// license:BSD-3-Clause
// copyright-holders:Aaron Giles
/***************************************************************************
input.h
Handle input from the user.
***************************************************************************/
#pragma once
#ifndef __EMU_H__
#error Dont include this file directly; include emu.h instead.
#endif
#ifndef __INPUT_H__
#define __INPUT_H__
//**************************************************************************
// CONSTANTS
//**************************************************************************
// relative devices return ~512 units per onscreen pixel
const INT32 INPUT_RELATIVE_PER_PIXEL = 512;
// absolute devices return values between -65536 and +65536
const INT32 INPUT_ABSOLUTE_MIN = -65536;
const INT32 INPUT_ABSOLUTE_MAX = 65536;
// maximum number of axis/buttons/hats with ITEM_IDs for use by osd layer
const int INPUT_MAX_AXIS = 8;
const int INPUT_MAX_BUTTONS = 32;
const int INPUT_MAX_HATS = 4;
const int INPUT_MAX_ADD_SWITCH = 16;
const int INPUT_MAX_ADD_ABSOLUTE = 16;
const int INPUT_MAX_ADD_RELATIVE = 16;
// device classes
enum input_device_class
{
DEVICE_CLASS_INVALID,
DEVICE_CLASS_FIRST_VALID,
DEVICE_CLASS_KEYBOARD = DEVICE_CLASS_FIRST_VALID,
DEVICE_CLASS_MOUSE,
DEVICE_CLASS_LIGHTGUN,
DEVICE_CLASS_JOYSTICK,
DEVICE_CLASS_LAST_VALID = DEVICE_CLASS_JOYSTICK,
DEVICE_CLASS_INTERNAL,
DEVICE_CLASS_MAXIMUM
};
DECLARE_ENUM_OPERATORS(input_device_class)
// device index
const int DEVICE_INDEX_MAXIMUM = 0xff;
// input item classes
enum input_item_class
{
ITEM_CLASS_INVALID,
ITEM_CLASS_SWITCH,
ITEM_CLASS_ABSOLUTE,
ITEM_CLASS_RELATIVE,
ITEM_CLASS_MAXIMUM
};
// input item modifiers
enum input_item_modifier
{
ITEM_MODIFIER_NONE,
ITEM_MODIFIER_POS,
ITEM_MODIFIER_NEG,
ITEM_MODIFIER_LEFT,
ITEM_MODIFIER_RIGHT,
ITEM_MODIFIER_UP,
ITEM_MODIFIER_DOWN,
ITEM_MODIFIER_MAXIMUM
};
// standard item IDs
enum input_item_id
{
ITEM_ID_INVALID,
ITEM_ID_FIRST_VALID,
// standard keyboard IDs
ITEM_ID_A = ITEM_ID_FIRST_VALID,
ITEM_ID_B,
ITEM_ID_C,
ITEM_ID_D,
ITEM_ID_E,
ITEM_ID_F,
ITEM_ID_G,
ITEM_ID_H,
ITEM_ID_I,
ITEM_ID_J,
ITEM_ID_K,
ITEM_ID_L,
ITEM_ID_M,
ITEM_ID_N,
ITEM_ID_O,
ITEM_ID_P,
ITEM_ID_Q,
ITEM_ID_R,
ITEM_ID_S,
ITEM_ID_T,
ITEM_ID_U,
ITEM_ID_V,
ITEM_ID_W,
ITEM_ID_X,
ITEM_ID_Y,
ITEM_ID_Z,
ITEM_ID_0,
ITEM_ID_1,
ITEM_ID_2,
ITEM_ID_3,
ITEM_ID_4,
ITEM_ID_5,
ITEM_ID_6,
ITEM_ID_7,
ITEM_ID_8,
ITEM_ID_9,
ITEM_ID_F1,
ITEM_ID_F2,
ITEM_ID_F3,
ITEM_ID_F4,
ITEM_ID_F5,
ITEM_ID_F6,
ITEM_ID_F7,
ITEM_ID_F8,
ITEM_ID_F9,
ITEM_ID_F10,
ITEM_ID_F11,
ITEM_ID_F12,
ITEM_ID_F13,
ITEM_ID_F14,
ITEM_ID_F15,
ITEM_ID_ESC,
ITEM_ID_TILDE,
ITEM_ID_MINUS,
ITEM_ID_EQUALS,
ITEM_ID_BACKSPACE,
ITEM_ID_TAB,
ITEM_ID_OPENBRACE,
ITEM_ID_CLOSEBRACE,
ITEM_ID_ENTER,
ITEM_ID_COLON,
ITEM_ID_QUOTE,
ITEM_ID_BACKSLASH,
ITEM_ID_BACKSLASH2,
ITEM_ID_COMMA,
ITEM_ID_STOP,
ITEM_ID_SLASH,
ITEM_ID_SPACE,
ITEM_ID_INSERT,
ITEM_ID_DEL,
ITEM_ID_HOME,
ITEM_ID_END,
ITEM_ID_PGUP,
ITEM_ID_PGDN,
ITEM_ID_LEFT,
ITEM_ID_RIGHT,
ITEM_ID_UP,
ITEM_ID_DOWN,
ITEM_ID_0_PAD,
ITEM_ID_1_PAD,
ITEM_ID_2_PAD,
ITEM_ID_3_PAD,
ITEM_ID_4_PAD,
ITEM_ID_5_PAD,
ITEM_ID_6_PAD,
ITEM_ID_7_PAD,
ITEM_ID_8_PAD,
ITEM_ID_9_PAD,
ITEM_ID_SLASH_PAD,
ITEM_ID_ASTERISK,
ITEM_ID_MINUS_PAD,
ITEM_ID_PLUS_PAD,
ITEM_ID_DEL_PAD,
ITEM_ID_ENTER_PAD,
ITEM_ID_PRTSCR,
ITEM_ID_PAUSE,
ITEM_ID_LSHIFT,
ITEM_ID_RSHIFT,
ITEM_ID_LCONTROL,
ITEM_ID_RCONTROL,
ITEM_ID_LALT,
ITEM_ID_RALT,
ITEM_ID_SCRLOCK,
ITEM_ID_NUMLOCK,
ITEM_ID_CAPSLOCK,
ITEM_ID_LWIN,
ITEM_ID_RWIN,
ITEM_ID_MENU,
ITEM_ID_CANCEL,
// standard mouse/joystick/gun IDs
ITEM_ID_XAXIS,
ITEM_ID_YAXIS,
ITEM_ID_ZAXIS,
ITEM_ID_RXAXIS,
ITEM_ID_RYAXIS,
ITEM_ID_RZAXIS,
ITEM_ID_SLIDER1,
ITEM_ID_SLIDER2,
ITEM_ID_BUTTON1,
ITEM_ID_BUTTON2,
ITEM_ID_BUTTON3,
ITEM_ID_BUTTON4,
ITEM_ID_BUTTON5,
ITEM_ID_BUTTON6,
ITEM_ID_BUTTON7,
ITEM_ID_BUTTON8,
ITEM_ID_BUTTON9,
ITEM_ID_BUTTON10,
ITEM_ID_BUTTON11,
ITEM_ID_BUTTON12,
ITEM_ID_BUTTON13,
ITEM_ID_BUTTON14,
ITEM_ID_BUTTON15,
ITEM_ID_BUTTON16,
ITEM_ID_BUTTON17,
ITEM_ID_BUTTON18,
ITEM_ID_BUTTON19,
ITEM_ID_BUTTON20,
ITEM_ID_BUTTON21,
ITEM_ID_BUTTON22,
ITEM_ID_BUTTON23,
ITEM_ID_BUTTON24,
ITEM_ID_BUTTON25,
ITEM_ID_BUTTON26,
ITEM_ID_BUTTON27,
ITEM_ID_BUTTON28,
ITEM_ID_BUTTON29,
ITEM_ID_BUTTON30,
ITEM_ID_BUTTON31,
ITEM_ID_BUTTON32,
ITEM_ID_START,
ITEM_ID_SELECT,
// Hats
ITEM_ID_HAT1UP,
ITEM_ID_HAT1DOWN,
ITEM_ID_HAT1LEFT,
ITEM_ID_HAT1RIGHT,
ITEM_ID_HAT2UP,
ITEM_ID_HAT2DOWN,
ITEM_ID_HAT2LEFT,
ITEM_ID_HAT2RIGHT,
ITEM_ID_HAT3UP,
ITEM_ID_HAT3DOWN,
ITEM_ID_HAT3LEFT,
ITEM_ID_HAT3RIGHT,
ITEM_ID_HAT4UP,
ITEM_ID_HAT4DOWN,
ITEM_ID_HAT4LEFT,
ITEM_ID_HAT4RIGHT,
// Additional IDs
ITEM_ID_ADD_SWITCH1,
ITEM_ID_ADD_SWITCH2,
ITEM_ID_ADD_SWITCH3,
ITEM_ID_ADD_SWITCH4,
ITEM_ID_ADD_SWITCH5,
ITEM_ID_ADD_SWITCH6,
ITEM_ID_ADD_SWITCH7,
ITEM_ID_ADD_SWITCH8,
ITEM_ID_ADD_SWITCH9,
ITEM_ID_ADD_SWITCH10,
ITEM_ID_ADD_SWITCH11,
ITEM_ID_ADD_SWITCH12,
ITEM_ID_ADD_SWITCH13,
ITEM_ID_ADD_SWITCH14,
ITEM_ID_ADD_SWITCH15,
ITEM_ID_ADD_SWITCH16,
ITEM_ID_ADD_ABSOLUTE1,
ITEM_ID_ADD_ABSOLUTE2,
ITEM_ID_ADD_ABSOLUTE3,
ITEM_ID_ADD_ABSOLUTE4,
ITEM_ID_ADD_ABSOLUTE5,
ITEM_ID_ADD_ABSOLUTE6,
ITEM_ID_ADD_ABSOLUTE7,
ITEM_ID_ADD_ABSOLUTE8,
ITEM_ID_ADD_ABSOLUTE9,
ITEM_ID_ADD_ABSOLUTE10,
ITEM_ID_ADD_ABSOLUTE11,
ITEM_ID_ADD_ABSOLUTE12,
ITEM_ID_ADD_ABSOLUTE13,
ITEM_ID_ADD_ABSOLUTE14,
ITEM_ID_ADD_ABSOLUTE15,
ITEM_ID_ADD_ABSOLUTE16,
ITEM_ID_ADD_RELATIVE1,
ITEM_ID_ADD_RELATIVE2,
ITEM_ID_ADD_RELATIVE3,
ITEM_ID_ADD_RELATIVE4,
ITEM_ID_ADD_RELATIVE5,
ITEM_ID_ADD_RELATIVE6,
ITEM_ID_ADD_RELATIVE7,
ITEM_ID_ADD_RELATIVE8,
ITEM_ID_ADD_RELATIVE9,
ITEM_ID_ADD_RELATIVE10,
ITEM_ID_ADD_RELATIVE11,
ITEM_ID_ADD_RELATIVE12,
ITEM_ID_ADD_RELATIVE13,
ITEM_ID_ADD_RELATIVE14,
ITEM_ID_ADD_RELATIVE15,
ITEM_ID_ADD_RELATIVE16,
// generic other IDs
ITEM_ID_OTHER_SWITCH,
ITEM_ID_OTHER_AXIS_ABSOLUTE,
ITEM_ID_OTHER_AXIS_RELATIVE,
ITEM_ID_MAXIMUM,
// internal codes for sequences
ITEM_ID_SEQ_END,
ITEM_ID_SEQ_DEFAULT,
ITEM_ID_SEQ_NOT,
ITEM_ID_SEQ_OR,
// absolute maximum ID
ITEM_ID_ABSOLUTE_MAXIMUM = 0xfff
};
DECLARE_ENUM_OPERATORS(input_item_id)
//**************************************************************************
// TYPE DEFINITIONS
//**************************************************************************
// forward declarations
class input_device_item;
class input_device;
class input_class;
class input_manager;
// callback for getting the value of an item on a device
typedef INT32 (*item_get_state_func)(void *device_internal, void *item_internal);
// ======================> joystick_map
// a 9x9 joystick map
class joystick_map
{
public:
// construction/destruction
joystick_map();
joystick_map(const joystick_map &src) { copy(src); }
// operators
joystick_map &operator=(const joystick_map &src) { if (this != &src) copy(src); return *this; }
// parse from a string
bool parse(const char *mapstring);
// create a friendly string
std::string to_string() const;
// update the state of a live map
UINT8 update(INT32 xaxisval, INT32 yaxisval);
// joystick mapping codes
static const UINT8 JOYSTICK_MAP_NEUTRAL = 0x00;
static const UINT8 JOYSTICK_MAP_LEFT = 0x01;
static const UINT8 JOYSTICK_MAP_RIGHT = 0x02;
static const UINT8 JOYSTICK_MAP_UP = 0x04;
static const UINT8 JOYSTICK_MAP_DOWN = 0x08;
static const UINT8 JOYSTICK_MAP_STICKY = 0x0f;
private:
// internal helpers
void copy(const joystick_map &src)
{
memcpy(m_map, src.m_map, sizeof(m_map));
m_lastmap = JOYSTICK_MAP_NEUTRAL;
m_origstring = src.m_origstring;
}
// internal state
UINT8 m_map[9][9]; // 9x9 grid
UINT8 m_lastmap; // last value returned (for sticky tracking)
std::string m_origstring; // originally parsed string
};
// ======================> input_code
// a combined code that describes a particular input on a particular device
class input_code
{
public:
// construction/destruction
input_code(input_device_class devclass = DEVICE_CLASS_INVALID, int devindex = 0, input_item_class itemclass = ITEM_CLASS_INVALID, input_item_modifier modifier = ITEM_MODIFIER_NONE, input_item_id itemid = ITEM_ID_INVALID)
: m_internal(((devclass & 0xf) << 28) | ((devindex & 0xff) << 20) | ((itemclass & 0xf) << 16) | ((modifier & 0xf) << 12) | (itemid & 0xfff))
{
assert(devclass >= 0 && devclass < DEVICE_CLASS_MAXIMUM);
assert(devindex >= 0 && devindex < DEVICE_INDEX_MAXIMUM);
assert(itemclass >= 0 && itemclass < ITEM_CLASS_MAXIMUM);
assert(modifier >= 0 && modifier < ITEM_MODIFIER_MAXIMUM);
assert(itemid >= 0 && itemid < ITEM_ID_ABSOLUTE_MAXIMUM);
}
input_code(const input_code &src)
: m_internal(src.m_internal) { }
input_code(input_device &device, input_item_id itemid);
// operators
bool operator==(const input_code &rhs) const { return m_internal == rhs.m_internal; }
bool operator!=(const input_code &rhs) const { return m_internal != rhs.m_internal; }
// getters
bool internal() const { return device_class() == DEVICE_CLASS_INTERNAL; }
input_device_class device_class() const { return input_device_class((m_internal >> 28) & 0xf); }
int device_index() const { return ((m_internal >> 20) & 0xff); }
input_item_class item_class() const { return input_item_class((m_internal >> 16) & 0xf); }
input_item_modifier item_modifier() const { return input_item_modifier((m_internal >> 12) & 0xf); }
input_item_id item_id() const { return input_item_id(m_internal & 0xfff); }
// setters
void set_device_class(input_device_class devclass) { assert(devclass >= 0 && devclass <= 0xf); m_internal = (m_internal & ~(0xf << 28)) | ((devclass & 0xf) << 28); }
void set_device_index(int devindex) { assert(devindex >= 0 && devindex <= 0xff); m_internal = (m_internal & ~(0xff << 20)) | ((devindex & 0xff) << 20); }
void set_item_class(input_item_class itemclass) { assert(itemclass >= 0 && itemclass <= 0xf); m_internal = (m_internal & ~(0xf << 16)) | ((itemclass & 0xf) << 16); }
void set_item_modifier(input_item_modifier modifier) { assert(modifier >= 0 && modifier <= 0xf); m_internal = (m_internal & ~(0xf << 12)) | ((modifier & 0xf) << 12); }
void set_item_id(input_item_id itemid) { assert(itemid >= 0 && itemid <= 0xfff); m_internal = (m_internal & ~0xfff) | (itemid & 0xfff); }
private:
// internal state
UINT32 m_internal;
};
// ======================> input_seq
// a sequence of input_codes, supporting AND/OR and inversion
class input_seq
{
public:
// construction/destruction
input_seq(input_code code0 = input_seq::end_code, input_code code1 = input_seq::end_code, input_code code2 = input_seq::end_code, input_code code3 = input_seq::end_code, input_code code4 = input_seq::end_code, input_code code5 = input_seq::end_code, input_code code6 = input_seq::end_code)
{ set(code0, code1, code2, code3, code4, code5, code6); }
input_seq(const input_seq &rhs) { memcpy(m_code, rhs.m_code, sizeof(m_code)); }
// operators
bool operator==(const input_seq &rhs) const { return (memcmp(m_code, rhs.m_code, sizeof(m_code)) == 0); }
bool operator!=(const input_seq &rhs) const { return (memcmp(m_code, rhs.m_code, sizeof(m_code)) != 0); }
input_code operator[](int index) const { return (index >= 0 && index < ARRAY_LENGTH(m_code)) ? m_code[index] : input_seq::end_code; }
input_seq &operator+=(input_code code);
input_seq &operator|=(input_code code);
// getters
int length() const;
bool is_valid() const;
bool is_default() const { return m_code[0] == default_code; }
// setters
void set(input_code code0 = input_seq::end_code, input_code code1 = input_seq::end_code, input_code code2 = input_seq::end_code, input_code code3 = input_seq::end_code, input_code code4 = input_seq::end_code, input_code code5 = input_seq::end_code, input_code code6 = input_seq::end_code);
void reset() { set(); }
void set_default() { set(default_code); }
void backspace();
void replace(input_code oldcode, input_code newcode);
// constant codes used in sequences
static const input_code end_code;
static const input_code default_code;
static const input_code not_code;
static const input_code or_code;
// constant sequences
static const input_seq empty_seq;
private:
// internal state
input_code m_code[16];
};
// ======================> input_device_item
// a single item on an input device
class input_device_item
{
protected:
// construction/destruction
input_device_item(input_device &device, const char *name, void *internal, input_item_id itemid, item_get_state_func getstate, input_item_class itemclass);
public:
virtual ~input_device_item();
// getters
input_device &device() const { return m_device; }
input_manager &manager() const;
running_machine &machine() const;
const char *name() const { return m_name.c_str(); }
void *internal() const { return m_internal; }
input_item_id itemid() const { return m_itemid; }
input_item_class itemclass() const { return m_itemclass; }
const char *token() const { return m_token.c_str(); }
INT32 current() const { return m_current; }
INT32 memory() const { return m_memory; }
// helpers
INT32 update_value();
void set_memory(INT32 value) { m_memory = value; }
// readers
virtual INT32 read_as_switch(input_item_modifier modifier) = 0;
virtual INT32 read_as_relative(input_item_modifier modifier) = 0;
virtual INT32 read_as_absolute(input_item_modifier modifier) = 0;
protected:
// internal state
input_device & m_device; // reference to our owning device
std::string m_name; // string name of item
void * m_internal; // internal callback pointer
input_item_id m_itemid; // originally specified item id
input_item_class m_itemclass; // class of the item
item_get_state_func m_getstate; // get state callback
std::string m_token; // tokenized name for non-standard items
// live state
INT32 m_current; // current raw value
INT32 m_memory; // "memory" value, to remember where we started during polling
};
// ======================> input_device
// a logical device of a given class that can provide input
class input_device
{
friend class input_class;
public:
// construction/destruction
input_device(input_class &_class, int _devindex, const char *_name, void *_internal);
// getters
input_class &device_class() const { return m_class; }
input_manager &manager() const;
running_machine &machine() const;
input_device_class devclass() const;
const char *name() const { return m_name.c_str(); }
int devindex() const { return m_devindex; }
input_device_item *item(input_item_id index) const { return m_item[index].get(); }
input_item_id maxitem() const { return m_maxitem; }
void *internal() const { return m_internal; }
joystick_map &joymap() { return m_joymap; }
bool steadykey_enabled() const { return m_steadykey_enabled; }
bool lightgun_reload_button() const { return m_lightgun_reload_button; }
// item management
input_item_id add_item(const char *name, input_item_id itemid, item_get_state_func getstate, void *internal = nullptr);
void set_joystick_map(const joystick_map &map) { m_joymap = map; }
// helpers
INT32 apply_deadzone_and_saturation(INT32 value) const;
void apply_steadykey() const;
private:
// internal state
input_class & m_class; // reference to our class
std::string m_name; // string name of device
int m_devindex; // device index of this device
std::unique_ptr<input_device_item> m_item[ITEM_ID_ABSOLUTE_MAXIMUM+1]; // array of pointers to items
input_item_id m_maxitem; // maximum item index
void * m_internal; // internal callback pointer
// joystick information
joystick_map m_joymap; // joystick map for this device
INT32 m_joystick_deadzone; // deadzone for joystick
INT32 m_joystick_saturation; // saturation position for joystick
bool m_steadykey_enabled; // steadykey enabled for keyboards
bool m_lightgun_reload_button; // lightgun reload hack
};
// ======================> input_class
// a class of device that provides input
class input_class
{
public:
// construction/destruction
input_class(input_manager &manager, input_device_class devclass, bool enabled = false, bool multi = false);
// getters
input_manager &manager() const { return m_manager; }
running_machine &machine() const;
input_device *device(int index) const { return (index <= m_maxindex) ? m_device[index].get() : nullptr; }
input_device_class devclass() const { return m_devclass; }
int maxindex() const { return m_maxindex; }
bool enabled() const { return m_enabled; }
bool multi() const { return m_multi; }
// setters
void enable(bool state = true) { m_enabled = state; }
void set_multi(bool multi = true) { m_multi = multi; }
// device management
input_device *add_device(const char *name, void *internal = nullptr);
input_device *add_device(int devindex, const char *name, void *internal = nullptr);
// misc helpers
input_item_class standard_item_class(input_item_id itemid);
private:
// internal helpers
void frame_callback();
// internal state
input_manager & m_manager; // reference to our manager
std::unique_ptr<input_device> m_device[DEVICE_INDEX_MAXIMUM]; // array of devices in this class
input_device_class m_devclass; // our device class
int m_maxindex; // maximum populated index
bool m_enabled; // is this class enabled?
bool m_multi; // are multiple instances of this class allowed?
};
// ======================> input_manager
// global machine-level information about devices
class input_manager
{
public:
// construction/destruction
input_manager(running_machine &machine);
// getters
running_machine &machine() const { return m_machine; }
input_class &device_class(input_device_class devclass) { assert(devclass < ARRAY_LENGTH(m_class)); assert(m_class[devclass] != nullptr); return *m_class[devclass]; }
// input code readers
INT32 code_value(input_code code);
bool code_pressed(input_code code) { return code_value(code) != 0; }
bool code_pressed_once(input_code code);
// input code polling
void reset_polling();
input_code poll_axes();
input_code poll_switches();
input_code poll_keyboard_switches();
// input code helpers
input_device *device_from_code(input_code code) const;
input_device_item *item_from_code(input_code code) const;
input_code code_from_itemid(input_item_id itemid) const;
std::string code_name(input_code code) const;
std::string code_to_token(input_code code) const;
input_code code_from_token(const char *_token);
// input sequence readers
bool seq_pressed(const input_seq &seq);
INT32 seq_axis_value(const input_seq &seq, input_item_class &itemclass);
// input sequence polling
void seq_poll_start(input_item_class itemclass, const input_seq *startseq = nullptr);
bool seq_poll();
const input_seq &seq_poll_final() const { return m_poll_seq; }
// input sequence helpers
std::string seq_name(const input_seq &seq) const;
std::string seq_to_tokens(const input_seq &seq) const;
void seq_from_tokens(input_seq &seq, const char *_token);
// misc
bool set_global_joystick_map(const char *mapstring);
private:
// internal helpers
void reset_memory();
bool code_check_axis(input_device_item &item, input_code code);
// internal state
running_machine & m_machine;
input_code m_switch_memory[64];
// classes
input_class m_keyboard_class;
input_class m_mouse_class;
input_class m_joystick_class;
input_class m_lightgun_class;
input_class * m_class[DEVICE_CLASS_MAXIMUM];
// sequence polling state
input_seq m_poll_seq;
osd_ticks_t m_poll_seq_last_ticks;
input_item_class m_poll_seq_class;
};
//**************************************************************************
// MACROS
//**************************************************************************
// invalid codes
#define INPUT_CODE_INVALID input_code()
// keyboard codes
#define KEYCODE_A_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_A)
#define KEYCODE_B_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_B)
#define KEYCODE_C_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_C)
#define KEYCODE_D_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_D)
#define KEYCODE_E_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_E)
#define KEYCODE_F_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F)
#define KEYCODE_G_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_G)
#define KEYCODE_H_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_H)
#define KEYCODE_I_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_I)
#define KEYCODE_J_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_J)
#define KEYCODE_K_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_K)
#define KEYCODE_L_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_L)
#define KEYCODE_M_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_M)
#define KEYCODE_N_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_N)
#define KEYCODE_O_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_O)
#define KEYCODE_P_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_P)
#define KEYCODE_Q_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_Q)
#define KEYCODE_R_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_R)
#define KEYCODE_S_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_S)
#define KEYCODE_T_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_T)
#define KEYCODE_U_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_U)
#define KEYCODE_V_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_V)
#define KEYCODE_W_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_W)
#define KEYCODE_X_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_X)
#define KEYCODE_Y_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_Y)
#define KEYCODE_Z_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_Z)
#define KEYCODE_0_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_0)
#define KEYCODE_1_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_1)
#define KEYCODE_2_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_2)
#define KEYCODE_3_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_3)
#define KEYCODE_4_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_4)
#define KEYCODE_5_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_5)
#define KEYCODE_6_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_6)
#define KEYCODE_7_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_7)
#define KEYCODE_8_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_8)
#define KEYCODE_9_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_9)
#define KEYCODE_F1_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F1)
#define KEYCODE_F2_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F2)
#define KEYCODE_F3_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F3)
#define KEYCODE_F4_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F4)
#define KEYCODE_F5_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F5)
#define KEYCODE_F6_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F6)
#define KEYCODE_F7_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F7)
#define KEYCODE_F8_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F8)
#define KEYCODE_F9_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F9)
#define KEYCODE_F10_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F10)
#define KEYCODE_F11_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F11)
#define KEYCODE_F12_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F12)
#define KEYCODE_F13_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F13)
#define KEYCODE_F14_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F14)
#define KEYCODE_F15_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F15)
#define KEYCODE_ESC_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_ESC)
#define KEYCODE_TILDE_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_TILDE)
#define KEYCODE_MINUS_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_MINUS)
#define KEYCODE_EQUALS_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_EQUALS)
#define KEYCODE_BACKSPACE_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BACKSPACE)
#define KEYCODE_TAB_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_TAB)
#define KEYCODE_OPENBRACE_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_OPENBRACE)
#define KEYCODE_CLOSEBRACE_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_CLOSEBRACE)
#define KEYCODE_ENTER_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_ENTER)
#define KEYCODE_COLON_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_COLON)
#define KEYCODE_QUOTE_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_QUOTE)
#define KEYCODE_BACKSLASH_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BACKSLASH)
#define KEYCODE_BACKSLASH2_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BACKSLASH2)
#define KEYCODE_COMMA_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_COMMA)
#define KEYCODE_STOP_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_STOP)
#define KEYCODE_SLASH_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_SLASH)
#define KEYCODE_SPACE_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_SPACE)
#define KEYCODE_INSERT_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_INSERT)
#define KEYCODE_DEL_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_DEL)
#define KEYCODE_HOME_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_HOME)
#define KEYCODE_END_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_END)
#define KEYCODE_PGUP_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_PGUP)
#define KEYCODE_PGDN_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_PGDN)
#define KEYCODE_LEFT_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_LEFT)
#define KEYCODE_RIGHT_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_RIGHT)
#define KEYCODE_UP_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_UP)
#define KEYCODE_DOWN_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_DOWN)
#define KEYCODE_0_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_0_PAD)
#define KEYCODE_1_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_1_PAD)
#define KEYCODE_2_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_2_PAD)
#define KEYCODE_3_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_3_PAD)
#define KEYCODE_4_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_4_PAD)
#define KEYCODE_5_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_5_PAD)
#define KEYCODE_6_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_6_PAD)
#define KEYCODE_7_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_7_PAD)
#define KEYCODE_8_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_8_PAD)
#define KEYCODE_9_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_9_PAD)
#define KEYCODE_SLASH_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_SLASH_PAD)
#define KEYCODE_ASTERISK_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_ASTERISK)
#define KEYCODE_MINUS_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_MINUS_PAD)
#define KEYCODE_PLUS_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_PLUS_PAD)
#define KEYCODE_DEL_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_DEL_PAD)
#define KEYCODE_ENTER_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_ENTER_PAD)
#define KEYCODE_PRTSCR_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_PRTSCR)
#define KEYCODE_PAUSE_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_PAUSE)
#define KEYCODE_LSHIFT_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_LSHIFT)
#define KEYCODE_RSHIFT_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_RSHIFT)
#define KEYCODE_LCONTROL_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_LCONTROL)
#define KEYCODE_RCONTROL_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_RCONTROL)
#define KEYCODE_LALT_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_LALT)
#define KEYCODE_RALT_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_RALT)
#define KEYCODE_SCRLOCK_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_SCRLOCK)
#define KEYCODE_NUMLOCK_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_NUMLOCK)
#define KEYCODE_CAPSLOCK_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_CAPSLOCK)
#define KEYCODE_LWIN_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_LWIN)
#define KEYCODE_RWIN_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_RWIN)
#define KEYCODE_MENU_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_MENU)
#define KEYCODE_CANCEL_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_CANCEL)
#define KEYCODE_A KEYCODE_A_INDEXED(0)
#define KEYCODE_B KEYCODE_B_INDEXED(0)
#define KEYCODE_C KEYCODE_C_INDEXED(0)
#define KEYCODE_D KEYCODE_D_INDEXED(0)
#define KEYCODE_E KEYCODE_E_INDEXED(0)
#define KEYCODE_F KEYCODE_F_INDEXED(0)
#define KEYCODE_G KEYCODE_G_INDEXED(0)
#define KEYCODE_H KEYCODE_H_INDEXED(0)
#define KEYCODE_I KEYCODE_I_INDEXED(0)
#define KEYCODE_J KEYCODE_J_INDEXED(0)
#define KEYCODE_K KEYCODE_K_INDEXED(0)
#define KEYCODE_L KEYCODE_L_INDEXED(0)
#define KEYCODE_M KEYCODE_M_INDEXED(0)
#define KEYCODE_N KEYCODE_N_INDEXED(0)
#define KEYCODE_O KEYCODE_O_INDEXED(0)
#define KEYCODE_P KEYCODE_P_INDEXED(0)
#define KEYCODE_Q KEYCODE_Q_INDEXED(0)
#define KEYCODE_R KEYCODE_R_INDEXED(0)
#define KEYCODE_S KEYCODE_S_INDEXED(0)
#define KEYCODE_T KEYCODE_T_INDEXED(0)
#define KEYCODE_U KEYCODE_U_INDEXED(0)
#define KEYCODE_V KEYCODE_V_INDEXED(0)
#define KEYCODE_W KEYCODE_W_INDEXED(0)
#define KEYCODE_X KEYCODE_X_INDEXED(0)
#define KEYCODE_Y KEYCODE_Y_INDEXED(0)
#define KEYCODE_Z KEYCODE_Z_INDEXED(0)
#define KEYCODE_0 KEYCODE_0_INDEXED(0)
#define KEYCODE_1 KEYCODE_1_INDEXED(0)
#define KEYCODE_2 KEYCODE_2_INDEXED(0)
#define KEYCODE_3 KEYCODE_3_INDEXED(0)
#define KEYCODE_4 KEYCODE_4_INDEXED(0)
#define KEYCODE_5 KEYCODE_5_INDEXED(0)
#define KEYCODE_6 KEYCODE_6_INDEXED(0)
#define KEYCODE_7 KEYCODE_7_INDEXED(0)
#define KEYCODE_8 KEYCODE_8_INDEXED(0)
#define KEYCODE_9 KEYCODE_9_INDEXED(0)
#define KEYCODE_F1 KEYCODE_F1_INDEXED(0)
#define KEYCODE_F2 KEYCODE_F2_INDEXED(0)
#define KEYCODE_F3 KEYCODE_F3_INDEXED(0)
#define KEYCODE_F4 KEYCODE_F4_INDEXED(0)
#define KEYCODE_F5 KEYCODE_F5_INDEXED(0)
#define KEYCODE_F6 KEYCODE_F6_INDEXED(0)
#define KEYCODE_F7 KEYCODE_F7_INDEXED(0)
#define KEYCODE_F8 KEYCODE_F8_INDEXED(0)
#define KEYCODE_F9 KEYCODE_F9_INDEXED(0)
#define KEYCODE_F10 KEYCODE_F10_INDEXED(0)
#define KEYCODE_F11 KEYCODE_F11_INDEXED(0)
#define KEYCODE_F12 KEYCODE_F12_INDEXED(0)
#define KEYCODE_F13 KEYCODE_F13_INDEXED(0)
#define KEYCODE_F14 KEYCODE_F14_INDEXED(0)
#define KEYCODE_F15 KEYCODE_F15_INDEXED(0)
#define KEYCODE_ESC KEYCODE_ESC_INDEXED(0)
#define KEYCODE_TILDE KEYCODE_TILDE_INDEXED(0)
#define KEYCODE_MINUS KEYCODE_MINUS_INDEXED(0)
#define KEYCODE_EQUALS KEYCODE_EQUALS_INDEXED(0)
#define KEYCODE_BACKSPACE KEYCODE_BACKSPACE_INDEXED(0)
#define KEYCODE_TAB KEYCODE_TAB_INDEXED(0)
#define KEYCODE_OPENBRACE KEYCODE_OPENBRACE_INDEXED(0)
#define KEYCODE_CLOSEBRACE KEYCODE_CLOSEBRACE_INDEXED(0)
#define KEYCODE_ENTER KEYCODE_ENTER_INDEXED(0)
#define KEYCODE_COLON KEYCODE_COLON_INDEXED(0)
#define KEYCODE_QUOTE KEYCODE_QUOTE_INDEXED(0)
#define KEYCODE_BACKSLASH KEYCODE_BACKSLASH_INDEXED(0)
#define KEYCODE_BACKSLASH2 KEYCODE_BACKSLASH2_INDEXED(0)
#define KEYCODE_COMMA KEYCODE_COMMA_INDEXED(0)
#define KEYCODE_STOP KEYCODE_STOP_INDEXED(0)
#define KEYCODE_SLASH KEYCODE_SLASH_INDEXED(0)
#define KEYCODE_SPACE KEYCODE_SPACE_INDEXED(0)
#define KEYCODE_INSERT KEYCODE_INSERT_INDEXED(0)
#define KEYCODE_DEL KEYCODE_DEL_INDEXED(0)
#define KEYCODE_HOME KEYCODE_HOME_INDEXED(0)
#define KEYCODE_END KEYCODE_END_INDEXED(0)
#define KEYCODE_PGUP KEYCODE_PGUP_INDEXED(0)
#define KEYCODE_PGDN KEYCODE_PGDN_INDEXED(0)
#define KEYCODE_LEFT KEYCODE_LEFT_INDEXED(0)
#define KEYCODE_RIGHT KEYCODE_RIGHT_INDEXED(0)
#define KEYCODE_UP KEYCODE_UP_INDEXED(0)
#define KEYCODE_DOWN KEYCODE_DOWN_INDEXED(0)
#define KEYCODE_0_PAD KEYCODE_0_PAD_INDEXED(0)
#define KEYCODE_1_PAD KEYCODE_1_PAD_INDEXED(0)
#define KEYCODE_2_PAD KEYCODE_2_PAD_INDEXED(0)
#define KEYCODE_3_PAD KEYCODE_3_PAD_INDEXED(0)
#define KEYCODE_4_PAD KEYCODE_4_PAD_INDEXED(0)
#define KEYCODE_5_PAD KEYCODE_5_PAD_INDEXED(0)
#define KEYCODE_6_PAD KEYCODE_6_PAD_INDEXED(0)
#define KEYCODE_7_PAD KEYCODE_7_PAD_INDEXED(0)
#define KEYCODE_8_PAD KEYCODE_8_PAD_INDEXED(0)
#define KEYCODE_9_PAD KEYCODE_9_PAD_INDEXED(0)
#define KEYCODE_SLASH_PAD KEYCODE_SLASH_PAD_INDEXED(0)
#define KEYCODE_ASTERISK KEYCODE_ASTERISK_INDEXED(0)
#define KEYCODE_MINUS_PAD KEYCODE_MINUS_PAD_INDEXED(0)
#define KEYCODE_PLUS_PAD KEYCODE_PLUS_PAD_INDEXED(0)
#define KEYCODE_DEL_PAD KEYCODE_DEL_PAD_INDEXED(0)
#define KEYCODE_ENTER_PAD KEYCODE_ENTER_PAD_INDEXED(0)
#define KEYCODE_PRTSCR KEYCODE_PRTSCR_INDEXED(0)
#define KEYCODE_PAUSE KEYCODE_PAUSE_INDEXED(0)
#define KEYCODE_LSHIFT KEYCODE_LSHIFT_INDEXED(0)
#define KEYCODE_RSHIFT KEYCODE_RSHIFT_INDEXED(0)
#define KEYCODE_LCONTROL KEYCODE_LCONTROL_INDEXED(0)
#define KEYCODE_RCONTROL KEYCODE_RCONTROL_INDEXED(0)
#define KEYCODE_LALT KEYCODE_LALT_INDEXED(0)
#define KEYCODE_RALT KEYCODE_RALT_INDEXED(0)
#define KEYCODE_SCRLOCK KEYCODE_SCRLOCK_INDEXED(0)
#define KEYCODE_NUMLOCK KEYCODE_NUMLOCK_INDEXED(0)
#define KEYCODE_CAPSLOCK KEYCODE_CAPSLOCK_INDEXED(0)
#define KEYCODE_LWIN KEYCODE_LWIN_INDEXED(0)
#define KEYCODE_RWIN KEYCODE_RWIN_INDEXED(0)
#define KEYCODE_MENU KEYCODE_MENU_INDEXED(0)
#define KEYCODE_CANCEL KEYCODE_CANCEL_INDEXED(0)
// mouse axes as relative devices
#define MOUSECODE_X_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_RELATIVE, ITEM_MODIFIER_NONE, ITEM_ID_XAXIS)
#define MOUSECODE_Y_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_RELATIVE, ITEM_MODIFIER_NONE, ITEM_ID_YAXIS)
#define MOUSECODE_Z_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_RELATIVE, ITEM_MODIFIER_NONE, ITEM_ID_ZAXIS)
#define MOUSECODE_X MOUSECODE_X_INDEXED(0)
#define MOUSECODE_Y MOUSECODE_Y_INDEXED(0)
#define MOUSECODE_Z MOUSECODE_Z_INDEXED(0)
// mouse axes as switches in +/- direction
#define MOUSECODE_X_POS_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_POS, ITEM_ID_XAXIS)
#define MOUSECODE_X_NEG_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NEG, ITEM_ID_XAXIS)
#define MOUSECODE_Y_POS_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_POS, ITEM_ID_YAXIS)
#define MOUSECODE_Y_NEG_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NEG, ITEM_ID_YAXIS)
#define MOUSECODE_Z_POS_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_POS, ITEM_ID_ZAXIS)
#define MOUSECODE_Z_NEG_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NEG, ITEM_ID_ZAXIS)
#define MOUSECODE_X_POS_SWITCH MOUSECODE_X_POS_SWITCH_INDEXED(0)
#define MOUSECODE_X_NEG_SWITCH MOUSECODE_X_NEG_SWITCH_INDEXED(0)
#define MOUSECODE_Y_POS_SWITCH MOUSECODE_Y_POS_SWITCH_INDEXED(0)
#define MOUSECODE_Y_NEG_SWITCH MOUSECODE_Y_NEG_SWITCH_INDEXED(0)
#define MOUSECODE_Z_POS_SWITCH MOUSECODE_Z_POS_SWITCH_INDEXED(0)
#define MOUSECODE_Z_NEG_SWITCH MOUSECODE_Z_NEG_SWITCH_INDEXED(0)
// mouse buttons
#define MOUSECODE_BUTTON1_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON1)
#define MOUSECODE_BUTTON2_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON2)
#define MOUSECODE_BUTTON3_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON3)
#define MOUSECODE_BUTTON4_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON4)
#define MOUSECODE_BUTTON5_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON5)
#define MOUSECODE_BUTTON6_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON6)
#define MOUSECODE_BUTTON7_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON7)
#define MOUSECODE_BUTTON8_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON8)
#define MOUSECODE_BUTTON1 MOUSECODE_BUTTON1_INDEXED(0)
#define MOUSECODE_BUTTON2 MOUSECODE_BUTTON2_INDEXED(0)
#define MOUSECODE_BUTTON3 MOUSECODE_BUTTON3_INDEXED(0)
#define MOUSECODE_BUTTON4 MOUSECODE_BUTTON4_INDEXED(0)
#define MOUSECODE_BUTTON5 MOUSECODE_BUTTON5_INDEXED(0)
#define MOUSECODE_BUTTON6 MOUSECODE_BUTTON6_INDEXED(0)
#define MOUSECODE_BUTTON7 MOUSECODE_BUTTON7_INDEXED(0)
#define MOUSECODE_BUTTON8 MOUSECODE_BUTTON8_INDEXED(0)
// gun axes as absolute devices
#define GUNCODE_X_INDEXED(n) input_code(DEVICE_CLASS_LIGHTGUN, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_NONE, ITEM_ID_XAXIS)
#define GUNCODE_Y_INDEXED(n) input_code(DEVICE_CLASS_LIGHTGUN, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_NONE, ITEM_ID_YAXIS)
#define GUNCODE_X GUNCODE_X_INDEXED(0)
#define GUNCODE_Y GUNCODE_Y_INDEXED(0)
// gun buttons
#define GUNCODE_BUTTON1_INDEXED(n) input_code(DEVICE_CLASS_LIGHTGUN, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON1)
#define GUNCODE_BUTTON2_INDEXED(n) input_code(DEVICE_CLASS_LIGHTGUN, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON2)
#define GUNCODE_BUTTON3_INDEXED(n) input_code(DEVICE_CLASS_LIGHTGUN, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON3)
#define GUNCODE_BUTTON4_INDEXED(n) input_code(DEVICE_CLASS_LIGHTGUN, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON4)
#define GUNCODE_BUTTON5_INDEXED(n) input_code(DEVICE_CLASS_LIGHTGUN, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON5)
#define GUNCODE_BUTTON6_INDEXED(n) input_code(DEVICE_CLASS_LIGHTGUN, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON6)
#define GUNCODE_BUTTON7_INDEXED(n) input_code(DEVICE_CLASS_LIGHTGUN, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON7)
#define GUNCODE_BUTTON8_INDEXED(n) input_code(DEVICE_CLASS_LIGHTGUN, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON8)
#define GUNCODE_BUTTON1 GUNCODE_BUTTON1_INDEXED(0)
#define GUNCODE_BUTTON2 GUNCODE_BUTTON2_INDEXED(0)
#define GUNCODE_BUTTON3 GUNCODE_BUTTON3_INDEXED(0)
#define GUNCODE_BUTTON4 GUNCODE_BUTTON4_INDEXED(0)
#define GUNCODE_BUTTON5 GUNCODE_BUTTON5_INDEXED(0)
#define GUNCODE_BUTTON6 GUNCODE_BUTTON6_INDEXED(0)
#define GUNCODE_BUTTON7 GUNCODE_BUTTON7_INDEXED(0)
#define GUNCODE_BUTTON8 GUNCODE_BUTTON8_INDEXED(0)
// joystick axes as absolute devices
#define JOYCODE_X_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_NONE, ITEM_ID_XAXIS)
#define JOYCODE_Y_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_NONE, ITEM_ID_YAXIS)
#define JOYCODE_Z_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_NONE, ITEM_ID_ZAXIS)
#define JOYCODE_U_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_NONE, ITEM_ID_RXAXIS)
#define JOYCODE_V_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_NONE, ITEM_ID_RYAXIS)
#define JOYCODE_X JOYCODE_X_INDEXED(0)
#define JOYCODE_Y JOYCODE_Y_INDEXED(0)
#define JOYCODE_Z JOYCODE_Z_INDEXED(0)
#define JOYCODE_U JOYCODE_U_INDEXED(0)
#define JOYCODE_V JOYCODE_V_INDEXED(0)
// joystick axes as absolute half-axes
#define JOYCODE_X_POS_ABSOLUTE_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_POS, ITEM_ID_XAXIS)
#define JOYCODE_X_NEG_ABSOLUTE_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_NEG, ITEM_ID_XAXIS)
#define JOYCODE_Y_POS_ABSOLUTE_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_POS, ITEM_ID_YAXIS)
#define JOYCODE_Y_NEG_ABSOLUTE_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_NEG, ITEM_ID_YAXIS)
#define JOYCODE_Z_POS_ABSOLUTE_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_POS, ITEM_ID_ZAXIS)
#define JOYCODE_Z_NEG_ABSOLUTE_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_NEG, ITEM_ID_ZAXIS)
#define JOYCODE_U_POS_ABSOLUTE_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_POS, ITEM_ID_RXAXIS)
#define JOYCODE_U_NEG_ABSOLUTE_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_NEG, ITEM_ID_RXAXIS)
#define JOYCODE_V_POS_ABSOLUTE_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_POS, ITEM_ID_RYAXIS)
#define JOYCODE_V_NEG_ABSOLUTE_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_NEG, ITEM_ID_RYAXIS)
#define JOYCODE_X_POS_ABSOLUTE JOYCODE_X_POS_ABSOLUTE_INDEXED(0)
#define JOYCODE_X_NEG_ABSOLUTE JOYCODE_X_NEG_ABSOLUTE_INDEXED(0)
#define JOYCODE_Y_POS_ABSOLUTE JOYCODE_Y_POS_ABSOLUTE_INDEXED(0)
#define JOYCODE_Y_NEG_ABSOLUTE JOYCODE_Y_NEG_ABSOLUTE_INDEXED(0)
#define JOYCODE_Z_POS_ABSOLUTE JOYCODE_Z_POS_ABSOLUTE_INDEXED(0)
#define JOYCODE_Z_NEG_ABSOLUTE JOYCODE_Z_NEG_ABSOLUTE_INDEXED(0)
#define JOYCODE_U_POS_ABSOLUTE JOYCODE_U_POS_ABSOLUTE_INDEXED(0)
#define JOYCODE_U_NEG_ABSOLUTE JOYCODE_U_NEG_ABSOLUTE_INDEXED(0)
#define JOYCODE_V_POS_ABSOLUTE JOYCODE_V_POS_ABSOLUTE_INDEXED(0)
#define JOYCODE_V_NEG_ABSOLUTE JOYCODE_V_NEG_ABSOLUTE_INDEXED(0)
// joystick axes as switches; X/Y are specially handled for left/right/up/down mapping
#define JOYCODE_X_LEFT_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_LEFT, ITEM_ID_XAXIS)
#define JOYCODE_X_RIGHT_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_RIGHT, ITEM_ID_XAXIS)
#define JOYCODE_Y_UP_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_UP, ITEM_ID_YAXIS)
#define JOYCODE_Y_DOWN_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_DOWN, ITEM_ID_YAXIS)
#define JOYCODE_Z_POS_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_POS, ITEM_ID_ZAXIS)
#define JOYCODE_Z_NEG_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NEG, ITEM_ID_ZAXIS)
#define JOYCODE_U_POS_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_POS, ITEM_ID_RXAXIS)
#define JOYCODE_U_NEG_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NEG, ITEM_ID_RXAXIS)
#define JOYCODE_V_POS_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_POS, ITEM_ID_RYAXIS)
#define JOYCODE_V_NEG_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NEG, ITEM_ID_RYAXIS)
#define JOYCODE_X_LEFT_SWITCH JOYCODE_X_LEFT_SWITCH_INDEXED(0)
#define JOYCODE_X_RIGHT_SWITCH JOYCODE_X_RIGHT_SWITCH_INDEXED(0)
#define JOYCODE_Y_UP_SWITCH JOYCODE_Y_UP_SWITCH_INDEXED(0)
#define JOYCODE_Y_DOWN_SWITCH JOYCODE_Y_DOWN_SWITCH_INDEXED(0)
#define JOYCODE_Z_POS_SWITCH JOYCODE_Z_POS_SWITCH_INDEXED(0)
#define JOYCODE_Z_NEG_SWITCH JOYCODE_Z_NEG_SWITCH_INDEXED(0)
#define JOYCODE_U_POS_SWITCH JOYCODE_U_POS_SWITCH_INDEXED(0)
#define JOYCODE_U_NEG_SWITCH JOYCODE_U_NEG_SWITCH_INDEXED(0)
#define JOYCODE_V_POS_SWITCH JOYCODE_V_POS_SWITCH_INDEXED(0)
#define JOYCODE_V_NEG_SWITCH JOYCODE_V_NEG_SWITCH_INDEXED(0)
// joystick buttons
#define JOYCODE_BUTTON1_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON1)
#define JOYCODE_BUTTON2_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON2)
#define JOYCODE_BUTTON3_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON3)
#define JOYCODE_BUTTON4_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON4)
#define JOYCODE_BUTTON5_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON5)
#define JOYCODE_BUTTON6_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON6)
#define JOYCODE_BUTTON7_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON7)
#define JOYCODE_BUTTON8_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON8)
#define JOYCODE_BUTTON9_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON9)
#define JOYCODE_BUTTON10_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON10)
#define JOYCODE_BUTTON11_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON11)
#define JOYCODE_BUTTON12_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON12)
#define JOYCODE_BUTTON13_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON13)
#define JOYCODE_BUTTON14_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON14)
#define JOYCODE_BUTTON15_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON15)
#define JOYCODE_BUTTON16_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON16)
#define JOYCODE_BUTTON17_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON17)
#define JOYCODE_BUTTON18_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON18)
#define JOYCODE_BUTTON19_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON19)
#define JOYCODE_BUTTON20_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON20)
#define JOYCODE_BUTTON21_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON21)
#define JOYCODE_BUTTON22_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON22)
#define JOYCODE_BUTTON23_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON23)
#define JOYCODE_BUTTON24_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON24)
#define JOYCODE_BUTTON25_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON25)
#define JOYCODE_BUTTON26_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON26)
#define JOYCODE_BUTTON27_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON27)
#define JOYCODE_BUTTON28_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON28)
#define JOYCODE_BUTTON29_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON29)
#define JOYCODE_BUTTON30_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON30)
#define JOYCODE_BUTTON31_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON31)
#define JOYCODE_BUTTON32_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON32)
#define JOYCODE_START_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_START)
#define JOYCODE_SELECT_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_SELECT)
#define JOYCODE_BUTTON1 JOYCODE_BUTTON1_INDEXED(0)
#define JOYCODE_BUTTON2 JOYCODE_BUTTON2_INDEXED(0)
#define JOYCODE_BUTTON3 JOYCODE_BUTTON3_INDEXED(0)
#define JOYCODE_BUTTON4 JOYCODE_BUTTON4_INDEXED(0)
#define JOYCODE_BUTTON5 JOYCODE_BUTTON5_INDEXED(0)
#define JOYCODE_BUTTON6 JOYCODE_BUTTON6_INDEXED(0)
#define JOYCODE_BUTTON7 JOYCODE_BUTTON7_INDEXED(0)
#define JOYCODE_BUTTON8 JOYCODE_BUTTON8_INDEXED(0)
#define JOYCODE_BUTTON9 JOYCODE_BUTTON9_INDEXED(0)
#define JOYCODE_BUTTON10 JOYCODE_BUTTON10_INDEXED(0)
#define JOYCODE_BUTTON11 JOYCODE_BUTTON11_INDEXED(0)
#define JOYCODE_BUTTON12 JOYCODE_BUTTON12_INDEXED(0)
#define JOYCODE_BUTTON13 JOYCODE_BUTTON13_INDEXED(0)
#define JOYCODE_BUTTON14 JOYCODE_BUTTON14_INDEXED(0)
#define JOYCODE_BUTTON15 JOYCODE_BUTTON15_INDEXED(0)
#define JOYCODE_BUTTON16 JOYCODE_BUTTON16_INDEXED(0)
#define JOYCODE_BUTTON17 JOYCODE_BUTTON17_INDEXED(0)
#define JOYCODE_BUTTON18 JOYCODE_BUTTON18_INDEXED(0)
#define JOYCODE_BUTTON19 JOYCODE_BUTTON19_INDEXED(0)
#define JOYCODE_BUTTON20 JOYCODE_BUTTON20_INDEXED(0)
#define JOYCODE_BUTTON21 JOYCODE_BUTTON21_INDEXED(0)
#define JOYCODE_BUTTON22 JOYCODE_BUTTON22_INDEXED(0)
#define JOYCODE_BUTTON23 JOYCODE_BUTTON23_INDEXED(0)
#define JOYCODE_BUTTON24 JOYCODE_BUTTON24_INDEXED(0)
#define JOYCODE_BUTTON25 JOYCODE_BUTTON25_INDEXED(0)
#define JOYCODE_BUTTON26 JOYCODE_BUTTON26_INDEXED(0)
#define JOYCODE_BUTTON27 JOYCODE_BUTTON27_INDEXED(0)
#define JOYCODE_BUTTON28 JOYCODE_BUTTON28_INDEXED(0)
#define JOYCODE_BUTTON29 JOYCODE_BUTTON29_INDEXED(0)
#define JOYCODE_BUTTON30 JOYCODE_BUTTON30_INDEXED(0)
#define JOYCODE_BUTTON31 JOYCODE_BUTTON31_INDEXED(0)
#define JOYCODE_BUTTON32 JOYCODE_BUTTON32_INDEXED(0)
#define JOYCODE_START JOYCODE_START_INDEXED(0)
#define JOYCODE_SELECT JOYCODE_SELECT_INDEXED(0)
//**************************************************************************
// GLOBAL VARIABLES
//**************************************************************************
// joystick maps
extern const char joystick_map_8way[];
extern const char joystick_map_4way_diagonal[];
//**************************************************************************
// INLINE FUNCTIONS
//**************************************************************************
// input_device_item helpers
inline input_manager &input_device_item::manager() const { return m_device.manager(); }
inline running_machine &input_device_item::machine() const { return m_device.machine(); }
inline INT32 input_device_item::update_value() { return m_current = (*m_getstate)(m_device.internal(), m_internal); }
// input_device helpers
inline input_manager &input_device::manager() const { return m_class.manager(); }
inline running_machine &input_device::machine() const { return m_class.machine(); }
inline input_device_class input_device::devclass() const { return m_class.devclass(); }
// input_class helpers
inline running_machine &input_class::machine() const { return m_manager.machine(); }
#endif // __INPUT_H__