/*******************************************************************************************
Royal Casino (c) 1984 Dyna
Casino Winner (c) 1985 Aristocrat
driver by Chris Hardy & Angelo Salese
original rcasino.c driver by Curt Coder
TODO:
-Cherry-type subgames appears to have wrong graphics alignment,maybe it's some fancy window
effect?
-Add lamps support;
-p1 & p2 inputs are tied to the same port...maybe they are mux-ed with the flip screen bit?
============================================================================================
----------------------------------------
Casino Royal by Dyna Electronics CO. LTD
----------------------------------------
Location Device File ID Checksum
--------------------------------------------
18B 2764 RI-W1 C62D
16B 2764 RI-W2 AC85
15B 2732 RI-W3 70B7
11B 2732 RI-W4 0C21
9B 2764 RI-W5 EB59
8B 2764 RI-W6 C934
6B 2732 RI-W7 4130
9E 82S123 PROM1.BPR 0F29
8E 82S123 PROM2.BPR 0EE5
Notes: PCB No. D-2608208A1-2
Brief hardware overview
-----------------------
Main processor - Z80
Sound - AY-3-8910
---
*******************************************************************************************/
#include "emu.h"
#include "cpu/z80/z80.h"
#include "sound/ay8910.h"
#include "machine/nvram.h"
class caswin_state : public driver_device
{
public:
caswin_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag) { }
UINT8 *m_sc0_vram;
UINT8 *m_sc0_attr;
tilemap_t *m_sc0_tilemap;
};
static TILE_GET_INFO( get_sc0_tile_info )
{
caswin_state *state = machine.driver_data<caswin_state>();
int tile = (state->m_sc0_vram[tile_index] | ((state->m_sc0_attr[tile_index] & 0x70)<<4)) & 0x7ff;
int colour = state->m_sc0_attr[tile_index] & 0xf;
SET_TILE_INFO(
0,
tile,
colour,
0);
}
static VIDEO_START(vvillage)
{
caswin_state *state = machine.driver_data<caswin_state>();
state->m_sc0_tilemap = tilemap_create(machine, get_sc0_tile_info,tilemap_scan_rows,8,8,32,32);
}
static SCREEN_UPDATE(vvillage)
{
caswin_state *state = screen->machine().driver_data<caswin_state>();
tilemap_draw(bitmap,cliprect,state->m_sc0_tilemap,0,0);
return 0;
}
static WRITE8_HANDLER( sc0_vram_w )
{
caswin_state *state = space->machine().driver_data<caswin_state>();
state->m_sc0_vram[offset] = data;
tilemap_mark_tile_dirty(state->m_sc0_tilemap,offset);
}
static WRITE8_HANDLER( sc0_attr_w )
{
caswin_state *state = space->machine().driver_data<caswin_state>();
state->m_sc0_attr[offset] = data;
tilemap_mark_tile_dirty(state->m_sc0_tilemap,offset);
}
/*These two are tested during the two cherry sub-games.I really don't know what is supposed to do...*/
static WRITE8_HANDLER( vvillage_scroll_w )
{
//...
}
/*---- --x- window effect? */
/*---- ---x flip screen */
static WRITE8_HANDLER( vvillage_vregs_w )
{
flip_screen_set(space->machine(), data & 1);
}
/**********************
*
* End of Video Hardware
*
**********************/
static READ8_HANDLER( vvillage_rng_r )
{
return space->machine().rand();
}
static WRITE8_HANDLER( vvillage_output_w )
{
coin_counter_w(space->machine(), 0,data & 1);
coin_counter_w(space->machine(), 1,data & 1);
// data & 4 payout counter
coin_lockout_w(space->machine(), 0,data & 0x20);
coin_lockout_w(space->machine(), 1,data & 0x20);
}
static WRITE8_HANDLER( vvillage_lamps_w )
{
/*
---x ---- lamp button 5
---- x--- lamp button 4
---- -x-- lamp button 3
---- --x- lamp button 2
---- ---x lamp button 1
*/
set_led_status(space->machine(), 0, data & 0x01);
set_led_status(space->machine(), 1, data & 0x02);
set_led_status(space->machine(), 2, data & 0x04);
set_led_status(space->machine(), 3, data & 0x08);
set_led_status(space->machine(), 4, data & 0x10);
}
static ADDRESS_MAP_START( vvillage_mem, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0x7fff) AM_ROM
AM_RANGE(0xa000, 0xa000) AM_READ(vvillage_rng_r) //accessed by caswin only
AM_RANGE(0xe000, 0xe7ff) AM_RAM AM_SHARE("nvram")
AM_RANGE(0xf000, 0xf3ff) AM_RAM_WRITE(sc0_vram_w) AM_BASE_MEMBER(caswin_state, m_sc0_vram)
AM_RANGE(0xf800, 0xfbff) AM_RAM_WRITE(sc0_attr_w) AM_BASE_MEMBER(caswin_state, m_sc0_attr)
ADDRESS_MAP_END
static ADDRESS_MAP_START( vvillage_io, AS_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE(0x01,0x01) AM_DEVREAD("aysnd", ay8910_r)
AM_RANGE(0x02,0x03) AM_DEVWRITE("aysnd", ay8910_data_address_w)
AM_RANGE(0x10,0x10) AM_READ_PORT("IN0")
AM_RANGE(0x11,0x11) AM_READ_PORT("IN1")
AM_RANGE(0x10,0x10) AM_WRITE(vvillage_scroll_w)
AM_RANGE(0x11,0x11) AM_WRITE(vvillage_vregs_w)
AM_RANGE(0x12,0x12) AM_WRITE(vvillage_lamps_w)
AM_RANGE(0x13,0x13) AM_WRITE(vvillage_output_w)
ADDRESS_MAP_END
static INPUT_PORTS_START( vvillage )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_HOLD3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD4 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD5 )
PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_NAME("Note Acceptor")// Note
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_NAME("Hopper Payout")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Hopper Micro
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) // 1P FlipFlop
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 ) // 2P FlipFlop
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("DSW1")
PORT_DIPNAME( 0x01, 0x00, "Poker Available" ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x01, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x02, 0x00, "Black Jack Available" ) PORT_DIPLOCATION("SW1:2")
PORT_DIPSETTING( 0x02, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x04, 0x00, "Hi & Low Available" ) PORT_DIPLOCATION("SW1:3")
PORT_DIPSETTING( 0x04, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x08, 0x00, "Five Line Available" ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x08, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x10, 0x00, "Super Conti Available" ) PORT_DIPLOCATION("SW1:5")
PORT_DIPSETTING( 0x10, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x20, 0x20, "BlackJack, Even Rule" ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Poker, Royal Flush Rule" ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Poker, Jack or Better Rule") PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW2")
PORT_DIPNAME( 0x01, 0x00, "Enable Hopper Payout" ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, "Enable Hopper Win Payout") PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x02, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Hi Lo, Royal Flush" ) PORT_DIPLOCATION("SW2:3")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Game Bet") PORT_DIPLOCATION("SW2:4")
PORT_DIPSETTING( 0x08, "Normal Game")
PORT_DIPSETTING( 0x00, "Double Game")
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:5")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x40, IP_ACTIVE_LOW ) PORT_DIPLOCATION("SW2:7")
PORT_DIPNAME( 0x80, 0x80, "Analyzer" ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static const gfx_layout tiles8x8_layout =
{
8,8,
RGN_FRAC(1,2),
2,
{ 0,RGN_FRAC(1,2) },
{ 7, 6, 5, 4, 3, 2, 1, 0 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8
};
static GFXDECODE_START( vvillage )
GFXDECODE_ENTRY( "gfx1", 0, tiles8x8_layout, 0, 16 )
GFXDECODE_END
static const ay8910_interface ay8910_config =
{
AY8910_LEGACY_OUTPUT,
AY8910_DEFAULT_LOADS,
DEVCB_INPUT_PORT("DSW1"),
DEVCB_INPUT_PORT("DSW2"),
DEVCB_NULL,
DEVCB_NULL
};
static PALETTE_INIT( caswin )
{
int bit0, bit1, bit2 , r, g, b;
int i;
for (i = 0; i < 0x40; ++i)
{
bit0 = 0;
bit1 = (color_prom[0] >> 0) & 0x01;
bit2 = (color_prom[0] >> 1) & 0x01;
b = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
bit0 = (color_prom[0] >> 2) & 0x01;
bit1 = (color_prom[0] >> 3) & 0x01;
bit2 = (color_prom[0] >> 4) & 0x01;
g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
bit0 = (color_prom[0] >> 5) & 0x01;
bit1 = (color_prom[0] >> 6) & 0x01;
bit2 = (color_prom[0] >> 7) & 0x01;
r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
palette_set_color(machine, i, MAKE_RGB(r, g, b));
color_prom++;
}
}
static MACHINE_CONFIG_START( vvillage, caswin_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", Z80,4000000) /* ? MHz */
MCFG_CPU_PROGRAM_MAP(vvillage_mem)
MCFG_CPU_IO_MAP(vvillage_io)
MCFG_CPU_VBLANK_INT("screen", irq0_line_hold )
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MCFG_SCREEN_SIZE(256, 256)
MCFG_SCREEN_VISIBLE_AREA(0, 256-1, 16, 256-16-1)
MCFG_SCREEN_UPDATE(vvillage)
MCFG_NVRAM_ADD_0FILL("nvram")
MCFG_GFXDECODE(vvillage)
MCFG_PALETTE_LENGTH(0x40)
MCFG_PALETTE_INIT(caswin)
MCFG_VIDEO_START(vvillage)
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("aysnd", AY8910, 4000000 / 4)
MCFG_SOUND_CONFIG(ay8910_config)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.40)
MACHINE_CONFIG_END
ROM_START( caswin )
ROM_REGION( 0x8000, "maincpu", 0 )
ROM_LOAD( "cw_v5_0_1.26", 0x0000, 0x4000, CRC(ae3d2cf0) SHA1(268572730389f12cf962782008690305fad1ac1b) )
ROM_LOAD( "cw_v5_0_2.24", 0x4000, 0x4000, CRC(2855b3b8) SHA1(f5cc0bbeee6c1fb0dc6aebc2e3af09dccdb248ad) )
ROM_REGION( 0x8000, "gfx1", 0 )
ROM_LOAD( "cw_4.19", 0x00000, 0x4000, CRC(d2deab75) SHA1(12cf3fd02dbad9a40cfa6cece0cb66ce2c4dc315) )
ROM_LOAD( "cw_3.22", 0x04000, 0x4000, CRC(7e79966c) SHA1(39190ee8cd7f3b8f895b32327f3a5555a0713315) )
ROM_REGION( 0x40, "proms", 0 )
ROM_LOAD( "clr1.bin", 0x00, 0x20, CRC(52e31046) SHA1(71a95a72b591ae7b75af4adff526fca9ae055c5b) )
ROM_LOAD( "clr2.bin", 0x20, 0x20, CRC(2b5c7826) SHA1(c0de392aebd6982e5846c12aeb2e871358be60d7) )
ROM_END
ROM_START( rcasino )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "ri-w1.18b", 0x0000, 0x2000, CRC(ed105d69) SHA1(951697e1050f72967f0710155aa8ff72db73fce1) )
ROM_LOAD( "ri-w2.16b", 0x2000, 0x2000, CRC(a1a80b33) SHA1(2f969713cae288de1985d7baa70cad50c4148970) )
ROM_LOAD( "ri-w3.15b", 0x4000, 0x1000, CRC(acf77a36) SHA1(599470e461a261130e942d174051648459f37a37) )
ROM_REGION( 0x6000, "gfx1", 0 )
ROM_LOAD( "ri-w6.8b", 0x0000, 0x2000, CRC(b2dd4e1e) SHA1(323dcfb26653c17951db65ce2ced3325d35489e4) )
ROM_LOAD( "ri-w7.6b", 0x2000, 0x1000, CRC(8e0d3b9c) SHA1(c5211d834b0db488839a5c53d00435a0b59cd4ca) )
ROM_LOAD( "ri-w5.9b", 0x3000, 0x2000, CRC(81d20577) SHA1(50a1e0231400c106539ffa78deb3e0e6c8afc3f5) )
ROM_LOAD( "ri-w4.11b", 0x5000, 0x1000, CRC(7ca0e78c) SHA1(163cfd1f76ecbd14219146963d1abc4c09c0ac8c) )
ROM_REGION( 0x40, "proms", 0 )
ROM_LOAD( "prom1.9e", 0x0000, 0x0020, CRC(93312432) SHA1(3c7abc165e6bc7e0c56ca97d89b0b5e06323b82e) )
ROM_LOAD( "prom2.8e", 0x0020, 0x0020, CRC(2b5c7826) SHA1(c0de392aebd6982e5846c12aeb2e871358be60d7) )
ROM_END
GAME( 1984, rcasino, 0, vvillage, vvillage, 0, ROT270, "Dyna Electronics", "Royal Casino", GAME_IMPERFECT_GRAPHICS )
GAME( 1985, caswin, rcasino, vvillage, vvillage, 0, ROT270, "Aristocrat", "Casino Winner", GAME_IMPERFECT_GRAPHICS )