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// license:BSD-3-Clause
// copyright-holders:Ernesto Corvi, Phil Stroffolino, Bryan McPhail
#ifndef MAME_INCLUDES_SHOOTOUT_H
#define MAME_INCLUDES_SHOOTOUT_H
#pragma once
#include "machine/gen_latch.h"
#include "emupal.h"
class shootout_state : public driver_device
{
public:
shootout_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_audiocpu(*this, "audiocpu"),
m_gfxdecode(*this, "gfxdecode"),
m_palette(*this, "palette"),
m_soundlatch(*this, "soundlatch"),
m_spriteram(*this, "spriteram"),
m_textram(*this, "textram"),
m_videoram(*this, "videoram")
{ }
void shootouj(machine_config &config);
void shootouk(machine_config &config);
void shootout(machine_config &config);
void init_shootout();
DECLARE_INPUT_CHANGED_MEMBER(coin_inserted);
private:
required_device<cpu_device> m_maincpu;
optional_device<cpu_device> m_audiocpu;
required_device<gfxdecode_device> m_gfxdecode;
required_device<palette_device> m_palette;
required_device<generic_latch_8_device> m_soundlatch;
required_shared_ptr<uint8_t> m_spriteram;
required_shared_ptr<uint8_t> m_textram;
required_shared_ptr<uint8_t> m_videoram;
tilemap_t *m_background;
tilemap_t *m_foreground;
int m_ccnt_old_val;
DECLARE_WRITE8_MEMBER(bankswitch_w);
DECLARE_READ8_MEMBER(sound_cpu_command_r);
DECLARE_WRITE8_MEMBER(sound_cpu_command_w);
DECLARE_WRITE8_MEMBER(flipscreen_w);
DECLARE_WRITE8_MEMBER(coincounter_w);
DECLARE_WRITE8_MEMBER(videoram_w);
DECLARE_WRITE8_MEMBER(textram_w);
virtual void machine_reset() override;
virtual void video_start() override;
void shootout_palette(palette_device &palette) const;
TILE_GET_INFO_MEMBER(get_bg_tile_info);
TILE_GET_INFO_MEMBER(get_fg_tile_info);
uint32_t screen_update_shootout(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
uint32_t screen_update_shootouj(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void draw_sprites(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int bank_bits );
void shootouj_map(address_map &map);
void shootout_map(address_map &map);
void shootout_sound_map(address_map &map);
};
#endif // MAME_INCLUDES_SHOOTOUT_H
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