// license:BSD-3-Clause
// copyright-holders:Angelo Salese, David Haywood
/*******************************************************************************************
Dream 9 Final (c) 1992 Excellent Systems
driver by Angelo Salese & David Haywood
TODO:
- What does the ES8712 control? There's definitely no ADPCM chip or sample ROM here;
- Main CPU banking is wrong;
- Some inputs not understood;
- A bunch of missing port outputs (including payout);
- screen disable? Start-up fading looks horrible;
- Game looks IGS-esque, is there any correlation?
============================================================================================
PCB: ES-9112
Main Chips: Z80, ES8712, 24Mhz OSC, RTC62421B 9262, YM2413, 4x8DSW
*******************************************************************************************/
#include "emu.h"
#include "cpu/z80/z80.h"
#include "machine/msm6242.h"
#include "machine/nvram.h"
#include "sound/es8712.h"
#include "sound/ym2413.h"
#include "screen.h"
#include "speaker.h"
class d9final_state : public driver_device
{
public:
d9final_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_gfxdecode(*this, "gfxdecode"),
m_lo_vram(*this, "lo_vram"),
m_hi_vram(*this, "hi_vram"),
m_cram(*this, "cram") { }
required_device<cpu_device> m_maincpu;
required_device<gfxdecode_device> m_gfxdecode;
required_shared_ptr<uint8_t> m_lo_vram;
required_shared_ptr<uint8_t> m_hi_vram;
required_shared_ptr<uint8_t> m_cram;
tilemap_t *m_sc0_tilemap;
DECLARE_WRITE8_MEMBER(sc0_lovram);
DECLARE_WRITE8_MEMBER(sc0_hivram);
DECLARE_WRITE8_MEMBER(sc0_cram);
DECLARE_WRITE8_MEMBER(bank_w);
DECLARE_READ8_MEMBER(prot_latch_r);
TILE_GET_INFO_MEMBER(get_sc0_tile_info);
virtual void machine_start() override;
virtual void video_start() override;
uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void d9final(machine_config &config);
void d9final_io(address_map &map);
void d9final_map(address_map &map);
};
TILE_GET_INFO_MEMBER(d9final_state::get_sc0_tile_info)
{
int tile = ((m_hi_vram[tile_index] & 0x3f)<<8) | m_lo_vram[tile_index];
int color = m_cram[tile_index] & 0x3f;
SET_TILE_INFO_MEMBER(0,
tile,
color,
0);
}
void d9final_state::video_start()
{
m_sc0_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(d9final_state::get_sc0_tile_info),this),TILEMAP_SCAN_ROWS,8,8,64,32);
}
uint32_t d9final_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
m_sc0_tilemap->draw(screen, bitmap, cliprect, 0,0);
return 0;
}
WRITE8_MEMBER(d9final_state::sc0_lovram)
{
m_lo_vram[offset] = data;
m_sc0_tilemap->mark_tile_dirty(offset);
}
WRITE8_MEMBER(d9final_state::sc0_hivram)
{
m_hi_vram[offset] = data;
m_sc0_tilemap->mark_tile_dirty(offset);
}
WRITE8_MEMBER(d9final_state::sc0_cram)
{
m_cram[offset] = data;
m_sc0_tilemap->mark_tile_dirty(offset);
}
WRITE8_MEMBER(d9final_state::bank_w)
{
membank("bank1")->set_entry(data & 0x7);
}
/* game checks this after three attract cycles, otherwise coin inputs stop to work. */
READ8_MEMBER(d9final_state::prot_latch_r)
{
// printf("PC=%06x\n",m_maincpu->pc());
return 0x04;
}
void d9final_state::d9final_map(address_map &map)
{
map(0x0000, 0x7fff).rom();
map(0x8000, 0xbfff).bankr("bank1");
map(0xc000, 0xc7ff).ram().share("nvram");
map(0xc800, 0xcbff).ram().w("palette", FUNC(palette_device::write8)).share("palette");
map(0xcc00, 0xcfff).ram().w("palette", FUNC(palette_device::write8_ext)).share("palette_ext");
map(0xd000, 0xd7ff).ram().w(this, FUNC(d9final_state::sc0_lovram)).share("lo_vram");
map(0xd800, 0xdfff).ram().w(this, FUNC(d9final_state::sc0_hivram)).share("hi_vram");
map(0xe000, 0xe7ff).ram().w(this, FUNC(d9final_state::sc0_cram)).share("cram");
map(0xf000, 0xf007).r(this, FUNC(d9final_state::prot_latch_r)); //AM_DEVREADWRITE("essnd", es8712_device, read, write)
map(0xf800, 0xf80f).rw("rtc", FUNC(rtc62421_device::read), FUNC(rtc62421_device::write));
}
void d9final_state::d9final_io(address_map &map)
{
map.global_mask(0xff);
// AM_RANGE(0x00, 0x00) AM_WRITENOP //bit 0: irq enable? screen enable?
map(0x00, 0x00).portr("DSWA");
map(0x20, 0x20).portr("DSWB");
map(0x40, 0x40).portr("DSWC");
map(0x40, 0x41).w("ymsnd", FUNC(ym2413_device::write));
map(0x60, 0x60).portr("DSWD");
map(0x80, 0x80).portr("IN0");
map(0xa0, 0xa0).portr("IN1").w(this, FUNC(d9final_state::bank_w));
map(0xe0, 0xe0).portr("IN2");
}
static INPUT_PORTS_START( d9final )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MEMORY_RESET )
PORT_BIT( 0x0e, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_KEYOUT )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_SERVICE )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_BOOK )
PORT_START("IN1")
PORT_BIT( 0x03, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_HIGH )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_D_UP )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_TAKE )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_GAMBLE_BET )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_LOW )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
PORT_START("IN2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) //another reset button
PORT_BIT( 0x0e, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_START("DSWA")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x32, 0x32, "Credit Limit" ) PORT_DIPLOCATION("SW1:2,5,6")
PORT_DIPSETTING( 0x32, "1000" )
PORT_DIPSETTING( 0x12, "5000" )
PORT_DIPSETTING( 0x22, "10000" )
PORT_DIPSETTING( 0x00, "20000" )
PORT_DIPSETTING( 0x02, "50000" )
// 0x10 20000
// 0x30 20000
PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW1:3" )
PORT_DIPNAME( 0x08, 0x08, "Auto Start" ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Hopper Switch" ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x40, DEF_STR( High ) )
PORT_DIPSETTING( 0x00, DEF_STR( Low ) )
PORT_DIPNAME( 0x80, 0x80, "Payout" ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSWB") //odd rates / difficulty stuff
PORT_DIPNAME( 0x07, 0x07, "Win Percentage" ) PORT_DIPLOCATION("SW2:1,2,3")
PORT_DIPSETTING( 0x00, "60%" )
PORT_DIPSETTING( 0x04, "65%" )
PORT_DIPSETTING( 0x02, "70%" )
PORT_DIPSETTING( 0x06, "75%" )
PORT_DIPSETTING( 0x01, "80%" )
PORT_DIPSETTING( 0x05, "85%" )
PORT_DIPSETTING( 0x03, "90%" )
PORT_DIPSETTING( 0x07, "95%" )
PORT_DIPNAME( 0x18, 0x18, "Bet Max" ) PORT_DIPLOCATION("SW2:4,5")
PORT_DIPSETTING( 0x18, "8" )
PORT_DIPSETTING( 0x08, "16" )
PORT_DIPSETTING( 0x10, "32" )
PORT_DIPSETTING( 0x00, "64" )
PORT_DIPNAME( 0x60, 0x60, "Double-Up Difficulty" ) PORT_DIPLOCATION("SW2:6,7")
PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x20, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Very_Hard ) )
PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW2:8" )
PORT_START("DSWD") //coinage C & D
PORT_DIPNAME( 0x0f, 0x0e, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW3:1,2,3,4")
PORT_DIPSETTING( 0x00, "10 Coins / 1 Credit" )
PORT_DIPSETTING( 0x08, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x04, "5 Coins / 2 Credits" )
PORT_DIPSETTING( 0x0c, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0d, "1 Coin / 10 Credits" )
PORT_DIPSETTING( 0x03, "1 Coin / 20 Credits" )
PORT_DIPSETTING( 0x0b, "1 Coin / 25 Credits" )
PORT_DIPSETTING( 0x07, "1 Coin / 50 Credits" )
PORT_DIPSETTING( 0x0f, "1 Coin / 100 Credits" )
PORT_DIPNAME( 0x70, 0x30, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW3:5,6,7")
PORT_DIPSETTING( 0x00, "10 Coins / 1 Credit" )
PORT_DIPSETTING( 0x40, DEF_STR( 9C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x70, "1 Coin / 50 Credits" )
PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW3:8" )
PORT_START("DSWC") //coinage C & Key In Coinage
PORT_DIPNAME( 0x07, 0x00, "Coin C" ) PORT_DIPLOCATION("SW4:1,2,3")
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x01, "1 Coin / 10 Credits" )
PORT_DIPSETTING( 0x05, "1 Coin / 20 Credits" )
PORT_DIPSETTING( 0x03, "1 Coin / 25 Credits" )
PORT_DIPSETTING( 0x07, "1 Coin / 50 Credits" )
PORT_DIPNAME( 0x38, 0x00, "Key In Credit" ) PORT_DIPLOCATION("SW4:4,5,6")
PORT_DIPSETTING( 0x00, "1 Coin / 10 Credits" )
PORT_DIPSETTING( 0x20, "1 Coin / 20 Credits" )
PORT_DIPSETTING( 0x10, "1 Coin / 40 Credits" )
PORT_DIPSETTING( 0x30, "1 Coin / 50 Credits" )
PORT_DIPSETTING( 0x08, "1 Coin / 100 Credits" )
PORT_DIPSETTING( 0x28, "1 Coin / 200 Credits" )
PORT_DIPSETTING( 0x18, "1 Coin / 250 Credits" )
PORT_DIPSETTING( 0x38, "1 Coin / 500 Credits" )
PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW4:7" )
PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW4:8" )
INPUT_PORTS_END
static const gfx_layout tiles16x8_layout =
{
8,8,
RGN_FRAC(1,1),
4,
{ 0, 1, 2, 3 },
{ 8, 0, 12, 4, 24, 16, 28, 20 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8
};
static GFXDECODE_START( gfx_d9final )
GFXDECODE_ENTRY( "gfx1", 0, tiles16x8_layout, 0, 16*4 )
GFXDECODE_END
void d9final_state::machine_start()
{
membank("bank1")->configure_entries(0, 8, memregion("maincpu")->base() + 0x10000, 0x4000);
membank("bank1")->set_entry(0);
}
MACHINE_CONFIG_START(d9final_state::d9final)
/* basic machine hardware */
MCFG_DEVICE_ADD("maincpu", Z80, 24000000/4)/* ? MHz */
MCFG_DEVICE_PROGRAM_MAP(d9final_map)
MCFG_DEVICE_IO_MAP(d9final_io)
MCFG_DEVICE_VBLANK_INT_DRIVER("screen", d9final_state, irq0_line_hold)
MCFG_NVRAM_ADD_0FILL("nvram") // Sharp LH5116D-10 + battery
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_SIZE(512, 256)
MCFG_SCREEN_VISIBLE_AREA(0, 512-1, 16, 256-16-1)
MCFG_SCREEN_UPDATE_DRIVER(d9final_state, screen_update)
MCFG_SCREEN_PALETTE("palette")
MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_d9final)
MCFG_PALETTE_ADD_INIT_BLACK("palette", 0x400)
MCFG_PALETTE_FORMAT(xxxxBBBBRRRRGGGG)
SPEAKER(config, "mono").front_center();
MCFG_DEVICE_ADD("ymsnd", YM2413, XTAL(3'579'545))
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.5)
//MCFG_DEVICE_ADD("essnd", ES8712, 24000000/3) // clock unknown
//MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MCFG_DEVICE_ADD("rtc", RTC62421, XTAL(32'768)) // internal oscillator
MACHINE_CONFIG_END
ROM_START( d9final )
ROM_REGION( 0x30000, "maincpu", 0 )
ROM_LOAD( "2.4h", 0x00000, 0x8000, CRC(a8d838c8) SHA1(85b2cd1b73569e0e4fc13bfff537cfc2b4d569a1) )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_COPY( "maincpu", 0x10000, 0x18000, 0x08000 ) //or just 0xff
ROM_LOAD( "1.2h", 0x20000, 0x10000, CRC(901281ec) SHA1(7b4cae343f1b025d988a507141c0fa8229a0fea1) )
ROM_REGION( 0x80000, "gfx1", 0 )
ROM_LOAD16_BYTE( "3.13h", 0x00001, 0x40000, CRC(a2de0cce) SHA1(d510671b75417c10ce479663f6f21367121384b4) )
ROM_LOAD16_BYTE( "4.15h", 0x00000, 0x40000, CRC(859b7105) SHA1(1b36f84706473afaa50b6546d7373a2ee6602b9a) )
ROM_END
GAME( 1992, d9final, 0, d9final, d9final, d9final_state, empty_init, ROT0, "Excellent System", "Dream 9 Final (v2.24)", MACHINE_SUPPORTS_SAVE )