// license: BSD-3-Clause
// copyright-holders: Zsolt Vasvari, Dirk Best
/***************************************************************************
Ambush
© 1983 Tecfri
PCB connector pinout
+5V 1 A GND
+5V 2 B GND
+12V Coin Counter 3 C +12V Coin Counter
1P Button 1 4 D 1P Up
1P Button 2 5 E 1P Down
2P Button 1 6 F 1P Left
2P Button 2 7 G 1P Right
2P Start 8 H 2P Up
1P Start 9 I 2P Down
Coin 2 10 J 2P Left
Coin 1 11 K 2P Right
Blue 12 L Counter
Red 13 M Counter
Green 14 N Counter
Sync 15 O Speaker Right
+12V 16 P Speaker Left
Speaker- 17 Q +5V
Video GND 18 R +5V
The bootlegs are running on a kind of extended hardware. It has
double the amount of work RAM, an updated graphics system to
accommodate the bootlegged games and the AY8912s were changed to
AY8910s.
TODO:
- Verify actual Z80 and AY891x clock speeds from PCB (XTAL confirmed)
- VBlank IRQ ACK
- Verify screen raw parameters
- Identify the changes in the 'hacked' set and why they were made
- Is 'b' really a second color PROM?
- Figure out what the additional PROMs do (and dump the missing ones)
- Unknown dkong3abl dip switch: Coinage related?
***************************************************************************/
#include "emu.h"
#include "cpu/z80/z80.h"
#include "machine/74259.h"
#include "machine/watchdog.h"
#include "sound/ay8910.h"
#include "screen.h"
#include "speaker.h"
//**************************************************************************
// TYPE DEFINITIONS
//**************************************************************************
class ambush_state : public driver_device
{
public:
ambush_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_gfxdecode(*this, "gfxdecode"),
m_outlatch(*this, "outlatch%u", 1),
m_video_ram(*this, "video_ram"),
m_sprite_ram(*this, "sprite_ram"),
m_attribute_ram(*this, "attribute_ram"),
m_scroll_ram(*this, "scroll_ram"),
m_char_tilemap(nullptr),
m_color_bank(0)
{ }
DECLARE_PALETTE_INIT(ambush);
DECLARE_PALETTE_INIT(mario);
DECLARE_PALETTE_INIT(dkong3);
uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
uint32_t screen_update_bootleg(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
TILE_GET_INFO_MEMBER(ambush_char_tile_info);
TILE_GET_INFO_MEMBER(mariobl_char_tile_info);
TILE_GET_INFO_MEMBER(dkong3abl_char_tile_info);
DECLARE_WRITE_LINE_MEMBER(flip_screen_w);
DECLARE_WRITE8_MEMBER(scroll_ram_w);
DECLARE_WRITE_LINE_MEMBER(color_bank_1_w);
DECLARE_WRITE_LINE_MEMBER(color_bank_2_w);
DECLARE_MACHINE_START(ambush);
DECLARE_MACHINE_START(mariobl);
DECLARE_MACHINE_START(dkong3abl);
DECLARE_WRITE_LINE_MEMBER(coin_counter_1_w);
DECLARE_WRITE_LINE_MEMBER(coin_counter_2_w);
DECLARE_WRITE8_MEMBER(output_latches_w);
void mariobl(machine_config &config);
void ambush(machine_config &config);
void dkong3abl(machine_config &config);
void bootleg_map(address_map &map);
void main_map(address_map &map);
void main_portmap(address_map &map);
private:
void register_save_states();
required_device<gfxdecode_device> m_gfxdecode;
optional_device_array<ls259_device, 2> m_outlatch;
required_shared_ptr<uint8_t> m_video_ram;
required_shared_ptr<uint8_t> m_sprite_ram;
required_shared_ptr<uint8_t> m_attribute_ram;
required_shared_ptr<uint8_t> m_scroll_ram;
tilemap_t *m_char_tilemap;
uint8_t m_color_bank;
};
//**************************************************************************
// ADDRESS MAPS
//**************************************************************************
void ambush_state::main_map(address_map &map)
{
map(0x0000, 0x7fff).rom();
map(0x8000, 0x87ff).ram();
map(0xa000, 0xa000).r("watchdog", FUNC(watchdog_timer_device::reset_r));
map(0xc000, 0xc07f).ram();
map(0xc080, 0xc09f).ram().w(this, FUNC(ambush_state::scroll_ram_w)).share("scroll_ram"); // 1 byte for each column
map(0xc0a0, 0xc0ff).ram();
map(0xc100, 0xc1ff).ram().share("attribute_ram"); // 1 line corresponds to 4 in the video ram
map(0xc200, 0xc3ff).ram().share("sprite_ram");
map(0xc400, 0xc7ff).ram().share("video_ram");
map(0xc800, 0xc800).portr("sw1");
map(0xcc00, 0xcc07).w(this, FUNC(ambush_state::output_latches_w));
}
void ambush_state::main_portmap(address_map &map)
{
map.global_mask(0xff);
map(0x00, 0x00).rw("ay1", FUNC(ay8910_device::data_r), FUNC(ay8910_device::address_w));
map(0x01, 0x01).w("ay1", FUNC(ay8910_device::data_w));
map(0x80, 0x80).rw("ay2", FUNC(ay8910_device::data_r), FUNC(ay8910_device::address_w));
map(0x81, 0x81).w("ay2", FUNC(ay8910_device::data_w));
}
void ambush_state::bootleg_map(address_map &map)
{
map(0x0000, 0x5fff).rom();
map(0x6000, 0x6fff).ram();
map(0x7000, 0x77ff).ram();
map(0x7000, 0x71ff).share("sprite_ram");
map(0x7200, 0x72ff).share("attribute_ram");
map(0x7380, 0x739f).share("scroll_ram"); // not used on bootlegs?
map(0x7400, 0x77ff).share("video_ram");
map(0x8000, 0x9fff).rom();
map(0xa000, 0xa000).r("watchdog", FUNC(watchdog_timer_device::reset_r));
map(0xa100, 0xa100).portr("sw1");
map(0xa200, 0xa207).w("outlatch", FUNC(ls259_device::write_d0));
map(0xb000, 0xbfff).rom();
map(0xe000, 0xffff).rom();
}
//**************************************************************************
// INPUTS
//**************************************************************************
static INPUT_PORTS_START( ambush )
PORT_START("buttons")
PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_BUTTON2)
PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_BUTTON1)
PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_BUTTON2) PORT_COCKTAIL
PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_BUTTON1) PORT_COCKTAIL
PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_START2)
PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_START1)
PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_COIN2)
PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_COIN1)
PORT_START("joystick")
PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP) PORT_8WAY
PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN) PORT_8WAY
PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT) PORT_8WAY
PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_8WAY
PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP) PORT_8WAY PORT_COCKTAIL
PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN) PORT_8WAY PORT_COCKTAIL
PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT) PORT_8WAY PORT_COCKTAIL
PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_8WAY PORT_COCKTAIL
PORT_START("sw1")
PORT_DIPNAME(0x03, 0x00, DEF_STR( Lives )) PORT_DIPLOCATION("SW1:1,2")
PORT_DIPSETTING( 0x00, "3")
PORT_DIPSETTING( 0x01, "4")
PORT_DIPSETTING( 0x02, "5")
PORT_DIPSETTING( 0x03, "6")
PORT_DIPNAME(0x1c, 0x00, DEF_STR( Coinage )) PORT_DIPLOCATION("SW1:3,4,5")
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ))
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ))
PORT_DIPSETTING( 0x14, DEF_STR( 2C_3C ))
PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ))
PORT_DIPSETTING( 0x18, DEF_STR( 2C_5C ))
PORT_DIPSETTING( 0x08, DEF_STR( 1C_3C ))
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ))
PORT_DIPSETTING( 0x1c, "Service Mode/Free Play")
PORT_DIPNAME(0x20, 0x00, DEF_STR( Difficulty )) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x00, DEF_STR( Easy ))
PORT_DIPSETTING( 0x20, DEF_STR( Hard ))
PORT_DIPNAME(0x40, 0x40, DEF_STR( Bonus_Life )) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x40, "80000")
PORT_DIPSETTING( 0x00, "120000")
PORT_DIPNAME(0x80, 0x80, DEF_STR( Cabinet )) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x80, DEF_STR( Upright ))
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ))
INPUT_PORTS_END
static INPUT_PORTS_START( ambusht )
PORT_INCLUDE(ambush)
PORT_MODIFY("sw1")
PORT_DIPNAME(0x04, 0x04, DEF_STR( Allow_Continue )) PORT_DIPLOCATION("SW1:3")
PORT_DIPSETTING( 0x00, DEF_STR( No ))
PORT_DIPSETTING( 0x04, DEF_STR( Yes ))
PORT_DIPNAME(0x08, 0x00, "Service Mode/Free Play") PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x08, DEF_STR( On ))
PORT_DIPNAME(0x10, 0x00, DEF_STR( Coinage )) PORT_DIPLOCATION("SW1:5")
PORT_DIPSETTING( 0x00, "A 1 Coin/1 Credit B 1 Coin/2 Credits")
PORT_DIPSETTING( 0x10, "A 2 Coins/3 Credits B 1 Coin/3 Credits")
INPUT_PORTS_END
static INPUT_PORTS_START( mariobl )
PORT_INCLUDE(ambush)
PORT_MODIFY("buttons")
PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_SERVICE)
PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_BUTTON1) PORT_PLAYER(2)
PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_UNUSED)
PORT_MODIFY("joystick")
PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT) PORT_PLAYER(1) PORT_2WAY
PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_PLAYER(1) PORT_2WAY
PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_PLAYER(2) PORT_2WAY
PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT) PORT_PLAYER(2) PORT_2WAY
PORT_BIT(0x33, IP_ACTIVE_LOW, IPT_UNUSED)
PORT_MODIFY("sw1")
PORT_DIPNAME(0x1c, 0x00, DEF_STR( Coinage )) PORT_DIPLOCATION("SW1:3,4,5")
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ))
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ))
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ))
PORT_DIPSETTING( 0x18, DEF_STR( 1C_2C ))
PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ))
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ))
PORT_DIPSETTING( 0x14, DEF_STR( 1C_5C ))
PORT_DIPSETTING( 0x1c, DEF_STR( 1C_6C ))
PORT_DIPNAME(0x20, 0x20, "2 Players Game") PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x00, "1 Credit")
PORT_DIPSETTING( 0x20, "2 Credits")
PORT_DIPNAME(0xc0, 0x00, DEF_STR( Bonus_Life )) PORT_DIPLOCATION("SW1:7,8")
PORT_DIPSETTING( 0x00, "20k 50k 30k+")
PORT_DIPSETTING( 0x40, "30k 60k 30k+")
PORT_DIPSETTING( 0x80, "40k 70k 30k+")
PORT_DIPSETTING( 0xc0, DEF_STR( None ))
INPUT_PORTS_END
static INPUT_PORTS_START( dkong3abl )
PORT_INCLUDE(ambush)
PORT_MODIFY("buttons")
PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_BUTTON1) PORT_PLAYER(2)
PORT_BIT(0x05, IP_ACTIVE_LOW, IPT_UNUSED)
PORT_MODIFY("joystick")
PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP) PORT_PLAYER(2)
PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN) PORT_PLAYER(2)
PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_PLAYER(2)
PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT) PORT_PLAYER(2)
PORT_MODIFY("sw1")
PORT_DIPNAME(0x0c, 0x00, DEF_STR( Bonus_Life )) PORT_DIPLOCATION("SW1:3,4")
PORT_DIPSETTING( 0x00, "30k")
PORT_DIPSETTING( 0x04, "40k")
PORT_DIPSETTING( 0x08, "50k")
PORT_DIPSETTING( 0x0c, DEF_STR( None ))
PORT_DIPNAME(0x10, 0x10, DEF_STR( Unknown )) PORT_DIPLOCATION("SW1:5")
PORT_DIPSETTING( 0x10, DEF_STR( Off ))
PORT_DIPSETTING( 0x00, DEF_STR( On ))
PORT_DIPNAME(0x20, 0x00, DEF_STR( Coinage )) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ))
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ))
PORT_DIPNAME(0xc0, 0x00, DEF_STR( Difficulty )) PORT_DIPLOCATION("SW1:7,8")
PORT_DIPSETTING( 0x00, DEF_STR( Easy ))
PORT_DIPSETTING( 0x40, DEF_STR( Medium ))
PORT_DIPSETTING( 0x80, DEF_STR( Hard ))
PORT_DIPSETTING( 0xc0, DEF_STR( Hardest ))
INPUT_PORTS_END
//**************************************************************************
// PALETTES
//**************************************************************************
PALETTE_INIT_MEMBER( ambush_state, ambush )
{
const uint8_t *color_prom = memregion("colors")->base();
for (int i = 0; i < palette.entries(); i++)
{
int bit0, bit1, bit2, r, g, b;
// red component
bit0 = (color_prom[i] >> 0) & 0x01;
bit1 = (color_prom[i] >> 1) & 0x01;
bit2 = (color_prom[i] >> 2) & 0x01;
r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
// green component
bit0 = (color_prom[i] >> 3) & 0x01;
bit1 = (color_prom[i] >> 4) & 0x01;
bit2 = (color_prom[i] >> 5) & 0x01;
g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
// blue component
bit0 = 0;
bit1 = (color_prom[i] >> 6) & 0x01;
bit2 = (color_prom[i] >> 7) & 0x01;
b = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
palette.set_pen_color(i, rgb_t(r,g,b));
}
}
PALETTE_INIT_MEMBER( ambush_state, mario )
{
const uint8_t *color_prom = memregion("colors")->base();
for (int i = 0; i < palette.entries(); i++)
{
int bit0, bit1, bit2, r, g, b;
// red component
bit0 = (color_prom[i] >> 5) & 1;
bit1 = (color_prom[i] >> 6) & 1;
bit2 = (color_prom[i] >> 7) & 1;
r = 255 - (0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2);
// green component
bit0 = (color_prom[i] >> 2) & 1;
bit1 = (color_prom[i] >> 3) & 1;
bit2 = (color_prom[i] >> 4) & 1;
g = 255 - (0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2);
// blue component
bit0 = (color_prom[i] >> 0) & 1;
bit1 = (color_prom[i] >> 1) & 1;
b = 255 - (0x55 * bit0 + 0xaa * bit1);
palette.set_pen_color(i, rgb_t(r,g,b));
}
}
PALETTE_INIT_MEMBER( ambush_state, dkong3 )
{
const uint8_t *color_prom = memregion("colors")->base();
for (int i = 0; i < palette.entries(); i++)
{
int bit0, bit1, bit2, bit3, r, g, b;
// red component
bit0 = (color_prom[i] >> 4) & 0x01;
bit1 = (color_prom[i] >> 5) & 0x01;
bit2 = (color_prom[i] >> 6) & 0x01;
bit3 = (color_prom[i] >> 7) & 0x01;
r = 255 - (0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3);
// green component
bit0 = (color_prom[i] >> 0) & 0x01;
bit1 = (color_prom[i] >> 1) & 0x01;
bit2 = (color_prom[i] >> 2) & 0x01;
bit3 = (color_prom[i] >> 3) & 0x01;
g = 255 - (0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3);
// blue component
bit0 = (color_prom[i + 0x200] >> 0) & 0x01;
bit1 = (color_prom[i + 0x200] >> 1) & 0x01;
bit2 = (color_prom[i + 0x200] >> 2) & 0x01;
bit3 = (color_prom[i + 0x200] >> 3) & 0x01;
b = 255 - (0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3);
palette.set_pen_color(i, rgb_t(r,g,b));
}
}
//**************************************************************************
// VIDEO EMULATION
//**************************************************************************
uint32_t ambush_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
bitmap.fill(0, cliprect);
// always draw all tiles
m_char_tilemap->mark_all_dirty();
// draw the background characters
m_char_tilemap->draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE | TILEMAP_DRAW_ALL_CATEGORIES, 0);
// draw the sprites
for (int offs = m_sprite_ram.bytes() - 4; offs >= 0; offs -= 4)
{
// 0 76653210 Y coordinate
// 1 7------- Flip Y
// 1 -6------ Flip X
// 1 --543210 Code low bits
// 2 7------- Size (1 = 16x16, 0 = 8x8)
// 2 -65----- Code high bits
// 2 ---4---- Wrap allowed? (1 = wrap right, 0 = wrap left)
// 2 ----3210 Color
// 3 76653210 X coordinate
int sx = m_sprite_ram[offs + 3];
int sy = m_sprite_ram[offs + 0];
int wrap = BIT(m_sprite_ram[offs + 2], 4);
// sprite disabled?
if (sy == 0x00 || sy == 0xff)
continue;
// prevent wraparound
if (((sx < 0x40) && wrap) || ((sx >= 0xc0) && !wrap))
continue;
int gfx = BIT(m_sprite_ram[offs + 2], 7);
int code = ((m_sprite_ram[offs + 2] & 0x60) << 1) | (m_sprite_ram[offs + 1] & 0x3f);
if (gfx == 1)
{
// 16x16 sprites
if (!flip_screen())
sy = 240 - sy;
else
sx = 240 - sx;
}
else
{
// 8x8 sprites
code <<= 2;
if (!flip_screen())
sy = 248 - sy;
else
sx = 248 - sx;
}
int flipx = BIT(m_sprite_ram[offs + 1], 6);
int flipy = BIT(m_sprite_ram[offs + 1], 7);
if (flip_screen())
{
flipx = !flipx;
flipy = !flipy;
}
int color = (m_color_bank << 4) | (m_sprite_ram[offs + 2] & 0x0f);
m_gfxdecode->gfx(gfx)->transpen(bitmap, cliprect, code, color, flipx, flipy, sx, sy, 0);
}
// draw the foreground priority characters with transparency over the sprites
m_char_tilemap->draw(screen, bitmap, cliprect, 1, 0);
return 0;
}
uint32_t ambush_state::screen_update_bootleg(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
bitmap.fill(0, cliprect);
// always draw all tiles
m_char_tilemap->mark_all_dirty();
// draw the background characters
m_char_tilemap->draw(screen, bitmap, cliprect, 0, 0);
// draw the sprites
for (int offs = m_sprite_ram.bytes() - 4; offs >= 0; offs -= 4)
{
// 0 76653210 X coordinate
// 1 7------- Flip X
// 1 -6------ Code high bit
// 1 --54---- ?
// 1 ----3210 Color
// 2 7------- Flip Y
// 2 -6543210 Code low bits
// 3 76653210 Y coordinate
int sx = m_sprite_ram[offs + 0];
int sy = m_sprite_ram[offs + 3];
// sprite disabled?
if (sy == 0x00 || sy == 0xff)
continue;
// adjust for rotation
sy = 240 - sy;
int flipx = BIT(m_sprite_ram[offs + 1], 7);
int flipy = BIT(m_sprite_ram[offs + 2], 7);
int code = ((m_sprite_ram[offs + 1] & 0x40) << 1) | (m_sprite_ram[offs + 2] & 0x7f);
int color = (m_color_bank << 4) | (m_sprite_ram[offs + 1] & 0x0f);
m_gfxdecode->gfx(1)->transpen(bitmap, cliprect, code, color, flipx, flipy, sx, sy, 0);
}
return 0;
}
WRITE_LINE_MEMBER(ambush_state::flip_screen_w)
{
flip_screen_set(state);
}
WRITE8_MEMBER( ambush_state::scroll_ram_w )
{
m_scroll_ram[offset] = data;
m_char_tilemap->set_scrolly(offset, data + 1);
}
WRITE_LINE_MEMBER(ambush_state::color_bank_1_w)
{
m_color_bank = (m_color_bank & 0x02) | (state ? 0x01 : 0x00);
}
WRITE_LINE_MEMBER(ambush_state::color_bank_2_w)
{
m_color_bank = (m_color_bank & 0x01) | (state ? 0x02 : 0x00);
}
//**************************************************************************
// DRAWGFX LAYOUTS
//**************************************************************************
static const gfx_layout spritelayout =
{
16,16,
RGN_FRAC(1,2), // 256 sprites
2,
{ RGN_FRAC(1,2), RGN_FRAC(0,2) },
{ 0, 1, 2, 3, 4, 5, 6, 7,
8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
32*8
};
static GFXDECODE_START( gfx_ambush )
GFXDECODE_ENTRY("gfx1", 0, gfx_8x8x2_planar, 0, 64)
GFXDECODE_ENTRY("gfx1", 0, spritelayout, 0, 64)
GFXDECODE_END
// same layout as ambush, just 3 bits per pixel
static const gfx_layout spritelayout_mariobl =
{
16,16,
RGN_FRAC(1,3), // 256 sprites
3,
{ RGN_FRAC(2,3), RGN_FRAC(1,3), RGN_FRAC(0,3) },
{ 0, 1, 2, 3, 4, 5, 6, 7,
8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
32*8
};
static GFXDECODE_START( gfx_mariobl )
GFXDECODE_ENTRY("gfx1", 0, gfx_8x8x2_planar, 0, 32)
GFXDECODE_ENTRY("gfx2", 0, spritelayout_mariobl, 0, 32)
GFXDECODE_END
static GFXDECODE_START( gfx_dkong3abl )
GFXDECODE_ENTRY("gfx1", 0, gfx_8x8x2_planar, 0, 64)
GFXDECODE_ENTRY("gfx2", 0, spritelayout, 0, 32)
GFXDECODE_END
TILE_GET_INFO_MEMBER( ambush_state::ambush_char_tile_info )
{
uint8_t attr = m_attribute_ram[((tile_index >> 2) & 0xe0) | (tile_index & 0x1f)];
// 7------- Unused
// -65----- Code high bits
// ---4---- Priority
// ----3210 Color
int code = ((attr & 0x60) << 3) | m_video_ram[tile_index];
int color = (m_color_bank << 4) | (attr & 0x0f);
tileinfo.category = BIT(attr, 4);
SET_TILE_INFO_MEMBER(0, code, color, 0);
}
TILE_GET_INFO_MEMBER( ambush_state::mariobl_char_tile_info )
{
uint8_t attr = m_attribute_ram[((tile_index >> 2) & 0xe0) | (tile_index & 0x1f)];
// -6------ Color bank
int code = ((attr & 0x40) << 2) | m_video_ram[tile_index];
int color = ((attr & 0x40) >> 2) | 8 | (m_video_ram[tile_index] >> 5);
SET_TILE_INFO_MEMBER(0, code, color, 0);
}
TILE_GET_INFO_MEMBER( ambush_state::dkong3abl_char_tile_info )
{
uint8_t attr = m_attribute_ram[((tile_index >> 2) & 0xe0) | (tile_index & 0x1f)];
// -6------ Color bank
// -----210 Color
int code = ((attr & 0x40) << 2) | m_video_ram[tile_index];
int color = (BIT(attr, 6) << 5) | (BIT(attr, 6) << 4) | (attr & 0x07);
SET_TILE_INFO_MEMBER(0, code, color, 0);
}
//**************************************************************************
// MACHINE EMULATION
//**************************************************************************
void ambush_state::register_save_states()
{
save_item(NAME(m_color_bank));
}
MACHINE_START_MEMBER( ambush_state, ambush )
{
register_save_states();
// create character tilemap
m_char_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(ambush_state::ambush_char_tile_info), this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
m_char_tilemap->set_transparent_pen(0);
m_char_tilemap->set_scroll_cols(32);
}
MACHINE_START_MEMBER( ambush_state, mariobl )
{
register_save_states();
// create character tilemap
m_char_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(ambush_state::mariobl_char_tile_info), this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
m_char_tilemap->set_transparent_pen(0);
m_gfxdecode->gfx(0)->set_granularity(8);
}
MACHINE_START_MEMBER( ambush_state, dkong3abl )
{
register_save_states();
// create character tilemap
m_char_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(ambush_state::dkong3abl_char_tile_info), this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
m_char_tilemap->set_transparent_pen(0);
}
WRITE_LINE_MEMBER(ambush_state::coin_counter_1_w)
{
machine().bookkeeping().coin_counter_w(0, state);
}
WRITE_LINE_MEMBER(ambush_state::coin_counter_2_w)
{
machine().bookkeeping().coin_counter_w(1, state);
}
WRITE8_MEMBER(ambush_state::output_latches_w)
{
m_outlatch[0]->write_bit(offset, BIT(data, 0));
m_outlatch[1]->write_bit(offset, BIT(data, 1));
}
//**************************************************************************
// MACHINE DEFINTIONS
//**************************************************************************
MACHINE_CONFIG_START(ambush_state::ambush)
MCFG_DEVICE_ADD("maincpu", Z80, XTAL(18'432'000)/6)
MCFG_DEVICE_PROGRAM_MAP(main_map)
MCFG_DEVICE_IO_MAP(main_portmap)
MCFG_DEVICE_VBLANK_INT_DRIVER("screen", ambush_state, irq0_line_hold)
// addressable latches at 8B and 8C
MCFG_DEVICE_ADD("outlatch1", LS259, 0)
MCFG_ADDRESSABLE_LATCH_Q4_OUT_CB(WRITELINE(*this, ambush_state, flip_screen_w))
MCFG_ADDRESSABLE_LATCH_Q5_OUT_CB(WRITELINE(*this, ambush_state, color_bank_1_w))
MCFG_ADDRESSABLE_LATCH_Q7_OUT_CB(WRITELINE(*this, ambush_state, coin_counter_1_w))
MCFG_DEVICE_ADD("outlatch2", LS259, 0)
MCFG_ADDRESSABLE_LATCH_Q5_OUT_CB(WRITELINE(*this, ambush_state, color_bank_2_w))
MCFG_ADDRESSABLE_LATCH_Q7_OUT_CB(WRITELINE(*this, ambush_state, coin_counter_2_w))
MCFG_WATCHDOG_ADD("watchdog")
MCFG_MACHINE_START_OVERRIDE(ambush_state, ambush)
// video hardware
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_RAW_PARAMS(XTAL(18'432'000)/3, 384, 0, 256, 264, 16, 240)
MCFG_SCREEN_UPDATE_DRIVER(ambush_state, screen_update)
MCFG_SCREEN_PALETTE("palette")
MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_ambush)
MCFG_PALETTE_ADD("palette", 256)
MCFG_PALETTE_INIT_OWNER(ambush_state, ambush)
// sound hardware
SPEAKER(config, "mono").front_center();
MCFG_DEVICE_ADD("ay1", AY8912, XTAL(18'432'000)/6/2)
MCFG_AY8910_PORT_A_READ_CB(IOPORT("buttons"))
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.33)
MCFG_DEVICE_ADD("ay2", AY8912, XTAL(18'432'000)/6/2)
MCFG_AY8910_PORT_A_READ_CB(IOPORT("joystick"))
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.33)
MACHINE_CONFIG_END
MACHINE_CONFIG_START(ambush_state::mariobl)
ambush(config);
MCFG_DEVICE_MODIFY("maincpu")
MCFG_DEVICE_PROGRAM_MAP(bootleg_map)
// To be verified: do these bootlegs only have one LS259?
MCFG_DEVICE_REMOVE("outlatch1")
MCFG_DEVICE_REMOVE("outlatch2")
MCFG_DEVICE_ADD("outlatch", LS259, 0)
MCFG_ADDRESSABLE_LATCH_Q4_OUT_CB(WRITELINE(*this, ambush_state, coin_counter_1_w))
MCFG_ADDRESSABLE_LATCH_Q6_OUT_CB(WRITELINE(*this, ambush_state, color_bank_1_w))
MCFG_MACHINE_START_OVERRIDE(ambush_state, mariobl)
MCFG_SCREEN_MODIFY("screen")
MCFG_SCREEN_UPDATE_DRIVER(ambush_state, screen_update_bootleg)
MCFG_GFXDECODE_MODIFY("gfxdecode", gfx_mariobl)
MCFG_PALETTE_MODIFY("palette")
MCFG_PALETTE_INIT_OWNER(ambush_state, mario)
MCFG_DEVICE_REPLACE("ay1", AY8910, XTAL(18'432'000)/6/2)
MCFG_AY8910_PORT_A_READ_CB(IOPORT("buttons"))
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.33)
MCFG_DEVICE_REPLACE("ay2", AY8910, XTAL(18'432'000)/6/2)
MCFG_AY8910_PORT_A_READ_CB(IOPORT("joystick"))
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.33)
MACHINE_CONFIG_END
MACHINE_CONFIG_START(ambush_state::dkong3abl)
mariobl(config);
MCFG_MACHINE_START_OVERRIDE(ambush_state, dkong3abl)
MCFG_GFXDECODE_MODIFY("gfxdecode", gfx_dkong3abl)
MCFG_PALETTE_MODIFY("palette")
MCFG_PALETTE_INIT_OWNER(ambush_state, dkong3)
MACHINE_CONFIG_END
//**************************************************************************
// ROM DEFINITIONS
//**************************************************************************
ROM_START( ambush )
ROM_REGION(0x8000, "maincpu", 0)
ROM_LOAD("a1.i7", 0x0000, 0x2000, CRC(31b85d9d) SHA1(24e60d053cf70ea15430d970ac2385bdd7341ab1))
ROM_LOAD("a2.g7", 0x2000, 0x2000, CRC(8328d88a) SHA1(690f0af10a0550566b67ee570f849b2764448d15))
ROM_LOAD("a3.f7", 0x4000, 0x2000, CRC(8db57ab5) SHA1(5cc7d7ebdfc91fb8d9ed52836d70c1de68001402))
ROM_LOAD("a4.e7", 0x6000, 0x2000, CRC(4a34d2a4) SHA1(ad623161cd6031cb6503ff7445fdd9fb4ea83c8c))
ROM_REGION(0x4000, "gfx1", 0)
ROM_LOAD("fa1.m4", 0x0000, 0x2000, CRC(ad10969e) SHA1(4cfccdc4ca377693e92d77cde16f88bbdb840b38))
ROM_LOAD("fa2.n4", 0x2000, 0x2000, CRC(e7f134ba) SHA1(c38321f3da049f756337cba5b3c71f6935922f80))
ROM_REGION(0x200, "colors", 0)
ROM_LOAD("a.bpr", 0x000, 0x100, CRC(5f27f511) SHA1(fe3ae701443ff50d3d03c0a5d0e0ab0e716b05cc))
ROM_LOAD("b.bpr", 0x100, 0x100, CRC(1b03fd3b) SHA1(1a58b212476cacace6065056f23b59a69053a2f6))
ROM_REGION(0x200, "proms", 0)
ROM_LOAD("13.bpr", 0x000, 0x100, CRC(547e970f) SHA1(e2ec0bece49fb283e43549703d6d5d6f561c69a6))
ROM_LOAD("14.bpr", 0x100, 0x100, CRC(622a8ce7) SHA1(6834f67874251f2ef3a33aec893311f5d10e496f))
ROM_END
ROM_START( ambushh )
ROM_REGION(0x8000, "maincpu", 0)
// displays an M ("Mal" is Bad in Spanish) next to ROM 1 during the test, why is internal checksum wrong (0x02 instead of 0x00) ?
// I think the ROM has been hacked(?)
ROM_LOAD("a1_hack.i7", 0x0000, 0x2000, CRC(a7cd149d) SHA1(470ebe60bc23a7908fb96caef8074d65f8c57625))
// 1A6D: 0C -> 00
// 1A75: 18 -> 0D
// 1A76: D5 -> 18
// 1A77: 00 -> D6
ROM_LOAD("a2.g7", 0x2000, 0x2000, CRC(8328d88a) SHA1(690f0af10a0550566b67ee570f849b2764448d15))
ROM_LOAD("a3.f7", 0x4000, 0x2000, CRC(8db57ab5) SHA1(5cc7d7ebdfc91fb8d9ed52836d70c1de68001402))
ROM_LOAD("a4.e7", 0x6000, 0x2000, CRC(4a34d2a4) SHA1(ad623161cd6031cb6503ff7445fdd9fb4ea83c8c))
ROM_REGION(0x4000, "gfx1", 0)
ROM_LOAD("fa1.m4", 0x0000, 0x2000, CRC(ad10969e) SHA1(4cfccdc4ca377693e92d77cde16f88bbdb840b38))
ROM_LOAD("fa2.n4", 0x2000, 0x2000, CRC(e7f134ba) SHA1(c38321f3da049f756337cba5b3c71f6935922f80))
ROM_REGION(0x200, "colors", 0)
ROM_LOAD("a.bpr", 0x000, 0x100, CRC(5f27f511) SHA1(fe3ae701443ff50d3d03c0a5d0e0ab0e716b05cc))
ROM_LOAD("b.bpr", 0x100, 0x100, CRC(1b03fd3b) SHA1(1a58b212476cacace6065056f23b59a69053a2f6))
ROM_REGION(0x200, "proms", 0)
ROM_LOAD("13.bpr", 0x000, 0x100, CRC(547e970f) SHA1(e2ec0bece49fb283e43549703d6d5d6f561c69a6))
ROM_LOAD("14.bpr", 0x100, 0x100, CRC(622a8ce7) SHA1(6834f67874251f2ef3a33aec893311f5d10e496f))
ROM_END
ROM_START( ambushj )
ROM_REGION(0x8000, "maincpu", 0)
ROM_LOAD("ambush.h7", 0x0000, 0x2000, CRC(ce306563) SHA1(c69b5c4465187a8eda6367d6cd3e0b71a57588d1))
ROM_LOAD("ambush.g7", 0x2000, 0x2000, CRC(90291409) SHA1(82f1e109bd066ad9fdea1ce0086be6c334e2658a))
ROM_LOAD("ambush.f7", 0x4000, 0x2000, CRC(d023ca29) SHA1(1ac44960cf6d79936517a9ad4bae6ccd825c9496))
ROM_LOAD("ambush.e7", 0x6000, 0x2000, CRC(6cc2d3ee) SHA1(dccb417d156460ca745d7b62f1df733cbf85d092))
ROM_REGION(0x4000, "gfx1", 0)
ROM_LOAD("ambush.m4", 0x0000, 0x2000, CRC(e86ca98a) SHA1(fae0786bb78ead81653adddd2edb3058371ca5bc))
ROM_LOAD("ambush.n4", 0x2000, 0x2000, CRC(ecc0dc85) SHA1(577304bb575293b97b50eea4faafb5394e3da0f5))
ROM_REGION(0x200, "colors", 0)
ROM_LOAD("a.bpr", 0x000, 0x100, CRC(5f27f511) SHA1(fe3ae701443ff50d3d03c0a5d0e0ab0e716b05cc))
ROM_LOAD("b.bpr", 0x100, 0x100, CRC(1b03fd3b) SHA1(1a58b212476cacace6065056f23b59a69053a2f6))
ROM_REGION(0x200, "proms", 0)
ROM_LOAD("13.bpr", 0x000, 0x100, CRC(547e970f) SHA1(e2ec0bece49fb283e43549703d6d5d6f561c69a6))
ROM_LOAD("14.bpr", 0x100, 0x100, CRC(622a8ce7) SHA1(6834f67874251f2ef3a33aec893311f5d10e496f))
ROM_END
ROM_START( ambushv )
ROM_REGION(0x8000, "maincpu", 0)
ROM_LOAD("n1.h7", 0x0000, 0x2000, CRC(3c0833b4) SHA1(dd0cfb6da281742114abfe652d38038b078b959e))
ROM_LOAD("n2.g7", 0x2000, 0x2000, CRC(90291409) SHA1(82f1e109bd066ad9fdea1ce0086be6c334e2658a))
ROM_LOAD("n3.f7", 0x4000, 0x2000, CRC(d023ca29) SHA1(1ac44960cf6d79936517a9ad4bae6ccd825c9496))
ROM_LOAD("n4.e7", 0x6000, 0x2000, CRC(6cc2d3ee) SHA1(dccb417d156460ca745d7b62f1df733cbf85d092))
ROM_REGION(0x4000, "gfx1", 0)
ROM_LOAD("f1.m4", 0x0000, 0x2000, CRC(e86ca98a) SHA1(fae0786bb78ead81653adddd2edb3058371ca5bc))
ROM_LOAD("f2.n4", 0x2000, 0x2000, CRC(ecc0dc85) SHA1(577304bb575293b97b50eea4faafb5394e3da0f5))
ROM_REGION(0x200, "colors", 0)
ROM_LOAD("a.bpr", 0x000, 0x100, CRC(5f27f511) SHA1(fe3ae701443ff50d3d03c0a5d0e0ab0e716b05cc))
ROM_LOAD("b.bpr", 0x100, 0x100, CRC(1b03fd3b) SHA1(1a58b212476cacace6065056f23b59a69053a2f6))
ROM_REGION(0x200, "proms", 0)
ROM_LOAD("13.bpr", 0x000, 0x100, CRC(547e970f) SHA1(e2ec0bece49fb283e43549703d6d5d6f561c69a6))
ROM_LOAD("14.bpr", 0x100, 0x100, CRC(622a8ce7) SHA1(6834f67874251f2ef3a33aec893311f5d10e496f))
ROM_END
ROM_START( mariobl )
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD("mbjba-8.7h", 0x0000, 0x4000, CRC(344c959d) SHA1(162e39c3a17e0dcde3b7eefebe224318c8884de2))
ROM_LOAD("mbjba-7.7g", 0x4000, 0x2000, CRC(06faf308) SHA1(8c213d9390c168034c1673f3dd97b99322b3485a))
ROM_LOAD("mbjba-6.7f", 0xe000, 0x2000, CRC(761dd670) SHA1(6d6e45ced8c535cdf56e0ed1bcedb342e9e10a55))
ROM_REGION(0x2000, "gfx1", ROMREGION_INVERT)
ROM_LOAD("mbjba-5.4n", 0x0000, 0x1000, CRC(9bbcf9fb) SHA1(a917241a3bd94bff72f509d6b3ab8358b9c03eac))
ROM_LOAD("mbjba-4.4l", 0x1000, 0x1000, CRC(9379e836) SHA1(fcce66c1b2c5120441840b80723c7d209d42bc45))
ROM_REGION(0x6000, "gfx2", 0)
ROM_LOAD("mbjba-3.3ns", 0x0000, 0x2000, CRC(3981adb2) SHA1(c12a0c2ae04de6969f4b2dae3bdefc4515d87c55))
ROM_LOAD("mbjba-2.3ls", 0x2000, 0x2000, CRC(7b58c92e) SHA1(25dfce7a4a93f661f495cc80378d445a2b064ba7))
ROM_LOAD("mbjba-1.3l", 0x4000, 0x2000, CRC(c772cb8f) SHA1(7fd6dd9888928fad5c50d96b4ecff954ea8975ce))
ROM_REGION(0x200, "colors", 0)
ROM_LOAD("a.bpr", 0x000, 0x100, NO_DUMP)
ROM_LOAD("b.bpr", 0x100, 0x100, NO_DUMP)
// taken from mario
ROM_LOAD("tma1-c-4p.4p", 0x000, 0x200, CRC(afc9bd41) SHA1(90b739c4c7f24a88b6ac5ca29b06c032906a2801))
ROM_END
ROM_START( dkong3abl )
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD("dk3ba-7.7i", 0x0000, 0x4000, CRC(a9263275) SHA1(c3867f6b0d379b70669b3b954e582533406db203))
ROM_LOAD("dk3ba-6.7g", 0x4000, 0x2000, CRC(31b8401d) SHA1(0e3dfea0c7fe99d48c5d984c47fa746caf0879f3))
ROM_CONTINUE(0x8000, 0x2000)
ROM_LOAD("dk3ba-5.7f", 0xb000, 0x1000, CRC(07d3fd88) SHA1(721f401d077e3e051672513f9df5614eeb0f6466))
ROM_REGION(0x2000, "gfx1", 0)
ROM_LOAD("dk3ba-3.4l", 0x0000, 0x1000, CRC(67ac65d4) SHA1(d28bdb99310370513597ca80185ac6c56a11f63c))
ROM_LOAD("dk3ba-4.4n", 0x1000, 0x1000, CRC(84b319d6) SHA1(eaf160948f8cd4fecfdd909876de7cd16340885c))
ROM_REGION(0x4000, "gfx2", 0)
ROM_LOAD("dk3ba-1.3l", 0x0000, 0x2000, CRC(d4a88e04) SHA1(4f797c25d26c1022dcf026021979ef0fbab48baf))
ROM_LOAD("dk3ba-2.3m", 0x2000, 0x2000, CRC(f71185ee) SHA1(6652cf958d7afa8bb8dcfded997bb418a75223d8))
ROM_REGION(0x400, "colors", 0)
ROM_LOAD("a.bpr", 0x000, 0x100, NO_DUMP)
ROM_LOAD("b.bpr", 0x100, 0x100, NO_DUMP)
// taken from dkong3
ROM_LOAD("dkc1-c.1d", 0x000, 0x200, CRC(df54befc) SHA1(7912dbf0a0c8ef68f4ae0f95e55ab164da80e4a1))
ROM_LOAD("dkc1-c.1c", 0x200, 0x200, CRC(66a77f40) SHA1(c408d65990f0edd78c4590c447426f383fcd2d88))
ROM_END
//**************************************************************************
// SYSTEM DRIVERS
//**************************************************************************
// YEAR NAME PARENT MACHINE INPUT CLASS INIT ROTATION COMPANY FULLNAME FLAGS
GAME( 1983, ambush, 0, ambush, ambusht, ambush_state, empty_init, ROT0, "Tecfri", "Ambush", MACHINE_SUPPORTS_SAVE )
GAME( 1983, ambushh, ambush, ambush, ambusht, ambush_state, empty_init, ROT0, "Tecfri", "Ambush (hack?)", MACHINE_SUPPORTS_SAVE )
GAME( 1983, ambushj, ambush, ambush, ambush, ambush_state, empty_init, ROT0, "Tecfri (Nippon Amuse license)", "Ambush (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1983, ambushv, ambush, ambush, ambush, ambush_state, empty_init, ROT0, "Tecfri (Volt Electronics license)", "Ambush (Volt Electronics)", MACHINE_SUPPORTS_SAVE )
GAME( 1983, mariobl, mario, mariobl, mariobl, ambush_state, empty_init, ROT180, "bootleg", "Mario Bros. (bootleg on Ambush Hardware)", MACHINE_SUPPORTS_SAVE )
GAME( 1983, dkong3abl, dkong3, dkong3abl, dkong3abl, ambush_state, empty_init, ROT90, "bootleg", "Donkey Kong 3 (bootleg on Ambush hardware)", MACHINE_SUPPORTS_SAVE )