/***************************************************************************
Bishi Bashi Champ Mini Game Senshuken (c) 1996 Konami
Super Bishi Bashi Championship (c) 1998 Konami
Driver by R. Belmont
WORKING: ram/rom test passes, IRQs, sound/music, inputs, colors.
TODO: "bishi" needs a ROM redumped, K056832 needs per-tile priority
*****************************************************************************
Super Bishi Bashi Champ (Korean version)
Konami, 1998
[Identical]
Bishi Bashi Champ (Korean version)
Konami, 1996
PCB Layout ROM
---------- Daughterboard (on top)
||
GS562 PWB(A)400625A \/
|----------------------|-------------------|
| VOL SM5875 675KAA01|24MHz MB3790 CN4 |
|16.9344MHz | |
| YMZ280B 675KAA02| 6264 |
| 056232 | CN3|
| 675KAA03| 6264 68000 |
| | |
| 675KAA04| 62256 |
| PAL | |
|CN1 DSW1(8) | 058143 62256 |
| 056879 DSW2(8) |--------------------
| 62256 |
| 675KAA07 |
| 056832 |
| 675KAA09 |
| 6264 |
| 675KAA08 |
| 6264 055555 |
| 056766 675KAA10 |
|056820 6264 |
| |
|------------------------------------------|
Notes:
68000 - clock 12.000MHz (24/2)
YMZ280 - clock 16.9344MHz
CN3/4 - connector for ROM daugterboard
CN1 - large flat cable connector for power/controls
675KAA01 to 04 - 27C040 EPROMs
675KAA07 to 10 - 27C240 EPROMs
Konami Custom ICs -
056143 (QFP160)
056832 (QFP144)
055555 (QFP240)
056879 (QFP144)
056232 (ceramic SIL14)
056820 (ceramic SIL13)
Daughterboard
-------------
PWB 402005(B) ROM BOARD
|-------------------|
|CN7 4AK16 CN8 |
| PAL |
| |
|CN5 4AK16 |
| |
| 675KAA05 |
| 4AK16 |
|CN6 675KAA06 |
|-------------------|
Notes:
CN5/6 - 15 pin connector for lights maybe?
CN7/8 - 8 pin connector for power
4AK16 - power amp IC tied to CN5/6
675* - 27C240 EPROMs
***************************************************************************/
#define CPU_CLOCK (XTAL_24MHz / 2) /* 68000 clock */
#define SOUND_CLOCK XTAL_16_9344MHz /* YMZ280 clock */
#include "driver.h"
#include "deprecat.h"
#include "video/konamiic.h"
#include "cpu/m68000/m68000.h"
#include "sound/ymz280b.h"
VIDEO_START(bishi);
VIDEO_UPDATE(bishi);
static UINT16 cur_control, cur_control2;
static MACHINE_START( bishi )
{
state_save_register_global(cur_control);
state_save_register_global(cur_control2);
}
static READ16_HANDLER( control_r )
{
return cur_control;
}
static WRITE16_HANDLER( control_w )
{
// bit 8 = interrupt gate
COMBINE_DATA(&cur_control);
}
static WRITE16_HANDLER( control2_w )
{
// bit 12 = part of the banking calculation for the K056832 ROM readback
COMBINE_DATA(&cur_control2);
}
static INTERRUPT_GEN(bishi_interrupt)
{
if (cur_control & 0x800)
{
switch (cpu_getiloops())
{
case 0:
cpunum_set_input_line(machine, 0, MC68000_IRQ_3, HOLD_LINE);
break;
case 1:
cpunum_set_input_line(machine, 0, MC68000_IRQ_4, HOLD_LINE);
break;
}
}
}
/* compensate for a bug in the ram/rom test */
static READ16_HANDLER( bishi_mirror_r )
{
return paletteram16[offset];
}
static READ16_HANDLER( bishi_sound_r )
{
return ymz280b_status_0_r(machine, offset)<<8;
}
static WRITE16_HANDLER( bishi_sound_w )
{
if (offset)
{
ymz280b_data_0_w(machine, offset, data>>8);
}
else
{
ymz280b_register_0_w(machine, offset, data>>8);
}
}
static READ16_HANDLER( bishi_K056832_rom_r )
{
UINT16 ouroffs;
ouroffs = (offset>>1)*8;
if (offset&1)
{
ouroffs++;
}
if (cur_control2 & 0x1000)
{
ouroffs += 4;
}
return K056832_bishi_rom_word_r(machine, ouroffs, mem_mask);
}
static ADDRESS_MAP_START( main_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x0fffff) AM_ROM
AM_RANGE(0x400000, 0x407fff) AM_RAM // Work RAM
AM_RANGE(0x800000, 0x800001) AM_READWRITE(control_r, control_w)
AM_RANGE(0x800004, 0x800005) AM_READ_PORT("DSW")
AM_RANGE(0x800006, 0x800007) AM_READ_PORT("SYSTEM")
AM_RANGE(0x800008, 0x800009) AM_READ_PORT("INPUTS")
AM_RANGE(0x810000, 0x810003) AM_WRITE(control2_w) // bank switch for K056832 character ROM test
AM_RANGE(0x820000, 0x820001) AM_WRITE(SMH_NOP) // lamps (see lamp test in service menu)
AM_RANGE(0x830000, 0x83003f) AM_WRITE(K056832_word_w)
AM_RANGE(0x840000, 0x840007) AM_WRITE(K056832_b_word_w) // VSCCS
AM_RANGE(0x850000, 0x85001f) AM_WRITE(K054338_word_w) // CLTC
AM_RANGE(0x870000, 0x8700ff) AM_WRITE(K055555_word_w) // PCU2
AM_RANGE(0x880000, 0x880003) AM_READWRITE(bishi_sound_r, bishi_sound_w)
AM_RANGE(0xa00000, 0xa01fff) AM_READWRITE(K056832_ram_word_r, K056832_ram_word_w) // Graphic planes
AM_RANGE(0xb00000, 0xb03fff) AM_RAM_WRITE(paletteram16_xbgr_word_be_w) AM_BASE(&paletteram16)
AM_RANGE(0xb04000, 0xb047ff) AM_READ(bishi_mirror_r) // bug in the ram/rom test?
AM_RANGE(0xc00000, 0xc01fff) AM_READ(bishi_K056832_rom_r)
ADDRESS_MAP_END
static INPUT_PORTS_START( bishi )
/* Currently, this "IN0" is not read */
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN4 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE3 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE4 )
PORT_START("DSW")
PORT_DIPNAME( 0x0007, 0x0004, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x0007, DEF_STR( Easiest ) )
PORT_DIPSETTING( 0x0006, DEF_STR( Very_Easy) )
PORT_DIPSETTING( 0x0005, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0004, DEF_STR( Medium ) )
PORT_DIPSETTING( 0x0003, "Medium Hard" )
PORT_DIPSETTING( 0x0002, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0001, DEF_STR( Very_Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0038, 0x0028, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x0038, "1" )
PORT_DIPSETTING( 0x0030, "2" )
PORT_DIPSETTING( 0x0028, "3" )
PORT_DIPSETTING( 0x0020, "4" )
PORT_DIPSETTING( 0x0018, "5" )
PORT_DIPSETTING( 0x0010, "6" )
PORT_DIPSETTING( 0x0008, "7" )
PORT_DIPSETTING( 0x0000, "8" )
PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00c0, "All The Time" )
PORT_DIPSETTING( 0x0080, "Loop At 2 Times" )
PORT_DIPSETTING( 0x0040, "Loop At 4 Times" )
PORT_DIPSETTING( 0x0000, "No Sounds" )
PORT_DIPNAME( 0x0f00, 0x0f00, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x0200, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0500, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0800, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0400, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x0100, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 4C_5C ) )
PORT_DIPSETTING( 0x0300, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x0700, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0e00, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0600, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x0d00, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c00, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b00, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a00, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x0900, DEF_STR( 1C_7C ) )
PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Free_Play ))
PORT_DIPSETTING( 0x1000, DEF_STR(No))
PORT_DIPSETTING( 0x0000, DEF_STR(Yes))
PORT_DIPNAME( 0x2000, 0x2000, "Slack Difficulty")
PORT_DIPSETTING( 0x2000, DEF_STR(Off))
PORT_DIPSETTING( 0x0000, DEF_STR(On))
PORT_DIPNAME( 0x4000, 0x0000, "Title Demo")
PORT_DIPSETTING( 0x4000, "At 1 Loop")
PORT_DIPSETTING( 0x0000, "At Every Gamedemo")
PORT_DIPNAME( 0x8000, 0x0000, "Gamedemo")
PORT_DIPSETTING( 0x8000, "4 Kinds")
PORT_DIPSETTING( 0x0000, "7 Kinds")
PORT_START("SYSTEM")
PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("INPUTS")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START3 )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_SERVICE_NO_TOGGLE(0x0040, IP_ACTIVE_LOW)
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 )
INPUT_PORTS_END
static MACHINE_RESET( bishi )
{
}
static void sound_irq_gen(running_machine *machine, int state)
{
if (state)
cpunum_set_input_line(machine, 0, MC68000_IRQ_1, ASSERT_LINE);
else
cpunum_set_input_line(machine, 0, MC68000_IRQ_1, CLEAR_LINE);
}
static const ymz280b_interface ymz280b_intf =
{
sound_irq_gen
};
static MACHINE_DRIVER_START( bishi )
/* basic machine hardware */
MDRV_CPU_ADD("main", M68000, CPU_CLOCK) /* 12MHz (24MHz OSC / 2 ) */
MDRV_CPU_PROGRAM_MAP(main_map, 0)
MDRV_CPU_VBLANK_INT_HACK(bishi_interrupt, 2)
MDRV_MACHINE_START(bishi)
MDRV_MACHINE_RESET(bishi)
/* video hardware */
MDRV_VIDEO_ATTRIBUTES(VIDEO_HAS_SHADOWS | VIDEO_HAS_HIGHLIGHTS | VIDEO_UPDATE_AFTER_VBLANK)
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(1200))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_RGB32)
MDRV_SCREEN_SIZE(64*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(29, 29+288-1, 16, 16+224-1)
MDRV_PALETTE_LENGTH(4096)
MDRV_VIDEO_START(bishi)
MDRV_VIDEO_UPDATE(bishi)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("left", "right")
MDRV_SOUND_ADD("ymz", YMZ280B, SOUND_CLOCK) /* 16.9344MHz */
MDRV_SOUND_CONFIG(ymz280b_intf)
MDRV_SOUND_ROUTE(0, "left", 1.0)
MDRV_SOUND_ROUTE(1, "right", 1.0)
MACHINE_DRIVER_END
// ROM definitions
ROM_START( bishi )
ROM_REGION( 0x100000, "main", 0 )
ROM_LOAD16_WORD_SWAP( "575jaa05.12e", 0x000000, 0x80000, CRC(7d354567) SHA1(7fc11585693c91c0ef7a8e00df4f2f01b356210f) )
ROM_LOAD16_WORD_SWAP( "575jaa06.15e", 0x080000, 0x80000, CRC(9b2f7fbb) SHA1(26c828085c44a9c4d4e713e8fcc0bc8fc973d107) )
ROM_REGION( 0x200000, "gfx1", 0 )
ROM_LOAD16_BYTE( "575jaa07.14n", 0x000000, 0x080000, CRC(37bbf387) SHA1(dcf7b151b865d251f3122611b6339dd84eb1f990) )
ROM_LOAD16_BYTE( "575jaa08.17n", 0x000001, 0x080000, CRC(47ecd559) SHA1(7baac23557d40cccc21b93f181606563924244b0) )
ROM_LOAD16_BYTE( "575jaa09.19n", 0x100000, 0x080000, CRC(c1db6e68) SHA1(e951661e3b39a83db21aed484764e032adcf3c2a) )
ROM_LOAD16_BYTE( "575jaa10.22n", 0x100001, 0x080000, BAD_DUMP CRC(c8b145d6) SHA1(15cb3e4bebb999f1791fafa7a2ce3875a56991ff) ) // both halves identical (bad)
// dummy region (game has no sprites, but we want to use the GX mixer)
ROM_REGION( 0x80000, "gfx2", ROMREGION_ERASE00 )
ROM_REGION( 0x200000, "ymz", 0 )
ROM_LOAD( "575jaa01.2f", 0x000000, 0x080000, CRC(e1e9f7b2) SHA1(4da93e384a6018d829cbb02cfde98fc3662c5267) )
ROM_LOAD( "575jaa02.4f", 0x080000, 0x080000, CRC(d228eb06) SHA1(075bd48242b5f590bfbfc45bc430578375fad70f) )
ROM_LOAD( "575jaa03.6f", 0x100000, 0x080000, CRC(9ec0321f) SHA1(03999dc415f556d0cd58e6358f826b97e85b477b) )
ROM_LOAD( "575jaa04.8f", 0x180000, 0x080000, CRC(0120967f) SHA1(14cc2b9269f46859d1de418c8d4c76a6bdb09d16) )
ROM_END
ROM_START( sbishi )
ROM_REGION( 0x100000, "main", 0 )
ROM_LOAD16_WORD_SWAP( "675jaa05.12e", 0x000000, 0x80000, CRC(28a09c01) SHA1(627f6c9b9e88434ff3198c778ae5c57d9cda82c5) )
ROM_LOAD16_WORD_SWAP( "675jaa06.15e", 0x080000, 0x80000, CRC(e4998b33) SHA1(3012f7661542b38b1a113c5c10e2729c6a37e709) )
ROM_REGION( 0x200000, "gfx1", 0 )
ROM_LOAD16_BYTE( "675jaa07.14n", 0x000000, 0x080000, CRC(6fe7c658) SHA1(a786a417053a5fc62f967bdd564e8d3bdc89f958) )
ROM_LOAD16_BYTE( "675jaa08.17n", 0x000001, 0x080000, CRC(c230afc9) SHA1(f23c64ed08e77960beb0f8db2605622a3887e5f8) )
ROM_LOAD16_BYTE( "675jaa09.19n", 0x100000, 0x080000, CRC(63fe85a5) SHA1(e5ef1f3fc634264260d5fc3a669646abf1601b23) )
ROM_LOAD16_BYTE( "675jaa10.22n", 0x100001, 0x080000, CRC(703ac462) SHA1(6dd05b2a78517a46b9ae8322c6b94bddbe91e848) )
// dummy region (game has no sprites, but we want to use the GX mixer)
ROM_REGION( 0x80000, "gfx2", ROMREGION_ERASE00 )
ROM_REGION( 0x200000, "ymz", 0 )
ROM_LOAD( "675jaa01.2f", 0x000000, 0x080000, CRC(67910b15) SHA1(6566e2344ebe9d61c584a1ab9ecbc8e7dd0a9a5b) )
ROM_LOAD( "675jaa02.4f", 0x080000, 0x080000, CRC(3313a7ae) SHA1(a49df87446a5b1bbf77fdf13a298ed486d7d7476) )
ROM_LOAD( "675jaa03.6f", 0x100000, 0x080000, CRC(ec977e6a) SHA1(9beb13e716d1694a64ce787fa3db4ba986a07d51) )
ROM_LOAD( "675jaa04.8f", 0x180000, 0x080000, CRC(1d1de34e) SHA1(1671216545cc0842cf8c128eaa0c612e6d91875c) )
ROM_END
ROM_START( sbishik )
ROM_REGION( 0x100000, "main", 0 )
ROM_LOAD16_WORD_SWAP( "675kaa05.12e", 0x000000, 0x80000, CRC(23600e1d) SHA1(b3224c84e41e3077425a60232bb91775107f37a8) )
ROM_LOAD16_WORD_SWAP( "675kaa06.15e", 0x080000, 0x80000, CRC(bd1091f5) SHA1(29872abc49fe8209d0f414ca40a34fc494ff9b96) )
ROM_REGION( 0x200000, "gfx1", 0 )
ROM_LOAD16_BYTE( "675kaa07.14n", 0x000000, 0x080000, CRC(1177c1f8) SHA1(42c6f3c3a6bd0adb7d927386fd99f1497e5df30c) )
ROM_LOAD16_BYTE( "675kaa08.17n", 0x000001, 0x080000, CRC(7117e9cd) SHA1(5a9b4b7427edcc10725d5936869927874fef6463) )
ROM_LOAD16_BYTE( "675kaa09.19n", 0x100000, 0x080000, CRC(8d49c765) SHA1(7921f8f3671fbbc3d5ea529234268a1e23ea622c) )
ROM_LOAD16_BYTE( "675kaa10.22n", 0x100001, 0x080000, CRC(c16acf32) SHA1(df3eeb5ab3bab8e707eaa79ffc500e1dc2332a82) )
// dummy region (game has no sprites, but we want to use the GX mixer)
ROM_REGION( 0x80000, "gfx2", ROMREGION_ERASE00 )
ROM_REGION( 0x200000, "ymz", 0 )
ROM_LOAD( "675kaa01.2f", 0x000000, 0x080000, CRC(73ac6ae6) SHA1(37e4722647a13275c5f51d2bfa50df3e12ea1ebf) )
ROM_LOAD( "675kaa02.4f", 0x080000, 0x080000, CRC(4c341e7c) SHA1(b944ea59d94f9ea5cea8ed8ad68da2a52c4bbfd7) )
ROM_LOAD( "675kaa03.6f", 0x100000, 0x080000, CRC(83f91beb) SHA1(3af95f503f26fc88e75c786a9fef8a333c21d1d6) )
ROM_LOAD( "675kaa04.8f", 0x180000, 0x080000, CRC(ebcbd813) SHA1(d67540d0ea303f09866f4a766e2d5162f05cd4ac) )
ROM_END
GAME( 1996, bishi, 0, bishi, bishi, 0, ROT0, "Konami", "Bishi Bashi Championship Mini Game Senshuken (ver JAA)", GAME_IMPERFECT_GRAPHICS)
GAME( 1998, sbishi, 0, bishi, bishi, 0, ROT0, "Konami", "Super Bishi Bashi Championship (ver JAA)", GAME_IMPERFECT_GRAPHICS)
GAME( 1998, sbishik, sbishi, bishi, bishi, 0, ROT0, "Konami", "Super Bishi Bashi Championship (ver KAA)", GAME_IMPERFECT_GRAPHICS)