// license:BSD-3-Clause
// copyright-holders:Chris Hardy, Angelo Salese
/*******************************************************************************************
Royal Casino (c) 1984 Dyna
Casino Winner (c) 1985 Aristocrat
driver by Chris Hardy & Angelo Salese
original rcasino.c driver by Curt Coder
TODO:
-Cherry-type subgames appears to have wrong graphics alignment,maybe it's some fancy window
effect?
-Add lamps support;
-p1 & p2 inputs are tied to the same port...maybe they are mux-ed with the flip screen bit?
============================================================================================
----------------------------------------
Casino Royal by Dyna Electronics CO. LTD
----------------------------------------
Location Device File ID Checksum
--------------------------------------------
18B 2764 RI-W1 C62D
16B 2764 RI-W2 AC85
15B 2732 RI-W3 70B7
11B 2732 RI-W4 0C21
9B 2764 RI-W5 EB59
8B 2764 RI-W6 C934
6B 2732 RI-W7 4130
9E 82S123 PROM1.BPR 0F29
8E 82S123 PROM2.BPR 0EE5
Notes: PCB No. D-2608208A1-2
Brief hardware overview
-----------------------
Main processor - Z80
Sound - AY-3-8910
----------------------------------------
Casino Royal by Dyna Electronics CO. LTD
----------------------------------------
PCB No. D-2608208A1-1 (Has angled corner cut on the pcb next to this identifier.)
Brief hardware overview
-----------------------
Xtal - 6.000 MHz @ 13L
Main processor - Z80A
Sound - AY-3-8910
----------------------------------------
Casino Royal by Dyna Electronics CO. LTD
----------------------------------------
PCB No. D-2608208A1-1 (Labeled with Nagoya Japan)
Brief hardware overview
-----------------------
Xtal - 6.000 MHz @ 2G
Main processor - Z80A
Sound - AY-3-8910
*******************************************************************************************/
#include "emu.h"
#include "cpu/z80/z80.h"
#include "sound/ay8910.h"
#include "machine/nvram.h"
#include "emupal.h"
#include "screen.h"
#include "speaker.h"
#include "tilemap.h"
class caswin_state : public driver_device
{
public:
caswin_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_sc0_vram(*this, "sc0_vram"),
m_sc0_attr(*this, "sc0_attr"),
m_maincpu(*this, "maincpu"),
m_gfxdecode(*this, "gfxdecode"),
m_lamps(*this, "lamp%u", 0U)
{ }
void vvillage(machine_config &config);
protected:
void sc0_vram_w(offs_t offset, uint8_t data);
void sc0_attr_w(offs_t offset, uint8_t data);
void vvillage_scroll_w(uint8_t data);
void vvillage_vregs_w(uint8_t data);
uint8_t vvillage_rng_r();
void vvillage_output_w(uint8_t data);
void vvillage_lamps_w(uint8_t data);
TILE_GET_INFO_MEMBER(get_sc0_tile_info);
void caswin_palette(palette_device &palette) const;
uint32_t screen_update_vvillage(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
virtual void video_start() override;
void vvillage_io(address_map &map);
void vvillage_mem(address_map &map);
private:
required_shared_ptr<uint8_t> m_sc0_vram;
required_shared_ptr<uint8_t> m_sc0_attr;
tilemap_t *m_sc0_tilemap;
required_device<cpu_device> m_maincpu;
required_device<gfxdecode_device> m_gfxdecode;
output_finder<5> m_lamps;
};
TILE_GET_INFO_MEMBER(caswin_state::get_sc0_tile_info)
{
int tile = (m_sc0_vram[tile_index] | ((m_sc0_attr[tile_index] & 0x70)<<4)) & 0x7ff;
int colour = m_sc0_attr[tile_index] & 0xf;
tileinfo.set(0,
tile,
colour,
0);
}
void caswin_state::video_start()
{
m_lamps.resolve();
m_sc0_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(caswin_state::get_sc0_tile_info)), TILEMAP_SCAN_ROWS, 8,8,32,32);
}
uint32_t caswin_state::screen_update_vvillage(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
m_sc0_tilemap->draw(screen, bitmap, cliprect, 0,0);
return 0;
}
void caswin_state::sc0_vram_w(offs_t offset, uint8_t data)
{
m_sc0_vram[offset] = data;
m_sc0_tilemap->mark_tile_dirty(offset);
}
void caswin_state::sc0_attr_w(offs_t offset, uint8_t data)
{
m_sc0_attr[offset] = data;
m_sc0_tilemap->mark_tile_dirty(offset);
}
/*These two are tested during the two cherry sub-games.I really don't know what is supposed to do...*/
void caswin_state::vvillage_scroll_w(uint8_t data)
{
//...
}
/*---- --x- window effect? */
/*---- ---x flip screen */
void caswin_state::vvillage_vregs_w(uint8_t data)
{
flip_screen_set(data & 1);
}
/**********************
*
* End of Video Hardware
*
**********************/
uint8_t caswin_state::vvillage_rng_r()
{
return machine().rand();
}
void caswin_state::vvillage_output_w(uint8_t data)
{
machine().bookkeeping().coin_counter_w(0,data & 1);
machine().bookkeeping().coin_counter_w(1,data & 1);
// data & 4 payout counter
machine().bookkeeping().coin_lockout_w(0,data & 0x20);
machine().bookkeeping().coin_lockout_w(1,data & 0x20);
}
void caswin_state::vvillage_lamps_w(uint8_t data)
{
/*
---x ---- lamp button 5
---- x--- lamp button 4
---- -x-- lamp button 3
---- --x- lamp button 2
---- ---x lamp button 1
*/
for (unsigned i = 0; i < 5; i++)
m_lamps[i] = BIT(data, i);
}
void caswin_state::vvillage_mem(address_map &map)
{
map(0x0000, 0x7fff).rom();
map(0xa000, 0xa000).r(FUNC(caswin_state::vvillage_rng_r)); //accessed by caswin only
map(0xe000, 0xe7ff).ram().share("nvram");
map(0xf000, 0xf3ff).ram().w(FUNC(caswin_state::sc0_vram_w)).share("sc0_vram");
map(0xf800, 0xfbff).ram().w(FUNC(caswin_state::sc0_attr_w)).share("sc0_attr");
}
void caswin_state::vvillage_io(address_map &map)
{
map.global_mask(0xff);
map(0x01, 0x01).r("aysnd", FUNC(ay8910_device::data_r));
map(0x02, 0x03).w("aysnd", FUNC(ay8910_device::data_address_w));
map(0x10, 0x10).portr("IN0");
map(0x11, 0x11).portr("IN1");
map(0x10, 0x10).w(FUNC(caswin_state::vvillage_scroll_w));
map(0x11, 0x11).w(FUNC(caswin_state::vvillage_vregs_w));
map(0x12, 0x12).w(FUNC(caswin_state::vvillage_lamps_w));
map(0x13, 0x13).w(FUNC(caswin_state::vvillage_output_w));
}
static INPUT_PORTS_START( vvillage )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_HOLD3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD4 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD5 )
PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_NAME("Note Acceptor")// Note
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_NAME("Hopper Payout")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Hopper Micro
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) // 1P FlipFlop
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 ) // 2P FlipFlop
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("DSW1")
PORT_DIPNAME( 0x01, 0x00, "Poker Available" ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x01, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x02, 0x00, "Black Jack Available" ) PORT_DIPLOCATION("SW1:2")
PORT_DIPSETTING( 0x02, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x04, 0x00, "Hi & Low Available" ) PORT_DIPLOCATION("SW1:3")
PORT_DIPSETTING( 0x04, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x08, 0x00, "Five Line Available" ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x08, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x10, 0x00, "Super Conti Available" ) PORT_DIPLOCATION("SW1:5")
PORT_DIPSETTING( 0x10, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x20, 0x20, "BlackJack, Even Rule" ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Poker, Royal Flush Rule" ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Poker, Jack or Better Rule") PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW2")
PORT_DIPNAME( 0x01, 0x00, "Enable Hopper Payout" ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, "Enable Hopper Win Payout") PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x02, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Hi Lo, Royal Flush" ) PORT_DIPLOCATION("SW2:3")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Game Bet") PORT_DIPLOCATION("SW2:4")
PORT_DIPSETTING( 0x08, "Normal Game")
PORT_DIPSETTING( 0x00, "Double Game")
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:5")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x40, IP_ACTIVE_LOW ) PORT_DIPLOCATION("SW2:7")
PORT_DIPNAME( 0x80, 0x80, "Analyzer" ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static const gfx_layout tiles8x8_layout =
{
8,8,
RGN_FRAC(1,2),
2,
{ 0,RGN_FRAC(1,2) },
{ 7, 6, 5, 4, 3, 2, 1, 0 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8
};
static GFXDECODE_START( gfx_vvillage )
GFXDECODE_ENTRY( "gfx1", 0, tiles8x8_layout, 0, 16 )
GFXDECODE_END
void caswin_state::caswin_palette(palette_device &palette) const
{
const uint8_t *color_prom = memregion("proms")->base();
for (int i = 0; i < 0x40; ++i)
{
int bit0, bit1, bit2;
bit0 = 0;
bit1 = (color_prom[0] >> 0) & 0x01;
bit2 = (color_prom[0] >> 1) & 0x01;
int const b = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
bit0 = (color_prom[0] >> 2) & 0x01;
bit1 = (color_prom[0] >> 3) & 0x01;
bit2 = (color_prom[0] >> 4) & 0x01;
int const g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
bit0 = (color_prom[0] >> 5) & 0x01;
bit1 = (color_prom[0] >> 6) & 0x01;
bit2 = (color_prom[0] >> 7) & 0x01;
int const r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
palette.set_pen_color(i, rgb_t(r, g, b));
color_prom++;
}
}
void caswin_state::vvillage(machine_config &config)
{
/* basic machine hardware */
Z80(config, m_maincpu, 4000000); /* ? MHz */
m_maincpu->set_addrmap(AS_PROGRAM, &caswin_state::vvillage_mem);
m_maincpu->set_addrmap(AS_IO, &caswin_state::vvillage_io);
m_maincpu->set_vblank_int("screen", FUNC(caswin_state::irq0_line_hold));
/* video hardware */
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
screen.set_refresh_hz(60);
screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
screen.set_size(256, 256);
screen.set_visarea(0, 256-1, 16, 256-16-1);
screen.set_screen_update(FUNC(caswin_state::screen_update_vvillage));
screen.set_palette("palette");
NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0);
GFXDECODE(config, m_gfxdecode, "palette", gfx_vvillage);
PALETTE(config, "palette", FUNC(caswin_state::caswin_palette), 0x40);
SPEAKER(config, "mono").front_center();
ay8910_device &aysnd(AY8910(config, "aysnd", 4000000 / 4));
aysnd.port_a_read_callback().set_ioport("DSW1");
aysnd.port_b_read_callback().set_ioport("DSW2");
aysnd.add_route(ALL_OUTPUTS, "mono", 0.40);
}
ROM_START( caswin )
ROM_REGION( 0x8000, "maincpu", 0 )
ROM_LOAD( "cw_v5_0_1.26", 0x0000, 0x4000, CRC(ae3d2cf0) SHA1(268572730389f12cf962782008690305fad1ac1b) )
ROM_LOAD( "cw_v5_0_2.24", 0x4000, 0x4000, CRC(2855b3b8) SHA1(f5cc0bbeee6c1fb0dc6aebc2e3af09dccdb248ad) )
ROM_REGION( 0x8000, "gfx1", 0 )
ROM_LOAD( "cw_4.19", 0x00000, 0x4000, CRC(d2deab75) SHA1(12cf3fd02dbad9a40cfa6cece0cb66ce2c4dc315) )
ROM_LOAD( "cw_3.22", 0x04000, 0x4000, CRC(7e79966c) SHA1(39190ee8cd7f3b8f895b32327f3a5555a0713315) )
ROM_REGION( 0x40, "proms", 0 )
ROM_LOAD( "clr1.bin", 0x00, 0x20, CRC(52e31046) SHA1(71a95a72b591ae7b75af4adff526fca9ae055c5b) )
ROM_LOAD( "clr2.bin", 0x20, 0x20, CRC(2b5c7826) SHA1(c0de392aebd6982e5846c12aeb2e871358be60d7) )
ROM_END
ROM_START( rcasino )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "ri-w1.18b", 0x0000, 0x2000, CRC(ed105d69) SHA1(951697e1050f72967f0710155aa8ff72db73fce1) )
ROM_LOAD( "ri-w2.16b", 0x2000, 0x2000, CRC(a1a80b33) SHA1(2f969713cae288de1985d7baa70cad50c4148970) )
ROM_LOAD( "ri-w3.15b", 0x4000, 0x1000, CRC(acf77a36) SHA1(599470e461a261130e942d174051648459f37a37) )
ROM_REGION( 0x6000, "gfx1", 0 )
ROM_LOAD( "ri-w6.8b", 0x0000, 0x2000, CRC(b2dd4e1e) SHA1(323dcfb26653c17951db65ce2ced3325d35489e4) )
ROM_LOAD( "ri-w7.6b", 0x2000, 0x1000, CRC(8e0d3b9c) SHA1(c5211d834b0db488839a5c53d00435a0b59cd4ca) )
ROM_LOAD( "ri-w5.9b", 0x3000, 0x2000, CRC(81d20577) SHA1(50a1e0231400c106539ffa78deb3e0e6c8afc3f5) )
ROM_LOAD( "ri-w4.11b", 0x5000, 0x1000, CRC(7ca0e78c) SHA1(163cfd1f76ecbd14219146963d1abc4c09c0ac8c) )
ROM_REGION( 0x40, "proms", 0 )
ROM_LOAD( "prom1.9e", 0x0000, 0x0020, CRC(93312432) SHA1(3c7abc165e6bc7e0c56ca97d89b0b5e06323b82e) )
ROM_LOAD( "prom2.8e", 0x0020, 0x0020, CRC(2b5c7826) SHA1(c0de392aebd6982e5846c12aeb2e871358be60d7) )
ROM_END
ROM_START( rcasino1 )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "mrdu1.f1", 0x0000, 0x2000, CRC(ed105d69) SHA1(951697e1050f72967f0710155aa8ff72db73fce1) )
ROM_LOAD( "mrdu2.f2", 0x2000, 0x2000, CRC(a1a80b33) SHA1(2f969713cae288de1985d7baa70cad50c4148970) )
ROM_LOAD( "mrdu3.f4", 0x4000, 0x1000, CRC(acf77a36) SHA1(599470e461a261130e942d174051648459f37a37) )
ROM_REGION( 0x6000, "gfx1", 0 )
ROM_LOAD( "6.e11", 0x0000, 0x2000, CRC(b2dd4e1e) SHA1(323dcfb26653c17951db65ce2ced3325d35489e4) )
ROM_LOAD( "v7.e13", 0x2000, 0x1000, CRC(c7ff4ce3) SHA1(51d4bafddcaef355571bd32b16753b1cee54368d) )
ROM_LOAD( "h.e9", 0x3000, 0x2000, CRC(645c7cbf) SHA1(5790422b86a59531764233dd3c9488fdbad476bc) )
ROM_LOAD( "mrdu4.e10", 0x5000, 0x1000, CRC(7ca0e78c) SHA1(163cfd1f76ecbd14219146963d1abc4c09c0ac8c) )
ROM_REGION( 0x40, "proms", 0 )
ROM_LOAD( "v1.a11", 0x0000, 0x0020, CRC(93312432) SHA1(3c7abc165e6bc7e0c56ca97d89b0b5e06323b82e) ) /* TBP18S030 */
ROM_LOAD( "v2.a12", 0x0020, 0x0020, CRC(2b5c7826) SHA1(c0de392aebd6982e5846c12aeb2e871358be60d7) ) /* TBP18S030 */
ROM_END
ROM_START( rcasinoo )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "mrdu1.b18", 0x0000, 0x2000, CRC(ed105d69) SHA1(951697e1050f72967f0710155aa8ff72db73fce1) )
ROM_LOAD( "mrdu2.b16", 0x2000, 0x2000, CRC(a1a80b33) SHA1(2f969713cae288de1985d7baa70cad50c4148970) )
ROM_LOAD( "mrdu3.b15", 0x4000, 0x1000, CRC(acf77a36) SHA1(599470e461a261130e942d174051648459f37a37) )
ROM_REGION( 0x6000, "gfx1", 0 )
ROM_LOAD( "5.b8", 0x0000, 0x2000, CRC(b2dd4e1e) SHA1(323dcfb26653c17951db65ce2ced3325d35489e4) )
ROM_LOAD( "6.b6", 0x2000, 0x1000, CRC(c7ff4ce3) SHA1(51d4bafddcaef355571bd32b16753b1cee54368d) )
ROM_LOAD( "3.b9", 0x3000, 0x2000, CRC(81d20577) SHA1(50a1e0231400c106539ffa78deb3e0e6c8afc3f5) )
ROM_LOAD( "mrdu4.b11", 0x5000, 0x1000, CRC(7ca0e78c) SHA1(163cfd1f76ecbd14219146963d1abc4c09c0ac8c) )
ROM_REGION( 0x40, "proms", 0 )
ROM_LOAD( "prom2.e9", 0x0000, 0x0020, CRC(93312432) SHA1(3c7abc165e6bc7e0c56ca97d89b0b5e06323b82e) ) /* MB7051 */
ROM_LOAD( "prom1.e8", 0x0020, 0x0020, CRC(2b5c7826) SHA1(c0de392aebd6982e5846c12aeb2e871358be60d7) ) /* MB7051 */
ROM_END
ROM_START( rcasino2 )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "0.b18", 0x0000, 0x2000, CRC(ce04c911) SHA1(776af4b07ee57503cf48f5f0651f1e506ae4ec08) )
ROM_LOAD( "1.b16", 0x2000, 0x2000, CRC(922b7745) SHA1(4fcf3fc02cac021820ddec89c1f57e7249ff819a) )
ROM_LOAD( "2.b15", 0x4000, 0x1000, CRC(b4c99c55) SHA1(e90967d53c4a33cfaace603e3a9eb7e43e747101) )
ROM_REGION( 0x6000, "gfx1", 0 )
ROM_LOAD( "5.b8", 0x0000, 0x2000, CRC(b2dd4e1e) SHA1(323dcfb26653c17951db65ce2ced3325d35489e4) )
ROM_LOAD( "6.b6", 0x2000, 0x1000, CRC(8e0d3b9c) SHA1(c5211d834b0db488839a5c53d00435a0b59cd4ca) )
ROM_LOAD( "4.b9", 0x3000, 0x2000, CRC(81d20577) SHA1(50a1e0231400c106539ffa78deb3e0e6c8afc3f5) )
ROM_LOAD( "3.b11", 0x5000, 0x1000, CRC(7ca0e78c) SHA1(163cfd1f76ecbd14219146963d1abc4c09c0ac8c) )
ROM_REGION( 0x40, "proms", 0 )
ROM_LOAD( "mb7051.e9", 0x0000, 0x0020, CRC(93312432) SHA1(3c7abc165e6bc7e0c56ca97d89b0b5e06323b82e) )
ROM_LOAD( "mb7051.e8", 0x0020, 0x0020, CRC(2b5c7826) SHA1(c0de392aebd6982e5846c12aeb2e871358be60d7) )
ROM_END
GAME( 1984, rcasino, 0, vvillage, vvillage, caswin_state, empty_init, ROT270, "Dyna Electronics", "Royal Casino (D-2608208A1-2)", MACHINE_IMPERFECT_GRAPHICS )
GAME( 1984, rcasino1, rcasino, vvillage, vvillage, caswin_state, empty_init, ROT270, "Dyna Electronics", "Royal Casino (D-2608208A1-1, Larger Board)", MACHINE_IMPERFECT_GRAPHICS )
GAME( 1984, rcasinoo, rcasino, vvillage, vvillage, caswin_state, empty_init, ROT270, "Dyna Electronics", "Royal Casino (D-2608208A1-1, Smaller Board, set 1)", MACHINE_IMPERFECT_GRAPHICS )
GAME( 1984, rcasino2, rcasino, vvillage, vvillage, caswin_state, empty_init, ROT270, "Dyna Electronics", "Royal Casino (D-2608208A1-1, Smaller Board, set 2)", MACHINE_IMPERFECT_GRAPHICS )
GAME( 1985, caswin, rcasino, vvillage, vvillage, caswin_state, empty_init, ROT270, "Aristocrat", "Casino Winner", MACHINE_IMPERFECT_GRAPHICS )