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// license:BSD-3-Clause
// copyright-holders:Nicola Salmoria, Aaron Giles, Nathan Woods
/***************************************************************************

    ui/selgame.h

    Game selector

***************************************************************************/

#pragma once

#ifndef __UI_SIMPLESELGAME_H__
#define __UI_SIMPLESELGAME_H__

#include "menu.h"

class driver_enumerator;

class ui_simple_menu_select_game : public ui_menu {
public:
	ui_simple_menu_select_game(mame_ui_manager &mui, render_container *container, const char *gamename);
	virtual ~ui_simple_menu_select_game();
	virtual void populate() override;
	virtual void handle() override;
	virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override;

	// force game select menu
	static void force_game_select(mame_ui_manager &mui, render_container *container);

	virtual bool menu_has_search_active() override { return (m_search[0] != 0); }
private:
	// internal state
	enum { VISIBLE_GAMES_IN_LIST = 15 };
	UINT8                   m_error;
	bool                    m_rerandomize;
	char                    m_search[40];
	int                     m_matchlist[VISIBLE_GAMES_IN_LIST];
	std::vector<const game_driver *> m_driverlist;
	std::unique_ptr<driver_enumerator> m_drivlist;

	// internal methods
	void build_driver_list();
	void inkey_select(const ui_menu_event *menu_event);
	void inkey_cancel(const ui_menu_event *menu_event);
	void inkey_special(const ui_menu_event *menu_event);
};

#endif  /* __UI_SELGAME_H__ */