/***************************************************************************
Ambush Memory Map (preliminary)
driver by Zsolt Vasvari
Memory Mapped:
0000-7fff R ROM
8000-87ff R/W RAM
a000 R Watchdog Reset
c080-c09f W Scroll RAM (1 byte for each column)
c100-c1ff W Color RAM (1 line corresponds to 4 in the video ram)
c200-c3ff W Sprite RAM
c400-c7ff W Video RAM
c800 R DIP Switches
cc00-cc03 W ??? (Maybe analog sound triggers?)
cc04 W Flip Screen
cc05 W Color Bank Select
cc07 W Coin Counter
I/O Ports:
00-01 R/W AY8910 #0 (Port A = Input Port #0)
80-81 R/W AY8910 #1 (Port A = Input Port #1)
TODO:
- Verify Z80 and AY8910 clock speeds
***************************************************************************/
#include "driver.h"
#include "sound/ay8910.h"
extern UINT8 *ambush_scrollram;
extern UINT8 *ambush_colorbank;
PALETTE_INIT( ambush );
VIDEO_UPDATE( ambush );
static WRITE8_HANDLER( ambush_coin_counter_w )
{
coin_counter_w(0, data & 0x01);
coin_counter_w(1, data & 0x02);
}
static WRITE8_HANDLER( flip_screen_w )
{
flip_screen_set(data);
}
static ADDRESS_MAP_START( main_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x7fff) AM_ROM
AM_RANGE(0x8000, 0x87ff) AM_RAM
AM_RANGE(0xa000, 0xa000) AM_READ(watchdog_reset_r)
AM_RANGE(0xc000, 0xc7ff) AM_RAM
AM_RANGE(0xc080, 0xc09f) AM_BASE(&ambush_scrollram)
AM_RANGE(0xc100, 0xc1ff) AM_BASE(&colorram)
AM_RANGE(0xc200, 0xc3ff) AM_BASE(&spriteram) AM_SIZE(&spriteram_size)
AM_RANGE(0xc400, 0xc7ff) AM_BASE(&videoram) AM_SIZE(&videoram_size)
AM_RANGE(0xc800, 0xc800) AM_READ_PORT("DSW1")
AM_RANGE(0xcc00, 0xcc03) AM_WRITE(SMH_NOP)
AM_RANGE(0xcc04, 0xcc04) AM_WRITE(flip_screen_w)
AM_RANGE(0xcc05, 0xcc05) AM_WRITE(SMH_RAM) AM_BASE(&ambush_colorbank)
AM_RANGE(0xcc07, 0xcc07) AM_WRITE(ambush_coin_counter_w)
ADDRESS_MAP_END
static ADDRESS_MAP_START( main_portmap, ADDRESS_SPACE_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE(0x00, 0x00) AM_READWRITE(ay8910_read_port_0_r, ay8910_control_port_0_w)
AM_RANGE(0x01, 0x01) AM_WRITE(ay8910_write_port_0_w)
AM_RANGE(0x80, 0x80) AM_READWRITE(ay8910_read_port_1_r, ay8910_control_port_1_w)
AM_RANGE(0x81, 0x81) AM_WRITE(ay8910_write_port_1_w)
ADDRESS_MAP_END
static INPUT_PORTS_START( ambush )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_START("INPUTS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
PORT_START("DSW1")
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2")
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x02, "5" )
PORT_DIPSETTING( 0x03, "6" )
PORT_DIPNAME( 0x1c, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:3,4,5")
PORT_DIPSETTING( 0x14, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x1c, "Service Mode/Free Play" )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x00, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x20, DEF_STR( Hard ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x40, "80000" )
PORT_DIPSETTING( 0x00, "120000" )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x80, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
INPUT_PORTS_END
static const gfx_layout charlayout =
{
8,8, /* 8*8 chars */
1024, /* 2048 characters */
2, /* 2 bits per pixel */
{ 0, 0x2000*8 }, /* The bitplanes are seperate */
{ 0, 1, 2, 3, 4, 5, 6, 7},
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8},
8*8 /* every char takes 8 consecutive bytes */
};
static const gfx_layout spritelayout =
{
16,16, /* 8*8 chars */
256, /* 2048 characters */
2, /* 2 bits per pixel */
{ 0, 0x2000*8 }, /* The bitplanes are seperate */
{ 0, 1, 2, 3, 4, 5, 6, 7,
8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
32*8 /* every char takes 32 consecutive bytes */
};
static GFXDECODE_START( ambush )
GFXDECODE_ENTRY( "gfx1", 0x0000, charlayout, 0, 64 )
GFXDECODE_ENTRY( "gfx1", 0x0000, spritelayout, 0, 64 )
GFXDECODE_END
static const ay8910_interface ay8910_interface_1 =
{
AY8910_LEGACY_OUTPUT,
AY8910_DEFAULT_LOADS,
input_port_0_r,
NULL,
NULL,
NULL
};
static const ay8910_interface ay8910_interface_2 =
{
AY8910_LEGACY_OUTPUT,
AY8910_DEFAULT_LOADS,
input_port_1_r,
NULL,
NULL,
NULL
};
static MACHINE_DRIVER_START( ambush )
/* basic machine hardware */
MDRV_CPU_ADD("main", Z80, 4000000) /* 4.00 MHz??? */
MDRV_CPU_PROGRAM_MAP(main_map,0)
MDRV_CPU_IO_MAP(main_portmap,0)
MDRV_CPU_VBLANK_INT("main", irq0_line_hold)
/* video hardware */
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(32*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-3) /* The -3 makes the cocktail mode perfect */
MDRV_GFXDECODE(ambush)
MDRV_PALETTE_LENGTH(256)
MDRV_PALETTE_INIT(ambush)
MDRV_VIDEO_UPDATE(ambush)
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD("ay1", AY8910, 1500000)
MDRV_SOUND_CONFIG(ay8910_interface_1)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MDRV_SOUND_ADD("ay2", AY8910, 1500000)
MDRV_SOUND_CONFIG(ay8910_interface_2)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_DRIVER_END
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( ambush )
ROM_REGION( 0x10000, "main", 0 )
ROM_LOAD( "ambush.h7", 0x0000, 0x2000, CRC(ce306563) SHA1(c69b5c4465187a8eda6367d6cd3e0b71a57588d1) )
ROM_LOAD( "ambush.g7", 0x2000, 0x2000, CRC(90291409) SHA1(82f1e109bd066ad9fdea1ce0086be6c334e2658a) )
ROM_LOAD( "ambush.f7", 0x4000, 0x2000, CRC(d023ca29) SHA1(1ac44960cf6d79936517a9ad4bae6ccd825c9496) )
ROM_LOAD( "ambush.e7", 0x6000, 0x2000, CRC(6cc2d3ee) SHA1(dccb417d156460ca745d7b62f1df733cbf85d092) )
ROM_REGION( 0x4000, "gfx1", ROMREGION_DISPOSE )
ROM_LOAD( "ambush.n4", 0x0000, 0x2000, CRC(ecc0dc85) SHA1(577304bb575293b97b50eea4faafb5394e3da0f5) )
ROM_LOAD( "ambush.m4", 0x2000, 0x2000, CRC(e86ca98a) SHA1(fae0786bb78ead81653adddd2edb3058371ca5bc) )
ROM_REGION( 0x0400, "proms", 0 )
ROM_LOAD( "a.bpr", 0x0000, 0x0100, CRC(5f27f511) SHA1(fe3ae701443ff50d3d03c0a5d0e0ab0e716b05cc) ) /* color PROMs */
ROM_LOAD( "b.bpr", 0x0100, 0x0100, CRC(1b03fd3b) SHA1(1a58b212476cacace6065056f23b59a69053a2f6) ) /* How is this selected, */
ROM_LOAD( "13.bpr", 0x0200, 0x0100, CRC(547e970f) SHA1(e2ec0bece49fb283e43549703d6d5d6f561c69a6) ) /* I'm not sure what these do. */
ROM_LOAD( "14.bpr", 0x0300, 0x0100, CRC(622a8ce7) SHA1(6834f67874251f2ef3a33aec893311f5d10e496f) ) /* They don't look like color PROMs */
ROM_END
/* displays an M next to ROM 1 during the test, why? */
ROM_START( ambusht )
ROM_REGION( 0x10000, "main", 0 )
ROM_LOAD( "a1.i7", 0x0000, 0x2000, CRC(a7cd149d) SHA1(470ebe60bc23a7908fb96caef8074d65f8c57625) )
ROM_LOAD( "a2.g7", 0x2000, 0x2000, CRC(8328d88a) SHA1(690f0af10a0550566b67ee570f849b2764448d15) )
ROM_LOAD( "a3.f7", 0x4000, 0x2000, CRC(8db57ab5) SHA1(5cc7d7ebdfc91fb8d9ed52836d70c1de68001402) )
ROM_LOAD( "a4.e7", 0x6000, 0x2000, CRC(4a34d2a4) SHA1(ad623161cd6031cb6503ff7445fdd9fb4ea83c8c) )
ROM_REGION( 0x4000, "gfx1", ROMREGION_DISPOSE )
ROM_LOAD( "fa2.n4", 0x0000, 0x2000, CRC(e7f134ba) SHA1(c38321f3da049f756337cba5b3c71f6935922f80) )
ROM_LOAD( "fa1.m4", 0x2000, 0x2000, CRC(ad10969e) SHA1(4cfccdc4ca377693e92d77cde16f88bbdb840b38) )
ROM_REGION( 0x0400, "proms", 0 )
ROM_LOAD( "a.bpr", 0x0000, 0x0100, CRC(5f27f511) SHA1(fe3ae701443ff50d3d03c0a5d0e0ab0e716b05cc) ) /* color PROMs */
ROM_LOAD( "b.bpr", 0x0100, 0x0100, CRC(1b03fd3b) SHA1(1a58b212476cacace6065056f23b59a69053a2f6) ) /* How is this selected, */
ROM_LOAD( "13.bpr", 0x0200, 0x0100, CRC(547e970f) SHA1(e2ec0bece49fb283e43549703d6d5d6f561c69a6) ) /* I'm not sure what these do. */
ROM_LOAD( "14.bpr", 0x0300, 0x0100, CRC(622a8ce7) SHA1(6834f67874251f2ef3a33aec893311f5d10e496f) ) /* They don't look like color PROMs */
ROM_END
ROM_START( ambushv )
ROM_REGION( 0x10000, "main", 0 )
ROM_LOAD( "n1_h7.bin", 0x0000, 0x2000, CRC(3c0833b4) SHA1(dd0cfb6da281742114abfe652d38038b078b959e) )
ROM_LOAD( "ambush.g7", 0x2000, 0x2000, CRC(90291409) SHA1(82f1e109bd066ad9fdea1ce0086be6c334e2658a) )
ROM_LOAD( "ambush.f7", 0x4000, 0x2000, CRC(d023ca29) SHA1(1ac44960cf6d79936517a9ad4bae6ccd825c9496) )
ROM_LOAD( "ambush.e7", 0x6000, 0x2000, CRC(6cc2d3ee) SHA1(dccb417d156460ca745d7b62f1df733cbf85d092) )
ROM_REGION( 0x4000, "gfx1", ROMREGION_DISPOSE )
ROM_LOAD( "ambush.n4", 0x0000, 0x2000, CRC(ecc0dc85) SHA1(577304bb575293b97b50eea4faafb5394e3da0f5) )
ROM_LOAD( "ambush.m4", 0x2000, 0x2000, CRC(e86ca98a) SHA1(fae0786bb78ead81653adddd2edb3058371ca5bc) )
ROM_REGION( 0x0400, "proms", 0 )
ROM_LOAD( "a.bpr", 0x0000, 0x0100, CRC(5f27f511) SHA1(fe3ae701443ff50d3d03c0a5d0e0ab0e716b05cc) ) /* color PROMs */
ROM_LOAD( "b.bpr", 0x0100, 0x0100, CRC(1b03fd3b) SHA1(1a58b212476cacace6065056f23b59a69053a2f6) ) /* How is this selected, */
ROM_LOAD( "13.bpr", 0x0200, 0x0100, CRC(547e970f) SHA1(e2ec0bece49fb283e43549703d6d5d6f561c69a6) ) /* I'm not sure what these do. */
ROM_LOAD( "14.bpr", 0x0300, 0x0100, CRC(622a8ce7) SHA1(6834f67874251f2ef3a33aec893311f5d10e496f) ) /* They don't look like color PROMs */
ROM_END
GAME( 1983, ambush, 0, ambush, ambush, 0, ROT0, "Nippon Amuse Co-Ltd", "Ambush", 0 )
GAME( 1983, ambusht,ambush, ambush, ambush, 0, ROT0, "Tecfri", "Ambush (Tecfri)", 0 )
GAME( 1983, ambushv,ambush, ambush, ambush, 0, ROT0, "Volt Elec co-ltd", "Ambush (Volt Elec co-ltd)", 0 )