/*
Commodore Amiga CD-32 and related hardware
(Cubo CD32 for arcades)
Driver by Mariusz Wojcieszek
CD-ROM controller by Ernesto Corvi
Inputs by stephh
This is basically a CD32 (Amiga 68020, AGA based games system) hacked up to run arcade games.
see http://ninjaw.ifrance.com/cd32/cubo/ for a brief overview.
Several of the games have Audio tracks, therefore the CRC / SHA1 information you get when
reading your own CDs may not match those in the driver. There is currently no 100% accurate
way to rip the audio data with full sub-track and offset information.
CD32 Hardware Specs (from Wikipedia, http://en.wikipedia.org/wiki/Amiga_CD32)
* Main Processor: Motorola 68EC020 at 14.3 MHz
* System Memory: 2 MB Chip RAM
* 1 MB ROM with Kickstart ROM 3.1 and integrated cdfs.filesystem
* 1KB of FlashROM for game saves
* Graphics/Chipset: AGA Chipset
* Akiko chip, which handles CD-ROM and can do Chunky to Planar conversion
* Proprietary (MKE) CD-ROM drive at 2x speed
* Expansion socket for MPEG cartridge, as well as 3rd party devices such as the SX-1 and SX32 expansion packs.
* 4 8-bit audio channels (2 for left, 2 for right)
* Gamepad, Serial port, 2 Gameports, Interfaces for keyboard
*/
#include "emu.h"
#include "cpu/m68000/m68000.h"
#include "sound/cdda.h"
#include "machine/6526cia.h"
#include "machine/i2cmem.h"
#include "includes/cd32.h"
#include "sound/cdda.h"
#include "imagedev/chd_cd.h"
#define CD32PAL_XTAL_X1 XTAL_28_37516MHz
#define CD32PAL_XTAL_X2 XTAL_4_433619MHz
#define CD32PAL_XTAL_X3 XTAL_16_9344MHz
/* set to 0 to use control panel with only buttons (as in quiz games) - joy is default in dispenser setup */
#define MGPREM11_USE_JOY 1
#define MGNUMBER_USE_JOY 1
static void handle_cd32_joystick_cia(running_machine &machine, UINT8 pra, UINT8 dra);
static WRITE32_HANDLER( aga_overlay_w )
{
if (ACCESSING_BITS_16_23)
{
data = (data >> 16) & 1;
/* switch banks as appropriate */
memory_set_bank(space->machine(), "bank1", data & 1);
/* swap the write handlers between ROM and bank 1 based on the bit */
if ((data & 1) == 0)
/* overlay disabled, map RAM on 0x000000 */
space->install_write_bank(0x000000, 0x1fffff, "bank1");
else
/* overlay enabled, map Amiga system ROM on 0x000000 */
space->unmap_write(0x000000, 0x1fffff);
}
}
/*************************************
*
* CIA-A port A access:
*
* PA7 = game port 1, pin 6 (fire)
* PA6 = game port 0, pin 6 (fire)
* PA5 = /RDY (disk ready)
* PA4 = /TK0 (disk track 00)
* PA3 = /WPRO (disk write protect)
* PA2 = /CHNG (disk change)
* PA1 = /LED (LED, 0=bright / audio filter control)
* PA0 = MUTE
*
*************************************/
static WRITE8_DEVICE_HANDLER( cd32_cia_0_porta_w )
{
/* bit 1 = cd audio mute */
device->machine().device<cdda_device>("cdda")->set_output_gain( 0, ( data & 1 ) ? 0.0 : 1.0 );
/* bit 2 = Power Led on Amiga */
set_led_status(device->machine(), 0, (data & 2) ? 0 : 1);
handle_cd32_joystick_cia(device->machine(), data, mos6526_r(device, 2));
}
/*************************************
*
* CIA-A port B access:
*
* PB7 = parallel data 7
* PB6 = parallel data 6
* PB5 = parallel data 5
* PB4 = parallel data 4
* PB3 = parallel data 3
* PB2 = parallel data 2
* PB1 = parallel data 1
* PB0 = parallel data 0
*
*************************************/
static READ8_DEVICE_HANDLER( cd32_cia_0_portb_r )
{
/* parallel port */
logerror("%s:CIA0_portb_r\n", device->machine().describe_context());
return 0xff;
}
static WRITE8_DEVICE_HANDLER( cd32_cia_0_portb_w )
{
/* parallel port */
logerror("%s:CIA0_portb_w(%02x)\n", device->machine().describe_context(), data);
}
static ADDRESS_MAP_START( cd32_map, AS_PROGRAM, 32 )
ADDRESS_MAP_UNMAP_HIGH
AM_RANGE(0x000000, 0x1fffff) AM_RAMBANK("bank1") AM_BASE_SIZE_MEMBER(cd32_state, m_chip_ram, m_chip_ram_size)
AM_RANGE(0x800000, 0x800003) AM_READ_PORT("DIPSW1")
AM_RANGE(0x800010, 0x800013) AM_READ_PORT("DIPSW2")
AM_RANGE(0xb80000, 0xb8003f) AM_DEVREADWRITE("akiko", amiga_akiko32_r, amiga_akiko32_w)
AM_RANGE(0xbfa000, 0xbfa003) AM_WRITE(aga_overlay_w)
AM_RANGE(0xbfd000, 0xbfefff) AM_READWRITE16(amiga_cia_r, amiga_cia_w, 0xffffffff)
AM_RANGE(0xc00000, 0xdfffff) AM_READWRITE16(amiga_custom_r, amiga_custom_w, 0xffffffff) AM_BASE_MEMBER(cd32_state, m_custom_regs)
AM_RANGE(0xe00000, 0xe7ffff) AM_ROM AM_REGION("user1", 0x80000) /* CD32 Extended ROM */
AM_RANGE(0xa00000, 0xf7ffff) AM_NOP
AM_RANGE(0xf80000, 0xffffff) AM_ROM AM_REGION("user1", 0x0) /* Kickstart */
ADDRESS_MAP_END
/*************************************
*
* Inputs
*
*************************************/
static void cd32_potgo_w(running_machine &machine, UINT16 data)
{
cd32_state *state = machine.driver_data<cd32_state>();
int i;
if (state->m_input_hack != NULL)
(*state->m_input_hack)(machine);
state->m_potgo_value = state->m_potgo_value & 0x5500;
state->m_potgo_value |= data & 0xaa00;
for (i = 0; i < 8; i += 2)
{
UINT16 dir = 0x0200 << i;
if (data & dir)
{
UINT16 d = 0x0100 << i;
state->m_potgo_value &= ~d;
state->m_potgo_value |= data & d;
}
}
for (i = 0; i < 2; i++)
{
UINT16 p5dir = 0x0200 << (i * 4); /* output enable P5 */
UINT16 p5dat = 0x0100 << (i * 4); /* data P5 */
if ((state->m_potgo_value & p5dir) && (state->m_potgo_value & p5dat))
state->m_cd32_shifter[i] = 8;
}
}
static void handle_cd32_joystick_cia(running_machine &machine, UINT8 pra, UINT8 dra)
{
cd32_state *state = machine.driver_data<cd32_state>();
int i;
for (i = 0; i < 2; i++)
{
UINT8 but = 0x40 << i;
UINT16 p5dir = 0x0200 << (i * 4); /* output enable P5 */
UINT16 p5dat = 0x0100 << (i * 4); /* data P5 */
if (!(state->m_potgo_value & p5dir) || !(state->m_potgo_value & p5dat))
{
if ((dra & but) && (pra & but) != state->m_oldstate[i])
{
if (!(pra & but))
{
state->m_cd32_shifter[i]--;
if (state->m_cd32_shifter[i] < 0)
state->m_cd32_shifter[i] = 0;
}
}
}
state->m_oldstate[i] = pra & but;
}
}
static UINT16 handle_joystick_potgor(running_machine &machine, UINT16 potgor)
{
cd32_state *state = machine.driver_data<cd32_state>();
static const char *const player_portname[] = { "P2", "P1" };
int i;
for (i = 0; i < 2; i++)
{
UINT16 p9dir = 0x0800 << (i * 4); /* output enable P9 */
UINT16 p9dat = 0x0400 << (i * 4); /* data P9 */
UINT16 p5dir = 0x0200 << (i * 4); /* output enable P5 */
UINT16 p5dat = 0x0100 << (i * 4); /* data P5 */
/* p5 is floating in input-mode */
potgor &= ~p5dat;
potgor |= state->m_potgo_value & p5dat;
if (!(state->m_potgo_value & p9dir))
potgor |= p9dat;
/* P5 output and 1 -> shift register is kept reset (Blue button) */
if ((state->m_potgo_value & p5dir) && (state->m_potgo_value & p5dat))
state->m_cd32_shifter[i] = 8;
/* shift at 1 == return one, >1 = return button states */
if (state->m_cd32_shifter[i] == 0)
potgor &= ~p9dat; /* shift at zero == return zero */
if (state->m_cd32_shifter[i] >= 2 && (input_port_read(machine, player_portname[i]) & (1 << (state->m_cd32_shifter[i] - 2))))
potgor &= ~p9dat;
}
return potgor;
}
static CUSTOM_INPUT(cubo_input)
{
cd32_state *state = field.machine().driver_data<cd32_state>();
return handle_joystick_potgor(field.machine(), state->m_potgo_value) >> 10;
}
static INPUT_PORTS_START( cd32 )
PORT_START("CIA0PORTA")
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("CIA0PORTB")
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("JOY0DAT")
PORT_BIT( 0x0303, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(amiga_joystick_convert, "P2JOY")
PORT_BIT( 0xfcfc, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("JOY1DAT")
PORT_BIT( 0x0303, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(amiga_joystick_convert, "P1JOY")
PORT_BIT( 0xfcfc, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("POTGO")
PORT_BIT( 0x4400, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(cubo_input, 0)
PORT_BIT( 0xbbff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("P1JOY")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
PORT_START("P2JOY")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
PORT_START("P1")
PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1)
PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(1) /* BUTTON3 */
PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_PLAYER(1) /* BUTTON4 */
PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_PLAYER(1) /* BUTTON1 = START1 */
PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_PLAYER(1) /* BUTTON2 */
PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_PLAYER(1)
PORT_START("P2")
PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(2) /* BUTTON3 */
PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_PLAYER(2) /* BUTTON4 */
PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_PLAYER(2) /* BUTTON1 = START2 */
PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_PLAYER(2) /* BUTTON2 */
PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_PLAYER(2)
PORT_START("DIPSW1")
PORT_DIPNAME( 0x01, 0x01, "DSW1 1" )
PORT_DIPSETTING( 0x01, "Reset" )
PORT_DIPSETTING( 0x00, "Set" )
PORT_DIPNAME( 0x02, 0x02, "DSW1 2" )
PORT_DIPSETTING( 0x02, "Reset" )
PORT_DIPSETTING( 0x00, "Set" )
PORT_DIPNAME( 0x04, 0x04, "DSW1 3" )
PORT_DIPSETTING( 0x04, "Reset" )
PORT_DIPSETTING( 0x00, "Set" )
PORT_DIPNAME( 0x08, 0x08, "DSW1 4" )
PORT_DIPSETTING( 0x08, "Reset" )
PORT_DIPSETTING( 0x00, "Set" )
PORT_DIPNAME( 0x10, 0x10, "DSW1 5" )
PORT_DIPSETTING( 0x10, "Reset" )
PORT_DIPSETTING( 0x00, "Set" )
PORT_DIPNAME( 0x20, 0x20, "DSW1 6" )
PORT_DIPSETTING( 0x20, "Reset" )
PORT_DIPSETTING( 0x00, "Set" )
PORT_DIPNAME( 0x40, 0x40, "DSW1 7" )
PORT_DIPSETTING( 0x40, "Reset" )
PORT_DIPSETTING( 0x00, "Set" )
PORT_DIPNAME( 0x80, 0x80, "DSW1 8" )
PORT_DIPSETTING( 0x80, "Reset" )
PORT_DIPSETTING( 0x00, "Set" )
PORT_START("DIPSW2")
PORT_DIPNAME( 0x01, 0x01, "DSW2 1" )
PORT_DIPSETTING( 0x01, "Reset" )
PORT_DIPSETTING( 0x00, "Set" )
PORT_DIPNAME( 0x02, 0x02, "DSW2 2" )
PORT_DIPSETTING( 0x02, "Reset" )
PORT_DIPSETTING( 0x00, "Set" )
PORT_DIPNAME( 0x04, 0x04, "DSW2 3" )
PORT_DIPSETTING( 0x04, "Reset" )
PORT_DIPSETTING( 0x00, "Set" )
PORT_DIPNAME( 0x08, 0x08, "DSW2 4" )
PORT_DIPSETTING( 0x08, "Reset" )
PORT_DIPSETTING( 0x00, "Set" )
PORT_DIPNAME( 0x10, 0x10, "DSW2 5" )
PORT_DIPSETTING( 0x10, "Reset" )
PORT_DIPSETTING( 0x00, "Set" )
PORT_DIPNAME( 0x20, 0x20, "DSW2 6" )
PORT_DIPSETTING( 0x20, "Reset" )
PORT_DIPSETTING( 0x00, "Set" )
PORT_DIPNAME( 0x40, 0x40, "DSW2 7" )
PORT_DIPSETTING( 0x40, "Reset" )
PORT_DIPSETTING( 0x00, "Set" )
PORT_DIPNAME( 0x80, 0x80, "DSW2 8" )
PORT_DIPSETTING( 0x80, "Reset" )
PORT_DIPSETTING( 0x00, "Set" )
INPUT_PORTS_END
static INPUT_PORTS_START( cndypuzl )
PORT_INCLUDE( cd32 )
PORT_MODIFY("P1")
PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) /* START1 and launch bubble */
PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_MODIFY("P2")
PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) /* START2 and launch bubble */
PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_MODIFY("DIPSW1")
PORT_BIT( 0x003f, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* bits 0 to 5 must be set to 0 to insert coin */
PORT_SERVICE( 0x0040, IP_ACTIVE_HIGH )
PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_MODIFY("DIPSW2")
PORT_BIT( 0x00ff, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* not read at all */
INPUT_PORTS_END
static INPUT_PORTS_START( haremchl )
PORT_INCLUDE( cd32 )
PORT_MODIFY("P1")
PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) /* fire */
PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) /* START1 and draw */
PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) /* retract */
PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_MODIFY("P2")
PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) /* fire */
PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) /* START2 and draw */
PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) /* retract */
PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_MODIFY("DIPSW1")
PORT_BIT( 0x003f, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* bits 0 to 5 must be set to 0 to insert coin */
PORT_SERVICE( 0x0040, IP_ACTIVE_HIGH )
PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_MODIFY("DIPSW2")
PORT_BIT( 0x00ff, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* not read at all */
INPUT_PORTS_END
static INPUT_PORTS_START( lsrquiz )
PORT_INCLUDE( cd32 )
PORT_MODIFY("P1JOY")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_MODIFY("P2JOY")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_MODIFY("P1")
PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) /* "C" */
PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(1) /* "D" */
PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) /* START1 and "A" */
PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) /* "B" */
PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_MODIFY("P2")
PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) /* "C" */
PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(2) /* "D" */
PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) /* START2 and "A" */
PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) /* "B" */
PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_MODIFY("DIPSW1")
PORT_BIT( 0x003f, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* bits 0 to 5 must be set to 0 to insert coin */
PORT_SERVICE( 0x0040, IP_ACTIVE_HIGH )
PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_MODIFY("DIPSW2")
PORT_BIT( 0x00ff, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* not read at all */
INPUT_PORTS_END
static INPUT_PORTS_START( lsrquiz2 )
PORT_INCLUDE( cd32 )
PORT_MODIFY("P1JOY")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_MODIFY("P2JOY")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_MODIFY("P1")
PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) /* "C" */
PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(1) /* "D" */
PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) /* START1 and "A" */
PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) /* "B" */
PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_MODIFY("P2")
PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) /* "C" */
PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(2) /* "D" */
PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) /* START2 and "A" */
PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) /* "B" */
PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_MODIFY("DIPSW1")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3) /* "C" */
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) /* "B" */
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) /* START3 and "A" */
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(3) /* "D" */
PORT_DIPNAME( 0x0010, 0x0000, DEF_STR( Free_Play ) ) /* always set credits to 10 */
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0010, DEF_STR( On ) )
PORT_DIPNAME( 0x0020, 0x0000, "Speed" )
PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0020, "Ultra Turbo" ) /* the game is unplayable !!! */
PORT_SERVICE( 0x0040, IP_ACTIVE_HIGH )
PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_MODIFY("DIPSW2")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(4) /* "C" */
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4) /* "B" */
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4) /* START4 and "A" */
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(4) /* "D" */
PORT_BIT( 0x00f0, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* bits 4 to 7 aren't tested */
INPUT_PORTS_END
static INPUT_PORTS_START( lasstixx )
PORT_INCLUDE( cd32 )
PORT_MODIFY("CIA0PORTA")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
PORT_MODIFY("P2JOY")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_MODIFY("P1")
PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) /* draw */
PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) /* retract */
PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_MODIFY("P2")
PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_MODIFY("DIPSW1")
PORT_BIT( 0x003f, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* bits 0 to 5 must be set to 0 to insert coin */
PORT_SERVICE( 0x0040, IP_ACTIVE_HIGH )
PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_MODIFY("DIPSW2")
PORT_BIT( 0x00ff, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* not read at all */
INPUT_PORTS_END
static INPUT_PORTS_START( mgnumber )
PORT_INCLUDE( cd32 )
#if MGNUMBER_USE_JOY
/* P1JOY, P2JOY, P1 and P2 inputs when control panel is set to "joystick" in the dispenser setup */
PORT_MODIFY("P2JOY")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_MODIFY("P1")
PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_PLAYER(1) PORT_NAME( "C (setup)" )
PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME( "Put Number" )
PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME( "Discard" )
PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_NAME( "B (setup)" )
PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_MODIFY("P2")
PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
#else
/* P1JOY, P2JOY, P1 and P2 inputs when control panel is set to "buttons" ("pulsanti") in the dispenser setup */
/* P1JOY is still needed in the dispenser setup, so I don't remove it even if it isn't needed to play the game */
PORT_MODIFY("P2JOY")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_MODIFY("P1")
PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_PLAYER(1) PORT_NAME( "1 / C (setup)" )
PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME( "Discard" )
PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_NAME( "B (setup)" )
PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_MODIFY("P2")
PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_PLAYER(1) PORT_NAME( "4" )
PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_PLAYER(1) PORT_NAME( "5" )
PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_PLAYER(1) PORT_NAME( "2" )
PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_PLAYER(1) PORT_NAME( "3" )
PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
#endif
PORT_MODIFY("DIPSW1")
PORT_DIPNAME( 0x01, 0x00, "Tokens" ) /* Dip Switch or Input ? */
PORT_DIPSETTING( 0x00, "OK" )
PORT_DIPSETTING( 0x01, "ERROR!" )
PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_COIN1 ) /* keep pressed to enter dispenser setup at start */
PORT_BIT( 0x007e, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_MODIFY("DIPSW2")
PORT_DIPNAME( 0x01, 0x00, "Tickets" ) /* Dip Switch or Input ? */
PORT_DIPSETTING( 0x00, "OK" )
PORT_DIPSETTING( 0x01, "ERROR!" )
PORT_BIT( 0x00fe, IP_ACTIVE_HIGH, IPT_UNKNOWN )
INPUT_PORTS_END
static INPUT_PORTS_START( mgprem11 )
PORT_INCLUDE( cd32 )
#if MGPREM11_USE_JOY
/* P1JOY, P2JOY, P1 and P2 inputs when control panel is set to "joystick" in the dispenser setup */
PORT_MODIFY("P1JOY")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_MODIFY("P2JOY")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_MODIFY("P1")
PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_NAME( "End Game / Abort / Confirm" )
PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_PLAYER(1) PORT_NAME( "C (setup)" )
PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME( "Put Card / Initialise / Continue Game / Cancel" )
PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME( "Discard / P1 A (setup)" )
PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_NAME( "B (setup)" )
PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_MODIFY("P2")
PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_PLAYER(1) PORT_NAME( "P2 A (setup)" )
PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_PLAYER(1) PORT_NAME( "P2 B (setup)" )
PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
#else
/* P1JOY, P2JOY, P1 and P2 inputs when control panel is set to "buttons" ("pulsanti") in the dispenser setup */
/* P1JOY is still needed in the dispenser setup, so I don't remove it even if it isn't needed to play the game */
PORT_MODIFY("P1JOY")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_MODIFY("P2JOY")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_MODIFY("P1")
PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_NAME( "End Game / Abort / Confirm" )
PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_PLAYER(1) PORT_NAME( "1 / C (setup)" )
PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME( "Initialise / Continue Game / Cancel" )
PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME( "Discard / P1 A (setup)" )
PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_NAME( "B (setup)" )
PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_MODIFY("P2")
PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_PLAYER(1) PORT_NAME( "4" )
PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_PLAYER(1) PORT_NAME( "5" )
PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_PLAYER(1) PORT_NAME( "2" )
PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_PLAYER(1) PORT_NAME( "3 / P2 A (setup)" )
PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_PLAYER(1) PORT_NAME( "P2 B (setup)" )
PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
#endif
PORT_MODIFY("DIPSW1")
PORT_DIPNAME( 0x01, 0x00, "Tokens" ) /* Dip Switch or Input ? */
PORT_DIPSETTING( 0x00, "OK" )
PORT_DIPSETTING( 0x01, "ERROR!" )
PORT_DIPNAME( 0x50, 0x50, "Setup" ) /* also affects payout values */
PORT_DIPSETTING( 0x50, "Full Tick" )
// PORT_DIPSETTING( 0x10, "Full Tick" ) /* duplicated setting */
PORT_DIPSETTING( 0x40, "104 & 105" )
PORT_DIPSETTING( 0x00, "Full T+C" )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) ) /* tested in dispenser setup when P1B3 is pressed */
PORT_DIPSETTING( 0x20, "0x20" )
PORT_DIPSETTING( 0x00, "0x00" )
PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_COIN1 ) /* keep pressed to enter dispenser setup at start */
PORT_BIT( 0x000e, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_MODIFY("DIPSW2")
PORT_DIPNAME( 0x01, 0x00, "Tickets" ) /* Dip Switch or Input ? */
PORT_DIPSETTING( 0x00, "OK" )
PORT_DIPSETTING( 0x01, "ERROR!" )
PORT_BIT( 0x00fe, IP_ACTIVE_HIGH, IPT_UNKNOWN )
INPUT_PORTS_END
/*************************************
*
* Sound definitions
*
*************************************/
static const mos6526_interface cia_0_intf =
{
0, /* tod_clock */
DEVCB_LINE(amiga_cia_0_irq), /* irq_func */
DEVCB_NULL, /* pc_func */
DEVCB_NULL,
DEVCB_NULL,
DEVCB_INPUT_PORT("CIA0PORTA"),
DEVCB_HANDLER(cd32_cia_0_porta_w), /* port A */
DEVCB_HANDLER(cd32_cia_0_portb_r),
DEVCB_HANDLER(cd32_cia_0_portb_w) /* port B */
};
static const mos6526_interface cia_1_intf =
{
0, /* tod_clock */
DEVCB_LINE(amiga_cia_1_irq), /* irq_func */
DEVCB_NULL, /* pc_func */
DEVCB_NULL,
DEVCB_NULL,
DEVCB_NULL,
DEVCB_NULL,
DEVCB_NULL,
DEVCB_NULL
};
#define NVRAM_SIZE 1024
#define NVRAM_PAGE_SIZE 16 /* max size of one write request */
static const i2cmem_interface i2cmem_interface =
{
I2CMEM_SLAVE_ADDRESS, NVRAM_PAGE_SIZE, NVRAM_SIZE
};
static MACHINE_CONFIG_START( cd32base, cd32_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M68EC020, AMIGA_68EC020_PAL_CLOCK) /* 14.3 Mhz */
MCFG_CPU_PROGRAM_MAP(cd32_map)
MCFG_DEVICE_ADD("akiko", AKIKO, 0)
MCFG_MACHINE_RESET(amiga)
MCFG_I2CMEM_ADD("i2cmem",i2cmem_interface)
/* video hardware */
MCFG_VIDEO_ATTRIBUTES(VIDEO_UPDATE_BEFORE_VBLANK)
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(50)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_FORMAT(BITMAP_FORMAT_RGB32)
MCFG_SCREEN_SIZE(512*2, 312)
MCFG_SCREEN_VISIBLE_AREA((129-8-8)*2, (449+8-1+8)*2, 44-8, 300+8-1)
MCFG_SCREEN_UPDATE(amiga_aga)
MCFG_VIDEO_START(amiga_aga)
/* sound hardware */
MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MCFG_SOUND_ADD("amiga", AMIGA, 3579545)
MCFG_SOUND_ROUTE(0, "lspeaker", 0.25)
MCFG_SOUND_ROUTE(1, "rspeaker", 0.25)
MCFG_SOUND_ROUTE(2, "rspeaker", 0.25)
MCFG_SOUND_ROUTE(3, "lspeaker", 0.25)
MCFG_SOUND_ADD( "cdda", CDDA, 0 )
MCFG_SOUND_ROUTE( 0, "lspeaker", 0.50 )
MCFG_SOUND_ROUTE( 1, "rspeaker", 0.50 )
/* cia */
MCFG_MOS8520_ADD("cia_0", AMIGA_68EC020_PAL_CLOCK / 10, cia_0_intf)
MCFG_MOS8520_ADD("cia_1", AMIGA_68EC020_PAL_CLOCK / 10, cia_1_intf)
MACHINE_CONFIG_END
struct cdrom_interface cd32_cdrom =
{
"cd32_cdrom",
NULL
};
static MACHINE_CONFIG_DERIVED( cd32, cd32base )
MCFG_CDROM_ADD( "cdrom", cd32_cdrom )
MCFG_SOFTWARE_LIST_ADD("cd_list","cd32")
MACHINE_CONFIG_END
#define ROM_LOAD16_WORD_BIOS(bios,name,offset,length,hash) ROMX_LOAD(name, offset, length, hash, ROM_BIOS(bios+1))
#define CD32_BIOS \
ROM_REGION32_BE(0x100000, "user1", 0 ) \
ROM_SYSTEM_BIOS(0, "cd32", "Kickstart v3.1 rev 40.60 with CD32 Extended-ROM" ) \
ROM_LOAD16_WORD_BIOS(0, "391640-03.u6a", 0x000000, 0x100000, CRC(d3837ae4) SHA1(06807db3181637455f4d46582d9972afec8956d9) ) \
ROM_START( cd32 )
CD32_BIOS
ROM_END
/***************************************************************************************************/
static DRIVER_INIT( cd32 )
{
cd32_state *state = machine.driver_data<cd32_state>();
static const amiga_machine_interface cd32_intf =
{
AGA_CHIP_RAM_MASK,
NULL, NULL, cd32_potgo_w,
NULL, NULL, NULL,
NULL, NULL,
NULL,
FLAGS_AGA_CHIPSET
};
/* configure our Amiga setup */
amiga_machine_config(machine, &cd32_intf);
/* set up memory */
memory_configure_bank(machine, "bank1", 0, 1, state->m_chip_ram, 0);
memory_configure_bank(machine, "bank1", 1, 1, machine.region("user1")->base(), 0);
/* input hack */
state->m_input_hack = NULL;
}
/* BIOS */
CONS( 1993, cd32, 0, 0, cd32, cd32, cd32, "Commodore Business Machines", "Amiga CD32 (PAL)" , GAME_NOT_WORKING|GAME_IS_BIOS_ROOT )
/*
Cubo CD32 (additional hardware and games by CD Express, Milan, Italy)
The CuboCD32 is a stock retail CD32 unit with additional hardware to adapt it
for JAMMA use
Known Games:
Title | rev. | year
----------------------------------------------
Candy Puzzle | 1.0 | 1995
Harem Challenge | | 1995
Laser Quiz | | 1995
Laser Quiz 2 "Italy" | 1.0 | 1995
Laser Strixx 2 | | 1995
Magic Premium | 1.1 | 1996
Laser Quiz France | 1.0 | 1995
Odeon Twister | | 199x
Odeon Twister 2 |202.19| 1999
ToDo:
- remove the hack needed to make inputs working
Stephh's notes (based on the game M68EC020 code and some tests) :
1) "Candy Puzzle"
settings (A5=0x059ac0) :
- 051ba0.w (-$7f20,A5) : difficulty player 1 (0)
- 051ba2.w (-$7f1e,A5) : difficulty player 2 (0)
- 051ba4.w (-$7f1c,A5) : challenge rounds (3)
- 051ba6.w (-$7f1a,A5) : death in 2P mode (0) - 0 = NO / 1 = YES
- 051ba8.w (-$7f18,A5) : play x credit (1)
- 051bac.w (-$7f14,A5) : coin x 1 play (1)
- 051bb0.w (-$7f10,A5) : maxpalleattack (2)
- : reset high score - NO* / YES
- 051baa.w (-$7f16,A5) : 1 coin 2 players (1) - 0 = NO / 1 = YES
useful addresses :
- 051c02.w (-$7ebe,A5) : must be 0x0000 instead of 0x0001 to accept coins !
- 051c04.b (-$7ebc,A5) : credits
- 051c10.l (-$7eb0,A5) : basic address for inputs = 0006fd18 :
* BA + 1 x 6 + 4 : start 2 (bit 5)
* BA + 1 x 6 + 0 : player 2 L/R (-1/0/1)
* BA + 1 x 6 + 2 : player 2 U/D (-1/0/1)
* BA + 0 x 6 + 4 : start 1 (bit 5)
* BA + 0 x 6 + 0 : player 1 L/R (-1/0/1)
* BA + 0 x 6 + 2 : player 1 U/D (-1/0/1)
routines :
- 07acae : inputs read
- 092c8a : buttons + coin read
* D0 = 0 : read POTGO (player 2)
* D0 = 1 : read POTGO (player 1)
- 092baa : joy read - test bits 1 and 9 : 1 if bit 1, -1 if bit 9, 0 if none
* D0 = 0 : read JOY0DAT (player 2)
* D0 = 1 : read JOY1DAT (player 1)
- 092bd4 : joy read - test bits 0 and 8 : 1 if bit 0, -1 if bit 8, 0 if none ("eor.w read, read >> 1" before test)
* D0 = 0 : read JOY0DAT (player 2)
* D0 = 1 : read JOY1DAT (player 1)
- 07ada4 : coin verification
- 07d0fe : start buttons verification
2) "Harem Challenge"
settings (A5=0x00a688 & A2=0x0028e8) :
- : photo level - soft* / erotic / porno
- 002906.b (A2 + 0x1e) : difficulty (2) - 1 = LOW / 2 = NORMAL / 3 = HIGH
- 0028fc.b (A2 + 0x14) : deadly selftouch (0) - 0 = NO / 1 = YES
- 0028ff.b (A2 + 0x17) : energy supply - 100%* / 0% / 50%
- 002900.b (A2 + 0x18) : area to cover 1P - 75% / 80%* / 85%
- 002901.b (A2 + 0x19) : area to cover 2P - 70% / 75%* / 80%
- 002902.w (A2 + 0x1a) : level time (00C8) - 0096 = 1:00 / 00C8 = 1:20 / 00FA = 1:40
- 002904.b (A2 + 0x1c) : tournament mode (2) - 0 = NO CHALLENGE / 2 = BEST OF 3 / 3 = BEST OF 5
- : reset hi-score - NO* / YES
- 0028fd.b (A2 + 0x15) : coin x 1 play (1) <=> number of credits used for each play
- 0028fe.b (A2 + 0x16) : play x credit (1) <=> credits awarded for each coin
- : demo photo level - soft* / erot
useful addresses :
- 002907.b (-$7f00,A5 -> $1f,A2) : must be 0x00 instead of 0x01 to accept coins !
- 00278c.w (-$7efc,A5) : player 2 inputs
- 00278e.w (-$7efa,A5) : player 1 inputs
- 002790.b (-$7ef8,A5) : credits
- 0028e8.b (A2 ) : level - range (0x01 - 0x09 and 0x00 when in "attract mode")
- 0028ea.w (A2 + 0x02) : time (not used for "continue play") - range (0x0000 - 0x0014 with 0x0000 being max)
- 026fe8.l (-$7fa0,A5 -> A2 + $18 x 0 + 0x00) : player 1 energy (in MSW after swap) - range (0x00000000 - 0x00270000)
- 026fec.l (-$7fa0,A5 -> A2 + $18 x 0 + 0x04) : player 1 score
- 026ff8.w (-$7fa0,A5 -> A2 + $18 x 0 + 0x10) : player 1 girls
- 027000.l (-$7fa0,A5 -> A2 + $18 x 1 + 0x00) : player 2 energy (in MSW after swap) - range (0x00000000 - 0x00270000)
- 027004.l (-$7fa0,A5 -> A2 + $18 x 1 + 0x04) : player 2 score
- 027010.w (-$7fa0,A5 -> A2 + $18 x 1 + 0x10) : player 2 girls
routines :
- 04a5de : inputs read
- 061928 : buttons + coin read
* D0 = 0 : read POTGO (player 2)
* D0 = 1 : read POTGO (player 1)
- 04a692 : coin verification
- 050b8c : start buttons verification
3) "Laser Quiz"
settings (A5=0x00a580 & A2=0x001e08) :
- 001a54.w (see below) : numero di vite (2)
- 001e08.w (A2 ) : primo bonus dom. (5)
- 001e0a.w (A2 + 0x02) : max dom. facili (7)
- 001e0c.w (A2 + 0x04) : incremento dom. (2)
- 001e0e.w (A2 + 0x06) : inizio dom. diff. (10)
- 001e10.w (A2 + 0x08) : risposte a video (4)
- 001e12.w (A2 + 0x0a) : checkmark risp. (1) - 0 = CONTEMPORANEO / 1 = IMMEDIATO
- 001e16.w (A2 + 0x0e) : vel. chronometro (32) - 3C = LENTA / 32 = NORMALE / 28 = VELOCE
- 001e14.w (A2 + 0x0c) : volume musica (14) - 14 = NORMALE / 0A = BASSO / 00 = NO MUSICA
- 001e18.b (A2 + 0x10) : vita premio bonus (1) - 0 = PER IL PRIMO / 1 = PER EMTRAMBI
- : reset hi-score - NO* / SI
- 001e19.b (A2 + 0x11) : coin x 1 play (1) <=> number of credits used for each play
- 001e1a.b (A2 + 0x12) : foto erotiche (1) - 1 = SI / 2 = NO
useful addresses :
- 001e1b.b (-$7fe0,A5 -> $13,A2) : must be 0x00 instead of 0x01 to accept coins !
- 0026a4.w (-$7f0c,A5) : player 2 inputs
- 0026a6.w (-$7f0a,A5) : player 1 inputs
- 002606.b (-$7faa,A5) : credits
- 001a54.w (-$7fe4,A5 -> $04,A2) : lives at start
- 001a59.b (-$7fe4,A5 -> $09,A2) : bonus level (so lives aren't decremented) ? 0x00 = NO / 0x01 YES
- 001a5a.b (-$7fe4,A5 -> $0a,A2) : level - range 0x00-0x63
- 00c9b0.b (-$7fdc,A5 -> A2 + $06 x 0 + 0x00) : player 1 active ? 0x00 = NO / 0x01 YES / 0x02 = "ATTENDI"
- 00c9b1.b (-$7fdc,A5 -> A2 + $06 x 0 + 0x01) : player 1 lives - range 0x00-0x63
- 00c9b2.l (-$7fdc,A5 -> A2 + $06 x 0 + 0x02) : player 1 score
- 00c9b6.b (-$7fdc,A5 -> A2 + $06 x 1 + 0x00) : player 2 active ? 0x00 = NO / 0x01 YES / 0x02 = "ATTENDI"
- 00c9b7.b (-$7fdc,A5 -> A2 + $06 x 1 + 0x01) : player 2 lives - range 0x00-0x63
- 00c9b8.l (-$7fdc,A5 -> A2 + $06 x 1 + 0x02) : player 2 score
- 02327c.l (-$50,A4) : player 1 inputs (ingame)
- 023280.l (-$4c,A4) : player 2 inputs (ingame)
routines :
- 0cedf8 : inputs read
- 0d8150 : buttons + coin read
* D0 = 0 : read POTGO (player 2)
* D0 = 1 : read POTGO (player 1)
- 0cee42 : coin verification
- 0cefc6 : start buttons verification
- 0cb40c : inputs (ingame) read
4) "Laser Quiz 2"
settings (A5=0x0531e8 & A2=0x0460f0) :
- 0460f0.w (A2 ) : numero di vite (2)
- 0460f0.w (A2 + 0x02) : primo bonus dom. (5)
- 0460f0.w (A2 + 0x04) : max dom. facili (7)
- 0460f0.w (A2 + 0x06) : incremento dom. (2)
- 0460f0.w (A2 + 0x08) : inizio dom. diff. (10)
- 0460f0.w (A2 + 0x0a) : risposte a video (4)
- 0460f0.w (A2 + 0x0c) : checkmark risp. (1) - 0 = CONTEMPORANEO / 1 = IMMEDIATO
- 0460f0.w (A2 + 0x10) : vel. chronometro (5) - 5 = LENTA / 4 = NORMALE / 3 = VELOCE
- 0460f0.w (A2 + 0x0e) : volume musica (3F) - 3F = NORMALE / 20 = BASSO / 00 = NO MUSICA
- 0460f0.b (A2 + 0x12) : vita premio bonus (1) - 0 = PER IL PRIMO / 1 = PER TUTTI
- : reset hi-score - NO* / SI
- 0460f0.b (A2 + 0x13) : coin x 1 play (1) <=> number of credits used for each play
- 0460f0.b (A2 + 0x14) : play x credit (1) <=> credits awarded for each coin
- 0460f0.b (A2 + 0x15) : foto erotiche (1) - 1 = SI / 2 = NO
- 0460f0.b (A2 + 0x16) : numero giocatori (0) - 0 = 2 / 1 = 4
useful addresses :
- 046107.b (-$7fdc,A5 -> $17,A2) : must be 0x00 instead of 0x01 to accept coins !
- 04b250.w (-$7f98,A5) : player 2 inputs
- 04b252.w (-$7f96,A5) : player 1 inputs
- 04b254.w (-$7f94,A5) : player 3 inputs
- 04b256.w (-$7f92,A5) : player 4 inputs
- 04b248.b (-$7fa0,A5) : credits
- 04570d.b (-$7fe0,A5 -> $05,A2) : bonus level (so lives aren't decremented) ? 0x00 = NO / 0x01 YES
- 04570e.b (-$7fe4,A5 -> $06,A2) : level - range 0x00-0x63
- 051fc0.b (-$7fd8,A5 -> A2 + $12 x 0 + 0x00) : player 1 active ? 0x00 = NO / 0x01 = YES / 0x02 = "ATTENDI"
- 051fc1.b (-$7fd8,A5 -> A2 + $12 x 0 + 0x01) : player 1 lives - range 0x00-0x63
- 051fc2.l (-$7fd8,A5 -> A2 + $12 x 0 + 0x02) : player 1 score
- 051fd2.b (-$7fd8,A5 -> A2 + $12 x 1 + 0x00) : player 2 active ? 0x00 = NO / 0x01 = YES / 0x02 = "ATTENDI"
- 051fd3.b (-$7fd8,A5 -> A2 + $12 x 1 + 0x01) : player 2 lives - range 0x00-0x63
- 051fd4.l (-$7fd8,A5 -> A2 + $12 x 1 + 0x02) : player 2 score
- 051fe4.b (-$7fd8,A5 -> A2 + $12 x 2 + 0x00) : player 3 active ? 0x00 = NO / 0x01 = YES / 0x02 = "ATTENDI"
- 051fe5.b (-$7fd8,A5 -> A2 + $12 x 2 + 0x01) : player 3 lives - range 0x00-0x63
- 051fe6.l (-$7fd8,A5 -> A2 + $12 x 2 + 0x02) : player 3 score
- 051ff6.b (-$7fd8,A5 -> A2 + $12 x 3 + 0x00) : player 4 active ? 0x00 = NO / 0x01 = YES / 0x02 = "ATTENDI"
- 051ff7.b (-$7fd8,A5 -> A2 + $12 x 3 + 0x01) : player 4 lives - range 0x00-0x63
- 051ff8.l (-$7fd8,A5 -> A2 + $12 x 3 + 0x02) : player 4 score
routines :
- 0746d6 : inputs read
- 08251a : buttons + coin read
* D0 = 0 : read POTGO (player 2)
* D0 = 1 : read POTGO (player 1)
- 07472e : coin verification
5) "Laser Strixx 2"
settings (A5=0x00a688 & A2=0x0027f8) :
- : photo level - soft* / erotic / porno
- 002910.l (A2 + 0x18) : difficulty (00010000) - 00008000 = LOW / 00010000 = NORMAL / 00018000 = HIGH
- 002818.b (A2 + 0x20) : deadly selftouch (0) - 0 = NO / 1 = YES
- 00281b.b (A2 + 0x23) : energy supply - 100%* / 0% / 50%
- 002819.b (A2 + 0x21) : coin x 1 play (1) <=> number of credits used for each play
- 00281a.b (A2 + 0x22) : play x credit (1) <=> credits awarded for each coin
useful addresses :
- 00281c.b (-$7fa2,A5 -> $24,A2) : must be 0x00 instead of 0x01 to accept coins !
- 0026f4.l (-$7f94,A5) : player 1 inputs (in MSW after swap)
- 0026ee.b (-$7f9a,A5) : credits
- 0027f8.l (A2 + 0x00) : player 1 energy (in MSW after swap) - range (0x00000000 - 0x00270000)
- 0027fc.b (A2 + 0x04) : level - range (0x01 - 0x09 and 0x00 when in "attract mode")
- 0027fe.w (A2 + 0x06) : time (not used for "continue play") - range (0x0000 - 0x0014 with 0x0000 being max)
- 002800.l (A2 + 0x08) : player 1 score
- 00280a.b (A2 + 0x12) : mouth status (0x00 = not out - 0x01 = out - 0x02 = captured = LIVE STRIP at the end of level)
- 00280b.b (A2 + 0x13) : strip phase (0x01 - n with 0x01 being last phase)
Ann : n = 0x05
Eva : n = 0x04
Jo : n = 0x06
Sue : n = 0x04
Bob : n = 0x05
routines :
- 04d1ae : inputs read
- 058340 : buttons + coin read
* D0 = 0 : read POTGO (player 2)
* D0 = 1 : read POTGO (player 1)
- 04d1da : coin verification
6) "Magic Number"
settings (A5=0x053e78 & A2=0x03f540) : TO DO !
useful addresses :
- 04bfa0.l (-$7ed8,A5) : must be 0x00000000 instead of 0x00010000 to accept coins !
- 04bf18.w (-$7f60,A5) : player 1 inputs (in MSW after swap)
- 04bf78.l (-$7e00,A5) : player 2 inputs (in MSW after swap)
- 03f547.b (-$7f92,A5 -> $7,A2) : credits
routines :
- 07a480 : inputs read
- 085bb8 : buttons + coin read
* D0 = 0 : read POTGO (player 2)
* D0 = 1 : read POTGO (player 1)
- 07a50e : coin verification
7) "Magic Premium"
settings (A5=0x04ce48 & A2=0x0419b0) : TO DO !
useful addresses :
- 044f7e.b (-$7eca,A5) : must be 0x00 instead of 0x01 to accept coins !
- 044f02.w (-$7f94,A5) : player 1 inputs
- 044f6a.l (-$7ede,A5) : player 2 inputs (in MSW after swap)
- 0419b1.b (-$7fc0,A5 -> $1,A2) : credits - range 0x00-0x09
routines :
- 0707d6 : inputs read
- 07b3b2 : buttons + coin read
* D0 = 0 : read POTGO (player 2)
* D0 = 1 : read POTGO (player 1)
- 070802 : coin verification
*/
ROM_START( cndypuzl )
CD32_BIOS
DISK_REGION( "cdrom" )
DISK_IMAGE_READONLY( "cndypuzl", 0, SHA1(5f41ed3521b3e05d233ac1245b78cb0b118b2b90) )
ROM_END
ROM_START( haremchl )
CD32_BIOS
DISK_REGION( "cdrom" )
DISK_IMAGE_READONLY( "haremchl", 0, SHA1(abbab347c0d7c5eef0465d0eee770754a452e874) )
ROM_END
ROM_START( lsrquiz )
CD32_BIOS
DISK_REGION( "cdrom" )
DISK_IMAGE_READONLY( "lsrquiz", 0, SHA1(41fb6cd0c9d36bd77e9c3db69d36801edc791e96) )
ROM_END
ROM_START( lsrquiz2 )
CD32_BIOS
DISK_REGION( "cdrom" )
DISK_IMAGE_READONLY( "lsrquiz2", 0, SHA1(78e261df1c548fa492e6cf37a9469640bb8816bf) )
ROM_END
ROM_START( mgprem11 )
CD32_BIOS
DISK_REGION( "cdrom" )
DISK_IMAGE_READONLY( "mgprem11", 0, SHA1(7808db33d5949f6c86d12b32bc388c12377e7038) )
ROM_END
ROM_START( lasstixx )
CD32_BIOS
DISK_REGION( "cdrom" )
DISK_IMAGE_READONLY( "lasstixx", 0, SHA1(b8f6138e1f1840c193e786c56dab03c512f3e21f) )
ROM_END
ROM_START( mgnumber )
CD32_BIOS
DISK_REGION( "cdrom" )
DISK_IMAGE_READONLY( "magicnumber", 0, SHA1(60e1fadc42694742d19cc0ac2b6e99e9e33faa3d) )
ROM_END
ROM_START( odeontw2 )
CD32_BIOS
DISK_REGION( "cdrom" )
DISK_IMAGE_READONLY( "odeontw2", 0, SHA1(f39e09f35b65a6ae9f1eba4a22f970626b7d3b71) )
ROM_END
/*************************************
*
* Hacks (to allow coins to be inserted)
*
*************************************/
static void cndypuzl_input_hack(running_machine &machine)
{
cd32_state *state = machine.driver_data<cd32_state>();
if (cpu_get_pc(machine.device("maincpu")) < state->m_chip_ram_size)
{
//(*state->m_chip_ram_w)(0x051c02, 0x0000);
UINT32 r_A5 = cpu_get_reg(machine.device("maincpu"), M68K_A5);
(*state->m_chip_ram_w)(state, r_A5 - 0x7ebe, 0x0000);
}
}
static DRIVER_INIT(cndypuzl)
{
cd32_state *state = machine.driver_data<cd32_state>();
DRIVER_INIT_CALL(cd32);
state->m_input_hack = cndypuzl_input_hack;
}
static void haremchl_input_hack(running_machine &machine)
{
cd32_state *state = machine.driver_data<cd32_state>();
if (cpu_get_pc(machine.device("maincpu")) < state->m_chip_ram_size)
{
//amiga_chip_ram_w8(state, 0x002907, 0x00);
UINT32 r_A5 = cpu_get_reg(machine.device("maincpu"), M68K_A5);
UINT32 r_A2 = ((*state->m_chip_ram_r)(state, r_A5 - 0x7f00 + 0) << 16) | ((*state->m_chip_ram_r)(state, r_A5 - 0x7f00 + 2));
amiga_chip_ram_w8(state, r_A2 + 0x1f, 0x00);
}
}
static DRIVER_INIT(haremchl)
{
cd32_state *state = machine.driver_data<cd32_state>();
DRIVER_INIT_CALL(cd32);
state->m_input_hack = haremchl_input_hack;
}
static void lsrquiz_input_hack(running_machine &machine)
{
cd32_state *state = machine.driver_data<cd32_state>();
if (cpu_get_pc(machine.device("maincpu")) < state->m_chip_ram_size)
{
//amiga_chip_ram_w8(state, 0x001e1b, 0x00);
UINT32 r_A5 = cpu_get_reg(machine.device("maincpu"), M68K_A5);
UINT32 r_A2 = ((*state->m_chip_ram_r)(state, r_A5 - 0x7fe0 + 0) << 16) | ((*state->m_chip_ram_r)(state, r_A5 - 0x7fe0 + 2));
amiga_chip_ram_w8(state, r_A2 + 0x13, 0x00);
}
}
static DRIVER_INIT(lsrquiz)
{
cd32_state *state = machine.driver_data<cd32_state>();
DRIVER_INIT_CALL(cd32);
state->m_input_hack = lsrquiz_input_hack;
}
/* The hack isn't working if you exit the test mode with P1 button 2 ! */
static void lsrquiz2_input_hack(running_machine &machine)
{
cd32_state *state = machine.driver_data<cd32_state>();
if (cpu_get_pc(machine.device("maincpu")) < state->m_chip_ram_size)
{
//amiga_chip_ram_w8(state, 0x046107, 0x00);
UINT32 r_A5 = cpu_get_reg(machine.device("maincpu"), M68K_A5);
UINT32 r_A2 = ((*state->m_chip_ram_r)(state, r_A5 - 0x7fdc + 0) << 16) | ((*state->m_chip_ram_r)(state, r_A5 - 0x7fdc + 2));
amiga_chip_ram_w8(state, r_A2 + 0x17, 0x00);
}
}
static DRIVER_INIT(lsrquiz2)
{
cd32_state *state = machine.driver_data<cd32_state>();
DRIVER_INIT_CALL(cd32);
state->m_input_hack = lsrquiz2_input_hack;
}
static void lasstixx_input_hack(running_machine &machine)
{
cd32_state *state = machine.driver_data<cd32_state>();
if (cpu_get_pc(machine.device("maincpu")) < state->m_chip_ram_size)
{
//amiga_chip_ram_w8(state, 0x00281c, 0x00);
UINT32 r_A5 = cpu_get_reg(machine.device("maincpu"), M68K_A5);
UINT32 r_A2 = ((*state->m_chip_ram_r)(state, r_A5 - 0x7fa2 + 0) << 16) | ((*state->m_chip_ram_r)(state, r_A5 - 0x7fa2 + 2));
amiga_chip_ram_w8(state, r_A2 + 0x24, 0x00);
}
}
static DRIVER_INIT(lasstixx)
{
cd32_state *state = machine.driver_data<cd32_state>();
DRIVER_INIT_CALL(cd32);
state->m_input_hack = lasstixx_input_hack;
}
static void mgnumber_input_hack(running_machine &machine)
{
cd32_state *state = machine.driver_data<cd32_state>();
if (cpu_get_pc(machine.device("maincpu")) < state->m_chip_ram_size)
{
//(*state->m_chip_ram_w)(0x04bfa0, 0x0000);
UINT32 r_A5 = cpu_get_reg(machine.device("maincpu"), M68K_A5);
(*state->m_chip_ram_w)(state, r_A5 - 0x7ed8, 0x0000);
}
}
static DRIVER_INIT(mgnumber)
{
cd32_state *state = machine.driver_data<cd32_state>();
DRIVER_INIT_CALL(cd32);
state->m_input_hack = mgnumber_input_hack;
}
static void mgprem11_input_hack(running_machine &machine)
{
cd32_state *state = machine.driver_data<cd32_state>();
if (cpu_get_pc(machine.device("maincpu")) < state->m_chip_ram_size)
{
//amiga_chip_ram_w8(state, 0x044f7e, 0x00);
UINT32 r_A5 = cpu_get_reg(machine.device("maincpu"), M68K_A5);
amiga_chip_ram_w8(state, r_A5 - 0x7eca, 0x00);
}
}
static DRIVER_INIT(mgprem11)
{
cd32_state *state = machine.driver_data<cd32_state>();
DRIVER_INIT_CALL(cd32);
state->m_input_hack = mgprem11_input_hack;
}
/***************************************************************************************************/
// these are clones of the cd32 SYSTEM because they run on a stock retail unit, with additional HW
GAME( 1995, cndypuzl, cd32, cd32base, cndypuzl, cndypuzl, ROT0, "CD Express", "Candy Puzzle (v1.0)", GAME_IMPERFECT_GRAPHICS|GAME_IMPERFECT_SOUND )
GAME( 1995, haremchl, cd32, cd32base, haremchl, haremchl, ROT0, "CD Express", "Harem Challenge", GAME_IMPERFECT_GRAPHICS|GAME_IMPERFECT_SOUND )
GAME( 1995, lsrquiz, cd32, cd32base, lsrquiz, lsrquiz, ROT0, "CD Express", "Laser Quiz Italy", GAME_IMPERFECT_GRAPHICS|GAME_IMPERFECT_SOUND ) /* no player 2 inputs (ingame) */
GAME( 1995, lsrquiz2, cd32, cd32base, lsrquiz2, lsrquiz2, ROT0, "CD Express", "Laser Quiz 2 Italy (v1.0)", GAME_IMPERFECT_GRAPHICS|GAME_IMPERFECT_SOUND )
GAME( 1995, lasstixx, cd32, cd32base, lasstixx, lasstixx, ROT0, "CD Express", "Laser Strixx 2", GAME_IMPERFECT_GRAPHICS|GAME_IMPERFECT_SOUND )
GAME( 1995, mgnumber, cd32, cd32base, mgnumber, mgnumber, ROT0, "CD Express", "Magic Number", GAME_IMPERFECT_GRAPHICS|GAME_IMPERFECT_SOUND )
GAME( 1996, mgprem11, cd32, cd32base, mgprem11, mgprem11, ROT0, "CD Express", "Magic Premium (v1.1)", GAME_IMPERFECT_GRAPHICS|GAME_IMPERFECT_SOUND )
GAME( 1999, odeontw2, cd32, cd32base, cd32, cd32, ROT0, "CD Express", "Odeon Twister 2 (v202.19)", GAME_NOT_WORKING )