1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
|
// license:BSD-3-Clause
// copyright-holders:Manuel Abadia
#include "emu.h"
#include "includes/bladestl.h"
void bladestl_state::bladestl_palette(palette_device &palette) const
{
uint8_t const *const color_prom = memregion("proms")->base();
// characters use pens 0x00-0x1f, no look-up table
for (int i = 0; i < 0x20; i++)
palette.set_pen_indirect(i, i);
// sprites use pens 0x20-0x2f
for (int i = 0x20; i < 0x120; i++)
{
uint8_t const ctabentry = (color_prom[i - 0x20] & 0x0f) | 0x20;
palette.set_pen_indirect(i, ctabentry);
}
}
/***************************************************************************
Callback for the K007342
***************************************************************************/
K007342_CALLBACK_MEMBER(bladestl_state::bladestl_tile_callback)
{
*code |= ((*color & 0x0f) << 8) | ((*color & 0x40) << 6);
*color = layer;
}
/***************************************************************************
Callback for the K007420
***************************************************************************/
K007420_CALLBACK_MEMBER(bladestl_state::bladestl_sprite_callback)
{
*code |= ((*color & 0xc0) << 2) + m_spritebank;
*code = (*code << 2) | ((*color & 0x30) >> 4);
*color = 0 + (*color & 0x0f);
}
/***************************************************************************
Screen Refresh
***************************************************************************/
uint32_t bladestl_state::screen_update_bladestl(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
m_k007342->tilemap_update();
m_k007342->tilemap_draw(screen, bitmap, cliprect, 1, TILEMAP_DRAW_OPAQUE ,0);
m_k007420->sprites_draw(bitmap, cliprect, m_gfxdecode->gfx(1));
m_k007342->tilemap_draw(screen, bitmap, cliprect, 1, 1 | TILEMAP_DRAW_OPAQUE ,0);
m_k007342->tilemap_draw(screen, bitmap, cliprect, 0, 0 ,0);
m_k007342->tilemap_draw(screen, bitmap, cliprect, 0, 1 ,0);
return 0;
}
|