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                                
<?xml version="1.0"?>
<!DOCTYPE softwarelist SYSTEM "softwarelist.dtd">

<softwarelist name="sol20_cass" description="PTC SOL-20 cassettes">

<!--
These programs were .svt (Solace Virtual Tape) files, currently only partially supported in MESS emulator and therefore marked as unsupported.
Downloaded from http://www.sol20.org (Note: .svt files: pilot, space and strategy, for which exist recreated .wav version, were rejected.)
-->

<!--
Proteus Cassette Software

    Proteus Cassette #1 - Extended Cassette BASIC
    Proteus Cassette #2 - Extended Cassette BASIC
    Proteus Cassette #3 - Extended Cassette BASIC
    Proteus Cassette #7 - Assembly language source and object
    Proteus Cassette #8 - More Extended Cassette BASIC programs

Contents of Proteus software collections at http://www.sol20.org/manuals/proteus_cass_library.txt
C7 User Manual at http://www.sol20.org/manuals/proteus_c7.pdf
-->
	<software name="prtsclib" supported="no">
		<description>Proteus Cassette Software Library</description>
		<year>1979</year>
		<publisher>&lt;unknown&gt;</publisher>

		<part name="cass1" interface="sol20_cass">
			<dataarea name="cass" size="77646">
				<rom name="proteus_1.svt" size="77646" crc="f40fd39a" sha1="fe0b70607dd556ba8dc5ffca7d087b68778cdbcf" offset="0" />
			</dataarea>
		</part>
		<part name="cass2" interface="sol20_cass">
			<dataarea name="cass" size="95354">
				<rom name="proteus_2.svt" size="95354" crc="2b480f7b" sha1="06376865d8a0ce671c4a647c39f4ad2c4cef952d" offset="0" />
			</dataarea>
		</part>
		<part name="cass3" interface="sol20_cass">
			<dataarea name="cass" size="57116">
				<rom name="proteus_3.svt" size="57116" crc="b2ee57f0" sha1="561f205f37affbaeba6ef7060f36044f268bf133" offset="0" />
			</dataarea>
		</part>
		<part name="cass4" interface="sol20_cass">
			<dataarea name="cass" size="178406">
				<rom name="proteus_7.svt" size="178406" crc="da305795" sha1="e9ce5023d288f52c303beb480e2a63531661ff90" offset="0" />
			</dataarea>
		</part>
		<part name="cass5" interface="sol20_cass">
			<dataarea name="cass" size="79094">
				<rom name="proteus_8.svt" size="79094" crc="d338d05a" sha1="8264f731acc676243e54d149d29b6cb13e691fa1" offset="0" />
			</dataarea>
		</part>
	</software>

<!--
P.T. Sol Printer I/O Software P/N 727056, Rev. A

    AT16K   3D01 02FF
    AT32K   7D01 02FF
    TEST    0100 0150
    HTYPE   0100 48D7
    TESTS   0100 1042
    END     0001 0000

Note: No more infos about!
-->
	<software name="solprint" supported="no">
		<description>Sol Printer I/O Software P/N 727056, Rev. A</description>
		<year>19??</year>
		<publisher>Processor Technology Corporation</publisher>

		<part name="cass1" interface="sol20_cass">
			<dataarea name="cass" size="56307">
				<rom name="io_printer_sw.svt" size="56307" crc="46a4e367" sha1="8e5f0226dde3ea450077a945f9bf12c3c5b7ede3" offset="0" />
			</dataarea>
		</part>
	</software>

<!--
TAD Enterprise - utilities for moving PT BASIC

    MODPG P 4120 0CDF           ;program patches Proc Tech Extended Cassette BASIC to run under CP/M
    UTIL  B 3C20 1B16   (Ext BASIC) ;utilities allow for easily transferring programs to/from cassette/disk, and some other functions
    END   ? FFFF 0001

User Manual at http://www.sol20.org/manuals/img/tad-img.pdf
-->
	<software name="tad" supported="no">
		<description>P.T. Extended Cassette BASIC on CP/M</description>
		<year>1979</year>
		<publisher>TAD Enterprises</publisher>

		<part name="cass1" interface="sol20_cass">
			<dataarea name="cass" size="23446">
				<rom name="tad.svt" size="23446" crc="d9e60630" sha1="2cca9e3873a4acbfcde3ce4c417a9530f3c23de2" offset="0" />
			</dataarea>
		</part>
	</software>

<!--
Tiny-C Solos

    TC    C 0000 1600       ;tiny-c interpreter program ;runnable interfaced lower case 16K
    PPS   c 0000 163E       ;program preparation system ;lower case 16K (Note: the "c" means tiny-c language code)
    PPS   c 0001 0000       ;end-of-file record ;needed by the PPS
    T.DOC i 0000 0769       ;same as http://www.sol20.org/tapes/tinyc/t.doc.txt (Note: the "i" means information)
    T.DOC i 0001 0000       ;end-of-file record
    EOF     0001 0000       ;end-of-file record
    END     0000 0000

Note: The tinyc.svt is possible faulty (tested in Solace emu)!(more infos in http://www.sol20.org/tapes/tinyc/tinyc.zip ;see using.txt)
The reason: It is impossible to load PPS into TC using command: ".r PPS" !? (Other existing commands are: ".g" and ".x"!)
In a case someone is willing to investigate what might be wrong, some general docs exist at http://primepuzzle.com/tiny-c/tinyc-doc.html
Owner's Manual at http://primepuzzle.com/tc/tiny_c_docs_8080_PDP11.zip
-->
	<software name="tinyc" supported="no">
		<description>Tiny-C Solos</description>
		<year>1977</year>
		<publisher>Metron Computerware Inc.</publisher>

		<part name="cass1" interface="sol20_cass">
			<dataarea name="cass" size="30719">
				<rom name="tinyc.svt" size="30719" crc="6140c147" sha1="294487f58ec607decb69900b169a6b03208a61b4" offset="0" />
			</dataarea>
		</part>
	</software>



<!--
These programs were downloaded as ASCII text format files (.bs5, .ecb, .ent) and using MESS emu text paste option recreated into .wav tape files.
NOTE: ALL RECREATED FILES HAVE BEEN TESTED TO WORK FINE WITH MESS EMULATOR ... THE COMPATIBILITY WITH A REAL SOL-20 SYSTEM IS UNKNOWN/UNTESTED!
http://www.sol20.org/programs.html (Note: On the same link exist manuals for most programs, and some are necessary in order to know how to use.)
-->

<!--
Processor Technology 8080 ALS-8 program development system

    ALS-8   DF80 207C       ;ALS-8 is an editor/assembler

In SOLOS monitor "XEQ ALS-8" to load/autorun or "GET ALS-8" and then "EXEC DF80".

User Manual at http://www.sol20.org/manuals/als8.pdf
-->
	<software name="als8">
		<description>ALS-8 program development system</description>
		<year>1977</year>
		<publisher>Processor Technology Corporation</publisher>

		<part name="cass1" interface="sol20_cass">
			<dataarea name="cass" size="7142712">
				<rom name="als8.wav" size="7142712" crc="fb273e61" sha1="da7900fb8a8ad4305f408b370f6da592541a202a" offset="0" />
			</dataarea>
		</part>
	</software>

<!--
Processor Technology Air Traffic Controller

    ATC     0000 09F0       ;P.T. air traffic controller game

In SOLOS monitor "XEQ ATC" to load/autorun or "GET ATC" and then "EXEC 0".

User Manual at http://www.sol20.org/manuals/atc.pdf
-->
	<software name="atc">
		<description>Air Traffic Control</description>
		<year>1978</year>
		<publisher>Creative Computing Software</publisher>

		<part name="cass1" interface="sol20_cass">
			<dataarea name="cass" size="2457454">
				<rom name="atc.wav" size="2457454" crc="1aaebf0e" sha1="3b32f18353db7ce5bff268f3b20d1a623b80297a" offset="0" />
			</dataarea>
		</part>
	</software>

<!--
Processor Technology Basic/5 - a simple BASIC

    BASIC B 0000 19B6
    MTCHS B 1AD9 034D       ;21 matches; you play against the computer; last one to pick up a match loses
    LUNAR B 1AD9 0953       ;Traditional text lunar lander

In SOLOS monitor "XEQ BASIC" to load/autorun or "GET BASIC" and then "EXEC 0".
In BASIC program "XEQ MTCHS" to load/autorun or "GET MTCHS" and then "RUN".
In BASIC program "XEQ LUNAR" to load/autorun or "GET LUNAR" and then "RUN". (see note below)

Note:
The released version assumes system has 8KB of RAM. In basic use "SET M=xxxxx" to change this.
Thus, before loading program LUNAR, in basic use command "SET M=16384" or it will report "SO ERROR" after loading.
The "basic5_48K.wav" has been patched to assume a 48KB system!

User Manual at http://www.sol20.org/manuals/basic5.pdf
-->
	<software name="basic5">
		<description>Sol BASIC/5</description>
		<year>1977</year>
		<publisher>Processor Technology Corporation</publisher>

		<part name="cass1" interface="sol20_cass">
			<dataarea name="cass" size="9203116">
				<rom name="basic5_orig.wav" size="9203116" crc="40c272f8" sha1="69e26f90b6baa5dcf807dbf817105902ec3b2533" offset="0" />
			</dataarea>
		</part>
		<part name="cass2" interface="sol20_cass">
			<dataarea name="cass" size="5735114">
				<rom name="basic5_48k.wav" size="5735114" crc="c7ad6c9a" sha1="c6cce3565efa5d0ff6ff7af5e3a3f6bab228756d" offset="0" />
			</dataarea>
		</part>
	</software>

<!--
Processor Technology 8080 Chess Cassette; P/N 727152

    CHESS   0000 16F9
    END     CC00 0000

In SOLOS monitor "XEQ CHESS" to load/autorun or "GET CHESS" and then "EXEC 0".

User Manual at http://www.sol20.org/manuals/chess.pdf
-->
	<software name="chess">
		<description>8080 Chess Cassette; P/N 727152</description>
		<year>19??</year>
		<publisher>Processor Technology Corporation</publisher>

		<part name="cass1" interface="sol20_cass">
			<dataarea name="cass" size="5558420">
				<rom name="chess.wav" size="5558420" crc="c33e7dac" sha1="c210655e27baa8cb2172e1410230cb6498757d69" offset="0" />
			</dataarea>
		</part>
	</software>

<!--
Processor Technology DEBUG, Advanced 8080 Debugger; P/N 727132

    DBG8    0E00 11D4
    DBG16   2E00 11D4
    DBG32   6E00 11D4
    DBG48   AE00 11D4
    DBG64   EE00 11D4
    END     CC00 0000

(different versions for different sized memory systems)

In SOLOS monitor "XEQ name" to load/autorun or "GET name" and then "EXEC address".

User Manual at http://www.sol20.org/manuals/debug.pdf
-->
	<software name="debug">
		<description>DEBUG, Advanced 8080 Debugger; P/N 727132</description>
		<year>1978</year>
		<publisher>Processor Technology Corporation</publisher>

		<part name="cass1" interface="sol20_cass">
			<dataarea name="cass" size="20877642">
				<rom name="debug.wav" size="20877642" crc="15820da0" sha1="f7a24bb585ac12c88141b6da62cdefb489d3e6e6" offset="0" />
			</dataarea>
		</part>
	</software>

<!--
Processor Technology EDIT, Advanced 8080 Editor; P/N 727142

    EDIT    0000 1A44
    UNPAC   0000 03E0
    PACK    0000 0364
    END     CC00 0000

In SOLOS monitor "XEQ name" to load/autorun or "GET name" and then "EXEC 0".

User Manual at http://www.sol20.org/manuals/img/edit-img.pdf
-->
	<software name="edit">
		<description>EDIT, Advanced 8080 Editor; P/N 727142</description>
		<year>1978</year>
		<publisher>Processor Technology Corporation</publisher>

		<part name="cass1" interface="sol20_cass">
			<dataarea name="cass" size="8538414">
				<rom name="edit.wav" size="8538414" crc="5810b0ec" sha1="370b86b7e46eb5a7db7c366655aedfca7836e634" offset="0" />
			</dataarea>
		</part>
	</software>

<!--
Processor Technology Extended Cassette BASIC; P/N 727019

    BASIC B 0000 3F85
    END   ? FFFF 0001

In SOLOS monitor "XEQ BASIC" to load/autorun or "GET BASIC" and then "EXEC 0".

Note: The original version has a bug where it cause a CS (control stack) error.
P.T. put out an errata sheet with a small patch to fix this bug. (in pdf manual p.131)

That has been applied in the file "extbasic_patched".

    BASIC B 0000 3F85
    END   B FFFF 0003

It fixes the problem. However, when running "ROMLN" it will produce a CS error in patched version, but not with the original version!

User Manual at http://www.sol20.org/manuals/extcassbasic.pdf
-->
	<software name="extbasic">
		<description>Extended Cassette BASIC; P/N 727019</description>
		<year>1977</year>
		<publisher>Processor Technology Corporation</publisher>

		<part name="cass1" interface="sol20_cass">
			<dataarea name="cass" size="13985418">
				<rom name="extbasic_orig.wav" size="13985418" crc="a7210025" sha1="cd8a115f8b8ce0af857d3bdb9bb9a6404a32531f" offset="0" />
			</dataarea>
		</part>
		<part name="cass2" interface="sol20_cass">
			<dataarea name="cass" size="13987042">
				<rom name="extbasic_patched.wav" size="13987042" crc="2c091090" sha1="4f5ccec14b251f04a9ed4f05ac20cf796fde22f8" offset="0" />
			</dataarea>
		</part>
	</software>

<!--
Processor Technology 8080 Cassette Focal(tm); P/N 727027

    FOCAL   0000 1C93
    END     CC00 0000

In SOLOS monitor "XEQ FOCAL" to load/autorun or "GET FOCAL" and then "EXEC 0".

Quote from FOCAL user manual on p.9-2:

 "Remember that binary arithmetic is not exact-it is only very close.
 Therefore, you may expect very small (but nevertheless disconcerting) errors such as

    :T 23+31
     54.00001

 which are caused by FOCALs attempts at rounding numbers which it cannot store exactly.
 You can make these errors much less frequent by not printing as many digits to the right
 of the decimal point."

User Manual at http://www.sol20.org/manuals/focal.pdf
-->
	<software name="focal">
		<description>8080 Cassette Focal(tm); P/N 727027</description>
		<year>1978</year>
		<publisher>Processor Technology Corporation</publisher>

		<part name="cass1" interface="sol20_cass">
			<dataarea name="cass" size="6722676">
				<rom name="focal.wav" size="6722676" crc="62fba867" sha1="8175af744e12f3f48bb8907946131e0136615223" offset="0" />
			</dataarea>
		</part>
	</software>

<!--
Processor Technology GAMEPAC 1; collection of four games

    TARG  G 0000 0E42       ;the famous target game - shoot down ASCII spaceships
    LIFE  G 0000 0CCC       ;conway's life
    PTRN  G 0000 056E       ;simple kaleidoscope
    ZING  G 0000 046B       ;a multi-ball pong-like game - requires external input device

In SOLOS monitor "XEQ name" to load/autorun or "GET name" and then "EXEC 0".

User Manual at http://www.sol20.org/manuals/gamepac1.pdf
-->
	<software name="gamepac1">
		<description>GAMEPAC 1</description>
		<year>1977</year>
		<publisher>Processor Technology Corporation</publisher>

		<part name="cass1" interface="sol20_cass">
			<dataarea name="cass" size="4619686">
				<rom name="gamepac1.wav" size="4619686" crc="7e14238e" sha1="467eed03ef32b73bc06b33d64d117c7736bc1d08" offset="0" />
			</dataarea>
		</part>
	</software>

<!--
Processor Technology GAMEPAC 2; collection of two games

    HANG  G 0000 0E12       ;hangman -in speedy assembly language
    QUBIC G 0000 0712       :play 3D tic-tac-toe against the computer

In SOLOS monitor "XEQ name" to load/autorun or "GET name" and then "EXEC 0".

User Manual at http://www.sol20.org/manuals/gamepac2.pdf
-->
	<software name="gamepac2">
		<description>GAMEPAC 2</description>
		<year>1978</year>
		<publisher>Processor Technology Corporation</publisher>

		<part name="cass1" interface="sol20_cass">
			<dataarea name="cass" size="5118738">
				<rom name="gamepac2.wav" size="5118738" crc="f8136510" sha1="959e415bb65a7415365b4ccc7f60b8d7e9d48a3c" offset="0" />
			</dataarea>
		</part>
	</software>

<!--
Microsoft BASIC Rev. 4.7

    BASIC B 0040 3F50

In SOLOS monitor "XEQ BASIC" to load/autorun or "GET BASIC" and then "EXEC 40".
-->
	<software name="mbasic">
		<description>Microsoft BASIC Rev. 4.7</description>
		<year>1978</year>
		<publisher>GRT - Microsoft</publisher>

		<part name="cass1" interface="sol20_cass">
			<dataarea name="cass" size="13548458">
				<rom name="mbasic.wav" size="13548458" crc="cb407f7e" sha1="8cfa984fb01702a81616f5249b5234990f7879fd" offset="0" />
			</dataarea>
		</part>
	</software>

<!--
Music System by Software Technology Corp., a division of Processor Technology

    MUSIC M 0000 082E
    PRELD M 08D3 09AE       ;score files (see manual p.22)
    ALLEG M 08D3 02D2
    SARAB M 08D3 059F
    BOURE M 08D3 0435
    AIR   M 08D3 0CF7
    CHORL M 08D3 08B4
    END   ? 0000 0001

In SOLOS monitor "XEQ MUSIC" to load/autorun or "GET MUSIC" and then "EXEC 0".

HOW TO USE THE MUSIC SYSTEM - see manual p.22
THE MUSIC SYSTEM CIRCUIT BOARD - see manual p.3 (schematic p.7) (Note: Seems Solance emu support it but MESS dont!?)

User Manual at http://www.sol20.org/manuals/music.pdf
-->
	<software name="music">
		<description>Music System</description>
		<year>1977</year>
		<publisher>Software Technology</publisher>

		<part name="cass1" interface="sol20_cass">
			<dataarea name="cass" size="13654040">
				<rom name="music.wav" size="13654040" crc="57fba4a5" sha1="5e86e80dcac037295958447f7fbb1e7461b6d8ea" offset="0" />
			</dataarea>
		</part>
	</software>

<!--
The Electric Pencil Word Processor by Michael Shrayer

    PENCL   0000 0E01       ;word processor

In SOLOS monitor "XEQ PENCL" to load/autorun or "GET PENCL" and then "EXEC 0".

User Manual at http://www.sol20.org/manuals/pencil.pdf
-->
	<software name="pencil">
		<description>Electric Pencil Word Processor</description>
		<year>1977</year>
		<publisher>Shrayer, Michael</publisher>

		<part name="cass1" interface="sol20_cass">
			<dataarea name="cass" size="3303146">
				<rom name="pencil.wav" size="3303146" crc="b3407712" sha1="310d2707ae914c968913baa95827fdba0f1f8f24" offset="0" />
			</dataarea>
		</part>
	</software>

<!--
Processor Technology 8080 PILOT 2.2; P/N 727112

    PILOT   0000 1FF6
    PLTST   0001 118E
    WAPP    0001 260B
    END     CC00 0000

In SOLOS monitor "XEQ PILOT" to load/autorun or "GET PILOT" and then "EXEC 0".
In PILOT program "LOAD PLTST" or "LOAD WAPP" (Note: PLTST and WAPP are two test programs for PILOT).

User Manual at http://www.sol20.org/manuals/img/pilot-img.pdf
-->
	<software name="pilot">
		<description>Cassette PILOT P/N 727112 Rev. A</description>
		<year>1978</year>
		<publisher>Processor Technology Corporation</publisher>

		<part name="cass1" interface="sol20_cass">
			<dataarea name="cass" size="19764422">
				<rom name="pilot.wav" size="19764422" crc="adc016f1" sha1="bc3b68cb2ac43977c0eaacfaa0786eed5e7644c0" offset="0" />
			</dataarea>
		</part>
	</software>

<!--
Space Games from Creative Computing Software

    ASTER   3000 0901           ;asteroids; not to be confused with arcade game
    LUNAR C 3C20 1FFC   (Ext BASIC) ;lunar lander (Note: a problem with keyboard not responding in MESS emu!)
    STRWR C 3C20 144D   (Ext BASIC) ;star wars
    ROMLN C 3C20 13F4   (Ext BASIC) ;romulan

In SOLOS monitor "XEQ ASTER" to load/autorun or "GET ASTER" and then "EXEC 3000".

Note: LUNAR, STRWR, and ROMLN are all tokenized (binary) Extended Cassette BASIC programs.

How to load EC BASIC programs:
1)mount the Space Games .wav file into cass1 and Extended Cassette Basic .wav file into cass2
2)run the EC BASIC with command "XEQ BASIC/2"
3)in EC BASIC load the program with command "GET prgname" and then "RUN"

User Manual at http://www.sol20.org/manuals/spacegames.pdf
-->
	<software name="spacegms">
		<description>SPACE GAMES</description>
		<year>19??</year>
		<publisher>Creative Computing Software</publisher>

		<part name="cass1" interface="sol20_cass">
			<dataarea name="cass" size="18452132">
				<rom name="spacegames.wav" size="18452132" crc="60f98ab1" sha1="ed2a5713ebf8bec7a68e48261c612693a68cdd51" offset="0" />
			</dataarea>
		</part>
	</software>

<!--
Strategy Games 2 from Creative Computing Software

    TRAP    3000 0901           ;person-against-person "growing snake" game
    WMPUS C 3C20 0E9B   (Ext BASIC) ;Hunt the Wumpus
    WMPS2 C 3C20 254C   (Ext BASIC) ;Hunt the Wumpus II
    RACE  C 3C20 227D   (Ext BASIC) ;race your car around one of three courses
    KNGDM C 3C20 1438   (Ext BASIC) ;a version of Hamurabi

In SOLOS monitor "XEQ TRAP" to load/autorun or "GET TRAP" and then "EXEC 3000".

Note: WMPUS, WMPS2, RACE, and KNGDM are all tokenized (binary) Extended Cassette BASIC programs.

How to load EC BASIC programs:
1)mount the Strategy Games 2 .wav file into cass1 and Extended Cassette Basic .wav file into cass2
2)run the EC BASIC with command "XEQ BASIC/2"
3)in EC BASIC load the program with command "GET prgname" and then "RUN"

User Manual at http://www.sol20.org/manuals/strategygames2.pdf
-->
	<software name="stgygms2">
		<description>STRATEGY GAMES-2</description>
		<year>19??</year>
		<publisher>Creative Computing Software</publisher>

		<part name="cass1" interface="sol20_cass">
			<dataarea name="cass" size="25987662">
				<rom name="startegygames2.wav" size="25987662" crc="fffb8567" sha1="1bcd218311aafe4588fe0478df962ec1f8af9c1f" offset="0" />
			</dataarea>
		</part>
	</software>

<!--
Processor Technology TREK80; Sol-specific version of the famous star trek game

    TRK80   0000 1EA1

In SOLOS monitor "XEQ TRK80" to load/autorun or "GET TRK80" and then "EXEC 0".

User Manual at http://www.sol20.org/manuals/trek80.pdf
-->
	<software name="trek80">
		<description>TREK-80</description>
		<year>19??</year>
		<publisher>Processor Technology Corporation</publisher>

		<part name="cass1" interface="sol20_cass">
			<dataarea name="cass" size="6757058">
				<rom name="trek80.wav" size="6757058" crc="f4c3c7b0" sha1="e5a7379841c4c667d9b9685dd4c336c53ed6d411" offset="0" />
			</dataarea>
		</part>
	</software>

<!--
TinyTrek; contains both the tiny basic interpreter and the tiny basic program

    BTREK O 0000 2000       ;Tiny Star-Trek game in P.A. Tiny Basic, with BASIC

In SOLOS monitor "XEQ BTREK" to load/autorun or "GET BTREK" and then "EXEC 0".

Note: In game press "CTRL-C" to enter into Palo Alto Tiny Basic!

This is Dr. Li-Chen Wang's Palo Alto Tiny BASIC ver 2.0 hooked up to
Sol i/o and Dr. Wang's version of basic game Startrek Called TinyTrek.
The basic and game run in 8k of ram (0-1FFF) on Sol-20. Basic is located
(0-0768) and (1F66-1FFF).

More docs find in http://www.sol20.org/tinytrek/tinytrek.zip
-->
	<software name="tinytrek">
		<description>TinyTrek; Tiny Star-Trek game in P.A. Tiny Basic</description>
		<year>19??</year>
		<publisher>&lt;unknown&gt;</publisher>

		<part name="cass1" interface="sol20_cass">
			<dataarea name="cass" size="7041650">
				<rom name="tinytrek.wav" size="7041650" crc="66c77155" sha1="dc7945d924e2c61847546715704d9506cdd3b599" offset="0" />
			</dataarea>
		</part>
	</software>

<!--
Various games written by Ray White

#1  DHMZI   0000 1360       ;deathmaze_instr    - instructions for the deathmaze game
    DHMZP   0000 5714       ;deathmaze_play - dungeons & dragons game
#2  FEUDL   0000 1AF4       ;feudal     - run a simulated kingdom (hammurabi-like)
#3  GOBBL   0000 06F4       ;gobble     - race the clock to pick up as many pieces as you can)
#4  PACMN   0000 0D04       ;pacman     - pacman "clone"
#5  REVRS   0000 0DD2       ;reversi        - play reversi against the computer
#6  ROBOI   0000 29B4       ;robot_instr    - instructions for the robot game
    ROBOP   0000 1FE4       ;robot_play     - write robot programs then pit them against each other
#7  SKULC   0000 41D4       ;skullcave      - adventure game
#8  STOMP   0000 0822       ;stomp      - try to swat the flies
#9  TICTT   0000 06A0       ;tic_tac_toe    - play tic-tac-toe against the computer

In SOLOS monitor "XEQ name" to load/autorun or "GET name" and then "EXEC 0".

Note: If in some of games a screen starts blinking, then in MESS select in "Deep Swithches" Cursor Type "Solid"!
-->
	<software name="various1">
		<description>Various games written by Ray White</description>
		<year>19??</year>
		<publisher>Ray White</publisher>

		<part name="cass1" interface="sol20_cass">
			<dataarea name="cass" size="22839364">
				<rom name="deathmaze.wav" size="22839364" crc="7e6b1de5" sha1="40a12a0c6877017ab3871b6111b11a8d60ac43c5" offset="0" />
			</dataarea>
		</part>
		<part name="cass2" interface="sol20_cass">
			<dataarea name="cass" size="5993024">
				<rom name="feudal.wav" size="5993024" crc="0dfd68da" sha1="b1f6c06dac2524e0f55154d82a64cc5663969189" offset="0" />
			</dataarea>
		</part>
		<part name="cass3" interface="sol20_cass">
			<dataarea name="cass" size="1837334">
				<rom name="gobble.wav" size="1837334" crc="bce45a7b" sha1="2345f874e13042d6f6cb7a357ac18a49217b56b3" offset="0" />
			</dataarea>
		</part>
		<part name="cass4" interface="sol20_cass">
			<dataarea name="cass" size="3097786">
				<rom name="pacman.wav" size="3097786" crc="e3a7a2fa" sha1="9b101df9e2cf90ef28cc440e7d4ab4fcf520af9a" offset="0" />
			</dataarea>
		</part>
		<part name="cass5" interface="sol20_cass">
			<dataarea name="cass" size="3264338">
				<rom name="reversi.wav" size="3264338" crc="860ed4eb" sha1="2171dc8c0ee9106dfe5f903e037661455aa56f82" offset="0" />
			</dataarea>
		</part>
		<part name="cass6" interface="sol20_cass">
			<dataarea name="cass" size="16010788">
				<rom name="robot.wav" size="16010788" crc="49d7ae4d" sha1="c0ea68df70bcee9c06d36f3d34b8d1427cfc1a43" offset="0" />
			</dataarea>
		</part>
		<part name="cass7" interface="sol20_cass">
			<dataarea name="cass" size="14070748">
				<rom name="skullcave.wav" size="14070748" crc="05f5b866" sha1="32f943e8e411d4f5efdddf34809f31e18d64a097" offset="0" />
			</dataarea>
		</part>
		<part name="cass8" interface="sol20_cass">
			<dataarea name="cass" size="2083118">
				<rom name="stomp.wav" size="2083118" crc="cb9a7cc0" sha1="d7c425ab328f17be875ed9e913b901799d3bb6a1" offset="0" />
			</dataarea>
		</part>
		<part name="cass9" interface="sol20_cass">
			<dataarea name="cass" size="1769420">
				<rom name="tic_tac_toe.wav" size="1769420" crc="f7a06473" sha1="1502402948eaa0643fca77258922dc105764b4f2" offset="0" />
			</dataarea>
		</part>
	</software>

<!--
Standalone software of various origins

#1  BTSHP G 0000 1121       ;battleship game ;from Proteus Cassette #7
#2  CHASE G 0000 05E6       ;the game of chase ;evade robots before they grab you -from Dr. Dobbs -modified for Sol
#3  CHKR2 G 0000 2741       ;TCD checkers
#4  DFLCT G 0000 0291       ;the game of deflection ;deflect target by typing a "/" or a "\" -by Andrew A. Recupero
#5  MCHSS G 0000 1000       ;microchess ;a classic early chess program for microcomputers -written by Peter Jennings
#6  MINE  G 0000 1495       ;mine field -by Carl E.Dawson, Programmer for ESV Computer Service
#7  PIRAN G 0000 0876       ;piranha ;use the keypad to evade swarming piranhas
#8  RAIDS G 0000 1124       ;space raiders ;space invaders clone -by Steve Maguire
#9  TARGT G 0000 00E4       ;target ;a simple shooting game (not the famous target)

In SOLOS monitor "XEQ name" to load/autorun or "GET name" and then "EXEC 0".

Note: If in some of games a screen starts blinking, then in MESS emu select in "Deep Swithches" Cursor Type "Solid"!

Note for #5: Moves are entered using decimal coordinates, using this grid:

    00 01 02 03 04 05 06 07
    10 11 12 13 14 15 16 17
    20 21 22 23 24 25 26 27
    30 31 32 33 34 35 36 37
    40 41 42 43 44 45 46 47
    50 51 52 53 54 55 56 57
    60 61 62 63 64 65 66 67
    70 71 72 73 74 75 76 77

A typical opening move might be entered as 64-44.
-->
	<software name="various2">
		<description>Standalone software of various origins</description>
		<year>19??</year>
		<publisher>&lt;unknown&gt;</publisher>

		<part name="cass1" interface="sol20_cass">
			<dataarea name="cass" size="3952370">
				<rom name="battleship.wav" size="3952370" crc="691fe9fb" sha1="e16eeb4adee1e4d5a27bd113e14c89d928e32a50" offset="0" />
			</dataarea>
		</part>
		<part name="cass2" interface="sol20_cass">
			<dataarea name="cass" size="1618232">
				<rom name="chase.wav" size="1618232" crc="428a016c" sha1="d13830b5b6d0398343ff1db4d82eda0b06cb80c9" offset="0" />
			</dataarea>
		</part>
		<part name="cass3" interface="sol20_cass">
			<dataarea name="cass" size="8549502">
				<rom name="chkr2.wav" size="8549502" crc="74840765" sha1="82d6535d4973b57c5663272d9092f959433f4b1f" offset="0" />
			</dataarea>
		</part>
		<part name="cass4" interface="sol20_cass">
			<dataarea name="cass" size="926156">
				<rom name="deflect.wav" size="926156" crc="01de1b7e" sha1="86cc9f4cbdc02391b2b5d528a3b059adb6a29f45" offset="0" />
			</dataarea>
		</part>
		<part name="cass5" interface="sol20_cass">
			<dataarea name="cass" size="3717098">
				<rom name="microchess.wav" size="3717098" crc="4812c7a1" sha1="75f486742f5eb38b8a3d60f3b0e53bf390623370" offset="0" />
			</dataarea>
		</part>
		<part name="cass6" interface="sol20_cass">
			<dataarea name="cass" size="4671448">
				<rom name="minefield.wav" size="4671448" crc="5a763441" sha1="43a806759dc123a14c35fd067b1e6cd87583665b" offset="0" />
			</dataarea>
		</part>
		<part name="cass7" interface="sol20_cass">
			<dataarea name="cass" size="2151032">
				<rom name="piranha.wav" size="2151032" crc="bddaf8d8" sha1="490ebaa76ca51bc5e453dce14e1467c6e5c790a7" offset="0" />
			</dataarea>
		</part>
		<part name="cass8" interface="sol20_cass">
			<dataarea name="cass" size="3954796">
				<rom name="raiders.wav" size="3954796" crc="b3354e6d" sha1="95b2cfbe37d2aab743a417a56cddf338edc902cb" offset="0" />
			</dataarea>
		</part>
		<part name="cass9" interface="sol20_cass">
			<dataarea name="cass" size="577692">
				<rom name="target.wav" size="577692" crc="7be287fa" sha1="f5868f21b1045620c3d1d34b8da43a6a545d7d7c" offset="0" />
			</dataarea>
		</part>
	</software>

<!--
P.T. Access newsletter, Volume 1, Number 4

#1  GALAX   0000 0876       ;galaxy ;logic game from Access Vol 1, #4
#2  TRAIN   0000 0287       ;a screen saver, of sorts
#3  WINZI   C900 01D0       ;chase, hic, opps, and life -see the newsletter for more details on the program

In SOLOS monitor "XEQ name" to load/autorun or "GET name" and then "EXEC address".

Note for #3: Don't forget to SET S=80 from the monitor before playing the game, otherwise the game speed is way to fast.

More infos http://www.sol20.org/articles/access_v1n4.pdf
-->
	<software name="acs_v1n4">
		<description>Access newsletter, Volume 1, issue #4</description>
		<year>1977</year>
		<publisher>Processor Technology Corporation</publisher>

		<part name="cass1" interface="sol20_cass">
			<dataarea name="cass" size="2151032">
				<rom name="galaxy.wav" size="2151032" crc="d910ab91" sha1="85d8e4e80e83eba3679442a36b61983f0559084c" offset="0" />
			</dataarea>
		</part>
		<part name="cass2" interface="sol20_cass">
			<dataarea name="cass" size="918070">
				<rom name="train.wav" size="918070" crc="29512879" sha1="fa11f5efa5e211a238197affacc862fd61e5ff26" offset="0" />
			</dataarea>
		</part>
		<part name="cass3" interface="sol20_cass">
			<dataarea name="cass" size="769306">
				<rom name="winzi.wav" size="769306" crc="77c656ad" sha1="9168be4ec9f1a1582244a556c8d0bf5ce6df3db9" offset="0" />
			</dataarea>
		</part>
	</software>

<!--
Collection of selected BASIC/5 programs

#1  BOMB  B 1AD9 1381       ;bomb a dam while under enemy fire -has hidden assembly language routines & isn't entirely LIST'able
#2  BOMRN B 1AD9 1D7E       ;BOMBRUN ;bombing run simulation -Jim Prelesnik Rev.A 2-2-78
#3  KORPS B 1AD9 4A95       ;AFRIKA KORPS pits you as a 1942 German Commander against British armored units -Ralph Hopkins
#4  PANZR B 1AD9 4958       ;PANZER pits you as a 1944 German Commander playing against the British & Americans -Ralph Hopkins; late 1970's
#5  STRWR B 1AD9 2822       ;STARWAR ;Simulation: destroy the infamous 'STARWARS' Death Star -MECC "STRWAR1" === reworked  03-20-78
#6  STTR  B 1AD9 2EDE       ;classic game of StarTrek ;a SOL-20 version of Univac 1100 Basic's STTR2 -Ralph Hopkins; late 1970's
#7  SWOLF B 1AD9 4925       ;SeaWolf ;WWII pacific submarine game -by Ralph Hopkins; (Era Jun-79)
#8  TANKS B 1AD9 4A78       ;you are an american commander playing against the germans post normandy -Ralph Hopkins; late 1970's
#9  TANKZ B 1AD9 49DB       ;you command a Russian tank unit playing against the Germans on the Russian Front -Ralph Hopkins; late 1970's

How to load BASIC/5 programs:
1)mount the tape bs5 .wav file into cass1 and Sol BASIC/5 .wav file into cass2
2)run the BASIC/5 with command "XEQ BASIC/2"
3)in BASIC/5 load the program with command "GET prgname" and then "RUN"

Note that BASIC/5 assumes your computer has 8KB of memory. If you need to work with programs larger than that,
you must give a command "SET M=49000" (or whateer you want the top of memory to be) before running the program.
Note if you using basic5_48K.wav instead od basic5_orig.wav, there is no need for this.
-->
	<software name="bs5_coll">
		<description>Collection of selected BASIC/5 programs</description>
		<year>19??</year>
		<publisher>&lt;unknown&gt;</publisher>

		<part name="cass1" interface="sol20_cass">
			<dataarea name="cass" size="4447494">
				<rom name="bomb_bs5.wav" size="4447494" crc="2edc62a2" sha1="7b20a6d682fefe6a34cc831b49b6e6fc3b702ee1" offset="0" />
			</dataarea>
		</part>
		<part name="cass2" interface="sol20_cass">
			<dataarea name="cass" size="6522912">
				<rom name="bomrn_bs5.wav" size="6522912" crc="3929f398" sha1="fa069a8b737c3802ffe4aca56fd36fb11f9013a4" offset="0" />
			</dataarea>
		</part>
		<part name="cass3" interface="sol20_cass">
			<dataarea name="cass" size="15889874">
				<rom name="korps.bs5.wav" size="15889874" crc="45b6365c" sha1="5c8b89578d634514f517f3304b0efb566f7f5dba" offset="0" />
			</dataarea>
		</part>
		<part name="cass4" interface="sol20_cass">
			<dataarea name="cass" size="15632770">
				<rom name="panzr.bs5.wav" size="15632770" crc="cf788eef" sha1="42aad567ca6a52e1ed16d1f95914e71abc9a6593" offset="0" />
			</dataarea>
		</part>
		<part name="cass5" interface="sol20_cass">
			<dataarea name="cass" size="8732222">
				<rom name="strwr.bs5.wav" size="8732222" crc="ca4ccc3d" sha1="243be8c18963a99cf0e091dac7d64cf03d665839" offset="0" />
			</dataarea>
		</part>
		<part name="cass6" interface="sol20_cass">
			<dataarea name="cass" size="10130928">
				<rom name="sttr.bs5.wav" size="10130928" crc="049d7f99" sha1="a9e4402af4d610a631d41411d92fb9904542c02d" offset="0" />
			</dataarea>
		</part>
		<part name="cass7" interface="sol20_cass">
			<dataarea name="cass" size="15591536">
				<rom name="swolf_bs5.wav" size="15591536" crc="041c5adb" sha1="a5054d9c57f068ff974bc61627cd659af32eb0e2" offset="0" />
			</dataarea>
		</part>
		<part name="cass8" interface="sol20_cass">
			<dataarea name="cass" size="15866426">
				<rom name="tanks_bs5.wav" size="15866426" crc="00756473" sha1="07958d3cf3140eb275d33f0e43eb31956758c1d4" offset="0" />
			</dataarea>
		</part>
		<part name="cass9" interface="sol20_cass">
			<dataarea name="cass" size="15738684">
				<rom name="tankz.bs5.wav" size="15738684" crc="0ffbfc6b" sha1="8096dff612d5d312168a30015575cd6aa2aff5fc" offset="0" />
			</dataarea>
		</part>
	</software>

<!--
Collection of selected ECB programs

#1  BOULE C 3C20 2AB5       ;impressive european variation of roulette (The Bowl) -Ralph Hopkins Eagan, MN (SOL-20 Ext BASIC) 9/1/78
#2  ILAND C 3C20 5020       ;TREASURE ISLAND ;adventure -by Ralph Hopkins
#3  NUMBR C 3C20 2E24       ;6 number games -RALPH HOPKINS  12-01-78
#4  PLUS  C 3C20 3A3F       ;dots and pluses *WORD* game -by Ralph Hopkins, EAGAN, MINN. 06-06-78
#5  ROLET C 3C20 30FA       ;play standard european computer roulette -author unknown; 5/1/78

How to load EC BASIC programs:
1)mount the tape ecb .wav file into cass1 and Extended Cassette BASIC .wav file into cass2
2)run the EC BASIC with command "XEQ BASIC/2"
3)in EC BASIC load the program with command "GET prgname" and then "RUN"
-->
	<software name="ecb_coll">
		<description>Collection of selected ECB programs</description>
		<year>19??</year>
		<publisher>&lt;unknown&gt;</publisher>

		<part name="cass1" interface="sol20_cass">
			<dataarea name="cass" size="9266646">
				<rom name="boule.ecb.wav" size="9266646" crc="027d6b84" sha1="7a23430c25e82f62e857bbf6d56de6c771c2ae6a" offset="0" />
			</dataarea>
		</part>
		<part name="cass2" interface="sol20_cass">
			<dataarea name="cass" size="17041990">
				<rom name="iland.ecb.wav" size="17041990" crc="516e415f" sha1="7cb30b363a66b71709f61075657141b1e82d6f9e" offset="0" />
			</dataarea>
		</part>
		<part name="cass3" interface="sol20_cass">
			<dataarea name="cass" size="9980552">
				<rom name="numbr.ecb.wav" size="9980552" crc="fb696a8e" sha1="2636dc0a25123089a8ff6a29c4cae5fedb340724" offset="0" />
			</dataarea>
		</part>
		<part name="cass4" interface="sol20_cass">
			<dataarea name="cass" size="12495794">
				<rom name="plus.ecb.wav" size="12495794" crc="11a45f67" sha1="aa37eb1b344e70d6c93bdb9a4203787ca3acc5c3" offset="0" />
			</dataarea>
		</part>
		<part name="cass5" interface="sol20_cass">
			<dataarea name="cass" size="10569140">
				<rom name="rolet.ecb.wav" size="10569140" crc="e4880a81" sha1="3432bf1acbd8b05a96071d18cad99470774a2889" offset="0" />
			</dataarea>
		</part>
	</software>

</softwarelist>