// license:BSD-3-Clause
// copyright-holders:Hau,Derrick Renaud
/*
-Galaxy Force
-Run Away
--------------------------
Dai San Wakusei Meteor
(c)1979 Sun Electronics
SIV-01-B
TVG_13.6 [8e8b40b1]
TVG_14.7 [d48cbabe]
TVG_15.8 [cf44bd60]
TVG_16.9 [ae723f56]
--------------------------
-Warp 1
Dumped by Chack'n
01/04/2009
Written by Hau
02/18/2009
12/14/2010
Discrete by Andy
11/11/2009
Driver Notes:
- Two player games are automatically displayed in cocktail mode.
Is this by design (a cocktail only romset)?
- Discrete audio needs adding to replace hardcoded samples
*/
#include "emu.h"
#include "cpu/z80/z80.h"
#include "sound/samples.h"
#include "machine/rescap.h"
#include "sound/sn76477.h"
#define USE_SAMPLES (1)
class dai3wksi_state : public driver_device
{
public:
dai3wksi_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_samples(*this, "samples"),
m_ic77(*this, "ic77"),
m_ic78(*this, "ic78"),
m_ic79(*this, "ic79"),
m_ic80(*this, "ic80"),
m_ic81(*this, "ic81"),
m_palette(*this, "palette"),
m_dai3wksi_videoram(*this, "videoram"),
m_in2(*this, "IN2") { }
/* devices */
required_device<cpu_device> m_maincpu;
required_device<samples_device> m_samples;
optional_device<sn76477_device> m_ic77;
optional_device<sn76477_device> m_ic78;
optional_device<sn76477_device> m_ic79;
optional_device<sn76477_device> m_ic80;
optional_device<sn76477_device> m_ic81;
required_device<palette_device> m_palette;
/* video */
required_shared_ptr<UINT8> m_dai3wksi_videoram;
int m_dai3wksi_flipscreen;
int m_dai3wksi_redscreen;
int m_dai3wksi_redterop;
UINT32 screen_update_dai3wksi(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
/* sound */
UINT8 m_port_last1;
UINT8 m_port_last2;
int m_enabled_sound;
int m_sound3_counter;
DECLARE_WRITE8_MEMBER(dai3wksi_audio_1_w);
DECLARE_WRITE8_MEMBER(dai3wksi_audio_2_w);
DECLARE_WRITE8_MEMBER(dai3wksi_audio_3_w);
/* i/o ports */
required_ioport m_in2;
virtual void machine_start() override;
virtual void machine_reset() override;
};
/*************************************
*
* Video system
*
*************************************/
static const UINT8 vr_prom1[64*8*2]={
6, 6,6,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 5,5,5,5,5,5,5,5, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4,
6, 6,6,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 5,5,5,5,5,5,5,5, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4,
6, 6,6,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 5,5,5,5,5,5,5,5, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4,
6, 6,6,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 4,4,4,4,4,4,4,4, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4,
6, 6,6,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 4,4,4,4,4,4,4,4, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4,
3, 3,3,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 5,5,5,5,5,5,5,5, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4,
3, 3,3,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 5,5,5,5,5,5,5,5, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4,
3, 3,3,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 5,5,5,5,5,5,5,5, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4,
6, 6,6,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 5,5,5,5,5,5,5,5, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4,
6, 6,6,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 5,5,5,5,5,5,5,5, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4,
6, 6,6,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 5,5,5,5,5,5,5,5, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4,
6, 6,6,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 4,4,4,4,4,4,4,4, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4,
6, 6,6,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 4,4,4,4,4,4,4,4, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4,
3, 3,3,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 5,5,5,5,5,5,5,5, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4,
3, 3,3,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 5,5,5,5,5,5,5,5, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4,
3, 3,3,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 5,5,5,5,5,5,5,5, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4,
};
static const UINT8 vr_prom2[64*8*2]={
6, 6,6,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 7,7,7,7,7,7,7,7, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4,
6, 6,6,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 7,7,7,7,7,7,7,7, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4,
6, 6,6,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 7,7,7,7,7,7,7,7, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4,
6, 6,6,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4,
6, 6,6,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4,
3, 3,3,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 7,7,7,7,7,7,7,7, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4,
3, 3,3,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 7,7,7,7,7,7,7,7, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4,
3, 3,3,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 7,7,7,7,7,7,7,7, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4,
6, 6,6,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 7,7,7,7,7,7,7,7, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4,
6, 6,6,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 7,7,7,7,7,7,7,7, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4,
6, 6,6,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 7,7,7,7,7,7,7,7, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4,
6, 6,6,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4,
6, 6,6,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4,
3, 3,3,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 7,7,7,7,7,7,7,7, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4,
3, 3,3,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 7,7,7,7,7,7,7,7, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4,
3, 3,3,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 7,7,7,7,7,7,7,7, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4,
};
UINT32 dai3wksi_state::screen_update_dai3wksi(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
for (offs_t offs = 0; offs < m_dai3wksi_videoram.bytes(); offs++)
{
UINT8 x = offs << 2;
UINT8 y = offs >> 6;
UINT8 data = m_dai3wksi_videoram[offs];
UINT8 color;
int value = (x >> 2) + ((y >> 5) << 6) + 64 * 8 * (m_dai3wksi_redterop ? 1 : 0);
if (m_dai3wksi_redscreen)
{
color = 0x02;
}
else
{
if (m_in2->read() & 0x03)
color = vr_prom2[value];
else
color = vr_prom1[value];
}
for (int i = 0; i <= 3; i++)
{
rgb_t pen = (data & (1 << i)) ? m_palette->pen_color(color) : rgb_t::black;
if (m_dai3wksi_flipscreen)
bitmap.pix32(255-y, 255-x) = pen;
else
bitmap.pix32(y, x) = pen;
x++;
}
}
return 0;
}
/*************************************
*
* Audio system
*
*************************************/
#define SAMPLE_SOUND1 0
#define SAMPLE_SOUND2 1
#define SAMPLE_SOUND3_1 2
#define SAMPLE_SOUND3_2 3
#define SAMPLE_SOUND4 4
#define SAMPLE_SOUND5 5
#define SAMPLE_SOUND6_1 6
#define SAMPLE_SOUND6_2 7
#define CHANNEL_SOUND1 0
#define CHANNEL_SOUND2 1
#define CHANNEL_SOUND3 2
#define CHANNEL_SOUND4 3
#define CHANNEL_SOUND5 4
#define CHANNEL_SOUND6 5
#if (USE_SAMPLES)
WRITE8_MEMBER(dai3wksi_state::dai3wksi_audio_1_w)
{
UINT8 rising_bits = data & ~m_port_last1;
m_enabled_sound = data & 0x80;
if ((rising_bits & 0x20) && m_enabled_sound)
{
if (data & 0x04)
m_samples->start(CHANNEL_SOUND5, SAMPLE_SOUND5);
else
m_samples->start(CHANNEL_SOUND5, SAMPLE_SOUND5, true);
}
if (!(data & 0x20) && (m_port_last1 & 0x20))
m_samples->stop(CHANNEL_SOUND5);
m_port_last1 = data;
}
WRITE8_MEMBER(dai3wksi_state::dai3wksi_audio_2_w)
{
UINT8 rising_bits = data & ~m_port_last2;
m_dai3wksi_flipscreen = data & 0x10;
m_dai3wksi_redscreen = ~data & 0x20;
m_dai3wksi_redterop = data & 0x40;
if (m_enabled_sound)
{
if (rising_bits & 0x01) m_samples->start(CHANNEL_SOUND1, SAMPLE_SOUND1);
if (rising_bits & 0x02) m_samples->start(CHANNEL_SOUND2, SAMPLE_SOUND2);
if (rising_bits & 0x08) m_samples->start(CHANNEL_SOUND4, SAMPLE_SOUND4);
if (rising_bits & 0x04)
{
if (!m_sound3_counter)
m_samples->start(CHANNEL_SOUND3, SAMPLE_SOUND3_1);
else
m_samples->start(CHANNEL_SOUND3, SAMPLE_SOUND3_2);
m_sound3_counter ^= 1;
}
}
m_port_last2 = data;
}
WRITE8_MEMBER(dai3wksi_state::dai3wksi_audio_3_w)
{
if (m_enabled_sound)
{
if (data & 0x40)
m_samples->start(CHANNEL_SOUND6, SAMPLE_SOUND6_1);
else if (data & 0x80)
m_samples->start(CHANNEL_SOUND6, SAMPLE_SOUND6_2);
}
}
static const char *const dai3wksi_sample_names[] =
{
"*dai3wksi",
"1",
"2",
"3",
"3-2",
"4",
"5",
"6",
"6-2",
nullptr
};
#else
WRITE8_MEMBER(dai3wksi_state::dai3wksi_audio_1_w)
{
machine().sound().system_enable(data & 0x80);
m_ic79->enable_w((~data >> 5) & 0x01); /* invader movement enable */
m_ic79->envelope_1_w((~data >> 2) & 0x01); /* invader movement envelope control*/
}
WRITE8_MEMBER(dai3wksi_state::dai3wksi_audio_2_w)
{
m_dai3wksi_flipscreen = data & 0x10;
m_dai3wksi_redscreen = ~data & 0x20;
m_dai3wksi_redterop = data & 0x40;
m_ic77->enable_w((~data >> 0) & 0x01); /* ship movement */
m_ic78->enable_w((~data >> 1) & 0x01); /* danger text */
/* ic76 - invader hit (~data >> 2) & 0x01 */
m_ic80->enable_w((~data >> 3) & 0x01); /* planet explosion */
}
WRITE8_MEMBER(dai3wksi_state::dai3wksi_audio_3_w)
{
m_ic81->enable_w((~data >> 2) & 0x01); /* player shoot enable */
m_ic81->vco_w((~data >> 3) & 0x01); /* player shoot vco control */
}
#endif
/*************************************
*
* Memory handlers
*
*************************************/
static ADDRESS_MAP_START( main_map, AS_PROGRAM, 8, dai3wksi_state )
AM_RANGE(0x0000, 0x1bff) AM_ROM
AM_RANGE(0x2000, 0x23ff) AM_RAM
AM_RANGE(0x2400, 0x24ff) AM_MIRROR(0x100) AM_READ_PORT("IN0")
AM_RANGE(0x2800, 0x28ff) AM_MIRROR(0x100) AM_READ_PORT("IN1")
AM_RANGE(0x3000, 0x3000) AM_WRITE(dai3wksi_audio_1_w)
AM_RANGE(0x3400, 0x3400) AM_WRITE(dai3wksi_audio_2_w)
AM_RANGE(0x3800, 0x3800) AM_WRITE(dai3wksi_audio_3_w)
AM_RANGE(0x8000, 0xbfff) AM_RAM AM_SHARE("videoram")
ADDRESS_MAP_END
/*************************************
*
* Port definitions
*
*************************************/
static INPUT_PORTS_START( dai3wksi )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_PLAYER(1)
PORT_SERVICE( 0x04, IP_ACTIVE_HIGH )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY PORT_PLAYER(2)
PORT_DIPNAME( 0x10, 0x00, "DIPSW #7" ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, "DIPSW #8" ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_PLAYER(2)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_PLAYER(1)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_PLAYER(1)
PORT_START("IN2")
PORT_DIPNAME( 0x01, 0x00, "DIPSW #1" ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, "DIPSW #2" ) PORT_DIPLOCATION("SW1:2")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x02, DEF_STR( On ) )
PORT_BIT( 0xfc, IP_ACTIVE_HIGH, IPT_UNKNOWN )
INPUT_PORTS_END
/*************************************
*
* Machine drivers
*
*************************************/
void dai3wksi_state::machine_start()
{
/* Set up save state */
save_item(NAME(m_dai3wksi_flipscreen));
save_item(NAME(m_dai3wksi_redscreen));
save_item(NAME(m_dai3wksi_redterop));
save_item(NAME(m_port_last1));
save_item(NAME(m_port_last2));
save_item(NAME(m_enabled_sound));
save_item(NAME(m_sound3_counter));
}
void dai3wksi_state::machine_reset()
{
m_port_last1 = 0;
m_port_last2 = 0;
m_enabled_sound = 0;
m_sound3_counter = 0;
}
static MACHINE_CONFIG_START( dai3wksi, dai3wksi_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", Z80, XTAL_10MHz/4)
MCFG_CPU_PROGRAM_MAP(main_map)
MCFG_CPU_VBLANK_INT_DRIVER("screen", dai3wksi_state, irq0_line_hold)
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_SIZE(256, 256)
MCFG_SCREEN_VISIBLE_AREA(4, 251, 8, 247)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_UPDATE_DRIVER(dai3wksi_state, screen_update_dai3wksi)
MCFG_PALETTE_ADD_3BIT_BRG("palette")
MCFG_SPEAKER_STANDARD_MONO("mono")
#if (USE_SAMPLES)
MCFG_SOUND_ADD("samples", SAMPLES, 0)
MCFG_SAMPLES_CHANNELS(6)
MCFG_SAMPLES_NAMES(dai3wksi_sample_names)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
#else
// Invader Hit
MCFG_SOUND_ADD("ic76", SN76477, 0)
MCFG_SN76477_NOISE_PARAMS(0, 0, 0) // noise + filter: N/C
MCFG_SN76477_DECAY_RES(RES_K(4.7)) // decay_res
MCFG_SN76477_ATTACK_PARAMS(CAP_U(0.1), RES_K(4.7)) // attack_decay_cap + attack_res
MCFG_SN76477_AMP_RES(RES_K(150)) // amplitude_res
MCFG_SN76477_FEEDBACK_RES(RES_K(47)) // feedback_res
MCFG_SN76477_VCO_PARAMS(0, CAP_U(0.022), RES_K(33)) // VCO volt + cap + res
MCFG_SN76477_PITCH_VOLTAGE(5.0) // pitch_voltage
MCFG_SN76477_SLF_PARAMS(0, 0) // slf caps + res: N/C
MCFG_SN76477_ONESHOT_PARAMS(0, 0) // oneshot caps + res: N/C
MCFG_SN76477_VCO_MODE(0) // VCO mode
MCFG_SN76477_MIXER_PARAMS(0, 0, 0) // mixer A, B, C
MCFG_SN76477_ENVELOPE_PARAMS(0, 0) // envelope 1, 2
MCFG_SN76477_ENABLE(0) // enable
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.4)
// Ship Movement
MCFG_SOUND_ADD("ic77", SN76477, 0)
MCFG_SN76477_NOISE_PARAMS(0, 0, 0) // noise + filter: N/C
MCFG_SN76477_DECAY_RES(RES_K(4.7)) // decay_res
MCFG_SN76477_ATTACK_PARAMS(CAP_U(0.1), RES_K(4.7)) // attack_decay_cap + attack_res
MCFG_SN76477_AMP_RES(RES_K(150)) // amplitude_res
MCFG_SN76477_FEEDBACK_RES(RES_K(47)) // feedback_res
MCFG_SN76477_VCO_PARAMS(0, 0, 0) // VCO volt + cap + res: N/C
MCFG_SN76477_PITCH_VOLTAGE(0) // pitch_voltage
MCFG_SN76477_SLF_PARAMS(CAP_U(0.0022), RES_K(200)) // slf caps + res
MCFG_SN76477_ONESHOT_PARAMS(CAP_U(10), RES_K(4.7)) // oneshot caps + res
MCFG_SN76477_VCO_MODE(5) // VCO mode
MCFG_SN76477_MIXER_PARAMS(5, 0, 0) // mixer A, B, C
MCFG_SN76477_ENVELOPE_PARAMS(5, 0) // envelope 1, 2
MCFG_SN76477_ENABLE(1) // enable
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.4)
// Danger
MCFG_SOUND_ADD("ic78", SN76477, 0)
MCFG_SN76477_NOISE_PARAMS(RES_K(47), 0, 0) // noise + filter
MCFG_SN76477_DECAY_RES(RES_K(200)) // decay_res
MCFG_SN76477_ATTACK_PARAMS(CAP_U(0.1), RES_K(4.7)) // attack_decay_cap + attack_res
MCFG_SN76477_AMP_RES(RES_K(150)) // amplitude_res
MCFG_SN76477_FEEDBACK_RES(RES_K(47)) // feedback_res
MCFG_SN76477_VCO_PARAMS(0, CAP_U(0.47), RES_K(75)) // VCO volt + cap + res
MCFG_SN76477_PITCH_VOLTAGE(5.0) // pitch_voltage
MCFG_SN76477_SLF_PARAMS(CAP_N(1), RES_K(47)) // slf caps + res
MCFG_SN76477_ONESHOT_PARAMS(CAP_U(10), RES_K(22)) // oneshot caps + res
MCFG_SN76477_VCO_MODE(5) // VCO mode
MCFG_SN76477_MIXER_PARAMS(0, 0, 0) // mixer A, B, C
MCFG_SN76477_ENVELOPE_PARAMS(5, 0) // envelope 1, 2
MCFG_SN76477_ENABLE(1) // enable
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.4)
// Invader Marching Noise
MCFG_SOUND_ADD("ic79", SN76477, 0)
MCFG_SN76477_NOISE_PARAMS(0, 0, 0) // noise + filter: N/C
MCFG_SN76477_DECAY_RES(RES_K(56)) // decay_res
MCFG_SN76477_ATTACK_PARAMS(CAP_U(0.1), RES_K(4.7)) // attack_decay_cap + attack_res
MCFG_SN76477_AMP_RES(RES_K(150)) // amplitude_res
MCFG_SN76477_FEEDBACK_RES(RES_K(47)) // feedback_res
MCFG_SN76477_VCO_PARAMS(0, CAP_U(0.01), RES_K(100)) // VCO volt + cap + res
MCFG_SN76477_PITCH_VOLTAGE(5.0) // pitch_voltage
MCFG_SN76477_SLF_PARAMS(CAP_N(1), RES_K(150)) // slf caps + res
MCFG_SN76477_ONESHOT_PARAMS(CAP_U(10), RES_K(22)) // oneshot caps + res
MCFG_SN76477_VCO_MODE(5) // VCO mode
MCFG_SN76477_MIXER_PARAMS(0, 0, 0) // mixer A, B, C
MCFG_SN76477_ENVELOPE_PARAMS(5, 5) // envelope 1, 2
MCFG_SN76477_ENABLE(1) // enable
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.4)
// Big Planet Explosion
MCFG_SOUND_ADD("ic80", SN76477, 0)
MCFG_SN76477_NOISE_PARAMS(RES_K(47), RES_K(330), CAP_P(470)) // noise + filter
MCFG_SN76477_DECAY_RES(RES_M(2)) // decay_res
MCFG_SN76477_ATTACK_PARAMS(CAP_U(1.0), RES_K(4.7)) // attack_decay_cap + attack_res
MCFG_SN76477_AMP_RES(RES_K(150)) // amplitude_res
MCFG_SN76477_FEEDBACK_RES(RES_K(47)) // feedback_res
MCFG_SN76477_VCO_PARAMS(0, 0, 0) // VCO volt + cap + res: N/C
MCFG_SN76477_PITCH_VOLTAGE(5.0) // pitch_voltage
MCFG_SN76477_SLF_PARAMS(0, 0) // slf caps + res: N/C
MCFG_SN76477_ONESHOT_PARAMS(CAP_U(10), RES_K(55)) // oneshot caps + res
MCFG_SN76477_VCO_MODE(5) // VCO mode
MCFG_SN76477_MIXER_PARAMS(0, 5, 0) // mixer A, B, C
MCFG_SN76477_ENVELOPE_PARAMS(5, 0) // envelope 1, 2
MCFG_SN76477_ENABLE(1) // enable
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.4)
// Plane Shoot noise
MCFG_SOUND_ADD("ic81", SN76477, 0)
MCFG_SN76477_NOISE_PARAMS(0, 0, 0) // noise + filter: N/C
MCFG_SN76477_DECAY_RES(RES_K(200)) // decay_res
MCFG_SN76477_ATTACK_PARAMS(CAP_U(10), RES_K(4.7)) // attack_decay_cap + attack_res
MCFG_SN76477_AMP_RES(RES_K(150)) // amplitude_res
MCFG_SN76477_FEEDBACK_RES(RES_K(47)) // feedback_res
MCFG_SN76477_VCO_PARAMS(2.5, CAP_U(0.01), RES_K(100)) // VCO volt + cap + res
MCFG_SN76477_PITCH_VOLTAGE(5.0) // pitch_voltage
MCFG_SN76477_SLF_PARAMS(CAP_N(0.47), RES_K(100)) // slf caps + res
MCFG_SN76477_ONESHOT_PARAMS(CAP_U(10), RES_K(6.8)) // oneshot caps + res
MCFG_SN76477_VCO_MODE(0) // VCO mode
MCFG_SN76477_MIXER_PARAMS(0, 5, 5) // mixer A, B, C
MCFG_SN76477_ENVELOPE_PARAMS(5, 0) // envelope 1, 2
MCFG_SN76477_ENABLE(1) // enable
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.4)
#endif
MACHINE_CONFIG_END
/*************************************
*
* ROM definitions
*
*************************************/
ROM_START( dai3wksi )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "tvg_13.6", 0x0000, 0x0800, CRC(8e8b40b1) SHA1(25b9223486dd348ea302e8e8f1d47c804a88b142) )
ROM_LOAD( "tvg_14.7", 0x0800, 0x0800, CRC(d48cbabe) SHA1(64b571cd778fc7d67a5fa998a0defd36c04f111f) )
ROM_LOAD( "tvg_15.8", 0x1000, 0x0800, CRC(cf44bd60) SHA1(61e0b3f9c4a1f9da1de57fb8276d4fc9e43b8f24) )
ROM_LOAD( "tvg_16.9", 0x1800, 0x0400, CRC(ae723f56) SHA1(c25c27d6144533b2b2a888bfa8dbf48ed8d8b09a) )
ROM_END
/*************************************
*
* Game drivers
*
*************************************/
GAME( 1979, dai3wksi, 0, dai3wksi, dai3wksi, driver_device, 0, ROT270, "Sun Electronics", "Dai San Wakusei Meteor (Japan)", MACHINE_WRONG_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )