#include "driver.h"
#include "sound/samples.h"
struct gotya_sample
{
int sound_command;
int channel;
int looping;
};
static struct gotya_sample gotya_samples[] =
{
{ 0x01, 0, 0 },
{ 0x02, 1, 0 },
{ 0x03, 2, 0 },
{ 0x05, 2, 0 },
{ 0x06, 3, 0 },
{ 0x07, 3, 0 },
{ 0x08, 0, 1 },
{ 0x0a, 0, 0 },
{ 0x0b, 0, 0 },
/* all the speech can go to one channel? */
{ 0x10, 3, 0 },
{ 0x11, 3, 0 },
{ 0x12, 0, 0 }, /* this should stop the main tune */
{ 0x13, 3, 0 },
{ 0x14, 3, 0 },
{ 0x15, 3, 0 },
{ 0x16, 3, 0 },
{ 0x17, 3, 0 },
{ 0x18, 3, 0 },
{ 0x19, 3, 0 },
{ 0x1a, 3, 0 },
{ -1, 0, 0 } /* end of array */
};
WRITE8_HANDLER( gotya_soundlatch_w )
{
static int theme_playing;
int sample_number;
if (data == 0)
{
sample_stop(0);
theme_playing = 0;
return;
}
/* search for sample to play */
for (sample_number = 0;
gotya_samples[sample_number].sound_command != -1;
sample_number++)
{
if (gotya_samples[sample_number].sound_command == data)
{
if (gotya_samples[sample_number].looping &&
theme_playing)
{
/* don't restart main theme */
return;
}
sample_start(gotya_samples[sample_number].channel,
sample_number,
gotya_samples[sample_number].looping);
if (gotya_samples[sample_number].channel == 0)
{
theme_playing = gotya_samples[sample_number].looping;
}
return;
}
}
}