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// For licensing and usage information, read docs/release/winui_license.txt
// MASTER
//****************************************************************************
#pragma once
#ifndef WINUI_HISTORY_H
#define WINUI_HISTORY_H
char * GetGameHistory(int driver_index); // Arcade-only builds (HBMAME, ARCADE)
char * GetGameHistory(int driver_index, std::string software); // Builds with software support (MESSUI, MAMEUI)
#endif
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