/***************************************************************************
Atari Centipede hardware
Games supported:
* Centipede (5 sets)
* Warlords
* Millipede
* Bulls Eye Darts
Centipede sync-prom added by HIGHWAYMAN.
The prom pcb location is:P4 and is 256x4
(i need to update the dump, this one is read in 8bit-mode)
Known roms (listed in the manual) that need to be dumped/verified:
Centipede:
136001-203.d1 <-- Are these the proper labels for the timed version???
136001-204.e1
136001-205.fh1
136001-206.j1
136001-303.d1 <-- Revision 3 set for the above listed roms
136001-304.e1
136001-305.fh1
136001-306.j1
Milipede:
136013-109.5p
136013-110.5r
****************************************************************************
Main clock: XTAL = 12.096 MHz
6502 Clock: XTAL/8 = 1.512 MHz (0.756 when accessing playfield RAM)
Horizontal video frequency: HSYNC = XTAL/256/3 = 15.75 kHz
Video frequency: VSYNC = HSYNC/263 ?? = 59.88593 Hz (not sure, could be /262)
VBlank duration: 1/VSYNC * (23/263) = 1460 us
Centipede Memory map and Dip Switches
-------------------------------------
Memory map for Centipede directly from the Atari schematics (1981).
Address R/W D7 D6 D5 D4 D3 D2 D1 D0 Function
--------------------------------------------------------------------------------------
0000-03FF D D D D D D D D RAM
--------------------------------------------------------------------------------------
0400-07BF D D D D D D D D Playfield RAM
07C0-07CF D D D D D D D D Motion Object Picture
07D0-07DF D D D D D D D D Motion Object Vert.
07E0-07EF D D D D D D D D Motion Object Horiz.
07F0-07FF D D D D D D Motion Object Color
--------------------------------------------------------------------------------------
0800 R D D D D D D D D Option Switch 1 (0 = On)
0801 R D D D D D D D D Option Switch 2 (0 = On)
--------------------------------------------------------------------------------------
0C00 R D D D D D Horizontal Mini-Track Ball tm Inputs
R D VBLANK (1 = VBlank)
R D Self-Test (0 = On)
R D Cocktail Cabinet (1 = Cocktail)
0C01 R D D D R,C,L Coin Switches (0 = On)
R D SLAM (0 = On)
R D Player 2 Fire Switch (0 = On)
R D Player 1 Fire Switch (0 = On)
R D Player 2 Start Switch (0 = On)
R D Player 1 Start Switch (0 = On)
0C02 R D D D D D Vertical Mini-Track Ball tm Inputs
0C03 R D D D D Player 1 Joystick (R,L,Down,Up)
R D D D D Player 2 Joystick (0 = On)
--------------------------------------------------------------------------------------
1000-100F R/W D D D D D D D D Custom Audio Chip
1404 W D D D D Playfield Color RAM
140C W D D D D Motion Object Color RAM
--------------------------------------------------------------------------------------
1600 W D D D D D D D D EA ROM Address & Data Latch
1680 W D D D D EA ROM Control Latch
1700 R D D D D D D D D EA ROM Read Data
--------------------------------------------------------------------------------------
1800 W IRQ Acknowledge
--------------------------------------------------------------------------------------
1C00 W D Left Coin Counter (1 = On)
1C01 W D Center Coin Counter (1 = On)
1C02 W D Right Coin Counter (1 = On)
1C03 W D Player 1 Start LED (0 = On)
1C04 W D Player 2 Start LED (0 = On)
1C07 W D Track Ball Flip Control (0 = Player 1)
--------------------------------------------------------------------------------------
2000 W WATCHDOG
2400 W Clear Mini-Track Ball Counters
--------------------------------------------------------------------------------------
2000-3FFF R Program ROM
--------------------------------------------------------------------------------------
-EA ROM is an Erasable Reprogrammable rom to save the top 3 high scores
and other stuff.
Dip switches at N9 on the PCB
8 7 6 5 4 3 2 1 Option
-------------------------------------------------------------------------------------
On On English $
On Off German
Off On French
Off Off Spanish
-------------------------------------------------------------------------------------
On On 2 lives per game
On Off 3 lives per game $
Off On 4 lives per game
Off Off 5 lives per game
-------------------------------------------------------------------------------------
Bonus life granted at every:
On On 10,000 points
On Off 12.000 points $
Off On 15,000 points
Off Off 20,000 points
-------------------------------------------------------------------------------------
On Hard game difficulty
Off Easy game difficulty $
-------------------------------------------------------------------------------------
On 1-credit minimum $
Off 2-credit minimum
-------------------------------------------------------------------------------------
$ = Manufacturer's suggested settings
Dip switches at N8 on the PCB
8 7 6 5 4 3 2 1 Option
-------------------------------------------------------------------------------------
On On Free play
On Off 1 coin for 2 credits
Off On 1 coin for 1 credit $
Off Off 2 coins for 1 credit
-------------------------------------------------------------------------------------
On On Right coin mech X 1 $
On Off Right coin mech X 4
Off On Right coin mech X 5
Off Off Right coin mech X 6
-------------------------------------------------------------------------------------
On Left coin mech X 1 $
Off Left coin mech X 2
-------------------------------------------------------------------------------------
On On On No bonus coins $
On On Off For every 2 coins inserted, game logic
adds 1 more coin
On Off On For every 4 coins inserted, game logic
adds 1 more coin
On Off Off For every 4 coins inserted, game logic
adds 2 more coin
Off On On For every 5 coins inserted, game logic
adds 1 more coin
Off On Off For every 3 coins inserted, game logic
adds 1 more coin
-------------------------------------------------------------------------------------
$ = Manufacturer's suggested settings
Changes:
30 Apr 98 LBO
* Fixed test mode
* Changed high score to use earom routines
* Added support for alternate rom set
****************************************************************************
Millipede driver by Ivan Mackintosh
Memory map for Millipede from the Atari schematics (SP-217 1982)
----------------------------------------------------------------
Address R/W D7 D6 D5 D4 D3 D2 D1 D0 Function
--------------------------------------------------------------------------------------
0000-03FF D D D D D D D D RAM
--------------------------------------------------------------------------------------
0400-0410 R D D D D D D D D I/OSO (0400-040F POKEY 1)
0408 R D D D D D D D D Option Switch 0 (0 = On) (Bank at
--------------------------------------------------------------------------------------
0800-0810 R D D D D D D D D I/OS1 (0800-080F POKEY 2)
0808 R D D D D D D D D Option Switch 1 (0 = On) (Bank at
--------------------------------------------------------------------------------------
1000-13BF D D D D D D D D Playfield RAM (8x8 TILES, 32x30 SCREEN)
13C0-13CF D D D D D D D D Motion Object Picture
13D0-13DF D D D D D D D D Motion Object Vert.
13E0-13EF D D D D D D D D Motion Object Horiz.
13F0-13FF D D D D D D Motion Object Color
--------------------------------------------------------------------------------------
2000 R D Horizontal Mini-Track Ball HORIZ DIR
R D VBLANK (1 = VBlank)
R D Player 1 Start
R D Player 1 Fire
R D D D D Horizontal Mini-Track Ball HORIZ COUNT
R D D D D Options Switch 2 (Bottom 4 switches at P8)
--------------------------------------------------------------------------------------
2001 R D Horizontal Mini-Track Ball VERT DIR
R D Player 2 Start
R D Player 2 Fire
R D D D D Horizontal Mini-Track Ball VERT COUNT
R D D D D Options Switch 2 (Top 4 switches at P8)
--------------------------------------------------------------------------------------
2010 R D D D R,C,L Coin Switches (0 = On)
R D SLAM (0 = On)
R D D D D P1 Joystick Positions (0 = On)
--------------------------------------------------------------------------------------
2011 R D Self-Test Switch (0 = On)
R D Cabinet Select (1 = Upright, 0 = Cocktail)
R D D D D P2 Joystick Positions (Undocumented)
--------------------------------------------------------------------------------------
2030 R D D D D D D D D EA ROM Read Data
--------------------------------------------------------------------------------------
2480-248F W D D D D D D D D STAMP COLOR RAM
2490-249F W D D D D D D D D MOTION OBJECT COLOR RAM
--------------------------------------------------------------------------------------
2501 W D COIN CNTR L
2502 W D COIN CNTR R
2503 W D START LED 1
2504 W D START LED 2
2505 W D TRACKBALL ENABLE (TBEN)
2506 W D VIDEO ROTATE (VIDROT)
2507 W D CONTROL SELECT (CNTRLSEL) - (P1 = 1, P2 = 0?)
--------------------------------------------------------------------------------------
2600 W !IRQRES - IRQ Acknowledge
2680 W !WATCHDOG - CLEAR WATCHDOG
2700 W D D D D !EAROMCON - earom control
2780 W D D D D D D D D !EAROMWR - earom write
--------------------------------------------------------------------------------------
3000-3FFF R D D D D D D D D ROM (NOT USED) (Schems listed 300-3fff typo)
4000-7FFF R D D D D D D D D ROM (Schems listed 400-4fff typo)
--------------------------------------------------------------------------------------
Switch Settings for Millipede from the Atari schematics (TM-217 1982)
---------------------------------------------------------------------
Switch Settings for Price Options / 8-Toggle Switches on Millipede PCB (at B5)
--------------------------------------------------------------------------------------
8 7 6 5 4 3 2 1 Option
--------------------------------------------------------------------------------------
On On Off Off Demonstration Mode
On Off On For every 3 coins inserted, game logic
adds 1 more coin
On Off Off For every 5 coins inserted, game logic
adds 1 more coin
Off On On For every 4 coins inserted, game logic
adds 2 more coin
Off On Off For every 4 coins inserted, game logic
adds 1 more coin
Off Off On For every 2 coins inserted, game logic
adds 1 more coin
Off Off Off No Bonus Coins $
--------------------------------------------------------------------------------------
Off Left coin mech X 1 $
On Left coin mech X 2
--------------------------------------------------------------------------------------
Off Off Right coin mech X 1 $
Off On Right coin mech X 4
On Off Right coin mech X 5
On On Right coin mech X 6
--------------------------------------------------------------------------------------
On On 2 coins for 1 credit
On Off 1 coin for 1 credit $
Off On 1 coin for 2 credits
Off Off Free play
--------------------------------------------------------------------------------------
$ = Manufacturer's suggested settings
Switch Settings for Play Options / 8-Toggle Switches on Millipede PCB (at D5)
--------------------------------------------------------------------------------------
8 7 6 5 4 3 2 1 Option
--------------------------------------------------------------------------------------
Off Select Mode $
On No Select Mode
Off Easy spider $
On Hard spider
--------------------------------------------------------------------------------------
Off Off Bonus life every 12,000 points
Off On Bonus life every 15,000 points $
On Off Bonus life every 20,000 points
On On No bonus life
--------------------------------------------------------------------------------------
Off Off 2 lives per game
Off On 3 lives per game $
On Off 4 lives per game
On On 5 lives per game
--------------------------------------------------------------------------------------
Off Easy beetle $
On Hard beetle
--------------------------------------------------------------------------------------
Off Easy millipede head $
On Hard millipede head
--------------------------------------------------------------------------------------
$ = Manufacturer's suggested settings
Switch settings for Special Options / 8-Toggle Switches on Millipede PCB (at P8)
--------------------------------------------------------------------------------------
8 7 6 5 4 3 2 1 Option
--------------------------------------------------------------------------------------
On 1 coin counter
Off 2 coin counters
--------------------------------------------------------------------------------------
On 1 credit minimum $
Off 2 credit minimum
--------------------------------------------------------------------------------------
(Switches 5 and 6 unused) Select Mode Starting Score
On On 0 points
On Off 0 and bonus life level
Off On 0, bonus life level, and 2x bonus life level $
Off Off 0, bonus life level, and 2x bonus life level,
and 3x bonus life level
--------------------------------------------------------------------------------------
On On English $
On Off German
Off On French
Off Off Spanish
--------------------------------------------------------------------------------------
$ = Manufacturer's suggested settings
Notes: 15 Feb 2007 - MSH
* Real Millipede boards do not have the Joystick circuit hooked up
to the card edge.
* The Joytick and T-Ball inputs are both swapped through LS157s by
the CNTRLSEL signal at 0x2507.
* How do we hookup TBEN signal at 0x2505?
Changes: 15 Feb 2007 - MSH
* Added corrected memory map and dip switch settings from Atari Manuals.
* Added Cocktail mode (based on v0.36.1 driver from Scott Brasington)
* Removed unused dip toggles, now set to IPT_UNKNOWN
* Hooked up 2nd trackball
* Map P2 Joy inputs to work correctly. (They don't work on a real board)
****************************************************************************
Warlords Memory map and Dip Switches
------------------------------------
Address R/W D7 D6 D5 D4 D3 D2 D1 D0 Function
--------------------------------------------------------------------------------------
0000-03FF D D D D D D D D RAM
--------------------------------------------------------------------------------------
0400-07BF D D D D D D D D Screen RAM (8x8 TILES, 32x32 SCREEN)
07C0-07CF D D D D D D D D Motion Object Picture
07D0-07DF D D D D D D D D Motion Object Vert.
07E0-07EF D D D D D D D D Motion Object Horiz.
--------------------------------------------------------------------------------------
0800 R D D D D D D D D Option Switch 1 (0 = On) (DSW 1)
0801 R D D D D D D D D Option Switch 2 (0 = On) (DSW 2)
--------------------------------------------------------------------------------------
0C00 R D Cocktail Cabinet (0 = Cocktail)
R D VBLANK (1 = VBlank)
R D SELF TEST
R D DIAG STEP (Unused)
0C01 R D D D R,C,L Coin Switches (0 = On)
R D Slam (0 = On)
R D Player 4 Start Switch (0 = On)
R D Player 3 Start Switch (0 = On)
R D Player 2 Start Switch (0 = On)
R D Player 1 Start Switch (0 = On)
--------------------------------------------------------------------------------------
1000-100F W D D D D D D D D Pokey
--------------------------------------------------------------------------------------
1800 W IRQ Acknowledge
--------------------------------------------------------------------------------------
1C00-1C02 W D D D D D D D D Coin Counters
--------------------------------------------------------------------------------------
1C03-1C06 W D D D D D D D D LEDs
--------------------------------------------------------------------------------------
4000 W Watchdog
--------------------------------------------------------------------------------------
5000-7FFF R Program ROM
--------------------------------------------------------------------------------------
Game Option Settings - J2 (DSW1)
=========================
8 7 6 5 4 3 2 1 Option
------------------------------------------
On On English
On Off French
Off On Spanish
Off Off German
On Music at end of each game
Off Music at end of game for new highscore
On On 1 or 2 player game costs 1 credit
On Off 1 player game=1 credit, 2 player=2 credits
Off Off 1 or 2 player game costs 2 credits
Off On Not used
-------------------------------------------
Game Price Settings - M2 (DSW2)
========================
8 7 6 5 4 3 2 1 Option
------------------------------------------
On On Free play
On Off 1 coin for 2 credits
Off On 1 coin for 1 credit
Off Off 2 coins for 1 credit
On On Right coin mech x 1
On Off Right coin mech x 4
Off On Right coin mech x 5
Off Off Right coin mech x 6
On Left coin mech x 1
Off Left coin mech x 2
On On On No bonus coins
On On Off For every 2 coins, add 1 coin
On Off On For every 4 coins, add 1 coin
On Off Off For every 4 coins, add 2 coins
Off On On For every 5 coins, add 1 coin
------------------------------------------
***************************************************************************/
#include "driver.h"
#include "cpu/s2650/s2650.h"
#include "machine/atari_vg.h"
#include "centiped.h"
#include "sound/ay8910.h"
#include "sound/sn76496.h"
#include "sound/pokey.h"
static UINT8 oldpos[4];
static UINT8 sign[4];
static UINT8 dsw_select, control_select;
static UINT8 *rambase;
static emu_timer *interrupt_timer;
/*************************************
*
* Interrupts
*
*************************************/
static TIMER_CALLBACK( generate_interrupt )
{
int scanline = param;
/* IRQ is clocked on the rising edge of 16V, equal to the previous 32V */
if (scanline & 16)
cpunum_set_input_line(0, 0, ((scanline - 1) & 32) ? ASSERT_LINE : CLEAR_LINE);
/* call back again after 16 scanlines */
scanline += 16;
if (scanline >= 256)
scanline = 0;
timer_adjust(interrupt_timer, video_screen_get_time_until_pos(0, scanline, 0), scanline, attotime_zero);
}
static MACHINE_START( centiped )
{
state_save_register_global_array(oldpos);
state_save_register_global_array(sign);
state_save_register_global(dsw_select);
}
static MACHINE_RESET( centiped )
{
interrupt_timer = timer_alloc(generate_interrupt);
timer_adjust(interrupt_timer, video_screen_get_time_until_pos(0, 0, 0), 0, attotime_zero);
cpunum_set_input_line(0, 0, CLEAR_LINE);
dsw_select = 0;
control_select = 0;
}
static MACHINE_RESET( magworm )
{
machine_reset_centiped(machine);
/* kludge: clear RAM so that magworm can be reset cleanly */
memset(rambase, 0, 0x400);
}
static WRITE8_HANDLER( irq_ack_w )
{
cpunum_set_input_line(0, 0, CLEAR_LINE);
}
/*************************************
*
* Input ports
*
*************************************/
/*
* This wrapper routine is necessary because Centipede requires a direction bit
* to be set or cleared. The direction bit is held until the mouse is moved
* again.
*
* There is a 4-bit counter, and two inputs from the trackball: DIR and CLOCK.
* CLOCK makes the counter move in the direction of DIR. Since DIR is latched
* only when a CLOCK arrives, the DIR bit in the input port doesn't change
* until the trackball actually moves.
*
* There is also a CLR input to the counter which could be used by the game to
* clear the counter, but Centipede doesn't use it (though it would be a good
* idea to support it anyway).
*
* The counter is read 240 times per second. There is no provision whatsoever
* to prevent the counter from wrapping around between reads.
*/
INLINE int read_trackball(int idx, int switch_port)
{
UINT8 newpos;
/* adjust idx if we're cocktail flipped */
if (centiped_flipscreen)
idx += 2;
/* if we're to read the dipswitches behind the trackball data, do it now */
if (dsw_select)
return (readinputport(switch_port) & 0x7f) | sign[idx];
/* get the new position and adjust the result */
newpos = readinputport(6 + idx);
if (newpos != oldpos[idx])
{
sign[idx] = (newpos - oldpos[idx]) & 0x80;
oldpos[idx] = newpos;
}
/* blend with the bits from the switch port */
return (readinputport(switch_port) & 0x70) | (oldpos[idx] & 0x0f) | sign[idx];
}
static READ8_HANDLER( centiped_IN0_r )
{
return read_trackball(0, 0);
}
static READ8_HANDLER( centiped_IN2_r )
{
return read_trackball(1, 2);
}
static READ8_HANDLER( milliped_IN1_r )
{
return read_trackball(1, 1);
}
static READ8_HANDLER( milliped_IN2_r )
{
UINT8 data = readinputport(2);
/* MSH - 15 Feb, 2007
* The P2 X Joystick inputs are not properly handled in
* the Milliped code, so we are forcing the P2 inputs
* into the P1 Joystick handler, this require remapping
* the inputs, and has the good side effect of disabling
* the actual Joy1 inputs while control_select is no zero.
*/
if (0 != control_select) {
/* Bottom 4 bits is our joystick inputs */
UINT8 joy2data = readinputport(3) & 0x0f;
data = data & 0xf0; /* Keep the top 4 bits */
data |= (joy2data & 0x0a) >> 1; /* flip left and up */
data |= (joy2data & 0x05) << 1; /* flip right and down */
}
return data;
}
static WRITE8_HANDLER( input_select_w )
{
dsw_select = (~data >> 7) & 1;
}
/* used P2 controls if 1, P1 controls if 0 */
static WRITE8_HANDLER( control_select_w )
{
control_select = (data >> 7) & 1;
}
static READ8_HANDLER( bullsdrt_data_port_r )
{
switch (activecpu_get_pc())
{
case 0x0033:
case 0x6b19:
return 0x01;
}
return 0;
}
/*************************************
*
* Output ports
*
*************************************/
static WRITE8_HANDLER( led_w )
{
set_led_status(offset, ~data & 0x80);
}
static READ8_HANDLER( caterplr_rand_r )
{
return mame_rand(Machine) % 0xff;
}
static WRITE8_HANDLER( coin_count_w )
{
coin_counter_w(offset, data);
}
static WRITE8_HANDLER( bullsdrt_coin_count_w )
{
coin_counter_w(0, data);
}
/*************************************
*
* Bootleg sound
*
*************************************/
static WRITE8_HANDLER( caterplr_AY8910_w )
{
AY8910_control_port_0_w(0, offset);
AY8910_write_port_0_w(0, data);
}
static READ8_HANDLER( caterplr_AY8910_r )
{
AY8910_control_port_0_w(0, offset);
return AY8910_read_port_0_r(0);
}
/*************************************
*
* Centipede CPU memory handlers
*
*************************************/
static ADDRESS_MAP_START( centiped_map, ADDRESS_SPACE_PROGRAM, 8 )
ADDRESS_MAP_FLAGS( AMEF_ABITS(14) )
AM_RANGE(0x0000, 0x03ff) AM_RAM AM_BASE(&rambase)
AM_RANGE(0x0400, 0x07bf) AM_READWRITE(MRA8_RAM, centiped_videoram_w) AM_BASE(&videoram)
AM_RANGE(0x07c0, 0x07ff) AM_RAM AM_BASE(&spriteram)
AM_RANGE(0x0800, 0x0800) AM_READ(input_port_4_r) /* DSW1 */
AM_RANGE(0x0801, 0x0801) AM_READ(input_port_5_r) /* DSW2 */
AM_RANGE(0x0c00, 0x0c00) AM_READ(centiped_IN0_r) /* IN0 */
AM_RANGE(0x0c01, 0x0c01) AM_READ(input_port_1_r) /* IN1 */
AM_RANGE(0x0c02, 0x0c02) AM_READ(centiped_IN2_r) /* IN2 */
AM_RANGE(0x0c03, 0x0c03) AM_READ(input_port_3_r) /* IN3 */
AM_RANGE(0x1000, 0x100f) AM_READWRITE(pokey1_r, pokey1_w)
AM_RANGE(0x1400, 0x140f) AM_WRITE(centiped_paletteram_w) AM_BASE(&paletteram)
AM_RANGE(0x1600, 0x163f) AM_WRITE(atari_vg_earom_w)
AM_RANGE(0x1680, 0x1680) AM_WRITE(atari_vg_earom_ctrl_w)
AM_RANGE(0x1700, 0x173f) AM_READ(atari_vg_earom_r)
AM_RANGE(0x1800, 0x1800) AM_WRITE(irq_ack_w)
AM_RANGE(0x1c00, 0x1c02) AM_WRITE(coin_count_w)
AM_RANGE(0x1c03, 0x1c04) AM_WRITE(led_w)
AM_RANGE(0x1c07, 0x1c07) AM_WRITE(centiped_flip_screen_w)
AM_RANGE(0x2000, 0x2000) AM_WRITE(watchdog_reset_w)
AM_RANGE(0x2000, 0x3fff) AM_ROM
ADDRESS_MAP_END
static ADDRESS_MAP_START( centipdb_map, ADDRESS_SPACE_PROGRAM, 8 )
ADDRESS_MAP_FLAGS( AMEF_ABITS(15) )
AM_RANGE(0x0000, 0x03ff) AM_MIRROR(0x4000) AM_RAM
AM_RANGE(0x0400, 0x07bf) AM_MIRROR(0x4000) AM_READWRITE(MRA8_RAM, centiped_videoram_w) AM_BASE(&videoram)
AM_RANGE(0x07c0, 0x07ff) AM_MIRROR(0x4000) AM_RAM AM_BASE(&spriteram)
AM_RANGE(0x0800, 0x0800) AM_MIRROR(0x4000) AM_READ(input_port_4_r) /* DSW1 */
AM_RANGE(0x0801, 0x0801) AM_MIRROR(0x4000) AM_READ(input_port_5_r) /* DSW2 */
AM_RANGE(0x0c00, 0x0c00) AM_MIRROR(0x4000) AM_READ(centiped_IN0_r) /* IN0 */
AM_RANGE(0x0c01, 0x0c01) AM_MIRROR(0x4000) AM_READ(input_port_1_r) /* IN1 */
AM_RANGE(0x0c02, 0x0c02) AM_MIRROR(0x4000) AM_READ(centiped_IN2_r) /* IN2 */
AM_RANGE(0x0c03, 0x0c03) AM_MIRROR(0x4000) AM_READ(input_port_3_r) /* IN3 */
AM_RANGE(0x1000, 0x1000) AM_MIRROR(0x4000) AM_WRITE(AY8910_write_port_0_w)
AM_RANGE(0x1001, 0x1001) AM_MIRROR(0x4000) AM_READWRITE(AY8910_read_port_0_r, AY8910_control_port_0_w)
AM_RANGE(0x1400, 0x140f) AM_MIRROR(0x4000) AM_WRITE(centiped_paletteram_w) AM_BASE(&paletteram)
AM_RANGE(0x1600, 0x163f) AM_MIRROR(0x4000) AM_WRITE(atari_vg_earom_w)
AM_RANGE(0x1680, 0x1680) AM_MIRROR(0x4000) AM_WRITE(atari_vg_earom_ctrl_w)
AM_RANGE(0x1700, 0x173f) AM_MIRROR(0x4000) AM_READ(atari_vg_earom_r)
AM_RANGE(0x1800, 0x1800) AM_MIRROR(0x4000) AM_WRITE(irq_ack_w)
AM_RANGE(0x1c00, 0x1c02) AM_MIRROR(0x4000) AM_WRITE(coin_count_w)
AM_RANGE(0x1c03, 0x1c04) AM_MIRROR(0x4000) AM_WRITE(led_w)
AM_RANGE(0x1c07, 0x1c07) AM_MIRROR(0x4000) AM_WRITE(centiped_flip_screen_w)
AM_RANGE(0x2000, 0x27ff) AM_ROM
AM_RANGE(0x2800, 0x3fff) AM_MIRROR(0x4000) AM_ROM
AM_RANGE(0x6000, 0x67ff) AM_ROM
ADDRESS_MAP_END
/*************************************
*
* Millipede CPU memory handlers
*
*************************************/
static ADDRESS_MAP_START( milliped_map, ADDRESS_SPACE_PROGRAM, 8 )
ADDRESS_MAP_FLAGS( AMEF_ABITS(15) )
AM_RANGE(0x0000, 0x03ff) AM_RAM
AM_RANGE(0x0400, 0x040f) AM_READWRITE(pokey1_r, pokey1_w)
AM_RANGE(0x0800, 0x080f) AM_READWRITE(pokey2_r, pokey2_w)
AM_RANGE(0x1000, 0x13bf) AM_READWRITE(MRA8_RAM, centiped_videoram_w) AM_BASE(&videoram)
AM_RANGE(0x13c0, 0x13ff) AM_RAM AM_BASE(&spriteram)
AM_RANGE(0x2000, 0x2000) AM_READ(centiped_IN0_r)
AM_RANGE(0x2001, 0x2001) AM_READ(milliped_IN1_r)
AM_RANGE(0x2010, 0x2010) AM_READ(milliped_IN2_r)
AM_RANGE(0x2011, 0x2011) AM_READ(input_port_3_r)
AM_RANGE(0x2030, 0x2030) AM_READ(atari_vg_earom_r)
AM_RANGE(0x2480, 0x249f) AM_WRITE(milliped_paletteram_w) AM_BASE(&paletteram)
AM_RANGE(0x2500, 0x2502) AM_WRITE(coin_count_w)
AM_RANGE(0x2503, 0x2504) AM_WRITE(led_w)
AM_RANGE(0x2505, 0x2505) AM_WRITE(input_select_w) /* TBEN */
AM_RANGE(0x2506, 0x2506) AM_WRITE(centiped_flip_screen_w)
AM_RANGE(0x2507, 0x2507) AM_WRITE(control_select_w) /* CNTRLSEL */
AM_RANGE(0x2600, 0x2600) AM_WRITE(irq_ack_w)
AM_RANGE(0x2680, 0x2680) AM_WRITE(watchdog_reset_w)
AM_RANGE(0x2700, 0x2700) AM_WRITE(atari_vg_earom_ctrl_w)
AM_RANGE(0x2780, 0x27bf) AM_WRITE(atari_vg_earom_w)
AM_RANGE(0x4000, 0x7fff) AM_ROM
ADDRESS_MAP_END
/*************************************
*
* Warlords CPU memory handlers
*
*************************************/
static ADDRESS_MAP_START( warlords_map, ADDRESS_SPACE_PROGRAM, 8 )
ADDRESS_MAP_FLAGS( AMEF_ABITS(15) )
AM_RANGE(0x0000, 0x03ff) AM_RAM
AM_RANGE(0x0400, 0x07bf) AM_READWRITE(MRA8_RAM, centiped_videoram_w) AM_BASE(&videoram)
AM_RANGE(0x07c0, 0x07ff) AM_RAM AM_BASE(&spriteram)
AM_RANGE(0x0800, 0x0800) AM_READ(input_port_2_r) /* DSW1 */
AM_RANGE(0x0801, 0x0801) AM_READ(input_port_3_r) /* DSW2 */
AM_RANGE(0x0c00, 0x0c00) AM_READ(input_port_0_r) /* IN0 */
AM_RANGE(0x0c01, 0x0c01) AM_READ(input_port_1_r) /* IN1 */
AM_RANGE(0x1000, 0x100f) AM_READWRITE(pokey1_r, pokey1_w)
AM_RANGE(0x1800, 0x1800) AM_WRITE(irq_ack_w)
AM_RANGE(0x1c00, 0x1c02) AM_WRITE(coin_count_w)
AM_RANGE(0x1c03, 0x1c06) AM_WRITE(led_w)
AM_RANGE(0x4000, 0x4000) AM_WRITE(watchdog_reset_w)
AM_RANGE(0x5000, 0x7fff) AM_ROM
ADDRESS_MAP_END
/****************************************
*
* Bulls Eye Darts CPU memory handlers
*
****************************************/
static ADDRESS_MAP_START( bullsdrt_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x0fff) AM_ROM
AM_RANGE(0x1000, 0x1000) AM_MIRROR(0x6000) AM_READ(input_port_3_r)
AM_RANGE(0x1080, 0x1080) AM_MIRROR(0x6000) AM_READ(centiped_IN0_r)
AM_RANGE(0x1081, 0x1081) AM_MIRROR(0x6000) AM_READ(input_port_1_r)
AM_RANGE(0x1082, 0x1082) AM_MIRROR(0x6000) AM_READ(centiped_IN2_r)
AM_RANGE(0x1200, 0x123f) AM_MIRROR(0x6000) AM_READWRITE(atari_vg_earom_r, atari_vg_earom_w)
AM_RANGE(0x1280, 0x1280) AM_MIRROR(0x6000) AM_WRITE(atari_vg_earom_ctrl_w)
AM_RANGE(0x1300, 0x1300) AM_MIRROR(0x6000) AM_READ(input_port_4_r)
AM_RANGE(0x1400, 0x140f) AM_MIRROR(0x6000) AM_WRITE(centiped_paletteram_w) AM_BASE(&paletteram)
AM_RANGE(0x1481, 0x1481) AM_MIRROR(0x6000) AM_WRITE(bullsdrt_coin_count_w)
AM_RANGE(0x1483, 0x1484) AM_MIRROR(0x6000) AM_WRITE(led_w)
AM_RANGE(0x1487, 0x1487) AM_MIRROR(0x6000) AM_WRITE(centiped_flip_screen_w)
AM_RANGE(0x1500, 0x1500) AM_MIRROR(0x6000) AM_WRITE(watchdog_reset_w)
AM_RANGE(0x1580, 0x1580) AM_MIRROR(0x6000) AM_NOP
AM_RANGE(0x1800, 0x1bbf) AM_MIRROR(0x6000) AM_WRITE(centiped_videoram_w) AM_BASE(&videoram)
AM_RANGE(0x1bc0, 0x1bff) AM_MIRROR(0x6000) AM_RAM AM_BASE(&spriteram)
AM_RANGE(0x1c00, 0x1fff) AM_MIRROR(0x6000) AM_RAM
AM_RANGE(0x2000, 0x2fff) AM_ROM
AM_RANGE(0x4000, 0x4fff) AM_ROM
AM_RANGE(0x6000, 0x6fff) AM_ROM
ADDRESS_MAP_END
static ADDRESS_MAP_START( bullsdrt_port_map, ADDRESS_SPACE_IO, 8 )
AM_RANGE(0x00, 0x00) AM_WRITE(bullsdrt_sprites_bank_w)
AM_RANGE(0x20, 0x3f) AM_WRITE(bullsdrt_tilesbank_w) AM_BASE(&bullsdrt_tiles_bankram)
AM_RANGE(S2650_DATA_PORT, S2650_DATA_PORT) AM_READWRITE(bullsdrt_data_port_r, SN76496_0_w)
ADDRESS_MAP_END
/*************************************
*
* Port definitions
*
*************************************/
/* The input ports are identical for the real one and the bootleg one, except
that one of the languages is Italian in the bootleg one instead of Spanish */
#define PORTS(GAMENAME, FOURTH_LANGUAGE) \
\
static INPUT_PORTS_START( GAMENAME ) \
PORT_START /* IN0 */ \
PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball data */ \
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Cabinet )) \
PORT_DIPSETTING( 0x00, DEF_STR( Upright )) \
PORT_DIPSETTING( 0x10, DEF_STR( Cocktail )) \
PORT_SERVICE( 0x20, IP_ACTIVE_LOW ) \
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_VBLANK ) \
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball sign bit */ \
\
PORT_START /* IN1 */ \
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) \
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) \
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) \
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL \
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_TILT ) \
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) \
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) \
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) \
\
PORT_START /* IN2 */ \
PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball data */ \
PORT_BIT( 0x70, IP_ACTIVE_HIGH, IPT_UNKNOWN ) \
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball sign bit */ \
\
PORT_START /* IN3 */ \
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL \
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL \
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL \
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL \
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY \
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY \
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY \
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY \
\
PORT_START /* IN4 */ \
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("N9:1,2") \
PORT_DIPSETTING( 0x00, DEF_STR( English ) ) \
PORT_DIPSETTING( 0x01, DEF_STR( German ) ) \
PORT_DIPSETTING( 0x02, DEF_STR( French ) ) \
PORT_DIPSETTING( 0x03, FOURTH_LANGUAGE ) \
PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Lives )) PORT_DIPLOCATION("N9:3,4") \
PORT_DIPSETTING( 0x00, "2" ) \
PORT_DIPSETTING( 0x04, "3" ) \
PORT_DIPSETTING( 0x08, "4" ) \
PORT_DIPSETTING( 0x0c, "5" ) \
PORT_DIPNAME( 0x30, 0x10, DEF_STR( Bonus_Life )) PORT_DIPLOCATION("N9:5,6")\
PORT_DIPSETTING( 0x00, "10000" ) \
PORT_DIPSETTING( 0x10, "12000" ) \
PORT_DIPSETTING( 0x20, "15000" ) \
PORT_DIPSETTING( 0x30, "20000" ) \
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Difficulty )) PORT_DIPLOCATION("N9:7") \
PORT_DIPSETTING( 0x40, DEF_STR( Easy ) ) \
PORT_DIPSETTING( 0x00, DEF_STR( Hard ) ) \
PORT_DIPNAME( 0x80, 0x00, "Credit Minimum" ) PORT_DIPLOCATION("N9:8") \
PORT_DIPSETTING( 0x00, "1" ) \
PORT_DIPSETTING( 0x80, "2" ) \
\
PORT_START /* IN5 */ \
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Coinage )) PORT_DIPLOCATION("N8:1,2") \
PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C )) \
PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C )) \
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C )) \
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play )) \
PORT_DIPNAME( 0x0c, 0x00, "Right Coin" ) PORT_DIPLOCATION("N8:3,4") \
PORT_DIPSETTING( 0x00, "*1" ) \
PORT_DIPSETTING( 0x04, "*4" ) \
PORT_DIPSETTING( 0x08, "*5" ) \
PORT_DIPSETTING( 0x0c, "*6" ) \
PORT_DIPNAME( 0x10, 0x00, "Left Coin" ) PORT_DIPLOCATION("N8:5") \
PORT_DIPSETTING( 0x00, "*1" ) \
PORT_DIPSETTING( 0x10, "*2" ) \
PORT_DIPNAME( 0xe0, 0x00, "Bonus Coins" ) PORT_DIPLOCATION("N8:6,7,8") \
PORT_DIPSETTING( 0x00, DEF_STR( None ) ) \
PORT_DIPSETTING( 0x20, "3 credits/2 coins" ) \
PORT_DIPSETTING( 0x40, "5 credits/4 coins" ) \
PORT_DIPSETTING( 0x60, "6 credits/4 coins" ) \
PORT_DIPSETTING( 0x80, "6 credits/5 coins" ) \
PORT_DIPSETTING( 0xa0, "4 credits/3 coins" ) \
\
PORT_START /* IN6, fake trackball input port. */ \
PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_REVERSE \
\
PORT_START /* IN7, fake trackball input port. */ \
PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) \
\
PORT_START /* IN8, fake trackball input port. */ \
PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_COCKTAIL \
\
PORT_START /* IN9, fake trackball input port. */ \
PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_REVERSE PORT_COCKTAIL \
INPUT_PORTS_END
PORTS(centiped, DEF_STR( Spanish ))
PORTS(caterplr, DEF_STR( Italian ))
static INPUT_PORTS_START( centtime )
PORT_START /* IN0 */
PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball data */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_SERVICE( 0x20, IP_ACTIVE_LOW )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_VBLANK )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball sign bit */
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_START /* IN2 */
PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball data */
PORT_BIT( 0x70, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball sign bit */
PORT_START /* IN3 */
PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_START /* IN4 */
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("SW1:1,2")
PORT_DIPSETTING( 0x00, DEF_STR( English ) )
PORT_DIPSETTING( 0x01, DEF_STR( German ) )
PORT_DIPSETTING( 0x02, DEF_STR( French ) )
PORT_DIPSETTING( 0x03, DEF_STR( Spanish ) )
PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Lives )) PORT_DIPLOCATION("SW1:3,4")
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x04, "3" )
PORT_DIPSETTING( 0x08, "4" )
PORT_DIPSETTING( 0x0c, "5" )
PORT_DIPNAME( 0x30, 0x10, DEF_STR( Bonus_Life )) PORT_DIPLOCATION("SW1:5,6")
PORT_DIPSETTING( 0x00, "10000" )
PORT_DIPSETTING( 0x10, "12000" )
PORT_DIPSETTING( 0x20, "15000" )
PORT_DIPSETTING( 0x30, "20000" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Difficulty )) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x40, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hard ) )
PORT_DIPNAME( 0x80, 0x00, "Credit Minimum" ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x80, "2" )
PORT_START /* IN5 */
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Coinage )) PORT_DIPLOCATION("SW2:1,2")
PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ))
PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ))
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ))
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ))
PORT_DIPNAME( 0x1c, 0x00, DEF_STR( Game_Time ) ) PORT_DIPLOCATION("SW2:3,4,5")
PORT_DIPSETTING( 0x00, "Untimed" )
PORT_DIPSETTING( 0x04, "1 Minute" )
PORT_DIPSETTING( 0x08, "2 Minutes" )
PORT_DIPSETTING( 0x0c, "3 Minutes" )
PORT_DIPSETTING( 0x10, "4 Minutes" )
PORT_DIPSETTING( 0x14, "5 Minutes" )
PORT_DIPSETTING( 0x18, "6 Minutes" )
PORT_DIPSETTING( 0x1c, "7 Minutes" )
PORT_DIPNAME( 0xe0, 0x00, "Bonus Coins" ) PORT_DIPLOCATION("SW2:6,7,8")
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
PORT_DIPSETTING( 0x20, "3 credits/2 coins" )
PORT_DIPSETTING( 0x40, "5 credits/4 coins" )
PORT_DIPSETTING( 0x60, "6 credits/4 coins" )
PORT_DIPSETTING( 0x80, "6 credits/5 coins" )
PORT_DIPSETTING( 0xa0, "4 credits/3 coins" )
PORT_START /* IN6, fake trackball input port. */
PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_REVERSE
PORT_START /* IN7, fake trackball input port. */
PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10)
PORT_START /* IN8, place for cocktail trackball (not used) */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* IN9, place for cocktail trackball (not used) */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
static INPUT_PORTS_START( magworm )
PORT_START /* IN0 */
PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball data */
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Cabinet ))
PORT_DIPSETTING( 0x00, DEF_STR( Upright ))
PORT_DIPSETTING( 0x10, DEF_STR( Cocktail ))
PORT_SERVICE( 0x20, IP_ACTIVE_LOW )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_VBLANK )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball sign bit */
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_START /* IN2 */
PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball data */
PORT_BIT( 0x70, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball sign bit */
PORT_START /* IN3 */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN4 */
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Coinage )) PORT_DIPLOCATION("SW1:1,2")
PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ))
PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ))
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ))
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ))
PORT_DIPNAME( 0x0c, 0x00, "Right Coin" ) PORT_DIPLOCATION("SW1:3,4")
PORT_DIPSETTING( 0x00, "*3" )
PORT_DIPSETTING( 0x04, "*7" )
PORT_DIPSETTING( 0x08, "*1/2" )
PORT_DIPSETTING( 0x0c, "*6" )
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("SW1:5,6")
PORT_DIPSETTING( 0x00, DEF_STR( English ) )
PORT_DIPSETTING( 0x10, DEF_STR( German ) )
PORT_DIPSETTING( 0x20, DEF_STR( French ) )
PORT_DIPSETTING( 0x30, DEF_STR( Spanish ) )
PORT_DIPNAME( 0xc0, 0x40, DEF_STR( Lives )) PORT_DIPLOCATION("SW1:7,8")
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x40, "3" )
PORT_DIPSETTING( 0x80, "4" )
PORT_DIPSETTING( 0xc0, "5" )
PORT_START /* IN5 */
PORT_DIPNAME( 0x01, 0x00, "Left Coin" ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x00, "*1" )
PORT_DIPSETTING( 0x01, "*2" )
PORT_DIPNAME( 0x0e, 0x00, "Bonus Coins" ) PORT_DIPLOCATION("SW2:2,3,4")
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
PORT_DIPSETTING( 0x02, "3 credits/2 coins" )
PORT_DIPSETTING( 0x04, "5 credits/4 coins" )
PORT_DIPSETTING( 0x06, "6 credits/4 coins" )
PORT_DIPSETTING( 0x08, "6 credits/5 coins" )
PORT_DIPSETTING( 0x0a, "4 credits/3 coins" )
PORT_DIPNAME( 0x30, 0x10, DEF_STR( Bonus_Life )) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x00, "10000" )
PORT_DIPSETTING( 0x10, "12000" )
PORT_DIPSETTING( 0x20, "15000" )
PORT_DIPSETTING( 0x30, "20000" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Difficulty )) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x40, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hard ) )
PORT_DIPNAME( 0x80, 0x00, "Credit Minimum" ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x80, "2" )
PORT_START /* IN6, fake trackball input port. */
PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_REVERSE
PORT_START /* IN7, fake trackball input port. */
PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10)
PORT_START /* IN8, fake trackball input port. */
PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_COCKTAIL
PORT_START /* IN9, fake trackball input port. */
PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_REVERSE PORT_COCKTAIL
INPUT_PORTS_END
static INPUT_PORTS_START( milliped )
PORT_START /* IN0 $2000 */ /* see port 6 for x trackball */
PORT_DIPNAME(0x03, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("P8:1,2")
PORT_DIPSETTING( 0x00, DEF_STR( English ) )
PORT_DIPSETTING( 0x01, DEF_STR( German ) )
PORT_DIPSETTING( 0x02, DEF_STR( French ) )
PORT_DIPSETTING( 0x03, DEF_STR( Spanish ) )
PORT_DIPNAME(0x0c, 0x04, "Bonus" ) PORT_DIPLOCATION("P8:3,4")
PORT_DIPSETTING( 0x00, "0" )
PORT_DIPSETTING( 0x04, "0 1x" )
PORT_DIPSETTING( 0x08, "0 1x 2x" )
PORT_DIPSETTING( 0x0c, "0 1x 2x 3x" )
PORT_BIT ( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT ( 0x20, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT ( 0x40, IP_ACTIVE_HIGH, IPT_VBLANK )
PORT_BIT ( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball sign bit */
PORT_START /* IN1 $2001 */ /* see port 7 for y trackball */
/* these bits are unused */
PORT_BIT ( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT ( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_DIPNAME(0x04, 0x00, "Credit Minimum" ) PORT_DIPLOCATION("P8:7")
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x04, "2" )
PORT_DIPNAME(0x08, 0x00, "Coin Counters" ) PORT_DIPLOCATION("P8:8")
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x08, "2" )
PORT_BIT ( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT ( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT ( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT ( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball sign bit */
PORT_START /* IN2 $2010 */
PORT_BIT ( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_BIT ( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT ( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT ( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_BIT ( 0x10, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT ( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT ( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT ( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_START /* IN3 $2011 */
/* Note, joystick X input for player 2 are bad in software */
PORT_BIT ( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT ( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT ( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
PORT_BIT ( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
PORT_BIT ( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_DIPNAME(0x20, 0x20, DEF_STR( Cabinet ))
PORT_DIPSETTING( 0x20, DEF_STR( Upright ))
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ))
PORT_BIT ( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START /* 4 */ /* DSW1 $0408 */
PORT_DIPNAME(0x01, 0x00, "Millipede Head" ) PORT_DIPLOCATION("D5:1")
PORT_DIPSETTING( 0x00, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
PORT_DIPNAME(0x02, 0x00, "Beetle" ) PORT_DIPLOCATION("D5:2")
PORT_DIPSETTING( 0x00, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x02, DEF_STR( Hard ) )
PORT_DIPNAME(0x0c, 0x04, DEF_STR( Lives )) PORT_DIPLOCATION("D5:3,4")
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x04, "3" )
PORT_DIPSETTING( 0x08, "4" )
PORT_DIPSETTING( 0x0c, "5" )
PORT_DIPNAME(0x30, 0x10, DEF_STR( Bonus_Life )) PORT_DIPLOCATION("D5:5,6")
PORT_DIPSETTING( 0x00, "12000" )
PORT_DIPSETTING( 0x10, "15000" )
PORT_DIPSETTING( 0x20, "20000" )
PORT_DIPSETTING( 0x30, DEF_STR( None ) )
PORT_DIPNAME(0x40, 0x00, "Spider" ) PORT_DIPLOCATION("D5:7")
PORT_DIPSETTING( 0x00, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
PORT_DIPNAME(0x80, 0x00, "Starting Score Select" ) PORT_DIPLOCATION("D5:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ))
PORT_DIPSETTING( 0x00, DEF_STR( On ))
PORT_START /* 5 */ /* DSW2 $0808 */
PORT_DIPNAME(0x03, 0x02, DEF_STR( Coinage )) PORT_DIPLOCATION("B5:1,2")
PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ))
PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ))
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ))
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ))
PORT_DIPNAME(0x0c, 0x00, "Right Coin" ) PORT_DIPLOCATION("B5:3,4")
PORT_DIPSETTING( 0x00, "*1" )
PORT_DIPSETTING( 0x04, "*4" )
PORT_DIPSETTING( 0x08, "*5" )
PORT_DIPSETTING( 0x0c, "*6" )
PORT_DIPNAME(0x10, 0x00, "Left Coin" ) PORT_DIPLOCATION("B5:5")
PORT_DIPSETTING( 0x00, "*1" )
PORT_DIPSETTING( 0x10, "*2" )
PORT_DIPNAME(0xe0, 0x00, "Bonus Coins" ) PORT_DIPLOCATION("B5:6,7,8")
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
PORT_DIPSETTING( 0x20, "3 credits/2 coins" )
PORT_DIPSETTING( 0x40, "5 credits/4 coins" )
PORT_DIPSETTING( 0x60, "6 credits/4 coins" )
PORT_DIPSETTING( 0x80, "6 credits/5 coins" )
PORT_DIPSETTING( 0xa0, "4 credits/3 coins" )
PORT_DIPSETTING( 0xc0, "Demo Mode" )
PORT_START /* IN6, fake trackball input port. */
PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_REVERSE
PORT_START /* IN7, fake trackball input port. */
PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10)
PORT_START /* IN8, fake trackball input port. */
PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_COCKTAIL
PORT_START /* IN9, fake trackball input port. */
PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_REVERSE PORT_COCKTAIL
INPUT_PORTS_END
static INPUT_PORTS_START( warlords )
PORT_START /* IN0 */
PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_DIPNAME( 0x10, 0x00, "Diag Step" ) /* Not referenced */
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x10, DEF_STR( On ))
PORT_SERVICE( 0x20, IP_ACTIVE_LOW )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_VBLANK )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ))
PORT_DIPSETTING( 0x80, "Upright (overlay)" )
PORT_DIPSETTING( 0x00, "Cocktail (no overlay)" )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_START /* IN2 */
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("J2:1,2")
PORT_DIPSETTING( 0x00, DEF_STR( English ) )
PORT_DIPSETTING( 0x01, DEF_STR( French ) )
PORT_DIPSETTING( 0x02, DEF_STR( Spanish ) )
PORT_DIPSETTING( 0x03, DEF_STR( German ) )
PORT_DIPNAME( 0x04, 0x00, "Music" ) PORT_DIPLOCATION("J2:3")
PORT_DIPSETTING( 0x00, "End of game" )
PORT_DIPSETTING( 0x04, "High score only" )
PORT_BIT( 0xC8, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_DIPLOCATION("J2:4,7,8")
PORT_DIPNAME( 0x30, 0x00, "Credits" ) PORT_DIPLOCATION("J2:5,6")
PORT_DIPSETTING( 0x00, "1p/2p = 1 credit" )
PORT_DIPSETTING( 0x10, "1p = 1, 2p = 2" )
PORT_DIPSETTING( 0x20, "1p/2p = 2 credits" )
PORT_START /* IN3 */
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Coinage )) PORT_DIPLOCATION("M2:1,2")
PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ))
PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ))
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ))
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ))
PORT_DIPNAME( 0x0c, 0x00, "Right Coin" ) PORT_DIPLOCATION("M2:3,4")
PORT_DIPSETTING( 0x00, "*1" )
PORT_DIPSETTING( 0x04, "*4" )
PORT_DIPSETTING( 0x08, "*5" )
PORT_DIPSETTING( 0x0c, "*6" )
PORT_DIPNAME( 0x10, 0x00, "Left Coin" ) PORT_DIPLOCATION("M2:5")
PORT_DIPSETTING( 0x00, "*1" )
PORT_DIPSETTING( 0x10, "*2" )
PORT_DIPNAME( 0xe0, 0x00, "Bonus Coins" ) PORT_DIPLOCATION("M2:6,7,8")
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
PORT_DIPSETTING( 0x20, "3 credits/2 coins" )
PORT_DIPSETTING( 0x40, "5 credits/4 coins" )
PORT_DIPSETTING( 0x60, "6 credits/4 coins" )
PORT_DIPSETTING( 0x80, "6 credits/5 coins" )
/* IN4-7 fake to control player paddles */
PORT_START
PORT_BIT( 0xff, 0x80, IPT_PADDLE ) PORT_MINMAX(0x1d,0xcb) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_CENTERDELTA(0) PORT_PLAYER(1)
PORT_START
PORT_BIT( 0xff, 0x80, IPT_PADDLE ) PORT_MINMAX(0x1d,0xcb) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_CENTERDELTA(0) PORT_PLAYER(2)
PORT_START
PORT_BIT( 0xff, 0x80, IPT_PADDLE ) PORT_MINMAX(0x1d,0xcb) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_CENTERDELTA(0) PORT_PLAYER(3)
PORT_START
PORT_BIT( 0xff, 0x80, IPT_PADDLE ) PORT_MINMAX(0x1d,0xcb) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_CENTERDELTA(0) PORT_PLAYER(4)
INPUT_PORTS_END
static INPUT_PORTS_START( bullsdrt )
PORT_START /* IN0 */
PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball data */
PORT_BIT( 0x30, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_VBLANK )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball sign bit */
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_START /* IN2 */
PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball data */
PORT_BIT( 0x70, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball sign bit */
PORT_START
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Award Free Game" ) PORT_DIPLOCATION("SW1:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:3")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:5")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:3")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:4")
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:5")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START
/* not used */
PORT_START /* IN6, fake trackball input port. */
PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_REVERSE
PORT_START /* IN7, fake trackball input port. */
PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10)
INPUT_PORTS_END
/*************************************
*
* Graphics layouts: Centipede/Millipede
*
*************************************/
static const gfx_layout charlayout =
{
8,8,
RGN_FRAC(1,2),
2,
{ RGN_FRAC(1,2), 0 },
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8
};
static const gfx_layout spritelayout =
{
8,16,
RGN_FRAC(1,2),
2,
{ RGN_FRAC(1,2), 0 },
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
16*8
};
static GFXDECODE_START( centiped )
GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 0, 1 )
GFXDECODE_ENTRY( REGION_GFX1, 0, spritelayout, 4, 4*4*4 )
GFXDECODE_END
static GFXDECODE_START( milliped )
GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 0, 4 )
GFXDECODE_ENTRY( REGION_GFX1, 0, spritelayout, 4*4, 4*4*4*4 )
GFXDECODE_END
/*************************************
*
* Graphics layouts: Warlords
*
*************************************/
static const gfx_layout warlords_charlayout =
{
8,8,
RGN_FRAC(1,4),
2,
{ RGN_FRAC(1,2), 0 },
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8
};
static GFXDECODE_START( warlords )
GFXDECODE_ENTRY( REGION_GFX1, 0x000, warlords_charlayout, 0, 8 )
GFXDECODE_ENTRY( REGION_GFX1, 0x200, warlords_charlayout, 8*4, 8*4 )
GFXDECODE_END
/*************************************
*
* Sound interfaces
*
*************************************/
static struct AY8910interface centipdb_ay8910_interface =
{
caterplr_rand_r
};
static struct POKEYinterface milliped_pokey_interface_1 =
{
{ 0 },
input_port_4_r
};
static struct POKEYinterface milliped_pokey_interface_2 =
{
{ 0 },
input_port_5_r
};
static struct POKEYinterface warlords_pokey_interface =
{
{ input_port_4_r,input_port_5_r,input_port_6_r,input_port_7_r }
};
/*************************************
*
* Machine drivers
*
*************************************/
static MACHINE_DRIVER_START( centiped )
/* basic machine hardware */
MDRV_CPU_ADD_TAG("main", M6502, 12096000/8) /* 1.512 MHz (slows down to 0.75MHz while accessing playfield RAM) */
MDRV_CPU_PROGRAM_MAP(centiped_map,0)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_MACHINE_START(centiped)
MDRV_MACHINE_RESET(centiped)
MDRV_NVRAM_HANDLER(atari_vg)
/* video hardware */
MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(32*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 30*8-1)
MDRV_GFXDECODE(centiped)
MDRV_PALETTE_LENGTH(4+4)
MDRV_COLORTABLE_LENGTH(4+4*4*4*4)
MDRV_PALETTE_INIT(centiped)
MDRV_VIDEO_START(centiped)
MDRV_VIDEO_UPDATE(centiped)
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD_TAG("pokey", POKEY, 12096000/8)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( caterplr )
/* basic machine hardware */
MDRV_IMPORT_FROM(centiped)
/* sound hardware */
MDRV_SOUND_REPLACE("pokey", AY8910, 12096000/8)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( centipdb )
/* basic machine hardware */
MDRV_IMPORT_FROM(centiped)
MDRV_CPU_MODIFY("main")
MDRV_CPU_PROGRAM_MAP(centipdb_map,0)
/* sound hardware */
MDRV_SOUND_REPLACE("pokey", AY8910, 12096000/8)
MDRV_SOUND_CONFIG(centipdb_ay8910_interface)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( magworm )
/* basic machine hardware */
MDRV_IMPORT_FROM(centiped)
MDRV_MACHINE_RESET(magworm)
/* sound hardware */
MDRV_SOUND_REPLACE("pokey", AY8910, 12096000/8)
MDRV_SOUND_CONFIG(centipdb_ay8910_interface)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( milliped )
/* basic machine hardware */
MDRV_IMPORT_FROM(centiped)
MDRV_CPU_MODIFY("main")
MDRV_CPU_PROGRAM_MAP(milliped_map,0)
/* video hardware */
MDRV_GFXDECODE(milliped)
MDRV_PALETTE_LENGTH(4*4+4*4)
MDRV_COLORTABLE_LENGTH(4*4+4*4*4*4*4)
MDRV_PALETTE_INIT(milliped)
MDRV_VIDEO_START(milliped)
MDRV_VIDEO_UPDATE(milliped)
/* sound hardware */
MDRV_SOUND_REPLACE("pokey", POKEY, 12096000/8)
MDRV_SOUND_CONFIG(milliped_pokey_interface_1)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
MDRV_SOUND_ADD(POKEY, 12096000/8)
MDRV_SOUND_CONFIG(milliped_pokey_interface_2)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( warlords )
/* basic machine hardware */
MDRV_IMPORT_FROM(centiped)
MDRV_CPU_MODIFY("main")
MDRV_CPU_PROGRAM_MAP(warlords_map,0)
/* video hardware */
MDRV_GFXDECODE(warlords)
MDRV_PALETTE_LENGTH(128)
MDRV_COLORTABLE_LENGTH(8*4+8*4)
MDRV_PALETTE_INIT(warlords)
MDRV_VIDEO_START(warlords)
MDRV_VIDEO_UPDATE(warlords)
/* sound hardware */
MDRV_SOUND_REPLACE("pokey", POKEY, 12096000/8)
MDRV_SOUND_CONFIG(warlords_pokey_interface)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( bullsdrt )
/* basic machine hardware */
MDRV_CPU_ADD(S2650, 12096000/8)
MDRV_CPU_PROGRAM_MAP(bullsdrt_map,0)
MDRV_CPU_IO_MAP(bullsdrt_port_map,0)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_NVRAM_HANDLER(atari_vg)
/* video hardware */
MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(32*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 30*8-1)
MDRV_GFXDECODE(centiped)
MDRV_PALETTE_LENGTH(4+4)
MDRV_COLORTABLE_LENGTH(4+4*4*4*4)
MDRV_PALETTE_INIT(centiped)
MDRV_VIDEO_START(bullsdrt)
MDRV_VIDEO_UPDATE(bullsdrt)
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD(SN76496, 12096000/8)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END
/*************************************
*
* ROM definitions
*
*************************************/
ROM_START( centiped )
ROM_REGION( 0x10000, REGION_CPU1, 0 )
ROM_LOAD( "136001-307.d1", 0x2000, 0x0800, CRC(5ab0d9de) SHA1(8ea6e3304202831aabaf31dbd0f970a7b3bfe421) )
ROM_LOAD( "136001-308.e1", 0x2800, 0x0800, CRC(4c07fd3e) SHA1(af4fdbf32c23b1864819d620a874e7f205da3cdb) )
ROM_LOAD( "136001-309.fh1", 0x3000, 0x0800, CRC(ff69b424) SHA1(689fa560d40a384dcbcad7c8095bc12e91875580) )
ROM_LOAD( "136001-310.j1", 0x3800, 0x0800, CRC(44e40fa4) SHA1(c557db83876afc8ab52047ab1a3c3bfef34d6351) )
ROM_REGION( 0x1000, REGION_GFX1, ROMREGION_DISPOSE )
ROM_LOAD( "136001-211.f7", 0x0000, 0x0800, CRC(880acfb9) SHA1(6c862352c329776f2f9974a0df9dbe41f9dbc361) ) /* May be labeled "136001-201", same data */
ROM_LOAD( "136001-212.hj7", 0x0800, 0x0800, CRC(b1397029) SHA1(974c03d29aeca672fffa4dfc00a06be6a851aacb) ) /* May be labeled "136001-202", same data */
ROM_REGION( 0x0100, REGION_PROMS, 0 )
ROM_LOAD( "136001-213.p4", 0x0000, 0x0100, CRC(6fa3093a) SHA1(2b7aeca74c1ae4156bf1878453a047330f96f0a8) )
ROM_END
ROM_START( centipd2 )
ROM_REGION( 0x10000, REGION_CPU1, 0 )
ROM_LOAD( "136001-207.d1", 0x2000, 0x0800, CRC(b2909e2f) SHA1(90ec90bd1e262861730afd5b113ec8dddd958ed8) )
ROM_LOAD( "136001-208.e1", 0x2800, 0x0800, CRC(110e04ff) SHA1(4cb481792411b6aefac561744cfbe107aba8bab3) )
ROM_LOAD( "136001-209.fh1", 0x3000, 0x0800, CRC(cc2edb26) SHA1(b3ea580afa6a1ac44662051fae19c1efc320fcd3) )
ROM_LOAD( "136001-210.j1", 0x3800, 0x0800, CRC(93999153) SHA1(8788c2b39fc5bfbb147a5e7c26ad360bba8d1063) )
ROM_REGION( 0x1000, REGION_GFX1, ROMREGION_DISPOSE )
ROM_LOAD( "136001-211.f7", 0x0000, 0x0800, CRC(880acfb9) SHA1(6c862352c329776f2f9974a0df9dbe41f9dbc361) ) /* May be labeled "136001-201", same data */
ROM_LOAD( "136001-212.hj7", 0x0800, 0x0800, CRC(b1397029) SHA1(974c03d29aeca672fffa4dfc00a06be6a851aacb) ) /* May be labeled "136001-202", same data */
ROM_REGION( 0x0100, REGION_PROMS, 0 )
ROM_LOAD( "136001-213.p4", 0x0000, 0x0100, CRC(6fa3093a) SHA1(2b7aeca74c1ae4156bf1878453a047330f96f0a8) )
ROM_END
ROM_START( centtime )
ROM_REGION( 0x10000, REGION_CPU1, 0 )
ROM_LOAD( "cent_d1.bin", 0x2000, 0x0800, CRC(c4d995eb) SHA1(d0b2f0461cfa35842045d40ffb65e777703b773e) )
ROM_LOAD( "cent_e1.bin", 0x2800, 0x0800, CRC(bcdebe1b) SHA1(53f3bf88a79ce40661c0a9381928e55d8c61777a) )
ROM_LOAD( "cent_fh1.bin", 0x3000, 0x0800, CRC(66d7b04a) SHA1(8fa758095b618085090491dfb5ea114cdc87f9df) )
ROM_LOAD( "cent_j1.bin", 0x3800, 0x0800, CRC(33ce4640) SHA1(780c2eb320f64fad6b265c0dada961646ed30174) )
ROM_REGION( 0x1000, REGION_GFX1, ROMREGION_DISPOSE )
ROM_LOAD( "136001-211.f7", 0x0000, 0x0800, CRC(880acfb9) SHA1(6c862352c329776f2f9974a0df9dbe41f9dbc361) ) /* May be labeled "136001-201", same data */
ROM_LOAD( "136001-212.hj7", 0x0800, 0x0800, CRC(b1397029) SHA1(974c03d29aeca672fffa4dfc00a06be6a851aacb) ) /* May be labeled "136001-202", same data */
ROM_REGION( 0x0100, REGION_PROMS, 0 )
ROM_LOAD( "136001-213.p4", 0x0000, 0x0100, CRC(6fa3093a) SHA1(2b7aeca74c1ae4156bf1878453a047330f96f0a8) )
ROM_END
ROM_START( caterplr )
ROM_REGION( 0x10000, REGION_CPU1, 0 )
ROM_LOAD( "olympia.c28", 0x2000, 0x0800, CRC(8a744e57) SHA1(0bc83fe01d929af4e5c7f2a8d1236560df41f9ce) )
ROM_LOAD( "olympia.c29", 0x2800, 0x0800, CRC(bb897b10) SHA1(bb1039fe64774277870f675eb72dd9f3f596f865) )
ROM_LOAD( "olympia.c30", 0x3000, 0x0800, CRC(2297c2ac) SHA1(129d111f80b837f7b44852162f4abfba31fc0d75) )
ROM_LOAD( "olympia.c31", 0x3800, 0x0800, CRC(cc529d6b) SHA1(80d86371b0f969b434af6ffb3834adaf11d05ac2) )
ROM_REGION( 0x1000, REGION_GFX1, ROMREGION_DISPOSE )
ROM_LOAD( "olympia.c32", 0x0000, 0x0800, CRC(d91b9724) SHA1(5ff9ccb2769c853b44764bfe829ad1df08686dc6) )
ROM_LOAD( "olympia.c33", 0x0800, 0x0800, CRC(c2b08489) SHA1(9427e54537312ee0a70ec7bd1c039e92f8cfadad) )
ROM_REGION( 0x0100, REGION_PROMS, 0 )
ROM_LOAD( "136001-213.p4", 0x0000, 0x0100, CRC(6fa3093a) SHA1(2b7aeca74c1ae4156bf1878453a047330f96f0a8) )
ROM_END
ROM_START( centipdb )
ROM_REGION( 0x10000, REGION_CPU1, 0 )
ROM_LOAD( "d1", 0x2000, 0x0800, CRC(b17b8e0b) SHA1(01944cf040cf23aeb4c50d4f2e63181e08a07310) )
ROM_LOAD( "e1", 0x2800, 0x0800, CRC(7684398e) SHA1(eea8e05506a7af2fec55c2689e3caafc62ea524f) )
ROM_LOAD( "h1", 0x3000, 0x0800, CRC(74580fe4) SHA1(35b8a8675e4e020e234e51c3e4bd4ee5c24b79d2) )
ROM_LOAD( "j1", 0x3800, 0x0800, CRC(84600161) SHA1(e9a6801c6f59e2b34e692e9aa71845d2e64a2379) )
ROM_LOAD( "k1", 0x6000, 0x0800, CRC(f1aa329b) SHA1(e4689de0f94d11f125ee7548a3f8128ff8e8da51) )
ROM_REGION( 0x1000, REGION_GFX1, ROMREGION_DISPOSE )
ROM_LOAD( "136001-211.f7", 0x0000, 0x0800, CRC(880acfb9) SHA1(6c862352c329776f2f9974a0df9dbe41f9dbc361) )
ROM_LOAD( "136001-212.hj7", 0x0800, 0x0800, CRC(b1397029) SHA1(974c03d29aeca672fffa4dfc00a06be6a851aacb) )
ROM_REGION( 0x0100, REGION_PROMS, 0 )
ROM_LOAD( "136001-213.p4", 0x0000, 0x0100, CRC(6fa3093a) SHA1(2b7aeca74c1ae4156bf1878453a047330f96f0a8) )
ROM_END
ROM_START( millpac )
ROM_REGION( 0x10000, REGION_CPU1, 0 )
ROM_LOAD( "millpac1.1d", 0x2000, 0x0800, CRC(4dd6913d) SHA1(9eca634e1a827f9bbcf3c532d44e175ac4751755) )
ROM_LOAD( "millpac2.1e", 0x2800, 0x0800, CRC(411c81f1) SHA1(15184642522f0b7eab81301295d435c10ce2d78d) )
ROM_LOAD( "millpac3.1h", 0x3000, 0x0800, CRC(577076cc) SHA1(3124fcfb56f33ebd17d2c0da1098023474187066) )
ROM_LOAD( "millpac4.1j", 0x3800, 0x0800, CRC(89aedd75) SHA1(74635079e7103bf6fa9577f5980e1adaa34d9be0) )
ROM_LOAD( "millpac5.1k", 0x6000, 0x0800, CRC(67ac481b) SHA1(cef839d1c9dd207fdf41ae47d5f279b783f2f4cf) )
ROM_REGION( 0x1000, REGION_GFX1, ROMREGION_DISPOSE )
ROM_LOAD( "millpac6.7f", 0x0000, 0x0800, CRC(79f05520) SHA1(25c9f3b4826f48830f5c42d41d4f030b49e58d6a) )
ROM_LOAD( "millpac7.7j", 0x0800, 0x0800, CRC(4880b2bd) SHA1(1909b8fb275f38f1b57bf53ba348b866cc48a599) )
ROM_REGION( 0x0100, REGION_PROMS, 0 )
ROM_LOAD( "millpac.4p", 0x0000, 0x0100, CRC(ba40e1a9) SHA1(f7914ba974e5bdd0c24d415a537b5fe567a4de50) ) /* not used */
ROM_END
ROM_START( magworm )
ROM_REGION( 0x10000, REGION_CPU1, 0 )
ROM_LOAD( "11005-0.k0", 0x2000, 0x0800, CRC(a88e970a) SHA1(f0cc6fdcdecf05f11cef7ebae4e11783a8bbc5ba) )
ROM_LOAD( "11005-1.k1", 0x2800, 0x0800, CRC(7a04047e) SHA1(3c00756c8ffbc5e78d4a7409802cc2ed8f668264) )
ROM_LOAD( "11005-2.k2", 0x3000, 0x0800, CRC(f127f1c3) SHA1(3fddcd6f458ac60eaebacef921b522dd2c7b8141) )
ROM_LOAD( "11005-3p.k3", 0x3800, 0x0800, CRC(478d92b4) SHA1(99cce957c50ca80ddde408d9188fc2ed04d8da68) )
ROM_REGION( 0x1000, REGION_GFX1, ROMREGION_DISPOSE )
ROM_LOAD( "11005-4.c4", 0x0000, 0x0800, CRC(cea64e1a) SHA1(9022102124e1ad93f912ce8bdf85f8a886b0879b) )
ROM_LOAD( "11005-5.c5", 0x0800, 0x0800, CRC(24558ea5) SHA1(8cd7131e19afd7a96191b1b3c3fba7ae9a140f4b) )
ROM_END
ROM_START( milliped )
ROM_REGION( 0x10000, REGION_CPU1, 0 )
ROM_LOAD( "136013-104.1mn", 0x4000, 0x1000, CRC(40711675) SHA1(b595d6a0f5d3c611ade1b83a94c3b909d2124dc4) )
ROM_LOAD( "136013-103.1l", 0x5000, 0x1000, CRC(fb01baf2) SHA1(9c1d0bbc20bf25dd21761a311fd1ed80aa029241) )
ROM_LOAD( "136013-102.1jk", 0x6000, 0x1000, CRC(62e137e0) SHA1(9fe40db55ba1d20d4f11704f7f5df9ff75b87f30) )
ROM_LOAD( "136013-101.1h", 0x7000, 0x1000, CRC(46752c7d) SHA1(ab06b1fd80271849946f90757b3837b617394929) )
ROM_REGION( 0x1000, REGION_GFX1, ROMREGION_DISPOSE )
ROM_LOAD( "136013-107.5r", 0x0000, 0x0800, CRC(68c3437a) SHA1(4c7ea33d9501456ee8f5a642da7d6c972f2bb90d) )
ROM_LOAD( "136013-106.5p", 0x0800, 0x0800, CRC(f4468045) SHA1(602fcc7290f9f4eacb841c76665961ebf4307f80) )
ROM_REGION( 0x0100, REGION_PROMS, 0 )
ROM_LOAD( "136001-213.7e", 0x0000, 0x0100, CRC(6fa3093a) SHA1(2b7aeca74c1ae4156bf1878453a047330f96f0a8) ) /* not used */
ROM_END
ROM_START( warlords )
ROM_REGION( 0x10000, REGION_CPU1, 0 )
ROM_LOAD( "037154.1m", 0x5000, 0x0800, CRC(18006c87) SHA1(6b4aab1b1710819d29f4bbc29269eb9c915626c0) )
ROM_LOAD( "037153.1k", 0x5800, 0x0800, CRC(67758f4c) SHA1(b65ca677b54de7a8202838207d9a7bb0aed3e0f2) )
ROM_LOAD( "037158.1j", 0x6000, 0x0800, CRC(1f043a86) SHA1(b1e271c0979d62202ae86c4b6860fb67bbef6400) )
ROM_LOAD( "037157.1h", 0x6800, 0x0800, CRC(1a639100) SHA1(41ec333aee7192f8aeef49e5257f201f4db01cff) )
ROM_LOAD( "037156.1e", 0x7000, 0x0800, CRC(534f34b4) SHA1(1680982ded17350c2ae10bb47f7eb8908bb10db2) )
ROM_LOAD( "037155.1d", 0x7800, 0x0800, CRC(23b94210) SHA1(d74c1ca90caf15942805043b4ebe4ee077799da0) )
ROM_REGION( 0x0800, REGION_GFX1, ROMREGION_DISPOSE )
ROM_LOAD( "037159.6e", 0x0000, 0x0800, CRC(ff979a08) SHA1(422053473e41e3e1f71eb28e40eedc78f22326b3) )
ROM_REGION( 0x0100, REGION_PROMS, 0 )
/* Only the first 0x80 bytes are used by the hardware. A7 is grounded. */
/* Bytes 0x00-0x3f are used fore the color cocktail version. */
/* Bytes 0x40-0x7f are for the upright version of the cabinet with a */
/* mirror and painted background. */
ROM_LOAD( "warlord.clr", 0x0000, 0x0100, CRC(a2c5c277) SHA1(f04de9fb6ee9619b4a4aae10c92b16b3123046cf) )
ROM_END
ROM_START( bullsdrt )
ROM_REGION( 0x8000, REGION_CPU1, 0 )
ROM_LOAD( "27128.bin", 0x0000, 0x1000, CRC(2729f585) SHA1(6ffbfa5b62c497c3932ab71d0e3f407cae99cb59) )
ROM_CONTINUE( 0x2000, 0x1000 )
ROM_CONTINUE( 0x4000, 0x1000 )
ROM_CONTINUE( 0x6000, 0x1000 )
ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE )
ROM_LOAD( "2764_b.bin", 0x0000, 0x2000, CRC(49a19aba) SHA1(77869b7a7aae24dcbc4c7f1a3d4bcd26ea3f4fac) )
ROM_LOAD( "2764_a.bin", 0x2000, 0x2000, CRC(361ff09d) SHA1(4b57417085bc9ee174196ca638dc7e6d3626f801) )
ROM_REGION( 0x0200, REGION_PROMS, 0 ) /* unknown */
ROM_LOAD( "82s147.bin", 0x0000, 0x0200, CRC(d841b7e0) SHA1(aab32645a613cd027aed98437db24704763cc147) )
ROM_END
/*************************************
*
* Driver initialization
*
*************************************/
static DRIVER_INIT( caterplr )
{
memory_install_write8_handler(0, ADDRESS_SPACE_PROGRAM, 0x1000, 0x100f, 0, 0, caterplr_AY8910_w);
memory_install_read8_handler(0, ADDRESS_SPACE_PROGRAM, 0x1000, 0x100f, 0, 0, caterplr_AY8910_r);
memory_install_read8_handler(0, ADDRESS_SPACE_PROGRAM, 0x1780, 0x1780, 0, 0, caterplr_rand_r);
}
static DRIVER_INIT( magworm )
{
memory_install_write8_handler(0, ADDRESS_SPACE_PROGRAM, 0x1001, 0x1001, 0, 0, AY8910_control_port_0_w);
memory_install_write8_handler(0, ADDRESS_SPACE_PROGRAM, 0x1003, 0x1003, 0, 0, AY8910_write_port_0_w);
memory_install_read8_handler(0, ADDRESS_SPACE_PROGRAM, 0x1003, 0x1003, 0, 0, AY8910_read_port_0_r);
}
static DRIVER_INIT( bullsdrt )
{
dsw_select = 0;
}
/*************************************
*
* Game drivers
*
*************************************/
GAME( 1980, centiped, 0, centiped, centiped, 0, ROT270, "Atari", "Centipede (revision 3)", GAME_SUPPORTS_SAVE)
GAME( 1980, centipd2, centiped, centiped, centiped, 0, ROT270, "Atari", "Centipede (revision 2)", GAME_SUPPORTS_SAVE )
GAME( 1980, centtime, centiped, centiped, centtime, 0, ROT270, "Atari", "Centipede (1 player, timed)", GAME_SUPPORTS_SAVE )
GAME( 1980, centipdb, centiped, centipdb, centiped, 0, ROT270, "bootleg", "Centipede (bootleg)", GAME_SUPPORTS_SAVE )
GAME( 1980, caterplr, centiped, caterplr, caterplr, caterplr, ROT270, "bootleg", "Caterpillar", GAME_SUPPORTS_SAVE )
GAME( 1980, millpac, centiped, centipdb, centiped, 0, ROT270, "Valadon Automation", "Millpac", GAME_SUPPORTS_SAVE )
GAME( 1980, magworm, centiped, magworm, magworm, magworm, ROT270, "bootleg", "Magic Worm (bootleg)", GAME_SUPPORTS_SAVE )
GAME( 1982, milliped, 0, milliped, milliped, 0, ROT270, "Atari", "Millipede", GAME_SUPPORTS_SAVE )
GAME( 1980, warlords, 0, warlords, warlords, 0, ROT0, "Atari", "Warlords", GAME_SUPPORTS_SAVE )
GAME( 1985, bullsdrt, 0, bullsdrt, bullsdrt, bullsdrt, ROT270, "Shinkai Inc. (Magic Eletronics Inc. licence)", "Bulls Eye Darts", GAME_IMPERFECT_COLORS | GAME_SUPPORTS_SAVE )