// license:BSD-3-Clause
// copyright-holders:Maurizio Petrarota,Jeffrey Clark
/***************************************************************************
ui/submenu.h
UI options menu.
***************************************************************************/
#ifndef MAME_FRONTEND_UI_SUBMENU_H
#define MAME_FRONTEND_UI_SUBMENU_H
#pragma once
#include "emuopts.h"
#include "ui/menu.h"
#if defined(UI_WINDOWS) && !defined(UI_SDL)
#include "../osd/windows/winmain.h"
#else
#include "../osd/modules/lib/osdobj_common.h"
#endif
#include <string>
#include <vector>
namespace ui {
//-------------------------------------------------
// class ui menu
//-------------------------------------------------
class submenu : public menu
{
public:
enum class option_type
{
HEAD,
SEP,
MENU,
CMD,
EMU,
UI,
OSD,
};
struct option
{
option_type type;
const char *description;
const char *name;
core_options::entry::shared_ptr entry;
core_options *options;
std::vector<std::string> value;
};
submenu(mame_ui_manager &mui, render_container &container, std::vector<option> const &suboptions, const game_driver *drv = nullptr, emu_options *options = nullptr);
submenu(mame_ui_manager &mui, render_container &container, std::vector<option> &&suboptions, const game_driver *drv = nullptr, emu_options *options = nullptr);
virtual ~submenu();
static std::vector<option> const misc_options;
static std::vector<option> const advanced_options;
static std::vector<option> const control_options;
static std::vector<option> const video_options;
//static std::vector<option> const export_options;
protected:
virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override;
private:
virtual void populate(float &customtop, float &custombottom) override;
virtual void handle() override;
std::vector<option> m_options;
game_driver const *m_driver;
};
} // namespace ui
#endif /* MAME_FRONTEND_UI_SUBMENU_H */