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// license:BSD-3-Clause
// copyright-holders:Nicola Salmoria
/*************************************************************************
Universal 8106-A2 + 8106-B PCB set
and Zero Hour / Red Clash
*************************************************************************/
class ladybug_state : public driver_device
{
public:
ladybug_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_videoram(*this, "videoram"),
m_colorram(*this, "colorram"),
m_spriteram(*this, "spriteram"),
m_grid_data(*this, "grid_data"),
m_maincpu(*this, "maincpu"),
m_gfxdecode(*this, "gfxdecode"),
m_palette(*this, "palette"),
m_port_dsw0(*this, "DSW0"),
m_p1_control(*this, "CONTP1"),
m_p2_control(*this, "CONTP2"),
m_decrypted_opcodes(*this, "decrypted_opcodes") { }
/* memory pointers */
required_shared_ptr<UINT8> m_videoram;
optional_shared_ptr<UINT8> m_colorram;
required_shared_ptr<UINT8> m_spriteram;
optional_shared_ptr<UINT8> m_grid_data;
/* video-related */
tilemap_t *m_bg_tilemap;
tilemap_t *m_grid_tilemap; // ladybug
tilemap_t *m_fg_tilemap; // redclash
UINT8 m_grid_color;
int m_star_speed;
int m_gfxbank; // redclash only
UINT8 m_stars_enable;
UINT8 m_stars_speed;
UINT32 m_stars_state;
UINT16 m_stars_offset;
UINT8 m_stars_count;
/* misc */
UINT8 m_sound_low;
UINT8 m_sound_high;
UINT8 m_weird_value[8];
UINT8 m_sraider_0x30;
UINT8 m_sraider_0x38;
/* devices */
required_device<cpu_device> m_maincpu;
required_device<gfxdecode_device> m_gfxdecode;
required_device<palette_device> m_palette;
optional_ioport m_port_dsw0;
optional_ioport m_p1_control;
optional_ioport m_p2_control;
optional_shared_ptr<UINT8> m_decrypted_opcodes;
DECLARE_READ8_MEMBER(sraider_sound_low_r);
DECLARE_READ8_MEMBER(sraider_sound_high_r);
DECLARE_WRITE8_MEMBER(sraider_sound_low_w);
DECLARE_WRITE8_MEMBER(sraider_sound_high_w);
DECLARE_READ8_MEMBER(sraider_8005_r);
DECLARE_WRITE8_MEMBER(sraider_misc_w);
DECLARE_WRITE8_MEMBER(ladybug_videoram_w);
DECLARE_WRITE8_MEMBER(ladybug_colorram_w);
DECLARE_WRITE8_MEMBER(ladybug_flipscreen_w);
DECLARE_WRITE8_MEMBER(sraider_io_w);
DECLARE_CUSTOM_INPUT_MEMBER(ladybug_p1_control_r);
DECLARE_CUSTOM_INPUT_MEMBER(ladybug_p2_control_r);
DECLARE_INPUT_CHANGED_MEMBER(coin1_inserted);
DECLARE_INPUT_CHANGED_MEMBER(coin2_inserted);
DECLARE_INPUT_CHANGED_MEMBER(left_coin_inserted);
DECLARE_INPUT_CHANGED_MEMBER(right_coin_inserted);
DECLARE_DRIVER_INIT(dorodon);
DECLARE_DRIVER_INIT(redclash);
TILE_GET_INFO_MEMBER(get_bg_tile_info);
TILE_GET_INFO_MEMBER(get_grid_tile_info);
TILE_GET_INFO_MEMBER(get_fg_tile_info);
DECLARE_MACHINE_START(ladybug);
DECLARE_VIDEO_START(ladybug);
DECLARE_PALETTE_INIT(ladybug);
DECLARE_MACHINE_START(sraider);
DECLARE_MACHINE_RESET(sraider);
DECLARE_VIDEO_START(sraider);
DECLARE_PALETTE_INIT(sraider);
DECLARE_MACHINE_START(redclash);
DECLARE_MACHINE_RESET(redclash);
DECLARE_VIDEO_START(redclash);
DECLARE_PALETTE_INIT(redclash);
UINT32 screen_update_ladybug(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
UINT32 screen_update_sraider(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
UINT32 screen_update_redclash(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void screen_eof_sraider(screen_device &screen, bool state);
void screen_eof_redclash(screen_device &screen, bool state);
void draw_sprites( bitmap_ind16 &bitmap, const rectangle &cliprect );
DECLARE_WRITE8_MEMBER( redclash_videoram_w );
DECLARE_WRITE8_MEMBER( redclash_gfxbank_w );
DECLARE_WRITE8_MEMBER( redclash_flipscreen_w );
DECLARE_WRITE8_MEMBER( redclash_star0_w );
DECLARE_WRITE8_MEMBER( redclash_star1_w );
DECLARE_WRITE8_MEMBER( redclash_star2_w );
DECLARE_WRITE8_MEMBER( redclash_star_reset_w );
DECLARE_WRITE8_MEMBER( irqack_w );
/* sraider uses the zerohour star generator board */
void redclash_set_stars_enable(UINT8 on);
void redclash_update_stars_state();
void redclash_set_stars_speed(UINT8 speed);
void redclash_draw_stars(bitmap_ind16 &bitmap, const rectangle &cliprect, UINT8 palette_offset, UINT8 sraider, UINT8 firstx, UINT8 lastx);
void redclash_draw_sprites( bitmap_ind16 &bitmap, const rectangle &cliprect );
void redclash_draw_bullets( bitmap_ind16 &bitmap, const rectangle &cliprect );
};
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