// license:GPL-2.0+
// copyright-holders:Peter Trauner
/******************************************************************************
Consolidation and enhancement of documentation by Manfred Schneider based on previous work from
PeT mess@utanet.at and Paul Robson (autismuk@aol.com) minor updates by incog
Schematics, manuals and anything you can desire for at http://amigan.classicgaming.gamespy.com/
TODO: implement the RESET key on the front panel
find a dump of the character ROM
convert the drawing code to tilemap
1. General
SYSTEM
- Signetics 2650 CPU at 3.58/4 MHz(for NTSC) or at 4,433/5 (for PAL)
- 1k x 8 of RAM (physically present but only 512 byte available)
- 2 x 2 axis Analogue Joysticks
- 2 x 12 button Controllers
- 3 buttons on system unit and CPU Reset
VIDEO
- 128 x 208 pixel resolution (alternate 128 x 104 mode available)
- 16 x 26 (can be 16x13) background display (2 colour 8 x 8 pixel characters)
- 4 x 8 x 8 Sprites (2 colour 8 x 8 pixels)
- total of 8 user defined characters available
SOUND
- Single channel beeper
2. Memory map
The memory map of the 2001 is below.
0000 - 0FFF 4k ROM Block 1 (first 4k of a cartridge)
1000 - 13FF mirror of $1800-$1BFF
1400 - 17FF mirror of $1800-$1BFF
1800 - 1BFF UVI2637 Area (detail description in video/arcadia.c)
1800 - 18CF Screen display , upper 13 lines, characters/palette high bits
18D0 - 18EF Free for user programs.
18F0 - 18F7 Sprite coordinates y0x0y1x1y2x2y3x3
18F8 - 1908 registers of UVI
1909 - 197F Unmapped
1980 - 19BF User defined characters (8 possible, 8 bytes per character)
19C0 - 19F7 Unmapped
19F8 - 19FF registers of UVI
1A00 - 1ACF Screen display , lower 13 lines, characters/palette high bits
1AD0 - 1AFF User memory
1B00 - 1BFF mirror of 1900-19FF
1C00 - 1FFF mirror of 1800-1BFF
2000 - 2FFF 4k ROM Block 2 (for 8k carts such as Jungler)
3000 - 3FFF mirror of 1000-1FFF
4000 - 4FFF mirror of 0000-0FFF
5000 - 5FFF mirror of 1000-1FFF
6000 - 6FFF mirror of 0000-0FFF
7000 - 7FFF mirror of 1000-1FFF
The Palladium VCG memory map is as follows.
0000 - 0FFF 4k ROM Block 1 (first 4k of a cartridge)
1000 - 17FF could be ROM or RAM but no Cartridge uses this
1800 - 1BFF UVI2637 Area (detail description in video/arcadia.c)
1800 - 18CF Screen display , upper 13 lines, characters/palette high bits
18D0 - 18EF Free for user programs.
18F0 - 18F7 Sprite coordinates y0x0y1x1y2x2y3x3
18F8 - 1908 registers of UVI
1909 - 197F Unmapped
1980 - 19BF User defined characters (8 possible, 8 bytes per character)
19C0 - 19F7 Unmapped
19F8 - 19FF registers of UVI
1A00 - 1ACF Screen display , lower 13 lines, characters/palette high bits
1AD0 - 1AFF User memory
1B00 - 1BFF mirror of 1900-19FF
1C00 - 1FFF could be ROM or RAM but no Cartridge uses this
2000 - 2FFF 4k ROM Block (for 8k carts such as Jungler)
3000 - 3FFF could be ROM or RAM but no Cartridge uses this
4000 - 4FFF 4k ROM Block (first 2K used by Golf)
5000 - 5FFF 4k ROM Block
6000 - 6FFF 4k ROM Block
7000 - 7FFF 4k ROM Block
3. ROM Images
ROM Images are loaded into 0000-0FFF. If the ROM is an 8k ROM the
second half of the Rom is located at 2000-2FFF. Except for the Golf cart
which is located from 0x0000-0x0FFF and a 2kbyte block from 0x4000 only on
Palladium VCG.
4. Controls
All key controls are indicated by a bit going to '1'. Unused bits at
the memory location are set to zero.
Keypads
1900-1902 (Player 1) 1904-1906 (Player 2)
The keypads are arranged as follows :-
1 2 3
4 5 6
7 8 9
Enter 0 Clear
Row 1/4/7 is 1900/4, Row 2/5/8/0 is 1901/5 and Row 3/6/9 is 1902/6
The topmost key is bit 3, the lowermost key is bit 0.
Location $1908 contains bit 0 Start,bit 1 Option,bit 2 Difficulty.
These keys are "latched" i.e. a press causes a logic 1 to appear
on the current frame.
The fire buttons are equivalent to Keypad #2 e.g. they are 1901 and
1905 bit 3.
Palladium has 4 additional key per keypad which are mapped at
1903 palladium player 1
1907 palladium player 2
5. Other information
Interrupts are not supported
The Read/Write 2650 CPU Port-Commands do not appear to be connected to
anything in hardware. No cartridge has been found which uses them.
******************************************************************************/
#include "emu.h"
#include "includes/arcadia.h"
#include "softlist.h"
#include "speaker.h"
void arcadia_state::arcadia_mem(address_map &map)
{
map(0x0000, 0x0fff).r(m_cart, FUNC(arcadia_cart_slot_device::read_rom));
map(0x1800, 0x1aff).rw(FUNC(arcadia_state::video_r), FUNC(arcadia_state::video_w));
}
/* The Emerson Arcadia 2001 controllers have 2 fire buttons on the side,
but actually they are wired to keypad button #2. The following definitions
are meant to document this fact. The keypad has the following layout:
1 2 3
4 5 6
7 8 9
Cl 0 En */
static INPUT_PORTS_START( arcadia )
PORT_START("panel")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START ) PORT_NAME("Start")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Option") PORT_CODE(KEYCODE_O)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_NAME("Select")
// PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Reset") PORT_CODE(KEYCODE_R) Not implemented
PORT_START("controller1_col1")
PORT_BIT( 0xf0, 0xf0, IPT_UNUSED)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P1 Keypad 1") PORT_CODE(KEYCODE_1_PAD)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P1 Keypad 4") PORT_CODE(KEYCODE_4_PAD)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P1 Keypad 7") PORT_CODE(KEYCODE_7_PAD)
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P1 Keypad Clear") PORT_CODE(KEYCODE_MINUS_PAD)
PORT_START("controller1_col2")
PORT_BIT( 0xf0, 0xf0, IPT_UNUSED)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P1 Keypad 2/Button") PORT_CODE(KEYCODE_2_PAD)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P1 Keypad 5") PORT_CODE(KEYCODE_5_PAD)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P1 Keypad 8") PORT_CODE(KEYCODE_8_PAD)
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P1 Keypad 0") PORT_CODE(KEYCODE_0_PAD)
PORT_START("controller1_col3")
PORT_BIT( 0xf0, 0xf0, IPT_UNUSED)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P1 Keypad 3") PORT_CODE(KEYCODE_3_PAD)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P1 Keypad 6") PORT_CODE(KEYCODE_6_PAD)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P1 Keypad 9") PORT_CODE(KEYCODE_9_PAD)
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P1 Keypad Enter") PORT_CODE(KEYCODE_PLUS_PAD)
PORT_START("controller1_extra")
PORT_BIT( 0xff, 0xf0, IPT_UNUSED) // used in palladium
PORT_START("controller2_col1")
PORT_BIT( 0xf0, 0xf0, IPT_UNUSED)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 Keypad 1") PORT_CODE(KEYCODE_Z)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 Keypad 4") PORT_CODE(KEYCODE_A)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 Keypad 7") PORT_CODE(KEYCODE_Q)
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 Keypad Clear") PORT_CODE(KEYCODE_V)
PORT_START("controller2_col2")
PORT_BIT( 0xf0, 0xf0, IPT_UNUSED)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 Keypad 2/Button") PORT_CODE(KEYCODE_X)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 Keypad 5") PORT_CODE(KEYCODE_S)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 Keypad 8") PORT_CODE(KEYCODE_W)
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 Keypad 0") PORT_CODE(KEYCODE_F)
PORT_START("controller2_col3")
PORT_BIT( 0xf0, 0xf0, IPT_UNUSED)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 Keypad 3") PORT_CODE(KEYCODE_C)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 Keypad 6") PORT_CODE(KEYCODE_D)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 Keypad 9") PORT_CODE(KEYCODE_E)
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 Keypad Enter") PORT_CODE(KEYCODE_R)
PORT_START("controller2_extra")
PORT_BIT( 0xff, 0xf0, IPT_UNUSED) // used in palladium
/* FIXME: the joystick are analog - the actual definition is merely an hack */
#if 0
// auto centering too slow, so only using 5 bits, and scaling at videoside
PORT_START("controller1_joy_x")
PORT_BIT( 0x1fe,0x10,IPT_AD_STICK_X)
PORT_SENSITIVITY(1)
PORT_KEYDELTA(2000)
PORT_MINMAX(0,0x1f)
PORT_CODE_DEC(KEYCODE_LEFT)
PORT_CODE_INC(KEYCODE_RIGHT)
PORT_CODE_DEC(JOYCODE_1_LEFT)
PORT_CODE_INC(JOYCODE_1_RIGHT)
PORT_PLAYER(1)
PORT_RESET
PORT_START("controller1_joy_y")
PORT_BIT( 0x1fe,0x10,IPT_AD_STICK_Y)
PORT_SENSITIVITY(1)
PORT_KEYDELTA(2000)
PORT_MINMAX(0,0x1f)
PORT_CODE_DEC(KEYCODE_UP)
PORT_CODE_INC(KEYCODE_DOWN)
PORT_CODE_DEC(JOYCODE_1_UP)
PORT_CODE_INC(JOYCODE_1_DOWN)
PORT_PLAYER(1)
PORT_RESET
PORT_START("controller2_joy_x")
PORT_BIT( 0x1ff,0x10,IPT_AD_STICK_X)
PORT_SENSITIVITY(100)
PORT_KEYDELTA(10)
PORT_MINMAX(0,0x1f)
PORT_CODE_DEC(KEYCODE_DEL)
PORT_CODE_INC(KEYCODE_PGDN)
PORT_CODE_DEC(JOYCODE_2_LEFT)
PORT_CODE_INC(JOYCODE_2_RIGHT)
PORT_PLAYER(2)
PORT_RESET
PORT_START("controller2_joy_y")
PORT_BIT( 0x1ff,0x10,IPT_AD_STICK_Y)
PORT_SENSITIVITY(100)
PORT_KEYDELTA(10)
PORT_MINMAX(0,0x1f)
PORT_CODE_DEC(KEYCODE_HOME)
PORT_CODE_INC(KEYCODE_END)
PORT_CODE_DEC(JOYCODE_2_UP)
PORT_CODE_INC(JOYCODE_2_DOWN)
PORT_PLAYER(2)
PORT_RESET
#else
PORT_START("joysticks")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_8WAY
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_8WAY
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_8WAY
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_8WAY
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_8WAY
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_8WAY
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_8WAY
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_8WAY
#endif
INPUT_PORTS_END
/* The Palladium Video-Computer-Game controllers have no fire buttons on their side
but have a 16 keys unlabeled keypad. The keys are fully independent and layed out
according to this weird scheme, which keeps backward compatibility to Arcadia 2001's
electrical wiring.
2
13 14 15
1 16 3
4 5 6
7 8 9
10 11 12 */
static INPUT_PORTS_START( plldium )
PORT_START("panel")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START ) PORT_NAME("Start")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_NAME("Selector A")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Selector B") PORT_CODE(KEYCODE_O)
// PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Reset") PORT_CODE(KEYCODE_R) Not implemented
PORT_START("controller1_col1")
PORT_BIT( 0xf0, 0xf0, IPT_UNUSED) // some bits must be high
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P1 Keypad 1") PORT_CODE(KEYCODE_1_PAD)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P1 Keypad 4") PORT_CODE(KEYCODE_4_PAD)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P1 Keypad 7") PORT_CODE(KEYCODE_7_PAD)
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P1 Keypad 10") PORT_CODE(KEYCODE_MINUS_PAD)
PORT_START("controller1_col2")
PORT_BIT( 0xf0, 0xf0, IPT_UNUSED)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P1 Keypad 2/Button") PORT_CODE(KEYCODE_2_PAD)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P1 Keypad 5") PORT_CODE(KEYCODE_5_PAD)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P1 Keypad 8") PORT_CODE(KEYCODE_8_PAD)
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P1 Keypad 11") PORT_CODE(KEYCODE_0_PAD)
PORT_START("controller1_col3")
PORT_BIT( 0xf0, 0xf0, IPT_UNUSED)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P1 Keypad 3") PORT_CODE(KEYCODE_3_PAD)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P1 Keypad 6") PORT_CODE(KEYCODE_6_PAD)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P1 Keypad 9") PORT_CODE(KEYCODE_9_PAD)
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P1 Keypad 12") PORT_CODE(KEYCODE_PLUS_PAD)
PORT_START("controller1_extra")
PORT_BIT( 0xf0, 0xf0, IPT_UNUSED)
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P1 Keypad 13") PORT_CODE(KEYCODE_ENTER_PAD)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P1 Keypad 14") PORT_CODE(KEYCODE_SLASH_PAD)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P1 Keypad 15") PORT_CODE(KEYCODE_ASTERISK)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P1 Keypad 16") PORT_CODE(KEYCODE_DEL_PAD)
PORT_START("controller2_col1")
PORT_BIT( 0xf0, 0xf0, IPT_UNUSED)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 Keypad 1") PORT_CODE(KEYCODE_Z)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 Keypad 4") PORT_CODE(KEYCODE_A)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 Keypad 7") PORT_CODE(KEYCODE_Q)
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 Keypad 10") PORT_CODE(KEYCODE_V)
PORT_START("controller2_col2")
PORT_BIT( 0xf0, 0xf0, IPT_UNUSED)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 Keypad 2/Button") PORT_CODE(KEYCODE_X)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 Keypad 5") PORT_CODE(KEYCODE_S)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 Keypad 8") PORT_CODE(KEYCODE_W)
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 Keypad 11") PORT_CODE(KEYCODE_F)
PORT_START("controller2_col3")
PORT_BIT( 0xf0, 0xf0, IPT_UNUSED)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 Keypad 3") PORT_CODE(KEYCODE_C)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 Keypad 6") PORT_CODE(KEYCODE_D)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 Keypad 9") PORT_CODE(KEYCODE_E)
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 Keypad 12") PORT_CODE(KEYCODE_R)
PORT_START("controller2_extra")
PORT_BIT( 0xf0, 0xf0, IPT_UNUSED)
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 Keypad 13") PORT_CODE(KEYCODE_B)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 Keypad 14") PORT_CODE(KEYCODE_G)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 Keypad 15") PORT_CODE(KEYCODE_T)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 Keypad 16") PORT_CODE(KEYCODE_H)
/* FIXME: the joystick are analog - the actual definition is merely an hack */
#if 0
// auto centering too slow, so only using 5 bits, and scaling at videoside
PORT_START("controller1_joy_x")
PORT_BIT( 0x1fe,0x10,IPT_AD_STICK_X)
PORT_SENSITIVITY(1)
PORT_KEYDELTA(2000)
PORT_MINMAX(0,0x1f)
PORT_CODE_DEC(KEYCODE_LEFT)
PORT_CODE_INC(KEYCODE_RIGHT)
PORT_CODE_DEC(JOYCODE_1_LEFT)
PORT_CODE_INC(JOYCODE_1_RIGHT)
PORT_PLAYER(1)
PORT_RESET
PORT_START("controller1_joy_y")
PORT_BIT( 0x1fe,0x10,IPT_AD_STICK_Y)
PORT_SENSITIVITY(1)
PORT_KEYDELTA(2000)
PORT_MINMAX(0,0x1f)
PORT_CODE_DEC(KEYCODE_UP)
PORT_CODE_INC(KEYCODE_DOWN)
PORT_CODE_DEC(JOYCODE_1_UP)
PORT_CODE_INC(JOYCODE_1_DOWN)
PORT_PLAYER(1)
PORT_RESET
PORT_START("controller2_joy_x")
PORT_BIT( 0x1ff,0x10,IPT_AD_STICK_X)
PORT_SENSITIVITY(100)
PORT_KEYDELTA(10)
PORT_MINMAX(0,0x1f)
PORT_CODE_DEC(KEYCODE_DEL)
PORT_CODE_INC(KEYCODE_PGDN)
PORT_CODE_DEC(JOYCODE_2_LEFT)
PORT_CODE_INC(JOYCODE_2_RIGHT)
PORT_PLAYER(2)
PORT_RESET
PORT_START("controller2_joy_y")
PORT_BIT( 0x1ff,0x10,IPT_AD_STICK_Y)
PORT_SENSITIVITY(100)
PORT_KEYDELTA(10)
PORT_MINMAX(0,0x1f)
PORT_CODE_DEC(KEYCODE_HOME)
PORT_CODE_INC(KEYCODE_END)
PORT_CODE_DEC(JOYCODE_2_UP)
PORT_CODE_INC(JOYCODE_2_DOWN)
PORT_PLAYER(2)
PORT_RESET
#else
PORT_START("joysticks")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_8WAY
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_8WAY
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_8WAY
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_8WAY
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_8WAY
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_8WAY
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_8WAY
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_8WAY
#endif
INPUT_PORTS_END
static const gfx_layout arcadia_charlayout =
{
8, /*width*/
1, /*height*/
256, /* 256 characters */
1, /* 1 bits per pixel */
{ 0 }, /* no bitplanes; 1 bit per pixel */
{ 0, 1, 2, 3, 4, 5, 6, 7 }, /* x offsets */
{ 0 }, /* y offsets */
1*8
};
static GFXDECODE_START( gfx_arcadia )
GFXDECODE_ENTRY( "gfx1", 0x0000, arcadia_charlayout, 0, 68 )
GFXDECODE_END
static const rgb_t arcadia_colors[] =
{
rgb_t::white(), /* white */
rgb_t(0xff, 0xff, 0x00), /* yellow */
rgb_t(0x00, 0xff, 0xff), /* cyan */
rgb_t(0x00, 0xff, 0x00), /* green */
rgb_t(0xff, 0x00, 0xff), /* magenta */
rgb_t(0xff, 0x00, 0x00), /* red */
rgb_t(0x00, 0x00, 0xff), /* blue */
rgb_t::black() /* black */
};
static const unsigned short arcadia_palette[128+8] = /* bgnd, fgnd */
{
0,1,2,3,4,5,6,7,
0,0, 0,1, 0,2, 0,3, 0,4, 0,5, 0,6, 0,7,
1,0, 1,1, 1,2, 1,3, 1,4, 1,5, 1,6, 1,7,
2,0, 2,1, 2,2, 2,3, 2,4, 2,5, 2,6, 2,7,
3,0, 3,1, 3,2, 3,3, 3,4, 3,5, 3,6, 3,7,
4,0, 4,1, 4,2, 4,3, 4,4, 4,5, 4,6, 4,7,
5,0, 5,1, 5,2, 5,3, 5,4, 5,5, 5,6, 5,7,
6,0, 6,1, 6,2, 6,3, 6,4, 6,5, 6,6, 6,7,
7,0, 7,1, 7,2, 7,3, 7,4, 7,5, 7,6, 7,7
};
void arcadia_state::palette_init(palette_device &palette) const
{
for (int i = 0; i < 8; i++)
palette.set_indirect_color(i, arcadia_colors[i]);
for (int i = 0; i < 128+8; i++)
palette.set_pen_indirect(i, arcadia_palette[i]);
}
void arcadia_state::machine_start()
{
if (m_cart->exists())
{
switch (m_cart->get_type())
{
case ARCADIA_STD:
m_maincpu->space(AS_PROGRAM).install_read_handler(0x2000, 0x7fff, read8_delegate(FUNC(arcadia_cart_slot_device::extra_rom),(arcadia_cart_slot_device*)m_cart));
break;
case ARCADIA_GOLF:
m_maincpu->space(AS_PROGRAM).install_read_handler(0x4000, 0x4fff, read8_delegate(FUNC(arcadia_cart_slot_device::extra_rom),(arcadia_cart_slot_device*)m_cart));
break;
}
}
}
static void arcadia_cart(device_slot_interface &device)
{
device.option_add_internal("std", ARCADIA_ROM_STD);
device.option_add_internal("golf", ARCADIA_ROM_GOLF);
}
void arcadia_state::arcadia(machine_config &config)
{
/* basic machine hardware */
S2650(config, m_maincpu, 3580000/4); /* 0.895 MHz */
m_maincpu->set_addrmap(AS_PROGRAM, &arcadia_state::arcadia_mem);
m_maincpu->sense_handler().set(FUNC(arcadia_state::vsync_r));
m_maincpu->set_periodic_int(FUNC(arcadia_state::video_line), attotime::from_hz(262*60));
config.m_minimum_quantum = attotime::from_hz(60);
/* video hardware */
SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
m_screen->set_refresh_hz(60);
m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(0));
m_screen->set_size(128+2*XPOS, 262);
m_screen->set_visarea(0, 2*XPOS+128-1, 0, 262-1);
m_screen->set_screen_update(FUNC(arcadia_state::screen_update_arcadia));
m_screen->set_palette(m_palette);
GFXDECODE(config, m_gfxdecode, m_palette, gfx_arcadia);
PALETTE(config, m_palette, FUNC(arcadia_state::palette_init), ARRAY_LENGTH(arcadia_palette), 8);
/* sound hardware */
SPEAKER(config, "mono").front_center();
ARCADIA_SOUND(config, m_custom).add_route(ALL_OUTPUTS, "mono", 1.00);
/* cartridge */
EA2001_CART_SLOT(config, "cartslot", arcadia_cart, nullptr);
/* Software lists */
SOFTWARE_LIST(config, "cart_list").set_original("arcadia");
}
ROM_START(advsnha)
ROM_REGION(0x8000,"maincpu", ROMREGION_ERASEFF)
ROM_REGION(0x100,"gfx1", ROMREGION_ERASEFF)
ROM_END
ROM_START(bndarc)
ROM_REGION(0x8000,"maincpu", ROMREGION_ERASEFF)
ROM_REGION(0x100,"gfx1", ROMREGION_ERASEFF)
ROM_END
ROM_START(arcadia)
ROM_REGION(0x8000,"maincpu", ROMREGION_ERASEFF)
ROM_REGION(0x100,"gfx1", ROMREGION_ERASEFF)
ROM_END
ROM_START(tccosmos)
ROM_REGION(0x8000,"maincpu", ROMREGION_ERASEFF)
ROM_REGION(0x100,"gfx1", ROMREGION_ERASEFF)
ROM_END
ROM_START(dynavisn)
ROM_REGION(0x8000,"maincpu", ROMREGION_ERASEFF)
ROM_REGION(0x100,"gfx1", ROMREGION_ERASEFF)
ROM_END
ROM_START(ekusera)
ROM_REGION(0x8000,"maincpu", ROMREGION_ERASEFF)
ROM_REGION(0x100,"gfx1", ROMREGION_ERASEFF)
ROM_END
ROM_START(hanihac)
ROM_REGION(0x8000,"maincpu", ROMREGION_ERASEFF)
ROM_REGION(0x100,"gfx1", ROMREGION_ERASEFF)
ROM_END
ROM_START(hmg2650)
ROM_REGION(0x8000,"maincpu", ROMREGION_ERASEFF)
ROM_REGION(0x100,"gfx1", ROMREGION_ERASEFF)
ROM_END
ROM_START(intmpt03)
ROM_REGION(0x8000,"maincpu", ROMREGION_ERASEFF)
ROM_REGION(0x100,"gfx1", ROMREGION_ERASEFF)
ROM_END
ROM_START(ixl2000)
ROM_REGION(0x8000,"maincpu", ROMREGION_ERASEFF)
ROM_REGION(0x100,"gfx1", ROMREGION_ERASEFF)
ROM_END
ROM_START(intervsn)
ROM_REGION(0x8000,"maincpu", ROMREGION_ERASEFF)
ROM_REGION(0x100,"gfx1", ROMREGION_ERASEFF)
ROM_END
ROM_START(itmcmtp3)
ROM_REGION(0x8000,"maincpu", ROMREGION_ERASEFF)
ROM_REGION(0x100,"gfx1", ROMREGION_ERASEFF)
ROM_END
ROM_START(lvision)
ROM_REGION(0x8000,"maincpu", ROMREGION_ERASEFF)
ROM_REGION(0x100,"gfx1", ROMREGION_ERASEFF)
ROM_END
ROM_START(leonardo)
ROM_REGION(0x8000,"maincpu", ROMREGION_ERASEFF)
ROM_REGION(0x100,"gfx1", ROMREGION_ERASEFF)
ROM_END
ROM_START(mratlus)
ROM_REGION(0x8000,"maincpu", ROMREGION_ERASEFF)
ROM_REGION(0x100,"gfx1", ROMREGION_ERASEFF)
ROM_END
ROM_START(ormatu)
ROM_REGION(0x8000,"maincpu", ROMREGION_ERASEFF)
ROM_REGION(0x100,"gfx1", ROMREGION_ERASEFF)
ROM_END
ROM_START(plldium)
ROM_REGION(0x8000,"maincpu", ROMREGION_ERASEFF)
ROM_REGION(0x100,"gfx1", ROMREGION_ERASEFF)
ROM_END
ROM_START(polyvcg)
ROM_REGION(0x8000,"maincpu", ROMREGION_ERASEFF)
ROM_REGION(0x100,"gfx1", ROMREGION_ERASEFF)
ROM_END
ROM_START(poppympt)
ROM_REGION(0x8000,"maincpu", ROMREGION_ERASEFF)
ROM_REGION(0x100,"gfx1", ROMREGION_ERASEFF)
ROM_END
ROM_START(prestmpt)
ROM_REGION(0x8000,"maincpu", ROMREGION_ERASEFF)
ROM_REGION(0x100,"gfx1", ROMREGION_ERASEFF)
ROM_END
ROM_START(rowtrn2k)
ROM_REGION(0x8000,"maincpu", ROMREGION_ERASEFF)
ROM_REGION(0x100,"gfx1", ROMREGION_ERASEFF)
ROM_END
ROM_START(tvg2000)
ROM_REGION(0x8000,"maincpu", ROMREGION_ERASEFF)
ROM_REGION(0x100,"gfx1", ROMREGION_ERASEFF)
ROM_END
ROM_START(sheenhvc)
ROM_REGION(0x8000,"maincpu", ROMREGION_ERASEFF)
ROM_REGION(0x100,"gfx1", ROMREGION_ERASEFF)
ROM_END
ROM_START(soundic)
ROM_REGION(0x8000,"maincpu", ROMREGION_ERASEFF)
ROM_REGION(0x100,"gfx1", ROMREGION_ERASEFF)
ROM_END
ROM_START(telefevr)
ROM_REGION(0x8000,"maincpu", ROMREGION_ERASEFF)
ROM_REGION(0x100,"gfx1", ROMREGION_ERASEFF)
ROM_END
ROM_START(tempestm)
ROM_REGION(0x8000,"maincpu", ROMREGION_ERASEFF)
ROM_REGION(0x100,"gfx1", ROMREGION_ERASEFF)
ROM_END
ROM_START(tbbympt3)
ROM_REGION(0x8000,"maincpu", ROMREGION_ERASEFF)
ROM_REGION(0x100,"gfx1", ROMREGION_ERASEFF)
ROM_END
ROM_START(trakcvg)
ROM_REGION(0x8000,"maincpu", ROMREGION_ERASEFF)
ROM_REGION(0x100,"gfx1", ROMREGION_ERASEFF)
ROM_END
ROM_START(tunixha)
ROM_REGION(0x8000,"maincpu", ROMREGION_ERASEFF)
ROM_REGION(0x100,"gfx1", ROMREGION_ERASEFF)
ROM_END
ROM_START(tryomvgc)
ROM_REGION(0x8000,"maincpu", ROMREGION_ERASEFF)
ROM_REGION(0x100,"gfx1", ROMREGION_ERASEFF)
ROM_END
ROM_START(orbituvi)
ROM_REGION(0x8000,"maincpu", ROMREGION_ERASEFF)
ROM_REGION(0x100,"gfx1", ROMREGION_ERASEFF)
ROM_END
ROM_START(vdmaster)
ROM_REGION(0x8000,"maincpu", ROMREGION_ERASEFF)
ROM_REGION(0x100,"gfx1", ROMREGION_ERASEFF)
ROM_END
/***************************************************************************
Game driver(s)
***************************************************************************/
void arcadia_state::init_arcadia()
{
uint8_t *gfx=memregion("gfx1")->base();
for (int i = 0; i < 256; i++) gfx[i]=i;
#if 0
// this is here to allow developement of some simple testroutines
// for a real console
{
uint8_t *rom=memregion("maincpu")->base();
/* this is a simple routine to display all rom characters
on the display for a snapshot */
static const uint8_t prog[]={ // address 0 of course
0x20, // eorz, 0
0x1b, 0x01, // bctr,a $0004
0x17, // retc a
0x76, 0x20, // ppsu ii
// fill screen
0x04, 0x00, // lodi,0 0
0x04|1, 0x00, // lodi,1 0
0xcc|1, 0x78, 0x10, //a: stra,0 $1800,r1
0x75,9, //cpsl wc|c
0x84,0x41, // addi,0 0x41
0x75,9, //cpsl wc|c
0x84|1, 0x01, // addi,1 1
0xe4|1, 0x40, // comi,1 40
0x98, 0x80-15, // bcfr,0 a
0x04, 0xff, // lodi,0 7
0xcc, 0x18, 0xfc, // stra,0 $19f8
0x04, 0x00, // lodi,0 7
0xcc, 0x18, 0xfd, // stra,0 $18fd
0x04, 0x07, // lodi,0 7
0xcc, 0x19, 0xf9, // stra,0 $19f9
0x04, 0x00, // lodi,0 7
0xcc, 0x19, 0xbe, // stra,0 $19bf
0x04, 0x00, // lodi,0 7
0xcc, 0x19, 0xbf, // stra,0 $19bf
//loop: 0x0021
// print keyboards
0x04|1, 0x00, //y:lodi,1 0
0x0c|1, 0x79, 0x00, //x: ldra,0 1900,r1
0x44|0, 0x0f, //andi,0 0f
0x64|0, 0x10, //ori,0 10
0xcc|1, 0x78, 0x01, //stra,0 1840,r1
0x75,9, //cpsl wc|c
0x84|1, 0x01, //addi,1 1
0xe4|1, 0x09, //comi,1 9
0x98, 0x80-18, //bcfr,0 x
// cycle colors
0x0c|1, 0x19, 0x00, //ldra,1 1900
0x44|1, 0xf, //andi,0 0f
0xe4|1, 1, //comi,1 1
0x98, +10, //bcfr,0 c
0x0c, 0x19, 0xbf,//ldra,0 19f9,0
0x84, 1, //addi,0 1
0xcc, 0x19, 0xbf, //stra,0 19f9,0
0x18|3, 12, // bctr,a
0xe4|1, 2, //c:comi,1 2
0x98, +10, //bcfr,0 d
0x0c, 0x19, 0xbf, //ldra,0 19f9,0
0x84, 8, //addi,0 8
0xcc, 0x19, 0xbf, //stra,0 19f9,0
0x18|3, 12, // bctr,a
// cycle colors
0xe4|1, 4, //comi,1 4
0x98, +10, //bcfr,0 c
0x0c, 0x19, 0xbe,//ldra,0 19f9,0
0x84, 1, //addi,0 1
0xcc, 0x19, 0xbe, //stra,0 19f9,0
0x18|3, 12, // bctr,a
0xe4|1, 8, //c:comi,1 2
0x98, +8+9, //bcfr,0 d
0x0c, 0x19, 0xbe, //ldra,0 19f9,0
0x84, 8, //addi,0 8
0xcc, 0x19, 0xbe, //stra,0 19f9,0
0x0c, 0x19, 0x00, //b: ldra,0 1900
0x44|0, 0xf, //andi,0 0f
0xe4, 0, //comi,0 0
0x98, 0x80-9, //bcfr,0 b
0x0c, 0x19, 0xbe, //ldra,0 19bf
0xcc, 0x19, 0xf8, //stra,0 19f8
0x0c, 0x19, 0xbf, //ldra,0 19bf
0xcc, 0x19, 0xf9, //stra,0 19f8
0x0c, 0x19, 0xbe, //ldra,0 17ff
0x44|0, 0xf, //andi,0 7
0x64|0, 0x10, //ori,0 10
0xcc, 0x18, 0x0d, //stra,0 180f
0x0c, 0x19, 0xbe, //x: ldra,0 19bf
0x50, 0x50, 0x50, 0x50, //shr,0 4
0x44|0, 0xf, //andi,0 7
0x64|0, 0x10, //ori,0 10
0xcc, 0x18, 0x0c, //stra,0 180e
0x0c, 0x19, 0xbf, //ldra,0 17ff
0x44|0, 0xf, //andi,0 7
0x64|0, 0x10, //ori,0 10
0xcc, 0x18, 0x0f, //stra,0 180f
0x0c, 0x19, 0xbf, //x: ldra,0 19bf
0x50, 0x50, 0x50, 0x50, //shr,0 4
0x44|0, 0xf, //andi,0 7
0x64|0, 0x10, //ori,0 10
0xcc, 0x18, 0x0e, //stra,0 180e
0x0c, 0x18, 0x00, //ldra,0 1800
0x84, 1, //addi,0 1
0xcc, 0x18, 0x00, //stra,0 1800
// 0x1b, 0x80-20-29-26-9-8-2 // bctr,a y
0x1c|3, 0, 0x32, // bcta,3 loop
// calling too many subdirectories causes cpu to reset!
// bxa causes trap
};
#if 1
FILE *f = fopen("chartest.bin","wb");
fwrite(prog, ARRAY_LENGTH(prog), sizeof(prog[0]), f);
fclose(f);
#endif
for (int i = 0; i < ARRAY_LENGTH(prog); i++) rom[i] = prog[i];
}
#endif
}
/* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME */
CONS(1983, advsnha, arcadia, 0, arcadia, arcadia, arcadia_state, init_arcadia, "Advision", "Advision Home Arcade", MACHINE_IMPERFECT_SOUND ) /* France */
CONS(1982, bndarc, arcadia, 0, arcadia, arcadia, arcadia_state, init_arcadia, "Bandai", "Arcadia", MACHINE_IMPERFECT_SOUND ) /* Japan */
CONS(1982, arcadia, 0, 0, arcadia, arcadia, arcadia_state, init_arcadia, "Emerson", "Arcadia 2001", MACHINE_IMPERFECT_SOUND ) /* U.S.A. */
CONS(198?, tccosmos, arcadia, 0, arcadia, arcadia, arcadia_state, init_arcadia, "Mobilar?", "Tele-Computer Cosmos", MACHINE_IMPERFECT_SOUND ) /* Spain? I have only found pictures of a German Cosmos ( http://www.pong-picture-page.de/catalog/product_info.php?products_id=2170 ) */
CONS(1982, dynavisn, intmpt03, 0, arcadia, arcadia, arcadia_state, init_arcadia, "Yamagiwa", "Dynavision", MACHINE_IMPERFECT_SOUND ) /* Japan */
CONS(1982, ekusera, intmpt03, 0, arcadia, arcadia, arcadia_state, init_arcadia, "P.I.C", "Ekusera", MACHINE_IMPERFECT_SOUND ) /* Japan */
CONS(1982, hanihac, arcadia, 0, arcadia, arcadia, arcadia_state, init_arcadia, "Hanimex", "Hanimex Home Arcade Centre", MACHINE_IMPERFECT_SOUND ) /* UK */
CONS(1982, hmg2650, arcadia, 0, arcadia, arcadia, arcadia_state, init_arcadia, "Hanimex", "HMG-2650", MACHINE_IMPERFECT_SOUND ) /* Germany */
CONS(198?, intmpt03, 0, arcadia, arcadia, arcadia, arcadia_state, init_arcadia, "Intelligent Game", "Intelligent Game MPT-03", MACHINE_IMPERFECT_SOUND ) /* U.S.A */
CONS(198?, ixl2000, arcadia, 0, arcadia, arcadia, arcadia_state, init_arcadia, "Intercord", "Intercord XL 2000 System", MACHINE_IMPERFECT_SOUND ) /* Germany */
CONS(198?, intervsn, ormatu, 0, arcadia, arcadia, arcadia_state, init_arcadia, "Intervision", "Intervision 2001", MACHINE_IMPERFECT_SOUND ) /* Switzerland */
CONS(198?, itmcmtp3, intmpt03, 0, arcadia, arcadia, arcadia_state, init_arcadia, "ITMC", "ITMC MPT-03", MACHINE_IMPERFECT_SOUND ) /* France */
CONS(1982, lvision, arcadia, 0, arcadia, arcadia, arcadia_state, init_arcadia, "Leisure-Dynamics", "Leisure-Vision", MACHINE_IMPERFECT_SOUND ) /* Canada */
CONS(1982, leonardo, arcadia, 0, arcadia, arcadia, arcadia_state, init_arcadia, "GiG Electronics", "Leonardo", MACHINE_IMPERFECT_SOUND ) /* Italy */
CONS(1983, mratlus, plldium, 0, arcadia, arcadia, arcadia_state, init_arcadia, "H.G.S.", "Mr. Altus Tele Brain", MACHINE_IMPERFECT_SOUND | MACHINE_NOT_WORKING ) /* Germany */
CONS(198?, ormatu, 0, arcadia, arcadia, arcadia, arcadia_state, init_arcadia, "Ormatu Electronics", "Ormatu 2001", MACHINE_IMPERFECT_SOUND ) /* Netherlands */
CONS(198?, plldium, 0, arcadia, arcadia, plldium, arcadia_state, init_arcadia, "Neckermann", "Palladium Video-Computer-Game", MACHINE_IMPERFECT_SOUND | MACHINE_NOT_WORKING ) /* Germany, 16 keys instead of 12 */
CONS(1983, polyvcg, plldium, 0, arcadia, arcadia, arcadia_state, init_arcadia, "Polybrain", "Polybrain Video Computer Game", MACHINE_IMPERFECT_SOUND | MACHINE_NOT_WORKING ) /* Germany */
CONS(198?, poppympt, intmpt03, 0, arcadia, arcadia, arcadia_state, init_arcadia, "Transonic", "Poppy MPT-03 Tele Computer Spiel", MACHINE_IMPERFECT_SOUND ) /* Germany */
CONS(198?, prestmpt, intmpt03, 0, arcadia, arcadia, arcadia_state, init_arcadia, "Prestige", "Prestige Video Computer Game MPT-03", MACHINE_IMPERFECT_SOUND ) /* France */
CONS(198?, rowtrn2k, intmpt03, 0, arcadia, arcadia, arcadia_state, init_arcadia, "Rowtron", "Rowtron 2000", MACHINE_IMPERFECT_SOUND ) /* UK */
CONS(1982, tvg2000, arcadia, 0, arcadia, arcadia, arcadia_state, init_arcadia, "Schmid", "Schmid TVG 2000", MACHINE_IMPERFECT_SOUND ) /* Germany */
CONS(198?, sheenhvc, ormatu, 0, arcadia, arcadia, arcadia_state, init_arcadia, "Sheen", "Sheen Home Video Centre 2001", MACHINE_IMPERFECT_SOUND ) /* Australia */
CONS(198?, soundic, intmpt03, 0, arcadia, arcadia, arcadia_state, init_arcadia, "Soundic", "Soundic MPT-03", MACHINE_IMPERFECT_SOUND ) /* Finland */
CONS(198?, telefevr, arcadia, 0, arcadia, arcadia, arcadia_state, init_arcadia, "Tchibo", "Tele-Fever", MACHINE_IMPERFECT_SOUND ) /* Germany */
CONS(198?, tempestm, intmpt03, 0, arcadia, arcadia, arcadia_state, init_arcadia, "Tempest", "Tempest MPT-03", MACHINE_IMPERFECT_SOUND ) /* Australia */
CONS(198?, tbbympt3, intmpt03, 0, arcadia, arcadia, arcadia_state, init_arcadia, "Tobby", "Tobby MPT-03", MACHINE_IMPERFECT_SOUND ) /* ? */
CONS(198?, trakcvg, plldium, 0, arcadia, arcadia, arcadia_state, init_arcadia, "Trakton", "Trakton Computer Video Game", MACHINE_IMPERFECT_SOUND | MACHINE_NOT_WORKING ) /* Australia */
CONS(1982, tunixha, arcadia, 0, arcadia, arcadia, arcadia_state, init_arcadia, "Monaco Leisure", "Tunix Home Arcade", MACHINE_IMPERFECT_SOUND ) /* New Zealand */
CONS(198?, tryomvgc, intmpt03, 0, arcadia, arcadia, arcadia_state, init_arcadia, "Tryom", "Tryom Video Game Center", MACHINE_IMPERFECT_SOUND ) /* U.S.A */
CONS(198?, orbituvi, 0, arcadia, arcadia, arcadia, arcadia_state, init_arcadia, "Orbit Electronics", "UVI Compu-Game", MACHINE_IMPERFECT_SOUND ) /* New Zealand */
CONS(198?, vdmaster, orbituvi, 0, arcadia, arcadia, arcadia_state, init_arcadia, "Grandstand", "Video Master", MACHINE_IMPERFECT_SOUND ) /* New Zealand */