// license:BSD-3-Clause
// copyright-holders:David Haywood
/*
what is this HW cloned from? I doubt it's an original design
1945 K-3 driver
---------------
1945K-III
Oriental, 2000
This game is a straight rip-off of Psikyo's Strikers 1945 III.
PCB Layout
----------
ORIENTAL SOFT INC., -OPCX2-
|--------------------------------------------|
| AD-65 SND-1.SU7 M16M-1.U62 |
| PAL |
| AD-65 SND-2.SU4 |
| M16M-2.U63 |
| |
| KM681000 |
|J KM681000 6116 |
|A |
|M 62256 |-------| 6116 |
|M 62256 |SPR800E| |
|A |OP-CX1 | 6116 6116 |
| 6116 PRG-1.U51|QFP208 | |
| |-------| 6116 6116 |
| 6116 PRG-2.U52 |
| |-----| |------| |
| PAL | | |QL2003| M16M-3.U61|
| PAL |68000| |PLCC84| |
|DSW1 DSW2 |-----| |------| PAL |
| 16MHz 27MHz |
|--------------------------------------------|
Notes:
68000 clock : 16.000MHz
M6295 clocks : 1.000MHz (both), sample rate = 1000000 / 132
VSync : 60Hz
*/
#include "emu.h"
#include "cpu/m68000/m68000.h"
#include "sound/okim6295.h"
#include "emupal.h"
#include "screen.h"
#include "speaker.h"
#include "tilemap.h"
#define MASTER_CLOCK XTAL(16'000'000)
class k3_state : public driver_device
{
public:
k3_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_oki(*this, "oki%u", 1U) ,
m_spriteram(*this, "spritera%u", 1U),
m_bgram(*this, "bgram"),
m_maincpu(*this, "maincpu"),
m_gfxdecode(*this, "gfxdecode"),
m_palette(*this, "palette"),
m_screen(*this, "screen")
{ }
void flagrall(machine_config &config);
void k3(machine_config &config);
private:
void bgram_w(offs_t offset, u16 data, u16 mem_mask = ~0);
void scrollx_w(u16 data);
void scrolly_w(u16 data);
void k3_soundbanks_w(u16 data);
void flagrall_soundbanks_w(offs_t offset, u16 data, u16 mem_mask = ~0);
TILE_GET_INFO_MEMBER(get_tile_info);
virtual void video_start() override;
void k3_drawgfx(bitmap_ind16 &dest_bmp,const rectangle &clip,gfx_element *gfx,
u32 code,u32 color,bool flipx,bool flipy,int offsx,int offsy,
u8 transparent_color, bool flicker);
void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect);
u32 screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void k3_map(address_map &map);
void flagrall_map(address_map &map);
void k3_base_map(address_map &map);
/* devices */
optional_device_array<okim6295_device, 2> m_oki;
/* memory pointers */
required_shared_ptr_array<u16, 2> m_spriteram;
required_shared_ptr<u16> m_bgram;
/* video-related */
tilemap_t *m_bg_tilemap;
required_device<cpu_device> m_maincpu;
required_device<gfxdecode_device> m_gfxdecode;
required_device<palette_device> m_palette;
required_device<screen_device> m_screen;
};
void k3_state::bgram_w(offs_t offset, u16 data, u16 mem_mask)
{
COMBINE_DATA(&m_bgram[offset]);
m_bg_tilemap->mark_tile_dirty(offset);
}
TILE_GET_INFO_MEMBER(k3_state::get_tile_info)
{
int tileno = m_bgram[tile_index];
SET_TILE_INFO_MEMBER(1, tileno, 0, 0);
}
void k3_state::video_start()
{
m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(k3_state::get_tile_info)), TILEMAP_SCAN_ROWS, 16, 16, 32, 32);
}
void k3_state::k3_drawgfx(bitmap_ind16 &dest_bmp,const rectangle &clip,gfx_element *gfx,
u32 code,u32 color,bool flipx,bool flipy,int offsx,int offsy,
u8 transparent_color, bool flicker)
{
/* Start drawing */
const u16 pal = gfx->colorbase() + gfx->granularity() * (color % gfx->colors());
const u8 *source_base = gfx->get_data(code % gfx->elements());
int xinc = flipx ? -1 : 1;
int yinc = flipy ? -1 : 1;
int x_index_base = flipx ? gfx->width() - 1 : 0;
int y_index = flipy ? gfx->height() - 1 : 0;
// start coordinates
int sx = offsx;
int sy = offsy;
// end coordinates
int ex = sx + gfx->width();
int ey = sy + gfx->height();
if (sx < clip.min_x)
{ // clip left
int pixels = clip.min_x - sx;
sx += pixels;
x_index_base += xinc * pixels;
}
if (sy < clip.min_y)
{ // clip top
int pixels = clip.min_y - sy;
sy += pixels;
y_index += yinc * pixels;
}
// NS 980211 - fixed incorrect clipping
if (ex > clip.max_x + 1)
{ // clip right
ex = clip.max_x + 1;
}
if (ey > clip.max_y + 1)
{ // clip bottom
ey = clip.max_y + 1;
}
if (ex > sx)
{ // skip if inner loop doesn't draw anything
for (int y = sy; y < ey; y++)
{
const u8 *source = source_base + y_index * gfx->rowbytes();
u16 *dest = &dest_bmp.pix16(y);
int x_index = x_index_base;
for (int x = sx; x < ex; x++)
{
u8 c = source[x_index];
if (c != transparent_color)
{
if (flicker) // verified from PCB (reference : https://www.youtube.com/watch?v=ooXyyvpW1O0)
{
dest[x] = pal | 0xff;
}
else
{
dest[x] = pal | c;
}
}
x_index += xinc;
}
y_index += yinc;
}
}
}
void k3_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect)
{
gfx_element *gfx = m_gfxdecode->gfx(0);
u16 *source = m_spriteram[0];
u16 *source2 = m_spriteram[1];
u16 *finish = source + 0x1000 / 2; // TODO : Not of all spriteram are used
while (source < finish)
{
int xpos = (source[0] & 0xff00) >> 8 | (source2[0] & 0x0001) << 8;
int ypos = (source[0] & 0x00ff) >> 0;
u32 tileno = (source2[0] & 0x7ffe) >> 1;
bool flicker = BIT(source2[0], 15);
k3_drawgfx(bitmap, cliprect, gfx, tileno, 1, false, false, xpos, ypos, 0, flicker);
k3_drawgfx(bitmap, cliprect, gfx, tileno, 1, false, false, xpos, ypos - 0x100, 0, flicker); // wrap
k3_drawgfx(bitmap, cliprect, gfx, tileno, 1, false, false, xpos - 0x200, ypos, 0, flicker); // wrap
k3_drawgfx(bitmap, cliprect, gfx, tileno, 1, false, false, xpos - 0x200, ypos - 0x100, 0, flicker); // wrap
source++;
source2++;
}
}
u32 k3_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
draw_sprites(bitmap, cliprect);
return 0;
}
void k3_state::scrollx_w(u16 data)
{
m_bg_tilemap->set_scrollx(0, data);
}
void k3_state::scrolly_w(u16 data)
{
m_bg_tilemap->set_scrolly(0, data);
}
void k3_state::k3_soundbanks_w(u16 data)
{
m_oki[1]->set_rom_bank(BIT(data, 2));
m_oki[0]->set_rom_bank(BIT(data, 1));
}
void k3_state::flagrall_soundbanks_w(offs_t offset, u16 data, u16 mem_mask)
{
data &= mem_mask;
// 0x0200 on startup
// 0x0100 on startup
// 0x80 - ?
// 0x40 - ?
// 0x20 - toggles, might trigger vram -> buffer transfer?
// 0x10 - unknown, always on?
// 0x08 - ?
// 0x06 - oki bank
// 0x01 - ?
if (data & 0xfcc9)
popmessage("unk control %04x", data & 0xfcc9);
m_oki[0]->set_rom_bank((data & 0x6) >> 1);
}
void k3_state::k3_base_map(address_map &map)
{
map(0x0009ce, 0x0009cf).nopw(); // k3 - bug in code? (clean up log)
map(0x0009d0, 0x0009d1).nopw();
map(0x0009d2, 0x0009d3).nopw(); // l3 - bug in code? (clean up log)
map(0x000000, 0x0fffff).rom(); // ROM
map(0x100000, 0x10ffff).ram(); // Main Ram
map(0x200000, 0x2003ff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette");
map(0x240000, 0x240fff).ram().share(m_spriteram[0]);
map(0x280000, 0x280fff).ram().share(m_spriteram[1]);
map(0x2c0000, 0x2c07ff).ram().w(FUNC(k3_state::bgram_w)).share(m_bgram);
map(0x2c0800, 0x2c0fff).ram(); // or does k3 have a bigger tilemap? (flagrall is definitely 32x32 tiles)
map(0x340000, 0x340001).w(FUNC(k3_state::scrollx_w));
map(0x380000, 0x380001).w(FUNC(k3_state::scrolly_w));
map(0x400000, 0x400001).portr("INPUTS");
map(0x440000, 0x440001).portr("SYSTEM");
map(0x480000, 0x480001).portr("DSW");
}
void k3_state::k3_map(address_map &map)
{
k3_base_map(map);
map(0x3c0000, 0x3c0001).w(FUNC(k3_state::k3_soundbanks_w));
map(0x4c0001, 0x4c0001).rw(m_oki[0], FUNC(okim6295_device::read), FUNC(okim6295_device::write)).cswidth(16);
map(0x500001, 0x500001).rw(m_oki[1], FUNC(okim6295_device::read), FUNC(okim6295_device::write)).cswidth(16);
map(0x8c0000, 0x8cffff).ram(); // not used? (bug in code?)
}
void k3_state::flagrall_map(address_map &map)
{
k3_base_map(map);
map(0x3c0000, 0x3c0001).w(FUNC(k3_state::flagrall_soundbanks_w));
map(0x4c0001, 0x4c0001).rw(m_oki[0], FUNC(okim6295_device::read), FUNC(okim6295_device::write));
}
static INPUT_PORTS_START( k3 )
PORT_START("INPUTS")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1)
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2)
PORT_START("SYSTEM")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0xfff0, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Are these used at all? */
PORT_START("DSW")
PORT_DIPNAME( 0x007, 0x0007, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3")
PORT_DIPSETTING( 0x0002, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x0001, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0005, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0006, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0004, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0003, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x0018, 0x0008, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:4,5")
PORT_DIPSETTING( 0x0000, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0008, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0010, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0018, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0060, 0x0060, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:6,7")
PORT_DIPSETTING( 0x0040, "2" )
PORT_DIPSETTING( 0x0060, "3" )
PORT_DIPSETTING( 0x0020, "4" )
PORT_DIPSETTING( 0x0000, "5" )
PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" )
PORT_DIPNAME( 0x0100, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
PORT_DIPSETTING( 0x0200, DEF_STR( Yes ) )
PORT_DIPUNKNOWN_DIPLOC( 0x0400, 0x0400, "SW2:3" )
PORT_DIPUNKNOWN_DIPLOC( 0x0800, 0x0800, "SW2:4" )
PORT_DIPUNKNOWN_DIPLOC( 0x1000, 0x1000, "SW2:5" )
PORT_DIPUNKNOWN_DIPLOC( 0x2000, 0x2000, "SW2:6" )
PORT_DIPUNKNOWN_DIPLOC( 0x4000, 0x4000, "SW2:7" )
PORT_DIPUNKNOWN_DIPLOC( 0x8000, 0x8000, "SW2:8" )
INPUT_PORTS_END
static INPUT_PORTS_START( flagrall )
PORT_START("INPUTS")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("SYSTEM")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_START1 ) // needed to use the continue feature even if it's not used to start the game
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW")
PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2")
PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0001, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0003, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0002, DEF_STR( 1C_2C ) )
PORT_DIPUNUSED_DIPLOC( 0x0004, IP_ACTIVE_LOW, "SW1:3" )
PORT_DIPUNUSED_DIPLOC( 0x0008, IP_ACTIVE_LOW, "SW1:4" )
PORT_DIPNAME( 0x0010, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:5")
PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0020, 0x0020, "Dip Control" ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPUNUSED_DIPLOC( 0x0040, IP_ACTIVE_LOW, "SW1:7" )
PORT_DIPNAME( 0x0080, 0x0080, "Picture Test" ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
PORT_DIPSETTING( 0x0200, "1" )
PORT_DIPSETTING( 0x0100, "2" )
PORT_DIPSETTING( 0x0300, "3" )
PORT_DIPSETTING( 0x0000, "5" )
PORT_DIPNAME( 0x0400, 0x0400, "Bonus Type" ) PORT_DIPLOCATION("SW2:3")
PORT_DIPSETTING ( 0x0400, "0" )
PORT_DIPSETTING( 0x0000, "1" )
PORT_DIPUNUSED_DIPLOC( 0x0800, IP_ACTIVE_LOW, "SW2:4" )
PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x0000, DEF_STR( Very_Hard ) )
PORT_DIPSETTING( 0x1000, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x2000, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x3000, DEF_STR( Normal ) )
PORT_DIPUNUSED_DIPLOC( 0x4000, IP_ACTIVE_LOW, "SW2:7" )
PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
INPUT_PORTS_END
static const gfx_layout k3_layout =
{
16,16,
RGN_FRAC(1,1),
8,
{ STEP8(0,1) },
{ STEP16(0,8) },
{ STEP16(0,8*16) },
16*128,
};
static GFXDECODE_START( gfx_1945kiii )
GFXDECODE_ENTRY( "gfx1", 0, k3_layout, 0x000, 2 ) /* sprites */
GFXDECODE_ENTRY( "gfx2", 0, k3_layout, 0x000, 2 ) /* bg tiles */
GFXDECODE_END
void k3_state::flagrall(machine_config &config)
{
M68000(config, m_maincpu, MASTER_CLOCK); // ?
m_maincpu->set_addrmap(AS_PROGRAM, &k3_state::flagrall_map);
m_maincpu->set_vblank_int("screen", FUNC(k3_state::irq4_line_hold));
GFXDECODE(config, m_gfxdecode, m_palette, gfx_1945kiii);
SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
m_screen->set_refresh_hz(60);
m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(0));
m_screen->set_size(64*8, 32*8);
m_screen->set_visarea(0*8, 40*8-1, 0*8, 30*8-1);
m_screen->set_screen_update(FUNC(k3_state::screen_update));
m_screen->set_palette(m_palette);
PALETTE(config, m_palette).set_format(palette_device::xBGR_555, 0x200);
SPEAKER(config, "mono").front_center();
OKIM6295(config, m_oki[0], MASTER_CLOCK/16, okim6295_device::PIN7_HIGH); /* dividers? */
m_oki[0]->add_route(ALL_OUTPUTS, "mono", 1.0);
}
void k3_state::k3(machine_config &config)
{
flagrall(config);
m_maincpu->set_addrmap(AS_PROGRAM, &k3_state::k3_map);
OKIM6295(config, m_oki[1], MASTER_CLOCK/16, okim6295_device::PIN7_HIGH); /* dividers? */
m_oki[1]->add_route(ALL_OUTPUTS, "mono", 1.0);
m_screen->set_visarea(0*8, 40*8-1, 0*8, 28*8-1);
}
ROM_START( 1945kiii )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "prg-1.u51", 0x00001, 0x80000, CRC(6b345f27) SHA1(60867fa0e2ea7ebdd4b8046315ee0c83e5cf0d74) )
ROM_LOAD16_BYTE( "prg-2.u52", 0x00000, 0x80000, CRC(ce09b98c) SHA1(a06bb712b9cf2249cc535de4055b14a21c68e0c5) )
ROM_REGION( 0x080000, "oki2", 0 ) /* Samples */
ROM_LOAD( "snd-2.su4", 0x00000, 0x80000, CRC(47e3952e) SHA1(d56524621a3f11981e4434e02f5fdb7e89fff0b4) )
ROM_REGION( 0x080000, "oki1", 0 ) /* Samples */
ROM_LOAD( "snd-1.su7", 0x00000, 0x80000, CRC(bbb7f0ff) SHA1(458cf3a0c2d42110bc2427db675226c6b8d30999) )
ROM_REGION( 0x400000, "gfx1", 0 ) // sprites
ROM_LOAD32_WORD( "m16m-1.u62", 0x000000, 0x200000, CRC(0b9a6474) SHA1(6110ecb17d0fef25935986af9a251fc6e88e3993) )
ROM_LOAD32_WORD( "m16m-2.u63", 0x000002, 0x200000, CRC(368a8c2e) SHA1(4b1f360c4a3a86d922035774b2c712be810ec548) )
ROM_REGION( 0x200000, "gfx2", 0 ) // bg tiles
ROM_LOAD( "m16m-3.u61", 0x00000, 0x200000, CRC(32fc80dd) SHA1(bee32493a250e9f21997114bba26b9535b1b636c) )
ROM_END
ROM_START( 1945kiiin )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "u34", 0x00001, 0x80000, CRC(d0cf4f03) SHA1(3455927221afae5103c02b12c1b855f416c47e91) ) /* 27C040 ROM had no label */
ROM_LOAD16_BYTE( "u35", 0x00000, 0x80000, CRC(056c64ed) SHA1(b0eddad9c950676b94316d3aeb32f3ed4b9ade0f) ) /* 27C040 ROM had no label */
ROM_REGION( 0x080000, "oki2", 0 ) /* Samples */
ROM_LOAD( "snd-2.su4", 0x00000, 0x80000, CRC(47e3952e) SHA1(d56524621a3f11981e4434e02f5fdb7e89fff0b4) ) /* ROM had no label, but same data as SND-2.SU4 */
ROM_REGION( 0x080000, "oki1", 0 ) /* Samples */
ROM_LOAD( "snd-1.su7", 0x00000, 0x80000, CRC(bbb7f0ff) SHA1(458cf3a0c2d42110bc2427db675226c6b8d30999) ) /* ROM had no label, but same data as SND-1.SU7 */
ROM_REGION( 0x400000, "gfx1", 0 ) // sprites
ROM_LOAD32_BYTE( "u5", 0x000000, 0x080000, CRC(f328f85e) SHA1(fe1e1b86a77a9b6da0f69b20da64e69b874d8ef9) ) /* These 4 27C040 ROMs had no label */
ROM_LOAD32_BYTE( "u6", 0x000001, 0x080000, CRC(cfdabf1b) SHA1(9822def10e5213d1b5c86034637481b5349bfb70) )
ROM_LOAD32_BYTE( "u7", 0x000002, 0x080000, CRC(59a6a944) SHA1(20a109edddd8ab9530b94b3b2d2f8a85af2c08f8) )
ROM_LOAD32_BYTE( "u8", 0x000003, 0x080000, CRC(59995aaf) SHA1(29c2c638b0dd2bf1e79707ea6f5b38b37f45b822) )
ROM_LOAD32_BYTE( "u58", 0x200000, 0x080000, CRC(6acf2ce4) SHA1(4b18678a9e03beb24494270d19c57bca32a72592) ) /* These 4 27C040 ROMs had no label */
ROM_LOAD32_BYTE( "u59", 0x200001, 0x080000, CRC(ca6ff210) SHA1(d7e476bb41c193654495f5ed6ba39980cb3660bc) )
ROM_LOAD32_BYTE( "u60", 0x200002, 0x080000, CRC(91eb038a) SHA1(b24082ba1675e87881a321ba87e079a1a027dfa4) )
ROM_LOAD32_BYTE( "u61", 0x200003, 0x080000, CRC(1b358c6d) SHA1(1abe6422b420fd064a32ed9ca9a28c85996d4e57) )
ROM_REGION( 0x200000, "gfx2", 0 )
ROM_LOAD32_BYTE( "5.u102", 0x000000, 0x80000, CRC(91b70a6b) SHA1(e53f62212d6e3ab5f892944b1933385a85e0ba8a) ) /* These 4 ROMs had no label */
ROM_LOAD32_BYTE( "6.u103", 0x000001, 0x80000, CRC(7b5bfb85) SHA1(ef59d64513c7f7e6ee3dcc9bb7bb0e14a71ca957) ) /* Same data as M16M-3.U61, just split up */
ROM_LOAD32_BYTE( "7.u104", 0x000002, 0x80000, CRC(cdafcedf) SHA1(82becd002a16185220131085db6576eb763429c8) )
ROM_LOAD32_BYTE( "8.u105", 0x000003, 0x80000, CRC(2c3895d5) SHA1(ab5837d996c1bb70071db02f07412c182d7547f8) )
ROM_END
ROM_START( 1945kiiio )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "3.u34", 0x00001, 0x80000, CRC(5515baa0) SHA1(6fd4c9b7cc27035d6baaafa73f5f5930bfde62a4) )
ROM_LOAD16_BYTE( "4.u35", 0x00000, 0x80000, CRC(fd177664) SHA1(0ea1854be8d88577129546a56d13bcdc4739ae52) )
ROM_REGION( 0x080000, "oki2", 0 ) /* Samples */
ROM_LOAD( "s21.su5", 0x00000, 0x80000, CRC(9d96fd55) SHA1(80025cc2c44e8cd938620818e0b0974026377f5c) )
ROM_REGION( 0x080000, "oki1", 0 ) /* Samples */
ROM_LOAD( "s13.su4", 0x00000, 0x80000, CRC(d45aec3b) SHA1(fc182a10e19687eb2f2f4a1d2ad976814185f0fc))
ROM_REGION( 0x400000, "gfx1", 0 ) // sprites
ROM_LOAD32_BYTE( "9.u5", 0x000000, 0x080000, CRC(be0f432e) SHA1(7d63f97a8cb38c5351f2cd2f720de16a0c4ab1d7) )
ROM_LOAD32_BYTE( "10.u6", 0x000001, 0x080000, CRC(cf9127b2) SHA1(e02f436662f47d8bb5a9d726889c6e86cf64bdcf) )
ROM_LOAD32_BYTE( "11.u7", 0x000002, 0x080000, CRC(644ee8cc) SHA1(1742e31ba48a93c005cce0dc575d9b5d739d1dce) )
ROM_LOAD32_BYTE( "12.u8", 0x000003, 0x080000, CRC(0900c208) SHA1(9446382d274dc7b6ccdf18738aa4db636fd9e3c9) )
ROM_LOAD32_BYTE( "13.u58", 0x200000, 0x080000, CRC(8ea9c6be) SHA1(baf3af389417e1f14d0c38d8c872839a54008909) )
ROM_LOAD32_BYTE( "14.u59", 0x200001, 0x080000, CRC(10c18fb4) SHA1(68934e73cfb6a49a4c1639dcb4c49246f16179b2) )
ROM_LOAD32_BYTE( "15.u60", 0x200002, 0x080000, CRC(86ab6c7c) SHA1(59acaee6ba78a22f1423832a116ad41e19522aa1) )
ROM_LOAD32_BYTE( "16.u61", 0x200003, 0x080000, CRC(ff419080) SHA1(542819bdd60976bddfa96570321ba3f7fb6fbf23) )
ROM_REGION( 0x200000, "gfx2", 0 ) // bg tiles
ROM_LOAD32_BYTE( "5.u102", 0x000000, 0x80000, CRC(91b70a6b) SHA1(e53f62212d6e3ab5f892944b1933385a85e0ba8a) ) /* Same data as M16M-3.U61, just split up */
ROM_LOAD32_BYTE( "6.u103", 0x000001, 0x80000, CRC(7b5bfb85) SHA1(ef59d64513c7f7e6ee3dcc9bb7bb0e14a71ca957) )
ROM_LOAD32_BYTE( "7.u104", 0x000002, 0x80000, CRC(cdafcedf) SHA1(82becd002a16185220131085db6576eb763429c8) )
ROM_LOAD32_BYTE( "8.u105", 0x000003, 0x80000, CRC(2c3895d5) SHA1(ab5837d996c1bb70071db02f07412c182d7547f8) )
ROM_END
ROM_START( flagrall )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "11_u34.bin", 0x00001, 0x40000, CRC(24dd439d) SHA1(88857ad5ed69f29de86702dcc746d35b69b3b93d) )
ROM_LOAD16_BYTE( "12_u35.bin", 0x00000, 0x40000, CRC(373b71a5) SHA1(be9ab93129e2ffd9bfe296c341dbdf47f1949ac7) )
ROM_REGION( 0x100000, "oki1", 0 ) /* Samples */
// 3x banks
ROM_LOAD( "13_su4.bin", 0x00000, 0x80000, CRC(7b0630b3) SHA1(c615e6630ffd12c122762751c25c249393bf7abd) )
ROM_LOAD( "14_su6.bin", 0x80000, 0x40000, CRC(593b038f) SHA1(b00dcf321fe541ee52c34b79e69c44f3d7a9cd7c) )
ROM_REGION( 0x300000, "gfx1", 0 ) // sprites
ROM_LOAD32_BYTE( "1_u5.bin", 0x000000, 0x080000, CRC(9377704b) SHA1(ac516a8ba6d1a70086469504c2a46d47a1f4560b) )
ROM_LOAD32_BYTE( "5_u6.bin", 0x000001, 0x080000, CRC(1ac0bd0c) SHA1(ab71bb84e61f5c7168601695f332a8d4a30d9948) )
ROM_LOAD32_BYTE( "2_u7.bin", 0x000002, 0x080000, CRC(5f6db2b3) SHA1(84caa019d3b75be30a14d19ccc2f28e5e94028bd) )
ROM_LOAD32_BYTE( "6_u8.bin", 0x000003, 0x080000, CRC(79e4643c) SHA1(274f2741f39c63e32f49c6a1a72ded1263bdcdaa) )
ROM_LOAD32_BYTE( "3_u58.bin", 0x200000, 0x040000, CRC(c913df7d) SHA1(96e89ecb9e5f4d596d71d7ba35af7b2af4670342) )
ROM_LOAD32_BYTE( "4_u59.bin", 0x200001, 0x040000, CRC(cb192384) SHA1(329b4c1a4dc388d9f4ce063f9a54cbf3b967682a) )
ROM_LOAD32_BYTE( "7_u60.bin", 0x200002, 0x040000, CRC(f187a7bf) SHA1(f4ce9ac9fe376250fe426de6ee404fc7841ef08a) )
ROM_LOAD32_BYTE( "8_u61.bin", 0x200003, 0x040000, CRC(b73fa441) SHA1(a5a3533563070c870276ead5e2f9cb9aaba303cc))
ROM_REGION( 0x100000, "gfx2", 0 ) // bg tiles
ROM_LOAD( "10_u102.bin", 0x00000, 0x80000, CRC(b1fd3279) SHA1(4a75581e13d43bef441ce81eae518c2f6bc1d5f8) )
ROM_LOAD( "9_u103.bin", 0x80000, 0x80000, CRC(01e6d654) SHA1(821d61a5b16f5cb76e2a805c8504db1ef38c3a48) )
ROM_END
GAME( 2000, 1945kiii, 0, k3, k3, k3_state, empty_init, ROT270, "Oriental Soft", "1945k III (newer, OPCX2 PCB)", MACHINE_SUPPORTS_SAVE )
GAME( 2000, 1945kiiin, 1945kiii, k3, k3, k3_state, empty_init, ROT270, "Oriental Soft", "1945k III (newer, OPCX1 PCB)", MACHINE_SUPPORTS_SAVE )
GAME( 1999, 1945kiiio, 1945kiii, k3, k3, k3_state, empty_init, ROT270, "Oriental Soft", "1945k III (older, OPCX1 PCB)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, flagrall, 0, flagrall, flagrall, k3_state, empty_init, ROT0, "Promat?", "'96 Flag Rally", MACHINE_SUPPORTS_SAVE )