/***************************************************************************
Bogey Manor (c) 1985 Technos Japan
This game runs on Data East designed hardware.
Emulation by Bryan McPhail, mish@tendril.co.uk and T.Nogi
2008-07
Dip Locations added based on crazykong BogeyManor.txt
***************************************************************************/
#include "driver.h"
#include "deprecat.h"
#include "cpu/m6502/m6502.h"
#include "sound/ay8910.h"
extern UINT8 *bogeyman_videoram2, *bogeyman_colorram2;
extern WRITE8_HANDLER( bogeyman_videoram_w );
extern WRITE8_HANDLER( bogeyman_colorram_w );
extern WRITE8_HANDLER( bogeyman_videoram2_w );
extern WRITE8_HANDLER( bogeyman_colorram2_w );
extern WRITE8_HANDLER( bogeyman_paletteram_w );
extern PALETTE_INIT( bogeyman );
extern VIDEO_START( bogeyman );
extern VIDEO_UPDATE( bogeyman );
/* Read/Write Handlers */
// Sound section is copied from Mysterious Stones driver by Nicola, Mike, Brad
static int psg_latch;
static WRITE8_HANDLER( bogeyman_8910_latch_w )
{
psg_latch = data;
}
static WRITE8_HANDLER( bogeyman_8910_control_w )
{
static int last;
// bit 0 is flipscreen
flip_screen_set(data & 0x01);
// bit 5 goes to 8910 #0 BDIR pin
if ((last & 0x20) == 0x20 && (data & 0x20) == 0x00)
{
// bit 4 goes to the 8910 #0 BC1 pin
if (last & 0x10)
ay8910_control_port_0_w(machine,0,psg_latch);
else
ay8910_write_port_0_w(machine,0,psg_latch);
}
// bit 7 goes to 8910 #1 BDIR pin
if ((last & 0x80) == 0x80 && (data & 0x80) == 0x00)
{
// bit 6 goes to the 8910 #1 BC1 pin
if (last & 0x40)
ay8910_control_port_1_w(machine,0,psg_latch);
else
ay8910_write_port_1_w(machine,0,psg_latch);
}
last = data;
}
/* Memory Map */
static ADDRESS_MAP_START( bogeyman_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x17ff) AM_RAM
AM_RANGE(0x1800, 0x1bff) AM_RAM_WRITE(bogeyman_videoram2_w) AM_BASE(&bogeyman_videoram2)
AM_RANGE(0x1c00, 0x1fff) AM_RAM_WRITE(bogeyman_colorram2_w) AM_BASE(&bogeyman_colorram2)
AM_RANGE(0x2000, 0x20ff) AM_RAM_WRITE(bogeyman_videoram_w) AM_BASE(&videoram)
AM_RANGE(0x2100, 0x21ff) AM_RAM_WRITE(bogeyman_colorram_w) AM_BASE(&colorram)
AM_RANGE(0x2800, 0x2bff) AM_RAM AM_BASE(&spriteram) AM_SIZE(&spriteram_size)
AM_RANGE(0x3000, 0x300f) AM_RAM_WRITE(bogeyman_paletteram_w) AM_BASE(&paletteram)
AM_RANGE(0x3800, 0x3800) AM_READ_PORT("P1") AM_WRITE(bogeyman_8910_control_w)
AM_RANGE(0x3801, 0x3801) AM_READ_PORT("P2") AM_WRITE(bogeyman_8910_latch_w)
AM_RANGE(0x3802, 0x3802) AM_READ_PORT("DSW1")
AM_RANGE(0x3803, 0x3803) AM_READ_PORT("DSW2") AM_WRITENOP // ??? sound
AM_RANGE(0x4000, 0xffff) AM_ROM
ADDRESS_MAP_END
/* Input Ports */
static INPUT_PORTS_START( bogeyman )
PORT_START("P1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
PORT_START("P2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )
PORT_START("DSW1")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2")
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:3,4")
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:5")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) )
PORT_SERVICE_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW1:7" )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x80, DEF_STR( Yes ) )
PORT_START("DSW2")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, "50K" )
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x08, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0c, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x04, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )
INPUT_PORTS_END
/* Graphics Layouts */
static const gfx_layout charlayout1 =
{
8, 8,
512,
3,
{ 0x8000*8+4, 0, 4 },
{ 0x2000*8+3, 0x2000*8+2, 0x2000*8+1, 0x2000*8+0, 3, 2, 1, 0 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8
};
static const gfx_layout charlayout2 =
{
8, 8,
512,
3,
{ 0x8000*8, 0+0x1000*8, 4+0x1000*8 },
{ 0x2000*8+3, 0x2000*8+2, 0x2000*8+1, 0x2000*8+0, 3, 2, 1, 0 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8
};
static const gfx_layout tiles1a =
{
16, 16,
128,
3,
{ 0x8000*8+4, 0, 4 },
{ 1024*8*8+3, 1024*8*8+2, 1024*8*8+1, 1024*8*8+0, 3, 2, 1, 0,
1024*8*8+3+64, 1024*8*8+2+64, 1024*8*8+1+64, 1024*8*8+0+64, 3+64,2+64,1+64,0+64 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
0*8+16*8, 1*8+16*8, 2*8+16*8, 3*8+16*8, 4*8+16*8, 5*8+16*8, 6*8+16*8, 7*8+16*8 },
32*8
};
static const gfx_layout tiles1b =
{
16, 16,
128,
3,
{ 0x8000*8+0, 0+0x1000*8+0, 4+0x1000*8 },
{ 1024*8*8+3, 1024*8*8+2, 1024*8*8+1, 1024*8*8+0, 3, 2, 1, 0,
1024*8*8+3+64, 1024*8*8+2+64, 1024*8*8+1+64, 1024*8*8+0+64, 3+64,2+64, 1+64,0+64 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
0*8+16*8, 1*8+16*8, 2*8+16*8, 3*8+16*8, 4*8+16*8, 5*8+16*8, 6*8+16*8, 7*8+16*8 },
32*8
};
static const gfx_layout sprites =
{
16, 16,
512,
3,
{ 0x8000*8, 0x4000*8, 0 },
{ 16*8, 1+(16*8), 2+(16*8), 3+(16*8), 4+(16*8), 5+(16*8), 6+(16*8), 7+(16*8),
0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
16*16
};
/* Graphics Decode Information */
static GFXDECODE_START( bogeyman )
GFXDECODE_ENTRY( "gfx1", 0x00000, charlayout1, 16, 32 )
GFXDECODE_ENTRY( "gfx1", 0x00000, charlayout2, 16, 32 )
GFXDECODE_ENTRY( "gfx2", 0x00000, sprites, 0, 2 )
GFXDECODE_ENTRY( "gfx3", 0x00000, tiles1a, 16+128, 8 )
GFXDECODE_ENTRY( "gfx3", 0x00000, tiles1b, 16+128, 8 )
GFXDECODE_ENTRY( "gfx3", 0x04000, tiles1a, 16+128, 8 )
GFXDECODE_ENTRY( "gfx3", 0x04000, tiles1b, 16+128, 8 )
// colors 16+192 to 16+255 are currently unassigned
GFXDECODE_END
/* Machine Driver */
static MACHINE_DRIVER_START( bogeyman )
// basic machine hardware
MDRV_CPU_ADD("main", M6502, 2000000) // 12 MHz clock on board
MDRV_CPU_PROGRAM_MAP(bogeyman_map, 0)
MDRV_CPU_VBLANK_INT_HACK(irq0_line_hold, 16) // Controls sound
// video hardware
MDRV_VIDEO_ATTRIBUTES(VIDEO_UPDATE_BEFORE_VBLANK)
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(32*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
MDRV_GFXDECODE(bogeyman)
MDRV_PALETTE_LENGTH(16+256)
MDRV_PALETTE_INIT(bogeyman)
MDRV_VIDEO_START(bogeyman)
MDRV_VIDEO_UPDATE(bogeyman)
// sound hardware
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD("ay1", AY8910, 1500000)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.30)
MDRV_SOUND_ADD("ay2", AY8910, 1500000)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.30)
MACHINE_DRIVER_END
/* ROMs */
ROM_START( bogeyman )
ROM_REGION( 0x58000, "main", 0 )
ROM_LOAD( "j20.c14", 0x04000, 0x04000, CRC(ea90d637) SHA1(aa89bee806badb05119516d84e7674cd302aaf4e) )
ROM_LOAD( "j10.c15", 0x08000, 0x04000, CRC(0a8f218d) SHA1(5e5958cccfe634e3d274d187a0a7fe4789f3a9c3) )
ROM_LOAD( "j00.c17", 0x0c000, 0x04000, CRC(5d486de9) SHA1(40ea14a4a25f8f38d33a8844f627ba42503e1280) )
ROM_REGION( 0x10000, "gfx1", ROMREGION_DISPOSE )
ROM_LOAD( "j70.h15", 0x00000, 0x04000, CRC(fdc787bf) SHA1(1f185a1927fff6ce793d673ebd882a852ac547e4) ) /* Characters */
ROM_LOAD( "j60.c17", 0x08000, 0x01000, CRC(cc03ceb2) SHA1(0149eacac2c1469be6e19f7a43c13d1fe8790f2c) )
ROM_CONTINUE( 0x0a000, 0x01000 )
ROM_REGION( 0x0c000, "gfx2", ROMREGION_DISPOSE )
ROM_LOAD( "j30.c9", 0x00000, 0x04000, CRC(41af81c0) SHA1(d8465622cdf16bc906818641d7988fc412454a45) ) /* Sprites */
ROM_LOAD( "j40.c7", 0x04000, 0x04000, CRC(8b438421) SHA1(295806c119f4ddc01afc15550e1ff397fbf5d862) )
ROM_LOAD( "j50.c5", 0x08000, 0x04000, CRC(b507157f) SHA1(471f67eb5e7aedef52353581405d9613d2a86898) )
ROM_REGION( 0x10000, "gfx3", ROMREGION_DISPOSE )
ROM_LOAD( "j90.h12", 0x00000, 0x04000, CRC(46b2d4d0) SHA1(35cd320d4db7aa6a89f83ba4d9ff88925357d640) ) /* Tiles */
ROM_LOAD( "j80.h13", 0x04000, 0x04000, CRC(77ebd0a4) SHA1(c6921ee59633eeeda97c73cb7833578fa8a84fa3) )
ROM_LOAD( "ja0.h10", 0x08000, 0x01000, CRC(f2aa05ed) SHA1(e6df96e4128eff6de7e6483254608dd8a7b258b9) )
ROM_CONTINUE( 0x0a000, 0x01000 )
ROM_CONTINUE( 0x0c000, 0x01000 )
ROM_CONTINUE( 0x0e000, 0x01000 )
ROM_REGION( 0x0200, "proms", 0 )
ROM_LOAD( "82s129.5k", 0x0000, 0x0100, CRC(4a7c5367) SHA1(a67f5b90c18238cbfb1507230b4614191d37eef4) ) /* Colour prom 1 */
ROM_LOAD( "82s129.6k", 0x0100, 0x0100, CRC(b6127713) SHA1(5bd8627453916ac6605af7d1193f79c748eab981) ) /* Colour prom 2 */
ROM_END
/* Game Driver */
GAME( 1985?, bogeyman, 0, bogeyman, bogeyman, 0, ROT0, "Technos Japan", "Bogey Manor", GAME_IMPERFECT_COLORS )