blob: 32aafb7b9f6735bee4d87d79a18c9ae98774733f (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
|
// license:BSD-3-Clause
// copyright-holders:Aaron Giles
/***************************************************************************
atarigen.h
General functions for Atari games.
***************************************************************************/
#ifndef MAME_MACHINE_ATARIGEN_H
#define MAME_MACHINE_ATARIGEN_H
#include "screen.h"
/***************************************************************************
TYPES & STRUCTURES
***************************************************************************/
class atarigen_state : public driver_device
{
public:
// construction/destruction
atarigen_state(const machine_config &mconfig, device_type type, const char *tag);
protected:
// users must call through to these
virtual void machine_start() override;
virtual void machine_reset() override;
// video helpers
void halt_until_hblank_0(device_t &device, screen_device &screen);
// misc helpers
void blend_gfx(int gfx0, int gfx1, int mask0, int mask1);
TIMER_CALLBACK_MEMBER(unhalt_cpu);
required_device<cpu_device> m_maincpu;
optional_device<gfxdecode_device> m_gfxdecode;
optional_device<screen_device> m_screen;
std::unique_ptr<u8[]> m_blended_data;
emu_timer *m_unhalt_cpu_timer;
};
/***************************************************************************
GENERAL ATARI NOTES
**************************************************************************##
Atari 68000 list:
Driver Pr? Up? VC? PF? P2? MO? AL? BM? PH?
---------- --- --- --- --- --- --- --- --- ---
arcadecl.cpp * * *
atarig1.cpp * * rle *
atarig42.cpp * * rle *
atarigt.cpp * rle *
atarigx2.cpp * rle *
atarisy1.cpp * * * * * 270->260
atarisy2.cpp * * * * * 150->120
badlands.cpp * * * 250->260
batman.cpp * * * * * * * * 200->160 ?
blstroid.cpp * * * 240->230
cyberbal.cpp * * * * 125->105 ?
eprom.cpp * * * * 170->170
gauntlet.cpp * * * * * * 220->250
klax.cpp * * * * 480->440 ?
offtwall.cpp * * * * 260->260
rampart.cpp * * * 280->280
relief.cpp * * * * * * 240->240
shuuz.cpp * * * * 410->290 fix!
skullxbo.cpp * * * * 150->145
thunderj.cpp * * * * * * * 180->180
toobin.cpp * * * * 140->115 fix!
vindictr.cpp * * * * * * 200->210
xybots.cpp * * * * * 235->238
---------- --- --- --- --- --- --- --- --- ---
Pr? - do we have verifiable proof on priorities?
Up? - have we updated to use new MO's & tilemaps?
VC? - does it use the video controller?
PF? - does it have a playfield?
P2? - does it have a dual playfield?
MO? - does it have MO's?
AL? - does it have an alpha layer?
BM? - does it have a bitmap layer?
PH? - does it use the palette hack?
***************************************************************************/
#endif // MAME_MACHINE_ATARIGEN_H
|