/***************************************************************************
Atari Asteroids hardware
Games supported:
* Asteroids
* Asteroids Deluxe
* Lunar Lander
Known bugs:
* the ERROR message in Asteroids Deluxe self test is related to a pokey problem
Information from a Tech Tip:
Asteroids Modification:
As a result of inquires regarding the achievement of extremely high scores on Asteroids,
we have developed a modification that will accomplish the following:
When the small flying saucer enters the screen, it fires immediately in the direction
of the player. The missiles also have a wraparound capability.
Originally, the program was entered so that the saucer would go one-sixth of the way
across the screen before firing, without the wraparound capability.
There are two revisions currently in the field, ROM revision 02 has the flip-flop capability,
version 01 does not.
Kits are available immediately from your Atari Distributor. To determine which kit you
require, check ROMs on your Asteroids PCB. If ROM code is "-01" order kit no. 08-0303009.
If ROM code is "-02", order no. 08-0303008.
*** It looks like both current sets are the older "easier" version. We need dumps of the updates
for both sets.
Asteroids-deluxe state-prom added by HIGHWAYMAN.
The prom pcb location is:C8 and is 256x4
(i need to update the dump, this one is read in 8bit-mode)
****************************************************************************
Asteroids Memory Map (preliminary)
Asteroids settings:
0 = OFF 1 = ON X = Don't Care $ = Atari suggests
8 SWITCH DIP
87654321
--------
XXXXXX11 English
XXXXXX10 German
XXXXXX01 French
XXXXXX00 Spanish
XXXXX1XX 4-ship game
XXXXX0XX 3-ship game
11XXXXXX Free Play
10XXXXXX 1 Coin for 2 Plays
01XXXXXX 1 Coin for 1 Play
00XXXXXX 2 Coins for 1 Play
Asteroids Deluxe settings:
0 = OFF 1 = ON X = Don't Care $ = Atari suggests
8 SWITCH DIP (R5)
87654321
--------
XXXXXX11 English $
XXXXXX10 German
XXXXXX01 French
XXXXXX00 Spanish
XXXX11XX 2-4 ships
XXXX10XX 3-5 ships $
XXXX01XX 4-6 ships
XXXX00XX 5-7 ships
XXX1XXXX 1-play minimum $
XXX0XXXX 2-play minimum
XX1XXXXX Easier gameplay for first 30000 points +
XX0XXXXX Hard gameplay throughout the game +
11XXXXXX Bonus ship every 10,000 points $ !
10XXXXXX Bonus ship every 12,000 points !
01XXXXXX Bonus ship every 15,000 points !
00XXXXXX No bonus ships (adds one ship at game start)
+ only with the newer romset
! not "every", but "at", e.g. only once.
Thanks to Gregg Woodcock for the info.
8 SWITCH DIP (L8)
87654321
--------
XXXXXX11 Free Play
XXXXXX10 1 Coin = 2 Plays
XXXXXX01 1 Coin = 1 Play
XXXXXX00 2 Coins = 1 Play $
XXXX11XX Right coin mech * 1 $
XXXX10XX Right coin mech * 4
XXXX01XX Right coin mech * 5
XXXX00XX Right coin mech * 6
XXX1XXXX Center coin mech * 1 $
XXX0XXXX Center coin mech * 2
111XXXXX No bonus coins
110XXXXX For every 2 coins inserted, game logic adds 1 more coin
101XXXXX For every 4 coins inserted, game logic adds 1 more coin
100XXXXX For every 4 coins inserted, game logic adds 2 more coins $
011XXXXX For every 5 coins inserted, game logic adds 1 more coin
****************************************************************************
Lunar Lander Memory Map (preliminary)
Lunar Lander settings:
0 = OFF 1 = ON x = Don't Care $ = Atari suggests
8 SWITCH DIP (P8) with -01 ROMs on PCB
87654321
--------
11xxxxxx 450 fuel units per coin
10xxxxxx 600 fuel units per coin
01xxxxxx 750 fuel units per coin $
00xxxxxx 900 fuel units per coin
xxx0xxxx Free play
xxx1xxxx Coined play as determined by toggles 7 & 8 $
xxxx00xx German instructions
xxxx01xx Spanish instructions
xxxx10xx French instructions
xxxx11xx English instructions $
xxxxxx11 Right coin == 1 credit/coin $
xxxxxx10 Right coin == 4 credit/coin
xxxxxx01 Right coin == 5 credit/coin
xxxxxx00 Right coin == 6 credit/coin
(Left coin always registers 1 credit/coin)
8 SWITCH DIP (P8) with -02 ROMs on PCB
87654321
--------
11x1xxxx 450 fuel units per coin
10x1xxxx 600 fuel units per coin
01x1xxxx 750 fuel units per coin $
00x1xxxx 900 fuel units per coin
11x0xxxx 1100 fuel units per coin
10x0xxxx 1300 fuel units per coin
01x0xxxx 1550 fuel units per coin
00x0xxxx 1800 fuel units per coin
xx0xxxxx Free play
xx1xxxxx Coined play as determined by toggles 5, 7, & 8 $
xxxx00xx German instructions
xxxx01xx Spanish instructions
xxxx10xx French instructions
xxxx11xx English instructions $
xxxxxx11 Right coin == 1 credit/coin $
xxxxxx10 Right coin == 4 credit/coin
xxxxxx01 Right coin == 5 credit/coin
xxxxxx00 Right coin == 6 credit/coin
(Left coin always registers 1 credit/coin)
***************************************************************************/
#include "driver.h"
#include "rendlay.h"
#include "video/vector.h"
#include "video/avgdvg.h"
#include "machine/atari_vg.h"
#include "asteroid.h"
#include "sound/discrete.h"
#include "sound/pokey.h"
#define MASTER_CLOCK (12096000)
#define CLOCK_3KHZ (MASTER_CLOCK / 4096)
/*************************************
*
* Coin counters
*
*************************************/
static WRITE8_HANDLER( astdelux_coin_counter_w )
{
coin_counter_w(offset,data);
}
/*************************************
*
* Land Lander LEDs/lamps
*
*************************************/
static WRITE8_HANDLER( llander_led_w )
{
static const char *lampname[] =
{
"lamp0", "lamp1", "lamp2", "lamp3", "lamp4"
};
int i;
for (i = 0; i < 5; i++)
output_set_value(lampname[i], (data >> (4 - i)) & 1);
}
/*************************************
*
* Main CPU memory handlers
*
*************************************/
static ADDRESS_MAP_START( asteroid_map, ADDRESS_SPACE_PROGRAM, 8 )
ADDRESS_MAP_FLAGS( AMEF_ABITS(15) )
AM_RANGE(0x0000, 0x01ff) AM_RAM
AM_RANGE(0x0200, 0x02ff) AM_RAM AM_RAMBANK(1) AM_BASE(&asteroid_ram1)
AM_RANGE(0x0300, 0x03ff) AM_RAM AM_RAMBANK(2) AM_BASE(&asteroid_ram2)
AM_RANGE(0x2000, 0x2007) AM_READ(asteroid_IN0_r) /* IN0 */
AM_RANGE(0x2400, 0x2407) AM_READ(asteroid_IN1_r) /* IN1 */
AM_RANGE(0x2800, 0x2803) AM_READ(asteroid_DSW1_r) /* DSW1 */
AM_RANGE(0x3000, 0x3000) AM_WRITE(avgdvg_go_w)
AM_RANGE(0x3200, 0x3200) AM_WRITE(asteroid_bank_switch_w)
AM_RANGE(0x3400, 0x3400) AM_WRITE(watchdog_reset_w)
AM_RANGE(0x3600, 0x3600) AM_WRITE(asteroid_explode_w)
AM_RANGE(0x3a00, 0x3a00) AM_WRITE(asteroid_thump_w)
AM_RANGE(0x3c00, 0x3c05) AM_WRITE(asteroid_sounds_w)
AM_RANGE(0x3e00, 0x3e00) AM_WRITE(asteroid_noise_reset_w)
AM_RANGE(0x4000, 0x47ff) AM_RAM AM_BASE(&vectorram) AM_SIZE(&vectorram_size) AM_REGION(REGION_CPU1, 0x4000)
AM_RANGE(0x5000, 0x57ff) AM_ROM /* vector rom */
AM_RANGE(0x6800, 0x7fff) AM_ROM
ADDRESS_MAP_END
static ADDRESS_MAP_START( astdelux_map, ADDRESS_SPACE_PROGRAM, 8 )
ADDRESS_MAP_FLAGS( AMEF_ABITS(15) )
AM_RANGE(0x0000, 0x01ff) AM_RAM
AM_RANGE(0x0200, 0x02ff) AM_RAM AM_RAMBANK(1) AM_BASE(&asteroid_ram1)
AM_RANGE(0x0300, 0x03ff) AM_RAM AM_RAMBANK(2) AM_BASE(&asteroid_ram2)
AM_RANGE(0x2000, 0x2007) AM_READ(asteroid_IN0_r) /* IN0 */
AM_RANGE(0x2400, 0x2407) AM_READ(asteroid_IN1_r) /* IN1 */
AM_RANGE(0x2800, 0x2803) AM_READ(asteroid_DSW1_r) /* DSW1 */
AM_RANGE(0x2c00, 0x2c0f) AM_READWRITE(pokey1_r, pokey1_w)
AM_RANGE(0x2c40, 0x2c7f) AM_READ(atari_vg_earom_r)
AM_RANGE(0x3000, 0x3000) AM_WRITE(avgdvg_go_w)
AM_RANGE(0x3200, 0x323f) AM_WRITE(atari_vg_earom_w)
AM_RANGE(0x3400, 0x3400) AM_WRITE(watchdog_reset_w)
AM_RANGE(0x3600, 0x3600) AM_WRITE(asteroid_explode_w)
AM_RANGE(0x3a00, 0x3a00) AM_WRITE(atari_vg_earom_ctrl_w)
AM_RANGE(0x3c00, 0x3c01) AM_WRITE(astdelux_led_w)
AM_RANGE(0x3c03, 0x3c03) AM_WRITE(astdelux_sounds_w)
AM_RANGE(0x3c04, 0x3c04) AM_WRITE(astdelux_bank_switch_w)
AM_RANGE(0x3c05, 0x3c07) AM_WRITE(astdelux_coin_counter_w)
AM_RANGE(0x3e00, 0x3e00) AM_WRITE(asteroid_noise_reset_w)
AM_RANGE(0x4000, 0x47ff) AM_RAM AM_BASE(&vectorram) AM_SIZE(&vectorram_size) AM_REGION(REGION_CPU1, 0x4000)
AM_RANGE(0x4800, 0x57ff) AM_ROM /* vector rom */
AM_RANGE(0x6000, 0x7fff) AM_ROM
ADDRESS_MAP_END
static ADDRESS_MAP_START( llander_map, ADDRESS_SPACE_PROGRAM, 8 )
ADDRESS_MAP_FLAGS( AMEF_ABITS(15) )
AM_RANGE(0x0000, 0x00ff) AM_RAM AM_MIRROR(0x1f00)
AM_RANGE(0x2000, 0x2000) AM_READ(llander_IN0_r) /* IN0 */
AM_RANGE(0x2400, 0x2407) AM_READ(asteroid_IN1_r) /* IN1 */
AM_RANGE(0x2800, 0x2803) AM_READ(asteroid_DSW1_r) /* DSW1 */
AM_RANGE(0x2c00, 0x2c00) AM_READ(input_port_3_r) /* IN3 */
AM_RANGE(0x3000, 0x3000) AM_WRITE(avgdvg_go_w)
AM_RANGE(0x3200, 0x3200) AM_WRITE(llander_led_w)
AM_RANGE(0x3400, 0x3400) AM_WRITE(watchdog_reset_w)
AM_RANGE(0x3c00, 0x3c00) AM_WRITE(llander_sounds_w)
AM_RANGE(0x3e00, 0x3e00) AM_WRITE(llander_snd_reset_w)
AM_RANGE(0x4000, 0x47ff) AM_RAM AM_BASE(&vectorram) AM_SIZE(&vectorram_size) AM_REGION(REGION_CPU1, 0x4000)
AM_RANGE(0x4800, 0x5fff) AM_ROM /* vector rom */
AM_RANGE(0x6000, 0x7fff) AM_ROM
ADDRESS_MAP_END
/*************************************
*
* Port definitions
*
*************************************/
static INPUT_PORTS_START( asteroid )
PORT_START_TAG("IN0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
/* Bit 2 and 3 are handled in the machine dependent part. */
/* Bit 2 is the 3 KHz source and Bit 3 the VG_HALT bit */
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_CODE(KEYCODE_SPACE) PORT_CODE(JOYCODE_BUTTON3) /* hyperspace */
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_CODE(KEYCODE_LCONTROL) PORT_CODE(JOYCODE_BUTTON1) /* fire */
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_NAME("Diagnostic Step") PORT_CODE(KEYCODE_F1)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_TILT )
PORT_SERVICE( 0x80, IP_ACTIVE_HIGH )
PORT_START_TAG("IN1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_CODE(KEYCODE_LALT) PORT_CODE(JOYCODE_BUTTON2) /* thrust */
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_CODE(KEYCODE_RIGHT) PORT_CODE(JOYCODE_X_RIGHT_SWITCH) /* right */
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CODE(KEYCODE_LEFT) PORT_CODE(JOYCODE_X_LEFT_SWITCH) /* left */
PORT_START_TAG("DSW")
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Language ) )
PORT_DIPSETTING ( 0x00, DEF_STR( English ) )
PORT_DIPSETTING ( 0x01, DEF_STR( German ) )
PORT_DIPSETTING ( 0x02, DEF_STR( French ) )
PORT_DIPSETTING ( 0x03, DEF_STR( Spanish ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Lives ) )
PORT_DIPSETTING ( 0x04, "3" )
PORT_DIPSETTING ( 0x00, "4" )
PORT_DIPNAME( 0x08, 0x00, "Center Mech" ) /*Left same for 2-door mech*/
PORT_DIPSETTING ( 0x00, "X 1" )
PORT_DIPSETTING ( 0x08, "X 2" )
PORT_DIPNAME( 0x30, 0x00, "Right Mech" )
PORT_DIPSETTING ( 0x00, "X 1" )
PORT_DIPSETTING ( 0x10, "X 4" )
PORT_DIPSETTING ( 0x20, "X 5" )
PORT_DIPSETTING ( 0x30, "X 6" )
PORT_DIPNAME( 0xc0, 0x80, DEF_STR( Coinage ) )
PORT_DIPSETTING ( 0xc0, DEF_STR( 2C_1C ) )
PORT_DIPSETTING ( 0x80, DEF_STR( 1C_1C ) )
PORT_DIPSETTING ( 0x40, DEF_STR( 1C_2C ) )
PORT_DIPSETTING ( 0x00, DEF_STR( Free_Play ) )
INPUT_PORTS_END
static INPUT_PORTS_START( asteroib )
PORT_START_TAG("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* resets */
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* resets */
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
/* Bit 7 is VG_HALT, handled in the machine dependent part */
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START_TAG("IN1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_CODE(KEYCODE_LALT) PORT_CODE(JOYCODE_BUTTON2) /* thrust */
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_CODE(KEYCODE_LCONTROL) PORT_CODE(JOYCODE_BUTTON1) /* fire */
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_CODE(KEYCODE_RIGHT) PORT_CODE(JOYCODE_X_RIGHT_SWITCH) /* right */
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CODE(KEYCODE_LEFT) PORT_CODE(JOYCODE_X_LEFT_SWITCH) /* left */
PORT_START_TAG("DSW")
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Language ) )
PORT_DIPSETTING ( 0x00, DEF_STR( English ) )
PORT_DIPSETTING ( 0x01, DEF_STR( German ) )
PORT_DIPSETTING ( 0x02, DEF_STR( French ) )
PORT_DIPSETTING ( 0x03, DEF_STR( Spanish ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Lives ) )
PORT_DIPSETTING ( 0x04, "3" )
PORT_DIPSETTING ( 0x00, "4" )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING ( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING ( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING ( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING ( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING ( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING ( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0xc0, 0x80, DEF_STR( Coinage ) )
PORT_DIPSETTING ( 0xc0, DEF_STR( 2C_1C ) )
PORT_DIPSETTING ( 0x80, DEF_STR( 1C_1C ) )
PORT_DIPSETTING ( 0x40, DEF_STR( 1C_2C ) )
PORT_DIPSETTING ( 0x00, DEF_STR( Free_Play ) )
PORT_START_TAG("HS") /* hyperspace */
PORT_BIT( 0x7f, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_CODE(KEYCODE_SPACE) PORT_CODE(JOYCODE_BUTTON3) /* hyperspace */
INPUT_PORTS_END
static INPUT_PORTS_START( asterock )
PORT_START_TAG("IN0")
/* Bit 0 is VG_HALT, handled in the machine dependent part */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
/* Bit 2 is the 3 KHz source */
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_CODE(KEYCODE_SPACE) PORT_CODE(JOYCODE_BUTTON3) /* hyperspace */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_CODE(KEYCODE_LCONTROL) PORT_CODE(JOYCODE_BUTTON1) /* fire */
PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Diagnostic Step") PORT_CODE(KEYCODE_F1)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_TILT )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START_TAG("IN1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_CODE(KEYCODE_LALT) PORT_CODE(JOYCODE_BUTTON2) /* thrust */
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_CODE(KEYCODE_RIGHT) PORT_CODE(JOYCODE_X_RIGHT_SWITCH) /* right */
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CODE(KEYCODE_LEFT) PORT_CODE(JOYCODE_X_LEFT_SWITCH) /* left */
PORT_START_TAG("DSW")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Language ) )
PORT_DIPSETTING( 0x00, DEF_STR( English ) )
PORT_DIPSETTING( 0x01, DEF_STR( French ) )
PORT_DIPSETTING( 0x02, DEF_STR( German ) )
PORT_DIPSETTING( 0x03, DEF_STR( Italian ) )
PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x04, "3" )
PORT_DIPSETTING( 0x08, "4" )
PORT_DIPSETTING( 0x0c, "5" )
PORT_DIPNAME( 0x10, 0x00, "Records Table" )
PORT_DIPSETTING( 0x00, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x10, "Special" )
PORT_DIPNAME( 0x20, 0x00, "Coin Mode" )
PORT_DIPSETTING ( 0x00, DEF_STR( Normal ) )
PORT_DIPSETTING ( 0x20, "Special" )
PORT_DIPNAME( 0xc0, 0x80, DEF_STR( Coinage ) )
PORT_DIPSETTING ( 0xc0, DEF_STR( 2C_1C ) ) PORT_CONDITION("DSW",0x20,PORTCOND_EQUALS,0x00)
PORT_DIPSETTING ( 0x80, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSW",0x20,PORTCOND_EQUALS,0x00)
PORT_DIPSETTING ( 0x40, DEF_STR( 1C_2C ) ) PORT_CONDITION("DSW",0x20,PORTCOND_EQUALS,0x00)
// PORT_DIPSETTING ( 0x00, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSW",0x20,PORTCOND_EQUALS,0x00)
PORT_DIPSETTING ( 0xc0, "Coin A 2/1 Coin B 2/1 Coin C 1/1" ) PORT_CONDITION("DSW",0x20,PORTCOND_NOTEQUALS,0x00)
PORT_DIPSETTING ( 0x80, "Coin A 1/1 Coin B 1/1 Coin C 1/2" ) PORT_CONDITION("DSW",0x20,PORTCOND_NOTEQUALS,0x00)
PORT_DIPSETTING ( 0x40, "Coin A 1/2 Coin B 1/2 Coin C 1/4" ) PORT_CONDITION("DSW",0x20,PORTCOND_NOTEQUALS,0x00)
// PORT_DIPSETTING ( 0x00, "Coin A 1/1 Coin B 1/1 Coin C 1/2" ) PORT_CONDITION("DSW",0x20,PORTCOND_NOTEQUALS,0x00)
INPUT_PORTS_END
static INPUT_PORTS_START( astdelux )
PORT_START_TAG("IN0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
/* Bit 2 and 3 are handled in the machine dependent part. */
/* Bit 2 is the 3 KHz source and Bit 3 the VG_HALT bit */
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_CODE(KEYCODE_SPACE) PORT_CODE(JOYCODE_BUTTON3) /* hyperspace */
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_CODE(KEYCODE_LCONTROL) PORT_CODE(JOYCODE_BUTTON1) /* fire */
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_NAME("Diagnostic Step") PORT_CODE(KEYCODE_F1)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_TILT )
PORT_SERVICE( 0x80, IP_ACTIVE_HIGH )
PORT_START_TAG("IN1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_CODE(KEYCODE_LALT) PORT_CODE(JOYCODE_BUTTON2) /* thrust */
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_CODE(KEYCODE_RIGHT) PORT_CODE(JOYCODE_X_RIGHT_SWITCH) /* right */
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CODE(KEYCODE_LEFT) PORT_CODE(JOYCODE_X_LEFT_SWITCH) /* left */
PORT_START_TAG("DSW1")
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Language ) )
PORT_DIPSETTING ( 0x00, DEF_STR( English ) )
PORT_DIPSETTING ( 0x01, DEF_STR( German ) )
PORT_DIPSETTING ( 0x02, DEF_STR( French ) )
PORT_DIPSETTING ( 0x03, DEF_STR( Spanish ) )
PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Lives ) )
PORT_DIPSETTING ( 0x00, "2-4" )
PORT_DIPSETTING ( 0x04, "3-5" )
PORT_DIPSETTING ( 0x08, "4-6" )
PORT_DIPSETTING ( 0x0c, "5-7" )
PORT_DIPNAME( 0x10, 0x00, "Minimum plays" )
PORT_DIPSETTING ( 0x00, "1" )
PORT_DIPSETTING ( 0x10, "2" )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Difficulty ) )
PORT_DIPSETTING ( 0x00, DEF_STR( Hard ) )
PORT_DIPSETTING ( 0x20, DEF_STR( Easy ) )
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING ( 0x00, "10000" )
PORT_DIPSETTING ( 0x40, "12000" )
PORT_DIPSETTING ( 0x80, "15000" )
PORT_DIPSETTING ( 0xc0, DEF_STR( None ) )
PORT_START_TAG("DSW2")
PORT_DIPNAME( 0x03, 0x01, DEF_STR( Coinage ) )
PORT_DIPSETTING ( 0x00, DEF_STR( 2C_1C ) )
PORT_DIPSETTING ( 0x01, DEF_STR( 1C_1C ) )
PORT_DIPSETTING ( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPSETTING ( 0x03, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x0c, 0x0c, "Right Coin" )
PORT_DIPSETTING ( 0x00, "*6" )
PORT_DIPSETTING ( 0x04, "*5" )
PORT_DIPSETTING ( 0x08, "*4" )
PORT_DIPSETTING ( 0x0c, "*1" )
PORT_DIPNAME( 0x10, 0x10, "Center Coin" )
PORT_DIPSETTING ( 0x00, "*2" )
PORT_DIPSETTING ( 0x10, "*1" )
PORT_DIPNAME( 0xe0, 0x80, "Bonus Coins" )
PORT_DIPSETTING ( 0x60, "1 each 5" )
PORT_DIPSETTING ( 0x80, "2 each 4" )
PORT_DIPSETTING ( 0xa0, "1 each 4" )
PORT_DIPSETTING ( 0xc0, "1 each 2" )
PORT_DIPSETTING ( 0xe0, DEF_STR( None ) )
INPUT_PORTS_END
static INPUT_PORTS_START( llander )
PORT_START_TAG("IN0")
/* Bit 0 is VG_HALT, handled in the machine dependent part */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_SERVICE( 0x02, IP_ACTIVE_LOW )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_TILT )
/* Of the rest, Bit 6 is the 3KHz source. 3,4 and 5 are unknown */
PORT_BIT( 0x78, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Diagnostic Step") PORT_CODE(KEYCODE_F1)
PORT_START_TAG("IN1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 ) PORT_NAME("Select Game")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Abort")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_CODE(KEYCODE_RIGHT) PORT_CODE(JOYCODE_X_RIGHT_SWITCH) /* right */
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CODE(KEYCODE_LEFT) PORT_CODE(JOYCODE_X_LEFT_SWITCH) /* left */
PORT_START_TAG("DSW")
PORT_DIPNAME( 0x03, 0x01, "Right Coin" )
PORT_DIPSETTING ( 0x00, "*1" )
PORT_DIPSETTING ( 0x01, "*4" )
PORT_DIPSETTING ( 0x02, "*5" )
PORT_DIPSETTING ( 0x03, "*6" )
PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Language ) )
PORT_DIPSETTING ( 0x00, DEF_STR( English ) )
PORT_DIPSETTING ( 0x04, DEF_STR( French ) )
PORT_DIPSETTING ( 0x08, DEF_STR( Spanish ) )
PORT_DIPSETTING ( 0x0c, DEF_STR( German ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Coinage ) )
PORT_DIPSETTING ( 0x00, DEF_STR( Normal ) )
PORT_DIPSETTING ( 0x20, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xd0, 0x80, "Fuel units" )
PORT_DIPSETTING ( 0x00, "450" )
PORT_DIPSETTING ( 0x40, "600" )
PORT_DIPSETTING ( 0x80, "750" )
PORT_DIPSETTING ( 0xc0, "900" )
PORT_DIPSETTING ( 0x10, "1100" )
PORT_DIPSETTING ( 0x50, "1300" )
PORT_DIPSETTING ( 0x90, "1550" )
PORT_DIPSETTING ( 0xd0, "1800" )
/* The next one is a potentiometer */
/* The way the DAC/counter circuit always trys to self center at the voltage derived from the thrust control, */
/* I don't think it ever expected to get to 0xff. We can not emulate the external DAC circuit exactly, */
/* so changing the range to 0xfe seems to solve the problem. */
PORT_START_TAG("IN3")
PORT_BIT( 0xff, 0x00, IPT_PADDLE ) PORT_MINMAX(0,254) PORT_SENSITIVITY(100) PORT_KEYDELTA(10) PORT_CODE_DEC(KEYCODE_UP) PORT_CODE_DEC(JOYCODE_Y_UP_SWITCH) PORT_CODE_INC(KEYCODE_DOWN) PORT_CODE_INC(JOYCODE_Y_DOWN_SWITCH) PORT_REVERSE
INPUT_PORTS_END
static INPUT_PORTS_START( llander1 )
PORT_START_TAG("IN0")
/* Bit 0 is VG_HALT, handled in the machine dependent part */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_SERVICE( 0x02, IP_ACTIVE_LOW )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_TILT )
/* Of the rest, Bit 6 is the 3KHz source. 3,4 and 5 are unknown */
PORT_BIT( 0x78, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Diagnostic Step") PORT_CODE(KEYCODE_F1)
PORT_START_TAG("IN1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 ) PORT_NAME("Select Game")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Abort")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_CODE(KEYCODE_RIGHT) PORT_CODE(JOYCODE_X_RIGHT_SWITCH) /* right */
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CODE(KEYCODE_LEFT) PORT_CODE(JOYCODE_X_LEFT_SWITCH) /* left */
PORT_START_TAG("DSW")
PORT_DIPNAME( 0x03, 0x01, "Right Coin" )
PORT_DIPSETTING ( 0x00, "*1" )
PORT_DIPSETTING ( 0x01, "*4" )
PORT_DIPSETTING ( 0x02, "*5" )
PORT_DIPSETTING ( 0x03, "*6" )
PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Language ) )
PORT_DIPSETTING ( 0x00, DEF_STR( English ) )
PORT_DIPSETTING ( 0x04, DEF_STR( French ) )
PORT_DIPSETTING ( 0x08, DEF_STR( Spanish ) )
PORT_DIPSETTING ( 0x0c, DEF_STR( German ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Coinage ) )
PORT_DIPSETTING ( 0x00, DEF_STR( Normal ) )
PORT_DIPSETTING ( 0x10, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xc0, 0x80, "Fuel units" )
PORT_DIPSETTING ( 0x00, "450" )
PORT_DIPSETTING ( 0x40, "600" )
PORT_DIPSETTING ( 0x80, "750" )
PORT_DIPSETTING ( 0xc0, "900" )
/* The next one is a potentiometer */
/* see llander paddle notes */
PORT_START_TAG("IN3")
PORT_BIT( 0xff, 0x00, IPT_PADDLE ) PORT_MINMAX(0,254) PORT_SENSITIVITY(100) PORT_KEYDELTA(10) PORT_CODE_DEC(KEYCODE_UP) PORT_CODE_DEC(JOYCODE_Y_UP_SWITCH) PORT_CODE_INC(KEYCODE_DOWN) PORT_CODE_INC(JOYCODE_Y_DOWN_SWITCH) PORT_REVERSE
INPUT_PORTS_END
/*************************************
*
* Sound interfaces
*
*************************************/
static struct POKEYinterface pokey_interface =
{
{ 0 },
input_port_3_r
};
/*************************************
*
* Machine drivers
*
*************************************/
static MACHINE_DRIVER_START( asteroid )
/* basic machine hardware */
MDRV_CPU_ADD_TAG("main", M6502, MASTER_CLOCK/8)
MDRV_CPU_PROGRAM_MAP(asteroid_map,0)
MDRV_CPU_PERIODIC_INT(asteroid_interrupt, (double)MASTER_CLOCK/4096/12)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)
MDRV_MACHINE_RESET(asteroid)
/* video hardware */
MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_VECTOR )
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_RGB15)
MDRV_SCREEN_SIZE(400,300)
MDRV_SCREEN_VISIBLE_AREA(0, 1044, 0, 800)
MDRV_PALETTE_LENGTH(32768)
MDRV_VIDEO_START(dvg)
MDRV_VIDEO_UPDATE(vector)
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD_TAG("disc", DISCRETE, 0)
MDRV_SOUND_CONFIG_DISCRETE(asteroid)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.4)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( asterock )
/* basic machine hardware */
MDRV_IMPORT_FROM(asteroid)
MDRV_CPU_MODIFY("main")
MDRV_CPU_PERIODIC_INT(asterock_interrupt, (double)MASTER_CLOCK/4096/12)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( astdelux )
/* basic machine hardware */
MDRV_IMPORT_FROM(asteroid)
MDRV_CPU_MODIFY("main")
MDRV_CPU_PROGRAM_MAP(astdelux_map,0)
MDRV_NVRAM_HANDLER(atari_vg)
/* sound hardware */
MDRV_SOUND_REPLACE("disc", DISCRETE, 0)
MDRV_SOUND_CONFIG_DISCRETE(astdelux)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MDRV_SOUND_ADD(POKEY, MASTER_CLOCK/8)
MDRV_SOUND_CONFIG(pokey_interface)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( llander )
/* basic machine hardware */
MDRV_IMPORT_FROM(asteroid)
MDRV_CPU_MODIFY("main")
MDRV_CPU_PROGRAM_MAP(llander_map,0)
MDRV_CPU_PERIODIC_INT(llander_interrupt, (double)MASTER_CLOCK/4096/12)
MDRV_SCREEN_REFRESH_RATE(40)
MDRV_MACHINE_RESET(avgdvg)
MDRV_SCREEN_VISIBLE_AREA(0, 1023, 0, 1023)
MDRV_VIDEO_START(dvg)
MDRV_VIDEO_UPDATE(vector)
/* sound hardware */
MDRV_SOUND_REPLACE("disc", DISCRETE, 0)
MDRV_SOUND_CONFIG_DISCRETE(llander)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END
/*************************************
*
* ROM definitions
*
*************************************/
ROM_START( asteroid )
ROM_REGION( 0x8000, REGION_CPU1, 0 )
ROM_LOAD( "035145.02", 0x6800, 0x0800, CRC(0cc75459) SHA1(2af85c9689b878155004da47fedbde5853a18723) )
ROM_LOAD( "035144.02", 0x7000, 0x0800, CRC(096ed35c) SHA1(064d680ded7f30c543f93ae5ca85f90d550f73e5) )
ROM_LOAD( "035143.02", 0x7800, 0x0800, CRC(312caa02) SHA1(1ce2eac1ab90b972e3f1fc3d250908f26328d6cb) )
/* Vector ROM */
ROM_LOAD( "035127.02", 0x5000, 0x0800, CRC(8b71fd9e) SHA1(8cd5005e531eafa361d6b7e9eed159d164776c70) )
/* DVG PROM */
ROM_REGION( 0x100, REGION_USER1, 0 )
ROM_LOAD( "034602-01.c8", 0x0000, 0x0100, CRC(97953db8) SHA1(8cbded64d1dd35b18c4d5cece00f77e7b2cab2ad) )
ROM_END
ROM_START( asteroi1 )
ROM_REGION( 0x8000, REGION_CPU1, 0 )
ROM_LOAD( "035145.01", 0x6800, 0x0800, CRC(e9bfda64) SHA1(291dc567ebb31b35df83d9fb87f4080f251ff9c8) )
ROM_LOAD( "035144.01", 0x7000, 0x0800, CRC(e53c28a9) SHA1(d9f081e73511ec43377f0c6457747f15a470d4dc) )
ROM_LOAD( "035143.01", 0x7800, 0x0800, CRC(7d4e3d05) SHA1(d88000e904e158efde50e453e2889ecd2cb95f24) )
/* Vector ROM */
ROM_LOAD( "035127.01", 0x5000, 0x0800, CRC(99699366) SHA1(9b2828fc1cef7727f65fa65e1e11e309b7c98792) )
/* DVG PROM */
ROM_REGION( 0x100, REGION_USER1, 0 )
ROM_LOAD( "034602-01.c8", 0x0000, 0x0100, CRC(97953db8) SHA1(8cbded64d1dd35b18c4d5cece00f77e7b2cab2ad) )
ROM_END
ROM_START( asteroib )
ROM_REGION( 0x8000, REGION_CPU1, 0 )
ROM_LOAD( "035145ll.bin", 0x6800, 0x0800, CRC(605fc0f2) SHA1(8d897a3b75bd1f2537470f0a34a97a8c0853ee08) )
ROM_LOAD( "035144ll.bin", 0x7000, 0x0800, CRC(e106de77) SHA1(003e99d095bd4df6fae243ea1dd5b12f3eb974f1) )
ROM_LOAD( "035143ll.bin", 0x7800, 0x0800, CRC(6b1d8594) SHA1(ff3cd93f1bc5734bface285e442125b395602d7d) )
/* Vector ROM */
ROM_LOAD( "035127.02", 0x5000, 0x0800, CRC(8b71fd9e) SHA1(8cd5005e531eafa361d6b7e9eed159d164776c70) )
/* DVG PROM */
ROM_REGION( 0x100, REGION_USER1, 0 )
ROM_LOAD( "034602-01.c8", 0x0000, 0x0100, CRC(97953db8) SHA1(8cbded64d1dd35b18c4d5cece00f77e7b2cab2ad) )
ROM_END
ROM_START( asterock )
ROM_REGION( 0x8000, REGION_CPU1, 0 )
ROM_LOAD( "sidamas.2", 0x6800, 0x0400, CRC(cdf720c6) SHA1(85fe748096478e28a06bd98ff3aad73ab21b22a4) )
ROM_LOAD( "sidamas.3", 0x6c00, 0x0400, CRC(ee58bdf0) SHA1(80094cb5dafd327aff6658ede33106f0493a809d) )
ROM_LOAD( "sidamas.4", 0x7000, 0x0400, CRC(8d3e421e) SHA1(5f5719ab84d4755e69bef205d313b455bc59c413) )
ROM_LOAD( "sidamas.5", 0x7400, 0x0400, CRC(d2ce7672) SHA1(b6012e09b2439a614a55bcf23be0692c42830e21) )
ROM_LOAD( "sidamas.6", 0x7800, 0x0400, CRC(74103c87) SHA1(e568b5ac573a6d0474cf672b3c62abfbd3320799) )
ROM_LOAD( "sidamas.7", 0x7c00, 0x0400, CRC(75a39768) SHA1(bf22998fd692fb01964d8894e421435c55d746a0) )
/* Vector ROM */
ROM_LOAD( "sidamas.0", 0x5000, 0x0400, CRC(6bd2053f) SHA1(790f2858f44bbb1854e2d9d549e29f4815c4665b) )
ROM_LOAD( "sidamas.1", 0x5400, 0x0400, CRC(231ce201) SHA1(710f4c19864d725ba1c9ea447a97e84001a679f7) )
/* DVG PROM */
ROM_REGION( 0x100, REGION_USER1, 0 )
ROM_LOAD( "034602-01.c8", 0x0000, 0x0100, CRC(97953db8) SHA1(8cbded64d1dd35b18c4d5cece00f77e7b2cab2ad) )
ROM_END
ROM_START( meteorts )
ROM_REGION( 0x8000, REGION_CPU1, 0 )
ROM_LOAD( "m0_c1.bin", 0x6800, 0x0800, CRC(dff88688) SHA1(7f4148a580fb6f605499c99e7dde7068eca1651a) )
ROM_LOAD( "m1_f1.bin", 0x7000, 0x0800, CRC(e53c28a9) SHA1(d9f081e73511ec43377f0c6457747f15a470d4dc) )
ROM_LOAD( "m2_j1.bin", 0x7800, 0x0800, CRC(64bd0408) SHA1(141d053cb4cce3fece98293136928b527d3ade0f) )
/* Vector ROM */
ROM_LOAD( "mv_np3.bin", 0x5000, 0x0800, CRC(11d1c4ae) SHA1(433c2c05b92094bbe102c356d7f1a907db13da67) )
/* DVG PROM */
ROM_REGION( 0x100, REGION_USER1, 0 )
ROM_LOAD( "034602-01.c8", 0x0000, 0x0100, CRC(97953db8) SHA1(8cbded64d1dd35b18c4d5cece00f77e7b2cab2ad) )
ROM_END
ROM_START( meteorho )
ROM_REGION( 0x8000, REGION_CPU1, 0 )
ROM_LOAD( "g.bin", 0x6800, 0x0400, CRC(7420421b) SHA1(e84a340c0cbc8816bbe43120bc8e692d2a3db0ab) )
ROM_LOAD( "h.bin", 0x6c00, 0x0400, CRC(a6aa56bc) SHA1(8298e1667c3bd9af9e0be7d53c00d73ef59d742e) )
ROM_LOAD( "f.bin", 0x7000, 0x0400, CRC(2711bd52) SHA1(219499b9b8dcc221173f9b9a34c9e6f2fb936231) )
ROM_LOAD( "d.bin", 0x7400, 0x0400, CRC(9f169db9) SHA1(b6a4a8ea9d48c6b1faebf104faae7c67b2b060b5) )
ROM_LOAD( "c.bin", 0x7800, 0x0400, CRC(bd99556a) SHA1(8c712b205125c0c2a45dbb4fa9e5e5302c5bbd1b) )
ROM_LOAD( "e.bin", 0x7c00, 0x0400, CRC(10fdfe9a) SHA1(9db4b3ab904e66d3622ec98e13ef6baf5d4f7099) )
/* Vector ROM */
ROM_LOAD( "a.bin", 0x5000, 0x0400, CRC(d7822110) SHA1(bf6c5e622fdc16c39a1d8f23fc029abaa1e99b19) )
ROM_LOAD( "b.bin", 0x5400, 0x0400, CRC(d62b2887) SHA1(8832953c7166d2f0ed1067c43ebf369db4a4aa70) )
/* DVG PROM */
ROM_REGION( 0x100, REGION_USER1, 0 )
ROM_LOAD( "prom.bin", 0x0000, 0x0100, CRC(9e237193) SHA1(f663e12d5db0fa50ea49d03591475ae0a7168bc0) )
ROM_END
ROM_START( astdelux )
ROM_REGION( 0x8000, REGION_CPU1, 0 )
ROM_LOAD( "036430.02", 0x6000, 0x0800, CRC(a4d7a525) SHA1(abe262193ec8e1981be36928e9a89a8ac95cd0ad) )
ROM_LOAD( "036431.02", 0x6800, 0x0800, CRC(d4004aae) SHA1(aa2099b8fc62a79879efeea70ea1e9ed77e3e6f0) )
ROM_LOAD( "036432.02", 0x7000, 0x0800, CRC(6d720c41) SHA1(198218cd2f43f8b83e4463b1f3a8aa49da5015e4) )
ROM_LOAD( "036433.03", 0x7800, 0x0800, CRC(0dcc0be6) SHA1(bf10ffb0c4870e777d6b509cbede35db8bb6b0b8) )
/* Vector ROM */
ROM_LOAD( "036800.02", 0x4800, 0x0800, CRC(bb8cabe1) SHA1(cebaa1b91b96e8b80f2b2c17c6fd31fa9f156386) )
ROM_LOAD( "036799.01", 0x5000, 0x0800, CRC(7d511572) SHA1(1956a12bccb5d3a84ce0c1cc10c6ad7f64e30b40) )
/* DVG PROM */
ROM_REGION( 0x100, REGION_USER1, 0 )
ROM_LOAD( "034602-01.c8", 0x0000, 0x0100, CRC(97953db8) SHA1(8cbded64d1dd35b18c4d5cece00f77e7b2cab2ad) )
ROM_END
ROM_START( astdelu2 )
ROM_REGION( 0x8000, REGION_CPU1, 0 )
ROM_LOAD( "036430.01", 0x6000, 0x0800, CRC(8f5dabc6) SHA1(5d7543e19acab99ddb63c0ffd60f54d7a0f267f5) )
ROM_LOAD( "036431.01", 0x6800, 0x0800, CRC(157a8516) SHA1(9041d8c2369d004f198681e02b59a923fa8f70c9) )
ROM_LOAD( "036432.01", 0x7000, 0x0800, CRC(fdea913c) SHA1(ded0138a20d80317d67add5bb2a64e6274e0e409) )
ROM_LOAD( "036433.02", 0x7800, 0x0800, CRC(d8db74e3) SHA1(52b64e867df98d14742eb1817b59931bb7f941d9) )
/* Vector ROM */
ROM_LOAD( "036800.01", 0x4800, 0x0800, CRC(3b597407) SHA1(344fea2e5d84acce365d76daed61e96b9b6b37cc) )
ROM_LOAD( "036799.01", 0x5000, 0x0800, CRC(7d511572) SHA1(1956a12bccb5d3a84ce0c1cc10c6ad7f64e30b40) )
/* DVG PROM */
ROM_REGION( 0x0100, REGION_USER1, 0 )
ROM_LOAD( "034602-01.c8", 0x0000, 0x0100, CRC(97953db8) SHA1(8cbded64d1dd35b18c4d5cece00f77e7b2cab2ad) )
ROM_END
/***************************************************************************
Asteroids Deluxe revision 1 romset
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
I have had a number of Asteroids deluxe pcbs pass through my hands, every one i have come across has had
a revision -01 marked romset apart from the rom at J1, this is always marked -02.
This revision 2 rom in that location works fine, and i believe was a
factory upgrade, and production fit on 99% of pcbs.
This pcb was from a cabinet with a serial number of 000967, so its an early one, and
it has a completely -01 romset on the pcb.
Coincidentally i went through a pile of my manuals and came across some service bulletins which might
explain why there is this mismatch in revision numbers, it seems Atari released the game, and found
they needed to change default settings becasue of earnings potential in their default
first set (revision 1), not once, but twice! then they changed the romset altogether. The documents
in question are CO-174-02 (2 pages, 3 sides). this document shows what i think was the final revision
of roms to be produced, they consist of a wholly -02 romset, with the expection being a -03 rom at
location J1.
So, anyhow, find in this file, the FIRST revision of rom -01 in J1. This pcb contained the following
roms in the following locations :
all roms are TMS 2516, marked with silver atari labels 'ATARI 8105 ' then the info below:
R2 = 036800 01E
N/P2 = 036799 01E
J1 = 036433 01E
F/H1 = 036432 01E
E/F1 = 036431 01E
D1 = 036430 01E
Dumped 24/08/05
by Andy Welburn
www.andys-arcade.com
*/
ROM_START( astdelu1 )
ROM_REGION( 0x8000, REGION_CPU1, 0 )
ROM_LOAD( "036430.01", 0x6000, 0x0800, CRC(8f5dabc6) SHA1(5d7543e19acab99ddb63c0ffd60f54d7a0f267f5) )
ROM_LOAD( "036431.01", 0x6800, 0x0800, CRC(157a8516) SHA1(9041d8c2369d004f198681e02b59a923fa8f70c9) )
ROM_LOAD( "036432.01", 0x7000, 0x0800, CRC(fdea913c) SHA1(ded0138a20d80317d67add5bb2a64e6274e0e409) )
ROM_LOAD( "036433.01", 0x7800, 0x0800, CRC(ef09bac7) SHA1(6a4b37dbfe4e6badc4e81036b1430da2e9cb8ca4) )
/* Vector ROM */
ROM_LOAD( "036800.01", 0x4800, 0x0800, CRC(3b597407) SHA1(344fea2e5d84acce365d76daed61e96b9b6b37cc) )
ROM_LOAD( "036799.01", 0x5000, 0x0800, CRC(7d511572) SHA1(1956a12bccb5d3a84ce0c1cc10c6ad7f64e30b40) )
/* DVG PROM */
ROM_REGION( 0x0100, REGION_USER1, 0 )
ROM_LOAD( "034602-01.c8", 0x0000, 0x0100, CRC(97953db8) SHA1(8cbded64d1dd35b18c4d5cece00f77e7b2cab2ad) )
ROM_END
ROM_START( llander )
ROM_REGION( 0x8000, REGION_CPU1, 0 )
ROM_LOAD( "034572.02", 0x6000, 0x0800, CRC(b8763eea) SHA1(5a15eaeaf825ccdf9ce013a6789cf51da20f785c) )
ROM_LOAD( "034571.02", 0x6800, 0x0800, CRC(77da4b2f) SHA1(4be6cef5af38734d580cbfb7e4070fe7981ddfd6) )
ROM_LOAD( "034570.01", 0x7000, 0x0800, CRC(2724e591) SHA1(ecf4430a0040c227c896aa2cd81ee03960b4d641) )
ROM_LOAD( "034569.02", 0x7800, 0x0800, CRC(72837a4e) SHA1(9b21ba5e1518079c326ca6e15b9993e6c4483caa) )
/* Vector ROM */
ROM_LOAD( "034599.01", 0x4800, 0x0800, CRC(355a9371) SHA1(6ecb40169b797d9eb623bcb17872f745b1bf20fa) )
ROM_LOAD( "034598.01", 0x5000, 0x0800, CRC(9c4ffa68) SHA1(eb4ffc289d254f699f821df3146aa2c6cd78597f) )
/* This _should_ be the rom for international versions. */
/* Unfortunately, is it not currently available. */
ROM_LOAD( "034597.01", 0x5800, 0x0800, NO_DUMP )
/* DVG PROM */
ROM_REGION( 0x100, REGION_USER1, 0 )
ROM_LOAD( "034602-01.c8", 0x0000, 0x0100, CRC(97953db8) SHA1(8cbded64d1dd35b18c4d5cece00f77e7b2cab2ad) )
ROM_END
ROM_START( llander1 )
ROM_REGION( 0x8000, REGION_CPU1, 0 )
ROM_LOAD( "034572.01", 0x6000, 0x0800, CRC(2aff3140) SHA1(4fc8aae640ce655417c11d9a3121aae9a1238e7c) )
ROM_LOAD( "034571.01", 0x6800, 0x0800, CRC(493e24b7) SHA1(125a2c335338ccabababef12fd7096ef4b605a31) )
ROM_LOAD( "034570.01", 0x7000, 0x0800, CRC(2724e591) SHA1(ecf4430a0040c227c896aa2cd81ee03960b4d641) )
ROM_LOAD( "034569.01", 0x7800, 0x0800, CRC(b11a7d01) SHA1(8f2935dbe04ee68815d69ea9e71853b5a145d7c3) )
/* Vector ROM */
ROM_LOAD( "034599.01", 0x4800, 0x0800, CRC(355a9371) SHA1(6ecb40169b797d9eb623bcb17872f745b1bf20fa) )
ROM_LOAD( "034598.01", 0x5000, 0x0800, CRC(9c4ffa68) SHA1(eb4ffc289d254f699f821df3146aa2c6cd78597f) )
/* This _should_ be the rom for international versions. */
/* Unfortunately, is it not currently available. */
ROM_LOAD( "034597.01", 0x5800, 0x0800, NO_DUMP )
/* DVG PROM */
ROM_REGION( 0x100, REGION_USER1, 0 )
ROM_LOAD( "034602-01.c8", 0x0000, 0x0100, CRC(97953db8) SHA1(8cbded64d1dd35b18c4d5cece00f77e7b2cab2ad) )
ROM_END
/*************************************
*
* Driver initialization
*
*************************************/
static DRIVER_INIT( asteroib )
{
memory_install_read8_handler(0, ADDRESS_SPACE_PROGRAM, 0x2000, 0x2000, 0, 0, asteroib_IN0_r);
memory_install_read8_handler(0, ADDRESS_SPACE_PROGRAM, 0x2003, 0x2003, 0, 0, input_port_3_r);
}
static DRIVER_INIT( asterock )
{
memory_install_read8_handler(0, ADDRESS_SPACE_PROGRAM, 0x2000, 0x2007, 0, 0, asterock_IN0_r);
}
/*************************************
*
* Game drivers
*
*************************************/
GAME( 1979, asteroid, 0, asteroid, asteroid, 0, ROT0, "Atari", "Asteroids (rev 2)", 0 )
GAME( 1979, asteroi1, asteroid, asteroid, asteroid, 0, ROT0, "Atari", "Asteroids (rev 1)", 0 )
GAME( 1979, asteroib, asteroid, asteroid, asteroib, asteroib, ROT0, "bootleg", "Asteroids (bootleg on Lunar Lander hardware)", 0 )
GAME( 1979, asterock, asteroid, asterock, asterock, asterock, ROT0, "Sidam", "Asterock", 0 )
GAME( 1979, meteorts, asteroid, asteroid, asteroid, 0, ROT0, "VGG", "Meteorites", 0 )
GAME( 1980, meteorho, asteroid, asteroid, asteroid, 0, ROT0, "Hoei", "Meteor", 0 )
GAMEL(1980, astdelux, 0, astdelux, astdelux, 0, ROT0, "Atari", "Asteroids Deluxe (rev 3)", 0, layout_ho88ffff )
GAMEL(1980, astdelu2, astdelux, astdelux, astdelux, 0, ROT0, "Atari", "Asteroids Deluxe (rev 2)", 0, layout_ho88ffff )
GAMEL(1980, astdelu1, astdelux, astdelux, astdelux, 0, ROT0, "Atari", "Asteroids Deluxe (rev 1)", 0, layout_ho88ffff )
GAME( 1979, llander, 0, llander, llander, 0, ROT0, "Atari", "Lunar Lander (rev 2)", 0 )
GAME( 1979, llander1, llander, llander, llander1, 0, ROT0, "Atari", "Lunar Lander (rev 1)", 0 )