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/***************************************************************************

Argus (Early NMK driver 1986-1987)
-------------------------------------
driver by Yochizo


Special thanks to :
=====================
 - Gerardo Oporto Jorrin for dipswitch informations.
 - Suzuki2go for screenshots of Argus and Valtric.
 - Jarek Parchanski for Psychic5 driver.


Supported games :
==================
 Argus      (C) 1986 NMK / Jaleco
 Valtric    (C) 1986 NMK / Jaleco
 Butasan    (C) 1987 NMK / Jaleco


System specs :
===============
 Argus
 ---------------------------------------------------------------
   CPU    : Z80 (4MHz) + Z80 (4MHz, Sound)
   Sound  : YM2203 x 1
   Layers : BG0, BG1, Sprite, Text [BG0 is controlled by VROMs]
   Colors : 832 colors
             Sprite : 128 colors
             BG0    : 256 colors
             BG1    : 256 colors
             Text   : 256 colors
   Others : Brightness controller  (Emulated)
            Half transparent color (Not emulated)

 Valtric
 ---------------------------------------------------------------
   CPU    : Z80 (5MHz) + Z80 (5MHz, Sound)
   Sound  : YM2203 x 2
   Layers : BG1, Sprite, Text
   Colors : 768 colors
             Sprite : 256 colors
             BG1    : 256 colors
             Text   : 256 colors
   Others : Brightness controller  (Emulated)
            Half transparent color (Not emulated)
            Mosaic effect          (Emulated)

 Butasan
 ---------------------------------------------------------------
   CPU    : Z80 (5MHz) + Z80 (5MHz, Sound)
   Sound  : YM2203 x 2
   Layers : BG0, BG1, Sprite, Text [BG0 and BG1 is not shown simultaneously]
   Colors : 672 colors
             Sprite : 16x4 + 8x8 = 128 colors
             BG0    : 256 colors
             BG1    : 32 colors
             Text   : 256 colors
   Others : 2 VRAM pages           (Emulated)
            Various sprite sizes   (Emulated)


PCB Edge Connector Pinout :
============================
 Argus
 ----------------------------------
         PARTS         SOLDER
  --------------------------------
           GND   1 A   GND
           GND   2 B   GND
            5V   3 C   5V
            5V   4 D   5V
           12V   5 E   12V
     Video Red   6 F   Video Blue
   Video Green   7 H   Video Sync
     Speaker +   8 J   Speaker -
        Coin 2   9 K   Coin 1     (*) see below
           GND  10 L   GND
      1P Start  11 M   2P Start
         1P Up  12 N   2P Up
       1P Down  13 P   2P Down
      1P Right  14 R   2P Right
       1P Left  15 S   2P Left
     1P Shot 1  16 T   2P Shot 1
     1P Shot 2  17 U   2P Shot 2
           GND  18 V   GND
 (*) You may doubt that 9 and K are swapped. But they are not.

 Valtric and Butasan
 ----------------------------------
   JAMMA


Note :
=======
 - To enter test mode, press Coin 2 key at start in Argus,
                       press Coin 1 key at start in Valtric,
                   and press Service key at start in Butasan.
 - DIP locations verified for:
    butasan
    argus
    valtric


Known issues :
===============
 - Half transparent color (50% alpha blending) is not emulated.
 - Sprite priority switch of Butasan is shown in test mode. What will be
   happened when set it ? JFF is not implemented this mistery switch too.
 - In Butasan, text layer will corrupt completely when you take a special
   item.
 - Data proms of Butasan does exist. But I don't know what is used for.
 - Though clock speed of Argus is actually 4 MHz, major sprite problems
   are broken out in the middle of slowdown. So, it is set 5 MHz now.
 - Sprite locations of Argus delay around 1 or 2 frames when horizontal
   scroll occurs.

****************************************************************************/


#include "emu.h"
#include "cpu/z80/z80.h"
#include "sound/2203intf.h"
#include "includes/argus.h"


/***************************************************************************

  Interrupt(s)

***************************************************************************/

static TIMER_DEVICE_CALLBACK( argus_scanline )
{
	int scanline = param;

	if(scanline == 240) // vblank-out irq
		cputag_set_input_line_and_vector(timer.machine(), "maincpu", 0, HOLD_LINE,0xd7); /* RST 10h */

	if(scanline == 16) // vblank-in irq
		cputag_set_input_line_and_vector(timer.machine(), "maincpu", 0, HOLD_LINE,0xcf); /* RST 08h */
}

static TIMER_DEVICE_CALLBACK( butasan_scanline )
{
	int scanline = param;

	if(scanline == 248) // vblank-out irq
		cputag_set_input_line_and_vector(timer.machine(), "maincpu", 0, HOLD_LINE,0xd7); /* RST 10h */

	if(scanline == 8) // vblank-in irq
		cputag_set_input_line_and_vector(timer.machine(), "maincpu", 0, HOLD_LINE,0xcf); /* RST 08h */
}

/* Handler called by the YM2203 emulator when the internal timers cause an IRQ */
static void irqhandler(device_t *device, int irq)
{
	cputag_set_input_line(device->machine(), "audiocpu", 0, irq ? ASSERT_LINE : CLEAR_LINE);
}

static const ym2203_interface ym2203_config =
{
	{
		AY8910_LEGACY_OUTPUT,
		AY8910_DEFAULT_LOADS,
		DEVCB_NULL, DEVCB_NULL, DEVCB_NULL, DEVCB_NULL
	},
	irqhandler
};


/***************************************************************************

  Memory Handler(s)

***************************************************************************/

static WRITE8_HANDLER( argus_bankselect_w )
{
	UINT8 *RAM = space->machine().region("maincpu")->base();
	int bankaddress;

	bankaddress = 0x10000 + ((data & 7) * 0x4000);
	memory_set_bankptr(space->machine(), "bank1", &RAM[bankaddress]);	 /* Select 8 banks of 16k */
}


/***************************************************************************

  Memory Map(s)

***************************************************************************/

static ADDRESS_MAP_START( argus_map, AS_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x7fff) AM_ROM
	AM_RANGE(0x8000, 0xbfff) AM_RAMBANK("bank1")
	AM_RANGE(0xc000, 0xc000) AM_READ_PORT("SYSTEM")
	AM_RANGE(0xc001, 0xc001) AM_READ_PORT("P1")
	AM_RANGE(0xc002, 0xc002) AM_READ_PORT("P2")
	AM_RANGE(0xc003, 0xc003) AM_READ_PORT("DSW1")
	AM_RANGE(0xc004, 0xc004) AM_READ_PORT("DSW2")
	AM_RANGE(0xc200, 0xc200) AM_WRITE(soundlatch_w)
	AM_RANGE(0xc201, 0xc201) AM_WRITE(argus_flipscreen_w)
	AM_RANGE(0xc202, 0xc202) AM_WRITE(argus_bankselect_w)
	AM_RANGE(0xc300, 0xc301) AM_RAM AM_BASE_MEMBER(argus_state, m_bg0_scrollx)
	AM_RANGE(0xc302, 0xc303) AM_RAM AM_BASE_MEMBER(argus_state, m_bg0_scrolly)
	AM_RANGE(0xc308, 0xc309) AM_RAM AM_BASE_MEMBER(argus_state, m_bg1_scrollx)
	AM_RANGE(0xc30a, 0xc30b) AM_RAM AM_BASE_MEMBER(argus_state, m_bg1_scrolly)
	AM_RANGE(0xc30c, 0xc30c) AM_WRITE(argus_bg_status_w)
	AM_RANGE(0xc400, 0xcfff) AM_READWRITE(argus_paletteram_r, argus_paletteram_w) AM_BASE_MEMBER(argus_state, m_paletteram)
	AM_RANGE(0xd000, 0xd7ff) AM_READWRITE(argus_txram_r, argus_txram_w) AM_BASE_MEMBER(argus_state, m_txram)
	AM_RANGE(0xd800, 0xdfff) AM_READWRITE(argus_bg1ram_r, argus_bg1ram_w) AM_BASE_MEMBER(argus_state, m_bg1ram)
	AM_RANGE(0xe000, 0xf1ff) AM_RAM
	AM_RANGE(0xf200, 0xf7ff) AM_RAM AM_BASE_SIZE_MEMBER(argus_state, m_spriteram, m_spriteram_size)
	AM_RANGE(0xf800, 0xffff) AM_RAM
ADDRESS_MAP_END

static ADDRESS_MAP_START( valtric_map, AS_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x7fff) AM_ROM
	AM_RANGE(0x8000, 0xbfff) AM_RAMBANK("bank1")
	AM_RANGE(0xc000, 0xc000) AM_READ_PORT("SYSTEM")
	AM_RANGE(0xc001, 0xc001) AM_READ_PORT("P1")
	AM_RANGE(0xc002, 0xc002) AM_READ_PORT("P2")
	AM_RANGE(0xc003, 0xc003) AM_READ_PORT("DSW1")
	AM_RANGE(0xc004, 0xc004) AM_READ_PORT("DSW2")
	AM_RANGE(0xc200, 0xc200) AM_WRITE(soundlatch_w)
	AM_RANGE(0xc201, 0xc201) AM_WRITE(argus_flipscreen_w)
	AM_RANGE(0xc202, 0xc202) AM_WRITE(argus_bankselect_w)
	AM_RANGE(0xc300, 0xc300) AM_WRITE(valtric_unknown_w)
	AM_RANGE(0xc308, 0xc309) AM_RAM AM_BASE_MEMBER(argus_state, m_bg1_scrollx)
	AM_RANGE(0xc30a, 0xc30b) AM_RAM AM_BASE_MEMBER(argus_state, m_bg1_scrolly)
	AM_RANGE(0xc30c, 0xc30c) AM_WRITE(valtric_bg_status_w)
	AM_RANGE(0xc30d, 0xc30d) AM_WRITE(valtric_mosaic_w)
	AM_RANGE(0xc400, 0xcfff) AM_READWRITE(argus_paletteram_r, valtric_paletteram_w) AM_BASE_MEMBER(argus_state, m_paletteram)
	AM_RANGE(0xd000, 0xd7ff) AM_READWRITE(argus_txram_r, argus_txram_w) AM_BASE_MEMBER(argus_state, m_txram)
	AM_RANGE(0xd800, 0xdfff) AM_READWRITE(argus_bg1ram_r, argus_bg1ram_w) AM_BASE_MEMBER(argus_state, m_bg1ram)
	AM_RANGE(0xe000, 0xf1ff) AM_RAM
	AM_RANGE(0xf200, 0xf7ff) AM_RAM AM_BASE_SIZE_MEMBER(argus_state, m_spriteram, m_spriteram_size)
	AM_RANGE(0xf800, 0xffff) AM_RAM
ADDRESS_MAP_END

static ADDRESS_MAP_START( butasan_map, AS_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x7fff) AM_ROM
	AM_RANGE(0x8000, 0xbfff) AM_RAMBANK("bank1")
	AM_RANGE(0xc000, 0xc000) AM_READ_PORT("SYSTEM")
	AM_RANGE(0xc001, 0xc001) AM_READ_PORT("P1")
	AM_RANGE(0xc002, 0xc002) AM_READ_PORT("P2")
	AM_RANGE(0xc003, 0xc003) AM_READ_PORT("DSW1")
	AM_RANGE(0xc004, 0xc004) AM_READ_PORT("DSW2")
	AM_RANGE(0xc100, 0xc100) AM_WRITE(butasan_unknown_w)
	AM_RANGE(0xc200, 0xc200) AM_WRITE(soundlatch_w)
	AM_RANGE(0xc201, 0xc201) AM_WRITE(argus_flipscreen_w)
	AM_RANGE(0xc202, 0xc202) AM_WRITE(argus_bankselect_w)
	AM_RANGE(0xc203, 0xc203) AM_WRITE(butasan_pageselect_w)
	AM_RANGE(0xc300, 0xc301) AM_RAM AM_BASE_MEMBER(argus_state, m_bg0_scrollx)
	AM_RANGE(0xc302, 0xc303) AM_RAM AM_BASE_MEMBER(argus_state, m_bg0_scrolly)
	AM_RANGE(0xc304, 0xc304) AM_WRITE(butasan_bg0_status_w)
	AM_RANGE(0xc308, 0xc309) AM_RAM AM_BASE_MEMBER(argus_state, m_bg1_scrollx)
	AM_RANGE(0xc30a, 0xc30b) AM_RAM AM_BASE_MEMBER(argus_state, m_bg1_scrolly)
	AM_RANGE(0xc30c, 0xc30c) AM_WRITE(butasan_bg1_status_w)
	AM_RANGE(0xc400, 0xc7ff) AM_READWRITE(butasan_bg1ram_r, butasan_bg1ram_w) AM_BASE_MEMBER(argus_state, m_butasan_bg1ram)
	AM_RANGE(0xc800, 0xcfff) AM_READWRITE(argus_paletteram_r, butasan_paletteram_w) AM_BASE_MEMBER(argus_state, m_paletteram)
	AM_RANGE(0xd000, 0xdfff) AM_READWRITE(butasan_pagedram_r, butasan_pagedram_w)
	AM_RANGE(0xe000, 0xefff) AM_RAM
	AM_RANGE(0xf000, 0xf67f) AM_RAM AM_BASE_SIZE_MEMBER(argus_state, m_spriteram, m_spriteram_size)
	AM_RANGE(0xf680, 0xffff) AM_RAM
ADDRESS_MAP_END

static ADDRESS_MAP_START( sound_map_a, AS_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x7fff) AM_ROM
	AM_RANGE(0x8000, 0x87ff) AM_RAM
	AM_RANGE(0xc000, 0xc000) AM_READ(soundlatch_r)
ADDRESS_MAP_END

static ADDRESS_MAP_START( sound_map_b, AS_PROGRAM, 8 )
	AM_RANGE(0x0000, 0xbfff) AM_ROM
	AM_RANGE(0xc000, 0xc7ff) AM_RAM
	AM_RANGE(0xe000, 0xe000) AM_READ(soundlatch_r)
ADDRESS_MAP_END

#if 0
static ADDRESS_MAP_START( sound_portmap_1, AS_IO, 8 )
	ADDRESS_MAP_GLOBAL_MASK(0xff)
	AM_RANGE(0x00, 0x01) AM_DEVREADWRITE("ym1", ym2203_r, ym2203_w)
ADDRESS_MAP_END
#endif

static ADDRESS_MAP_START( sound_portmap_2, AS_IO, 8 )
	ADDRESS_MAP_GLOBAL_MASK(0xff)
	AM_RANGE(0x00, 0x01) AM_DEVREADWRITE("ym1", ym2203_r, ym2203_w)
	AM_RANGE(0x80, 0x81) AM_DEVREADWRITE("ym2", ym2203_r, ym2203_w)
ADDRESS_MAP_END


/***************************************************************************

  Input Port(s)

***************************************************************************/

static INPUT_PORTS_START( argus )
	PORT_START("SYSTEM")	/* System control */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )

	PORT_START("P1")	 /* Player 1 control */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("P2")	/* Player 2 control */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	/* DIPSW default setting: all OFF */
	PORT_START("DSW1")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )		PORT_DIPLOCATION("SW1:8")
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) )		PORT_DIPLOCATION("SW1:7,6")
	PORT_DIPSETTING(    0x04, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x06, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Medium_Difficult ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Difficult ) )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Free_Play ) )		PORT_DIPLOCATION("SW1:5")
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x00, DEF_STR( Cabinet ) )			PORT_DIPLOCATION("SW1:4")
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Cocktail ) )
	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) )		PORT_DIPLOCATION("SW1:3")
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) )			PORT_DIPLOCATION("SW1:2,1")
	PORT_DIPSETTING(    0x80, "2" )
	PORT_DIPSETTING(    0xc0, "3" )
	PORT_DIPSETTING(    0x40, "4" )
	PORT_DIPSETTING(    0x00, "5" )

	PORT_START("DSW2")
	PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "SW2:8" )			/* Listed as "Unused" */
	PORT_DIPUNUSED_DIPLOC( 0x02, 0x02, "SW2:7" )			/* Listed as "Unused" */
	PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Coin_B ) )			PORT_DIPLOCATION("SW2:6,5,4")
	PORT_DIPSETTING(    0x00, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x0C, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x1C, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x18, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x14, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 1C_4C ) )
	PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coin_A ) )			PORT_DIPLOCATION("SW2:3,2,1")
	PORT_DIPSETTING(    0x00, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x40, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x60, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0xe0, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0xc0, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0xa0, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x80, DEF_STR( 1C_4C ) )
INPUT_PORTS_END

static INPUT_PORTS_START( valtric )
	PORT_INCLUDE( argus )

	PORT_MODIFY("SYSTEM")
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 )	/* assigned JAMMA "Service", but not used */
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )

	/* DIPSW default setting: all OFF */
	PORT_MODIFY("DSW1")
	PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) )		PORT_DIPLOCATION("SW1:7,6")
	PORT_DIPSETTING(    0x06, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Medium_Difficult ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Difficult ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Very_Difficult ) )
	PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) )			PORT_DIPLOCATION("SW1:2,1")
	PORT_DIPSETTING(    0x00, "2" )
	PORT_DIPSETTING(    0xc0, "3" )
	PORT_DIPSETTING(    0x80, "4" )
	PORT_DIPSETTING(    0x40, "5" )

	PORT_MODIFY("DSW2")
	PORT_DIPNAME( 0x01, 0x01, "Invulnerability (Cheat)" )	PORT_DIPLOCATION("SW2:8")
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
INPUT_PORTS_END

static INPUT_PORTS_START( butasan )
	PORT_INCLUDE( valtric )

	PORT_MODIFY("SYSTEM")
	PORT_SERVICE( 0x20, IP_ACTIVE_LOW )	/* work as both "Service Credit SW" and "Test Mode SW" */

	/* DIPSW default setting: all OFF */
	PORT_MODIFY("DSW1")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Free_Play ) )		PORT_DIPLOCATION("SW1:8")
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, "Invulnerability (Cheat)" )	PORT_DIPLOCATION("SW1:7")
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) )			PORT_DIPLOCATION("SW1:6,5")
	PORT_DIPSETTING(    0x0c, "3" )
	PORT_DIPSETTING(    0x08, "4" )
	PORT_DIPSETTING(    0x04, "5" )
	PORT_DIPSETTING(    0x00, "6" )
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) )		PORT_DIPLOCATION("SW1:4,3")
	PORT_DIPSETTING(    0x30, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Medium_Difficult ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Difficult ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Very_Difficult ) )
	PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW1:2" )			/* Listed as "Unused" */
	PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW1:1" )			/* Listed as "Unused" */

	PORT_MODIFY("DSW2")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )		PORT_DIPLOCATION("SW2:8")
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
INPUT_PORTS_END


/***************************************************************************

  Machine Driver(s)

***************************************************************************/

static const gfx_layout charlayout =
{
	8,8,    /* 8x8 characters */
	1024,   /* 1024 characters */
	4,      /* 4 bits per pixel */
	{ 0, 1, 2, 3 },
	{ 0, 4, 8, 12, 16, 20, 24, 28 },
	{ 0*8, 4*8, 8*8, 12*8, 16*8, 20*8, 24*8, 28*8 },
	32*8
};

static const gfx_layout tilelayout_256 =
{
	16,16,  /* 16x16 characters */
	256,    /* 256 characters */
	4,      /* 4 bits per pixel */
	{ 0, 1, 2, 3 },
	{ 0, 4, 8, 12, 16, 20, 24, 28,
		64*8, 64*8+4, 64*8+8, 64*8+12, 64*8+16, 64*8+20, 64*8+24, 64*8+28 },
	{ 0*8, 4*8, 8*8, 12*8, 16*8, 20*8, 24*8, 28*8,
		32*8, 36*8, 40*8, 44*8, 48*8, 52*8, 56*8, 60*8 },
	128*8
};

static const gfx_layout tilelayout_512 =
{
	16,16,  /* 16x16 characters */
	512,    /* 512 characters */
	4,      /* 4 bits per pixel */
	{ 0, 1, 2, 3 },
	{ 0, 4, 8, 12, 16, 20, 24, 28,
		64*8, 64*8+4, 64*8+8, 64*8+12, 64*8+16, 64*8+20, 64*8+24, 64*8+28 },
	{ 0*8, 4*8, 8*8, 12*8, 16*8, 20*8, 24*8, 28*8,
		32*8, 36*8, 40*8, 44*8, 48*8, 52*8, 56*8, 60*8 },
	128*8
};

static const gfx_layout tilelayout_1024 =
{
	16,16,  /* 16x16 characters */
	1024,   /* 1024 characters */
	4,      /* 4 bits per pixel */
	{ 0, 1, 2, 3 },
	{ 0, 4, 8, 12, 16, 20, 24, 28,
		64*8, 64*8+4, 64*8+8, 64*8+12, 64*8+16, 64*8+20, 64*8+24, 64*8+28 },
	{ 0*8, 4*8, 8*8, 12*8, 16*8, 20*8, 24*8, 28*8,
		32*8, 36*8, 40*8, 44*8, 48*8, 52*8, 56*8, 60*8 },
	128*8
};

static const gfx_layout tilelayout_2048 =
{
	16,16,  /* 16x16 characters */
	2048,   /* 2048 characters */
	4,      /* 4 bits per pixel */
	{ 0, 1, 2, 3 },
	{ 0, 4, 8, 12, 16, 20, 24, 28,
		64*8, 64*8+4, 64*8+8, 64*8+12, 64*8+16, 64*8+20, 64*8+24, 64*8+28 },
	{ 0*8, 4*8, 8*8, 12*8, 16*8, 20*8, 24*8, 28*8,
		32*8, 36*8, 40*8, 44*8, 48*8, 52*8, 56*8, 60*8 },
	128*8
};

static const gfx_layout tilelayout_4096 =
{
	16,16,  /* 16x16 characters */
	4096,   /* 4096 characters */
	4,      /* 4 bits per pixel */
	{ 0, 1, 2, 3 },
	{ 0, 4, 8, 12, 16, 20, 24, 28,
		64*8, 64*8+4, 64*8+8, 64*8+12, 64*8+16, 64*8+20, 64*8+24, 64*8+28 },
	{ 0*8, 4*8, 8*8, 12*8, 16*8, 20*8, 24*8, 28*8,
		32*8, 36*8, 40*8, 44*8, 48*8, 52*8, 56*8, 60*8 },
	128*8
};

static GFXDECODE_START( argus )
	GFXDECODE_ENTRY( "gfx1", 0, tilelayout_1024, 0*16,   8 )
	GFXDECODE_ENTRY( "gfx2", 0, tilelayout_1024, 8*16,  16 )
	GFXDECODE_ENTRY( "gfx3", 0, tilelayout_256,  24*16, 16 )
	GFXDECODE_ENTRY( "gfx4", 0, charlayout,      40*16, 16 )
GFXDECODE_END

static GFXDECODE_START( valtric )
	GFXDECODE_ENTRY( "gfx1", 0, tilelayout_1024, 0*16,  16 )
	GFXDECODE_ENTRY( "gfx2", 0, tilelayout_2048, 16*16, 16 )
	GFXDECODE_ENTRY( "gfx3", 0, charlayout,      32*16, 16 )
GFXDECODE_END

static GFXDECODE_START( butasan )
	GFXDECODE_ENTRY( "gfx1", 0, tilelayout_4096, 0*16,  16 )
	GFXDECODE_ENTRY( "gfx2", 0, tilelayout_1024, 16*16, 16 )
	GFXDECODE_ENTRY( "gfx3", 0, tilelayout_512,  12*16, 16 )
	GFXDECODE_ENTRY( "gfx4", 0, charlayout,      32*16, 16 )
GFXDECODE_END


static MACHINE_CONFIG_START( argus, argus_state )

	/* basic machine hardware */
	MCFG_CPU_ADD("maincpu", Z80, 5000000)			/* 4 MHz */
	MCFG_CPU_PROGRAM_MAP(argus_map)
	MCFG_TIMER_ADD_SCANLINE("scantimer", argus_scanline, "screen", 0, 1)

	MCFG_CPU_ADD("audiocpu", Z80, 5000000)
	MCFG_CPU_PROGRAM_MAP(sound_map_a)
	MCFG_CPU_IO_MAP(sound_portmap_2)

	MCFG_QUANTUM_TIME(attotime::from_hz(600))

	/* video hardware */
	MCFG_SCREEN_ADD("screen", RASTER)
	MCFG_SCREEN_REFRESH_RATE(54)
	MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)	/* This value is referred to psychic5 driver */)
	MCFG_SCREEN_FORMAT(BITMAP_FORMAT_RGB32)
	MCFG_SCREEN_SIZE(32*16, 32*16)
	MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
	MCFG_SCREEN_UPDATE(argus)

	MCFG_GFXDECODE(argus)
	MCFG_PALETTE_LENGTH(896)

	MCFG_VIDEO_START(argus)
	MCFG_VIDEO_RESET(argus)

	/* sound hardware */
	MCFG_SPEAKER_STANDARD_MONO("mono")

	MCFG_SOUND_ADD("ym1", YM2203, 6000000 / 4)
	MCFG_SOUND_CONFIG(ym2203_config)
	MCFG_SOUND_ROUTE(0, "mono", 0.15)
	MCFG_SOUND_ROUTE(1, "mono", 0.15)
	MCFG_SOUND_ROUTE(2, "mono", 0.15)
	MCFG_SOUND_ROUTE(3, "mono", 0.50)

	MCFG_SOUND_ADD("ym2", YM2203, 6000000 / 4)
	MCFG_SOUND_ROUTE(0, "mono", 0.15)
	MCFG_SOUND_ROUTE(1, "mono", 0.15)
	MCFG_SOUND_ROUTE(2, "mono", 0.15)
	MCFG_SOUND_ROUTE(3, "mono", 0.50)
MACHINE_CONFIG_END

static MACHINE_CONFIG_START( valtric, argus_state )

	/* basic machine hardware */
	MCFG_CPU_ADD("maincpu", Z80, 5000000)			/* 5 MHz */
	MCFG_CPU_PROGRAM_MAP(valtric_map)
	MCFG_TIMER_ADD_SCANLINE("scantimer", argus_scanline, "screen", 0, 1)

	MCFG_CPU_ADD("audiocpu", Z80, 5000000)
	MCFG_CPU_PROGRAM_MAP(sound_map_a)
	MCFG_CPU_IO_MAP(sound_portmap_2)

	MCFG_QUANTUM_TIME(attotime::from_hz(600))

	/* video hardware */
	MCFG_SCREEN_ADD("screen", RASTER)
	MCFG_SCREEN_REFRESH_RATE(54)
	MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)	/* This value is referred to psychic5 driver */)
	MCFG_SCREEN_FORMAT(BITMAP_FORMAT_RGB32)
	MCFG_SCREEN_SIZE(32*16, 32*16)
	MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
	MCFG_SCREEN_UPDATE(valtric)

	MCFG_GFXDECODE(valtric)
	MCFG_PALETTE_LENGTH(768)

	MCFG_VIDEO_START(valtric)
	MCFG_VIDEO_RESET(valtric)

	/* sound hardware */
	MCFG_SPEAKER_STANDARD_MONO("mono")

	MCFG_SOUND_ADD("ym1", YM2203, 6000000 / 4)
	MCFG_SOUND_CONFIG(ym2203_config)
	MCFG_SOUND_ROUTE(0, "mono", 0.15)
	MCFG_SOUND_ROUTE(1, "mono", 0.15)
	MCFG_SOUND_ROUTE(2, "mono", 0.15)
	MCFG_SOUND_ROUTE(3, "mono", 0.50)

	MCFG_SOUND_ADD("ym2", YM2203, 6000000 / 4)
	MCFG_SOUND_ROUTE(0, "mono", 0.15)
	MCFG_SOUND_ROUTE(1, "mono", 0.15)
	MCFG_SOUND_ROUTE(2, "mono", 0.15)
	MCFG_SOUND_ROUTE(3, "mono", 0.50)
MACHINE_CONFIG_END

static MACHINE_CONFIG_START( butasan, argus_state )

	/* basic machine hardware */
	MCFG_CPU_ADD("maincpu", Z80, 5000000)			/* 5 MHz */
	MCFG_CPU_PROGRAM_MAP(butasan_map)
	MCFG_TIMER_ADD_SCANLINE("scantimer", butasan_scanline, "screen", 0, 1)

	MCFG_CPU_ADD("audiocpu", Z80, 5000000)
	MCFG_CPU_PROGRAM_MAP(sound_map_b)
	MCFG_CPU_IO_MAP(sound_portmap_2)

	MCFG_QUANTUM_TIME(attotime::from_hz(600))

	/* video hardware */
	MCFG_SCREEN_ADD("screen", RASTER)
	MCFG_SCREEN_REFRESH_RATE(54)
	MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)	/* This value is taken from psychic5 driver */)
	MCFG_SCREEN_FORMAT(BITMAP_FORMAT_RGB32)
	MCFG_SCREEN_SIZE(32*16, 32*16)
	MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
	MCFG_SCREEN_UPDATE(butasan)

	MCFG_GFXDECODE(butasan)
	MCFG_PALETTE_LENGTH(768)

	MCFG_VIDEO_START(butasan)
	MCFG_VIDEO_RESET(butasan)

	/* sound hardware */
	MCFG_SPEAKER_STANDARD_MONO("mono")

	MCFG_SOUND_ADD("ym1", YM2203, 6000000 / 4)
	MCFG_SOUND_CONFIG(ym2203_config)
	MCFG_SOUND_ROUTE(0, "mono", 0.30)
	MCFG_SOUND_ROUTE(1, "mono", 0.30)
	MCFG_SOUND_ROUTE(2, "mono", 0.30)
	MCFG_SOUND_ROUTE(3, "mono", 1.0)

	MCFG_SOUND_ADD("ym2", YM2203, 6000000 / 4)
	MCFG_SOUND_ROUTE(0, "mono", 0.30)
	MCFG_SOUND_ROUTE(1, "mono", 0.30)
	MCFG_SOUND_ROUTE(2, "mono", 0.30)
	MCFG_SOUND_ROUTE(3, "mono", 1.0)
MACHINE_CONFIG_END


/***************************************************************************

  Game driver(s)

***************************************************************************/

ROM_START( argus )
	ROM_REGION( 0x28000, "maincpu", 0 ) 					/* Main CPU */
	ROM_LOAD( "ag_02.bin",    0x00000, 0x08000, CRC(278a3f3d) SHA1(c5ac5a004ebf0194c33f71dab4020fa636cefbc2) )
	ROM_LOAD( "ag_03.bin",    0x10000, 0x08000, CRC(3a7f3bfa) SHA1(b11e134c084fc3c982dfe31836c1cf3fc0d481fd) )
	ROM_LOAD( "ag_04.bin",    0x18000, 0x08000, CRC(76adc9f6) SHA1(e223a8b2371c51f121958ee3687c777f597334c9) )
	ROM_LOAD( "ag_05.bin",    0x20000, 0x08000, CRC(f76692d6) SHA1(1dc353a042cdda909eb9f1b1ca749a3b3eaa01e4) )

	ROM_REGION( 0x10000, "audiocpu", 0 )					/* Sound CPU */
	ROM_LOAD( "ag_01.bin",    0x00000, 0x04000, CRC(769e3f57) SHA1(209160a96486ab0b90967c015143ec28fba2e2a4) )

	ROM_REGION( 0x20000, "gfx1", 0 )	/* Sprite */
	ROM_LOAD( "ag_09.bin",    0x00000, 0x08000, CRC(6dbc1c58) SHA1(ef7b6901b702dd347b3a3f162162138175efe578) )
	ROM_LOAD( "ag_08.bin",    0x08000, 0x08000, CRC(ce6e987e) SHA1(9de257d8061ec917f4d443ff509fd457f995d73b) )
	ROM_LOAD( "ag_07.bin",    0x10000, 0x08000, CRC(bbb9638d) SHA1(61dec71d4d976bef3af26d0dc9c0355fd1098ffb) )
	ROM_LOAD( "ag_06.bin",    0x18000, 0x08000, CRC(655b48f8) SHA1(4fce1dffe091b97e7055955743434e49e97b4b79) )

	ROM_REGION( 0x20000, "gfx2", 0 )	/* BG0 */
	ROM_LOAD( "ag_13.bin",    0x00000, 0x08000, CRC(20274268) SHA1(9b7767d14bd169dabe6add0623d353bf4b59779b) )
	ROM_LOAD( "ag_14.bin",    0x08000, 0x08000, CRC(ceb8860b) SHA1(90e094686d9d18e49e4848d18d1e31ac95f13937) )
	ROM_LOAD( "ag_11.bin",    0x10000, 0x08000, CRC(99ce8556) SHA1(39caababd6e20ecb0375b85fb6490ee0b04f0949) )
	ROM_LOAD( "ag_12.bin",    0x18000, 0x08000, CRC(e0e5377c) SHA1(b5981d832127d0b28b6a7bb0437716593e0ed71a) )

	ROM_REGION( 0x08000, "gfx3", 0 )	/* BG1 */
	ROM_LOAD( "ag_17.bin",    0x00000, 0x08000, CRC(0f12d09b) SHA1(718db4ff016526dddacdf6f0088f247ee97c6543) )

	ROM_REGION( 0x08000, "gfx4", 0 )	/* Text */
	ROM_LOAD( "ag_10.bin",    0x00000, 0x04000, CRC(2de696c4) SHA1(1ad0f1cde127a1618c2ea74a53e522963a79e5ce) )

	ROM_REGION( 0x08000, "user1", 0 )					/* Map */
	ROM_LOAD( "ag_15.bin",    0x00000, 0x08000, CRC(99834c1b) SHA1(330f271771b158493b28bb178c8cda98efd1d90c) )

	ROM_REGION( 0x08000, "user2", 0 )					/* Pattern */
	ROM_LOAD( "ag_16.bin",    0x00000, 0x08000, CRC(39a51714) SHA1(ad89a630f1352eb4d8beeeebf909d5e2b5d7cc12) )
ROM_END

ROM_START( valtric )
	ROM_REGION( 0x30000, "maincpu", 0 ) 					/* Main CPU */
	ROM_LOAD( "vt_04.bin",    0x00000, 0x08000, CRC(709c705f) SHA1(b82e2209a0371dcbc2708c485b02985cea04353f) )
	ROM_LOAD( "vt_06.bin",    0x10000, 0x10000, CRC(c9cbb4e4) SHA1(3c84cda778263a9bb2031e29f6f29f29878d2070) )
	ROM_LOAD( "vt_05.bin",    0x20000, 0x10000, CRC(7ab2684b) SHA1(9bca7e2fd3b5f4043de37cd439d5235957e5012f) )

	ROM_REGION( 0x10000, "audiocpu", 0 )					/* Sound CPU */
	ROM_LOAD( "vt_01.bin",    0x00000, 0x08000, CRC(4616484f) SHA1(24d060218cc1542ebfc2100ecd6489a0e17b36ee) )

	ROM_REGION( 0x20000, "gfx1", 0 )	/* Sprite */
	ROM_LOAD( "vt_02.bin",    0x00000, 0x10000, CRC(66401977) SHA1(91c527d0bcea54d723068715a12cb3c976d04294) )
	ROM_LOAD( "vt_03.bin",    0x10000, 0x10000, CRC(9203bbce) SHA1(f40cee48f62a87a0b5d18e271faa5b8dd36ae5f1) )

	ROM_REGION( 0x40000, "gfx2", 0 )	/* BG */
	ROM_LOAD( "vt_08.bin",    0x00000, 0x10000, CRC(661dd338) SHA1(cc643a14607c10e4a1710766f77422cd89a6bf94) )
	ROM_LOAD( "vt_09.bin",    0x10000, 0x10000, CRC(085a35b1) SHA1(ff589e67b6b5a6e661f29294a32a3840f45a9304) )
	ROM_LOAD( "vt_10.bin",    0x20000, 0x10000, CRC(09c47323) SHA1(fcfbd5054e63fae00b6a3959228964ac8f3cbf37) )
	ROM_LOAD( "vt_11.bin",    0x30000, 0x10000, CRC(4cf800b5) SHA1(7241e284b15475d8a6d533e4caadd0acbf058231) )

	ROM_REGION( 0x08000, "gfx3", 0 )	/* Text */
	ROM_LOAD( "vt_07.bin",    0x00000, 0x08000, CRC(d5f9bfb9) SHA1(6b3f11f9b8f76c0144a109f1506d8cbb01876237) )
ROM_END

ROM_START( butasan )
	ROM_REGION( 0x30000, "maincpu", 0 ) 					/* Main CPU */
	ROM_LOAD( "buta-04.bin",  0x00000, 0x08000, CRC(47ff4ca9) SHA1(d89a41f6987c91d20b010f0cbda332cf54b21f8c) )
	ROM_LOAD( "buta-03.bin",  0x10000, 0x10000, CRC(69fd88c7) SHA1(fd827d7926a2de5ffe2982b3a59ea43de00ee46b) )
	ROM_LOAD( "buta-02.bin",  0x20000, 0x10000, CRC(519dc412) SHA1(48bbb01b217bd19c48ef7ab12c60805aaa02527c) )

	ROM_REGION( 0x10000, "audiocpu", 0 )					/* Sound CPU */
	ROM_LOAD( "buta-01.bin",  0x00000, 0x10000, CRC(c9d23e2d) SHA1(cee289d5bf7626fc35808a09f9f1f4628fa16974) )

	ROM_REGION( 0x80000, "gfx1", 0 )	/* Sprite */
	ROM_LOAD( "buta-16.bin",  0x00000, 0x10000, CRC(e0ce51b6) SHA1(458c7c422a7b6ce42f397a8868610f6386fd815c) )
	ROM_LOAD( "buta-15.bin",  0x10000, 0x10000, CRC(3ed19daa) SHA1(b8090c3baa2b31681bed15c682a97c024e229df7) )
	ROM_LOAD( "buta-14.bin",  0x20000, 0x10000, CRC(8ec891c1) SHA1(e16f18a0eed300752af8f07fd3cef5cd825a2a05) )
	ROM_LOAD( "buta-13.bin",  0x30000, 0x10000, CRC(5023e74d) SHA1(edf43e6c89f0e537cebf1c21a671dba4cd7d91ea) )
	ROM_LOAD( "buta-12.bin",  0x40000, 0x10000, CRC(44f59905) SHA1(bf364f7f907fee551e9228db7c27c106bcfecf6c) )
	ROM_LOAD( "buta-11.bin",  0x50000, 0x10000, CRC(b8929f1d) SHA1(18a72f30284bed0c6723105f87eb10d64d3f461d) )
	ROM_LOAD( "buta-10.bin",  0x60000, 0x10000, CRC(fd4d3baf) SHA1(fa8e3970a8aac83efcb669fe5d4683adade9aa4f) )
	ROM_LOAD( "buta-09.bin",  0x70000, 0x10000, CRC(7da4c0fd) SHA1(fb2b148ccfee530313da886eddf7711ee83b4aeb) )

	ROM_REGION( 0x20000, "gfx2", 0 )	/* BG0 */
	ROM_LOAD( "buta-05.bin",  0x00000, 0x10000, CRC(b8e026b0) SHA1(eb6ff9042b21b7190000c571ccba7d81f11ce9f1) )
	ROM_LOAD( "buta-06.bin",  0x10000, 0x10000, CRC(8bbacb81) SHA1(015be76e44ed2389eff912d8f61a757667d7670b) )

	ROM_REGION( 0x10000, "gfx3", 0 )	/* BG1 */
	ROM_LOAD( "buta-07.bin",  0x00000, 0x10000, CRC(3a48d531) SHA1(0ff6256bb7ea909d95b2bfb994ebc5432ea6d055) )

	ROM_REGION( 0x08000, "gfx4", 0 )	/* Text */
	ROM_LOAD( "buta-08.bin",  0x00000, 0x08000, CRC(5d45ce9c) SHA1(113c3e7ce20634ee4bb740705485572583298694) )

	ROM_REGION( 0x00200, "proms", 0 )					/* Data proms ??? */
	ROM_LOAD( "buta-01.prm",  0x00000, 0x00100, CRC(45baedd0) SHA1(afdafb67d55007e6fb99518657e27ce61d2cb7e6) )
	ROM_LOAD( "buta-02.prm",  0x00100, 0x00100, CRC(0dcb18fc) SHA1(0b097b873c9484981f87a5e3d1af767f901ae05f) )
ROM_END


/*  ( YEAR   NAME     PARENT  MACHINE   INPUT     INIT  MONITOR  COMPANY                  FULLNAME ) */
GAME( 1986, argus,    0,      argus,    argus,    0,    ROT270,  "NMK (Jaleco license)", "Argus"          , GAME_IMPERFECT_GRAPHICS )
GAME( 1986, valtric,  0,      valtric,  valtric,  0,    ROT270,  "NMK (Jaleco license)", "Valtric"        , GAME_IMPERFECT_GRAPHICS )
GAME( 1987, butasan,  0,      butasan,  butasan,  0,    ROT0,    "NMK (Jaleco license)", "Butasan (Japan)", GAME_IMPERFECT_GRAPHICS )