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// license:BSD-3-Clause
// copyright-holders:Nicola Salmoria, Aaron Giles, Nathan Woods
/***************************************************************************
ui/info.h
System and image info screens
***************************************************************************/
#ifndef MAME_FRONTEND_UI_INFO_H
#define MAME_FRONTEND_UI_INFO_H
#pragma once
#include "ui/menu.h"
namespace ui {
class machine_static_info
{
public:
// construction
machine_static_info(const ui_options &options, machine_config const &config);
// overall emulation status
::machine_flags::type machine_flags() const { return m_flags; }
device_t::feature_type unemulated_features() const { return m_unemulated_features; }
device_t::feature_type imperfect_features() const { return m_imperfect_features; }
// has... getters
bool has_bioses() const { return m_has_bioses; }
// has input types getters
bool has_dips() const { return m_has_dips; }
bool has_configs() const { return m_has_configs; }
bool has_keyboard() const { return m_has_keyboard; }
bool has_test_switch() const { return m_has_test_switch; }
bool has_analog() const { return m_has_analog; }
// message colour
rgb_t status_color() const;
rgb_t warnings_color() const;
protected:
machine_static_info(const ui_options &options, machine_config const &config, ioport_list const &ports);
private:
machine_static_info(const ui_options &options, machine_config const &config, ioport_list const *ports);
const ui_options & m_options;
// overall feature status
::machine_flags::type m_flags;
device_t::feature_type m_unemulated_features;
device_t::feature_type m_imperfect_features;
// has...
bool m_has_bioses;
// has input types
bool m_has_dips;
bool m_has_configs;
bool m_has_keyboard;
bool m_has_test_switch;
bool m_has_analog;
};
class machine_info : public machine_static_info
{
public:
// construction
machine_info(running_machine &machine);
// text generators
std::string warnings_string() const;
std::string game_info_string() const;
std::string get_screen_desc(screen_device &screen) const;
private:
// reference to machine
running_machine & m_machine;
};
class menu_game_info : public menu
{
public:
menu_game_info(mame_ui_manager &mui, render_container &container);
virtual ~menu_game_info() override;
private:
virtual void populate(float &customtop, float &custombottom) override;
virtual void handle() override;
};
class menu_warn_info : public menu
{
public:
menu_warn_info(mame_ui_manager &mui, render_container &container);
virtual ~menu_warn_info() override;
private:
virtual void populate(float &customtop, float &custombottom) override;
virtual void handle() override;
};
class menu_image_info : public menu
{
public:
menu_image_info(mame_ui_manager &mui, render_container &container);
virtual ~menu_image_info() override;
private:
virtual void populate(float &customtop, float &custombottom) override;
virtual void handle() override;
void image_info(device_image_interface *image);
};
} // namespace ui
#endif // MAME_FRONTEND_UI_INFO_H
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