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// license:BSD-3-Clause
// copyright-holders:Aaron Giles
/***************************************************************************
Atari Klax hardware
****************************************************************************/
#include "emu.h"
#include "video/atarimo.h"
#include "includes/klax.h"
/*************************************
*
* Tilemap callbacks
*
*************************************/
TILE_GET_INFO_MEMBER(klax_state::get_playfield_tile_info)
{
const u16 data1 = m_playfield_tilemap->basemem_read(tile_index);
const u16 data2 = m_playfield_tilemap->extmem_read(tile_index) >> 8;
const u32 code = data1 & 0x1fff;
const u32 color = data2 & 0x0f;
tileinfo.set(0, code, color, (data1 >> 15) & 1);
}
/*************************************
*
* Video system start
*
*************************************/
const atari_motion_objects_config klax_state::s_mob_config =
{
1, /* index to which gfx system */
1, /* number of motion object banks */
1, /* are the entries linked? */
0, /* are the entries split? */
0, /* render in reverse order? */
0, /* render in swapped X/Y order? */
0, /* does the neighbor bit affect the next object? */
8, /* pixels per SLIP entry (0 for no-slip) */
0, /* pixel offset for SLIPs */
0, /* maximum number of links to visit/scanline (0=all) */
0x000, /* base palette entry */
0x100, /* maximum number of colors */
0, /* transparent pen index */
{{ 0x00ff,0,0,0 }}, /* mask for the link */
{{ 0,0x0fff,0,0 }}, /* mask for the code index */
{{ 0,0,0x000f,0 }}, /* mask for the color */
{{ 0,0,0xff80,0 }}, /* mask for the X position */
{{ 0,0,0,0xff80 }}, /* mask for the Y position */
{{ 0,0,0,0x0070 }}, /* mask for the width, in tiles*/
{{ 0,0,0,0x0007 }}, /* mask for the height, in tiles */
{{ 0,0,0,0x0008 }}, /* mask for the horizontal flip */
{{ 0 }}, /* mask for the vertical flip */
{{ 0 }}, /* mask for the priority */
{{ 0 }}, /* mask for the neighbor */
{{ 0 }}, /* mask for absolute coordinates */
{{ 0 }}, /* mask for the special value */
0 /* resulting value to indicate "special" */
};
/*************************************
*
* Latch write handler
*
*************************************/
void klax_state::latch_w(u16 data)
{
}
/*************************************
*
* Main refresh
*
*************************************/
u32 klax_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
// start drawing
m_mob->draw_async(cliprect);
/* draw the playfield */
m_playfield_tilemap->draw(screen, bitmap, cliprect, 0, 0);
// draw and merge the MO
bitmap_ind16 &mobitmap = m_mob->bitmap();
for (const sparse_dirty_rect *rect = m_mob->first_dirty_rect(cliprect); rect != nullptr; rect = rect->next())
for (int y = rect->top(); y <= rect->bottom(); y++)
{
u16 const *const mo = &mobitmap.pix(y);
u16 *const pf = &bitmap.pix(y);
for (int x = rect->left(); x <= rect->right(); x++)
if (mo[x] != 0xffff)
{
/* verified from schematics:
PFPRI if (PFS7-4 == 0 || LBPIX3-0 == 0)
*/
if ((pf[x] & 0xf0) != 0xf0)
pf[x] = mo[x];
}
}
return 0;
}
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