0x80000, REGION_CPU2, 0 ) /* 68000 code (Sub cpu) */
ROM_LOAD16_BYTE("gs10", 0x00000, 0x20000, CRC(285f72a3) SHA1(d01972aec500805ca1abed14983064cd14e942d4) )
ROM_LOAD16_BYTE("gs08", 0x00001, 0x20000, CRC(16691ede) SHA1(dc481dfc6104833a6fd18be6275e77ecc0510165) )
ROM_LOAD16_BYTE("gs11", 0x40000, 0x20000, CRC(80cb23de) SHA1(d52426460eea2285c57cfc3fe37aa6dc79990e25) )
ROM_LOAD16_BYTE("gs09", 0x40001, 0x20000, CRC(0a8fa7e1) SHA1(330ae9602b5f56b5dc4961a41991b64412a59880) )
ROM_REGION(0x10000, REGION_CPU3, 0 ) /* Sound CPU */
ROM_LOAD( "gs04", 0x00000, 0x10000, CRC(81c29ebf) SHA1(1b241277a8e35cdeaeb120970d14a09d33032459) )
ROM_REGION(0x020000, REGION_GFX1, ROMREGION_DISPOSE )
ROM_LOAD16_BYTE( "gs05", 0x000000, 0x10000, CRC(0aae996a) SHA1(d37a12b057e9934212362d7eafa575c961819a27) )
ROM_LOAD16_BYTE( "gs06", 0x000001, 0x10000, CRC(4efdf03d) SHA1(835d22829c6d0f4efc76801b449f9a779f460f1c) )
ROM_REGION(0x120000, REGION_GFX2, ROMREGION_DISPOSE )
ROM_LOAD( "maj-02", 0x000000, 0x100000, CRC(383bbc37) SHA1(c537ab147a2770ce28ee185b08dd62d35249bfa9) )
/* Other 0x20000 filled in later */
ROM_REGION(0x200000, REGION_GFX3, ROMREGION_DISPOSE )
ROM_LOAD( "maj-01", 0x000000, 0x100000, CRC(9840a204) SHA1(096c351769da5184c3d9a05495370134acc9507a) )
ROM_LOAD( "maj-00", 0x100000, 0x100000, CRC(87ea8d16) SHA1(db47123aa2ebbb800cfc5cfcf50309bc39cadbcd) )
ROM_REGION( 0x400000, REGION_GFX4, ROMREGION_DISPOSE ) /* sprites chip 1 */
ROM_LOAD( "maj-04", 0x000000, 0x80000, CRC(36e49b19) SHA1(bfbc45b635bf3d46ff8b8a514a3f352bf3a95535) )
ROM_LOAD( "maj-05", 0x080000, 0x80000, CRC(80fc71cc) SHA1(65b15afbe5d628051b012777d486b6ce92a3795c) )
ROM_LOAD( "maj-06", 0x100000, 0x80000, CRC(2e7a684b) SHA1(cffeda1a816dad30d6b1cb12458661188d625d40) )
ROM_LOAD( "maj-07", 0x180000, 0x80000, CRC(3acc1f78) SHA1(87ec65b4f54a66370754534d03f4c9217531b42f) )
ROM_LOAD( "maj-08", 0x200000, 0x80000, CRC(1958a36d) SHA1(466a30dcd2ea13028272ed2187f890ee20d6636b) )
ROM_LOAD( "maj-09", 0x280000, 0x80000, CRC(c21087a1) SHA1(b769c5f2f9b9c525d121902fe9557a6bfc077b99) )
ROM_LOAD( "maj-10", 0x300000, 0x80000, CRC(a02fa641) SHA1(14b999a441964e612700bf21945a948eaebb253e) )
ROM_LOAD( "maj-11", 0x380000, 0x80000, CRC(dabe9305) SHA1(44d69fe55e674de7f4c610d295d4528d4b2eb150) )
ROM_REGION( 0x80000, REGION_GFX5, ROMREGION_DISPOSE ) /* sprites chip 2 */
ROM_LOAD16_BYTE( "gs12", 0x000000, 0x20000, CRC(9a86a015) SHA1(968576b8422393ab9a93d98c15428b1c11417b3d) )
ROM_LOAD16_BYTE( "gs13", 0x000001, 0x20000, CRC(f4709905) SHA1(697842a3d7bc2588c77833c3af8938e6f0b1238d) )
ROM_LOAD16_BYTE( "gs14", 0x040000, 0x20000, CRC(750fc523) SHA1(ef8794359ff3a44a97ab402821fbe205a0be8f6a) )
ROM_LOAD16_BYTE( "gs15", 0x040001, 0x20000, CRC(f14edd3d) SHA1(802d576df6dac2c9bf99f963f1955fc3a7ffdac0) )
ROM_REGION(0x20000, REGION_SOUND1, 0 ) /* Oki samples */
ROM_LOAD( "gs07", 0x00000, 0x20000, CRC(750b7e5d) SHA1(d33b17a1d8c9b05d5c1daf0c80fed6381e04b167) )
ROM_REGION(0x80000, REGION_SOUND2, 0 ) /* Extra Oki samples */
ROM_LOAD( "maj-03", 0x00000, 0x80000, CRC(31dcfac3) SHA1(88c7fc139f871991defbc8dc2c9c66b150dd6f6f) ) /* banked */
ROM_REGION( 0x1000, REGION_PROMS, 0 )
ROM_LOAD( "mb7128y.10m", 0x00000, 0x800, CRC(bde780a2) SHA1(94ea9fe6c3a421e976d077e67f564ca5c37a5e88) ) /* Priority? Unused */
ROM_LOAD( "mb7128y.16p", 0x00800, 0x800, CRC(c44d2751) SHA1(7c195650689d5cbbdccba696e0e7d3dc5bb7c506) ) /* Timing?? Unused */
/* Above prom also at 16s and 17s */
ROM_REGION( 0x1000, REGION_PLDS, ROMREGION_DISPOSE )
ROM_LOAD( "pal16r8a 1h", 0x0000, 0x0104, NO_DUMP ) /* PAL is read protected */
ROM_LOAD( "pal16l8b.7c", 0x0200, 0x0104, NO_DUMP ) /* PAL is read protected */
ROM_LOAD( "pal16l8b.7d", 0x0400, 0x0104, CRC(199e83fd) SHA1(ebb5d66f29935b0a58e79b0db30611b5dce328a6) ) /* PAL is read protected */
ROM_LOAD( "pal16l8b.7e", 0x0600, 0x0104, NO_DUMP ) /* PAL is read protected */
ROM_LOAD( "pal16l8b.7l", 0x0800, 0x0104, NO_DUMP ) /* PAL is read protected */
ROM_LOAD( "pal16l8b.8e", 0x0a00, 0x0104, NO_DUMP ) /* PAL is read protected */
ROM_LOAD( "pal16l8b.9d", 0x0c00, 0x0104, NO_DUMP ) /* PAL is read protected */
ROM_LOAD( "pal16l8b.10c", 0x0e00, 0x0104, NO_DUMP ) /* PAL is read protected */
ROM_END
ROM_START( thndzone )
ROM_REGION(0x80000, REGION_CPU1, 0 ) /* 68000 code */
ROM_LOAD16_BYTE("gz_01.bin", 0x00000, 0x20000, CRC(15e8c328) SHA1(8876b5fde77604c2fe4654271ceb341a8fa460c1) )
ROM_LOAD16_BYTE("gz_03.bin", 0x00001, 0x20000, CRC(aab5c86e) SHA1(c3560b15360ddf14e8444d9f70724e698b2bd42f) )
ROM_LOAD16_BYTE("gs00", 0x40000, 0x20000, CRC(b7277175) SHA1(ffb19c4dd12e0391f01de57c46a7998885fe22bf) ) /* Aka GT00 */
ROM_LOAD16_BYTE("gs02", 0x40001, 0x20000, CRC(cde31e35) SHA1(0219845308c9f46e73b0504bd2aefa2fa74f388e) ) /* Aka GT02 etc */
ROM_REGION(0x80000, REGION_CPU2, 0 ) /* 68000 code (Sub cpu) */
ROM_LOAD16_BYTE("gz_10.bin", 0x00000, 0x20000, CRC(79f919e9) SHA1(b6793173e310b1df07cf3e9209da1fbec3a8a05b) )
ROM_LOAD16_BYTE("gz_08.bin", 0x00001, 0x20000, CRC(d47d7836) SHA1(8a5d3e8b89f5dfd6bac83f7b093ddb03d5ecef73) )
ROM_LOAD16_BYTE("gs11", 0x40000, 0x20000, CRC(80cb23de) SHA1(d52426460eea2285c57cfc3fe37aa6dc79990e25) )
ROM_LOAD16_BYTE("gs09", 0x40001, 0x20000, CRC(0a8fa7e1) SHA1(330ae9602b5f56b5dc4961a41991b64412a59880) )
ROM_REGION(0x10000, REGION_CPU3, 0 ) /* Sound CPU */
ROM_LOAD( "gs04", 0x00000, 0x10000, CRC(81c29ebf) SHA1(1b241277a8e35cdeaeb120970d14a09d33032459) )
ROM_REGION(0x020000, REGION_GFX1, ROMREGION_DISPOSE )
ROM_LOAD16_BYTE( "gs05", 0x000000, 0x10000, CRC(0aae996a) SHA1(d37a12b057e9934212362d7eafa575c961819a27) )
ROM_LOAD16_BYTE( "gs06", 0x000001, 0x10000, CRC(4efdf03d) SHA1(835d22829c6d0f4efc76801b449f9a779f460f1c) )
ROM_REGION(0x120000, REGION_GFX2, ROMREGION_DISPOSE )
ROM_LOAD( "maj-02", 0x000000, 0x100000, CRC(383bbc37) SHA1(c537ab147a2770ce28ee185b08dd62d35249bfa9) )
/* Other 0x20000 filled in later */
ROM_REGION(0x200000, REGION_GFX3, ROMREGION_DISPOSE )
ROM_LOAD( "maj-01", 0x000000, 0x100000, CRC(9840a204) SHA1(096c351769da5184c3d9a05495370134acc9507a) )
ROM_LOAD( "maj-00", 0x100000, 0x100000, CRC(87ea8d16) SHA1(db47123aa2ebbb800cfc5cfcf50309bc39cadbcd) )
ROM_REGION( 0x400000, REGION_GFX4, ROMREGION_DISPOSE ) /* sprites chip 1 */
ROM_LOAD( "maj-04", 0x000000, 0x80000, CRC(36e49b19) SHA1(bfbc45b635bf3d46ff8b8a514a3f352bf3a95535) )
ROM_LOAD( "maj-05", 0x080000, 0x80000, CRC(80fc71cc) SHA1(65b15afbe5d628051b012777d486b6ce92a3795c) )
ROM_LOAD( "maj-06", 0x100000, 0x80000, CRC(2e7a684b) SHA1(cffeda1a816dad30d6b1cb12458661188d625d40) )
ROM_LOAD( "maj-07", 0x180000, 0x80000, CRC(3acc1f78) SHA1(87ec65b4f54a66370754534d03f4c9217531b42f) )
ROM_LOAD( "maj-08", 0x200000, 0x80000, CRC(1958a36d) SHA1(466a30dcd2ea13028272ed2187f890ee20d6636b) )
ROM_LOAD( "maj-09", 0x280000, 0x80000, CRC(c21087a1) SHA1(b769c5f2f9b9c525d121902fe9557a6bfc077b99) )
ROM_LOAD( "maj-10", 0x300000, 0x80000, CRC(a02fa641) SHA1(14b999a441964e612700bf21945a948eaebb253e) )
ROM_LOAD( "maj-11", 0x380000, 0x80000, CRC(dabe9305) SHA1(44d69fe55e674de7f4c610d295d4528d4b2eb150) )
ROM_REGION( 0x80000, REGION_GFX5, ROMREGION_DISPOSE ) /* sprites chip 2 */
ROM_LOAD16_BYTE( "gs12", 0x000000, 0x20000, CRC(9a86a015) SHA1(968576b8422393ab9a93d98c15428b1c11417b3d) )
ROM_LOAD16_BYTE( "gs13", 0x000001, 0x20000, CRC(f4709905) SHA1(697842a3d7bc2588c77833c3af8938e6f0b1238d) )
ROM_LOAD16_BYTE( "gs14", 0x040000, 0x20000, CRC(750fc523) SHA1(ef8794359ff3a44a97ab402821fbe205a0be8f6a) )
ROM_LOAD16_BYTE( "gs15", 0x040001, 0x20000, CRC(f14edd3d) SHA1(802d576df6dac2c9bf99f963f1955fc3a7ffdac0) )
ROM_REGION(0x20000, REGION_SOUND1, 0 ) /* Oki samples */
ROM_LOAD( "gs07", 0x00000, 0x20000, CRC(750b7e5d) SHA1(d33b17a1d8c9b05d5c1daf0c80fed6381e04b167) )
ROM_REGION(0x80000, REGION_SOUND2, 0 ) /* Extra Oki samples */
ROM_LOAD( "maj-03", 0x00000, 0x80000, CRC(31dcfac3) SHA1(88c7fc139f871991defbc8dc2c9c66b150dd6f6f) ) /* banked */
ROM_REGION( 0x1000, REGION_PROMS, 0 )
ROM_LOAD( "mb7128y.10m", 0x00000, 0x800, CRC(bde780a2) SHA1(94ea9fe6c3a421e976d077e67f564ca5c37a5e88) ) /* Priority? Unused */
ROM_LOAD( "mb7128y.16p", 0x00800, 0x800, CRC(c44d2751) SHA1(7c195650689d5cbbdccba696e0e7d3dc5bb7c506) ) /* Timing?? Unused */
/* Above prom also at 16s and 17s */
ROM_REGION( 0x1000, REGION_PLDS, ROMREGION_DISPOSE )
ROM_LOAD( "pal16r8a 1h", 0x0000, 0x0104, NO_DUMP ) /* PAL is read protected */
ROM_LOAD( "pal16l8b.7c", 0x0200, 0x0104, NO_DUMP ) /* PAL is read protected */
ROM_LOAD( "pal16l8b.7d", 0x0400, 0x0104, CRC(199e83fd) SHA1(ebb5d66f29935b0a58e79b0db30611b5dce328a6) ) /* PAL is read protected */
ROM_LOAD( "pal16l8b.7e", 0x0600, 0x0104, NO_DUMP ) /* PAL is read protected */
ROM_LOAD( "pal16l8b.7l", 0x0800, 0x0104, NO_DUMP ) /* PAL is read protected */
ROM_LOAD( "pal16l8b.8e", 0x0a00, 0x0104, NO_DUMP ) /* PAL is read protected */
ROM_LOAD( "pal16l8b.9d", 0x0c00, 0x0104, NO_DUMP ) /* PAL is read protected */
ROM_LOAD( "pal16l8b.10c", 0x0e00, 0x0104, NO_DUMP ) /* PAL is read protected */
ROM_END
/**********************************************************************************/
static READ16_HANDLER( dassault_main_skip )
{
int ret=dassault_ram[0];
if (activecpu_get_previouspc()==0x1170 && ret&0x8000)
cpu_spinuntil_int();
return ret;
}
static READ16_HANDLER( thndzone_main_skip )
{
int ret=dassault_ram[0];
if (activecpu_get_pc()==0x114c && ret&0x8000)
cpu_spinuntil_int();
return ret;
}
static DRIVER_INIT( dassault )
{
const UINT8 *src = memory_region(REGION_GFX1);
UINT8 *dst = memory_region(REGION_GFX2);
UINT8 *tmp = malloc_or_die(0x80000);
/* Playfield 4 also has access to the char graphics, make things easier
by just copying the chars to both banks (if I just used a different gfx
bank then the colours would be wrong). */
memcpy(tmp+0x000000,dst+0x80000,0x80000);
memcpy(dst+0x090000,tmp+0x00000,0x80000);
memcpy(dst+0x080000,src+0x00000,0x10000);
memcpy(dst+0x110000,src+0x10000,0x10000);
free(tmp);
/* Save time waiting on vblank bit */
memory_install_read16_handler(0, ADDRESS_SPACE_PROGRAM, 0x3f8000, 0x3f8001, 0, 0, dassault_main_skip);
}
static DRIVER_INIT( thndzone )
{
const UINT8 *src = memory_region(REGION_GFX1);
UINT8 *dst = memory_region(REGION_GFX2);
UINT8 *tmp = malloc_or_die(0x80000);
/* Playfield 4 also has access to the char graphics, make things easier
by just copying the chars to both banks (if I just used a different gfx
bank then the colours would be wrong). */
memcpy(tmp+0x000000,dst+0x80000,0x80000);
memcpy(dst+0x090000,tmp+0x00000,0x80000);
memcpy(dst+0x080000,src+0x00000,0x10000);
memcpy(dst+0x110000,src+0x10000,0x10000);
free(tmp);
/* Save time waiting on vblank bit */
memory_install_read16_handler(0, ADDRESS_SPACE_PROGRAM, 0x3f8000, 0x3f8001, 0, 0, thndzone_main_skip);
}
/**********************************************************************************/
GAME( 1991, thndzone, 0, dassault, thndzone, thndzone, ROT0, "Data East Corporation", "Thunder Zone (World)", 0 )
GAME( 1991, dassault, thndzone, dassault, dassault, dassault, ROT0, "Data East Corporation", "Desert Assault (US)", 0 )
GAME( 1991, dassaul4, thndzone, dassault, dassaul4, dassault, ROT0, "Data East Corporation", "Desert Assault (US 4 Players)", 0 )