// license:BSD-3-Clause
// copyright-holders:Aaron Giles
/***************************************************************************
screen.h
Core MAME screen device.
***************************************************************************/
#include <utility>
#pragma once
#ifndef __EMU_H__
#error Dont include this file directly; include emu.h instead.
#endif
#ifndef __SCREEN_H__
#define __SCREEN_H__
//**************************************************************************
// CONSTANTS
//**************************************************************************
// screen types
enum screen_type_enum
{
SCREEN_TYPE_INVALID = 0,
SCREEN_TYPE_RASTER,
SCREEN_TYPE_VECTOR,
SCREEN_TYPE_LCD,
SCREEN_TYPE_SVG
};
// texture formats
enum texture_format
{
TEXFORMAT_UNDEFINED = 0, // require a format to be specified
TEXFORMAT_PALETTE16, // 16bpp palettized, alpha ignored
TEXFORMAT_PALETTEA16, // 16bpp palettized, alpha respected
TEXFORMAT_RGB32, // 32bpp 8-8-8 RGB
TEXFORMAT_ARGB32, // 32bpp 8-8-8-8 ARGB
TEXFORMAT_YUY16 // 16bpp 8-8 Y/Cb, Y/Cr in sequence
};
// screen_update callback flags
const UINT32 UPDATE_HAS_NOT_CHANGED = 0x0001; // the video has not changed
/*!
@defgroup flags for video_attributes
@{
@def VIDEO_UPDATE_BEFORE_VBLANK
update_video called at the start of the VBLANK period
@todo hack, remove me
@def VIDEO_UPDATE_AFTER_VBLANK
update_video called at the end of the VBLANK period
@todo hack, remove me
@def VIDEO_SELF_RENDER
indicates VIDEO_UPDATE will add container bits itself
@def VIDEO_ALWAYS_UPDATE
force VIDEO_UPDATE to be called even for skipped frames.
@todo in case you need this one for model updating, then you're doing it wrong (read: hack)
@def VIDEO_UPDATE_SCANLINE
calls VIDEO_UPDATE for every visible scanline, even for skipped frames
@}
*/
#define VIDEO_UPDATE_BEFORE_VBLANK 0x0000
#define VIDEO_UPDATE_AFTER_VBLANK 0x0004
#define VIDEO_SELF_RENDER 0x0008
#define VIDEO_ALWAYS_UPDATE 0x0080
#define VIDEO_UPDATE_SCANLINE 0x0100
//**************************************************************************
// TYPE DEFINITIONS
//**************************************************************************
// forward references
class render_texture;
class screen_device;
// ======================> screen_bitmap
class screen_bitmap
{
private:
// internal helpers
bitmap_t &live() { assert(m_live != nullptr); return *m_live; }
const bitmap_t &live() const { assert(m_live != nullptr); return *m_live; }
public:
// construction/destruction
screen_bitmap()
: m_format(BITMAP_FORMAT_RGB32),
m_texformat(TEXFORMAT_RGB32),
m_live(&m_rgb32) { }
screen_bitmap(bitmap_ind16 &orig)
: m_format(BITMAP_FORMAT_IND16),
m_texformat(TEXFORMAT_PALETTE16),
m_live(&m_ind16),
m_ind16(orig, orig.cliprect()) { }
screen_bitmap(bitmap_rgb32 &orig)
: m_format(BITMAP_FORMAT_RGB32),
m_texformat(TEXFORMAT_RGB32),
m_live(&m_rgb32),
m_rgb32(orig, orig.cliprect()) { }
// resizing
void resize(int width, int height) { live().resize(width, height); }
// conversion
operator bitmap_t &() { return live(); }
bitmap_ind16 &as_ind16() { assert(m_format == BITMAP_FORMAT_IND16); return m_ind16; }
bitmap_rgb32 &as_rgb32() { assert(m_format == BITMAP_FORMAT_RGB32); return m_rgb32; }
// getters
INT32 width() const { return live().width(); }
INT32 height() const { return live().height(); }
INT32 rowpixels() const { return live().rowpixels(); }
INT32 rowbytes() const { return live().rowbytes(); }
UINT8 bpp() const { return live().bpp(); }
bitmap_format format() const { return m_format; }
texture_format texformat() const { return m_texformat; }
bool valid() const { return live().valid(); }
palette_t *palette() const { return live().palette(); }
const rectangle &cliprect() const { return live().cliprect(); }
// operations
void set_palette(palette_t *palette) { live().set_palette(palette); }
void set_format(bitmap_format format, texture_format texformat)
{
m_format = format;
m_texformat = texformat;
switch (format)
{
case BITMAP_FORMAT_IND16: m_live = &m_ind16; break;
case BITMAP_FORMAT_RGB32: m_live = &m_rgb32; break;
default: m_live = nullptr; break;
}
m_ind16.reset();
m_rgb32.reset();
}
private:
// internal state
bitmap_format m_format;
texture_format m_texformat;
bitmap_t * m_live;
bitmap_ind16 m_ind16;
bitmap_rgb32 m_rgb32;
};
// ======================> other delegate types
typedef delegate<void (screen_device &, bool)> vblank_state_delegate;
typedef device_delegate<UINT32 (screen_device &, bitmap_ind16 &, const rectangle &)> screen_update_ind16_delegate;
typedef device_delegate<UINT32 (screen_device &, bitmap_rgb32 &, const rectangle &)> screen_update_rgb32_delegate;
typedef device_delegate<void (screen_device &, bool)> screen_vblank_delegate;
// ======================> screen_device
class screen_device_svg_renderer;
class render_container;
class screen_device : public device_t
{
friend class render_manager;
public:
// construction/destruction
screen_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock);
~screen_device();
// configuration readers
screen_type_enum screen_type() const { return m_type; }
int width() const { return m_width; }
int height() const { return m_height; }
const rectangle &visible_area() const { return m_visarea; }
const rectangle &cliprect() const { return m_bitmap[0].cliprect(); }
bool oldstyle_vblank_supplied() const { return m_oldstyle_vblank_supplied; }
attoseconds_t refresh_attoseconds() const { return m_refresh; }
attoseconds_t vblank_attoseconds() const { return m_vblank; }
bitmap_format format() const { return !m_screen_update_ind16.isnull() ? BITMAP_FORMAT_IND16 : BITMAP_FORMAT_RGB32; }
float xoffset() const { return m_xoffset; }
float yoffset() const { return m_yoffset; }
float xscale() const { return m_xscale; }
float yscale() const { return m_yscale; }
bool have_screen_update() const { return !m_screen_update_ind16.isnull() && !m_screen_update_rgb32.isnull(); }
// inline configuration helpers
static void static_set_type(device_t &device, screen_type_enum type);
static void static_set_raw(device_t &device, UINT32 pixclock, UINT16 htotal, UINT16 hbend, UINT16 hbstart, UINT16 vtotal, UINT16 vbend, UINT16 vbstart);
static void static_set_refresh(device_t &device, attoseconds_t rate);
static void static_set_vblank_time(device_t &device, attoseconds_t time);
static void static_set_size(device_t &device, UINT16 width, UINT16 height);
static void static_set_visarea(device_t &device, INT16 minx, INT16 maxx, INT16 miny, INT16 maxy);
static void static_set_default_position(device_t &device, double xscale, double xoffs, double yscale, double yoffs);
static void static_set_screen_update(device_t &device, screen_update_ind16_delegate callback);
static void static_set_screen_update(device_t &device, screen_update_rgb32_delegate callback);
static void static_set_screen_vblank(device_t &device, screen_vblank_delegate callback);
static void static_set_palette(device_t &device, const char *tag);
static void static_set_video_attributes(device_t &device, UINT32 flags);
static void static_set_color(device_t &device, rgb_t color);
static void static_set_svg_region(device_t &device, const char *region);
// information getters
render_container &container() const { assert(m_container != nullptr); return *m_container; }
bitmap_ind8 &priority() { return m_priority; }
palette_device &palette() const { assert(m_palette.found()); return *m_palette; }
bool has_palette() const { return m_palette.found(); }
// dynamic configuration
void configure(int width, int height, const rectangle &visarea, attoseconds_t frame_period);
void reset_origin(int beamy = 0, int beamx = 0);
void set_visible_area(int min_x, int max_x, int min_y, int max_y);
void set_brightness(UINT8 brightness) { m_brightness = brightness; }
// beam positioning and state
int vpos() const;
int hpos() const;
bool vblank() const { return (machine().time() < m_vblank_end_time); }
DECLARE_READ_LINE_MEMBER(vblank) { return (machine().time() < m_vblank_end_time) ? ASSERT_LINE : CLEAR_LINE; }
DECLARE_READ_LINE_MEMBER(hblank) { int curpos = hpos(); return (curpos < m_visarea.min_x || curpos > m_visarea.max_x) ? ASSERT_LINE : CLEAR_LINE; }
// timing
attotime time_until_pos(int vpos, int hpos = 0) const;
attotime time_until_vblank_start() const { return time_until_pos(m_visarea.max_y + 1); }
attotime time_until_vblank_end() const;
attotime time_until_update() const { return (m_video_attributes & VIDEO_UPDATE_AFTER_VBLANK) ? time_until_vblank_end() : time_until_vblank_start(); }
attotime scan_period() const { return attotime(0, m_scantime); }
attotime frame_period() const { return attotime(0, m_frame_period); }
UINT64 frame_number() const { return m_frame_number; }
// updating
int partial_updates() const { return m_partial_updates_this_frame; }
bool update_partial(int scanline);
void update_now();
void reset_partial_updates();
// additional helpers
void register_vblank_callback(vblank_state_delegate vblank_callback);
void register_screen_bitmap(bitmap_t &bitmap);
// internal to the video system
bool update_quads();
void update_burnin();
// globally accessible constants
static const int DEFAULT_FRAME_RATE = 60;
static const attotime DEFAULT_FRAME_PERIOD;
private:
// timer IDs
enum
{
TID_VBLANK_START,
TID_VBLANK_END,
TID_SCANLINE0,
TID_SCANLINE
};
// device-level overrides
virtual void device_validity_check(validity_checker &valid) const override;
virtual void device_start() override;
virtual void device_reset() override;
virtual void device_stop() override;
virtual void device_post_load() override;
virtual void device_timer(emu_timer &timer, device_timer_id id, int param, void *ptr) override;
// internal helpers
void set_container(render_container &container) { m_container = &container; }
void realloc_screen_bitmaps();
void vblank_begin();
void vblank_end();
void finalize_burnin();
void load_effect_overlay(const char *filename);
// inline configuration data
screen_type_enum m_type; // type of screen
bool m_oldstyle_vblank_supplied; // MCFG_SCREEN_VBLANK_TIME macro used
attoseconds_t m_refresh; // default refresh period
attoseconds_t m_vblank; // duration of a VBLANK
float m_xoffset, m_yoffset; // default X/Y offsets
float m_xscale, m_yscale; // default X/Y scale factor
screen_update_ind16_delegate m_screen_update_ind16; // screen update callback (16-bit palette)
screen_update_rgb32_delegate m_screen_update_rgb32; // screen update callback (32-bit RGB)
screen_vblank_delegate m_screen_vblank; // screen vblank callback
optional_device<palette_device> m_palette; // our palette
UINT32 m_video_attributes; // flags describing the video system
const char * m_svg_region; // the region in which the svg data is in
// internal state
render_container * m_container; // pointer to our container
std::unique_ptr<screen_device_svg_renderer> m_svg; // the svg renderer
// dimensions
int m_width; // current width (HTOTAL)
int m_height; // current height (VTOTAL)
rectangle m_visarea; // current visible area (HBLANK end/start, VBLANK end/start)
// textures and bitmaps
texture_format m_texformat; // texture format
render_texture * m_texture[2]; // 2x textures for the screen bitmap
screen_bitmap m_bitmap[2]; // 2x bitmaps for rendering
bitmap_ind8 m_priority; // priority bitmap
bitmap_ind64 m_burnin; // burn-in bitmap
UINT8 m_curbitmap; // current bitmap index
UINT8 m_curtexture; // current texture index
bool m_changed; // has this bitmap changed?
INT32 m_last_partial_scan; // scanline of last partial update
INT32 m_partial_scan_hpos; // horizontal pixel last rendered on this partial scanline
bitmap_argb32 m_screen_overlay_bitmap; // screen overlay bitmap
UINT32 m_unique_id; // unique id for this screen_device
rgb_t m_color; // render color
UINT8 m_brightness; // global brightness
// screen timing
attoseconds_t m_frame_period; // attoseconds per frame
attoseconds_t m_scantime; // attoseconds per scanline
attoseconds_t m_pixeltime; // attoseconds per pixel
attoseconds_t m_vblank_period; // attoseconds per VBLANK period
attotime m_vblank_start_time; // time of last VBLANK start
attotime m_vblank_end_time; // time of last VBLANK end
emu_timer * m_vblank_begin_timer; // timer to signal VBLANK start
emu_timer * m_vblank_end_timer; // timer to signal VBLANK end
emu_timer * m_scanline0_timer; // scanline 0 timer
emu_timer * m_scanline_timer; // scanline timer
UINT64 m_frame_number; // the current frame number
UINT32 m_partial_updates_this_frame;// partial update counter this frame
// VBLANK callbacks
class callback_item
{
public:
callback_item(vblank_state_delegate callback)
: m_callback(std::move(callback)) { }
vblank_state_delegate m_callback;
};
std::vector<std::unique_ptr<callback_item>> m_callback_list; // list of VBLANK callbacks
// auto-sizing bitmaps
class auto_bitmap_item
{
public:
auto_bitmap_item(bitmap_t &bitmap)
: m_bitmap(bitmap) { }
bitmap_t & m_bitmap;
};
std::vector<std::unique_ptr<auto_bitmap_item>> m_auto_bitmap_list; // list of registered bitmaps
// static data
static UINT32 m_id_counter; // incremented for each constructed screen_device,
// used as a unique identifier during runtime
};
// device type definition
extern const device_type SCREEN;
// iterator helper
typedef device_type_iterator<&device_creator<screen_device>, screen_device> screen_device_iterator;
/*!
@defgroup Screen device configuration macros
@{
@def MCFG_SCREEN_ADD
Add a new legacy screen color device
@def MCFG_SCREEN_ADD_MONOCHROME
Add a new legacy monochrome screen device
@def MCFG_SCREEN_MODIFY
Modify a legacy screen device
@def MCFG_SCREEN_TYPE
Modify the screen device type
@see screen_type_enum
@def MCFG_SCREEN_RAW_PARAMS
Configures screen parameters for the given screen.
@remark It's better than using @see MCFG_SCREEN_REFRESH_RATE and @see MCFG_SCREEN_VBLANK_TIME but still not enough.
@param _pixclock
Pixel Clock frequency value
@param _htotal
Total number of horizontal pixels, including hblank period.
@param _hbend
Horizontal pixel position for HBlank end event, also first pixel where screen rectangle is visible.
@param _hbstart
Horizontal pixel position for HBlank start event, also last pixel where screen rectangle is visible.
@param _vtotal
Total number of vertical pixels, including vblank period.
@param _vbend
Vertical pixel position for VBlank end event, also first pixel where screen rectangle is visible.
@param _vbstart
Vertical pixel position for VBlank start event, also last pixel where screen rectangle is visible.
@def MCFG_SCREEN_REFRESH_RATE
Sets the number of Frames Per Second for this screen
@remarks Please use @see MCFG_SCREEN_RAW_PARAMS instead. Gives imprecise timings.
@param _rate
FPS number
@def MCFG_SCREEN_VBLANK_TIME
Sets the vblank time of the given screen
@remarks Please use @see MCFG_SCREEN_RAW_PARAMS instead. Gives imprecise timings.
@param _time
Time parameter, in attotime value
@def MCFG_SCREEN_SIZE
Sets total screen size, including H/V-Blanks
@remarks Please use @see MCFG_SCREEN_RAW_PARAMS instead. Gives imprecise timings.
@param _width
Screen horizontal size
@param _height
Screen vertical size
@def MCFG_SCREEN_VISIBLE_AREA
Sets screen visible area
@remarks Please use MCFG_SCREEN_RAW_PARAMS instead. Gives imprecise timings.
@param _minx
Screen left border
@param _maxx
Screen right border, must be in N-1 format
@param _miny
Screen top border
@param _maxx
Screen bottom border, must be in N-1 format
@}
*/
#define MCFG_SCREEN_ADD(_tag, _type) \
MCFG_DEVICE_ADD(_tag, SCREEN, 0) \
MCFG_SCREEN_TYPE(_type)
#define MCFG_SCREEN_ADD_MONOCHROME(_tag, _type, _color) \
MCFG_DEVICE_ADD(_tag, SCREEN, 0) \
MCFG_SCREEN_TYPE(_type) \
MCFG_SCREEN_COLOR(_color)
#define MCFG_SCREEN_MODIFY(_tag) \
MCFG_DEVICE_MODIFY(_tag)
#define MCFG_SCREEN_TYPE(_type) \
screen_device::static_set_type(*device, SCREEN_TYPE_##_type);
#define MCFG_SCREEN_SVG_ADD(_tag, _region) \
MCFG_DEVICE_ADD(_tag, SCREEN, 0) \
MCFG_SCREEN_TYPE(SVG) \
screen_device::static_set_svg_region(*device, _region);
#define MCFG_SCREEN_RAW_PARAMS(_pixclock, _htotal, _hbend, _hbstart, _vtotal, _vbend, _vbstart) \
screen_device::static_set_raw(*device, _pixclock, _htotal, _hbend, _hbstart, _vtotal, _vbend, _vbstart);
#define MCFG_SCREEN_REFRESH_RATE(_rate) \
screen_device::static_set_refresh(*device, HZ_TO_ATTOSECONDS(_rate));
#define MCFG_SCREEN_VBLANK_TIME(_time) \
screen_device::static_set_vblank_time(*device, _time);
#define MCFG_SCREEN_SIZE(_width, _height) \
screen_device::static_set_size(*device, _width, _height);
#define MCFG_SCREEN_VISIBLE_AREA(_minx, _maxx, _miny, _maxy) \
screen_device::static_set_visarea(*device, _minx, _maxx, _miny, _maxy);
#define MCFG_SCREEN_DEFAULT_POSITION(_xscale, _xoffs, _yscale, _yoffs) \
screen_device::static_set_default_position(*device, _xscale, _xoffs, _yscale, _yoffs);
#define MCFG_SCREEN_UPDATE_DRIVER(_class, _method) \
screen_device::static_set_screen_update(*device, screen_update_delegate_smart(&_class::_method, #_class "::" #_method, nullptr));
#define MCFG_SCREEN_UPDATE_DEVICE(_device, _class, _method) \
screen_device::static_set_screen_update(*device, screen_update_delegate_smart(&_class::_method, #_class "::" #_method, _device));
#define MCFG_SCREEN_VBLANK_NONE() \
screen_device::static_set_screen_vblank(*device, screen_vblank_delegate());
#define MCFG_SCREEN_VBLANK_DRIVER(_class, _method) \
screen_device::static_set_screen_vblank(*device, screen_vblank_delegate(&_class::_method, #_class "::" #_method, nullptr, (_class *)nullptr));
#define MCFG_SCREEN_VBLANK_DEVICE(_device, _class, _method) \
screen_device::static_set_screen_vblank(*device, screen_vblank_delegate(&_class::_method, #_class "::" #_method, _device, (_class *)nullptr));
#define MCFG_SCREEN_PALETTE(_palette_tag) \
screen_device::static_set_palette(*device, "^" _palette_tag);
#define MCFG_SCREEN_NO_PALETTE \
screen_device::static_set_palette(*device, FINDER_DUMMY_TAG);
#define MCFG_SCREEN_VIDEO_ATTRIBUTES(_flags) \
screen_device::static_set_video_attributes(*device, _flags);
#define MCFG_SCREEN_COLOR(_color) \
screen_device::static_set_color(*device, _color);
//**************************************************************************
// INLINE HELPERS
//**************************************************************************
//-------------------------------------------------
// screen_update_delegate_smart - collection of
// inline helpers which create the appropriate
// screen_update_delegate based on the input
// function type
//-------------------------------------------------
template<class _FunctionClass>
inline screen_update_ind16_delegate screen_update_delegate_smart(UINT32 (_FunctionClass::*callback)(screen_device &, bitmap_ind16 &, const rectangle &), const char *name, const char *devname)
{
return screen_update_ind16_delegate(callback, name, devname, (_FunctionClass *)nullptr);
}
template<class _FunctionClass>
inline screen_update_rgb32_delegate screen_update_delegate_smart(UINT32 (_FunctionClass::*callback)(screen_device &, bitmap_rgb32 &, const rectangle &), const char *name, const char *devname)
{
return screen_update_rgb32_delegate(callback, name, devname, (_FunctionClass *)nullptr);
}
#endif /* __SCREEN_H__ */