// license:BSD-3-Clause
// copyright-holders:David Haywood, Stephane Humbert
/* Hanaroku - Alba ZC HW */
/*
TODO:
- colour decoding might not be perfect
- Background color should be green, but current handling might be wrong.
- some unknown sprite attributes
- don't know what to do when the jackpot is displayed (missing controls ?)
- according to the board pic, there should be one more 4-switches dip
switch bank, and probably some NVRAM because there's a battery.
*/
#include "emu.h"
#include "cpu/z80/z80.h"
#include "machine/nvram.h"
#include "machine/ticket.h"
#include "sound/ay8910.h"
#include "emupal.h"
#include "screen.h"
#include "speaker.h"
class albazc_state : public driver_device
{
public:
albazc_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_spriteram1(*this, "spriteram1"),
m_spriteram2(*this, "spriteram2"),
m_spriteram3(*this, "spriteram3"),
m_maincpu(*this, "maincpu"),
m_gfxdecode(*this, "gfxdecode"),
m_palette(*this, "palette"),
m_hopper(*this, "hopper")
{ }
void hanaroku(machine_config &config);
private:
/* video-related */
DECLARE_WRITE8_MEMBER(hanaroku_out_0_w);
DECLARE_WRITE8_MEMBER(hanaroku_out_1_w);
DECLARE_WRITE8_MEMBER(hanaroku_out_2_w);
DECLARE_WRITE8_MEMBER(albazc_vregs_w);
virtual void video_start() override;
void albazc_palette(palette_device &palette) const;
uint32_t screen_update_hanaroku(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect);
void hanaroku_map(address_map &map);
required_shared_ptr<uint8_t> m_spriteram1;
required_shared_ptr<uint8_t> m_spriteram2;
required_shared_ptr<uint8_t> m_spriteram3;
uint8_t m_flip_bit;
required_device<cpu_device> m_maincpu;
required_device<gfxdecode_device> m_gfxdecode;
required_device<palette_device> m_palette;
required_device<ticket_dispenser_device> m_hopper;
};
/* video */
void albazc_state::albazc_palette(palette_device &palette) const
{
uint8_t const *const color_prom(memregion("proms")->base());
for (int i = 0; i < 0x200; i++)
{
int const b = (color_prom[i * 2 + 1] & 0x1f);
int const g = ((color_prom[i * 2 + 1] & 0xe0) | ((color_prom[i * 2 + 0] & 0x03) <<8)) >> 5;
int const r = (color_prom[i * 2 + 0] & 0x7c) >> 2;
palette.set_pen_color(i, pal5bit(r), pal5bit(g), pal5bit(b));
}
}
void albazc_state::video_start()
{
}
void albazc_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect)
{
int i;
for (i = 511; i >= 0; i--)
{
int code = m_spriteram1[i] | (m_spriteram2[i] << 8);
int color = (m_spriteram2[i + 0x200] & 0xf8) >> 3;
int flipx = 0;
int flipy = 0;
int sx = m_spriteram1[i + 0x200] | ((m_spriteram2[i + 0x200] & 0x07) << 8);
int sy = 242 - m_spriteram3[i];
if (m_flip_bit)
{
sy = 242 - sy;
flipx = !flipx;
flipy = !flipy;
}
m_gfxdecode->gfx(0)->transpen(bitmap,cliprect, code, color, flipx, flipy,
sx, sy, 0);
}
}
uint32_t albazc_state::screen_update_hanaroku(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
bitmap.fill(0x1f0, cliprect); // ???
draw_sprites(bitmap, cliprect);
return 0;
}
WRITE8_MEMBER(albazc_state::hanaroku_out_0_w)
{
/*
bit description
0 meter1 (coin1)
1 meter2 (coin2)
2 meter3 (1/2 d-up)
3 meter4
4 call out (meter)
5 lockout (key)
6 hopper2 (play)
7 meter5 (start)
*/
machine().bookkeeping().coin_counter_w(0, data & 0x01);
machine().bookkeeping().coin_counter_w(1, data & 0x02);
machine().bookkeeping().coin_counter_w(2, data & 0x04);
machine().bookkeeping().coin_counter_w(3, data & 0x08);
machine().bookkeeping().coin_counter_w(4, data & 0x80);
}
WRITE8_MEMBER(albazc_state::hanaroku_out_1_w)
{
/*
bit description
0 hopper1 (data clear)
1 dis dat
2 dis clk
3 pay out
4 ext in 1
5 ext in 2
6 ?
7 ?
*/
m_hopper->motor_w(BIT(data, 0));
}
WRITE8_MEMBER(albazc_state::hanaroku_out_2_w)
{
// unused
}
WRITE8_MEMBER(albazc_state::albazc_vregs_w)
{
#ifdef UNUSED_FUNCTION
{
static uint8_t x[5];
x[offset] = data;
popmessage("%02x %02x %02x %02x %02x",x[0],x[1],x[2],x[3],x[4]);
}
#endif
if(offset == 0)
{
/* core bug with this? */
//flip_screen_set((data & 0x40) >> 6);
m_flip_bit = (data & 0x40) >> 6;
}
}
/* main cpu */
void albazc_state::hanaroku_map(address_map &map)
{
map(0x0000, 0x7fff).rom();
map(0x8000, 0x87ff).ram().share("spriteram1");
map(0x9000, 0x97ff).ram().share("spriteram2");
map(0xa000, 0xa1ff).ram().share("spriteram3");
map(0xa200, 0xa2ff).nopw(); // ??? written once during P.O.S.T.
map(0xa300, 0xa304).w(FUNC(albazc_state::albazc_vregs_w)); // ???
map(0xb000, 0xb000).nopw(); // ??? always 0x40
map(0xc000, 0xc3ff).ram(); // main ram
map(0xc400, 0xc4ff).ram().share("nvram");
map(0xd000, 0xd000).r("aysnd", FUNC(ay8910_device::data_r));
map(0xd000, 0xd001).w("aysnd", FUNC(ay8910_device::address_data_w));
map(0xe000, 0xe000).portr("IN0").w(FUNC(albazc_state::hanaroku_out_0_w));
map(0xe001, 0xe001).portr("IN1");
map(0xe002, 0xe002).portr("IN2").w(FUNC(albazc_state::hanaroku_out_1_w));
map(0xe004, 0xe004).portr("DSW3").w(FUNC(albazc_state::hanaroku_out_2_w));
}
static INPUT_PORTS_START( hanaroku )
PORT_START("IN0") /* 0xe000 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) // adds n credits depending on "Coinage" Dip Switch
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) // adds 5 credits
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_DOUBLE_UP ) PORT_NAME("1/2 D-Up")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Reset")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Meter")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE3 ) PORT_NAME("Key") PORT_TOGGLE
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 ) PORT_NAME("Play")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Start")
PORT_START("IN1") /* 0xe001 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_HANAFUDA_A )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_HANAFUDA_B )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_HANAFUDA_C )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_HANAFUDA_D )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_HANAFUDA_E )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_HANAFUDA_F )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_HANAFUDA_YES )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_HANAFUDA_NO )
PORT_START("IN2") /* 0xe002 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) PORT_NAME("Data Clear")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("hopper", ticket_dispenser_device, line_r) // "Medal In"
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Ext In 1")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Ext In 2")
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("DSW1") /* 0xd000 - Port A */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("DSW2") /* 0xd000 - Port B */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("DSW3") /* 0xe004 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) // Stored at 0xc028
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Flip_Screen ) ) // Stored at 0xc03a
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) // Stored at 0xc078
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x30, 0x20, "Game Mode" ) // Stored at 0xc02e
PORT_DIPSETTING( 0x30, "Mode 0" ) // Collect OFF
PORT_DIPSETTING( 0x20, "Mode 1" ) // Collect ON (code at 0x36ea)
PORT_DIPSETTING( 0x10, "Mode 2" ) // Collect ON (code at 0x3728)
PORT_DIPSETTING( 0x00, "Mode 3" ) // No credit counter
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
INPUT_PORTS_END
static const gfx_layout hanaroku_charlayout =
{
16,16,
RGN_FRAC(1,4),
4,
{ RGN_FRAC(3,4),RGN_FRAC(2,4),RGN_FRAC(1,4),RGN_FRAC(0,4) },
{ 0,1,2,3,4,5,6,7,
64,65,66,67,68,69,70,71},
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
128+0*8,128+1*8,128+2*8,128+3*8,128+4*8,128+5*8,128+6*8,128+7*8 },
16*16
};
static GFXDECODE_START( gfx_hanaroku )
GFXDECODE_ENTRY( "gfx1", 0, hanaroku_charlayout, 0, 32 )
GFXDECODE_END
void albazc_state::hanaroku(machine_config &config)
{
Z80(config, m_maincpu, 6000000); /* ? MHz */
m_maincpu->set_addrmap(AS_PROGRAM, &albazc_state::hanaroku_map);
m_maincpu->set_vblank_int("screen", FUNC(albazc_state::irq0_line_hold));
NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0);
TICKET_DISPENSER(config, m_hopper, attotime::from_msec(50), TICKET_MOTOR_ACTIVE_HIGH, TICKET_STATUS_ACTIVE_HIGH );
/* video hardware */
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
screen.set_refresh_hz(60);
screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
screen.set_size(64*8, 64*8);
screen.set_visarea(0, 48*8-1, 2*8, 30*8-1);
screen.set_screen_update(FUNC(albazc_state::screen_update_hanaroku));
screen.set_palette(m_palette);
GFXDECODE(config, m_gfxdecode, m_palette, gfx_hanaroku);
PALETTE(config, m_palette, FUNC(albazc_state::albazc_palette), 0x200);
/* sound hardware */
SPEAKER(config, "mono").front_center();
ay8910_device &aysnd(AY8910(config, "aysnd", 1500000)); /* ? MHz */
aysnd.port_a_read_callback().set_ioport("DSW1");
aysnd.port_b_read_callback().set_ioport("DSW2");
aysnd.add_route(ALL_OUTPUTS, "mono", 0.50);
}
ROM_START( hanaroku )
ROM_REGION( 0x10000, "maincpu", 0 ) /* z80 code */
ROM_LOAD( "zc5_1a.u02", 0x00000, 0x08000, CRC(9e3b62ce) SHA1(81aee570b67950c21ab3c8f9235dd383529b34d5) )
ROM_REGION( 0x20000, "gfx1", 0 ) /* tiles */
ROM_LOAD( "zc0_002.u14", 0x00000, 0x08000, CRC(76adab7f) SHA1(6efbe52ae4a1d15fe93bd05058546bf146a64154) )
ROM_LOAD( "zc0_003.u15", 0x08000, 0x08000, CRC(c208e64b) SHA1(0bc226c39331bb2e1d4d8f756199ceec85c28f28) )
ROM_LOAD( "zc0_004.u16", 0x10000, 0x08000, CRC(e8a46ee4) SHA1(09cac230c1c49cb282f540b1608ad33b1cc1a943) )
ROM_LOAD( "zc0_005.u17", 0x18000, 0x08000, CRC(7ad160a5) SHA1(c897fbe4a7c2a2f352333131dfd1a76e176f0ed8) )
ROM_REGION( 0x0400, "proms", 0 ) /* colour */
ROM_LOAD16_BYTE( "zc0_006.u21", 0x0000, 0x0200, CRC(8e8fbc30) SHA1(7075521bbd790c46c58d9e408b0d7d6a42ed00bc) )
ROM_LOAD16_BYTE( "zc0_007.u22", 0x0001, 0x0200, CRC(67225de1) SHA1(98322e71d93d247a67fb4e52edad6c6c32a603d8) )
ROM_END
GAME( 1988, hanaroku, 0, hanaroku, hanaroku, albazc_state, empty_init, ROT0, "Alba", "Hanaroku", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_SUPPORTS_SAVE )