/***************************************************************************
Bishi Bashi Champ Mini Game Senshuken (c) 1996 Konami
Super Bishi Bashi Championship (c) 1998 Konami
Driver by R. Belmont
WORKING: ram/rom test passes, IRQs, sound/music, inputs, colors.
TODO: "bishi" needs a ROM redumped, K056832 needs per-tile priority
*****************************************************************************
Super Bishi Bashi Champ (Korean version)
Konami, 1998
[Identical]
Bishi Bashi Champ (Korean version)
Konami, 1996
PCB Layout ROM
---------- Daughterboard (on top)
||
GS562 PWB(A)400625A \/
|----------------------|-------------------|
| VOL SM5875 675KAA01|24MHz MB3790 CN4 |
|16.9344MHz | |
| YMZ280B 675KAA02| 6264 |
| 056232 | CN3|
| 675KAA03| 6264 68000 |
| | |
| 675KAA04| 62256 |
| PAL | |
|CN1 DSW1(8) | 058143 62256 |
| 056879 DSW2(8) |--------------------
| 62256 |
| 675KAA07 |
| 056832 |
| 675KAA09 |
| 6264 |
| 675KAA08 |
| 6264 055555 |
| 056766 675KAA10 |
|056820 6264 |
| |
|------------------------------------------|
Notes:
68000 - clock 12.000MHz (24/2)
YMZ280 - clock 16.9344MHz
CN3/4 - connector for ROM daugterboard
CN1 - large flat cable connector for power/controls
675KAA01 to 04 - 27C040 EPROMs
675KAA07 to 10 - 27C240 EPROMs
Konami Custom ICs -
056143 (QFP160)
056832 (QFP144)
055555 (QFP240)
056879 (QFP144)
056232 (ceramic SIL14)
056820 (ceramic SIL13)
Daughterboard
-------------
PWB 402005(B) ROM BOARD
|-------------------|
|CN7 4AK16 CN8 |
| PAL |
| |
|CN5 4AK16 |
| |
| 675KAA05 |
| 4AK16 |
|CN6 675KAA06 |
|-------------------|
Notes:
CN5/6 - 15 pin connector for lights maybe?
CN7/8 - 8 pin connector for power
4AK16 - power amp IC tied to CN5/6
675* - 27C240 EPROMs
***************************************************************************/
#include "emu.h"
#include "video/konicdev.h"
#include "cpu/m68000/m68000.h"
#include "sound/ymz280b.h"
#include "includes/bishi.h"
static READ16_HANDLER( control_r )
{
bishi_state *state = space->machine().driver_data<bishi_state>();
return state->m_cur_control;
}
static WRITE16_HANDLER( control_w )
{
// bit 8 = interrupt gate
bishi_state *state = space->machine().driver_data<bishi_state>();
COMBINE_DATA(&state->m_cur_control);
}
static WRITE16_HANDLER( control2_w )
{
// bit 12 = part of the banking calculation for the K056832 ROM readback
bishi_state *state = space->machine().driver_data<bishi_state>();
COMBINE_DATA(&state->m_cur_control2);
}
static TIMER_DEVICE_CALLBACK( bishi_scanline )
{
bishi_state *state = timer.machine().driver_data<bishi_state>();
int scanline = param;
if (state->m_cur_control & 0x800)
{
if(scanline == 240) // vblank-out irq
cputag_set_input_line(timer.machine(), "maincpu", M68K_IRQ_3, HOLD_LINE);
if(scanline == 0) // vblank-in irq
cputag_set_input_line(timer.machine(), "maincpu", M68K_IRQ_4, HOLD_LINE);
}
}
/* compensate for a bug in the ram/rom test */
static READ16_HANDLER( bishi_mirror_r )
{
return space->machine().generic.paletteram.u16[offset];
}
static READ16_HANDLER( bishi_K056832_rom_r )
{
bishi_state *state = space->machine().driver_data<bishi_state>();
UINT16 ouroffs;
ouroffs = (offset >> 1) * 8;
if (offset & 1)
ouroffs++;
if (state->m_cur_control2 & 0x1000)
ouroffs += 4;
return k056832_bishi_rom_word_r(state->m_k056832, ouroffs, mem_mask);
}
static ADDRESS_MAP_START( main_map, AS_PROGRAM, 16 )
AM_RANGE(0x000000, 0x0fffff) AM_ROM
AM_RANGE(0x400000, 0x407fff) AM_RAM // Work RAM
AM_RANGE(0x800000, 0x800001) AM_READWRITE(control_r, control_w)
AM_RANGE(0x800004, 0x800005) AM_READ_PORT("DSW")
AM_RANGE(0x800006, 0x800007) AM_READ_PORT("SYSTEM")
AM_RANGE(0x800008, 0x800009) AM_READ_PORT("INPUTS")
AM_RANGE(0x810000, 0x810003) AM_WRITE(control2_w) // bank switch for K056832 character ROM test
AM_RANGE(0x820000, 0x820001) AM_WRITENOP // lamps (see lamp test in service menu)
AM_RANGE(0x830000, 0x83003f) AM_DEVWRITE("k056832", k056832_word_w)
AM_RANGE(0x840000, 0x840007) AM_DEVWRITE("k056832", k056832_b_word_w) // VSCCS
AM_RANGE(0x850000, 0x85001f) AM_DEVWRITE("k054338", k054338_word_w) // CLTC
AM_RANGE(0x870000, 0x8700ff) AM_DEVWRITE("k055555", k055555_word_w) // PCU2
AM_RANGE(0x880000, 0x880003) AM_DEVREADWRITE8("ymz", ymz280b_r, ymz280b_w, 0xff00)
AM_RANGE(0xa00000, 0xa01fff) AM_DEVREADWRITE("k056832", k056832_ram_word_r, k056832_ram_word_w) // Graphic planes
AM_RANGE(0xb00000, 0xb03fff) AM_RAM_WRITE(paletteram16_xbgr_word_be_w) AM_BASE_GENERIC(paletteram)
AM_RANGE(0xb04000, 0xb047ff) AM_READ(bishi_mirror_r) // bug in the ram/rom test?
AM_RANGE(0xc00000, 0xc01fff) AM_READ(bishi_K056832_rom_r)
ADDRESS_MAP_END
static INPUT_PORTS_START( bishi )
/* Currently, this "IN0" is not read */
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN4 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE3 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE4 )
PORT_START("DSW")
PORT_DIPNAME( 0x0007, 0x0004, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x0007, DEF_STR( Easiest ) )
PORT_DIPSETTING( 0x0006, DEF_STR( Very_Easy) )
PORT_DIPSETTING( 0x0005, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0004, DEF_STR( Medium ) )
PORT_DIPSETTING( 0x0003, DEF_STR( Medium_Hard ) )
PORT_DIPSETTING( 0x0002, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0001, DEF_STR( Very_Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0038, 0x0028, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x0038, "1" )
PORT_DIPSETTING( 0x0030, "2" )
PORT_DIPSETTING( 0x0028, "3" )
PORT_DIPSETTING( 0x0020, "4" )
PORT_DIPSETTING( 0x0018, "5" )
PORT_DIPSETTING( 0x0010, "6" )
PORT_DIPSETTING( 0x0008, "7" )
PORT_DIPSETTING( 0x0000, "8" )
PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00c0, "All The Time" )
PORT_DIPSETTING( 0x0080, "Loop At 2 Times" )
PORT_DIPSETTING( 0x0040, "Loop At 4 Times" )
PORT_DIPSETTING( 0x0000, "No Sounds" )
PORT_DIPNAME( 0x0f00, 0x0f00, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x0200, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0500, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0800, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0400, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x0100, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 4C_5C ) )
PORT_DIPSETTING( 0x0300, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x0700, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0e00, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0600, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x0d00, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c00, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b00, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a00, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x0900, DEF_STR( 1C_7C ) )
PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Free_Play ))
PORT_DIPSETTING( 0x1000, DEF_STR(No))
PORT_DIPSETTING( 0x0000, DEF_STR(Yes))
PORT_DIPNAME( 0x2000, 0x2000, "Slack Difficulty")
PORT_DIPSETTING( 0x2000, DEF_STR(Off))
PORT_DIPSETTING( 0x0000, DEF_STR(On))
PORT_DIPNAME( 0x4000, 0x0000, "Title Demo")
PORT_DIPSETTING( 0x4000, "At 1 Loop")
PORT_DIPSETTING( 0x0000, "At Every Gamedemo")
PORT_DIPNAME( 0x8000, 0x0000, "Gamedemo")
PORT_DIPSETTING( 0x8000, "4 Kinds")
PORT_DIPSETTING( 0x0000, "7 Kinds")
PORT_START("SYSTEM")
PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("INPUTS")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START3 )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_SERVICE_NO_TOGGLE(0x0040, IP_ACTIVE_LOW)
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 )
INPUT_PORTS_END
/* The game will respond to the 'player 2' inputs from the normal
input define if mapped, however, the game will function in an abnormal way
as the game code isn't designed to handle it. The 'player 3' inputs from
the above input define are the actual ones used for player 2 on this */
static INPUT_PORTS_START( bishi2p )
/* Currently, this "IN0" is not read */
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN4 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE3 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE4 )
PORT_START("DSW")
PORT_DIPNAME( 0x0007, 0x0004, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x0007, DEF_STR( Easiest ) )
PORT_DIPSETTING( 0x0006, DEF_STR( Very_Easy) )
PORT_DIPSETTING( 0x0005, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0004, DEF_STR( Medium ) )
PORT_DIPSETTING( 0x0003, DEF_STR( Medium_Hard ) )
PORT_DIPSETTING( 0x0002, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0001, DEF_STR( Very_Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0038, 0x0028, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x0038, "1" )
PORT_DIPSETTING( 0x0030, "2" )
PORT_DIPSETTING( 0x0028, "3" )
PORT_DIPSETTING( 0x0020, "4" )
PORT_DIPSETTING( 0x0018, "5" )
PORT_DIPSETTING( 0x0010, "6" )
PORT_DIPSETTING( 0x0008, "7" )
PORT_DIPSETTING( 0x0000, "8" )
PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00c0, "All The Time" )
PORT_DIPSETTING( 0x0080, "Loop At 2 Times" )
PORT_DIPSETTING( 0x0040, "Loop At 4 Times" )
PORT_DIPSETTING( 0x0000, "No Sounds" )
PORT_DIPNAME( 0x0f00, 0x0f00, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x0200, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0500, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0800, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0400, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x0100, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 4C_5C ) )
PORT_DIPSETTING( 0x0300, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x0700, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0e00, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0600, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x0d00, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c00, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b00, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a00, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x0900, DEF_STR( 1C_7C ) )
PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Free_Play ))
PORT_DIPSETTING( 0x1000, DEF_STR(No))
PORT_DIPSETTING( 0x0000, DEF_STR(Yes))
PORT_DIPNAME( 0x2000, 0x2000, "Slack Difficulty")
PORT_DIPSETTING( 0x2000, DEF_STR(Off))
PORT_DIPSETTING( 0x0000, DEF_STR(On))
PORT_DIPNAME( 0x4000, 0x0000, "Title Demo")
PORT_DIPSETTING( 0x4000, "At 1 Loop")
PORT_DIPSETTING( 0x0000, "At Every Gamedemo")
PORT_DIPNAME( 0x8000, 0x0000, "Gamedemo")
PORT_DIPSETTING( 0x8000, "4 Kinds")
PORT_DIPSETTING( 0x0000, "7 Kinds")
PORT_START("SYSTEM")
PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("INPUTS")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_SERVICE_NO_TOGGLE(0x0040, IP_ACTIVE_LOW)
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNUSED ) // 'p2' A
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNUSED ) // 'p2' B
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED ) // 'p2' C
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNUSED ) // 'p2' START
INPUT_PORTS_END
static void sound_irq_gen(device_t *device, int state)
{
bishi_state *bishi = device->machine().driver_data<bishi_state>();
device_set_input_line(bishi->m_maincpu, M68K_IRQ_1, (state) ? ASSERT_LINE : CLEAR_LINE);
}
static const ymz280b_interface ymz280b_intf =
{
sound_irq_gen
};
static const k056832_interface bishi_k056832_intf =
{
"gfx1", 0,
K056832_BPP_8,
1, 0,
KONAMI_ROM_DEINTERLEAVE_NONE,
bishi_tile_callback, "none"
};
static const k054338_interface bishi_k054338_intf =
{
"screen",
0,
"none"
};
static MACHINE_START( bishi )
{
bishi_state *state = machine.driver_data<bishi_state>();
state->m_maincpu = machine.device("maincpu");
state->m_k056832 = machine.device("k056832");
state->m_k054338 = machine.device("k054338");
state->m_k055555 = machine.device("k055555");
state->save_item(NAME(state->m_cur_control));
state->save_item(NAME(state->m_cur_control2));
}
static MACHINE_RESET( bishi )
{
bishi_state *state = machine.driver_data<bishi_state>();
state->m_cur_control = 0;
state->m_cur_control2 = 0;
}
static MACHINE_CONFIG_START( bishi, bishi_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M68000, CPU_CLOCK) /* 12MHz (24MHz OSC / 2 ) */
MCFG_CPU_PROGRAM_MAP(main_map)
MCFG_TIMER_ADD_SCANLINE("scantimer", bishi_scanline, "screen", 0, 1)
MCFG_MACHINE_START(bishi)
MCFG_MACHINE_RESET(bishi)
/* video hardware */
MCFG_VIDEO_ATTRIBUTES(VIDEO_HAS_SHADOWS | VIDEO_HAS_HIGHLIGHTS | VIDEO_UPDATE_AFTER_VBLANK)
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(1200))
MCFG_SCREEN_FORMAT(BITMAP_FORMAT_RGB32)
MCFG_SCREEN_SIZE(64*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(29, 29+288-1, 16, 16+224-1)
MCFG_SCREEN_UPDATE(bishi)
MCFG_PALETTE_LENGTH(4096)
MCFG_VIDEO_START(bishi)
MCFG_K056832_ADD("k056832", bishi_k056832_intf)
MCFG_K054338_ADD("k054338", bishi_k054338_intf)
MCFG_K055555_ADD("k055555")
/* sound hardware */
MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MCFG_SOUND_ADD("ymz", YMZ280B, SOUND_CLOCK) /* 16.9344MHz */
MCFG_SOUND_CONFIG(ymz280b_intf)
MCFG_SOUND_ROUTE(0, "lspeaker", 1.0)
MCFG_SOUND_ROUTE(1, "rspeaker", 1.0)
MACHINE_CONFIG_END
// ROM definitions
ROM_START( bishi )
ROM_REGION( 0x100000, "maincpu", 0 )
ROM_LOAD16_WORD_SWAP( "575jaa05.12e", 0x000000, 0x80000, CRC(7d354567) SHA1(7fc11585693c91c0ef7a8e00df4f2f01b356210f) )
ROM_LOAD16_WORD_SWAP( "575jaa06.15e", 0x080000, 0x80000, CRC(9b2f7fbb) SHA1(26c828085c44a9c4d4e713e8fcc0bc8fc973d107) )
ROM_REGION( 0x200000, "gfx1", 0 )
ROM_LOAD16_BYTE( "575jaa07.14n", 0x000000, 0x080000, CRC(37bbf387) SHA1(dcf7b151b865d251f3122611b6339dd84eb1f990) )
ROM_LOAD16_BYTE( "575jaa08.17n", 0x000001, 0x080000, CRC(47ecd559) SHA1(7baac23557d40cccc21b93f181606563924244b0) )
ROM_LOAD16_BYTE( "575jaa09.19n", 0x100000, 0x080000, CRC(c1db6e68) SHA1(e951661e3b39a83db21aed484764e032adcf3c2a) )
ROM_LOAD16_BYTE( "575jaa10.22n", 0x100001, 0x080000, BAD_DUMP CRC(c8b145d6) SHA1(15cb3e4bebb999f1791fafa7a2ce3875a56991ff) ) // both halves identical (bad)
// dummy region (game has no sprites, but we want to use the GX mixer)
ROM_REGION( 0x80000, "gfx2", ROMREGION_ERASE00 )
ROM_REGION( 0x200000, "ymz", 0 )
ROM_LOAD( "575jaa01.2f", 0x000000, 0x080000, CRC(e1e9f7b2) SHA1(4da93e384a6018d829cbb02cfde98fc3662c5267) )
ROM_LOAD( "575jaa02.4f", 0x080000, 0x080000, CRC(d228eb06) SHA1(075bd48242b5f590bfbfc45bc430578375fad70f) )
ROM_LOAD( "575jaa03.6f", 0x100000, 0x080000, CRC(9ec0321f) SHA1(03999dc415f556d0cd58e6358f826b97e85b477b) )
ROM_LOAD( "575jaa04.8f", 0x180000, 0x080000, CRC(0120967f) SHA1(14cc2b9269f46859d1de418c8d4c76a6bdb09d16) )
ROM_END
ROM_START( sbishi )
ROM_REGION( 0x100000, "maincpu", 0 )
ROM_LOAD16_WORD_SWAP( "675jaa05.12e", 0x000000, 0x80000, CRC(28a09c01) SHA1(627f6c9b9e88434ff3198c778ae5c57d9cda82c5) )
ROM_LOAD16_WORD_SWAP( "675jaa06.15e", 0x080000, 0x80000, CRC(e4998b33) SHA1(3012f7661542b38b1a113c5c10e2729c6a37e709) )
ROM_REGION( 0x200000, "gfx1", 0 )
ROM_LOAD16_BYTE( "675jaa07.14n", 0x000000, 0x080000, CRC(6fe7c658) SHA1(a786a417053a5fc62f967bdd564e8d3bdc89f958) )
ROM_LOAD16_BYTE( "675jaa08.17n", 0x000001, 0x080000, CRC(c230afc9) SHA1(f23c64ed08e77960beb0f8db2605622a3887e5f8) )
ROM_LOAD16_BYTE( "675jaa09.19n", 0x100000, 0x080000, CRC(63fe85a5) SHA1(e5ef1f3fc634264260d5fc3a669646abf1601b23) )
ROM_LOAD16_BYTE( "675jaa10.22n", 0x100001, 0x080000, CRC(703ac462) SHA1(6dd05b2a78517a46b9ae8322c6b94bddbe91e848) )
// dummy region (game has no sprites, but we want to use the GX mixer)
ROM_REGION( 0x80000, "gfx2", ROMREGION_ERASE00 )
ROM_REGION( 0x200000, "ymz", 0 )
ROM_LOAD( "675jaa01.2f", 0x000000, 0x080000, CRC(67910b15) SHA1(6566e2344ebe9d61c584a1ab9ecbc8e7dd0a9a5b) )
ROM_LOAD( "675jaa02.4f", 0x080000, 0x080000, CRC(3313a7ae) SHA1(a49df87446a5b1bbf77fdf13a298ed486d7d7476) )
ROM_LOAD( "675jaa03.6f", 0x100000, 0x080000, CRC(ec977e6a) SHA1(9beb13e716d1694a64ce787fa3db4ba986a07d51) )
ROM_LOAD( "675jaa04.8f", 0x180000, 0x080000, CRC(1d1de34e) SHA1(1671216545cc0842cf8c128eaa0c612e6d91875c) )
ROM_END
ROM_START( sbishik )
ROM_REGION( 0x100000, "maincpu", 0 )
ROM_LOAD16_WORD_SWAP( "675kaa05.12e", 0x000000, 0x80000, CRC(23600e1d) SHA1(b3224c84e41e3077425a60232bb91775107f37a8) )
ROM_LOAD16_WORD_SWAP( "675kaa06.15e", 0x080000, 0x80000, CRC(bd1091f5) SHA1(29872abc49fe8209d0f414ca40a34fc494ff9b96) )
ROM_REGION( 0x200000, "gfx1", 0 )
ROM_LOAD16_BYTE( "675kaa07.14n", 0x000000, 0x080000, CRC(1177c1f8) SHA1(42c6f3c3a6bd0adb7d927386fd99f1497e5df30c) )
ROM_LOAD16_BYTE( "675kaa08.17n", 0x000001, 0x080000, CRC(7117e9cd) SHA1(5a9b4b7427edcc10725d5936869927874fef6463) )
ROM_LOAD16_BYTE( "675kaa09.19n", 0x100000, 0x080000, CRC(8d49c765) SHA1(7921f8f3671fbbc3d5ea529234268a1e23ea622c) )
ROM_LOAD16_BYTE( "675kaa10.22n", 0x100001, 0x080000, CRC(c16acf32) SHA1(df3eeb5ab3bab8e707eaa79ffc500e1dc2332a82) )
// dummy region (game has no sprites, but we want to use the GX mixer)
ROM_REGION( 0x80000, "gfx2", ROMREGION_ERASE00 )
ROM_REGION( 0x200000, "ymz", 0 )
ROM_LOAD( "675kaa01.2f", 0x000000, 0x080000, CRC(73ac6ae6) SHA1(37e4722647a13275c5f51d2bfa50df3e12ea1ebf) )
ROM_LOAD( "675kaa02.4f", 0x080000, 0x080000, CRC(4c341e7c) SHA1(b944ea59d94f9ea5cea8ed8ad68da2a52c4bbfd7) )
ROM_LOAD( "675kaa03.6f", 0x100000, 0x080000, CRC(83f91beb) SHA1(3af95f503f26fc88e75c786a9fef8a333c21d1d6) )
ROM_LOAD( "675kaa04.8f", 0x180000, 0x080000, CRC(ebcbd813) SHA1(d67540d0ea303f09866f4a766e2d5162f05cd4ac) )
ROM_END
GAME( 1996, bishi, 0, bishi, bishi, 0, ROT0, "Konami", "Bishi Bashi Championship Mini Game Senshuken (ver JAA, 3 Players)", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE )
GAME( 1998, sbishi, 0, bishi, bishi2p, 0, ROT0, "Konami", "Super Bishi Bashi Championship (ver JAA, 2 Players)", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE )
GAME( 1998, sbishik, sbishi, bishi, bishi, 0, ROT0, "Konami", "Super Bishi Bashi Championship (ver KAA, 3 Players)", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE )