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// license:BSD-3-Clause
// copyright-holders:Maurizio Petrarota, Vas Crabb
/***************************************************************************
ui/selsoft.h
UI software menu.
***************************************************************************/
#ifndef MAME_FRONTEND_UI_SELSOFT_H
#define MAME_FRONTEND_UI_SELSOFT_H
#pragma once
#include "ui/selmenu.h"
#include "ui/utils.h"
#include <map>
#include <string>
#include <vector>
namespace ui {
// Menu Class
class menu_select_software : public menu_select_launch
{
public:
menu_select_software(mame_ui_manager &mui, render_container &container, game_driver const &driver);
virtual ~menu_select_software() override;
private:
using filter_map = std::map<software_filter::type, software_filter::ptr>;
using icon_cache = texture_lru<ui_software_info const *>;
struct search_item
{
search_item(ui_software_info const &s);
search_item(search_item const &) = default;
search_item(search_item &&) = default;
search_item &operator=(search_item const &) = default;
search_item &operator=(search_item &&) = default;
void set_penalty(std::u32string const &search);
std::reference_wrapper<ui_software_info const> software;
std::u32string ucs_shortname;
std::u32string ucs_longname;
double penalty;
};
virtual void populate(float &customtop, float &custombottom) override;
virtual void handle() override;
// drawing
virtual float draw_left_panel(float x1, float y1, float x2, float y2) override;
virtual render_texture *get_icon_texture(int linenum, void *selectedref) override;
// get selected software and/or driver
virtual void get_selection(ui_software_info const *&software, game_driver const *&driver) const override;
// text for main top/bottom panels
virtual void make_topbox_text(std::string &line0, std::string &line1, std::string &line2) const override;
virtual std::string make_driver_description(game_driver const &driver) const override;
virtual std::string make_software_description(ui_software_info const &software) const override;
// filter navigation
virtual void filter_selected() override;
// toolbar
virtual void inkey_export() override { throw false; }
void build_software_list();
void find_matches();
void load_sw_custom_filters();
// handlers
void inkey_select(const event *menu_event);
virtual void general_info(const game_driver *driver, std::string &buffer) override { }
std::map<std::string, std::string> m_icon_paths;
icon_cache m_icons;
game_driver const &m_driver;
bool m_has_empty_start;
software_filter_data m_filter_data;
filter_map m_filters;
software_filter::type m_filter_type;
std::vector<ui_software_info> m_swinfo;
std::vector<search_item> m_searchlist;
std::vector<std::reference_wrapper<ui_software_info const> > m_displaylist;
};
} // namespace ui
#endif // MAME_FRONTEND_UI_SELSOFT_H
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