/*
Championship Bowling
Romstar Inc., 1989
Driver by Pierpaolo Prazzoli
To Do:
Hook up player 2 controls for cocktail mode
-----------------------------------------------------------
This game runs on Seta Hardware.
PCB Layout
----------
PO-052A
|---------------------------------------------------------|
| MB3712 SW1 AB001009 AB001007 AB001005 |
| X1-007 |
| VOL AB001006 AB001004 |
| |
| AB001008 |
| |
| 4050 |
| |
| CN1 X1-002A |
| |
|J 3V_BATT |
|A 2063 X1-001A |
|M |
|M SW2 |
|A 16MHz |
| 4520 |
| |
| 6116 |
| X1-010 |
| |
| |---------------ROM-Sub-Board----------------| |
| 3404| | |
| | DIP32 | |
| | AB001001|
| | 6116 Z80 | |
| | | |
| | | |
|------|--------------------------------------------|-----|
ROM Sub Board (plugs into DIP32 socket on main board)
-------------
PO-047A
|--------------------------------------------|
| |
| AB003003 AB002003 |
| |
| AB003002 AB002002 |
| |
| 74HC139 |
|--------------------------------------------|
Notes:
Z80 clock - 4.000MHz [16/4]
X1-010 clocks - pin1 16.000MHz, pin2 8.000MHz, pin79 4.000MHz, pin80 2.000MHz
VSync - 57.5Hz
2063 - Toshiba TMM2063AP-10 8K x8 SRAM (DIP28)
6116 - Hitachi 6116LP-2 2K x8 SRAM (DIP24)
MB3712 - Fujitsu MB3712 5.7 Watt Power AMP (SIP8)
4050 - Toshiba TC4050BP Non-Inverting Hex Buffer / Converter (DIP16)
4520 - Hitachi HD14520 Dual Up Counter (DIP16)
3404 - Japan Radio Co. JRC3404 Low Power Quad Op AMP (DIP8)
SW1 - Reset Switch
SW2 - 2-Position Switch (when ON, powers 6116 RAM near it)
3V_BATT - Sony CR2032 3V Lithium Coin Battery
DIP32 - Empty DIP32 socket for connection of ROM Sub Board
CN1 - 4-pin Connector
Custom IC's -
X1-001A (SDIP64) \ Sprite Generators
X1-002A (SDIP64) /
X1-007 (SDIP42) Video DAC? (connected to RGB output)
X1-010 (QFP80) Sound Chip, 16Bit PCM
ROMs -
Filename Type Use
-----------------------------------------------
AB001001.U1 27C1000 (DIP32) Z80 Program
AB001004.U7 512K MaskROM (DIP28) \
AB001005.U9 512K MaskROM (DIP28) | GFX
AB001006.U15 512K MaskROM (DIP28) |
AB001007.U22 512K MaskROM (DIP28) /
AB001008.U26 82S147 PROM (DIP20)
AB001009.U27 82S147 PROM (DIP20)
AB002002.2-2 2M MaskROM (DIP32) \
AB002003.2-3 2M MaskROM (DIP32) | PCM Samples (Connected to X1-010 via a sub-board)
AB003002.3-2 2M MaskROM (DIP32) |
AB003003.3-3 2M MaskROM (DIP32) /
Main Jamma Connector
Solder Side | Parts Side
------------------------------------------------------------------
GND | A | 1 | GND
GND | B | 2 | GND
+5V | C | 3 | +5V
+5V | D | 4 | +5V
-5V | E | 5 | -5V
+12V | F | 6 | +12V
------------ KEY ------------| H | 7 |------------ KEY -----------
Coin Counter 2 | J | 8 | Coin Counter 1
Coin Lock Out 2 | K | 9 | Coin Lock Out 1
Speaker (-) | L | 10| Speaker (+)
| M | 11|
Video Green | N | 12| Video Red
Video Sync | P | 13| Video Blue
Service SW | R | 14| Video GND
Tilt Switch | S | 15| Test Switch
Coin Switch 2 | T | 16| Coin Switch 1
Player 2 Start | U | 17| Player 1 Start
#2 Trackball X Direction* | V | 18| #1 Trackball X Direction
#2 Trackball Y Direction* | W | 19| #1 Trackball Y Direction
#2 Trackball X Clock* | X | 20| #1 Trackball X Clock
#2 Trackball Y Clock* | Y | 21| #1 Trackball Y Clock
Player 2 Hook Right* | Z | 22| Player 1 Hook Right
Player 2 Hook Left* | a | 23| Player 1 Hook Left
| b | 24| Player Select
| c | 25|
| d | 26|
GND | e | 27| GND
GND | f | 28| GND
* Cocktail Mode only.
Standard 6 pin Trackball connector
Pin Wire Funtion
------------------------------
1 | BLK | Ground
2 | RED | +5 Volts DC
3 | YEL | Y Clock
4 | GRN | Y Direction
5 | BLU | X Direction
6 | PUR | X Clock
*/
#include "emu.h"
#include "cpu/z80/z80.h"
#include "sound/x1_010.h"
#include "machine/nvram.h"
#include "machine/ticket.h"
#include "includes/tnzs.h"
#include "video/seta001.h"
class champbwl_state : public tnzs_state
{
public:
champbwl_state(const machine_config &mconfig, device_type type, const char *tag)
: tnzs_state(mconfig, type, tag) { }
UINT8 m_last_trackball_val[2];
};
static READ8_HANDLER( trackball_r )
{
champbwl_state *state = space->machine().driver_data<champbwl_state>();
UINT8 ret;
UINT8 port4 = input_port_read(space->machine(), "FAKEX");
UINT8 port5 = input_port_read(space->machine(), "FAKEY");
ret = (((port4 - state->m_last_trackball_val[0]) & 0x0f)<<4) | ((port5 - state->m_last_trackball_val[1]) & 0x0f);
state->m_last_trackball_val[0] = port4;
state->m_last_trackball_val[1] = port5;
return ret;
}
static WRITE8_HANDLER( champbwl_misc_w )
{
coin_counter_w(space->machine(), 0, data & 1);
coin_counter_w(space->machine(), 1, data & 2);
coin_lockout_w(space->machine(), 0, ~data & 8);
coin_lockout_w(space->machine(), 1, ~data & 4);
memory_set_bank(space->machine(), "bank1", (data & 0x30) >> 4);
}
static ADDRESS_MAP_START( champbwl_map, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0x3fff) AM_ROM AM_REGION("maincpu", 0x10000)
AM_RANGE(0x4000, 0x7fff) AM_ROMBANK("bank1")
AM_RANGE(0x8000, 0x87ff) AM_RAM AM_SHARE("nvram")
AM_RANGE(0xa000, 0xafff) AM_RAM AM_DEVREADWRITE("spritegen", spritecodelow_r8, spritecodelow_w8)
AM_RANGE(0xb000, 0xbfff) AM_RAM AM_DEVREADWRITE("spritegen", spritecodehigh_r8, spritecodehigh_w8)
AM_RANGE(0xc000, 0xdfff) AM_DEVREADWRITE("x1snd", seta_sound_r, seta_sound_w)
AM_RANGE(0xe000, 0xe2ff) AM_RAM AM_DEVREADWRITE("spritegen", spriteylow_r8, spriteylow_w8)
AM_RANGE(0xe300, 0xe303) AM_MIRROR(0xfc) AM_DEVWRITE("spritegen", spritectrl_w8) /* control registers (0x80 mirror used by Arkanoid 2) */
AM_RANGE(0xe800, 0xe800) AM_DEVWRITE("spritegen", spritebgflag_w8) /* enable / disable background transparency */
AM_RANGE(0xf000, 0xf000) AM_READ(trackball_r)
AM_RANGE(0xf002, 0xf002) AM_READ_PORT("IN0")
AM_RANGE(0xf004, 0xf004) AM_READ_PORT("IN1")
AM_RANGE(0xf006, 0xf006) AM_READ_PORT("IN2")
AM_RANGE(0xf007, 0xf007) AM_READ_PORT("IN3")
AM_RANGE(0xf000, 0xf000) AM_WRITE(champbwl_misc_w)
AM_RANGE(0xf002, 0xf002) AM_WRITENOP //buttons light?
AM_RANGE(0xf004, 0xf004) AM_WRITENOP //buttons light?
AM_RANGE(0xf006, 0xf006) AM_WRITENOP //buttons light?
AM_RANGE(0xf800, 0xf800) AM_WRITENOP
ADDRESS_MAP_END
static WRITE8_HANDLER( doraemon_outputs_w )
{
coin_counter_w(space->machine(), 0, data & 1); // coin in counter
coin_counter_w(space->machine(), 1, data & 2); // gift out counter
coin_lockout_w(space->machine(), 0, ~data & 8); // coin lockout
ticket_dispenser_w(space->machine().device("hopper"), 0, (data & 0x04) ? 0x00 : 0x80); // gift out motor
memory_set_bank(space->machine(), "bank1", (data & 0x30) >> 4);
// popmessage("%02x", data);
}
static ADDRESS_MAP_START( doraemon, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0x3fff) AM_ROM
AM_RANGE(0x4000, 0x7fff) AM_ROMBANK("bank1")
AM_RANGE(0x8000, 0x87ff) AM_RAM AM_SHARE("nvram")
AM_RANGE(0xa000, 0xafff) AM_RAM AM_DEVREADWRITE("spritegen", spritecodelow_r8, spritecodelow_w8)
AM_RANGE(0xb000, 0xbfff) AM_RAM AM_DEVREADWRITE("spritegen", spritecodehigh_r8, spritecodehigh_w8)
AM_RANGE(0xc000, 0xc07f) AM_DEVREADWRITE("x1snd", seta_sound_r,seta_sound_w) // Sound
AM_RANGE(0xe000, 0xe2ff) AM_RAM AM_DEVREADWRITE("spritegen", spriteylow_r8, spriteylow_w8)
AM_RANGE(0xe300, 0xe303) AM_DEVWRITE("spritegen", spritectrl_w8)
AM_RANGE(0xe800, 0xe800) AM_DEVWRITE("spritegen", spritebgflag_w8) /* enable / disable background transparency */
AM_RANGE(0xf000, 0xf000) AM_READ_PORT("IN0") AM_WRITE(doraemon_outputs_w)
AM_RANGE(0xf002, 0xf002) AM_READ_PORT("IN1") AM_WRITENOP // Ack?
AM_RANGE(0xf004, 0xf004) AM_WRITENOP // Ack?
AM_RANGE(0xf006, 0xf006) AM_READ_PORT("DSW") AM_WRITENOP // Ack?
AM_RANGE(0xf800, 0xf800) AM_WRITENOP // 0
ADDRESS_MAP_END
static INPUT_PORTS_START( champbwl )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Player Change")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SPECIAL ) // INT( 4M)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) // INT(16M)
PORT_START("IN1")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("IN2")
PORT_SERVICE_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW1:1" )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:2")
PORT_DIPSETTING( 0x02, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW1:3")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("IN3")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:5")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x0c, "License" ) PORT_DIPLOCATION("SW1:7,8")
PORT_DIPSETTING( 0x00, "Romstar (1)")
PORT_DIPSETTING( 0x04, "Romstar (2)")
PORT_DIPSETTING( 0x08, "Seta U.S.A, Romstar License" )
PORT_DIPSETTING( 0x0c, "Seta" )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("FAKEX") /* FAKE */
PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X )PORT_SENSITIVITY(50) PORT_KEYDELTA(50) PORT_CENTERDELTA(0)
PORT_START("FAKEY") /* FAKE */
PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(50) PORT_KEYDELTA(45) PORT_CENTERDELTA(0) PORT_REVERSE
INPUT_PORTS_END
static INPUT_PORTS_START( doraemon )
PORT_START("DSW") // f006
PORT_DIPNAME( 0x0f, 0x09, "Gift Out" )
PORT_DIPSETTING( 0x0f, "2 %" )
PORT_DIPSETTING( 0x0e, "5 %" )
PORT_DIPSETTING( 0x0d, "7 %" )
PORT_DIPSETTING( 0x0c, "10 %" )
PORT_DIPSETTING( 0x0b, "12 %" )
PORT_DIPSETTING( 0x0a, "15 %" )
PORT_DIPSETTING( 0x09, "20 %" )
PORT_DIPSETTING( 0x08, "25 %" )
PORT_DIPSETTING( 0x07, "30 %" )
PORT_DIPSETTING( 0x06, "40 %" )
PORT_DIPSETTING( 0x05, "60 %" )
PORT_DIPSETTING( 0x04, "80 %" )
// PORT_DIPSETTING( 0x03, "100 %" )
// PORT_DIPSETTING( 0x02, "100 %" )
// PORT_DIPSETTING( 0x01, "100 %" )
PORT_DIPSETTING( 0x00, "100 %" )
PORT_DIPNAME( 0x10, 0x10, "Games For 100 Yen" )
PORT_DIPSETTING( 0x10, "1" )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("IN0") // f000
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME( "Data Clear" )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SERVICE3 ) PORT_NAME( "Freeze" )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN1") // f002
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON3 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SPECIAL ) PORT_READ_LINE_DEVICE("hopper", ticket_dispenser_line_r) // sensor
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_SERVICE_NO_TOGGLE( 0x80, IP_ACTIVE_LOW )
INPUT_PORTS_END
static const gfx_layout charlayout =
{
16,16,
RGN_FRAC(1,4),
4,
{ RGN_FRAC(3,4), RGN_FRAC(2,4), RGN_FRAC(1,4), RGN_FRAC(0,4) },
{ 0, 1, 2, 3, 4, 5, 6, 7,
8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
32*8
};
static GFXDECODE_START( champbwl )
GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 32 )
GFXDECODE_END
static const x1_010_interface champbwl_sound_intf =
{
0x0000 /* address */
};
static MACHINE_START( champbwl )
{
champbwl_state *state = machine.driver_data<champbwl_state>();
UINT8 *ROM = machine.region("maincpu")->base();
state->m_mcu = NULL;
memory_configure_bank(machine, "bank1", 0, 4, &ROM[0x10000], 0x4000);
state->save_item(NAME(state->m_screenflip));
state->save_item(NAME(state->m_last_trackball_val));
}
static MACHINE_RESET( champbwl )
{
champbwl_state *state = machine.driver_data<champbwl_state>();
state->m_screenflip = 0;
state->m_mcu_type = -1;
state->m_last_trackball_val[0] = 0;
state->m_last_trackball_val[1] = 0;
}
SCREEN_UPDATE( champbwl )
{
bitmap_fill(bitmap, cliprect, 0x1f0);
screen->machine().device<seta001_device>("spritegen")->set_fg_yoffsets( -0x12, 0x0e );
screen->machine().device<seta001_device>("spritegen")->set_bg_yoffsets( 0x1, -0x1 );
screen->machine().device<seta001_device>("spritegen")->seta001_draw_sprites(screen->machine(), bitmap, cliprect, 0x800, 1 );
return 0;
}
SCREEN_EOF( champbwl )
{
machine.device<seta001_device>("spritegen")->tnzs_eof();
}
static MACHINE_CONFIG_START( champbwl, champbwl_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", Z80, 16000000/4) /* 4MHz */
MCFG_CPU_PROGRAM_MAP(champbwl_map)
MCFG_CPU_VBLANK_INT("screen", irq0_line_hold)
MCFG_NVRAM_ADD_0FILL("nvram")
MCFG_MACHINE_START(champbwl)
MCFG_MACHINE_RESET(champbwl)
MCFG_DEVICE_ADD("spritegen", SETA001_SPRITE, 0)
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(57.5)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MCFG_SCREEN_SIZE(64*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 1*8, 31*8-1)
MCFG_SCREEN_UPDATE(champbwl)
MCFG_SCREEN_EOF(champbwl)
MCFG_GFXDECODE(champbwl)
MCFG_PALETTE_LENGTH(512)
MCFG_PALETTE_INIT(arknoid2)
/* sound hardware */
MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MCFG_SOUND_ADD("x1snd", X1_010, 16000000)
MCFG_SOUND_CONFIG(champbwl_sound_intf)
MCFG_SOUND_ROUTE(0, "lspeaker", 1.0)
MCFG_SOUND_ROUTE(1, "rspeaker", 1.0)
MACHINE_CONFIG_END
static SCREEN_UPDATE( doraemon )
{
bitmap_fill(bitmap, cliprect, 0x1f0);
screen->machine().device<seta001_device>("spritegen")->set_bg_yoffsets( 0x00, 0x01 );
screen->machine().device<seta001_device>("spritegen")->set_fg_yoffsets( 0x00, 0x10 );
screen->machine().device<seta001_device>("spritegen")->seta001_draw_sprites(screen->machine(), bitmap, cliprect, 0x800, 1 );
return 0;
}
static SCREEN_EOF( doraemon )
{
machine.device<seta001_device>("spritegen")->setac_eof();
}
static MACHINE_START( doraemon )
{
UINT8 *ROM = machine.region("maincpu")->base();
memory_configure_bank(machine, "bank1", 0, 4, &ROM[0x10000], 0x4000);
}
static MACHINE_CONFIG_START( doraemon, tnzs_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", Z80, XTAL_14_31818MHz/4)
MCFG_CPU_PROGRAM_MAP(doraemon)
MCFG_CPU_VBLANK_INT("screen", irq0_line_hold)
MCFG_NVRAM_ADD_0FILL("nvram")
MCFG_DEVICE_ADD("spritegen", SETA001_SPRITE, 0)
MCFG_TICKET_DISPENSER_ADD("hopper", 2000, TICKET_MOTOR_ACTIVE_LOW, TICKET_STATUS_ACTIVE_LOW )
MCFG_MACHINE_START(doraemon)
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MCFG_SCREEN_SIZE(320, 256)
MCFG_SCREEN_VISIBLE_AREA(0, 320-1, 16, 256-16-1)
MCFG_SCREEN_UPDATE(doraemon)
MCFG_SCREEN_EOF(doraemon)
MCFG_GFXDECODE(champbwl)
MCFG_PALETTE_LENGTH(512)
MCFG_PALETTE_INIT(arknoid2)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("x1snd", X1_010, XTAL_14_31818MHz)
MCFG_SOUND_CONFIG(champbwl_sound_intf)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_CONFIG_END
ROM_START( champbwl )
ROM_REGION( 0x20000, "maincpu", 0 ) /* Z80 Code */
ROM_LOAD( "ab001001.u1", 0x10000, 0x10000, CRC(6c6f7675) SHA1(19834f25f2644ae5d156c1e1bbb3fc50cae10fd2) )
ROM_REGION( 0x80000, "gfx1", 0 )
ROM_LOAD( "ab001007.u22", 0x00000, 0x20000, CRC(1ee9f6b1) SHA1(1a67e969b1f471ec7ada294b89185c15cde8c1ab) )
ROM_LOAD( "ab001006.u15", 0x20000, 0x20000, CRC(37baf753) SHA1(efa57d915a9e14393b62b161e1ac807b8fcb8501) )
ROM_LOAD( "ab001005.u9", 0x40000, 0x20000, CRC(b80a9ed6) SHA1(ac7a31ad82a60c4d2034770c59cf383b8a036e6a) )
ROM_LOAD( "ab001004.u7", 0x60000, 0x20000, CRC(584477b1) SHA1(296f96526044e9bd13673e5d817260e3f98f696c) )
ROM_REGION( 0x0400, "proms", 0 )
ROM_LOAD( "ab001008.u26", 0x0000, 0x0200, CRC(30ac8d48) SHA1(af034de3f3b8548534effdf4e3717fe3838b7754) )
ROM_LOAD( "ab001009.u27", 0x0200, 0x0200, CRC(3bbd4bcd) SHA1(8c87ccc42ece2432b8ad25f8679cdf886e12a43c) )
ROM_REGION( 0x100000, "x1snd", 0 ) /* Samples */
ROM_LOAD( "ab002002.2-2", 0x00000, 0x40000, CRC(42ebe997) SHA1(1808b9e5e996a395c1d48ac001067f736f96feec) ) // jingles (for strike, spare etc.)
ROM_LOAD( "ab003002.3-2", 0x40000, 0x40000, CRC(7ede8f28) SHA1(b5519c09b4f0019dc76cadca725da1d581912540) ) // basic coin + ball sounds
ROM_LOAD( "ab002003.2-3", 0x80000, 0x40000, CRC(3051b8c3) SHA1(5f53596d7af1c79db1dde4bdca3878e07c67b5d1) ) // 'welcome to.. , strike' speech etc.
ROM_LOAD( "ab003003.3-3", 0xc0000, 0x40000, CRC(ad40ad10) SHA1(db0e5744ea3fcda87345b545031f82fcb3fec175) ) // 'spare' speech etc.
ROM_REGION( 0x800, "nvram", 0 ) /* default settings, allows game to boot first time without having to reset it */
ROM_LOAD( "champbwl.nv", 0x000, 0x800, CRC(1d46aa8e) SHA1(a733cf86cfb26d98fb4c491d7f779a7a1c8ff228) )
ROM_END
/*
Doraemon no Eawase Montage (prototype)
Sunsoft / Epoch / Fujiko - Shogakukan - TV Asahi
This PCB was obtained from a collector who was invited to purchase some inventory when Sunsoft closed its U.S. offices in 2001.
Among the items he acquired was a small JAMMA cabinet with no keys to open its locked door.
When the lock was drilled out, this game was discovered inside the cabinet.
PCB Layout
----------
P0-094A Sun Electronics Corporation
|---------------------------------------------------------|
| MB3712 SW2 U27-01 U22 U15 U9 U7 |
| X1-007 U26-01 |
| VOL |
| |
| DSW2(8) DSW1(8) |
| |
| 4050 |
| |
| X1-002A |
| CN1 X1-004 |
|J 3V_BATT |
|A 2063 X1-001A |
|M |
|M SW3 |
|A 14.31818MHz |
| 4520 |
| |
| 2128 |
| X1-010 |
| |
| |
| 3404 U51 U43 |
| |
| Z8400AB1 U1 |
|---------------------------------------------------------|
Notes:
2063 - Toshiba TMM2063AP-10 8K x8 SRAM (DIP28)
2128 - MSM2128-15RS 2K x8 SRAM (DIP24)
MB3712 - Fujitsu MB3712 5.7 Watt Power AMP (SIP8)
4050 - Toshiba TC4050BCP Non-Inverting Hex Buffer / Converter (DIP16)
4520 - Hitachi HD14520 Dual Up Counter (DIP16)
3404 - Japan Radio Co. JRC3404 Low Power Quad Op AMP (DIP8)
SW2 - Reset Switch
SW3 - 2-Position Switch (when ON, powers 6116 RAM near it)
3V_BATT - 3V Lithium Coin Battery
CN1 - 10-pin Connector
Custom IC's -
X1-001A (SDIP64) \ Sprite Generators
X1-002A (SDIP64) /
X1-004 (SDIP52) Inputs [4 wires going to small board with DSWA(10) & DSWB(10)]
X1-007 (SDIP42) Video DAC
X1-010 (QFP80) Sound Chip, 16Bit PCM
ROMs -
Filename Type Use
-----------------------------------------------
U1 27C1001 UV EEPROM (FDIP32W) Z80 Program
U7 27C1001 UV EEPROM (FDIP32W) \
U9 27C1001 UV EEPROM (FDIP32W) | GFX
U15 27C1001 UV EEPROM (FDIP32W) |
U22 27C1001 UV EEPROM (FDIP32W) /
U26-01 82S147 PROM (DIP20)
U27-01 82S147 PROM (DIP20)
U43 27C4001 UV EEPROM (DIP32) \
U51 27C4001 UV EEPROM (DIP32) / PCM Samples
*/
ROM_START( doraemon )
ROM_REGION( 0x30000, "maincpu", 0 )
ROM_LOAD( "u1.bin", 0x00000, 0x20000, CRC(d338b9ca) SHA1(5f59c994db81577dc6074362c8b6b93f8fe592f6) )
ROM_RELOAD( 0x10000, 0x20000 ) /* banked at 4000-7fff */
ROM_REGION( 0x80000, "gfx1", 0 )
ROM_LOAD( "u22.bin", 0x00000, 0x20000, CRC(b264ac2d) SHA1(0529fd1b88ba61dcf72019c7b01e9b939b6e3f2e) )
ROM_LOAD( "u15.bin", 0x20000, 0x20000, CRC(2985df6f) SHA1(fd2dae7169c14d07beaf870b0b8c248deb6b6c03) )
ROM_LOAD( "u9.bin", 0x40000, 0x20000, CRC(8b774b0e) SHA1(bfcf63b955f74b226a325b0409167e95c2489134) )
ROM_LOAD( "u7.bin", 0x60000, 0x20000, CRC(2f850973) SHA1(7dbad160aefaf8b0a85e64f58b9fa0fb4049e65d) )
ROM_REGION( 0x100000, "x1snd", 0 )
ROM_LOAD( "u43.bin", 0x00000, 0x80000, CRC(d684d92a) SHA1(935f39e5efb923a8c7cd0caa6fa6b78a5d78ef30) )
ROM_LOAD( "u51.bin", 0x80000, 0x80000, CRC(35cbcb31) SHA1(4ab59e5d5ba917fa2d809e2dc6216c801d3927e7) )
ROM_REGION( 0x0400, "proms", 0 )
ROM_LOAD( "u26-01.bin", 0x00000, 0x200, CRC(9d431542) SHA1(d8895052c5016574f13bf4c096d191534062b9a1) )
ROM_LOAD( "u27-01.bin", 0x00200, 0x200, CRC(66245fc7) SHA1(c94d9dce7b557c21a3dc1f3f8a1b29594715c994) )
ROM_END
GAME( ????, doraemon, 0, doraemon, doraemon, 0, ROT0, "Sunsoft / Epoch", "Doraemon no Eawase Montage (prototype)", GAME_SUPPORTS_SAVE )
GAME( 1989, champbwl, 0, champbwl, champbwl, 0, ROT270, "Seta / Romstar Inc.", "Championship Bowling", GAME_SUPPORTS_SAVE )