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// license:BSD-3-Clause
// copyright-holders:Nicola Salmoria, Aaron Giles, Nathan Woods, Vas Crabb
/***************************************************************************
ui/analogipt.h
Analog inputs menu.
***************************************************************************/
#ifndef MAME_FRONTEND_UI_ANALOGIPT_H
#define MAME_FRONTEND_UI_ANALOGIPT_H
#pragma once
#include "ui/menu.h"
#include <functional>
#include <vector>
namespace ui {
class menu_analog : public menu
{
public:
menu_analog(mame_ui_manager &mui, render_container &container);
virtual ~menu_analog() override;
protected:
virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override;
private:
enum
{
ANALOG_ITEM_KEYSPEED = 0,
ANALOG_ITEM_CENTERSPEED,
ANALOG_ITEM_REVERSE,
ANALOG_ITEM_SENSITIVITY,
ANALOG_ITEM_COUNT
};
struct item_data
{
item_data(ioport_field &f, int t) noexcept;
std::reference_wrapper<ioport_field> field;
int type;
int min, max;
int cur;
int defvalue;
};
struct field_data
{
field_data(ioport_field &f) noexcept;
std::reference_wrapper<ioport_field> field;
float range;
float neutral;
float origin;
bool show_neutral;
};
using item_data_vector = std::vector<item_data>;
using field_data_vector = std::vector<field_data>;
virtual void populate(float &customtop, float &custombottom) override;
virtual void handle() override;
void find_fields();
item_data_vector m_item_data;
field_data_vector m_field_data;
unsigned m_visible_fields;
};
} // namespace ui
#endif // MAME_FRONTEND_UI_ANALOGIPT_H
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