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// license:BSD-3-Clause
// copyright-holders:Aaron Giles
/***************************************************************************

    disound.cpp

    Device sound interfaces.

***************************************************************************/

#include "emu.h"
#include "speaker.h"



//**************************************************************************
//  DEVICE CONFIG SOUND INTERFACE
//**************************************************************************

//-------------------------------------------------
//  device_sound_interface - constructor
//-------------------------------------------------

device_sound_interface::device_sound_interface(const machine_config &mconfig, device_t &device) :
	device_interface(device, "sound"),
	m_outputs(0),
	m_auto_allocated_inputs(0),
	m_specified_inputs_mask(0)
{
}


//-------------------------------------------------
//  ~device_sound_interface - destructor
//-------------------------------------------------

device_sound_interface::~device_sound_interface()
{
}


//-------------------------------------------------
//  add_route - send sound output to a consumer
//-------------------------------------------------

device_sound_interface &device_sound_interface::add_route(u32 output, const char *target, double gain, u32 input, u32 mixoutput)
{
	return add_route(output, device().mconfig().current_device(), target, gain, input, mixoutput);
}

device_sound_interface &device_sound_interface::add_route(u32 output, device_sound_interface &target, double gain, u32 input, u32 mixoutput)
{
	return add_route(output, target.device(), DEVICE_SELF, gain, input, mixoutput);
}

device_sound_interface &device_sound_interface::add_route(u32 output, speaker_device &target, double gain, u32 input, u32 mixoutput)
{
	return add_route(output, target, DEVICE_SELF, gain, input, mixoutput);
}

device_sound_interface &device_sound_interface::add_route(u32 output, device_t &base, const char *target, double gain, u32 input, u32 mixoutput)
{
	assert(!device().started());
	m_route_list.emplace_back(sound_route{ output, input, mixoutput, float(gain), base, target });
	return *this;
}


//-------------------------------------------------
//  stream_alloc - allocate a stream implicitly
//  associated with this device
//-------------------------------------------------

sound_stream *device_sound_interface::stream_alloc(int inputs, int outputs, int sample_rate)
{
	return device().machine().sound().stream_alloc(*this, inputs, outputs, sample_rate, stream_update_delegate(&device_sound_interface::sound_stream_update, this), STREAM_DEFAULT_FLAGS);
}

sound_stream *device_sound_interface::stream_alloc(int inputs, int outputs, int sample_rate, sound_stream_flags flags)
{
	return device().machine().sound().stream_alloc(*this, inputs, outputs, sample_rate, stream_update_delegate(&device_sound_interface::sound_stream_update, this), flags);
}


//-------------------------------------------------
//  inputs - return the total number of inputs
//  for the given device
//-------------------------------------------------

int device_sound_interface::inputs() const
{
	// scan the list counting streams we own and summing their inputs
	int inputs = 0;
	for (auto &stream : device().machine().sound().streams())
		if (&stream->device() == &device())
			inputs += stream->input_count();
	return inputs;
}


//-------------------------------------------------
//  outputs - return the total number of outputs
//  for the given device
//-------------------------------------------------

int device_sound_interface::outputs() const
{
	// scan the list counting streams we own and summing their outputs
	int outputs = 0;
	for (auto &stream : device().machine().sound().streams())
		if (&stream->device() == &device())
			outputs += stream->output_count();
	return outputs;
}


//-------------------------------------------------
//  input_to_stream_input - convert a device's
//  input index to a stream and the input index
//  on that stream
//-------------------------------------------------

sound_stream *device_sound_interface::input_to_stream_input(int inputnum, int &stream_inputnum) const
{
	assert(inputnum >= 0);

	// scan the list looking for streams owned by this device
	for (auto &stream : device().machine().sound().streams())
		if (&stream->device() == &device())
		{
			if (inputnum < stream->input_count())
			{
				stream_inputnum = inputnum;
				return stream.get();
			}
			inputnum -= stream->input_count();
		}

	// not found
	return nullptr;
}


//-------------------------------------------------
//  output_to_stream_output - convert a device's
//  output index to a stream and the output index
//  on that stream
//-------------------------------------------------

sound_stream *device_sound_interface::output_to_stream_output(int outputnum, int &stream_outputnum) const
{
	assert(outputnum >= 0);

	// scan the list looking for streams owned by this device
	for (auto &stream : device().machine().sound().streams())
		if (&stream->device() == &device())
		{
			if (outputnum < stream->output_count())
			{
				stream_outputnum = outputnum;
				return stream.get();
			}
			outputnum -= stream->output_count();
		}

	// not found
	return nullptr;
}


//-------------------------------------------------
//  input_gain - return the gain on the given
//  input index of the device
//-------------------------------------------------

float device_sound_interface::input_gain(int inputnum) const
{
	int stream_inputnum;
	sound_stream *stream = input_to_stream_input(inputnum, stream_inputnum);
	return (stream != nullptr) ? stream->input(stream_inputnum).gain() : 0.0f;
}


//-------------------------------------------------
//  output_gain - return the gain on the given
//  output index of the device
//-------------------------------------------------

float device_sound_interface::output_gain(int outputnum) const
{
	int stream_outputnum;
	sound_stream *stream = output_to_stream_output(outputnum, stream_outputnum);
	return (stream != nullptr) ? stream->output(stream_outputnum).gain() : 0.0f;
}


//-------------------------------------------------
//  set_input_gain - set the gain on the given
//  input index of the device
//-------------------------------------------------

void device_sound_interface::set_input_gain(int inputnum, float gain)
{
	int stream_inputnum;
	sound_stream *stream = input_to_stream_input(inputnum, stream_inputnum);
	if (stream != nullptr)
		stream->input(stream_inputnum).set_gain(gain);
}


//-------------------------------------------------
//  set_output_gain - set the gain on the given
//  output index of the device
//-------------------------------------------------

void device_sound_interface::set_output_gain(int outputnum, float gain)
{
	// handle ALL_OUTPUTS as a special case
	if (outputnum == ALL_OUTPUTS)
	{
		for (auto &stream : device().machine().sound().streams())
			if (&stream->device() == &device())
				for (int num = 0; num < stream->output_count(); num++)
					stream->output(num).set_gain(gain);
	}

	// look up the stream and stream output index
	else
	{
		int stream_outputnum;
		sound_stream *stream = output_to_stream_output(outputnum, stream_outputnum);
		if (stream != nullptr)
			stream->output(stream_outputnum).set_gain(gain);
	}
}


//-------------------------------------------------
//  inputnum_from_device - return the input number
//  that is connected to the given device's output
//-------------------------------------------------

int device_sound_interface::inputnum_from_device(device_t &source_device, int outputnum) const
{
	int overall = 0;
	for (auto &stream : device().machine().sound().streams())
		if (&stream->device() == &device())
			for (int inputnum = 0; inputnum < stream->input_count(); inputnum++, overall++)
			{
				auto &input = stream->input(inputnum);
				if (input.valid() && &input.source().stream().device() == &source_device && input.source().index() == outputnum)
					return overall;
			}
	return -1;
}


//-------------------------------------------------
//  interface_validity_check - validation for a
//  device after the configuration has been
//  constructed
//-------------------------------------------------

void device_sound_interface::interface_validity_check(validity_checker &valid) const
{
	// loop over all the routes
	for (sound_route const &route : routes())
	{
		// find a device with the requested tag
		device_t const *const target = route.m_base.get().subdevice(route.m_target);
		if (!target)
			osd_printf_error("Attempting to route sound to non-existent device '%s'\n", route.m_base.get().subtag(route.m_target));

		// if it's not a speaker or a sound device, error
		device_sound_interface const *sound;
		if (target && (target->type() != SPEAKER) && !target->interface(sound))
			osd_printf_error("Attempting to route sound to a non-sound device '%s' (%s)\n", target->tag(), target->name());
	}
}


//-------------------------------------------------
//  interface_pre_start - make sure all our input
//  devices are started
//-------------------------------------------------

void device_sound_interface::interface_pre_start()
{
	// scan all the sound devices
	sound_interface_enumerator iter(device().machine().root_device());
	for (device_sound_interface const &sound : iter)
	{
		// scan each route on the device
		for (sound_route const &route : sound.routes())
		{
			device_t *const target_device = route.m_base.get().subdevice(route.m_target);
			if (target_device == &device())
			{
				// see if we are the target of this route; if we are, make sure the source device is started
				if (!sound.device().started())
					throw device_missing_dependencies();
				if (route.m_input != AUTO_ALLOC_INPUT)
					m_specified_inputs_mask |= 1 << route.m_input;
			}
		}
	}

	// now iterate through devices again and assign any auto-allocated inputs
	m_auto_allocated_inputs = 0;
	for (device_sound_interface &sound : iter)
	{
		// scan each route on the device
		for (sound_route &route : sound.routes())
		{
			// see if we are the target of this route
			device_t *const target_device = route.m_base.get().subdevice(route.m_target);
			if (target_device == &device() && route.m_input == AUTO_ALLOC_INPUT)
			{
				route.m_input = m_auto_allocated_inputs;
				m_auto_allocated_inputs += (route.m_output == ALL_OUTPUTS) ? sound.outputs() : 1;
			}
		}
	}
}


//-------------------------------------------------
//  interface_post_start - verify that state was
//  properly set up
//-------------------------------------------------

void device_sound_interface::interface_post_start()
{
	// iterate over all the sound devices
	for (device_sound_interface &sound : sound_interface_enumerator(device().machine().root_device()))
	{
		// scan each route on the device
		for (sound_route const &route : sound.routes())
		{
			// if we are the target of this route, hook it up
			device_t *const target_device = route.m_base.get().subdevice(route.m_target);
			if (target_device == &device())
			{
				// iterate over all outputs, matching any that apply
				int inputnum = route.m_input;
				int const numoutputs = sound.outputs();
				for (int outputnum = 0; outputnum < numoutputs; outputnum++)
					if (route.m_output == outputnum || route.m_output == ALL_OUTPUTS)
					{
						// find the output stream to connect from
						int streamoutputnum;
						sound_stream *const outputstream = sound.output_to_stream_output(outputnum, streamoutputnum);
						if (!outputstream)
							fatalerror("Sound device '%s' specifies route for nonexistent output #%d\n", sound.device().tag(), outputnum);

						// find the input stream to connect to
						int streaminputnum;
						sound_stream *const inputstream = input_to_stream_input(inputnum++, streaminputnum);
						if (!inputstream)
							fatalerror("Sound device '%s' targeted output #%d to nonexistent device '%s' input %d\n", sound.device().tag(), outputnum, device().tag(), inputnum - 1);

						// set the input
						inputstream->set_input(streaminputnum, outputstream, streamoutputnum, route.m_gain);
					}
			}
		}
	}
}


//-------------------------------------------------
//  interface_pre_reset - called prior to
//  resetting the device
//-------------------------------------------------

void device_sound_interface::interface_pre_reset()
{
	// update all streams on this device prior to reset
	for (auto &stream : device().machine().sound().streams())
		if (&stream->device() == &device())
			stream->update();
}


//-------------------------------------------------
//  sound_stream_update - default implementation
//  that should be overridden
//-------------------------------------------------

void device_sound_interface::sound_stream_update(sound_stream &stream, std::vector<read_stream_view> const &inputs, std::vector<write_stream_view> &outputs)
{
	throw emu_fatalerror("sound_stream_update called but not overridden by owning class");
}



//**************************************************************************
//  SIMPLE DERIVED MIXER INTERFACE
//**************************************************************************

//-------------------------------------------------
//  device_mixer_interface - constructor
//-------------------------------------------------

device_mixer_interface::device_mixer_interface(const machine_config &mconfig, device_t &device, int outputs)
	: device_sound_interface(mconfig, device),
		m_outputs(outputs),
		m_mixer_stream(nullptr)
{
}


//-------------------------------------------------
//  ~device_mixer_interface - destructor
//-------------------------------------------------

device_mixer_interface::~device_mixer_interface()
{
}


//-------------------------------------------------
//  interface_pre_start - perform startup prior
//  to the device startup
//-------------------------------------------------

void device_mixer_interface::interface_pre_start()
{
	// call our parent
	device_sound_interface::interface_pre_start();

	// no inputs? that's weird
	if (m_auto_allocated_inputs == 0)
	{
		device().logerror("Warning: mixer \"%s\" has no inputs\n", device().tag());
		return;
	}

	// generate the output map
	m_outputmap.resize(m_auto_allocated_inputs);

	// iterate through all routes that point to us and note their mixer output
	for (device_sound_interface const &sound : sound_interface_enumerator(device().machine().root_device()))
	{
		for (sound_route const &route : sound.routes())
		{
			// see if we are the target of this route
			device_t *const target_device = route.m_base.get().subdevice(route.m_target);
			if (target_device == &device() && route.m_input < m_auto_allocated_inputs)
			{
				int const count = (route.m_output == ALL_OUTPUTS) ? sound.outputs() : 1;
				for (int output = 0; output < count; output++)
					m_outputmap[route.m_input + output] = route.m_mixoutput;
			}
		}
	}

	// keep a small buffer handy for tracking cleared buffers
	m_output_clear.resize(m_outputs);

	// allocate the mixer stream
	m_mixer_stream = stream_alloc(m_auto_allocated_inputs, m_outputs, device().machine().sample_rate(), STREAM_DEFAULT_FLAGS);
}


//-------------------------------------------------
//  interface_post_load - after we load a save
//  state be sure to update the mixer stream's
//  output sample rate
//-------------------------------------------------

void device_mixer_interface::interface_post_load()
{
	// mixer stream could be null if no inputs were specified
	if (m_mixer_stream != nullptr)
		m_mixer_stream->set_sample_rate(device().machine().sample_rate());

	// call our parent
	device_sound_interface::interface_post_load();
}


//-------------------------------------------------
//  sound_stream_update - mix all inputs to one
//  output
//-------------------------------------------------

void device_mixer_interface::sound_stream_update(sound_stream &stream, std::vector<read_stream_view> const &inputs, std::vector<write_stream_view> &outputs)
{
	// special case: single input, single output, same rate
	if (inputs.size() == 1 && outputs.size() == 1 && inputs[0].sample_rate() == outputs[0].sample_rate())
	{
		outputs[0] = inputs[0];
		return;
	}

	// reset the clear flags
	std::fill(std::begin(m_output_clear), std::end(m_output_clear), false);

	// loop over inputs
	for (int inputnum = 0; inputnum < m_auto_allocated_inputs; inputnum++)
	{
		// skip if the gain is 0
		auto &input = inputs[inputnum];
		if (input.gain() == 0)
			continue;

		// either store or accumulate
		int outputnum = m_outputmap[inputnum];
		auto &output = outputs[outputnum];
		if (!m_output_clear[outputnum])
			output.copy(input);
		else
			output.add(input);

		m_output_clear[outputnum] = true;
	}

	// clear anything unused
	for (int outputnum = 0; outputnum < m_outputs; outputnum++)
		if (!m_output_clear[outputnum])
			outputs[outputnum].fill(0);
}