/***************************************************************************
Konami Battlantis Hardware
Supports:
GX765 - Rack 'em Up/The Hustler (c) 1987 Konami
GX777 - Battlantis (c) 1987 Konami
Preliminary driver by: Manuel Abadia <manu@teleline.es>
***************************************************************************/
#include "emu.h"
#include "cpu/hd6309/hd6309.h"
#include "cpu/z80/z80.h"
#include "sound/3812intf.h"
#include "video/konicdev.h"
#include "includes/konamipt.h"
#include "includes/battlnts.h"
/*************************************
*
* Memory handlers
*
*************************************/
INTERRUPT_GEN_MEMBER(battlnts_state::battlnts_interrupt)
{
if (k007342_is_int_enabled(m_k007342))
device.execute().set_input_line(HD6309_IRQ_LINE, HOLD_LINE);
}
WRITE8_MEMBER(battlnts_state::battlnts_sh_irqtrigger_w)
{
m_audiocpu->set_input_line_and_vector(0, HOLD_LINE, 0xff);
}
WRITE8_MEMBER(battlnts_state::battlnts_bankswitch_w)
{
/* bits 6 & 7 = bank number */
membank("bank1")->set_entry((data & 0xc0) >> 6);
/* bits 4 & 5 = coin counters */
coin_counter_w(machine(), 0, data & 0x10);
coin_counter_w(machine(), 1, data & 0x20);
/* other bits unknown */
}
/*************************************
*
* Address maps
*
*************************************/
static ADDRESS_MAP_START( battlnts_map, AS_PROGRAM, 8, battlnts_state )
AM_RANGE(0x0000, 0x1fff) AM_DEVREADWRITE_LEGACY("k007342", k007342_r, k007342_w) /* Color RAM + Video RAM */
AM_RANGE(0x2000, 0x21ff) AM_DEVREADWRITE_LEGACY("k007420", k007420_r, k007420_w) /* Sprite RAM */
AM_RANGE(0x2200, 0x23ff) AM_DEVREADWRITE_LEGACY("k007342", k007342_scroll_r, k007342_scroll_w) /* Scroll RAM */
AM_RANGE(0x2400, 0x24ff) AM_RAM_WRITE(paletteram_xBBBBBGGGGGRRRRR_byte_be_w) AM_SHARE("paletteram")/* palette */
AM_RANGE(0x2600, 0x2607) AM_DEVWRITE_LEGACY("k007342", k007342_vreg_w) /* Video Registers */
AM_RANGE(0x2e00, 0x2e00) AM_READ_PORT("DSW1")
AM_RANGE(0x2e01, 0x2e01) AM_READ_PORT("P2")
AM_RANGE(0x2e02, 0x2e02) AM_READ_PORT("P1")
AM_RANGE(0x2e03, 0x2e03) AM_READ_PORT("DSW3") /* coinsw, testsw, startsw */
AM_RANGE(0x2e04, 0x2e04) AM_READ_PORT("DSW2")
AM_RANGE(0x2e08, 0x2e08) AM_WRITE(battlnts_bankswitch_w) /* bankswitch control */
AM_RANGE(0x2e0c, 0x2e0c) AM_WRITE(battlnts_spritebank_w) /* sprite bank select */
AM_RANGE(0x2e10, 0x2e10) AM_WRITE(watchdog_reset_w) /* watchdog reset */
AM_RANGE(0x2e14, 0x2e14) AM_WRITE(soundlatch_byte_w) /* sound code # */
AM_RANGE(0x2e18, 0x2e18) AM_WRITE(battlnts_sh_irqtrigger_w) /* cause interrupt on audio CPU */
AM_RANGE(0x4000, 0x7fff) AM_ROMBANK("bank1") /* banked ROM */
AM_RANGE(0x8000, 0xffff) AM_ROM /* ROM 777e02.bin */
ADDRESS_MAP_END
static ADDRESS_MAP_START( battlnts_sound_map, AS_PROGRAM, 8, battlnts_state )
AM_RANGE(0x0000, 0x7fff) AM_ROM /* ROM 777c01.rom */
AM_RANGE(0x8000, 0x87ff) AM_RAM /* RAM */
AM_RANGE(0xa000, 0xa001) AM_DEVREADWRITE_LEGACY("ym1", ym3812_r, ym3812_w) /* YM3812 (chip 1) */
AM_RANGE(0xc000, 0xc001) AM_DEVREADWRITE_LEGACY("ym2", ym3812_r, ym3812_w) /* YM3812 (chip 2) */
AM_RANGE(0xe000, 0xe000) AM_READ(soundlatch_byte_r) /* soundlatch_byte_r */
ADDRESS_MAP_END
/*************************************
*
* Input ports
*
*************************************/
static INPUT_PORTS_START( battlnts )
PORT_START("DSW1")
KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "No Coin B", SW1)
/* "No Coin B" = coins produce sound, but no effect on coin counter */
PORT_START("DSW2")
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
PORT_DIPSETTING( 0x03, "2" )
PORT_DIPSETTING( 0x02, "3" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x00, "7" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:3")
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5")
PORT_DIPSETTING( 0x18, "30k And Every 70k" )
PORT_DIPSETTING( 0x10, "40k And Every 80k" )
PORT_DIPSETTING( 0x08, "40k" )
PORT_DIPSETTING( 0x00, "50k" )
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) )
PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW3")
KONAMI8_SYSTEM_10
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Upright Controls" ) PORT_DIPLOCATION("SW3:2")
PORT_DIPSETTING( 0x40, DEF_STR( Single ) )
PORT_DIPSETTING( 0x00, DEF_STR( Dual ) )
PORT_SERVICE_DIPLOC(0x80, IP_ACTIVE_LOW, "SW3:3" )
PORT_START("P1")
KONAMI8_B1(1)
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW3:4")
PORT_DIPSETTING( 0x80, "3 Times" )
PORT_DIPSETTING( 0x00, "5 Times" )
PORT_START("P2")
KONAMI8_B1_UNK(2)
INPUT_PORTS_END
static INPUT_PORTS_START( rackemup )
PORT_INCLUDE( battlnts )
PORT_MODIFY("DSW2")
PORT_DIPNAME( 0x03, 0x02, "Balls" ) PORT_DIPLOCATION("SW2:1,2")
PORT_DIPSETTING( 0x03, "2" )
PORT_DIPSETTING( 0x02, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x00, "7" )
PORT_DIPNAME( 0x18, 0x10, "Time To Aim" ) PORT_DIPLOCATION("SW2:4,5")
PORT_DIPSETTING( 0x18, "25s (Stage 1: 30s)" )
PORT_DIPSETTING( 0x10, "20s (Stage 1: 25s)" )
PORT_DIPSETTING( 0x08, "17s (Stage 1: 22s)" )
PORT_DIPSETTING( 0x00, "15s (Stage 1: 20s)" )
PORT_MODIFY("P1")
KONAMI8_B12(1)
PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW3:4" )
PORT_MODIFY("P2")
KONAMI8_B12_UNK(2)
INPUT_PORTS_END
static INPUT_PORTS_START( thehustl )
PORT_INCLUDE( rackemup )
PORT_MODIFY("DSW3")
PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW3:2" )
INPUT_PORTS_END
/*************************************
*
* Graphics definitions
*
*************************************/
static const gfx_layout charlayout =
{
8,8, /* 8 x 8 characters */
0x40000/32, /* 8192 characters */
4, /* 4bpp */
{ 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */
{ 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8 /* every character takes 32 consecutive bytes */
};
static const gfx_layout spritelayout =
{
8,8, /* 8*8 sprites */
0x40000/32, /* 8192 sprites */
4, /* 4 bpp */
{ 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4},
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static GFXDECODE_START( battlnts )
GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 1 ) /* colors 0-15 */
GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 4*16, 1 ) /* colors 64-79 */
GFXDECODE_END
/*************************************
*
* Machine driver
*
*************************************/
static const k007342_interface bladestl_k007342_intf =
{
0, battlnts_tile_callback /* gfx_num (for tile creation), callback */
};
static const k007420_interface bladestl_k007420_intf =
{
0x3ff, battlnts_sprite_callback /* banklimit, callback */
};
void battlnts_state::machine_start()
{
UINT8 *ROM = memregion("maincpu")->base();
membank("bank1")->configure_entries(0, 4, &ROM[0x10000], 0x4000);
m_audiocpu = machine().device<cpu_device>("audiocpu");
m_k007342 = machine().device("k007342");
m_k007420 = machine().device("k007420");
save_item(NAME(m_spritebank));
save_item(NAME(m_layer_colorbase));
}
void battlnts_state::machine_reset()
{
m_layer_colorbase[0] = 0;
m_layer_colorbase[1] = 0;
m_spritebank = 0;
}
static MACHINE_CONFIG_START( battlnts, battlnts_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", HD6309, XTAL_24MHz / 2 /* 3000000*4? */)
MCFG_CPU_PROGRAM_MAP(battlnts_map)
MCFG_CPU_VBLANK_INT_DRIVER("screen", battlnts_state, battlnts_interrupt)
MCFG_CPU_ADD("audiocpu", Z80, XTAL_24MHz / 6 /* 3579545? */)
MCFG_CPU_PROGRAM_MAP(battlnts_sound_map)
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_SIZE(32*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
MCFG_SCREEN_UPDATE_DRIVER(battlnts_state, screen_update_battlnts)
MCFG_GFXDECODE(battlnts)
MCFG_PALETTE_LENGTH(128)
MCFG_K007342_ADD("k007342", bladestl_k007342_intf)
MCFG_K007420_ADD("k007420", bladestl_k007420_intf)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("ym1", YM3812, XTAL_24MHz / 8)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MCFG_SOUND_ADD("ym2", YM3812, XTAL_24MHz / 8)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_CONFIG_END
/*************************************
*
* ROM definition(s)
*
*************************************/
ROM_START( battlnts )
ROM_REGION( 0x20000, "maincpu", 0 ) /* code + banked roms */
ROM_LOAD( "777_g02.7e", 0x08000, 0x08000, CRC(dbd8e17e) SHA1(586a22b714011c67a915c4a350ceca19ff875635) ) /* fixed ROM */
ROM_LOAD( "777_g03.8e", 0x10000, 0x10000, CRC(7bd44fef) SHA1(308ec5246f5537b34e368535672ac687f456750a) ) /* banked ROM */
ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the sound CPU */
ROM_LOAD( "777_c01.10a", 0x00000, 0x08000, CRC(c21206e9) SHA1(7b133e04be67dc061a186ab0481d848b69b370d7) )
ROM_REGION( 0x40000, "gfx1", 0 )
ROM_LOAD( "777c04.13a", 0x00000, 0x40000, CRC(45d92347) SHA1(8537b4ccd0a80ea3260ef82fde177f1d65a49c03) ) /* tiles */
ROM_REGION( 0x40000, "gfx2", 0 )
ROM_LOAD( "777c05.13e", 0x00000, 0x40000, CRC(aeee778c) SHA1(fc58ada9c97361d13439b7b0918c947d48402445) ) /* sprites */
ROM_END
ROM_START( battlntsa )
ROM_REGION( 0x20000, "maincpu", 0 ) /* code + banked roms */
ROM_LOAD( "777_f02.7e", 0x08000, 0x08000, CRC(9f1dc5c1) SHA1(86ae471b276d90bbebb97747b673cd5c31ff9043) ) /* fixed ROM */
ROM_LOAD( "777_f03.8e", 0x10000, 0x10000, CRC(040d00bf) SHA1(433afd38a80d79d6a95f2ef0b195a92688ace555) ) /* banked ROM */
ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the sound CPU */
ROM_LOAD( "777_c01.10a", 0x00000, 0x08000, CRC(c21206e9) SHA1(7b133e04be67dc061a186ab0481d848b69b370d7) )
ROM_REGION( 0x40000, "gfx1", 0 )
ROM_LOAD( "777c04.13a", 0x00000, 0x40000, CRC(45d92347) SHA1(8537b4ccd0a80ea3260ef82fde177f1d65a49c03) ) /* tiles */
ROM_REGION( 0x40000, "gfx2", 0 )
ROM_LOAD( "777c05.13e", 0x00000, 0x40000, CRC(aeee778c) SHA1(fc58ada9c97361d13439b7b0918c947d48402445) ) /* sprites */
ROM_END
ROM_START( battlntsj )
ROM_REGION( 0x20000, "maincpu", 0 ) /* code + banked roms */
ROM_LOAD( "777_e02.7e", 0x08000, 0x08000, CRC(d631cfcb) SHA1(7787da0dd8cd218abc27204e517e04d7a1913a3b) ) /* fixed ROM */
ROM_LOAD( "777_e03.8e", 0x10000, 0x10000, CRC(5ef1f4ef) SHA1(e3e6e1fc5a65328d94c23e2e76eef3504b70e58b) ) /* banked ROM */
ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the sound CPU */
ROM_LOAD( "777_c01.10a", 0x00000, 0x08000, CRC(c21206e9) SHA1(7b133e04be67dc061a186ab0481d848b69b370d7) )
ROM_REGION( 0x40000, "gfx1", 0 )
ROM_LOAD( "777c04.13a", 0x00000, 0x40000, CRC(45d92347) SHA1(8537b4ccd0a80ea3260ef82fde177f1d65a49c03) ) /* tiles */
ROM_REGION( 0x40000, "gfx2", 0 )
ROM_LOAD( "777c05.13e", 0x00000, 0x40000, CRC(aeee778c) SHA1(fc58ada9c97361d13439b7b0918c947d48402445) ) /* sprites */
ROM_END
ROM_START( rackemup )
ROM_REGION( 0x20000, "maincpu", 0 ) /* code + banked roms */
ROM_LOAD( "765_l02.7e", 0x08000, 0x08000, CRC(3dfc48bd) SHA1(9ba98e9f27dd0a6efec145bea2a5ae7df8567437) ) /* fixed ROM */
ROM_LOAD( "765_j03.8e", 0x10000, 0x10000, CRC(a13fd751) SHA1(27ec66835c85b7ac0221a813d38e9cca0d9be3b8) ) /* banked ROM */
ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the sound CPU */
ROM_LOAD( "765_j01.10a", 0x00000, 0x08000, CRC(77ae753e) SHA1(9e463a825d31bb79644b083d24b25670d96441c5) )
ROM_REGION( 0x40000, "gfx1", 0 )
ROM_LOAD( "765_l04.13a", 0x00000, 0x40000, CRC(acfbeee2) SHA1(c2bf750892ba33d4610fa4497170f49c101ed4c1) ) /* tiles */
ROM_REGION( 0x40000, "gfx2", 0 )
ROM_LOAD( "765_l05.13e", 0x00000, 0x40000, CRC(1bb6855f) SHA1(251081564dfede8fa9a422081d58465fe5ca4ed1) ) /* sprites */
ROM_END
ROM_START( thehustl )
ROM_REGION( 0x20000, "maincpu", 0 ) /* code + banked roms */
ROM_LOAD( "765_m02.7e", 0x08000, 0x08000, CRC(934807b9) SHA1(84e13a5c1587ee28330f369f9a1180219edbda9d) ) /* fixed ROM */
ROM_LOAD( "765_j03.8e", 0x10000, 0x10000, CRC(a13fd751) SHA1(27ec66835c85b7ac0221a813d38e9cca0d9be3b8) ) /* banked ROM */
ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the sound CPU */
ROM_LOAD( "765_j01.10a", 0x00000, 0x08000, CRC(77ae753e) SHA1(9e463a825d31bb79644b083d24b25670d96441c5) )
ROM_REGION( 0x40000, "gfx1", 0 )
ROM_LOAD( "765_e04.13a", 0x00000, 0x40000, CRC(08c2b72e) SHA1(02d9c690da839d6fee75fffdf66a4d3da35a0263) ) /* tiles */
ROM_REGION( 0x40000, "gfx2", 0 )
ROM_LOAD( "765_e05.13e", 0x00000, 0x40000, CRC(ef044655) SHA1(c8272283eab8fc2899979da398819cb72c92a299) ) /* sprites */
ROM_END
ROM_START( thehustlj )
ROM_REGION( 0x20000, "maincpu", 0 ) /* code + banked roms */
ROM_LOAD( "765_j02.7e", 0x08000, 0x08000, CRC(2ac14c75) SHA1(b88f6279ab88719f4207e28486a0022554668382) ) /* fixed ROM */
ROM_LOAD( "765_j03.8e", 0x10000, 0x10000, CRC(a13fd751) SHA1(27ec66835c85b7ac0221a813d38e9cca0d9be3b8) ) /* banked ROM */
ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the sound CPU */
ROM_LOAD( "765_j01.10a", 0x00000, 0x08000, CRC(77ae753e) SHA1(9e463a825d31bb79644b083d24b25670d96441c5) )
ROM_REGION( 0x40000, "gfx1", 0 )
ROM_LOAD( "765_e04.13a", 0x00000, 0x40000, CRC(08c2b72e) SHA1(02d9c690da839d6fee75fffdf66a4d3da35a0263) ) /* tiles */
ROM_REGION( 0x40000, "gfx2", 0 )
ROM_LOAD( "765_e05.13e", 0x00000, 0x40000, CRC(ef044655) SHA1(c8272283eab8fc2899979da398819cb72c92a299) ) /* sprites */
ROM_END
/*************************************
*
* Driver initialization
*
*************************************/
/*
This recursive function doesn't use additional memory
(it could be easily converted into an iterative one).
It's called shuffle because it mimics the shuffling of a deck of cards.
*/
static void shuffle( UINT8 *buf, int len )
{
int i;
UINT8 t;
if (len == 2)
return;
if (len % 4)
fatalerror("shuffle() - not modulo 4\n"); /* must not happen */
len /= 2;
for (i = 0; i < len / 2; i++)
{
t = buf[len / 2 + i];
buf[len / 2 + i] = buf[len + i];
buf[len + i] = t;
}
shuffle(buf, len);
shuffle(buf + len, len);
}
DRIVER_INIT_MEMBER(battlnts_state,rackemup)
{
/* rearrange char ROM */
shuffle(machine().root_device().memregion("gfx1")->base(), machine().root_device().memregion("gfx1")->bytes());
}
/*************************************
*
* Game driver(s)
*
*************************************/
GAME( 1987, battlnts, 0, battlnts, battlnts, driver_device, 0, ROT90, "Konami", "Battlantis (program code G)", GAME_SUPPORTS_SAVE )
GAME( 1987, battlntsa, battlnts, battlnts, battlnts, driver_device, 0, ROT90, "Konami", "Battlantis (program code F)", GAME_SUPPORTS_SAVE )
GAME( 1987, battlntsj, battlnts, battlnts, battlnts, driver_device, 0, ROT90, "Konami", "Battlantis (Japan, program code E)", GAME_SUPPORTS_SAVE )
GAME( 1987, rackemup, 0, battlnts, rackemup, battlnts_state, rackemup, ROT90, "Konami", "Rack 'em Up (program code L)", GAME_NO_COCKTAIL | GAME_SUPPORTS_SAVE )
GAME( 1987, thehustl, rackemup, battlnts, thehustl, driver_device, 0, ROT90, "Konami", "The Hustler (Japan, program code M)", GAME_NO_COCKTAIL | GAME_SUPPORTS_SAVE )
GAME( 1987, thehustlj, rackemup, battlnts, thehustl, driver_device, 0, ROT90, "Konami", "The Hustler (Japan, program code J)", GAME_NO_COCKTAIL | GAME_SUPPORTS_SAVE )