// license:BSD-3-Clause
// copyright-holders:Nicola Salmoria, Aaron Giles, Nathan Woods
/***************************************************************************
ui/selgame.h
Game selector
***************************************************************************/
#ifndef MAME_FRONTEND_UI_SIMPLESELGAME_H
#define MAME_FRONTEND_UI_SIMPLESELGAME_H
#pragma once
#include "menu.h"
class driver_enumerator;
namespace ui {
class simple_menu_select_game : public menu
{
public:
simple_menu_select_game(mame_ui_manager &mui, render_container &container, const char *gamename);
virtual ~simple_menu_select_game();
// force game select menu
static void force_game_select(mame_ui_manager &mui, render_container &container);
protected:
virtual void recompute_metrics(uint32_t width, uint32_t height, float aspect) override;
virtual void custom_render(uint32_t flags, void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override;
virtual bool custom_ui_back() override { return !m_search.empty(); }
virtual std::tuple<int, bool, bool> custom_pointer_updated(bool changed, ui_event const &uievt) override;
private:
enum { VISIBLE_GAMES_IN_LIST = 15 };
virtual void populate() override;
virtual bool handle(event const *ev) override;
// internal methods
void build_driver_list();
bool inkey_select(const event &menu_event);
void inkey_cancel();
void inkey_special(const event &menu_event);
// internal state
bool m_nomatch;
bool m_error;
bool m_rerandomize;
std::string m_search;
int m_matchlist[VISIBLE_GAMES_IN_LIST];
std::vector<const game_driver *> m_driverlist;
std::unique_ptr<driver_enumerator> m_drivlist;
// cached driver flags
const game_driver * m_cached_driver;
machine_flags::type m_cached_flags;
device_t::feature_type m_cached_unemulated;
device_t::feature_type m_cached_imperfect;
rgb_t m_cached_color;
};
} // namespace ui
#endif // MAME_FRONTEND_UI_SIMPLESELGAME_H