// license:BSD-3-Clause
// copyright-holders:Maurizio Petrarota
/***************************************************************************
ui/optsmenu.h
UI main options menu manager.
***************************************************************************/
#pragma once
#ifndef MAME_FRONTEND_UI_OPTSMENU_H
#define MAME_FRONTEND_UI_OPTSMENU_H
#include "ui/menu.h"
namespace ui {
class menu_game_options : public menu
{
public:
menu_game_options(mame_ui_manager &mui, render_container *container);
virtual ~menu_game_options() override;
virtual void populate() override;
virtual void handle() override;
virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override;
private:
UINT16 m_main;
enum
{
FILTER_MENU = 1,
FILE_CATEGORY_FILTER,
MANUFACT_CAT_FILTER,
YEAR_CAT_FILTER,
CATEGORY_FILTER,
CONF_DIR,
DISPLAY_MENU,
CUSTOM_MENU,
SOUND_MENU,
CONTROLLER_MENU,
MISC_MENU,
ADVANCED_MENU,
SAVE_OPTIONS,
CGI_MENU,
CUSTOM_FILTER,
SAVE_CONFIG
};
};
} // namespace ui
#endif /* MAME_FRONTEND_UI_OPTSMENU_H */