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path: root/src/devices/video/voodoo.cpp
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// license:BSD-3-Clause
// copyright-holders:Aaron Giles
/***************************************************************************

    voodoo.c

    3dfx Voodoo Graphics SST-1/2 emulator.

****************************************************************************

    Specs:

    Voodoo 1 (SST1):
        2,4MB frame buffer RAM
        1,2,4MB texture RAM
        50MHz clock frequency
        clears @ 2 pixels/clock (RGB and depth simultaneously)
        renders @ 1 pixel/clock
        64 entry PCI FIFO
        memory FIFO up to 65536 entries

    --------------------------

    still to be implemented:
        * trilinear textures

    things to verify:
        * floating Z buffer


iterated RGBA = 12.12 [24 bits]
iterated Z    = 20.12 [32 bits]
iterated W    = 18.32 [48 bits]

>mamepm blitz
Stall PCI for HWM: 1
PCI FIFO Empty Entries LWM: D
LFB -> FIFO: 1
Texture -> FIFO: 1
Memory FIFO: 1
Memory FIFO HWM: 2000
Memory FIFO Write Burst HWM: 36
Memory FIFO LWM for PCI: 5
Memory FIFO row start: 120
Memory FIFO row rollover: 3FF
Video dither subtract: 0
DRAM banking: 1
Triple buffer: 0
Video buffer offset: 60
DRAM banking: 1

>mamepm wg3dh
Stall PCI for HWM: 1
PCI FIFO Empty Entries LWM: D
LFB -> FIFO: 1
Texture -> FIFO: 1
Memory FIFO: 1
Memory FIFO HWM: 2000
Memory FIFO Write Burst HWM: 36
Memory FIFO LWM for PCI: 5
Memory FIFO row start: C0
Memory FIFO row rollover: 3FF
Video dither subtract: 0
DRAM banking: 1
Triple buffer: 0
Video buffer offset: 40
DRAM banking: 1


As a point of reference, the 3D engine uses the following algorithm to calculate the linear memory address as a
function of the video buffer offset (fbiInit2 bits(19:11)), the number of 32x32 tiles in the X dimension (fbiInit1
bits(7:4) and bit(24)), X, and Y:

    tilesInX[4:0] = {fbiInit1[24], fbiInit1[7:4], fbiInit6[30]}
    rowBase = fbiInit2[19:11]
    rowStart = ((Y>>5) * tilesInX) >> 1

    if (!(tilesInX & 1))
    {
        rowOffset = (X>>6);
        row[9:0] = rowStart + rowOffset (for color buffer 0)
        row[9:0] = rowBase + rowStart + rowOffset (for color buffer 1)
        row[9:0] = (rowBase<<1) + rowStart + rowOffset (for depth/alpha buffer when double color buffering[fbiInit5[10:9]=0])
        row[9:0] = (rowBase<<1) + rowStart + rowOffset (for color buffer 2 when triple color buffering[fbiInit5[10:9]=1 or 2])
        row[9:0] = (rowBase<<1) + rowBase + rowStart + rowOffset (for depth/alpha buffer when triple color buffering[fbiInit5[10:9]=2])
        column[8:0] = ((Y % 32) <<4) + ((X % 32)>>1)
        ramSelect[1] = ((X&0x20) ? 1 : 0) (for color buffers)
        ramSelect[1] = ((X&0x20) ? 0 : 1) (for depth/alpha buffers)
    }
    else
    {
        rowOffset = (!(Y&0x20)) ? (X>>6) : ((X>31) ? (((X-32)>>6)+1) : 0)
        row[9:0] = rowStart + rowOffset (for color buffer 0)
        row[9:0] = rowBase + rowStart + rowOffset (for color buffer 1)
        row[9:0] = (rowBase<<1) + rowStart + rowOffset (for depth/alpha buffer when double color buffering[fbiInit5[10:9]=0])
        row[9:0] = (rowBase<<1) + rowStart + rowOffset (for color buffer 2 when triple color buffering[fbiInit5[10:9]=1 or 2])
        row[9:0] = (rowBase<<1) + rowBase + rowStart + rowOffset (for depth/alpha buffer when triple color buffering[fbiInit5[10:9]=2])
        column[8:0] = ((Y % 32) <<4) + ((X % 32)>>1)
        ramSelect[1] = (((X&0x20)^(Y&0x20)) ? 1 : 0) (for color buffers)
        ramSelect[1] = (((X&0x20)^(Y&0x20)) ? 0 : 1) (for depth/alpha buffers)
    }
    ramSelect[0] = X % 2
    pixelMemoryAddress[21:0] = (row[9:0]<<12) + (column[8:0]<<3) + (ramSelect[1:0]<<1)
    bankSelect = pixelMemoryAddress[21]

**************************************************************************/

/*

TODO:
 - look at speed on Konami games (nbapbp, racingj, etc)
 - look at timing issues on IT games
 - bad textures in some Voodoo 3 games (mocapb for example)
 - update callers to use maps

*/

#include "emu.h"
#include "voodoo.h"

using namespace voodoo;


//**************************************************************************
//  GLOBAL HELPERS
//**************************************************************************

//-------------------------------------------------
//  float_to_int32 - convert a floating-point
//  value in raw IEEE format into an integer with
//  the given number of fractional bits
//-------------------------------------------------

inline s32 float_to_int32(u32 data, int fixedbits)
{
	// compute the effective exponent
	int exponent = ((data >> 23) & 0xff) - 127 - 23 + fixedbits;

	// extract the mantissa and return the implied leading 1 bit
	s32 result = (data & 0x7fffff) | 0x800000;

	// shift by the exponent, handling minimum/maximum
	if (exponent < 0)
	{
		if (exponent > -32)
			result >>= -exponent;
		else
			result = 0;
	}
	else
	{
		if (exponent < 32)
			result <<= exponent;
		else
			result = 0x7fffffff;
	}

	// negate based on the sign
	return (data & 0x80000000) ? -result : result;
}


//-------------------------------------------------
//  float_to_int64 - convert a floating-point
//  value in raw IEEE format into an integer with
//  the given number of fractional bits
//-------------------------------------------------

inline s64 float_to_int64(u32 data, int fixedbits)
{
	// compute the effective exponent
	int exponent = ((data >> 23) & 0xff) - 127 - 23 + fixedbits;

	// extract the mantissa and return the implied leading 1 bit
	s64 result = (data & 0x7fffff) | 0x800000;

	// shift by the exponent, handling minimum/maximum
	if (exponent < 0)
	{
		if (exponent > -64)
			result >>= -exponent;
		else
			result = 0;
	}
	else
	{
		if (exponent < 64)
			result <<= exponent;
		else
			result = 0x7fffffffffffffffull;
	}

	// negate based on the sign
	return (data & 0x80000000) ? -result : result;
}


//**************************************************************************
//  VOODOO REGISTERS
//**************************************************************************

//-------------------------------------------------
//  register_save - save live state
//-------------------------------------------------

void voodoo_regs::register_save(save_proxy &save)
{
	save.save_item(NAME(m_regs));
	save.save_item(NAME(m_starts));
	save.save_item(NAME(m_startt));
	save.save_item(NAME(m_startw));
	save.save_item(NAME(m_dsdx));
	save.save_item(NAME(m_dtdx));
	save.save_item(NAME(m_dwdx));
	save.save_item(NAME(m_dsdy));
	save.save_item(NAME(m_dtdy));
	save.save_item(NAME(m_dwdy));
}


//-------------------------------------------------
//  s_alias_map - remap of first 64 registers
//-------------------------------------------------

u8 const voodoo_regs::s_alias_map[0x40] =
{
	voodoo_regs::reg_vdstatus,   0x004/4,                     voodoo_regs::reg_vertexAx,   voodoo_regs::reg_vertexAy,
	voodoo_regs::reg_vertexBx,   voodoo_regs::reg_vertexBy,   voodoo_regs::reg_vertexCx,   voodoo_regs::reg_vertexCy,
	voodoo_regs::reg_startR,     voodoo_regs::reg_dRdX,       voodoo_regs::reg_dRdY,       voodoo_regs::reg_startG,
	voodoo_regs::reg_dGdX,       voodoo_regs::reg_dGdY,       voodoo_regs::reg_startB,     voodoo_regs::reg_dBdX,
	voodoo_regs::reg_dBdY,       voodoo_regs::reg_startZ,     voodoo_regs::reg_dZdX,       voodoo_regs::reg_dZdY,
	voodoo_regs::reg_startA,     voodoo_regs::reg_dAdX,       voodoo_regs::reg_dAdY,       voodoo_regs::reg_startS,
	voodoo_regs::reg_dSdX,       voodoo_regs::reg_dSdY,       voodoo_regs::reg_startT,     voodoo_regs::reg_dTdX,
	voodoo_regs::reg_dTdY,       voodoo_regs::reg_startW,     voodoo_regs::reg_dWdX,       voodoo_regs::reg_dWdY,

	voodoo_regs::reg_triangleCMD,0x084/4,                     voodoo_regs::reg_fvertexAx,  voodoo_regs::reg_fvertexAy,
	voodoo_regs::reg_fvertexBx,  voodoo_regs::reg_fvertexBy,  voodoo_regs::reg_fvertexCx,  voodoo_regs::reg_fvertexCy,
	voodoo_regs::reg_fstartR,    voodoo_regs::reg_fdRdX,      voodoo_regs::reg_fdRdY,      voodoo_regs::reg_fstartG,
	voodoo_regs::reg_fdGdX,      voodoo_regs::reg_fdGdY,      voodoo_regs::reg_fstartB,    voodoo_regs::reg_fdBdX,
	voodoo_regs::reg_fdBdY,      voodoo_regs::reg_fstartZ,    voodoo_regs::reg_fdZdX,      voodoo_regs::reg_fdZdY,
	voodoo_regs::reg_fstartA,    voodoo_regs::reg_fdAdX,      voodoo_regs::reg_fdAdY,      voodoo_regs::reg_fstartS,
	voodoo_regs::reg_fdSdX,      voodoo_regs::reg_fdSdY,      voodoo_regs::reg_fstartT,    voodoo_regs::reg_fdTdX,
	voodoo_regs::reg_fdTdY,      voodoo_regs::reg_fstartW,    voodoo_regs::reg_fdWdX,      voodoo_regs::reg_fdWdY
};


//**************************************************************************
//  SHARED TABLES
//**************************************************************************

//-------------------------------------------------
//  shared_tables - constructor
//-------------------------------------------------

shared_tables::shared_tables()
{
	// configure the array of texel formats
	texel[0] = rgb332;
	texel[1] = nullptr;
	texel[2] = alpha8;
	texel[3] = int8;
	texel[4] = ai44;
	texel[5] = nullptr;
	texel[6] = nullptr;
	texel[7] = nullptr;
	texel[8] = rgb332;
	texel[9] = nullptr;
	texel[10] = rgb565;
	texel[11] = argb1555;
	texel[12] = argb4444;
	texel[13] = int8;
	texel[14] = nullptr;
	texel[15] = nullptr;

	// build static 8-bit texel tables
	for (int val = 0; val < 256; val++)
	{
		// 8-bit RGB (3-3-2)
		rgb332[val] = rgbexpand<3,3,2>(val, 5, 2, 0).set_a(0xff);

		// 8-bit alpha
		alpha8[val] = rgb_t(val, val, val, val);

		// 8-bit intensity
		int8[val] = rgb_t(0xff, val, val, val);

		// 8-bit alpha, intensity
		ai44[val] = argbexpand<4,4,4,4>(val, 4, 0, 0, 0);
	}

	// build static 16-bit texel tables
	for (int val = 0; val < 65536; val++)
	{
		// table 10 = 16-bit RGB (5-6-5)
		rgb565[val] = rgbexpand<5,6,5>(val, 11, 5, 0).set_a(0xff);

		// table 11 = 16 ARGB (1-5-5-5)
		argb1555[val] = argbexpand<1,5,5,5>(val, 15, 10, 5, 0);

		// table 12 = 16-bit ARGB (4-4-4-4)
		argb4444[val] = argbexpand<4,4,4,4>(val, 12, 8, 4, 0);
	}
}


//**************************************************************************
//  TMU STATE
//**************************************************************************

//-------------------------------------------------
//  tmu_state - constructor
//-------------------------------------------------

tmu_state::tmu_state() :
	m_index(0),
	m_ram(nullptr),
	m_mask(0),
	m_basemask(0xfffff),
	m_baseshift(3),
	m_regdirty(true),
	m_texel_lookup(nullptr)
{
}


//-------------------------------------------------
//  init - configure local state
//-------------------------------------------------

void tmu_state::init(int index, shared_tables const &share, u8 *ram, u32 size)
{
	// configure texture RAM
	m_index = index;
	m_ram = ram;
	m_mask = size - 1;
	m_regdirty = true;
	m_palette_dirty[0] = m_palette_dirty[1] = m_palette_dirty[2] = m_palette_dirty[3] = true;
	m_texel_lookup = &share.texel[0];
}


//-------------------------------------------------
//  register_save - register for save states
//-------------------------------------------------

void tmu_state::register_save(save_proxy &save)
{
	// register state
	save.save_class(NAME(m_reg));
	save.save_item(NAME(m_palette));
}


//-------------------------------------------------
//  post_load - mark everything dirty following a
//  state load
//-------------------------------------------------

void tmu_state::post_load()
{
	m_regdirty = true;
	m_palette_dirty[0] = m_palette_dirty[1] = m_palette_dirty[2] = m_palette_dirty[3] = true;
}


//-------------------------------------------------
//  ncc_w - handle a write to the NCC/palette
//  registers
//-------------------------------------------------

void tmu_state::ncc_w(offs_t regnum, u32 data)
{
	u32 regindex = regnum - voodoo_regs::reg_nccTable;

	// I/Q entries in NCC 0 reference the palette if the high bit is set
	if (BIT(data, 31) && regindex >= 4 && regindex < 12)
	{
		// extract the palette index
		int const index = (BIT(data, 24, 7) << 1) | BIT(regindex, 0);

		// compute RGB and ARGB values
		rgb_t rgb = 0xff000000 | data;
		rgb_t argb = argbexpand<6,6,6,6>(data, 18, 12, 6, 0);

		// set and mark dirty
		if (m_palette[0][index] != rgb)
		{
			m_palette[0][index] = rgb;
			m_palette_dirty[0] = true;
		}
		if (m_palette[1][index] != argb)
		{
			m_palette[1][index] = argb;
			m_palette_dirty[1] = true;
		}
		return;
	}

	// if no delta, don't mark dirty
	if (m_reg.read(regnum) == data)
		return;

	// write the updated data and mark dirty
	m_reg.write(regnum, data);
	m_palette_dirty[2 + regindex / 12] = true;
}


//-------------------------------------------------
//  prepare_texture - handle updating the texture
//  state if the texture configuration is dirty
//-------------------------------------------------

inline rasterizer_texture &tmu_state::prepare_texture(voodoo_renderer &renderer)
{
	// if the texture parameters are dirty, update them
	if (m_regdirty)
	{
		// determine the lookup
		auto const texmode = m_reg.texture_mode();
		u32 const texformat = texmode.format();
		rgb_t const *lookup = m_texel_lookup[texformat];

		// if null lookup, then we need something dynamic
		if (lookup == nullptr)
		{
			// could be either straight palette or NCC table
			int palindex;
			if ((texformat & 7) == 1)
			{
				// NCC case: palindex = 2 or 3 based on table select
				palindex = 2 + texmode.ncc_table_select();
				if (m_palette_dirty[palindex])
				{
					u32 const *regs = m_reg.subset(voodoo_regs::reg_nccTable + 12 * (palindex & 1));
					renderer.alloc_palette(m_index * 4 + palindex).compute_ncc(regs);
				}
			}
			else
			{
				// palette case: palindex = 0 or 1 based on RGB vs RGBA
				palindex = (texformat == 6) ? 1 : 0;
				if (m_palette_dirty[palindex])
					renderer.alloc_palette(m_index * 4 + palindex).copy(&m_palette[palindex & 1][0]);
			}

			// clear the dirty flag and fetch the texels
			m_palette_dirty[palindex] = false;
			lookup = renderer.last_palette(m_index * 4 + palindex).texels();
		}

		// recompute the rasterization parameters
		renderer.alloc_texture(m_index).recompute(m_reg, m_ram, m_mask, lookup, m_basemask, m_baseshift);
		m_regdirty = false;
	}
	return renderer.last_texture(m_index);
}



//**************************************************************************
//  MEMORY FIFO
//**************************************************************************

//-------------------------------------------------
//  memory_fifo - constructor
//-------------------------------------------------

memory_fifo::memory_fifo() :
	m_base(nullptr),
	m_size(0),
	m_in(0),
	m_out(0)
{
}


//-------------------------------------------------
//  configure - set the base/size and reset
//-------------------------------------------------

void memory_fifo::configure(u32 *base, u32 size)
{
	m_base = base;
	m_size = size;
	reset();
}


//-------------------------------------------------
//  register_save - register for save states
//-------------------------------------------------

void memory_fifo::register_save(save_proxy &save)
{
	save.save_item(NAME(m_size));
	save.save_item(NAME(m_in));
	save.save_item(NAME(m_out));
}


//-------------------------------------------------
//  add - append an item to the fifo
//-------------------------------------------------

inline void memory_fifo::add(u32 data)
{
	// compute the value of 'in' after we add this item
	s32 next_in = m_in + 1;
	if (next_in >= m_size)
		next_in = 0;

	// as long as it's not equal to the output pointer, we can do it
	if (next_in != m_out)
	{
		m_base[m_in] = data;
		m_in = next_in;
	}
}


//-------------------------------------------------
//  remove - remove the next item from the fifo
//-------------------------------------------------

inline u32 memory_fifo::remove()
{
	// return invalid data if empty
	if (m_out == m_in)
		return 0xffffffff;

	// determine next output
	s32 next_out = m_out + 1;
	if (next_out >= m_size)
		next_out = 0;

	// fetch current and advance
	u32 data = m_base[m_out];
	m_out = next_out;
	return data;
}


//**************************************************************************
//  DEBUG STATS
//**************************************************************************

//-------------------------------------------------
//  debug_stats - constructor
//-------------------------------------------------

debug_stats::debug_stats() :
	m_lastkey(false),
	m_display(false)
{
	reset();
}


//-------------------------------------------------
//  add_emulation_stats - add in statistics from
//  the emulation stats
//-------------------------------------------------

void debug_stats::add_emulation_stats(thread_stats_block const &block)
{
	m_pixels_in += block.pixels_in;
	m_pixels_out += block.pixels_out;
	m_chroma_fail += block.chroma_fail;
	m_zfunc_fail += block.zfunc_fail;
	m_afunc_fail += block.afunc_fail;
	m_clipped += block.clip_fail;
	m_stippled += block.stipple_count;
}


//-------------------------------------------------
//  reset - reset per-swap statistics
//-------------------------------------------------

void debug_stats::reset()
{
	m_swaps = 0;
	m_stalls = 0;
	m_triangles = 0;
	m_pixels_in = 0;
	m_pixels_out = 0;
	m_chroma_fail = 0;
	m_zfunc_fail = 0;
	m_afunc_fail = 0;
	m_clipped = 0;
	m_stippled = 0;
	m_reg_writes = 0;
	m_reg_reads = 0;
	m_lfb_writes = 0;
	m_lfb_reads = 0;
	m_tex_writes = 0;
	std::fill_n(&m_texture_mode[0], std::size(m_texture_mode), 0);
}


//-------------------------------------------------
//  update_string - compute the string to display
//  all the statistics
//-------------------------------------------------

void debug_stats::update_string(rectangle const &visarea, u32 swap_history)
{
	// create a string of texture modes used
	char texmodes[17] = { 0 };
	char *texptr = &texmodes[0];
	for (int mode = 0; mode < 16; mode++)
		if (m_texture_mode[mode])
			*texptr++ = "0123456789ABCDEF"[mode];
	*texptr = 0;

	// build the string
	m_string = string_format("Swap:%6d\n"
							 "Hist:%08X\n"
							 "Stal:%6d\n"
							 "Rend:%6d%%\n"
							 "Poly:%6d\n"
							 "PxIn:%6d\n"
							 "POut:%6d\n"
							 "Clip:%6d\n"
							 "Stip:%6d\n"
							 "Chro:%6d\n"
							 "ZFun:%6d\n"
							 "AFun:%6d\n"
							 "RegW:%6d\n"
							 "RegR:%6d\n"
							 "LFBW:%6d\n"
							 "LFBR:%6d\n"
							 "TexW:%6d\n"
							 "TexM:%s",
							 m_swaps, swap_history, m_stalls, m_pixels_out * 100 / (visarea.width() * visarea.height()),
							 m_triangles, m_pixels_in, m_pixels_out, m_clipped, m_stippled,
							 m_chroma_fail, m_zfunc_fail, m_afunc_fail,
							 m_reg_writes, m_reg_reads, m_lfb_writes, m_lfb_reads, m_tex_writes, texmodes);
}


//-------------------------------------------------
//  update_display_state - based on the current key
//  state, update and return whether stats should
//  be shown
//-------------------------------------------------

bool debug_stats::update_display_state(bool key_pressed)
{
	if (key_pressed && key_pressed != m_lastkey)
		m_display = !m_display;
	m_lastkey = key_pressed;
	return m_display;
}


//**************************************************************************
//  GENERIC VOODOO DEVICE
//**************************************************************************

//-------------------------------------------------
//  generic_voodoo_device - constructor
//-------------------------------------------------

generic_voodoo_device::generic_voodoo_device(const machine_config &mconfig, device_type type, const char *tag, device_t *owner, u32 clock, voodoo_model model) :
	device_t(mconfig, type, tag, owner, clock),
	device_video_interface(mconfig, *this),
	m_model(model),
	m_fbmem_in_mb(0),
	m_tmumem0_in_mb(0),
	m_tmumem1_in_mb(0),
	m_status_cycles(0),
	m_cpu(*this, finder_base::DUMMY_TAG),
	m_vblank_cb(*this),
	m_stall_cb(*this),
	m_pciint_cb(*this)
{
}


//-------------------------------------------------
//  device_start - device startup
//-------------------------------------------------

void generic_voodoo_device::device_start()
{
}


//**************************************************************************
//  VOODOO 1 DEVICE
//**************************************************************************

//-------------------------------------------------
//  voodoo_1_device - constructor
//-------------------------------------------------

DEFINE_DEVICE_TYPE(VOODOO_1, voodoo_1_device, "voodoo_1", "3dfx Voodoo Graphics")

voodoo_1_device::voodoo_1_device(const machine_config &mconfig, device_type type, const char *tag, device_t *owner, u32 clock, voodoo_model model) :
	generic_voodoo_device(mconfig, type, tag, owner, clock, model),
	m_chipmask(1),
	m_init_enable(0),
	m_stall_state(NOT_STALLED),
	m_stall_trigger(0),
	m_operation_end(attotime::zero),
	m_flush_flag(false),
	m_fbram(nullptr),
	m_fbmask(0),
	m_rgboffs{ u32(~0), u32(~0), u32(~0) },
	m_auxoffs(~0),
	m_frontbuf(0),
	m_backbuf(1),
	m_video_changed(true),
	m_lfb_stride(0),
	m_width(512),
	m_height(384),
	m_xoffs(0),
	m_yoffs(0),
	m_vsyncstart(0),
	m_vsyncstop(0),
	m_swaps_pending(0),
	m_vblank(0),
	m_vblank_count(0),
	m_vblank_swap_pending(0),
	m_vblank_swap(0),
	m_vblank_dont_swap(0),
	m_vsync_start_timer(nullptr),
	m_vsync_stop_timer(nullptr),
	m_stall_resume_timer(nullptr),
	m_last_status_pc(0),
	m_last_status_value(0),
	m_clut_dirty(true),
	m_clut(33),
	m_pen(65536)
{
	for (int index = 0; index < std::size(m_regtable); index++)
		m_regtable[index].unpack(s_register_table[index], *this);
}


//-------------------------------------------------
//  ~voodoo_1_device - destructor
//-------------------------------------------------

voodoo_1_device::~voodoo_1_device()
{
}


//-------------------------------------------------
//  core_map - device map for core memory access
//-------------------------------------------------

void voodoo_1_device::core_map(address_map &map)
{
	// Voodoo-1 memory map:
	//
	//   00ab----`--ccccrr`rrrrrr-- Register access
	//                                a = alternate register map if fbi_init3().tri_register_remap()
	//                                b = byte swizzle data if fbi_init0().swizzle_reg_writes()
	//                                c = chip mask select
	//                                r = register index ($00-$FF)
	//   01-yyyyy`yyyyyxxx`xxxxxxx- Linear frame buffer access (16-bit)
	//   01yyyyyy`yyyyxxxx`xxxxxx-- Linear frame buffer access (32-bit)
	//   1-ccllll`tttttttt`sssssss- Texture memory access, where:
	//                                c = chip mask select
	//                                l = LOD
	//                                t = Y index
	//                                s = X index
	//
	map(0x000000, 0x3fffff).rw(FUNC(voodoo_1_device::map_register_r), FUNC(voodoo_1_device::map_register_w));
	map(0x400000, 0x7fffff).rw(FUNC(voodoo_1_device::map_lfb_r), FUNC(voodoo_1_device::map_lfb_w));
	map(0x800000, 0xffffff).w(FUNC(voodoo_1_device::map_texture_w));
}


//-------------------------------------------------
//  read - generic read handler until everyone is
//  using the memory map
//-------------------------------------------------

u32 voodoo_1_device::read(offs_t offset, u32 mem_mask)
{
	switch (offset >> (22-2))
	{
		case 0x000000 >> 22:
			return map_register_r(offset);

		case 0x400000 >> 22:
			return map_lfb_r(offset - 0x400000/4);

		default:
			return 0xffffffff;
	}
}


//-------------------------------------------------
//  write - generic write handler until everyone is
//  using the memory map
//-------------------------------------------------

void voodoo_1_device::write(offs_t offset, u32 data, u32 mem_mask)
{
	switch (offset >> (22-2))
	{
		case 0x000000 >> 22:
			map_register_w(offset, data, mem_mask);
			break;

		case 0x400000 >> 22:
			map_lfb_w(offset - 0x400000/4, data, mem_mask);
			break;

		case 0x800000 >> 22:
		case 0xc00000 >> 22:
			map_texture_w(offset - 0x800000/4, data, mem_mask);
			break;
	}
}


//-------------------------------------------------
//  set_init_enable - set the externally-controlled
//  init_en register
//-------------------------------------------------

void voodoo_1_device::set_init_enable(u32 newval)
{
	m_init_enable = reg_init_en(newval);
	if (LOG_REGISTERS)
		logerror("VOODOO.REG:initEnable write = %08X\n", newval);
}


//-------------------------------------------------
//  update - update the screen bitmap
//-------------------------------------------------

int voodoo_1_device::update(bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
	// if we are blank, just fill with black
	if (m_reg.fbi_init1().software_blank())
	{
		bitmap.fill(0, cliprect);
		int changed = m_video_changed;
		m_video_changed = false;
		return changed;
	}

	// if the CLUT is dirty, recompute the pens array
	if (m_clut_dirty)
	{
		rgb_t const *clutbase = &m_clut[0];

		// kludge: some of the Midway games write 0 to the last entry when they obviously mean FF
		if ((m_clut[32] & 0xffffff) == 0 && (m_clut[31] & 0xffffff) != 0)
			m_clut[32] = 0x20ffffff;

		// compute the R/B pens first
		u8 rtable[32], gtable[64], btable[32];
		for (u32 rawcolor = 0; rawcolor < 32; rawcolor++)
		{
			// treat rawcolor as a 5-bit value, scale up to 8 bits, and linear interpolate for red/blue
			u32 color = pal5bit(rawcolor);
			rtable[rawcolor] = (clutbase[color >> 3].r() * (8 - (color & 7)) + clutbase[(color >> 3) + 1].r() * (color & 7)) >> 3;
			btable[rawcolor] = (clutbase[color >> 3].b() * (8 - (color & 7)) + clutbase[(color >> 3) + 1].b() * (color & 7)) >> 3;
		}

		// then the G pens
		for (u32 rawcolor = 0; rawcolor < 64; rawcolor++)
		{
			// treat rawcolor as a 6-bit value, scale up to 8 bits, and linear interpolate
			u32 color = pal6bit(rawcolor);
			gtable[rawcolor] = (clutbase[color >> 3].g() * (8 - (color & 7)) + clutbase[(color >> 3) + 1].g() * (color & 7)) >> 3;
		}

		// now assemble the values into their final form
		for (u32 pen = 0; pen < 65536; pen++)
			m_pen[pen] = rgb_t(rtable[BIT(pen, 11, 5)], gtable[BIT(pen, 5, 6)], btable[BIT(pen, 0, 5)]);

		// no longer dirty
		m_clut_dirty = false;
		m_video_changed = true;
	}
	return update_common(bitmap, cliprect, &m_pen[0]);
}


//-------------------------------------------------
//  device_start - device startup
//-------------------------------------------------

void voodoo_1_device::device_start()
{
	// resolve configuration-related items
	generic_voodoo_device::device_start();

	// validate configuration
	if (m_fbmem_in_mb == 0)
		fatalerror("%s: Invalid Voodoo memory configuration", tag());
	if (!BIT(m_chipmask, 1) && m_tmumem0_in_mb == 0)
		fatalerror("%s: Invalid Voodoo memory configuration", tag());

	// create shared tables
	m_shared = std::make_unique<shared_tables>();
	voodoo::dither_helper::init_static();

	// determine our index within the system, then set our trigger
	u32 index = 0;
	for (device_t &scan : device_enumerator(machine().root_device()))
		if (scan.type() == this->type())
		{
			if (&scan == this)
				break;
			index++;
		}
	m_stall_trigger = 51324 + index;

	// allocate timers for VBLANK
	m_vsync_stop_timer = timer_alloc(FUNC(voodoo_1_device::vblank_stop), this);
	m_vsync_start_timer = timer_alloc(FUNC(voodoo_1_device::vblank_start),this);

	// add TMUs to the chipmask if memory is specified (later chips leave
	// the tmumem values at 0 and set the chipmask directly to indicate
	// that RAM is shared)
	if (m_tmumem0_in_mb != 0)
	{
		m_chipmask |= 2;
		if (m_tmumem1_in_mb != 0)
			m_chipmask |= 4;
	}

	// allocate memory
	u32 total_allocation = m_fbmem_in_mb + m_tmumem0_in_mb + m_tmumem1_in_mb;
	m_memory = std::make_unique<u8[]>(total_allocation * 1024 * 1024 + 4096);

	// configure frame buffer memory, aligning the base to a 4k boundary
	m_fbram = (u8 *)(((uintptr_t(m_memory.get()) + 4095) >> 12) << 12);
	m_fbmask = m_fbmem_in_mb * 1024 * 1024 - 1;

	// configure texture memory
	u8 *tmumem[2] = { nullptr, nullptr };
	u8 tmusize[2] = { m_tmumem0_in_mb, m_tmumem1_in_mb };
	if (tmusize[0] != 0)
	{
		// separate framebuffer and texture RAM (Voodoo 1/2)
		tmumem[0] = m_fbram + m_fbmem_in_mb * 1024 * 1024;
		tmumem[1] = tmumem[0] + tmusize[0] * 1024 * 1024;
	}
	else
	{
		// shared framebuffer and texture RAM (Voodoo Banshee/3)
		tmumem[0] = tmumem[1] = m_fbram;
		tmusize[0] = tmusize[1] = m_fbmem_in_mb;
	}

	// initialize the frame buffer
	m_rgboffs[0] = m_rgboffs[1] = m_rgboffs[2] = 0;
	m_auxoffs = ~0;

	m_frontbuf = 0;
	m_backbuf = 1;
	m_swaps_pending = 0;
	m_video_changed = true;

	m_lfb_stride = 10;

	m_width = 512;
	m_height = 384;
	m_xoffs = 0;
	m_yoffs = 0;
	m_vsyncstart = 0;
	m_vsyncstop = 0;

	m_vblank = 0;
	m_vblank_count = 0;
	m_vblank_swap_pending = 0;
	m_vblank_swap = 0;
	m_vblank_dont_swap = 0;

	m_lfb_stats.reset();

	// initialize the memory FIFO
	m_fbmem_fifo.configure(nullptr, 0);

	// initialize the CLUT
	for (int pen = 0; pen < 32; pen++)
		m_clut[pen] = rgb_t(pen, pal5bit(pen), pal5bit(pen), pal5bit(pen));
	m_clut[32] = rgb_t(32,0xff,0xff,0xff);
	m_clut_dirty = true;

	// initialize the TMUs
	u16 tmu_config = 0x11;
	m_tmu[0].init(0, *m_shared.get(), tmumem[0], tmusize[0] * 1024 * 1024);
	if (BIT(m_chipmask, 2))
	{
		m_tmu[1].init(1, *m_shared.get(), tmumem[1], tmusize[1] * 1024 * 1024);
		tmu_config |= 0xc0;
	}

	// create the renderer
	m_renderer = std::make_unique<voodoo_renderer>(machine(), tmu_config, m_shared->rgb565, m_reg, &m_tmu[0].regs(), BIT(m_chipmask, 2) ? &m_tmu[1].regs() : nullptr);

	// set up the PCI FIFO
	m_pci_fifo.configure(m_pci_fifo_mem, 64*2);
	m_stall_state = NOT_STALLED;
	m_stall_resume_timer = timer_alloc(FUNC(voodoo_1_device::stall_resume_callback), this);

	// initialize registers
	m_init_enable = 0;
	m_reg.write(voodoo_regs::reg_fbiInit0, (1 << 4) | (0x10 << 6));
	m_reg.write(voodoo_regs::reg_fbiInit1, (1 << 1) | (1 << 8) | (1 << 12) | (2 << 20));
	m_reg.write(voodoo_regs::reg_fbiInit2, (1 << 6) | (0x100 << 23));
	m_reg.write(voodoo_regs::reg_fbiInit3, (2 << 13) | (0xf << 17));
	m_reg.write(voodoo_regs::reg_fbiInit4, (1 << 0));

	// do a soft reset to reset everything else
	soft_reset();

	// register for save states
	save_proxy save(*this);
	register_save(save, total_allocation);
}


//-------------------------------------------------
//  device_stop - device-specific stop
//-------------------------------------------------

void voodoo_1_device::device_stop()
{
	m_renderer->wait("device_stop");
}


//-------------------------------------------------
//  device_reset - device-specific reset
//-------------------------------------------------

void voodoo_1_device::device_reset()
{
	soft_reset();
}


//-------------------------------------------------
//  device_post_load - update after loading save
//  state
//-------------------------------------------------

void voodoo_1_device::device_post_load()
{
	// dirty everything so it gets recomputed
	m_clut_dirty = true;
	for (tmu_state &tm : m_tmu)
		tm.post_load();

	// recompute FBI memory FIFO to get the base pointer set
	if (m_fbmem_fifo.configured())
		recompute_fbmem_fifo();
}


//-------------------------------------------------
//  soft_reset - handle reset when initiated by
//  a register write
//-------------------------------------------------

void voodoo_1_device::soft_reset()
{
	reset_counters();
	m_reg.write(voodoo_regs::reg_fbiTrianglesOut, 0);
	m_pci_fifo.reset();
	m_fbmem_fifo.reset();
}


//-------------------------------------------------
//  register_save - register items for save states
//-------------------------------------------------

ALLOW_SAVE_TYPE(reg_init_en);
ALLOW_SAVE_TYPE(voodoo_regs::register_data);
ALLOW_SAVE_TYPE(voodoo_1_device::stall_state);

void voodoo_1_device::register_save(save_proxy &save, u32 total_allocation)
{
	// PCI state/FIFOs
	save.save_item(NAME(m_init_enable));
	save.save_item(NAME(m_stall_state));
	save.save_item(NAME(m_operation_end));
	save.save_class(NAME(m_pci_fifo));
	save.save_class(NAME(m_fbmem_fifo));

	// allocated memory
	save.save_pointer(NAME(m_fbram), 1024 * 1024 * total_allocation);
	save.save_class(NAME(*m_renderer.get()));

	// video buffer configuration
	save.save_item(NAME(m_rgboffs));
	save.save_item(NAME(m_auxoffs));
	save.save_item(NAME(m_frontbuf));
	save.save_item(NAME(m_backbuf));

	// linear frame buffer access configuration
	save.save_item(NAME(m_lfb_stride));

	// video configuration
	save.save_item(NAME(m_width));
	save.save_item(NAME(m_height));
	save.save_item(NAME(m_xoffs));
	save.save_item(NAME(m_yoffs));
	save.save_item(NAME(m_vsyncstart));
	save.save_item(NAME(m_vsyncstop));

	// VBLANK/swapping state
	save.save_item(NAME(m_swaps_pending));
	save.save_item(NAME(m_vblank));
	save.save_item(NAME(m_vblank_count));
	save.save_item(NAME(m_vblank_swap_pending));
	save.save_item(NAME(m_vblank_swap));
	save.save_item(NAME(m_vblank_dont_swap));

	// register state
	save.save_class(NAME(m_reg));
	save.save_class(NAME(m_tmu[0]));
	save.save_class(NAME(m_tmu[1]));
	save.save_item(NAME(m_dac_reg));
	save.save_item(NAME(m_dac_read_result));

	// memory for PCI FIFO
	save.save_item(NAME(m_pci_fifo_mem));

	// pens and CLUT
	save.save_item(NAME(m_clut));
}


//-------------------------------------------------
//  draw_buffer_indirect - given a 2-bit index,
//  return the front/back buffer for drawing
//-------------------------------------------------

u16 *voodoo_1_device::draw_buffer_indirect(int index)
{
	switch (index)
	{
		case 0: m_video_changed = true; return front_buffer();
		case 1: return back_buffer();
		default: return nullptr;
	}
}


//-------------------------------------------------
//  lfb_buffer_indirect - given a 2-bit index,
//  return the front/back/depth buffer for LFB
//  access
//-------------------------------------------------

u16 *voodoo_1_device::lfb_buffer_indirect(int index)
{
	switch (index)
	{
		case 0: m_video_changed = true; return front_buffer();
		case 1: return back_buffer();
		case 2: return aux_buffer();
		default: return nullptr;
	}
}


//-------------------------------------------------
//  prepare_for_read - handle housekeeping before
//  processing a direct PCI read
//-------------------------------------------------

void voodoo_1_device::prepare_for_read()
{
	// if we have something pending, flush the FIFOs up to the current time
	if (operation_pending())
		flush_fifos(machine().time());
}


//-------------------------------------------------
//  prepare_for_write - handle housekeeping before
//  processing a direct PCI write
//-------------------------------------------------

bool voodoo_1_device::prepare_for_write()
{
	// should not be getting accesses while stalled (but we do)
	if (m_stall_state != NOT_STALLED)
		logerror("voodoo_1_device::write while stalled!\n");

	// if we have something pending, flush the FIFOs up to the current time
	bool pending = operation_pending();
	if (pending)
	{
		flush_fifos(machine().time());
		pending = operation_pending();
	}
	return pending;
}


//-------------------------------------------------
//  recompute_fbmem_fifo - recompute and configure
//  the framebuffer RAM-based FIFO based on the
//  fbiInit registers
//-------------------------------------------------

void voodoo_1_device::recompute_fbmem_fifo()
{
	// compute the memory FIFO location and size
	u32 fifo_last_page = m_reg.fbi_init4().memory_fifo_stop_row();
	if (fifo_last_page > m_fbmask / 0x1000)
		fifo_last_page = m_fbmask / 0x1000;

	// is it valid and enabled?
	u32 const fifo_start_page = m_reg.fbi_init4().memory_fifo_start_row();
	if (fifo_start_page <= fifo_last_page && m_reg.fbi_init0().enable_memory_fifo())
	{
		u32 size = std::min<u32>((fifo_last_page + 1 - fifo_start_page) * 0x1000 / 4, 65536*2);
		m_fbmem_fifo.configure((u32 *)(m_fbram + fifo_start_page * 0x1000), size);
	}

	// if not, disable the FIFO
	else
		m_fbmem_fifo.configure(nullptr, 0);
}


//-------------------------------------------------
//  add_to_fifo - add a write to the PCI FIFO,
//  spilling to the memory FIFO as configured
//-------------------------------------------------

void voodoo_1_device::add_to_fifo(u32 offset, u32 data, u32 mem_mask)
{
	// add flags to the offset based on the mem_mask
	if (!ACCESSING_BITS_16_31)
		offset |= memory_fifo::NO_16_31;
	if (!ACCESSING_BITS_0_15)
		offset |= memory_fifo::NO_0_15;

	// if there's room in the PCI FIFO, add there
	if (LOG_FIFO_VERBOSE)
		logerror("VOODOO.%d.FIFO:adding to PCI FIFO @ %08X=%08X\n", this, offset, data);
	assert(!m_pci_fifo.full());

	// add as offset/data pair
	m_pci_fifo.add(offset);
	m_pci_fifo.add(data);

	// handle flushing to the memory FIFO
	if (m_reg.fbi_init0().enable_memory_fifo() && m_pci_fifo.space() <= 2 * m_reg.fbi_init4().memory_fifo_lwm())
	{
		u8 valid[4];

		// determine which types of data can go to the memory FIFO
		valid[0] = true;
		valid[1] = m_reg.fbi_init0().lfb_to_memory_fifo();
		valid[2] = valid[3] = m_reg.fbi_init0().texmem_to_memory_fifo();

		// flush everything we can
		if (LOG_FIFO_VERBOSE) logerror("VOODOO.FIFO:moving PCI FIFO to memory FIFO\n");
		while (!m_pci_fifo.empty() && valid[(m_pci_fifo.peek() >> 22) & 3])
		{
			m_fbmem_fifo.add(m_pci_fifo.remove());
			m_fbmem_fifo.add(m_pci_fifo.remove());
		}

		// if we're above the HWM as a result, stall
		if (m_reg.fbi_init0().stall_pcie_for_hwm() && m_fbmem_fifo.items() >= 2 * 32 * m_reg.fbi_init0().memory_fifo_hwm())
		{
			if (LOG_FIFO) logerror("VOODOO.FIFO:hit memory FIFO HWM -- stalling\n");
			stall_cpu(STALLED_UNTIL_FIFO_LWM);
		}
	}

	// if we're at the LWM for the PCI FIFO, stall
	if (m_reg.fbi_init0().stall_pcie_for_hwm() && m_pci_fifo.space() <= 2 * m_reg.fbi_init0().pci_fifo_lwm())
	{
		if (LOG_FIFO) logerror("VOODOO.FIFO:hit PCI FIFO free LWM -- stalling\n");
		stall_cpu(STALLED_UNTIL_FIFO_LWM);
	}
}


//-------------------------------------------------
//  flush_fifos - flush data out of FIFOs up to
//  the current time
//-------------------------------------------------

void voodoo_1_device::flush_fifos(attotime current_time)
{
	// check for recursive calls
	if (m_flush_flag)
		return;
	m_flush_flag = true;

	// should only be called if something is pending
	assert(operation_pending());

	if (LOG_FIFO_VERBOSE)
		logerror("VOODOO.FIFO:flush_fifos start -- pending=%s cur=%s\n", m_operation_end.as_string(18), current_time.as_string(18));

	// loop while we still have cycles to burn
	while (m_operation_end <= current_time)
	{
		// execute from the FIFOs until we get something that's non-zero
		u32 cycles = execute_fifos();

		// if nothing remains, we're done; clear the flags
		if (cycles == 0)
		{
			clear_pending_operation();
			if (LOG_FIFO_VERBOSE)
				logerror("VOODOO.FIFO:flush_fifos end -- FIFOs empty\n");
			m_flush_flag = false;
			return;
		}

		// account for those cycles
		m_operation_end += clocks_to_attotime(cycles);

		if (LOG_FIFO_VERBOSE)
			logerror("VOODOO.FIFO:update -- pending=%s cur=%s\n", m_operation_end.as_string(18), current_time.as_string(18));
	}

	if (LOG_FIFO_VERBOSE)
		logerror("VOODOO.FIFO:flush_fifos end -- pending command complete at %s\n", m_operation_end.as_string(18));

	m_flush_flag = false;
}


//-------------------------------------------------
//  execute_fifos - execute commands from the FIFOs
//  until a non-zero cycle count operation is run
//-------------------------------------------------

u32 voodoo_1_device::execute_fifos()
{
	// loop until FIFOs are empty or until we get a non-zero cycle count
	while (1)
	{
		// prioritize framebuffer FIFO over PCI FIFO
		voodoo::memory_fifo &memfifo = !m_fbmem_fifo.empty() ? m_fbmem_fifo : m_pci_fifo;

		// if empty, return 0
		if (memfifo.empty())
			return 0;

		// extract address and data
		u32 offset = memfifo.remove();
		u32 data = memfifo.remove();

		// target the appropriate location
		switch (offset & memory_fifo::TYPE_MASK)
		{
			case memory_fifo::TYPE_REGISTER:
			{
				// just use the chipmask raw since it was adjusted prior to being added to the FIFO
				u32 regnum = BIT(offset, 0, 8);
				u32 chipmask = BIT(offset, 8, 4);

				// if we got a non-zero number of cycles back, return
				u32 cycles = m_regtable[regnum].write(*this, chipmask, regnum, data);
				if (cycles > 0)
					return cycles;
				break;
			}

			case memory_fifo::TYPE_TEXTURE:
				internal_texture_w(offset & ~memory_fifo::FLAGS_MASK, data);
				break;

			case memory_fifo::TYPE_LFB:
			{
				u32 mem_mask = 0xffffffff;
				if (offset & memory_fifo::NO_16_31)
					mem_mask &= 0x0000ffff;
				if (offset & memory_fifo::NO_0_15)
					mem_mask &= 0xffff0000;
				internal_lfb_w(offset & ~memory_fifo::FLAGS_MASK, data, mem_mask);
				break;
			}
		}
	}
}


//-------------------------------------------------
//  map_register_r - handle a mapped read from
//  regular register space
//-------------------------------------------------

u32 voodoo_1_device::map_register_r(offs_t offset)
{
	prepare_for_read();

	// extract chipmask and register
	u32 chipmask = chipmask_from_offset(offset);
	u32 regnum = BIT(offset, 0, 8);
	return m_regtable[regnum].read(*this, chipmask, regnum);
}


//-------------------------------------------------
//  map_lfb_r - handle a mapped read from LFB space
//-------------------------------------------------

u32 voodoo_1_device::map_lfb_r(offs_t offset)
{
	prepare_for_read();
	return internal_lfb_r(offset);
}


//-------------------------------------------------
//  map_register_w - handle a mapped write to
//  regular register space
//-------------------------------------------------

void voodoo_1_device::map_register_w(offs_t offset, u32 data, u32 mem_mask)
{
	bool pending = prepare_for_write();

	// extract chipmask and register
	u32 chipmask = chipmask_from_offset(offset);
	u32 regnum = BIT(offset, 0, 8);

	// handle register swizzling -- manual says bit 21; voodoo2 manual says bit 20
	// guessing it does not overlap with the alternate register mapping bit
	if (BIT(offset, 20-2) && m_reg.fbi_init0().swizzle_reg_writes())
		data = swapendian_int32(data);

	// handle aliasing
	if (BIT(offset, 21-2) && m_reg.fbi_init3().tri_register_remap())
		regnum = voodoo_regs::alias(regnum);

	// look up the register
	auto const &regentry = m_regtable[regnum];

	// if this is non-FIFO command, execute immediately
	if (!regentry.is_fifo())
		return void(regentry.write(*this, chipmask, regnum, data));

	// track swap buffer commands seen
	if (regnum == voodoo_regs::reg_swapbufferCMD)
		m_swaps_pending++;

	// if we're busy add to the FIFO
	if (pending && m_init_enable.enable_pci_fifo())
		return add_to_fifo(memory_fifo::TYPE_REGISTER | (chipmask << 8) | regnum, data, mem_mask);

	// if we get a non-zero number of cycles back, mark things pending
	u32 cycles = regentry.write(*this, chipmask, regnum, data);
	if (cycles > 0)
	{
		m_operation_end = machine().time() + clocks_to_attotime(cycles);
		if (LOG_FIFO_VERBOSE)
			logerror("VOODOO.FIFO:direct write start at %s end at %s\n", machine().time().as_string(18), m_operation_end.as_string(18));
	}
}


//-------------------------------------------------
//  map_lfb_w - handle a mapped write to LFB space
//-------------------------------------------------

void voodoo_1_device::map_lfb_w(offs_t offset, u32 data, u32 mem_mask)
{
	// if we're busy add to the FIFO, else just execute immediately
	if (prepare_for_write() && m_init_enable.enable_pci_fifo())
		add_to_fifo(memory_fifo::TYPE_LFB | offset, data, mem_mask);
	else
		internal_lfb_w(offset, data, mem_mask);
}


//-------------------------------------------------
//  map_texture_w - handle a mapped write to
//  texture space
//-------------------------------------------------

void voodoo_1_device::map_texture_w(offs_t offset, u32 data, u32 mem_mask)
{
	// if we're busy add to the FIFO, else just execute immediately
	if (prepare_for_write() && m_init_enable.enable_pci_fifo())
		add_to_fifo(memory_fifo::TYPE_TEXTURE | offset, data, mem_mask);
	else
		internal_texture_w(offset, data);
}


//-------------------------------------------------
//  internal_lfb_r - handle a read from the linear
//  frame buffer
//-------------------------------------------------

u32 voodoo_1_device::internal_lfb_r(offs_t offset)
{
	// statistics
	if (DEBUG_STATS)
		m_stats.m_lfb_reads++;

	// linear frame buffer reads are inherently 16-bit; convert offset to an pixel index
	offset <<= 1;

	// convert offset into X/Y coordinates
	s32 x = offset & ((1 << m_lfb_stride) - 1);
	s32 y = offset >> m_lfb_stride;
	s32 scry = y;

	// effective Y is determined by the Y origin bit
	scry &= 0x3ff;
	auto const lfbmode = m_reg.lfb_mode();
	if (lfbmode.y_origin())
		scry = m_renderer->yorigin() - scry;

	// select the target buffer
	u16 *buffer = lfb_buffer_indirect(lfbmode.read_buffer_select());
	if (buffer == nullptr)
		return 0xffffffff;

	// advance pointers to the proper row
	buffer += scry * m_renderer->rowpixels() + x;
	if (buffer + 1 >= ram_end())
	{
		logerror("internal_lfb_r: Buffer offset out of bounds x=%i y=%i offset=%08X bufoffs=%08X\n", x, y, offset, u32(buffer - lfb_buffer_indirect(lfbmode.read_buffer_select())));
		return 0xffffffff;
	}

	// wait for any outstanding work to finish before reading
	m_renderer->wait("internal_lfb_r");

	// read and assemble two pixels
	u32 data = buffer[0] | (buffer[1] << 16);

	// word swapping
	if (lfbmode.word_swap_reads())
		data = (data << 16) | (data >> 16);

	// byte swizzling
	if (lfbmode.byte_swizzle_reads())
		data = swapendian_int32(data);

	if (LOG_LFB)
		logerror("VOODOO.LFB:read (%d,%d) = %08X\n", x, y, data);
	return data;
}


//-------------------------------------------------
//  internal_lfb_w - handle a write to the linear
//  frame buffer
//-------------------------------------------------

void voodoo_1_device::internal_lfb_w(offs_t offset, u32 data, u32 mem_mask)
{
	// statistics
	if (DEBUG_STATS)
		m_stats.m_lfb_writes++;

	// byte swizzling
	auto const lfbmode = m_reg.lfb_mode();
	if (lfbmode.byte_swizzle_writes())
	{
		data = swapendian_int32(data);
		mem_mask = swapendian_int32(mem_mask);
	}

	// word swapping
	if (lfbmode.word_swap_writes())
	{
		data = (data << 16) | (data >> 16);
		mem_mask = (mem_mask << 16) | (mem_mask >> 16);
	}

	// convert the incoming data
	rgb_t src_color[2];
	u16 src_depth[2];
	u32 mask = expand_lfb_data(lfbmode, data, src_color, src_depth);

	// if there are two pixels, then the offset is *2
	if ((mask & LFB_PIXEL1_MASK) != 0)
		offset <<= 1;

	// compute X,Y
	s32 x = offset & ((1 << m_lfb_stride) - 1);
	s32 y = (offset >> m_lfb_stride) & 0x3ff;

	// adjust the mask based on which half of the data is written
	if (!ACCESSING_BITS_0_15)
		mask &= ~(LFB_PIXEL0_MASK - LFB_DEPTH_PRESENT_MSW_0);
	if (!ACCESSING_BITS_16_31)
		mask &= ~(LFB_PIXEL1_MASK + LFB_DEPTH_PRESENT_MSW_0);

	// select the target buffers
	u16 *dest = draw_buffer_indirect(lfbmode.write_buffer_select());
	if (dest == nullptr)
		return;
	u16 *depth = aux_buffer();
	u16 *end = ram_end();

	// simple case: no pipeline
	auto const fbzmode = m_reg.fbz_mode();
	if (!lfbmode.enable_pixel_pipeline())
	{
		if (LOG_LFB)
			logerror("VOODOO.LFB:write raw mode %X (%d,%d) = %08X & %08X\n", lfbmode.write_format(), x, y, data, mem_mask);

		// determine the screen Y
		s32 scry = y;
		if (lfbmode.y_origin())
			scry = m_renderer->yorigin() - y;

		// advance pointers to the proper row
		dest += scry * m_renderer->rowpixels() + x;
		if (depth != nullptr)
			depth += scry * m_renderer->rowpixels() + x;

		// wait for any outstanding work to finish
		m_renderer->wait("internal_lfb_w(raw)");

		// loop over up to two pixels
		voodoo::dither_helper dither(scry, fbzmode);
		for (int pix = 0; mask != 0; pix++)
		{
			// make sure we care about this pixel
			if ((mask & LFB_PIXEL0_MASK) != 0)
			{
				// write to the RGB buffer
				rgb_t pixel = src_color[pix];
				if ((mask & LFB_RGB_PRESENT_0) != 0 && dest + pix < end)
					dest[pix] = dither.pixel(x, pixel.r(), pixel.g(), pixel.b());

				// make sure we have an aux buffer to write to
				if (depth != nullptr && depth + pix < end)
				{
					if (fbzmode.enable_alpha_planes())
					{
						// write to the alpha buffer
						if ((mask & LFB_ALPHA_PRESENT_0) != 0)
							depth[pix] = pixel.a();
					}
					else
					{
						// write to the depth buffer
						if ((mask & (LFB_DEPTH_PRESENT_0 | LFB_DEPTH_PRESENT_MSW_0)) != 0)
							depth[pix] = src_depth[pix];
					}
				}

				// track pixel writes to the frame buffer regardless of mask
				m_reg.add(voodoo_regs::reg_fbiPixelsOut, 1);
			}

			// advance our pointers
			x++;
			mask >>= 4;
		}
	}

	// tricky case: run the full pixel pipeline on the pixel
	else
	{
		if (LOG_LFB)
			logerror("VOODOO.LFB:write pipelined mode %X (%d,%d) = %08X & %08X\n", lfbmode.write_format(), x, y, data, mem_mask);

		// determine the screen Y
		s32 scry = y;
		if (fbzmode.y_origin())
			scry = m_renderer->yorigin() - y;

		// advance pointers to the proper row
		dest += scry * m_renderer->rowpixels();
		if (depth != nullptr)
			depth += scry * m_renderer->rowpixels();

		// make a dummy poly_extra_data structure with some cached values
		if (m_reg.fbz_mode().enable_stipple() && !m_reg.fbz_mode().stipple_pattern())
			logerror("Warning: rotated stipple pattern used in LFB write\n");

		// loop over up to two pixels
		thread_stats_block &threadstats = m_lfb_stats;
		rgbaint_t iterargb(0);
		for (int pix = 0; mask != 0; pix++)
		{
			// make sure we care about this pixel
			if ((mask & LFB_PIXEL0_MASK) != 0)
				m_renderer->pixel_pipeline(threadstats, dest, depth, x, y, src_color[pix], src_depth[pix]);

			// advance our pointers
			x++;
			mask >>= 4;
		}
	}
}


//-------------------------------------------------
//  expand_lfb_data - expand a 32-bit raw data
//  value into 1 or 2 expanded RGBA and depth
//  values
//-------------------------------------------------

u32 voodoo_1_device::expand_lfb_data(reg_lfb_mode const lfbmode, u32 data, rgb_t src_color[2], u16 src_depth[2])
{
	// extract default depth value from low bits of zaColor
	src_depth[0] = src_depth[1] = m_reg.za_color() & 0xffff;

	// if not otherwise specified, alpha defaults to the upper bits of zaColor
	u32 src_alpha = m_reg.za_color() >> 24;

	// extract color information from the data
	switch (16 * lfbmode.rgba_lanes() + lfbmode.write_format())
	{
		case 16*0 + 0:      // ARGB, format 0: 16-bit RGB 5-6-5
		case 16*2 + 0:      // RGBA, format 0: 16-bit RGB 5-6-5
			src_color[0] = rgbexpand<5,6,5>(data, 11,  5,  0).set_a(src_alpha);
			src_color[1] = rgbexpand<5,6,5>(data, 27, 21, 16).set_a(src_alpha);
			return LFB_RGB_PRESENT_0 | LFB_RGB_PRESENT_1;

		case 16*1 + 0:      // ABGR, format 0: 16-bit RGB 5-6-5
		case 16*3 + 0:      // BGRA, format 0: 16-bit RGB 5-6-5
			src_color[0] = rgbexpand<5,6,5>(data,  0,  5, 11).set_a(src_alpha);
			src_color[1] = rgbexpand<5,6,5>(data, 16, 21, 27).set_a(src_alpha);
			return LFB_RGB_PRESENT_0 | LFB_RGB_PRESENT_1;

		case 16*0 + 1:      // ARGB, format 1: 16-bit RGB x-5-5-5
			src_color[0] = rgbexpand<5,5,5>(data, 10,  5,  0).set_a(src_alpha);
			src_color[1] = rgbexpand<5,5,5>(data, 26, 21, 16).set_a(src_alpha);
			return LFB_RGB_PRESENT_0 | LFB_RGB_PRESENT_1;

		case 16*1 + 1:      // ABGR, format 1: 16-bit RGB x-5-5-5
			src_color[0] = rgbexpand<5,5,5>(data,  0,  5, 10).set_a(src_alpha);
			src_color[1] = rgbexpand<5,5,5>(data, 16, 21, 26).set_a(src_alpha);
			return LFB_RGB_PRESENT_0 | LFB_RGB_PRESENT_1;

		case 16*2 + 1:      // RGBA, format 1: 16-bit RGB x-5-5-5
			src_color[0] = rgbexpand<5,5,5>(data, 11,  6,  1).set_a(src_alpha);
			src_color[1] = rgbexpand<5,5,5>(data, 27, 22, 17).set_a(src_alpha);
			return LFB_RGB_PRESENT_0 | LFB_RGB_PRESENT_1;

		case 16*3 + 1:      // BGRA, format 1: 16-bit RGB x-5-5-5
			src_color[0] = rgbexpand<5,5,5>(data,  1,  6, 11).set_a(src_alpha);
			src_color[1] = rgbexpand<5,5,5>(data, 17, 22, 27).set_a(src_alpha);
			return LFB_RGB_PRESENT_0 | LFB_RGB_PRESENT_1;

		case 16*0 + 2:      // ARGB, format 2: 16-bit ARGB 1-5-5-5
			src_color[0] = argbexpand<1,5,5,5>(data, 15, 10,  5,  0);
			src_color[1] = argbexpand<1,5,5,5>(data, 31, 26, 21, 16);
			return LFB_RGB_PRESENT_0 | LFB_ALPHA_PRESENT_0 | LFB_RGB_PRESENT_1 | LFB_ALPHA_PRESENT_1;

		case 16*1 + 2:      // ABGR, format 2: 16-bit ARGB 1-5-5-5
			src_color[0] = argbexpand<1,5,5,5>(data, 15,  0,  5, 10);
			src_color[1] = argbexpand<1,5,5,5>(data, 31, 16, 21, 26);
			return LFB_RGB_PRESENT_0 | LFB_ALPHA_PRESENT_0 | LFB_RGB_PRESENT_1 | LFB_ALPHA_PRESENT_1;

		case 16*2 + 2:      // RGBA, format 2: 16-bit ARGB 1-5-5-5
			src_color[0] = argbexpand<1,5,5,5>(data,  0, 11,  6,  1);
			src_color[1] = argbexpand<1,5,5,5>(data, 16, 27, 22, 17);
			return LFB_RGB_PRESENT_0 | LFB_ALPHA_PRESENT_0 | LFB_RGB_PRESENT_1 | LFB_ALPHA_PRESENT_1;

		case 16*3 + 2:      // BGRA, format 2: 16-bit ARGB 1-5-5-5
			src_color[0] = argbexpand<1,5,5,5>(data,  0,  1,  6, 11);
			src_color[1] = argbexpand<1,5,5,5>(data, 16, 17, 22, 27);
			return LFB_RGB_PRESENT_0 | LFB_ALPHA_PRESENT_0 | LFB_RGB_PRESENT_1 | LFB_ALPHA_PRESENT_1;

		case 16*0 + 4:      // ARGB, format 4: 32-bit RGB x-8-8-8
			src_color[0] = rgbexpand<8,8,8>(data, 16,  8,  0).set_a(src_alpha);
			return LFB_RGB_PRESENT_0;

		case 16*1 + 4:      // ABGR, format 4: 32-bit RGB x-8-8-8
			src_color[0] = rgbexpand<8,8,8>(data,  0,  8, 16).set_a(src_alpha);
			return LFB_RGB_PRESENT_0;

		case 16*2 + 4:      // RGBA, format 4: 32-bit RGB x-8-8-8
			src_color[0] = rgbexpand<8,8,8>(data, 24, 16,  8).set_a(src_alpha);
			return LFB_RGB_PRESENT_0;

		case 16*3 + 4:      // BGRA, format 4: 32-bit RGB x-8-8-8
			src_color[0] = rgbexpand<8,8,8>(data,  8, 16, 24).set_a(src_alpha);
			return LFB_RGB_PRESENT_0;

		case 16*0 + 5:      // ARGB, format 5: 32-bit ARGB 8-8-8-8
			src_color[0] = argbexpand<8,8,8,8>(data, 24, 16,  8,  0);
			return LFB_RGB_PRESENT_0 | LFB_ALPHA_PRESENT_0;

		case 16*1 + 5:      // ABGR, format 5: 32-bit ARGB 8-8-8-8
			src_color[0] = argbexpand<8,8,8,8>(data, 24,  0,  8, 16);
			return LFB_RGB_PRESENT_0 | LFB_ALPHA_PRESENT_0;

		case 16*2 + 5:      // RGBA, format 5: 32-bit ARGB 8-8-8-8
			src_color[0] = argbexpand<8,8,8,8>(data,  0, 24, 16,  8);
			return LFB_RGB_PRESENT_0 | LFB_ALPHA_PRESENT_0;

		case 16*3 + 5:      // BGRA, format 5: 32-bit ARGB 8-8-8-8
			src_color[0] = argbexpand<8,8,8,8>(data,  0,  8, 16, 24);
			return LFB_RGB_PRESENT_0 | LFB_ALPHA_PRESENT_0;

		case 16*0 + 12:     // ARGB, format 12: 32-bit depth+RGB 5-6-5
		case 16*2 + 12:     // RGBA, format 12: 32-bit depth+RGB 5-6-5
			src_color[0] = rgbexpand<5,6,5>(data, 11,  5,  0).set_a(src_alpha);
			src_depth[0] = data >> 16;
			return LFB_RGB_PRESENT_0 | LFB_DEPTH_PRESENT_MSW_0;

		case 16*1 + 12:     // ABGR, format 12: 32-bit depth+RGB 5-6-5
		case 16*3 + 12:     // BGRA, format 12: 32-bit depth+RGB 5-6-5
			src_color[0] = rgbexpand<5,6,5>(data,  0,  5, 11).set_a(src_alpha);
			src_depth[0] = data >> 16;
			return LFB_RGB_PRESENT_0 | LFB_DEPTH_PRESENT_MSW_0;

		case 16*0 + 13:     // ARGB, format 13: 32-bit depth+RGB x-5-5-5
			src_color[0] = rgbexpand<5,5,5>(data, 10,  5,  0).set_a(src_alpha);
			src_depth[0] = data >> 16;
			return LFB_RGB_PRESENT_0 | LFB_DEPTH_PRESENT_MSW_0;

		case 16*1 + 13:     // ABGR, format 13: 32-bit depth+RGB x-5-5-5
			src_color[0] = rgbexpand<5,5,5>(data,  0,  5, 10).set_a(src_alpha);
			src_depth[0] = data >> 16;
			return LFB_RGB_PRESENT_0 | LFB_DEPTH_PRESENT_MSW_0;

		case 16*2 + 13:     // RGBA, format 13: 32-bit depth+RGB x-5-5-5
			src_color[0] = rgbexpand<5,5,5>(data, 11,  6,  1).set_a(src_alpha);
			src_depth[0] = data >> 16;
			return LFB_RGB_PRESENT_0 | LFB_DEPTH_PRESENT_MSW_0;

		case 16*3 + 13:     // BGRA, format 13: 32-bit depth+RGB x-5-5-5
			src_color[0] = rgbexpand<5,5,5>(data,  1,  6, 11).set_a(src_alpha);
			src_depth[0] = data >> 16;
			return LFB_RGB_PRESENT_0 | LFB_DEPTH_PRESENT_MSW_0;

		case 16*0 + 14:     // ARGB, format 14: 32-bit depth+ARGB 1-5-5-5
			src_color[0] = argbexpand<1,5,5,5>(data, 15, 10,  5,  0);
			src_depth[0] = data >> 16;
			return LFB_RGB_PRESENT_0 | LFB_ALPHA_PRESENT_0 | LFB_DEPTH_PRESENT_MSW_0;

		case 16*1 + 14:     // ABGR, format 14: 32-bit depth+ARGB 1-5-5-5
			src_color[0] = argbexpand<1,5,5,5>(data, 15,  0,  5, 10);
			src_depth[0] = data >> 16;
			return LFB_RGB_PRESENT_0 | LFB_ALPHA_PRESENT_0 | LFB_DEPTH_PRESENT_MSW_0;

		case 16*2 + 14:     // RGBA, format 14: 32-bit depth+ARGB 1-5-5-5
			src_color[0] = argbexpand<1,5,5,5>(data,  0, 11,  6,  1);
			src_depth[0] = data >> 16;
			return LFB_RGB_PRESENT_0 | LFB_ALPHA_PRESENT_0 | LFB_DEPTH_PRESENT_MSW_0;

		case 16*3 + 14:     // BGRA, format 14: 32-bit depth+ARGB 1-5-5-5
			src_color[0] = argbexpand<1,5,5,5>(data,  0,  1,  6, 11);
			src_depth[0] = data >> 16;
			return LFB_RGB_PRESENT_0 | LFB_ALPHA_PRESENT_0 | LFB_DEPTH_PRESENT_MSW_0;

		case 16*0 + 15:     // ARGB, format 15: 16-bit depth
		case 16*1 + 15:     // ARGB, format 15: 16-bit depth
		case 16*2 + 15:     // ARGB, format 15: 16-bit depth
		case 16*3 + 15:     // ARGB, format 15: 16-bit depth
			src_depth[0] = data & 0xffff;
			src_depth[1] = data >> 16;
			return LFB_DEPTH_PRESENT_0 | LFB_DEPTH_PRESENT_1;

		default:            // reserved
			logerror("internal_lfb_w: Unknown format\n");
			return 0;
	}
}


//-------------------------------------------------
//  internal_texture_w - handle writes to texture
//  RAM
//-------------------------------------------------

void voodoo_1_device::internal_texture_w(offs_t offset, u32 data)
{
	// statistics
	if (DEBUG_STATS)
		m_stats.m_tex_writes++;

	// point to the right TMU
	int tmunum = BIT(offset, 19, 2);
	if (!BIT(m_chipmask, 1 + tmunum))
		return;

	// the seq_8_downld flag seems to always come from TMU #0
	bool seq_8_downld = m_tmu[0].regs().texture_mode().seq_8_downld();

	// pull out modes from the TMU and update state
	auto &regs = m_tmu[tmunum].regs();
	auto const texlod = regs.texture_lod();
	auto const texmode = regs.texture_mode();
	auto &texture = m_tmu[tmunum].prepare_texture(*m_renderer.get());

	// texture direct not handled (but never seen so far)
	if (texlod.tdirect_write())
		fatalerror("%s: Unsupported texture direct write", tag());

	// swizzle the data
	if (texlod.tdata_swizzle())
		data = swapendian_int32(data);
	if (texlod.tdata_swap())
		data = (data >> 16) | (data << 16);

	// determine destination pointer
	u32 bytes_per_texel = (texmode.format() < 8) ? 1 : 2;
	u32 lod = BIT(offset, 15, 4);
	u32 tt = BIT(offset, 7, 8);
	u32 ts = (offset << ((seq_8_downld && bytes_per_texel == 1) ? 2 : 1)) & 0xff;

	// validate parameters
	if (lod > 8)
		return;
	u8 *dest = texture.write_ptr(lod, ts, tt, bytes_per_texel);

	// wait for any outstanding work to finish
	m_renderer->wait("internal_texture_w");

	// write the four bytes in little-endian order
	if (bytes_per_texel == 1)
	{
		dest[BYTE4_XOR_LE(0)] = (data >> 0) & 0xff;
		dest[BYTE4_XOR_LE(1)] = (data >> 8) & 0xff;
		dest[BYTE4_XOR_LE(2)] = (data >> 16) & 0xff;
		dest[BYTE4_XOR_LE(3)] = (data >> 24) & 0xff;
	}
	else
	{
		u16 *dest16 = reinterpret_cast<u16 *>(dest);
		dest16[BYTE_XOR_LE(0)] = (data >> 0) & 0xffff;
		dest16[BYTE_XOR_LE(1)] = (data >> 16) & 0xffff;
	}
}


//-------------------------------------------------
//  reg_invalid_r - generic invalid register read
//-------------------------------------------------

u32 voodoo_1_device::reg_invalid_r(u32 chipmask, u32 regnum)
{
	// funkball does invalid reads of textureMode and will leave
	// improper bits set if this returns 0xffffffff
	logerror("%s: Unexpected read from register %s[%X.%02X]\n", machine().describe_context(), m_regtable[regnum].name(), chipmask, regnum);
	return 0x00000000;
}


//-------------------------------------------------
//  reg_passive_r - generic passive register read
//-------------------------------------------------

u32 voodoo_1_device::reg_passive_r(u32 chipmask, u32 regnum)
{
	return m_reg.read(regnum);
}


//-------------------------------------------------
//  reg_status_r - status register read
//-------------------------------------------------

u32 voodoo_1_device::reg_status_r(u32 chipmask, u32 regnum)
{
	u32 result = 0;

	// bits 5:0 are the PCI FIFO free space
	result |= std::min(m_pci_fifo.space() / 2, 0x3f) << 0;

	// bit 6 is the vertical retrace
	result |= m_vblank << 6;

	// bit 7 is FBI graphics engine busy
	// bit 8 is TREX busy
	// bit 9 is overall busy
	if (operation_pending())
		result |= (1 << 7) | (1 << 8) | (1 << 9);

	// bits 10-11 is displayed buffer
	result |= m_frontbuf << 10;

	// bits 12-27 is memory FIFO free space
	if (m_reg.fbi_init0().enable_memory_fifo() == 0)
		result |= 0xffff << 12;
	else
		result |= std::min(m_fbmem_fifo.space() / 2, 0xffff) << 12;

	// bits 30:28 are the number of pending swaps
	result |= std::min<s32>(m_swaps_pending, 7) << 28;

	// eat some cycles since people like polling here
	if (m_status_cycles != 0)
		m_cpu->eat_cycles(m_status_cycles);

	// bit 31 is PCI interrupt pending (not implemented)
	return result;
}


//-------------------------------------------------
//  reg_fbiinit2_r - fbiInit2 register read
//-------------------------------------------------

u32 voodoo_1_device::reg_fbiinit2_r(u32 chipmask, u32 regnum)
{
	// bit 2 of the initEnable register maps this to dacRead
	return m_init_enable.remap_init_to_dac() ? m_dac_read_result : m_reg.read(regnum);
}


//-------------------------------------------------
//  reg_vretrace_r - vRetrace register read
//-------------------------------------------------

u32 voodoo_1_device::reg_vretrace_r(u32 chipmask, u32 regnum)
{
	// sfrush needs this to be at least 1 extra cycle slower or else it won't boot
	// mace needs this to be at least 2 extra cycles
	m_cpu->eat_cycles(2);

	// return 0 if vblank is active
	return m_vblank ? 0 : screen().vpos();
}


//-------------------------------------------------
//  reg_stats_r - statistics register reads
//-------------------------------------------------

u32 voodoo_1_device::reg_stats_r(u32 chipmask, u32 regnum)
{
	update_statistics(true);
	return m_reg.read(regnum);
}


//-------------------------------------------------
//  reg_invalid_w - generic invalid register write
//-------------------------------------------------

u32 voodoo_1_device::reg_invalid_w(u32 chipmask, u32 regnum, u32 data)
{
	logerror("%s: Unexpected write to register %s[%X.%02X] = %08X\n", machine().describe_context(), m_regtable[regnum].name(), chipmask, regnum, data);
	return 0;
}


//-------------------------------------------------
//  reg_status_w - status register write (Voodoo 1)
//-------------------------------------------------

u32 voodoo_1_device::reg_unimplemented_w(u32 chipmask, u32 regnum, u32 data)
{
	logerror("%s: Unimplemented write to register %s[%X.%02X] = %08X\n", machine().describe_context(), m_regtable[regnum].name(), chipmask, regnum, data);
	return 0;
}

//-------------------------------------------------
//  reg_passive_w - generic passive register write
//-------------------------------------------------

u32 voodoo_1_device::reg_passive_w(u32 chipmask, u32 regnum, u32 data)
{
	if (BIT(chipmask, 0)) m_reg.write(regnum, data);
	if (BIT(chipmask, 1)) m_tmu[0].regs().write(regnum, data);
	if (BIT(chipmask, 2)) m_tmu[1].regs().write(regnum, data);
	return 0;
}


//-------------------------------------------------
//  reg_fpassive_4_w -- passive write with floating
//  point to x.4 fixed point conversion
//-------------------------------------------------

u32 voodoo_1_device::reg_fpassive_4_w(u32 chipmask, u32 regnum, u32 data)
{
	return reg_passive_w(chipmask, regnum - 0x80/4, float_to_int32(data, 4));
}


//-------------------------------------------------
//  reg_fpassive_12_w -- passive write with
//  floating point to x.12 fixed point conversion
//-------------------------------------------------

u32 voodoo_1_device::reg_fpassive_12_w(u32 chipmask, u32 regnum, u32 data)
{
	return reg_passive_w(chipmask, regnum - 0x80/4, float_to_int32(data, 12));
}


//-------------------------------------------------
//  reg_starts_w -- write to startS (14.18)
//  reg_starts_w -- write to startT (14.18)
//  reg_dsdx_w -- write to dSdX (14.18)
//  reg_dtdx_w -- write to dTdX (14.18)
//  reg_dsdy_w -- write to dSdY (14.18)
//  reg_dtdy_w -- write to dTdY (14.18)
//-------------------------------------------------

u32 voodoo_1_device::reg_starts_w(u32 chipmask, u32 regnum, u32 data)
{
	s64 data64 = s64(s32(data)) << 14;
	if (BIT(chipmask, 1)) m_tmu[0].regs().write_start_s(data64);
	if (BIT(chipmask, 2)) m_tmu[1].regs().write_start_s(data64);
	return 0;
}
u32 voodoo_1_device::reg_startt_w(u32 chipmask, u32 regnum, u32 data)
{
	s64 data64 = s64(s32(data)) << 14;
	if (BIT(chipmask, 1)) m_tmu[0].regs().write_start_t(data64);
	if (BIT(chipmask, 2)) m_tmu[1].regs().write_start_t(data64);
	return 0;
}
u32 voodoo_1_device::reg_dsdx_w(u32 chipmask, u32 regnum, u32 data)
{
	s64 data64 = s64(s32(data)) << 14;
	if (BIT(chipmask, 1)) m_tmu[0].regs().write_ds_dx(data64);
	if (BIT(chipmask, 2)) m_tmu[1].regs().write_ds_dx(data64);
	return 0;
}
u32 voodoo_1_device::reg_dtdx_w(u32 chipmask, u32 regnum, u32 data)
{
	s64 data64 = s64(s32(data)) << 14;
	if (BIT(chipmask, 1)) m_tmu[0].regs().write_dt_dx(data64);
	if (BIT(chipmask, 2)) m_tmu[1].regs().write_dt_dx(data64);
	return 0;
}
u32 voodoo_1_device::reg_dsdy_w(u32 chipmask, u32 regnum, u32 data)
{
	s64 data64 = s64(s32(data)) << 14;
	if (BIT(chipmask, 1)) m_tmu[0].regs().write_ds_dy(data64);
	if (BIT(chipmask, 2)) m_tmu[1].regs().write_ds_dy(data64);
	return 0;
}
u32 voodoo_1_device::reg_dtdy_w(u32 chipmask, u32 regnum, u32 data)
{
	s64 data64 = s64(s32(data)) << 14;
	if (BIT(chipmask, 1)) m_tmu[0].regs().write_dt_dy(data64);
	if (BIT(chipmask, 2)) m_tmu[1].regs().write_dt_dy(data64);
	return 0;
}


//-------------------------------------------------
//  reg_fstarts_w -- write to fstartS
//  reg_fstartt_w -- write to fstartT
//  reg_fdsdx_w -- write to fdSdX
//  reg_fdtdx_w -- write to fdTdX
//  reg_fdsdy_w -- write to fdSdY
//  reg_fdtdy_w -- write to fdTdY
//-------------------------------------------------

u32 voodoo_1_device::reg_fstarts_w(u32 chipmask, u32 regnum, u32 data)
{
	s64 data64 = float_to_int64(data, 32);
	if (BIT(chipmask, 1)) m_tmu[0].regs().write_start_s(data64);
	if (BIT(chipmask, 2)) m_tmu[1].regs().write_start_s(data64);
	return 0;
}
u32 voodoo_1_device::reg_fstartt_w(u32 chipmask, u32 regnum, u32 data)
{
	s64 data64 = float_to_int64(data, 32);
	if (BIT(chipmask, 1)) m_tmu[0].regs().write_start_t(data64);
	if (BIT(chipmask, 2)) m_tmu[1].regs().write_start_t(data64);
	return 0;
}
u32 voodoo_1_device::reg_fdsdx_w(u32 chipmask, u32 regnum, u32 data)
{
	s64 data64 = float_to_int64(data, 32);
	if (BIT(chipmask, 1)) m_tmu[0].regs().write_ds_dx(data64);
	if (BIT(chipmask, 2)) m_tmu[1].regs().write_ds_dx(data64);
	return 0;
}
u32 voodoo_1_device::reg_fdtdx_w(u32 chipmask, u32 regnum, u32 data)
{
	s64 data64 = float_to_int64(data, 32);
	if (BIT(chipmask, 1)) m_tmu[0].regs().write_dt_dx(data64);
	if (BIT(chipmask, 2)) m_tmu[1].regs().write_dt_dx(data64);
	return 0;
}
u32 voodoo_1_device::reg_fdsdy_w(u32 chipmask, u32 regnum, u32 data)
{
	s64 data64 = float_to_int64(data, 32);
	if (BIT(chipmask, 1)) m_tmu[0].regs().write_ds_dy(data64);
	if (BIT(chipmask, 2)) m_tmu[1].regs().write_ds_dy(data64);
	return 0;
}
u32 voodoo_1_device::reg_fdtdy_w(u32 chipmask, u32 regnum, u32 data)
{
	s64 data64 = float_to_int64(data, 32);
	if (BIT(chipmask, 1)) m_tmu[0].regs().write_dt_dy(data64);
	if (BIT(chipmask, 2)) m_tmu[1].regs().write_dt_dy(data64);
	return 0;
}


//-------------------------------------------------
//  reg_startw_w -- write to startW (2.30 -> 16.32)
//  reg_dwdx_w -- write to dWdX (2.30 -> 16.32)
//  reg_dwdy_w -- write to dWdY (2.30 -> 16.32)
//-------------------------------------------------

u32 voodoo_1_device::reg_startw_w(u32 chipmask, u32 regnum, u32 data)
{
	s64 data64 = s64(s32(data)) << 2;
	if (BIT(chipmask, 0))          m_reg.write_start_w(data64);
	if (BIT(chipmask, 1)) m_tmu[0].regs().write_start_w(data64);
	if (BIT(chipmask, 2)) m_tmu[1].regs().write_start_w(data64);
	return 0;
}
u32 voodoo_1_device::reg_dwdx_w(u32 chipmask, u32 regnum, u32 data)
{
	s64 data64 = s64(s32(data)) << 2;
	if (BIT(chipmask, 0))          m_reg.write_dw_dx(data64);
	if (BIT(chipmask, 1)) m_tmu[0].regs().write_dw_dx(data64);
	if (BIT(chipmask, 2)) m_tmu[1].regs().write_dw_dx(data64);
	return 0;
}
u32 voodoo_1_device::reg_dwdy_w(u32 chipmask, u32 regnum, u32 data)
{
	s64 data64 = s64(s32(data)) << 2;
	if (BIT(chipmask, 0))          m_reg.write_dw_dy(data64);
	if (BIT(chipmask, 1)) m_tmu[0].regs().write_dw_dy(data64);
	if (BIT(chipmask, 2)) m_tmu[1].regs().write_dw_dy(data64);
	return 0;
}


//-------------------------------------------------
//  reg_fstartw_w -- write to fstartW
//  reg_fdwdx_w -- write to fdWdX
//  reg_fdwdy_w -- write to fdWdY
//-------------------------------------------------

u32 voodoo_1_device::reg_fstartw_w(u32 chipmask, u32 regnum, u32 data)
{
	s64 data64 = float_to_int64(data, 32);
	if (BIT(chipmask, 0))          m_reg.write_start_w(data64);
	if (BIT(chipmask, 1)) m_tmu[0].regs().write_start_w(data64);
	if (BIT(chipmask, 2)) m_tmu[1].regs().write_start_w(data64);
	return 0;
}
u32 voodoo_1_device::reg_fdwdx_w(u32 chipmask, u32 regnum, u32 data)
{
	s64 data64 = float_to_int64(data, 32);
	if (BIT(chipmask, 0))          m_reg.write_dw_dx(data64);
	if (BIT(chipmask, 1)) m_tmu[0].regs().write_dw_dx(data64);
	if (BIT(chipmask, 2)) m_tmu[1].regs().write_dw_dx(data64);
	return 0;
}
u32 voodoo_1_device::reg_fdwdy_w(u32 chipmask, u32 regnum, u32 data)
{
	s64 data64 = float_to_int64(data, 32);
	if (BIT(chipmask, 0))          m_reg.write_dw_dy(data64);
	if (BIT(chipmask, 1)) m_tmu[0].regs().write_dw_dy(data64);
	if (BIT(chipmask, 2)) m_tmu[1].regs().write_dw_dy(data64);
	return 0;
}


//-------------------------------------------------
//  reg_triangle_w -- write to triangleCMD/
//  ftriangleCMD
//-------------------------------------------------

u32 voodoo_1_device::reg_triangle_w(u32 chipmask, u32 regnum, u32 data)
{
	return triangle();
}


//-------------------------------------------------
//  reg_nop_w -- write to nopCMD
//-------------------------------------------------

u32 voodoo_1_device::reg_nop_w(u32 chipmask, u32 regnum, u32 data)
{
	// NOP should synchronize the pipeline; in theory we can mostly get away without
	// it, but gtfore06 shows flicker on some golfers if we don't respect it; some
	// games (notably gradius4) take a noticeable hit when this is present, so it
	// may be worth adding an option to not block here
	m_renderer->wait("reg_nop_w");

	if (BIT(data, 0))
		reset_counters();
	if (BIT(data, 1))
		m_reg.write(voodoo_regs::reg_fbiTrianglesOut, 0);
	return 0;
}


//-------------------------------------------------
//  reg_fastfill_w -- write to fastfillCMD
//-------------------------------------------------

u32 voodoo_1_device::reg_fastfill_w(u32 chipmask, u32 regnum, u32 data)
{
	auto &poly = m_renderer->alloc_poly();

	// determine the draw buffer (Banshee and later are hard-coded to the back buffer)
	poly.destbase = draw_buffer_indirect(m_reg.fbz_mode().draw_buffer());
	if (poly.destbase == nullptr)
		return 0;
	poly.depthbase = aux_buffer();
	poly.clipleft = m_reg.clip_left();
	poly.clipright = m_reg.clip_right();
	poly.cliptop = m_reg.clip_top();
	poly.clipbottom = m_reg.clip_bottom();
	poly.color1 = m_reg.color1().argb();
	poly.zacolor = m_reg.za_color();

	// 2 pixels per clock
	return m_renderer->enqueue_fastfill(poly) / 2;
}


//-------------------------------------------------
//  reg_swapbuffer_w -- write to swapbufferCMD
//-------------------------------------------------

u32 voodoo_1_device::reg_swapbuffer_w(u32 chipmask, u32 regnum, u32 data)
{
	// the don't swap value is Voodoo 2-only, masked off by the register engine
	m_vblank_swap_pending = true;
	m_vblank_swap = BIT(data, 1, 8);
	m_vblank_dont_swap = BIT(data, 9);

	// if we're not syncing to the retrace, process the command immediately
	if (!BIT(data, 0))
	{
		swap_buffers();
		return 0;
	}

	// determine how many cycles to wait; we deliberately overshoot here because
	// the final count gets updated on the VBLANK
	return (m_vblank_swap + 1) * clock() / 10;
}


//-------------------------------------------------
//  reg_fogtable_w -- write to fogTable
//-------------------------------------------------

u32 voodoo_1_device::reg_fogtable_w(u32 chipmask, u32 regnum, u32 data)
{
	if (BIT(chipmask, 0)) m_renderer->write_fog(2 * (regnum - voodoo_regs::reg_fogTable), data);
	return 0;
}


//-------------------------------------------------
//  reg_fbiinit_w -- write to an fbiinit register
//-------------------------------------------------

u32 voodoo_1_device::reg_fbiinit_w(u32 chipmask, u32 regnum, u32 data)
{
	if (BIT(chipmask, 0) && m_init_enable.enable_hw_init())
	{
		m_renderer->wait("reg_fbiinit_w");
		m_reg.write(regnum, data);

		// handle resets written to fbiInit0
		if (regnum == voodoo_regs::reg_fbiInit0 && m_reg.fbi_init0().graphics_reset())
			soft_reset();
		if (regnum == voodoo_regs::reg_fbiInit0 && m_reg.fbi_init0().fifo_reset())
			m_pci_fifo.reset();

		// compute FIFO layout when fbiInit0 or fbiInit4 change
		if (regnum == voodoo_regs::reg_fbiInit0 || regnum == voodoo_regs::reg_fbiInit4)
			recompute_fbmem_fifo();

		// recompute video memory when fbiInit1 or fbiInit2 change
		if (regnum == voodoo_regs::reg_fbiInit1 || regnum == voodoo_regs::reg_fbiInit2)
			recompute_video_memory();

		// update Y origina when fbiInit3 changes
		if (regnum == voodoo_regs::reg_fbiInit3)
			m_renderer->set_yorigin(m_reg.fbi_init3().yorigin_subtract());
	}
	return 0;
}


//-------------------------------------------------
//  reg_video_w -- write to a video configuration
//  register; synchronize then recompute everything
//-------------------------------------------------

u32 voodoo_1_device::reg_video_w(u32 chipmask, u32 regnum, u32 data)
{
	if (BIT(chipmask, 0))
	{
		m_renderer->wait("reg_video_w");
		m_reg.write(regnum, data);

		auto const hsync = m_reg.hsync<true>();
		auto const vsync = m_reg.vsync<true>();
		auto const back_porch = m_reg.back_porch<true>();
		auto const video_dimensions = m_reg.video_dimensions<true>();
		if (hsync.raw() != 0 && vsync.raw() != 0 && video_dimensions.raw() != 0 && back_porch.raw() != 0)
		{
			recompute_video_timing(
					hsync.hsync_on(), hsync.hsync_off(),
					video_dimensions.xwidth(), back_porch.horizontal() + 2,
					vsync.vsync_on(), vsync.vsync_off(),
					video_dimensions.yheight(), back_porch.vertical());
		}
	}
	return 0;
}


//-------------------------------------------------
//  reg_clut_w -- write to clutData; mark dirty if
//  changed
//-------------------------------------------------

u32 voodoo_1_device::reg_clut_w(u32 chipmask, u32 regnum, u32 data)
{
	if (BIT(chipmask, 0))
	{
		if (m_reg.fbi_init1().video_timing_reset() == 0)
		{
			int index = BIT(data, 24, 8);
			if (index <= 32 && m_clut[index] != data)
			{
				screen().update_partial(screen().vpos());
				m_clut[index] = data;
				m_clut_dirty = true;
			}
		}
		else
			logerror("clutData ignored because video timing reset = 1\n");
	}
	return 0;
}


//-------------------------------------------------
//  reg_dac_w -- write to dacData
//-------------------------------------------------

u32 voodoo_1_device::reg_dac_w(u32 chipmask, u32 regnum, u32 data)
{
	if (BIT(chipmask, 0))
	{
		// upper 2 address bits are only on Voodoo2+ but are masked by the
		// register entry for Voodoo 1 so safe to just use them as presented
		u32 regnum = BIT(data, 8, 3) + 8 * BIT(data, 12, 2);
		if (!BIT(data, 11))
			m_dac_reg[regnum] = BIT(data, 0, 8);
		else
		{
			// this is just to make startup happy
			m_dac_read_result = m_dac_reg[regnum];
			switch (m_dac_reg[7])
			{
				case 0x01:  m_dac_read_result = 0x55; break;
				case 0x07:  m_dac_read_result = 0x71; break;
				case 0x0b:  m_dac_read_result = 0x79; break;
			}
		}
	}
	return 0;
}


//-------------------------------------------------
//  reg_texture_w -- passive write to a TMU; mark
//  dirty if changed
//-------------------------------------------------

u32 voodoo_1_device::reg_texture_w(u32 chipmask, u32 regnum, u32 data)
{
	if (BIT(chipmask, 1))
	{
		if (data != m_tmu[0].regs().read(regnum))
		{
			m_tmu[0].regs().write(regnum, data);
			m_tmu[0].mark_dirty();
		}
	}
	if (BIT(chipmask, 2))
	{
		if (data != m_tmu[1].regs().read(regnum))
		{
			m_tmu[1].regs().write(regnum, data);
			m_tmu[1].mark_dirty();
		}
	}
	return 0;
}


//-------------------------------------------------
//  reg_palette_w -- passive write to a palette or
//  NCC table; mark dirty if changed
//-------------------------------------------------

u32 voodoo_1_device::reg_palette_w(u32 chipmask, u32 regnum, u32 data)
{
	if (BIT(chipmask, 1)) m_tmu[0].ncc_w(regnum, data);
	if (BIT(chipmask, 2)) m_tmu[1].ncc_w(regnum, data);
	return 0;
}


//-------------------------------------------------
//  adjust_vblank_start_timer -- adjust the VBLANK
//  start timer based on latest information
//-------------------------------------------------

void voodoo_1_device::adjust_vblank_start_timer()
{
	attotime time_until_blank = screen().time_until_pos(m_vsyncstart);
	if (LOG_VBLANK_SWAP)
		logerror("adjust_vblank_start_timer: period: %s\n", time_until_blank.as_string());

	// if zero, adjust to next frame, otherwise we may get stuck in an infinite loop
	if (time_until_blank == attotime::zero)
		time_until_blank = screen().frame_period();
	m_vsync_start_timer->adjust(time_until_blank);
}


//-------------------------------------------------
//  vblank_start -- timer callback for the start
//  of VBLANK
//-------------------------------------------------

void voodoo_1_device::vblank_start(s32 param)
{
	if (LOG_VBLANK_SWAP)
		logerror("--- vblank start\n");

	// flush the pipes
	if (operation_pending())
	{
		if (LOG_VBLANK_SWAP)
			logerror("---- vblank flush begin\n");
		flush_fifos(machine().time());
		if (LOG_VBLANK_SWAP)
			logerror("---- vblank flush end\n");
	}

	// increment the count
	m_vblank_count = std::min(m_vblank_count + 1, 250);

	// logging
	if (LOG_VBLANK_SWAP)
		logerror("---- vblank count = %u swap = %u pending = %u", m_vblank_count, m_vblank_swap, m_vblank_swap_pending);
	if (LOG_VBLANK_SWAP && m_vblank_swap_pending)
		logerror(" (target=%d)", m_vblank_swap);
	if (LOG_VBLANK_SWAP)
		logerror("\n");

	// if we're past the swap count, do the swap
	if (m_vblank_swap_pending && m_vblank_count >= m_vblank_swap)
		swap_buffers();

	// set a timer for the next off state
	m_vsync_stop_timer->adjust(screen().time_until_pos(m_vsyncstop));

	// set internal state and call the client
	m_vblank = true;

	// notify external VBLANK handler on all models
	m_vblank_cb(true);
}


//-------------------------------------------------
//  vblank_stop -- timer callback for the end of
//  VBLANK
//-------------------------------------------------

void voodoo_1_device::vblank_stop(s32 param)
{
	if (LOG_VBLANK_SWAP)
		logerror("--- vblank end\n");

	// set internal state and call the client
	m_vblank = false;

	// notify external VBLANK handler on all models
	m_vblank_cb(false);

	// go to the end of the next frame
	adjust_vblank_start_timer();
}


//-------------------------------------------------
//  swap_buffers -- perform a buffer swap; in most
//  cases this comes at VBLANK time
//-------------------------------------------------

void voodoo_1_device::swap_buffers()
{
	if (LOG_VBLANK_SWAP)
		logerror("--- swap_buffers @ %d\n", screen().vpos());

	// force a partial update
	m_renderer->wait("swap_buffers");
	screen().update_partial(screen().vpos());
	m_video_changed = true;

	// keep a history of swap intervals
	m_reg.update_swap_history(std::min<u8>(m_vblank_count, 15));

	// rotate the buffers; implementation differs between models
	rotate_buffers();

	// decrement the pending count and reset our state
	if (m_swaps_pending != 0)
		m_swaps_pending--;
	m_vblank_count = 0;
	m_vblank_swap_pending = false;

	// reset the last_op_time to now and start processing the next command
	if (operation_pending())
	{
		if (LOG_VBLANK_SWAP)
			logerror("---- swap_buffers flush begin\n");
		flush_fifos(m_operation_end = machine().time());
		if (LOG_VBLANK_SWAP)
			logerror("---- swap_buffers flush end\n");
	}

	// we may be able to unstall now
	if (m_stall_state != NOT_STALLED)
		check_stalled_cpu(machine().time());

	// periodically log rasterizer info
	m_stats.m_swaps++;
	if (m_stats.m_swaps % 1000 == 0)
		m_renderer->dump_rasterizer_stats();

	// update the statistics (debug)
	if (DEBUG_STATS)
	{
		if (m_stats.displayed())
		{
			update_statistics(true);
			m_stats.update_string(screen().visible_area(), m_reg.swap_history());
		}
		m_stats.reset();
	}
}


//-------------------------------------------------
//  rotate_buffers -- rotate the buffers according
//  to the current buffer config; this is split
//  out so later devices can override
//-------------------------------------------------

void voodoo_1_device::rotate_buffers()
{
	if (!m_vblank_dont_swap)
	{
		u32 buffers = (m_rgboffs[2] == ~0) ? 2 : 3;
		m_frontbuf = (m_frontbuf + 1) % buffers;
		m_backbuf = (m_frontbuf + 1) % buffers;
	}
}


//-------------------------------------------------
//  update_common -- shared update function
//-------------------------------------------------

int voodoo_1_device::update_common(bitmap_rgb32 &bitmap, const rectangle &cliprect, rgb_t const *pens)
{
	// flush the pipes
	if (operation_pending())
	{
		if (LOG_VBLANK_SWAP)
			logerror("---- update flush begin\n");
		flush_fifos(machine().time());
		if (LOG_VBLANK_SWAP)
			logerror("---- update flush end\n");
	}

	// reset the video changed flag
	bool changed = m_video_changed;
	m_video_changed = false;

	// select the buffer to draw
	int drawbuf = m_frontbuf;
	if (DEBUG_BACKBUF && machine().input().code_pressed(KEYCODE_L))
		drawbuf = m_backbuf;

	// copy from the current front buffer
	u32 rowpixels = m_renderer->rowpixels();
	u16 *buffer_base = draw_buffer(drawbuf);
	if (LOG_VBLANK_SWAP) logerror("--- update_common %d-%d @ %d from %08X\n", cliprect.min_y, cliprect.max_y, screen().vpos(), u32((u8 *)buffer_base - m_fbram));
	for (s32 y = cliprect.min_y; y <= cliprect.max_y; y++)
	{
		if (y < m_yoffs)
			continue;
		u16 const *const src = buffer_base + (y - m_yoffs) * rowpixels - m_xoffs;
		u32 *dst = &bitmap.pix(y);
		for (s32 x = cliprect.min_x; x <= cliprect.max_x; x++)
			dst[x] = pens[src[x]];
	}

	// update stats display
	if (DEBUG_STATS && m_stats.update_display_state(machine().input().code_pressed(KEYCODE_BACKSLASH)))
		popmessage(m_stats.string(), 0, 0);

	// overwrite with the depth buffer if debugging and the ENTER key is pressed
	if (DEBUG_DEPTH && machine().input().code_pressed(KEYCODE_ENTER))
		for (s32 y = cliprect.min_y; y <= cliprect.max_y; y++)
		{
			u16 const *const src = aux_buffer() + (y - m_yoffs) * rowpixels - m_xoffs;
			u32 *const dst = &bitmap.pix(y);
			for (s32 x = cliprect.min_x; x <= cliprect.max_x; x++)
				dst[x] = ((src[x] << 8) & 0xff0000) | ((src[x] >> 0) & 0xff00) | ((src[x] >> 8) & 0xff);
		}

	return changed;
}


//-------------------------------------------------
//  recompute_video_timing -- given hsync and
//  vsync parameter, find the best match for known
//  monitor types and select the best fit
//-------------------------------------------------

void voodoo_1_device::recompute_video_timing(u32 hsyncon, u32 hsyncoff, u32 hvis, u32 hbp, u32 vsyncon, u32 vsyncoff, u32 vvis, u32 vbp)
{
	u32 htotal = hsyncoff + 1 + hsyncon + 1;
	u32 vtotal = vsyncoff + vsyncon;

	// create a new visarea from the backporch and visible values
	rectangle visarea(hbp, hbp + std::max(s32(hvis) - 1, 0), vbp, vbp + std::max(s32(vvis) - 1, 0));

	// keep within bounds
	visarea.max_x = std::min<s32>(visarea.max_x, htotal - 1);
	visarea.max_y = std::min<s32>(visarea.max_y, vtotal - 1);

	// compute the new period for standard res, medium res, and VGA res
	attoseconds_t stdperiod = HZ_TO_ATTOSECONDS(15750) * vtotal;
	attoseconds_t medperiod = HZ_TO_ATTOSECONDS(25000) * vtotal;
	attoseconds_t vgaperiod = HZ_TO_ATTOSECONDS(31500) * vtotal;

	// compute a diff against the current refresh period
	attoseconds_t refresh = screen().frame_period().attoseconds();
	attoseconds_t stddiff = std::abs(stdperiod - refresh);
	attoseconds_t meddiff = std::abs(medperiod - refresh);
	attoseconds_t vgadiff = std::abs(vgaperiod - refresh);

	logerror("hSync=%d-%d, bp=%d, vis=%d  vSync=%d-%d, bp=%d, vis=%d\n", hsyncon, hsyncoff, hbp, hvis, vsyncon, vsyncoff, vbp, vvis);
	logerror("Horiz: %d-%d (%d total)  Vert: %d-%d (%d total) -- ", visarea.min_x, visarea.max_x, htotal, visarea.min_y, visarea.max_y, vtotal);

	// configure the screen based on which one matches the closest
	if (stddiff < meddiff && stddiff < vgadiff)
	{
		screen().configure(htotal, vtotal, visarea, stdperiod);
		logerror("Standard resolution, %f Hz\n", ATTOSECONDS_TO_HZ(stdperiod));
	}
	else if (meddiff < vgadiff)
	{
		screen().configure(htotal, vtotal, visarea, medperiod);
		logerror("Medium resolution, %f Hz\n", ATTOSECONDS_TO_HZ(medperiod));
	}
	else
	{
		screen().configure(htotal, vtotal, visarea, vgaperiod);
		logerror("VGA resolution, %f Hz\n", ATTOSECONDS_TO_HZ(vgaperiod));
	}

	// configure the new framebuffer info
	m_width = hvis;
	m_height = vvis;
	m_xoffs = hbp;
	m_yoffs = vbp;
	m_vsyncstart = vsyncoff;
	m_vsyncstop = 0;
	logerror("yoffs: %d vsyncstart: %d vsyncstop: %d\n", vbp, m_vsyncstart, m_vsyncstop);

	adjust_vblank_start_timer();
}


//-------------------------------------------------
//  recompute_video_memory -- compute the layout
//  of video memory
//-------------------------------------------------

void voodoo_1_device::recompute_video_memory()
{
	// configuration is either double-buffered (0) or triple-buffered (1)
	u32 config = m_reg.fbi_init2().enable_triple_buf();

	// 4-bit tile count; tiles are 64x16
	u32 xtiles = m_reg.fbi_init1().x_video_tiles();
	recompute_video_memory_common(config, xtiles * 64);
}


//-------------------------------------------------
//  recompute_video_memory_common -- core logic
//  for video memory layout based on 2-bit config
//  and the computed rowpixels
//-------------------------------------------------

void voodoo_1_device::recompute_video_memory_common(u32 config, u32 rowpixels)
{
	// remember the front buffer configuration to check for changes
	u16 *starting_front = front_buffer();
	u32 starting_rowpix = m_renderer->rowpixels();

	// first RGB buffer always starts at 0
	m_rgboffs[0] = 0;

	// second RGB buffer starts immediately afterwards
	u32 const buffer_pages = m_reg.fbi_init2().video_buffer_offset();
	m_rgboffs[1] = buffer_pages * 0x1000;

	// remaining buffers are based on the config
	switch (config)
	{
		case 3: // reserved
//          logerror("VOODOO.ERROR:Unexpected memory configuration in recompute_video_memory!\n");
			[[fallthrough]];
		case 0: // 2 color buffers, 1 aux buffer
			m_rgboffs[2] = ~0;
			m_auxoffs = 2 * buffer_pages * 0x1000;
			break;

		case 1: // 3 color buffers, 0 aux buffers
			m_rgboffs[2] = 2 * buffer_pages * 0x1000;
			m_auxoffs = ~0;
			break;

		case 2: // 3 color buffers, 1 aux buffers
			m_rgboffs[2] = 2 * buffer_pages * 0x1000;
			m_auxoffs = 3 * buffer_pages * 0x1000;
			break;
	}

	// clamp the RGB buffers to video memory
	for (int buf = 0; buf < 3; buf++)
		if (m_rgboffs[buf] != ~0 && m_rgboffs[buf] > m_fbmask)
			m_rgboffs[buf] = m_fbmask;

	// clamp the aux buffer to video memory
	if (m_auxoffs != ~0 && m_auxoffs > m_fbmask)
		m_auxoffs = m_fbmask;

	// reset our front/back buffers if they are out of range
	if (m_rgboffs[2] == ~0)
	{
		if (m_frontbuf == 2)
			m_frontbuf = 0;
		if (m_backbuf == 2)
			m_backbuf = 0;
	}

	// mark video changed if the front buffer configuration is different
	if (front_buffer() != starting_front || rowpixels != starting_rowpix)
		m_video_changed = true;
	m_renderer->set_rowpixels(rowpixels);
}


//-------------------------------------------------
//  triangle - execute the 'triangle' command
//-------------------------------------------------

s32 voodoo_1_device::triangle()
{
	auto profile = g_profiler.start(PROFILER_USER2);

	// allocate polygon information now
	auto &poly = m_renderer->alloc_poly();

	// determine the draw buffer
	poly.destbase = draw_buffer_indirect(m_reg.fbz_mode().draw_buffer());
	if (poly.destbase == nullptr)
		return TRIANGLE_SETUP_CLOCKS;
	poly.depthbase = aux_buffer();
	poly.clipleft = m_reg.clip_left();
	poly.clipright = m_reg.clip_right();
	poly.cliptop = m_reg.clip_top();
	poly.clipbottom = m_reg.clip_bottom();

	// fill in triangle parameters
	poly.ax = m_reg.ax();
	poly.ay = m_reg.ay();
	poly.startr = m_reg.start_r();
	poly.startg = m_reg.start_g();
	poly.startb = m_reg.start_b();
	poly.starta = m_reg.start_a();
	poly.startz = m_reg.start_z();
	poly.startw = m_reg.start_w();
	poly.drdx = m_reg.dr_dx();
	poly.dgdx = m_reg.dg_dx();
	poly.dbdx = m_reg.db_dx();
	poly.dadx = m_reg.da_dx();
	poly.dzdx = m_reg.dz_dx();
	poly.dwdx = m_reg.dw_dx();
	poly.drdy = m_reg.dr_dy();
	poly.dgdy = m_reg.dg_dy();
	poly.dbdy = m_reg.db_dy();
	poly.dady = m_reg.da_dy();
	poly.dzdy = m_reg.dz_dy();
	poly.dwdy = m_reg.dw_dy();

	// perform subpixel adjustments -- note that the documentation indicates this
	// is done in the internal registers, so do it there
	if (m_reg.fbz_colorpath().cca_subpixel_adjust())
	{
		s32 dx = 8 - (poly.ax & 15);
		s32 dy = 8 - (poly.ay & 15);

		// adjust iterated R,G,B,A and W/Z
		m_reg.write(voodoo_regs::reg_startR, poly.startr += (dy * poly.drdy + dx * poly.drdx) >> 4);
		m_reg.write(voodoo_regs::reg_startG, poly.startg += (dy * poly.dgdy + dx * poly.dgdx) >> 4);
		m_reg.write(voodoo_regs::reg_startB, poly.startb += (dy * poly.dbdy + dx * poly.dbdx) >> 4);
		m_reg.write(voodoo_regs::reg_startA, poly.starta += (dy * poly.dady + dx * poly.dadx) >> 4);
		m_reg.write(voodoo_regs::reg_startZ, poly.startz += (dy * poly.dzdy + dx * poly.dzdx) >> 4);
		m_reg.write_start_w(poly.startw += (dy * poly.dwdy + dx * poly.dwdx) >> 4);

		// adjust iterated W/S/T for TMU 0
		auto &tmu0regs = m_tmu[0].regs();
		tmu0regs.write_start_w(tmu0regs.start_w() + ((dy * tmu0regs.dw_dy() + dx * tmu0regs.dw_dx()) >> 4));
		tmu0regs.write_start_s(tmu0regs.start_s() + ((dy * tmu0regs.ds_dy() + dx * tmu0regs.ds_dx()) >> 4));
		tmu0regs.write_start_t(tmu0regs.start_t() + ((dy * tmu0regs.dt_dy() + dx * tmu0regs.dt_dx()) >> 4));

		// adjust iterated W/S/T for TMU 1
		if (BIT(m_chipmask, 2))
		{
			auto &tmu1regs = m_tmu[1].regs();
			tmu1regs.write_start_w(tmu1regs.start_w() + ((dy * tmu1regs.dw_dy() + dx * tmu1regs.dw_dx()) >> 4));
			tmu1regs.write_start_s(tmu1regs.start_s() + ((dy * tmu1regs.ds_dy() + dx * tmu1regs.ds_dx()) >> 4));
			tmu1regs.write_start_t(tmu1regs.start_t() + ((dy * tmu1regs.dt_dy() + dx * tmu1regs.dt_dx()) >> 4));
		}
	}

	// fill in texture 0 parameters
	poly.tex0 = nullptr;
	if (poly.raster.texmode0().raw() != 0xffffffff)
	{
		auto &tmu0regs = m_tmu[0].regs();
		poly.starts0 = tmu0regs.start_s();
		poly.startt0 = tmu0regs.start_t();
		poly.startw0 = tmu0regs.start_w();
		poly.ds0dx = tmu0regs.ds_dx();
		poly.dt0dx = tmu0regs.dt_dx();
		poly.dw0dx = tmu0regs.dw_dx();
		poly.ds0dy = tmu0regs.ds_dy();
		poly.dt0dy = tmu0regs.dt_dy();
		poly.dw0dy = tmu0regs.dw_dy();
		poly.tex0 = &m_tmu[0].prepare_texture(*m_renderer.get());
		if (DEBUG_STATS)
			m_stats.m_texture_mode[tmu0regs.texture_mode().format()]++;
	}

	// fill in texture 1 parameters
	poly.tex1 = nullptr;
	if (poly.raster.texmode1().raw() != 0xffffffff)
	{
		auto &tmu1regs = m_tmu[1].regs();
		poly.starts1 = tmu1regs.start_s();
		poly.startt1 = tmu1regs.start_t();
		poly.startw1 = tmu1regs.start_w();
		poly.ds1dx = tmu1regs.ds_dx();
		poly.dt1dx = tmu1regs.dt_dx();
		poly.dw1dx = tmu1regs.dw_dx();
		poly.ds1dy = tmu1regs.ds_dy();
		poly.dt1dy = tmu1regs.dt_dy();
		poly.dw1dy = tmu1regs.dw_dy();
		poly.tex1 = &m_tmu[1].prepare_texture(*m_renderer.get());
		if (DEBUG_STATS)
			m_stats.m_texture_mode[tmu1regs.texture_mode().format()]++;
	}

	// fill in color parameters
	poly.color0 = m_reg.color0().argb();
	poly.color1 = m_reg.color1().argb();
	poly.chromakey = m_reg.chroma_key().argb();
	poly.fogcolor = m_reg.fog_color().argb();
	poly.zacolor = m_reg.za_color();
	poly.stipple = m_reg.stipple();
	poly.alpharef = m_reg.alpha_mode().alpharef();

	// fill in the vertex data
	voodoo_renderer::vertex_t vert[3];
	vert[0].x = float(m_reg.ax()) * (1.0f / 16.0f);
	vert[0].y = float(m_reg.ay()) * (1.0f / 16.0f);
	vert[1].x = float(m_reg.bx()) * (1.0f / 16.0f);
	vert[1].y = float(m_reg.by()) * (1.0f / 16.0f);
	vert[2].x = float(m_reg.cx()) * (1.0f / 16.0f);
	vert[2].y = float(m_reg.cy()) * (1.0f / 16.0f);

	// enqueue a triangle
	s32 pixels = m_renderer->enqueue_triangle(poly, vert);

	// update stats
	m_reg.add(voodoo_regs::reg_fbiTrianglesOut, 1);
	if (DEBUG_STATS)
		m_stats.m_triangles++;

	profile.stop();

	if (LOG_REGISTERS)
		logerror("cycles = %d\n", TRIANGLE_SETUP_CLOCKS + pixels);

	// 1 pixel per clock, plus some setup time
	return TRIANGLE_SETUP_CLOCKS + pixels;
}


//-------------------------------------------------
//  accumulate_statistics - add the statistics
//  from the given thread block to the shared
//  statistics
//-------------------------------------------------

void voodoo_1_device::accumulate_statistics(thread_stats_block const &block)
{
	// update live voodoo statistics
	m_reg.add(voodoo_regs::reg_fbiPixelsIn, block.pixels_in);
	m_reg.add(voodoo_regs::reg_fbiPixelsOut, block.pixels_out);
	m_reg.add(voodoo_regs::reg_fbiChromaFail, block.chroma_fail);
	m_reg.add(voodoo_regs::reg_fbiZfuncFail, block.zfunc_fail);
	m_reg.add(voodoo_regs::reg_fbiAfuncFail, block.afunc_fail);

	// update emulation statistics
	if (DEBUG_STATS)
		m_stats.add_emulation_stats(block);
}


//-------------------------------------------------
//  update_statistics - gather statistics from
//  all threads and then reset the thread-local
//  information
//-------------------------------------------------

void voodoo_1_device::update_statistics(bool accumulate)
{
	// accumulate/reset statistics from all units
	for (auto &stats : m_renderer->thread_stats())
	{
		if (accumulate)
			accumulate_statistics(stats);
		stats.reset();
	}

	// accumulate/reset statistics from the LFB
	if (accumulate)
		accumulate_statistics(m_lfb_stats);
	m_lfb_stats.reset();
}


//-------------------------------------------------
//  reset_counters - reset the exposed statistics
//  counters to 0
//-------------------------------------------------

void voodoo_1_device::reset_counters()
{
	update_statistics(false);
	m_reg.write(voodoo_regs::reg_fbiPixelsIn, 0);
	m_reg.write(voodoo_regs::reg_fbiChromaFail, 0);
	m_reg.write(voodoo_regs::reg_fbiZfuncFail, 0);
	m_reg.write(voodoo_regs::reg_fbiAfuncFail, 0);
	m_reg.write(voodoo_regs::reg_fbiPixelsOut, 0);
}


//-------------------------------------------------
//  check_stalled_cpu - determine if it's time to
//  un-stall a CPU given pending operations
//-------------------------------------------------

void voodoo_1_device::check_stalled_cpu(attotime current_time)
{
	bool resume = false;

	// flush anything we can
	if (operation_pending())
		flush_fifos(current_time);

	// if we're just stalled until the LWM is passed, see if we're ok now
	if (m_stall_state == STALLED_UNTIL_FIFO_LWM)
	{
		// if there's room in the memory FIFO now, we can proceed
		if (m_reg.fbi_init0().enable_memory_fifo())
		{
			if (m_fbmem_fifo.items() < 2 * 32 * m_reg.fbi_init0().memory_fifo_hwm())
				resume = true;
		}
		else if (m_pci_fifo.space() > 2 * m_reg.fbi_init0().pci_fifo_lwm())
			resume = true;
	}

	// if we're stalled until the FIFOs are empty, check now
	else if (m_stall_state == STALLED_UNTIL_FIFO_EMPTY)
	{
		if (m_reg.fbi_init0().enable_memory_fifo())
		{
			if (m_fbmem_fifo.empty() && m_pci_fifo.empty())
				resume = true;
		}
		else if (m_pci_fifo.empty())
			resume = true;
	}

	// resume if necessary
	if (resume || !operation_pending())
	{
		if (LOG_FIFO)
			logerror("VOODOO.FIFO:Stall condition cleared; resuming\n");
		m_stall_state = NOT_STALLED;

		// either call the callback, or trigger the trigger
		if (!m_stall_cb.isunset())
			m_stall_cb(false);
		else
			machine().scheduler().trigger(m_stall_trigger);
	}

	// if not, set a timer for the next one
	else
		m_stall_resume_timer->adjust(m_operation_end - current_time);
}


//-------------------------------------------------
//  stall_cpu - stall our associated CPU until
//  operations are complete
//-------------------------------------------------

void voodoo_1_device::stall_cpu(stall_state state)
{
	// sanity check
	assert(operation_pending());

	// set the state and update statistics
	m_stall_state = state;
	if (DEBUG_STATS)
		m_stats.m_stalls++;

	// either call the callback, or spin the CPU
	if (!m_stall_cb.isunset())
		m_stall_cb(true);
	else
		m_cpu->spin_until_trigger(m_stall_trigger);

	// set a timer to clear the stall
	m_stall_resume_timer->adjust(m_operation_end - machine().time());
}


//-------------------------------------------------
//  stall_resume_callback - timer callback to
//  check the stall state for our CPU
//-------------------------------------------------

void voodoo_1_device::stall_resume_callback(s32 param)
{
	check_stalled_cpu(machine().time());
}


//**************************************************************************
//  VOODOO 1 REGISTER MAP
//**************************************************************************

#define REGISTER_ENTRY(name, reader, writer, bits, chips, sync, fifo) \
	{ static_register_table_entry<voodoo_1_device>::make_mask(bits), register_table_entry::CHIPMASK_##chips | register_table_entry::SYNC_##sync | register_table_entry::FIFO_##fifo, #name, &voodoo_1_device::reg_##writer##_w, &voodoo_1_device::reg_##reader##_r },

#define RESERVED_ENTRY REGISTER_ENTRY(reserved, invalid, invalid, 32, FBI, NOSYNC, FIFO)

#define RESERVED_ENTRY_x8 RESERVED_ENTRY RESERVED_ENTRY RESERVED_ENTRY RESERVED_ENTRY RESERVED_ENTRY RESERVED_ENTRY RESERVED_ENTRY RESERVED_ENTRY

static_register_table_entry<voodoo_1_device> const voodoo_1_device::s_register_table[256] =
{
	//             name             rd handler   wr handler  bits chips     sync?     fifo?
	REGISTER_ENTRY(status,          status,      unimplemented,32,FBI,      NOSYNC,   FIFO)    // 000
	RESERVED_ENTRY                                                                             // 004
	REGISTER_ENTRY(vertexAx,        invalid,     passive,     16, FBI_TREX, NOSYNC,   FIFO)    // 008
	REGISTER_ENTRY(vertexAy,        invalid,     passive,     16, FBI_TREX, NOSYNC,   FIFO)    // 00c
	REGISTER_ENTRY(vertexBx,        invalid,     passive,     16, FBI_TREX, NOSYNC,   FIFO)    // 010
	REGISTER_ENTRY(vertexBy,        invalid,     passive,     16, FBI_TREX, NOSYNC,   FIFO)    // 014
	REGISTER_ENTRY(vertexCx,        invalid,     passive,     16, FBI_TREX, NOSYNC,   FIFO)    // 018
	REGISTER_ENTRY(vertexCy,        invalid,     passive,     16, FBI_TREX, NOSYNC,   FIFO)    // 01c
	//             name             rd handler   wr handler  bits chips     sync?     fifo?
	REGISTER_ENTRY(startR,          invalid,     passive,     24, FBI,      NOSYNC,   FIFO)    // 020
	REGISTER_ENTRY(startG,          invalid,     passive,     24, FBI,      NOSYNC,   FIFO)    // 024
	REGISTER_ENTRY(startB,          invalid,     passive,     24, FBI,      NOSYNC,   FIFO)    // 028
	REGISTER_ENTRY(startZ,          invalid,     passive,     32, FBI,      NOSYNC,   FIFO)    // 02c
	REGISTER_ENTRY(startA,          invalid,     passive,     24, FBI,      NOSYNC,   FIFO)    // 030
	REGISTER_ENTRY(startS,          invalid,     starts,      32, TREX,     NOSYNC,   FIFO)    // 034
	REGISTER_ENTRY(startT,          invalid,     startt,      32, TREX,     NOSYNC,   FIFO)    // 038
	REGISTER_ENTRY(startW,          invalid,     startw,      32, FBI_TREX, NOSYNC,   FIFO)    // 03c
	//             name             rd handler   wr handler  bits chips     sync?     fifo?
	REGISTER_ENTRY(dRdX,            invalid,     passive,     24, FBI,      NOSYNC,   FIFO)    // 040
	REGISTER_ENTRY(dGdX,            invalid,     passive,     24, FBI,      NOSYNC,   FIFO)    // 044
	REGISTER_ENTRY(dBdX,            invalid,     passive,     24, FBI,      NOSYNC,   FIFO)    // 048
	REGISTER_ENTRY(dZdX,            invalid,     passive,     32, FBI,      NOSYNC,   FIFO)    // 04c
	REGISTER_ENTRY(dAdX,            invalid,     passive,     24, FBI,      NOSYNC,   FIFO)    // 050
	REGISTER_ENTRY(dSdX,            invalid,     dsdx,        32, TREX,     NOSYNC,   FIFO)    // 054
	REGISTER_ENTRY(dTdX,            invalid,     dtdx,        32, TREX,     NOSYNC,   FIFO)    // 058
	REGISTER_ENTRY(dWdX,            invalid,     dwdx,        32, FBI_TREX, NOSYNC,   FIFO)    // 05c
	//             name             rd handler   wr handler  bits chips     sync?     fifo?
	REGISTER_ENTRY(dRdY,            invalid,     passive,     24, FBI,      NOSYNC,   FIFO)    // 060
	REGISTER_ENTRY(dGdY,            invalid,     passive,     24, FBI,      NOSYNC,   FIFO)    // 064
	REGISTER_ENTRY(dBdY,            invalid,     passive,     24, FBI,      NOSYNC,   FIFO)    // 068
	REGISTER_ENTRY(dZdY,            invalid,     passive,     32, FBI,      NOSYNC,   FIFO)    // 06c
	REGISTER_ENTRY(dAdY,            invalid,     passive,     24, FBI,      NOSYNC,   FIFO)    // 070
	REGISTER_ENTRY(dSdY,            invalid,     dsdy,        32, TREX,     NOSYNC,   FIFO)    // 074
	REGISTER_ENTRY(dTdY,            invalid,     dtdy,        32, TREX,     NOSYNC,   FIFO)    // 078
	REGISTER_ENTRY(dWdY,            invalid,     dwdy,        32, FBI_TREX, NOSYNC,   FIFO)    // 07c
	//             name             rd handler   wr handler  bits chips     sync?     fifo?
	REGISTER_ENTRY(triangleCMD,     invalid,     triangle,    32, FBI_TREX, NOSYNC,   FIFO)    // 080
	RESERVED_ENTRY                                                                             // 084
	REGISTER_ENTRY(fvertexAx,       invalid,     fpassive_4,  32, FBI_TREX, NOSYNC,   FIFO)    // 088
	REGISTER_ENTRY(fvertexAy,       invalid,     fpassive_4,  32, FBI_TREX, NOSYNC,   FIFO)    // 08c
	REGISTER_ENTRY(fvertexBx,       invalid,     fpassive_4,  32, FBI_TREX, NOSYNC,   FIFO)    // 090
	REGISTER_ENTRY(fvertexBy,       invalid,     fpassive_4,  32, FBI_TREX, NOSYNC,   FIFO)    // 094
	REGISTER_ENTRY(fvertexCx,       invalid,     fpassive_4,  32, FBI_TREX, NOSYNC,   FIFO)    // 098
	REGISTER_ENTRY(fvertexCy,       invalid,     fpassive_4,  32, FBI_TREX, NOSYNC,   FIFO)    // 09c
	//             name             rd handler   wr handler  bits chips     sync?     fifo?
	REGISTER_ENTRY(fstartR,         invalid,     fpassive_12, 32, FBI,      NOSYNC,   FIFO)    // 0a0
	REGISTER_ENTRY(fstartG,         invalid,     fpassive_12, 32, FBI,      NOSYNC,   FIFO)    // 0a4
	REGISTER_ENTRY(fstartB,         invalid,     fpassive_12, 32, FBI,      NOSYNC,   FIFO)    // 0a8
	REGISTER_ENTRY(fstartZ,         invalid,     fpassive_12, 32, FBI,      NOSYNC,   FIFO)    // 0ac
	REGISTER_ENTRY(fstartA,         invalid,     fpassive_12, 32, FBI,      NOSYNC,   FIFO)    // 0b0
	REGISTER_ENTRY(fstartS,         invalid,     fstarts,     32, TREX,     NOSYNC,   FIFO)    // 0b4
	REGISTER_ENTRY(fstartT,         invalid,     fstartt,     32, TREX,     NOSYNC,   FIFO)    // 0b8
	REGISTER_ENTRY(fstartW,         invalid,     fstartw,     32, FBI_TREX, NOSYNC,   FIFO)    // 0bc
	//             name             rd handler   wr handler  bits chips     sync?     fifo?
	REGISTER_ENTRY(fdRdX,           invalid,     fpassive_12, 32, FBI,      NOSYNC,   FIFO)    // 0c0
	REGISTER_ENTRY(fdGdX,           invalid,     fpassive_12, 32, FBI,      NOSYNC,   FIFO)    // 0c4
	REGISTER_ENTRY(fdBdX,           invalid,     fpassive_12, 32, FBI,      NOSYNC,   FIFO)    // 0c8
	REGISTER_ENTRY(fdZdX,           invalid,     fpassive_12, 32, FBI,      NOSYNC,   FIFO)    // 0cc
	REGISTER_ENTRY(fdAdX,           invalid,     fpassive_12, 32, FBI,      NOSYNC,   FIFO)    // 0d0
	REGISTER_ENTRY(fdSdX,           invalid,     fdsdx,       32, TREX,     NOSYNC,   FIFO)    // 0d4
	REGISTER_ENTRY(fdTdX,           invalid,     fdtdx,       32, TREX,     NOSYNC,   FIFO)    // 0d8
	REGISTER_ENTRY(fdWdX,           invalid,     fdwdx,       32, FBI_TREX, NOSYNC,   FIFO)    // 0dc
	//             name             rd handler   wr handler  bits chips     sync?     fifo?
	REGISTER_ENTRY(fdRdY,           invalid,     fpassive_12, 32, FBI,      NOSYNC,   FIFO)    // 0e0
	REGISTER_ENTRY(fdGdY,           invalid,     fpassive_12, 32, FBI,      NOSYNC,   FIFO)    // 0e4
	REGISTER_ENTRY(fdBdY,           invalid,     fpassive_12, 32, FBI,      NOSYNC,   FIFO)    // 0e8
	REGISTER_ENTRY(fdZdY,           invalid,     fpassive_12, 32, FBI,      NOSYNC,   FIFO)    // 0ec
	REGISTER_ENTRY(fdAdY,           invalid,     fpassive_12, 32, FBI,      NOSYNC,   FIFO)    // 0f0
	REGISTER_ENTRY(fdSdY,           invalid,     fdsdy,       32, TREX,     NOSYNC,   FIFO)    // 0f4
	REGISTER_ENTRY(fdTdY,           invalid,     fdtdy,       32, TREX,     NOSYNC,   FIFO)    // 0f8
	REGISTER_ENTRY(fdWdY,           invalid,     fdwdy,       32, FBI_TREX, NOSYNC,   FIFO)    // 0fc
	//             name             rd handler   wr handler  bits chips     sync?     fifo?
	REGISTER_ENTRY(ftriangleCMD,    invalid,     triangle,    32, FBI_TREX, NOSYNC,   FIFO)    // 100
	REGISTER_ENTRY(fbzColorPath,    passive,     passive,     28, FBI_TREX, NOSYNC,   FIFO)    // 104
	REGISTER_ENTRY(fogMode,         passive,     passive,      6, FBI_TREX, NOSYNC,   FIFO)    // 108
	REGISTER_ENTRY(alphaMode,       passive,     passive,     32, FBI_TREX, NOSYNC,   FIFO)    // 10c
	REGISTER_ENTRY(fbzMode,         passive,     passive,     21, FBI_TREX,   SYNC,   FIFO)    // 110
	REGISTER_ENTRY(lfbMode,         passive,     passive,     17, FBI_TREX,   SYNC,   FIFO)    // 114
	REGISTER_ENTRY(clipLeftRight,   passive,     passive,     26, FBI_TREX,   SYNC,   FIFO)    // 118
	REGISTER_ENTRY(clipLowYHighY,   passive,     passive,     26, FBI_TREX,   SYNC,   FIFO)    // 11c
	//             name             rd handler   wr handler  bits chips     sync?     fifo?
	REGISTER_ENTRY(nopCMD,          invalid,     nop,          1, FBI_TREX,   SYNC,   FIFO)    // 120
	REGISTER_ENTRY(fastfillCMD,     invalid,     fastfill,     0, FBI,        SYNC,   FIFO)    // 124
	REGISTER_ENTRY(swapbufferCMD,   invalid,     swapbuffer,   9, FBI,        SYNC,   FIFO)    // 128
	REGISTER_ENTRY(fogColor,        invalid,     passive,     24, FBI,        SYNC,   FIFO)    // 12c
	REGISTER_ENTRY(zaColor,         invalid,     passive,     32, FBI,        SYNC,   FIFO)    // 130
	REGISTER_ENTRY(chromaKey,       invalid,     passive,     24, FBI,        SYNC,   FIFO)    // 134
	RESERVED_ENTRY                                                                             // 138
	RESERVED_ENTRY                                                                             // 13c
	//             name             rd handler   wr handler  bits chips     sync?     fifo?
	REGISTER_ENTRY(stipple,         passive,     passive,     32, FBI,        SYNC,   FIFO)    // 140
	REGISTER_ENTRY(color0,          passive,     passive,     32, FBI,        SYNC,   FIFO)    // 144
	REGISTER_ENTRY(color1,          passive,     passive,     32, FBI,        SYNC,   FIFO)    // 148
	REGISTER_ENTRY(fbiPixelsIn,     stats,       invalid,     24, FBI,          NA,     NA)    // 14c
	REGISTER_ENTRY(fbiChromaFail,   stats,       invalid,     24, FBI,          NA,     NA)    // 150
	REGISTER_ENTRY(fbiZfuncFail,    stats,       invalid,     24, FBI,          NA,     NA)    // 154
	REGISTER_ENTRY(fbiAfuncFail,    stats,       invalid,     24, FBI,          NA,     NA)    // 158
	REGISTER_ENTRY(fbiPixelsOut,    stats,       invalid,     24, FBI,          NA,     NA)    // 15c
	//             name             rd handler   wr handler  bits chips     sync?     fifo?
	REGISTER_ENTRY(fogTable[0],     invalid,     fogtable,    32, FBI,        SYNC,   FIFO)    // 160
	REGISTER_ENTRY(fogTable[1],     invalid,     fogtable,    32, FBI,        SYNC,   FIFO)    // 164
	REGISTER_ENTRY(fogTable[2],     invalid,     fogtable,    32, FBI,        SYNC,   FIFO)    // 168
	REGISTER_ENTRY(fogTable[3],     invalid,     fogtable,    32, FBI,        SYNC,   FIFO)    // 16c
	REGISTER_ENTRY(fogTable[4],     invalid,     fogtable,    32, FBI,        SYNC,   FIFO)    // 170
	REGISTER_ENTRY(fogTable[5],     invalid,     fogtable,    32, FBI,        SYNC,   FIFO)    // 174
	REGISTER_ENTRY(fogTable[6],     invalid,     fogtable,    32, FBI,        SYNC,   FIFO)    // 178
	REGISTER_ENTRY(fogTable[7],     invalid,     fogtable,    32, FBI,        SYNC,   FIFO)    // 17c
	//             name             rd handler   wr handler  bits chips     sync?     fifo?
	REGISTER_ENTRY(fogTable[8],     invalid,     fogtable,    32, FBI,        SYNC,   FIFO)    // 180
	REGISTER_ENTRY(fogTable[9],     invalid,     fogtable,    32, FBI,        SYNC,   FIFO)    // 184
	REGISTER_ENTRY(fogTable[10],    invalid,     fogtable,    32, FBI,        SYNC,   FIFO)    // 188
	REGISTER_ENTRY(fogTable[11],    invalid,     fogtable,    32, FBI,        SYNC,   FIFO)    // 18c
	REGISTER_ENTRY(fogTable[12],    invalid,     fogtable,    32, FBI,        SYNC,   FIFO)    // 190
	REGISTER_ENTRY(fogTable[13],    invalid,     fogtable,    32, FBI,        SYNC,   FIFO)    // 194
	REGISTER_ENTRY(fogTable[14],    invalid,     fogtable,    32, FBI,        SYNC,   FIFO)    // 198
	REGISTER_ENTRY(fogTable[15],    invalid,     fogtable,    32, FBI,        SYNC,   FIFO)    // 19c
	//             name             rd handler   wr handler  bits chips     sync?     fifo?
	REGISTER_ENTRY(fogTable[16],    invalid,     fogtable,    32, FBI,        SYNC,   FIFO)    // 1a0
	REGISTER_ENTRY(fogTable[17],    invalid,     fogtable,    32, FBI,        SYNC,   FIFO)    // 1a4
	REGISTER_ENTRY(fogTable[18],    invalid,     fogtable,    32, FBI,        SYNC,   FIFO)    // 1a8
	REGISTER_ENTRY(fogTable[19],    invalid,     fogtable,    32, FBI,        SYNC,   FIFO)    // 1ac
	REGISTER_ENTRY(fogTable[20],    invalid,     fogtable,    32, FBI,        SYNC,   FIFO)    // 1b0
	REGISTER_ENTRY(fogTable[21],    invalid,     fogtable,    32, FBI,        SYNC,   FIFO)    // 1b4
	REGISTER_ENTRY(fogTable[22],    invalid,     fogtable,    32, FBI,        SYNC,   FIFO)    // 1b8
	REGISTER_ENTRY(fogTable[23],    invalid,     fogtable,    32, FBI,        SYNC,   FIFO)    // 1bc
	//             name             rd handler   wr handler  bits chips     sync?     fifo?
	REGISTER_ENTRY(fogTable[24],    invalid,     fogtable,    32, FBI,        SYNC,   FIFO)    // 1c0
	REGISTER_ENTRY(fogTable[25],    invalid,     fogtable,    32, FBI,        SYNC,   FIFO)    // 1c4
	REGISTER_ENTRY(fogTable[26],    invalid,     fogtable,    32, FBI,        SYNC,   FIFO)    // 1c8
	REGISTER_ENTRY(fogTable[27],    invalid,     fogtable,    32, FBI,        SYNC,   FIFO)    // 1cc
	REGISTER_ENTRY(fogTable[28],    invalid,     fogtable,    32, FBI,        SYNC,   FIFO)    // 1d0
	REGISTER_ENTRY(fogTable[29],    invalid,     fogtable,    32, FBI,        SYNC,   FIFO)    // 1d4
	REGISTER_ENTRY(fogTable[30],    invalid,     fogtable,    32, FBI,        SYNC,   FIFO)    // 1d8
	REGISTER_ENTRY(fogTable[31],    invalid,     fogtable,    32, FBI,        SYNC,   FIFO)    // 1dc
	//             name             rd handler   wr handler  bits chips     sync?     fifo?
	RESERVED_ENTRY_x8                                                                // 1e0-1fc
	//             name             rd handler   wr handler  bits chips     sync?     fifo?
	REGISTER_ENTRY(fbiInit4,        passive,     fbiinit,     28, FBI,      NOSYNC, NOFIFO)    // 200
	REGISTER_ENTRY(vRetrace,        vretrace,    invalid,     12, FBI,          NA,     NA)    // 204
	REGISTER_ENTRY(backPorch,       passive,     video,       24, FBI,      NOSYNC, NOFIFO)    // 208
	REGISTER_ENTRY(videoDimensions, passive,     video,       26, FBI,      NOSYNC, NOFIFO)    // 20c
	REGISTER_ENTRY(fbiInit0,        passive,     fbiinit,     31, FBI,      NOSYNC, NOFIFO)    // 210
	REGISTER_ENTRY(fbiInit1,        passive,     fbiinit,     32, FBI,      NOSYNC, NOFIFO)    // 214
	REGISTER_ENTRY(fbiInit2,        fbiinit2,    fbiinit,     32, FBI,      NOSYNC, NOFIFO)    // 218
	REGISTER_ENTRY(fbiInit3,        passive,     fbiinit,     32, FBI,      NOSYNC, NOFIFO)    // 21c
	//             name             rd handler   wr handler  bits chips     sync?     fifo?
	REGISTER_ENTRY(hSync,           invalid,     video,       26, FBI,      NOSYNC, NOFIFO)    // 220
	REGISTER_ENTRY(vSync,           invalid,     video,       28, FBI,      NOSYNC, NOFIFO)    // 224
	REGISTER_ENTRY(clutData,        invalid,     clut,        30, FBI,      NOSYNC, NOFIFO)    // 228
	REGISTER_ENTRY(dacData,         invalid,     dac,         12, FBI,      NOSYNC, NOFIFO)    // 22c
	REGISTER_ENTRY(maxRgbDelta,     invalid,     unimplemented,24,FBI,      NOSYNC, NOFIFO)    // 230
	RESERVED_ENTRY                                                                             // 234
	RESERVED_ENTRY                                                                             // 238
	RESERVED_ENTRY                                                                             // 23c
	//             name             rd handler   wr handler  bits chips     sync?     fifo?
	RESERVED_ENTRY_x8                                                                          // 240-25c
	RESERVED_ENTRY_x8                                                                          // 260-27c
	RESERVED_ENTRY_x8                                                                          // 280-29c
	RESERVED_ENTRY_x8                                                                          // 2a0-2bc
	RESERVED_ENTRY_x8                                                                          // 2c0-2dc
	RESERVED_ENTRY_x8                                                                          // 2e0-2fc
	//             name             rd handler   wr handler  bits chips     sync?     fifo?
	REGISTER_ENTRY(textureMode,     invalid,     texture,     32, TREX,     NOSYNC,   FIFO)    // 300
	REGISTER_ENTRY(tLOD,            invalid,     texture,     32, TREX,     NOSYNC,   FIFO)    // 304
	REGISTER_ENTRY(tDetail,         invalid,     texture,     17, TREX,     NOSYNC,   FIFO)    // 308
	REGISTER_ENTRY(texBaseAddr,     invalid,     texture,     19, TREX,     NOSYNC,   FIFO)    // 30c
	REGISTER_ENTRY(texBaseAddr_1,   invalid,     texture,     19, TREX,     NOSYNC,   FIFO)    // 310
	REGISTER_ENTRY(texBaseAddr_2,   invalid,     texture,     19, TREX,     NOSYNC,   FIFO)    // 314
	REGISTER_ENTRY(texBaseAddr_3_8, invalid,     texture,     19, TREX,     NOSYNC,   FIFO)    // 318
	REGISTER_ENTRY(trexInit0,       invalid,     passive,     32, TREX,       SYNC,   FIFO)    // 31c
	//             name             rd handler   wr handler  bits chips     sync?     fifo?
	REGISTER_ENTRY(trexInit1,       invalid,     passive,     32, TREX,       SYNC,   FIFO)    // 320
	REGISTER_ENTRY(nccTable0[0],    invalid,     palette,     32, TREX,       SYNC,   FIFO)    // 324
	REGISTER_ENTRY(nccTable0[1],    invalid,     palette,     32, TREX,       SYNC,   FIFO)    // 328
	REGISTER_ENTRY(nccTable0[2],    invalid,     palette,     32, TREX,       SYNC,   FIFO)    // 32c
	REGISTER_ENTRY(nccTable0[3],    invalid,     palette,     32, TREX,       SYNC,   FIFO)    // 330
	REGISTER_ENTRY(nccTable0[4],    invalid,     palette,     32, TREX,       SYNC,   FIFO)    // 334
	REGISTER_ENTRY(nccTable0[5],    invalid,     palette,     32, TREX,       SYNC,   FIFO)    // 338
	REGISTER_ENTRY(nccTable0[6],    invalid,     palette,     32, TREX,       SYNC,   FIFO)    // 33c
	//             name             rd handler   wr handler  bits chips     sync?     fifo?
	REGISTER_ENTRY(nccTable0[7],    invalid,     palette,     32, TREX,       SYNC,   FIFO)    // 340
	REGISTER_ENTRY(nccTable0[8],    invalid,     palette,     32, TREX,       SYNC,   FIFO)    // 344
	REGISTER_ENTRY(nccTable0[9],    invalid,     palette,     32, TREX,       SYNC,   FIFO)    // 348
	REGISTER_ENTRY(nccTable0[10],   invalid,     palette,     32, TREX,       SYNC,   FIFO)    // 34c
	REGISTER_ENTRY(nccTable0[11],   invalid,     palette,     32, TREX,       SYNC,   FIFO)    // 350
	REGISTER_ENTRY(nccTable1[0],    invalid,     palette,     32, TREX,       SYNC,   FIFO)    // 354
	REGISTER_ENTRY(nccTable1[1],    invalid,     palette,     32, TREX,       SYNC,   FIFO)    // 358
	REGISTER_ENTRY(nccTable1[2],    invalid,     palette,     32, TREX,       SYNC,   FIFO)    // 35c
	//             name             rd handler   wr handler  bits chips     sync?     fifo?
	REGISTER_ENTRY(nccTable1[3],    invalid,     palette,     32, TREX,       SYNC,   FIFO)    // 360
	REGISTER_ENTRY(nccTable1[4],    invalid,     palette,     32, TREX,       SYNC,   FIFO)    // 364
	REGISTER_ENTRY(nccTable1[5],    invalid,     palette,     32, TREX,       SYNC,   FIFO)    // 368
	REGISTER_ENTRY(nccTable1[6],    invalid,     palette,     32, TREX,       SYNC,   FIFO)    // 36c
	REGISTER_ENTRY(nccTable1[7],    invalid,     palette,     32, TREX,       SYNC,   FIFO)    // 370
	REGISTER_ENTRY(nccTable1[8],    invalid,     palette,     32, TREX,       SYNC,   FIFO)    // 374
	REGISTER_ENTRY(nccTable1[9],    invalid,     palette,     32, TREX,       SYNC,   FIFO)    // 378
	REGISTER_ENTRY(nccTable1[10],   invalid,     palette,     32, TREX,       SYNC,   FIFO)    // 37c
	//             name             rd handler   wr handler  bits chips     sync?     fifo?
	REGISTER_ENTRY(nccTable1[11],   invalid,     palette,     32, TREX,       SYNC,   FIFO)    // 380
	RESERVED_ENTRY                                                                             // 384
	RESERVED_ENTRY                                                                             // 388
	RESERVED_ENTRY                                                                             // 38c
	RESERVED_ENTRY                                                                             // 390
	RESERVED_ENTRY                                                                             // 394
	RESERVED_ENTRY                                                                             // 398
	RESERVED_ENTRY                                                                             // 39c
	//             name             rd handler   wr handler  bits chips     sync?     fifo?
	RESERVED_ENTRY_x8                                                                          // 3a0-3bc
	RESERVED_ENTRY_x8                                                                          // 3c0-3dc
	RESERVED_ENTRY_x8                                                                          // 3e0-3fc
};