/* Aquarium (c)1996 Excellent Systems */
/* the hardware is similar to gcpinbal.c, probably should merge it at some point */
/*
AQUARIUM
EXCELLENT SYSTEMS
ES-9206
3
14.318MHz 7
ES 9207
8
ES 9303
ES 9208 2
AQUARF1 68000-16 6
SW1
YM2151 M6295 4 32MHz 1
Z80-6 5 SW2Q
To Do:
- Merge with gcpinbal.c (and clean up gcpinbal.c)
Notes:
- A bug in the program code causes the OKI to be reset on the very
first coin inserted.
- The current dump is Japanese. The game also includes English text,
so it may have been released overseas too. Use cheat/debugger and
set RAM[0x000a5c / 2] to 1 to be able to change the game to English.
*/
#include "emu.h"
#include "cpu/z80/z80.h"
#include "cpu/m68000/m68000.h"
#include "sound/2151intf.h"
#include "sound/okim6295.h"
#include "includes/aquarium.h"
READ16_MEMBER(aquarium_state::aquarium_coins_r)
{
int data;
data = (ioport("SYSTEM")->read() & 0x7fff);
data |= m_aquarium_snd_ack;
m_aquarium_snd_ack = 0;
return data;
}
WRITE8_MEMBER(aquarium_state::aquarium_snd_ack_w)
{
m_aquarium_snd_ack = 0x8000;
}
WRITE16_MEMBER(aquarium_state::aquarium_sound_w)
{
// popmessage("sound write %04x",data);
soundlatch_byte_w(space, 1, data & 0xff);
m_audiocpu->set_input_line(INPUT_LINE_NMI, PULSE_LINE );
}
WRITE8_MEMBER(aquarium_state::aquarium_z80_bank_w)
{
membank("bank1")->set_entry(data & 0x07);
}
UINT8 aquarium_state::aquarium_snd_bitswap( UINT8 scrambled_data )
{
UINT8 data = 0;
data |= ((scrambled_data & 0x01) << 7);
data |= ((scrambled_data & 0x02) << 5);
data |= ((scrambled_data & 0x04) << 3);
data |= ((scrambled_data & 0x08) << 1);
data |= ((scrambled_data & 0x10) >> 1);
data |= ((scrambled_data & 0x20) >> 3);
data |= ((scrambled_data & 0x40) >> 5);
data |= ((scrambled_data & 0x80) >> 7);
return data;
}
READ8_MEMBER(aquarium_state::aquarium_oki_r)
{
okim6295_device *oki = machine().device<okim6295_device>("oki");
return aquarium_snd_bitswap(oki->read(space, offset));
}
WRITE8_MEMBER(aquarium_state::aquarium_oki_w)
{
logerror("%s:Writing %04x to the OKI M6295\n", machine().describe_context(), aquarium_snd_bitswap(data));
okim6295_device *oki = machine().device<okim6295_device>("oki");
oki->write(space, offset, (aquarium_snd_bitswap(data)));
}
static ADDRESS_MAP_START( main_map, AS_PROGRAM, 16, aquarium_state )
AM_RANGE(0x000000, 0x07ffff) AM_ROM
AM_RANGE(0xc00000, 0xc00fff) AM_RAM_WRITE(aquarium_mid_videoram_w) AM_SHARE("mid_videoram")
AM_RANGE(0xc01000, 0xc01fff) AM_RAM_WRITE(aquarium_bak_videoram_w) AM_SHARE("bak_videoram")
AM_RANGE(0xc02000, 0xc03fff) AM_RAM_WRITE(aquarium_txt_videoram_w) AM_SHARE("txt_videoram")
AM_RANGE(0xc80000, 0xc81fff) AM_RAM AM_SHARE("spriteram")
AM_RANGE(0xd00000, 0xd00fff) AM_RAM_WRITE(paletteram_RRRRGGGGBBBBRGBx_word_w) AM_SHARE("paletteram")
AM_RANGE(0xd80014, 0xd8001f) AM_WRITEONLY AM_SHARE("scroll")
AM_RANGE(0xd80068, 0xd80069) AM_WRITENOP /* probably not used */
AM_RANGE(0xd80080, 0xd80081) AM_READ_PORT("DSW")
AM_RANGE(0xd80082, 0xd80083) AM_READNOP /* stored but not read back ? check code at 0x01f440 */
AM_RANGE(0xd80084, 0xd80085) AM_READ_PORT("INPUTS")
AM_RANGE(0xd80086, 0xd80087) AM_READ(aquarium_coins_r)
AM_RANGE(0xd80088, 0xd80089) AM_WRITENOP /* ?? video related */
AM_RANGE(0xd8008a, 0xd8008b) AM_WRITE(aquarium_sound_w)
AM_RANGE(0xff0000, 0xffffff) AM_RAM
ADDRESS_MAP_END
static ADDRESS_MAP_START( snd_map, AS_PROGRAM, 8, aquarium_state )
AM_RANGE(0x0000, 0x3fff) AM_ROM
AM_RANGE(0x7800, 0x7fff) AM_RAM
AM_RANGE(0x8000, 0xffff) AM_ROMBANK("bank1")
ADDRESS_MAP_END
static ADDRESS_MAP_START( snd_portmap, AS_IO, 8, aquarium_state )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE(0x00, 0x01) AM_DEVREADWRITE("ymsnd", ym2151_device, read, write)
AM_RANGE(0x02, 0x02) AM_READWRITE(aquarium_oki_r, aquarium_oki_w)
AM_RANGE(0x04, 0x04) AM_READ(soundlatch_byte_r)
AM_RANGE(0x06, 0x06) AM_WRITE(aquarium_snd_ack_w)
AM_RANGE(0x08, 0x08) AM_WRITE(aquarium_z80_bank_w)
ADDRESS_MAP_END
static INPUT_PORTS_START( aquarium )
PORT_START("DSW")
PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:1,2")
PORT_DIPSETTING( 0x0002, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x000c, 0x000c, "Winning Rounds (Player VS CPU)" ) PORT_DIPLOCATION("SW1:3,4")
PORT_DIPSETTING( 0x000c, "1/1" )
PORT_DIPSETTING( 0x0008, "2/3" )
PORT_DIPSETTING( 0x0004, "3/5" )
// PORT_DIPSETTING( 0x0000, "1/1" ) /* Not used or listed in manual */
PORT_DIPNAME( 0x0030, 0x0030, "Winning Rounds (Player VS Player)" ) PORT_DIPLOCATION("SW1:5,6")
PORT_DIPSETTING( 0x0030, "1/1" )
PORT_DIPSETTING( 0x0020, "2/3" )
PORT_DIPSETTING( 0x0010, "3/5" )
// PORT_DIPSETTING( 0x0000, "1/1" ) /* Not used or listed in manual */
PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW1:7" ) /* Listed in the manual as always OFF */
PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "SW1:8" ) /* Listed in the manual as always OFF */
PORT_DIPNAME( 0x0700, 0x0700, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:1,2,3")
PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x0100, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0200, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0300, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0700, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0600, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0500, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0400, DEF_STR( 1C_4C ) )
PORT_DIPUNUSED_DIPLOC( 0x0800, 0x0800, "SW2:4" ) /* Listed in the manual as always OFF */
PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:5")
PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:6")
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x2000, DEF_STR( On ) )
PORT_DIPUNUSED_DIPLOC( 0x4000, 0x4000, "SW2:7" ) /* Listed in the manual as always OFF */
PORT_DIPUNUSED_DIPLOC( 0x8000, 0x8000, "SW2:8" ) /* Listed in the manual as always OFF */
PORT_START("INPUTS")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* used in testmode, but not in game? */
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* used in testmode, but not in game? */
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START1 )
PORT_START("SYSTEM")
PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_SERVICE( 0x1000, IP_ACTIVE_LOW )
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* sound status */
INPUT_PORTS_END
static const gfx_layout char5bpplayout =
{
16,16, /* 16*16 characters */
RGN_FRAC(1,2),
5, /* 4 bits per pixel */
{ RGN_FRAC(1,2), 0, 1, 2, 3 },
{ 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4, 2*4+32, 3*4+32, 0*4+32, 1*4+32, 6*4+32, 7*4+32, 4*4+32, 5*4+32 },
{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 },
128*8 /* every sprite takes 128 consecutive bytes */
};
static const gfx_layout char_8x8_layout =
{
8,8, /* 8*8 characters */
RGN_FRAC(1,1),
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 },
{ 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static const gfx_layout tilelayout =
{
16,16, /* 16*16 sprites */
RGN_FRAC(1,1),
4, /* 4 bits per pixel */
{ 48, 16, 32, 0 },
{ 8, 9, 10, 11, 12, 13, 14, 15, 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 },
128*8 /* every sprite takes 128 consecutive bytes */
};
DRIVER_INIT_MEMBER(aquarium_state,aquarium)
{
UINT8 *Z80 = machine().root_device().memregion("audiocpu")->base();
/* The BG tiles are 5bpp, this rearranges the data from
the roms containing the 1bpp data so we can decode it
correctly */
UINT8 *DAT2 = machine().root_device().memregion("gfx1")->base() + 0x080000;
UINT8 *DAT = machine().root_device().memregion("user1")->base();
int len = 0x0200000;
for (len = 0; len < 0x020000; len++)
{
DAT2[len * 4 + 1] = (DAT[len] & 0x80) << 0;
DAT2[len * 4 + 1] |= (DAT[len] & 0x40) >> 3;
DAT2[len * 4 + 0] = (DAT[len] & 0x20) << 2;
DAT2[len * 4 + 0] |= (DAT[len] & 0x10) >> 1;
DAT2[len * 4 + 3] = (DAT[len] & 0x08) << 4;
DAT2[len * 4 + 3] |= (DAT[len] & 0x04) << 1;
DAT2[len * 4 + 2] = (DAT[len] & 0x02) << 6;
DAT2[len * 4 + 2] |= (DAT[len] & 0x01) << 3;
}
DAT2 = machine().root_device().memregion("gfx4")->base() + 0x080000;
DAT = machine().root_device().memregion("user2")->base();
for (len = 0; len < 0x020000; len++)
{
DAT2[len * 4 + 1] = (DAT[len] & 0x80) << 0;
DAT2[len * 4 + 1] |= (DAT[len] & 0x40) >> 3;
DAT2[len * 4 + 0] = (DAT[len] & 0x20) << 2;
DAT2[len * 4 + 0] |= (DAT[len] & 0x10) >> 1;
DAT2[len * 4 + 3] = (DAT[len] & 0x08) << 4;
DAT2[len * 4 + 3] |= (DAT[len] & 0x04) << 1;
DAT2[len * 4 + 2] = (DAT[len] & 0x02) << 6;
DAT2[len * 4 + 2] |= (DAT[len] & 0x01) << 3;
}
/* configure and set up the sound bank */
machine().root_device().membank("bank1")->configure_entries(0, 7, &Z80[0x18000], 0x8000);
machine().root_device().membank("bank1")->set_entry(1);
}
static GFXDECODE_START( aquarium )
GFXDECODE_ENTRY( "gfx3", 0, tilelayout, 0x300, 32 )
GFXDECODE_ENTRY( "gfx1", 0, char5bpplayout, 0x400, 32 )
GFXDECODE_ENTRY( "gfx2", 0, char_8x8_layout, 0x200, 32 )
GFXDECODE_ENTRY( "gfx4", 0, char5bpplayout, 0x400, 32 )
GFXDECODE_END
void aquarium_state::machine_start()
{
m_audiocpu = machine().device<cpu_device>("audiocpu");
save_item(NAME(m_aquarium_snd_ack));
}
void aquarium_state::machine_reset()
{
m_aquarium_snd_ack = 0;
}
static MACHINE_CONFIG_START( aquarium, aquarium_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M68000, XTAL_32MHz/2) // clock not verified on pcb
MCFG_CPU_PROGRAM_MAP(main_map)
MCFG_CPU_VBLANK_INT_DRIVER("screen", aquarium_state, irq1_line_hold)
MCFG_CPU_ADD("audiocpu", Z80, XTAL_32MHz/6) // clock not verified on pcb
MCFG_CPU_PROGRAM_MAP(snd_map)
MCFG_CPU_IO_MAP(snd_portmap)
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_SIZE(64*8, 64*8)
MCFG_SCREEN_VISIBLE_AREA(2*8, 42*8-1, 2*8, 34*8-1)
MCFG_SCREEN_UPDATE_DRIVER(aquarium_state, screen_update_aquarium)
MCFG_GFXDECODE(aquarium)
MCFG_PALETTE_LENGTH(0x1000/2)
/* sound hardware */
MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MCFG_YM2151_ADD("ymsnd", XTAL_14_31818MHz/4) // clock not verified on pcb
MCFG_YM2151_IRQ_HANDLER(INPUTLINE("audiocpu", 0))
MCFG_SOUND_ROUTE(0, "lspeaker", 0.45)
MCFG_SOUND_ROUTE(1, "rspeaker", 0.45)
MCFG_OKIM6295_ADD("oki", 1122000, OKIM6295_PIN7_HIGH) // clock frequency & pin 7 not verified
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.47)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.47)
MACHINE_CONFIG_END
ROM_START( aquarium )
ROM_REGION( 0x080000, "maincpu", 0 ) /* 68000 code */
ROM_LOAD16_WORD_SWAP( "aquar3", 0x000000, 0x080000, CRC(344509a1) SHA1(9deb610732dee5066b3225cd7b1929b767579235) )
ROM_REGION( 0x40000, "audiocpu", 0 ) /* z80 (sound) code */
ROM_LOAD( "aquar5", 0x000000, 0x40000, CRC(fa555be1) SHA1(07236f2b2ba67e92984b9ddf4a8154221d535245) )
ROM_REGION( 0x100000, "gfx1", 0 ) /* BG Tiles */
ROM_LOAD( "aquar1", 0x000000, 0x080000, CRC(575df6ac) SHA1(071394273e512666fe124facdd8591a767ad0819) ) // 4bpp
/* data is expanded here from USER1 */
ROM_REGION( 0x100000, "user1", 0 ) /* BG Tiles */
ROM_LOAD( "aquar6", 0x000000, 0x020000, CRC(9065b146) SHA1(befc218bbcd63453ea7eb8f976796d36f2b2d552) ) // 1bpp
ROM_REGION( 0x100000, "gfx4", 0 ) /* BG Tiles */
ROM_LOAD( "aquar8", 0x000000, 0x080000, CRC(915520c4) SHA1(308207cb20f1ed6df365710c808644a6e4f07614) ) // 4bpp
/* data is expanded here from USER2 */
ROM_REGION( 0x100000, "user2", 0 ) /* BG Tiles */
ROM_LOAD( "aquar7", 0x000000, 0x020000, CRC(b96b2b82) SHA1(2b719d0c185d1eca4cd9ea66bed7842b74062288) ) // 1bpp
ROM_REGION( 0x060000, "gfx2", 0 ) /* FG Tiles */
ROM_LOAD( "aquar2", 0x000000, 0x020000, CRC(aa071b05) SHA1(517415bfd8e4dd51c6eb03a25c706f8613d34a09) )
ROM_REGION( 0x200000, "gfx3", 0 ) /* Sprites? */
ROM_LOAD( "aquarf1", 0x000000, 0x0100000, CRC(14758b3c) SHA1(b372ccb42acb55a3dd15352a9d4ed576878a6731) )
ROM_REGION( 0x100000, "oki", 0 ) /* Samples */
ROM_LOAD( "aquar4", 0x000000, 0x80000, CRC(9a4af531) SHA1(bb201b7a6c9fd5924a0d79090257efffd8d4aba1) )
ROM_END
GAME( 1996, aquarium, 0, aquarium, aquarium, aquarium_state, aquarium, ROT0, "Excellent System", "Aquarium (Japan)", GAME_SUPPORTS_SAVE | GAME_NO_COCKTAIL )