/*************************************************************************
BattleToads
driver by Aaron Giles
**************************************************************************/
#include "emu.h"
#include "includes/btoads.h"
#define CPU_CLOCK XTAL_64MHz
#define VIDEO_CLOCK XTAL_20MHz
#define SOUND_CLOCK XTAL_24MHz
/*************************************
*
* Machine init
*
*************************************/
void btoads_state::machine_start()
{
save_item(NAME(m_main_to_sound_data));
save_item(NAME(m_main_to_sound_ready));
save_item(NAME(m_sound_to_main_data));
save_item(NAME(m_sound_to_main_ready));
save_item(NAME(m_sound_int_state));
}
/*************************************
*
* Main -> sound CPU communication
*
*************************************/
void btoads_state::device_timer(emu_timer &timer, device_timer_id id, int param, void *ptr)
{
switch (id)
{
case TIMER_ID_DELAYED_SOUND:
m_main_to_sound_data = param;
m_main_to_sound_ready = 1;
m_audiocpu->signal_interrupt_trigger();
// use a timer to make long transfers faster
timer_set(attotime::from_usec(50), TIMER_ID_NOP);
break;
}
}
WRITE16_MEMBER( btoads_state::main_sound_w )
{
if (ACCESSING_BITS_0_7)
synchronize(TIMER_ID_DELAYED_SOUND, data & 0xff);
}
READ16_MEMBER( btoads_state::main_sound_r )
{
m_sound_to_main_ready = 0;
return m_sound_to_main_data;
}
CUSTOM_INPUT_MEMBER( btoads_state::main_to_sound_r )
{
return m_main_to_sound_ready;
}
CUSTOM_INPUT_MEMBER( btoads_state::sound_to_main_r )
{
return m_sound_to_main_ready;
}
/*************************************
*
* Sound -> main CPU communication
*
*************************************/
WRITE8_MEMBER( btoads_state::sound_data_w )
{
m_sound_to_main_data = data;
m_sound_to_main_ready = 1;
}
READ8_MEMBER( btoads_state::sound_data_r )
{
m_main_to_sound_ready = 0;
return m_main_to_sound_data;
}
READ8_MEMBER( btoads_state::sound_ready_to_send_r )
{
return m_sound_to_main_ready ? 0x00 : 0x80;
}
READ8_MEMBER( btoads_state::sound_data_ready_r )
{
if (m_audiocpu->pc() == 0xd50 && !m_main_to_sound_ready)
m_audiocpu->spin_until_interrupt();
return m_main_to_sound_ready ? 0x00 : 0x80;
}
/*************************************
*
* Sound CPU interrupt generation
*
*************************************/
WRITE8_MEMBER( btoads_state::sound_int_state_w )
{
/* top bit controls BSMT2000 reset */
if (!(m_sound_int_state & 0x80) && (data & 0x80))
m_bsmt->reset();
/* also clears interrupts */
m_audiocpu->set_input_line(0, CLEAR_LINE);
m_sound_int_state = data;
}
/*************************************
*
* Sound CPU BSMT2000 communication
*
*************************************/
READ8_MEMBER( btoads_state::bsmt_ready_r )
{
return m_bsmt->read_status() << 7;
}
WRITE8_MEMBER( btoads_state::bsmt2000_port_w )
{
m_bsmt->write_reg(offset >> 8);
m_bsmt->write_data(((offset & 0xff) << 8) | data);
}
/*************************************
*
* Main CPU memory map
*
*************************************/
static ADDRESS_MAP_START( main_map, AS_PROGRAM, 16, btoads_state )
AM_RANGE(0x00000000, 0x003fffff) AM_RAM
AM_RANGE(0x20000000, 0x2000007f) AM_READ_PORT("P1")
AM_RANGE(0x20000080, 0x200000ff) AM_READ_PORT("P2")
AM_RANGE(0x20000100, 0x2000017f) AM_READ_PORT("P3")
AM_RANGE(0x20000180, 0x200001ff) AM_READ_PORT("UNK")
AM_RANGE(0x20000200, 0x2000027f) AM_READ_PORT("SPECIAL")
AM_RANGE(0x20000280, 0x200002ff) AM_READ_PORT("SW1")
AM_RANGE(0x20000000, 0x200000ff) AM_WRITEONLY AM_SHARE("sprite_scale")
AM_RANGE(0x20000100, 0x2000017f) AM_WRITEONLY AM_SHARE("sprite_control")
AM_RANGE(0x20000180, 0x200001ff) AM_WRITE(display_control_w)
AM_RANGE(0x20000200, 0x2000027f) AM_WRITE(scroll0_w)
AM_RANGE(0x20000280, 0x200002ff) AM_WRITE(scroll1_w)
AM_RANGE(0x20000300, 0x2000037f) AM_READWRITE(paletteram_r, paletteram_w)
AM_RANGE(0x20000380, 0x200003ff) AM_READWRITE(main_sound_r, main_sound_w)
AM_RANGE(0x20000400, 0x2000047f) AM_WRITE(misc_control_w)
AM_RANGE(0x40000000, 0x4000000f) AM_WRITENOP /* watchdog? */
AM_RANGE(0x60000000, 0x6003ffff) AM_RAM AM_SHARE("nvram")
AM_RANGE(0xa0000000, 0xa03fffff) AM_READWRITE(vram_fg_display_r, vram_fg_display_w) AM_SHARE("vram_fg0")
AM_RANGE(0xa4000000, 0xa43fffff) AM_READWRITE(vram_fg_draw_r, vram_fg_draw_w) AM_SHARE("vram_fg1")
AM_RANGE(0xa8000000, 0xa87fffff) AM_RAM AM_SHARE("vram_fg_data")
AM_RANGE(0xa8800000, 0xa8ffffff) AM_WRITENOP
AM_RANGE(0xb0000000, 0xb03fffff) AM_READWRITE(vram_bg0_r, vram_bg0_w) AM_SHARE("vram_bg0")
AM_RANGE(0xb4000000, 0xb43fffff) AM_READWRITE(vram_bg1_r, vram_bg1_w) AM_SHARE("vram_bg1")
AM_RANGE(0xc0000000, 0xc00003ff) AM_READWRITE_LEGACY(tms34020_io_register_r, tms34020_io_register_w)
AM_RANGE(0xfc000000, 0xffffffff) AM_ROM AM_REGION("user1", 0)
ADDRESS_MAP_END
/*************************************
*
* Sound CPU memory map
*
*************************************/
static ADDRESS_MAP_START( sound_map, AS_PROGRAM, 8, btoads_state )
AM_RANGE(0x0000, 0x7fff) AM_ROM
AM_RANGE(0x8000, 0xffff) AM_RAM
ADDRESS_MAP_END
static ADDRESS_MAP_START( sound_io_map, AS_IO, 8, btoads_state )
AM_RANGE(0x0000, 0x7fff) AM_WRITE(bsmt2000_port_w)
AM_RANGE(0x8000, 0x8000) AM_READWRITE(sound_data_r, sound_data_w)
AM_RANGE(0x8002, 0x8002) AM_WRITE(sound_int_state_w)
AM_RANGE(0x8004, 0x8004) AM_READ(sound_data_ready_r)
AM_RANGE(0x8005, 0x8005) AM_READ(sound_ready_to_send_r)
AM_RANGE(0x8006, 0x8006) AM_READ(bsmt_ready_r)
ADDRESS_MAP_END
/*************************************
*
* Input ports
*
*************************************/
static INPUT_PORTS_START( btoads )
PORT_START("P1")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2)
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("P2")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(2)
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("P3")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(3)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(3)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(3)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(3)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_IMPULSE(2)
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START3 )
PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("UNK")
PORT_BIT( 0xffff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("SPECIAL")
PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, btoads_state, sound_to_main_r, NULL)
PORT_SERVICE_NO_TOGGLE( 0x0002, IP_ACTIVE_LOW )
PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, btoads_state, main_to_sound_r, NULL)
PORT_BIT( 0xff7c, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("SW1")
PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Demo_Sounds )) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x0001, DEF_STR( Off ))
PORT_DIPSETTING( 0x0000, DEF_STR( On ))
PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Stereo )) PORT_DIPLOCATION("SW1:2")
PORT_DIPSETTING( 0x0002, DEF_STR( Off ))
PORT_DIPSETTING( 0x0000, DEF_STR( On ))
PORT_DIPNAME( 0x0004, 0x0000, "Common Coin Mech") PORT_DIPLOCATION("SW1:3")
PORT_DIPSETTING( 0x0004, DEF_STR( Off ))
PORT_DIPSETTING( 0x0000, DEF_STR( On ))
PORT_DIPNAME( 0x0008, 0x0008, "Three Players") PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x0008, DEF_STR( Off ))
PORT_DIPSETTING( 0x0000, DEF_STR( On ))
PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Free_Play )) PORT_DIPLOCATION("SW1:5")
PORT_DIPSETTING( 0x0010, DEF_STR( Off ))
PORT_DIPSETTING( 0x0000, DEF_STR( On ))
PORT_DIPNAME( 0x0020, 0x0020, "Blood Free Mode") PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x0020, DEF_STR( Off ))
PORT_DIPSETTING( 0x0000, DEF_STR( On ))
PORT_DIPNAME( 0x0040, 0x0040, "Credit Retention") PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x0040, DEF_STR( Off ))
PORT_DIPSETTING( 0x0000, DEF_STR( On ))
PORT_DIPUNKNOWN_DIPLOC(0x0080, 0x0080, "SW1:8")
PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
/*************************************
*
* 34010 configuration
*
*************************************/
static const tms34010_config tms_config =
{
FALSE, /* halt on reset */
"screen", /* the screen operated on */
VIDEO_CLOCK/2, /* pixel clock */
1, /* pixels per clock */
NULL, /* scanline callback (indexed16) */
btoads_state::static_scanline_update, /* scanline callback (rgb32) */
NULL, /* generate interrupt */
btoads_state::static_to_shiftreg, /* write to shiftreg function */
btoads_state::static_from_shiftreg /* read from shiftreg function */
};
/*************************************
*
* Machine drivers
*
*************************************/
static MACHINE_CONFIG_START( btoads, btoads_state )
MCFG_CPU_ADD("maincpu", TMS34020, CPU_CLOCK/2)
MCFG_CPU_CONFIG(tms_config)
MCFG_CPU_PROGRAM_MAP(main_map)
MCFG_CPU_ADD("audiocpu", Z80, SOUND_CLOCK/4)
MCFG_CPU_PROGRAM_MAP(sound_map)
MCFG_CPU_IO_MAP(sound_io_map)
MCFG_CPU_PERIODIC_INT_DRIVER(btoads_state, irq0_line_assert, 183)
MCFG_NVRAM_ADD_1FILL("nvram")
/* video hardware */
MCFG_TLC34076_ADD("tlc34076", TLC34076_6_BIT)
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_RAW_PARAMS(VIDEO_CLOCK/2, 640, 0, 512, 257, 0, 224)
MCFG_SCREEN_UPDATE_STATIC(tms340x0_rgb32)
/* sound hardware */
MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MCFG_BSMT2000_ADD("bsmt", SOUND_CLOCK)
MCFG_SOUND_ROUTE(0, "lspeaker", 1.0)
MCFG_SOUND_ROUTE(1, "rspeaker", 1.0)
MACHINE_CONFIG_END
/*************************************
*
* ROM definitions
*
*************************************/
ROM_START( btoads )
ROM_REGION( 0x10000, "audiocpu", 0 ) /* sound program, M27C256B rom */
ROM_LOAD( "bt.u102", 0x0000, 0x8000, CRC(a90b911a) SHA1(6ec25161e68df1c9870d48cc2b1f85cd1a49aba9) )
ROM_REGION16_LE( 0x800000, "user1", 0 ) /* 34020 code, M27C322 roms */
ROM_LOAD32_WORD( "btc0-p0.u120", 0x000000, 0x400000, CRC(0dfd1e35) SHA1(733a0a4235bebd598c600f187ed2628f28cf9bd0) )
ROM_LOAD32_WORD( "btc0-p1.u121", 0x000002, 0x400000, CRC(df7487e1) SHA1(67151b900767bb2653b5261a98c81ff8827222c3) )
ROM_REGION( 0x1000000, "bsmt", 0 ) /* BSMT data, M27C160 rom */
ROM_LOAD( "btc0-s.u109", 0x00000, 0x200000, CRC(d9612ddb) SHA1(f186dfb013e81abf81ba8ac5dc7eb731c1ad82b6) )
ROM_REGION( 0x080a, "plds", 0 )
ROM_LOAD( "u10.bin", 0x0000, 0x0157, CRC(b1144178) SHA1(15fb047adee4125e9fcf04171e0a502655e0a3d8) ) /* GAL20V8A-15LP Located at U10. */
ROM_LOAD( "u11.bin", 0x0000, 0x0157, CRC(7c6beb96) SHA1(2f19d21889dd765b344ad7d257ea7c244baebec2) ) /* GAL20V8A-15LP Located at U11. */
ROM_LOAD( "u57.bin", 0x0000, 0x0157, CRC(be355a56) SHA1(975238bb1ea8fef14458d6f264a82aa77ecf865d) ) /* GAL20V8A-15LP Located at U57. */
ROM_LOAD( "u58.bin", 0x0000, 0x0157, CRC(41ed339c) SHA1(5853c805a902e6d12c979958d878d1cefd6908cc) ) /* GAL20V8A-15LP Located at U58. */
ROM_LOAD( "u90.bin", 0x0000, 0x0157, CRC(a0d0c3f1) SHA1(47464c2ef9fadbba933df27767f377e0c29158aa) ) /* GAL20V8A-15LP Located at U90. */
ROM_LOAD( "u144.bin", 0x0000, 0x0157, CRC(8597017f) SHA1(003d7b5de57e48f831ab211e2783fff338ce2f32) ) /* GAL20V8A-15LP Located at U144. */
ROM_END
/*************************************
*
* Game drivers
*
*************************************/
GAME( 1994, btoads, 0, btoads, btoads, driver_device, 0, ROT0, "Rare / Electronic Arts", "Battletoads", GAME_SUPPORTS_SAVE )