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// license:BSD-3-Clause
// copyright-holders:Nicola Salmoria, Aaron Giles
/***************************************************************************
main.h
Controls execution of the core emulator system.
***************************************************************************/
#pragma once
#ifndef __EMU_H__
#error Dont include this file directly; include emu.h instead.
#endif
#ifndef __MAIN_H__
#define __MAIN_H__
#include <time.h>
//**************************************************************************
// CONSTANTS
//**************************************************************************
enum
{
EMU_ERR_NONE = 0, /* no error */
EMU_ERR_FAILED_VALIDITY = 1, /* failed validity checks */
EMU_ERR_MISSING_FILES = 2, /* missing files */
EMU_ERR_FATALERROR = 3, /* some other fatal error */
EMU_ERR_DEVICE = 4, /* device initialization error (MESS-specific) */
EMU_ERR_NO_SUCH_GAME = 5, /* game was specified but doesn't exist */
EMU_ERR_INVALID_CONFIG = 6, /* some sort of error in configuration */
EMU_ERR_IDENT_NONROMS = 7, /* identified all non-ROM files */
EMU_ERR_IDENT_PARTIAL = 8, /* identified some files but not all */
EMU_ERR_IDENT_NONE = 9 /* identified no files */
};
//**************************************************************************
// TYPE DEFINITIONS
//**************************************************************************
class osd_interface;
class emulator_info
{
public:
// construction/destruction
emulator_info() {};
static const char * get_appname();
static const char * get_appname_lower();
static const char * get_configname();
static const char * get_copyright();
static const char * get_copyright_info();
static const char * get_bare_build_version();
static const char * get_build_version();
static void display_ui_chooser(running_machine& machine);
static int start_frontend(emu_options &options, osd_interface &osd, int argc, char *argv[]);
static void draw_user_interface(running_machine& machine);
static void periodic_check();
static bool frame_hook();
static void layout_file_cb(xml_data_node &layout);
static bool standalone();
};
// ======================> machine_manager
class ui_manager;
class machine_manager
{
DISABLE_COPYING(machine_manager);
protected:
// construction/destruction
machine_manager(emu_options &options, osd_interface &osd) : m_osd(osd), m_options(options), m_machine(nullptr) { }
public:
virtual ~machine_manager() { }
osd_interface &osd() const { return m_osd; }
emu_options &options() const { return m_options; }
running_machine *machine() const { return m_machine; }
void set_machine(running_machine *machine) { m_machine = machine; }
virtual ui_manager* create_ui(running_machine& machine) { return nullptr; }
virtual void create_custom(running_machine& machine) { }
virtual void ui_initialize(running_machine& machine) { }
virtual void update_machine() { }
protected:
osd_interface & m_osd; // reference to OSD system
emu_options & m_options; // reference to options
running_machine * m_machine;
};
#endif /* __MAIN_H__ */
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