// license:BSD-3-Clause
// copyright-holders:David Haywood
/*
Black Touch '96
Black Touch 96
D.G.R.M. of Korea, 1996
This game is a beat'em-up like Double Dragon
PCB Layout
----------
D.G.R.M. NO 1947
|---------------------------------------------|
| M6295 1 8MHz |
| M6295 2 2018 2018 |
| 16C57 2018 2018 |
|HA13001 2018 2018 |
| 2018 2018 |
| PAL PAL |
| 6116 5 6 |
|J 6116 7 8 |
|A |
|M |
|M |
|A |
| 9 10 |
| DSW1 24MHz PAL |
| DSW2 |
| PAL PAL ACTEL 6116 11 |
| 62256 62256 A1020B 12 |
| 3 4 PL84C 6264 13 |
| 6264 14 |
|18MHz 68000 6264 |
|---------------------------------------------|
Notes:
68000 clock 9.000MHz [18/2]
M6295 clocks 1.000MHz [8/8] pin 7 high
2008-07
Added Dip Locations based on Service Mode
The hardware is cloned from 'snk68' with some extra capabilities
the drivers can probably be merged.
Bugs (all of these looks BTANBs):
- Sometimes if you attack an enemy when you're at the top of the screen they'll
end up landing in an even higher position, and appear over the backgrounds!
- The timer doesn't work
Each frame calls:
00E8CC: 0C39 0000 00C0 16AF cmpi.b #$0, $c016af.l
00E8D4: 6600 0026 bne $e8fc
00E8D8: 0C39 000F 00C0 002E cmpi.b #$f, $c0002e.l
00E8E0: 6700 001A beq $e8fc
00E8E4: 0C39 000F 00C0 008E cmpi.b #$f, $c0008e.l
00E8EC: 6700 000E beq $e8fc
00E8F0: 33FC 2000 00C0 1982 move.w #$2000, $c01982.l // timer inited again???
00E8F8: 6100 0118 bsr $ea12
00E8FC: 4E75 rts
---
00EA12: 48A7 FCF0 movem.w D0-D5/A0-A3, -(A7)
00EA16: 3039 00C0 1982 move.w $c01982.l, D0
// then calls setup data and drawing for the timer which is always 20 for whatever reason.
- There are some unmapped writes scattered across different areas (text ram, spriteram, 0xe0000 area etc.)
- flip screen doesn't work properly,
game code explicitly sets flip screen off & the correlated work RAM buffer at 0xee2 no matter the dip setting
- some service mode items are buggy or not functioning properly (font, color, inputs, sound, 2nd item);
*/
#include "emu.h"
#include "cpu/pic16c5x/pic16c5x.h"
#include "cpu/m68000/m68000.h"
#include "sound/okim6295.h"
#include "video/snk68_spr.h"
#include "speaker.h"
class blackt96_state : public driver_device
{
public:
blackt96_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_tilemapram(*this, "tilemapram"),
m_maincpu(*this, "maincpu"),
m_gfxdecode(*this, "gfxdecode"),
m_palette(*this, "palette"),
m_sprites(*this, "sprites"),
m_oki(*this, "oki%u", 1U),
m_oki1bank(*this, "oki1bank")
{ }
// read/write handlers
DECLARE_WRITE8_MEMBER(output_w);
DECLARE_WRITE8_MEMBER(sound_cmd_w);
DECLARE_WRITE16_MEMBER(tx_vram_w);
DECLARE_WRITE8_MEMBER(blackt96_soundio_port_a_w);
DECLARE_READ8_MEMBER(blackt96_soundio_port_b_r);
DECLARE_WRITE8_MEMBER(blackt96_soundio_port_b_w);
DECLARE_READ8_MEMBER(blackt96_soundio_port_c_r);
DECLARE_WRITE8_MEMBER(blackt96_soundio_port_c_w);
DECLARE_READ16_MEMBER( random_r ) // todo, get rid of this once we work out where reads are from
{
return machine().rand();
}
// video
TILE_GET_INFO_MEMBER(get_tx_tile_info);
uint32_t screen_update_blackt96(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void tile_callback(int &tile, int& fx, int& fy, int& region);
void blackt96(machine_config &config);
void blackt96_map(address_map &map);
void oki1_map(address_map &map);
protected:
// overrides
virtual void machine_start() override;
virtual void machine_reset() override;
virtual void video_start() override;
private:
// driver variables
uint8_t m_soundcmd;
uint8_t m_soundcmd_ready;
uint8_t m_port_c_data;
uint8_t m_port_b_latch;
uint8_t m_oki_selected;
uint8_t m_txt_bank;
// video
tilemap_t *m_tx_tilemap;
// devices
required_shared_ptr<uint16_t> m_tilemapram;
required_device<cpu_device> m_maincpu;
required_device<gfxdecode_device> m_gfxdecode;
required_device<palette_device> m_palette;
required_device<snk68_spr_device> m_sprites;
required_device_array<okim6295_device, 2> m_oki;
required_memory_bank m_oki1bank;
};
TILE_GET_INFO_MEMBER(blackt96_state::get_tx_tile_info)
{
uint16_t tile = m_tilemapram[tile_index*2] & 0xff;
// following is guessed, game just uses either color 0 or 1 anyway (which is identical palette wise)
uint8_t color = m_tilemapram[tile_index*2+1] & 0x0f;
tile += m_txt_bank * 0x100;
SET_TILE_INFO_MEMBER(2,
tile,
color,
0);
}
void blackt96_state::video_start()
{
m_tx_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(blackt96_state::get_tx_tile_info),this), TILEMAP_SCAN_COLS, 8, 8, 32, 32);
m_tx_tilemap->set_transparent_pen(0);
}
uint32_t blackt96_state::screen_update_blackt96(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
bitmap.fill(m_palette->black_pen(), cliprect);
m_sprites->draw_sprites_all(bitmap, cliprect);
m_tx_tilemap->draw(screen,bitmap, cliprect, 0, 0);
return 0;
}
WRITE8_MEMBER(blackt96_state::sound_cmd_w)
{
//logerror("sound_cmd_w %02x\n", data);
m_soundcmd = data;
m_soundcmd_ready = 1;
}
void blackt96_state::machine_start()
{
m_oki1bank->configure_entries(0, 8, memregion("oki1")->base(), 0x10000);
m_oki1bank->set_entry(0);
save_item(NAME(m_soundcmd));
save_item(NAME(m_soundcmd_ready));
save_item(NAME(m_port_c_data));
save_item(NAME(m_port_b_latch));
save_item(NAME(m_oki_selected));
save_item(NAME(m_txt_bank));
}
void blackt96_state::machine_reset()
{
m_soundcmd = 0;
m_soundcmd_ready = 0;
m_port_c_data = 0;
m_port_b_latch = 0;
m_oki_selected = 0;
m_txt_bank = 0;
}
WRITE8_MEMBER(blackt96_state::output_w)
{
// -bbb 8-21
// 1 - coin counter 1
// 2 - coin counter 2
// 8 - flip screen
// b = text tile bank
m_txt_bank = (data & 0x70)>>4;
flip_screen_set(data & 0x08);
m_sprites->set_flip(data & 0x08);
machine().bookkeeping().coin_counter_w(0, data & 1);
machine().bookkeeping().coin_counter_w(1, data & 2);
// printf("blackt96_c0000_w %04x %04x\n",data & 0xfc,mem_mask);
}
WRITE16_MEMBER(blackt96_state::tx_vram_w)
{
m_tilemapram[offset] = data;
m_tx_tilemap->mark_tile_dirty(offset/2);
}
void blackt96_state::blackt96_map(address_map &map)
{
map(0x000000, 0x07ffff).rom();
map(0x080000, 0x080001).portr("P1_P2");
map(0x080000, 0x080000).w(this, FUNC(blackt96_state::sound_cmd_w)); // soundlatch
map(0x0c0000, 0x0c0001).portr("IN1"); // COIN INPUT
map(0x0c0001, 0x0c0001).w(this, FUNC(blackt96_state::output_w));
map(0x0e0000, 0x0e0001).r(this, FUNC(blackt96_state::random_r)); // unk, from sound? - called in tandem with result discarded, watchdog?
map(0x0e8000, 0x0e8001).r(this, FUNC(blackt96_state::random_r)); // unk, from sound? /
map(0x0f0000, 0x0f0001).portr("DSW1");
map(0x0f0008, 0x0f0009).portr("DSW2").nopw(); // service mode, left-over?
map(0x100000, 0x100fff).ram().w(this, FUNC(blackt96_state::tx_vram_w)).share("tilemapram"); // text tilemap
map(0x200000, 0x207fff).rw(m_sprites, FUNC(snk68_spr_device::spriteram_r), FUNC(snk68_spr_device::spriteram_w)).share("spriteram"); // only partially populated
map(0x400000, 0x400fff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette");
map(0xc00000, 0xc03fff).ram(); // main ram
}
void blackt96_state::oki1_map(address_map &map)
{
map(0x00000, 0x2ffff).rom();
map(0x30000, 0x3ffff).bankr("oki1bank");
}
static INPUT_PORTS_START( blackt96 )
PORT_START("P1_P2")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) // kick
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) // jump
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) // punch / pick up
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) // kick
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) // jump
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) // punch / pick up
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 )
PORT_START("IN1")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) // Test mode lists this as Service 1, but it appears to be Coin 1 (uses Coin 1 coinage etc.)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_SERVICE1 ) // acts as a service mode mirror
PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) // Test mode lists this as Coin 1, but it doesn't work
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0xff00, IP_ACTIVE_HIGH, IPT_UNKNOWN )
/* Dipswitch Port A */
PORT_START("DSW1")
PORT_DIPNAME( 0x0300, 0x0000, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:!7,!8")
PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0200, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0100, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0300, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0x0c00, 0x0000, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:!5,!6")
PORT_DIPSETTING( 0x0c00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0400, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0800, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) )
PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!4")
PORT_DIPSETTING( 0x0000, "2" )
PORT_DIPSETTING( 0x1000, "3" )
PORT_DIPNAME( 0x2000, 0x2000, "Bonus Life Type" ) PORT_DIPLOCATION("SW1:!3")
PORT_DIPSETTING( 0x2000, "Every" )
PORT_DIPSETTING( 0x0000, "Second Only" )
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:!2") // ?
PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:!1")
PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
PORT_DIPSETTING( 0x8000, DEF_STR( Yes ) ) // buggy, applies to attract mode only.
/* Dipswitch Port B */
PORT_START("DSW2")
PORT_SERVICE( 0x0100, IP_ACTIVE_HIGH ) PORT_DIPLOCATION("SW2:!8")
PORT_DIPNAME( 0x0200, 0x0000, "Continue" ) PORT_DIPLOCATION("SW2:!7")
PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0c00, 0x0400, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!5,!6")
PORT_DIPSETTING( 0x0000, "20000 / 50000" )
PORT_DIPSETTING( 0x0400, "60000 / 150000" )
PORT_DIPSETTING( 0x0800, "40000 / 100000" )
PORT_DIPSETTING( 0x0c00, "No Bonus" )
PORT_DIPNAME( 0x3000, 0x0000, "Demo Sound / Video Freeze" ) PORT_DIPLOCATION("SW2:!3,!4")
PORT_DIPSETTING( 0x0000, "Demo Sound On" )
PORT_DIPSETTING( 0x1000, "Never Finish" )
PORT_DIPSETTING( 0x2000, "Demo Sound Off" )
PORT_DIPSETTING( 0x3000, "Stop Video" )
PORT_DIPNAME( 0xc000, 0x0000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:!1,!2") // 'Level'
PORT_DIPSETTING( 0x8000, "1" )
PORT_DIPSETTING( 0x0000, "2" )
PORT_DIPSETTING( 0x4000, "3" )
PORT_DIPSETTING( 0xc000, "4" )
INPUT_PORTS_END
static const gfx_layout blackt96_layout =
{
16,16,
RGN_FRAC(1,1),
8,
{ 0,1,2,3,4,5,6,7 },
{ 1024+32, 1024+40, 1024+48, 1024+56, 1024+0, 1024+8, 1024+16, 1024+24,
32,40,48,56,0,8,16,24 },
{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64,9*64,10*64,11*64,12*64,13*64,14*64,15*64 },
32*64
};
static const gfx_layout blackt962_layout =
{
16,16,
RGN_FRAC(1,1),
4,
{ 0,24,8, 16 },
{ 519, 515, 518, 514, 517,513, 516,512, 7,3,6,2,5,1,4,0 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,8*32,9*32,10*32,11*32,12*32,13*32,14*32,15*32 },
32*32
};
static const gfx_layout blackt96_text_layout =
{
8,8,
RGN_FRAC(1,1),
4,
{ 0,4,8, 12 },
{ 131,130,129,128,3,2,1,0 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
16*16
};
static GFXDECODE_START( blackt96 )
GFXDECODE_ENTRY( "gfx1", 0, blackt96_layout, 0, 8 )
GFXDECODE_ENTRY( "gfx2", 0, blackt962_layout, 0, 128 )
GFXDECODE_ENTRY( "gfx3", 0, blackt96_text_layout, 0, 16 )
GFXDECODE_END
WRITE8_MEMBER(blackt96_state::blackt96_soundio_port_a_w)
{
// soundbank
logerror("%s: blackt96_soundio_port_a_w (set soundbank %02x)\n", machine().describe_context().c_str(), data);
m_oki1bank->set_entry(data & 0x07);
}
READ8_MEMBER(blackt96_state::blackt96_soundio_port_b_r)
{
//logerror("%s: blackt96_soundio_port_b_r (data read is %02x)\n", machine().describe_context().c_str(), m_port_b_latch);
return m_port_b_latch;
}
WRITE8_MEMBER(blackt96_state::blackt96_soundio_port_b_w)
{
m_port_b_latch = data;
//logerror("%s: blackt96_soundio_port_b_w (set latch to %02x)\n", machine().describe_context().c_str(), m_port_b_latch);
}
READ8_MEMBER(blackt96_state::blackt96_soundio_port_c_r)
{
// bit 0x40 = sound command ready?
if (m_soundcmd_ready) return 0x40;
return 0x00;
}
WRITE8_MEMBER(blackt96_state::blackt96_soundio_port_c_w)
{
// logerror("%s: blackt96_soundio_port_c_w (PREV DATA %02x CURR DATA %02x)\n", machine().describe_context().c_str(), m_port_c_data, data);
// data & 0x80 unuused?
// data & 0x40 is read - see above
if (((data & 0x20) == 0x00) && ((m_port_c_data & 0x20) == 0x20)) // high -> low on bit 0x20 after processing command
{
m_soundcmd_ready = 0;
}
if (((data & 0x10) == 0x00) && ((m_port_c_data & 0x10) == 0x10)) // high -> low on bit 0x10 latches sound command
{
m_port_b_latch = m_soundcmd;
//logerror("%s: blackt96_soundio_port_c_w (latch sound command %02x)\n", machine().describe_context().c_str(), m_port_b_latch);
}
if (((data & 0x08) == 0x00) && ((m_port_c_data & 0x08) == 0x08)) // high -> low on bit 0x08 selects second oki?
{
m_oki_selected = 1;
}
if (((data & 0x04) == 0x00) && ((m_port_c_data & 0x04) == 0x04)) // high -> low on bit 0x04 selects first oki?
{
m_oki_selected = 0;
}
if (((data & 0x02) == 0x00) && ((m_port_c_data & 0x02) == 0x02)) // high -> low on bit 0x02 writes to selected OKI
{
//logerror("%s: blackt96_soundio_port_c_w (write to OKI %02x) (oki selected is %02x)\n", machine().describe_context().c_str(), m_port_b_latch, m_oki_selected);
if (m_oki_selected == 0) m_oki[0]->write(space, 0, m_port_b_latch);
else if (m_oki_selected == 1) m_oki[1]->write(space, 0, m_port_b_latch);
}
if (((data & 0x01) == 0x00) && ((m_port_c_data & 0x01) == 0x01)) // high -> low on bit 0x01 reads to selected OKI
{
if (m_oki_selected == 0) m_port_b_latch = m_oki[0]->read(space, 0);
else if (m_oki_selected == 1) m_port_b_latch = m_oki[1]->read(space, 0);
}
m_port_c_data = data;
}
void blackt96_state::tile_callback(int &tile, int& fx, int& fy, int& region)
{
fx = tile & 0x4000;
fy = tile & 0x8000;
tile &= 0x3fff;
if (tile & 0x2000)
{
region = 0;
}
else
{
region = 1;
}
}
MACHINE_CONFIG_START(blackt96_state::blackt96)
MCFG_CPU_ADD("maincpu", M68000, 18000000 /2)
MCFG_CPU_PROGRAM_MAP(blackt96_map)
MCFG_CPU_VBLANK_INT_DRIVER("screen", blackt96_state, irq1_line_hold)
MCFG_CPU_ADD("audiocpu", PIC16C57, 8000000) /* ? */
MCFG_PIC16C5x_WRITE_A_CB(WRITE8(blackt96_state, blackt96_soundio_port_a_w))
MCFG_PIC16C5x_READ_B_CB(READ8(blackt96_state, blackt96_soundio_port_b_r))
MCFG_PIC16C5x_WRITE_B_CB(WRITE8(blackt96_state, blackt96_soundio_port_b_w))
MCFG_PIC16C5x_READ_C_CB(READ8(blackt96_state, blackt96_soundio_port_c_r))
MCFG_PIC16C5x_WRITE_C_CB(WRITE8(blackt96_state, blackt96_soundio_port_c_w))
MCFG_GFXDECODE_ADD("gfxdecode", "palette", blackt96)
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_SIZE(256, 256)
// MCFG_SCREEN_VISIBLE_AREA(0*8, 16*32-1, 0*8, 16*32-1)
MCFG_SCREEN_VISIBLE_AREA(0*8, 256-1, 2*8, 240-1)
MCFG_SCREEN_UPDATE_DRIVER(blackt96_state, screen_update_blackt96)
MCFG_SCREEN_PALETTE("palette")
MCFG_PALETTE_ADD("palette", 0x800)
MCFG_PALETTE_FORMAT(xxxxRRRRGGGGBBBB)
MCFG_DEVICE_ADD("sprites", SNK68_SPR, 0)
MCFG_SNK68_SPR_GFXDECODE("gfxdecode")
MCFG_SNK68_SPR_SET_TILE_INDIRECT( blackt96_state, tile_callback )
MCFG_SNK68_SPR_NO_PARTIAL
MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MCFG_OKIM6295_ADD("oki1", 8000000/8, PIN7_HIGH) // music
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.47)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.47)
MCFG_DEVICE_ADDRESS_MAP(0, oki1_map)
MCFG_OKIM6295_ADD("oki2", 8000000/8, PIN7_HIGH) // sfx
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.47)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.47)
MACHINE_CONFIG_END
ROM_START( blackt96 )
ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "3", 0x00001, 0x40000, CRC(fc2c1d79) SHA1(742478237819af16d3fd66039283202b3c07eedd) )
ROM_LOAD16_BYTE( "4", 0x00000, 0x40000, CRC(caff5b4a) SHA1(9a388cbb07211fa66f27082a8a5b847168c86a4f) )
ROM_REGION( 0x80000, "audiocpu", 0 ) /* PIC16c57 Code */
ROM_LOAD( "pic16c57.bin", 0x00000, 0x2000, CRC(6053ba2f) SHA1(5dd28ddff17555de0e8574b78ff9e71204c503d3) )
ROM_REGION( 0x080000, "oki1", 0 ) /* Samples */
ROM_LOAD( "1", 0x00000, 0x80000, CRC(6a934174) SHA1(087f5fa226dc68ee217f99c64d16cdf14372d44c) )
ROM_REGION( 0x040000, "oki2", 0 ) /* Samples */
ROM_LOAD( "2", 0x00000, 0x40000, CRC(94009cd4) SHA1(aa36298e280c20bf86d70f3eb3fb33aca4df07e3) )
ROM_REGION( 0x200000, "gfx1", 0 ) // bg tiles
ROM_LOAD16_BYTE( "5", 0x100000, 0x40000, CRC(6e52c331) SHA1(31ef1d352d4ee5f7b3ef336b1f052c3a1468f22e) )
ROM_LOAD16_BYTE( "6", 0x100001, 0x40000, CRC(69637a5a) SHA1(a5731478856d8bb91d34b747838b2b47772864ef) )
ROM_LOAD16_BYTE( "7", 0x000000, 0x80000, CRC(6b04e8a8) SHA1(309ba1efd60600a30e1ae8f6e8b92939c23cd9c6) )
ROM_LOAD16_BYTE( "8", 0x000001, 0x80000, CRC(16c656be) SHA1(06c40c16080a97b01a638776d28f36594ce4fb3b) )
ROM_REGION( 0x100000, "gfx2", 0 ) // sprite tiles
ROM_LOAD32_BYTE( "11", 0x00000, 0x40000, CRC(9eb773a3) SHA1(9c91ee938438a61f5fa650ced6249e34aa5321bd) )
ROM_LOAD32_BYTE( "12", 0x00001, 0x40000, CRC(8894e608) SHA1(389974a0b208b7cbf7d5f83641ddc058ad5ebe87) )
ROM_LOAD32_BYTE( "13", 0x00002, 0x40000, CRC(0acceb9d) SHA1(e8a85c7eab45d84613ac37a9b7ffbc45b44eb2e5) )
ROM_LOAD32_BYTE( "14", 0x00003, 0x40000, CRC(b5e3de25) SHA1(33ac5602ab6bcadc8b0d1aa805a3bdce0b67c215) )
ROM_REGION( 0x10000, "gfx3", 0 ) // txt tiles
ROM_LOAD16_BYTE( "9", 0x00000, 0x08000, CRC(81a4cf4c) SHA1(94b2bbcbc8327d9babbc3b222bd88954c7e7b80e) )
ROM_CONTINUE( 0x00000, 0x08000 ) // first half is empty
ROM_LOAD16_BYTE( "10", 0x00001, 0x08000, CRC(b78232a2) SHA1(36a4f01011faf64e46b73f0082ab04843ac8b0e2) )
ROM_CONTINUE( 0x00001, 0x08000 ) // first half is empty
ROM_END
// I'm not really sure this needs MACHINE_IS_INCOMPLETE just because there are some original game bugs, it's quite typical of this type of Korean release
GAME( 1996, blackt96, 0, blackt96, blackt96, blackt96_state, 0, ROT0, "D.G.R.M.", "Black Touch '96", MACHINE_IS_INCOMPLETE )